Author Topic: Good healbots?  (Read 9507 times)

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Sinfire Titan

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Re: Good healbots?
« Reply #20 on: December 22, 2010, 07:10:16 PM »
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weenog

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Re: Good healbots?
« Reply #21 on: December 22, 2010, 07:14:17 PM »
Cleric 6/Radiant Servant of Pelor 10. Solid healing + ridiculous buffing potential, and you lose nothing to get in.
I like Master of Radiance with this.  You drop a caster level, but you terminate undead with extreme prejudice, preemptively saving you loads of ability damage, negative levels and other horrible crap to heal.  And it's not like you can't put the hurt on non-undead with 30 searing lights or sunbeams per day.
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Surreal

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Re: Good healbots?
« Reply #22 on: December 22, 2010, 08:01:37 PM »
I like Dragonshaman's for healing batteries as they can do it pretty well. But only have the aura until level 6. With a good charisma and some metabreath feats they can be a good 5th party member. I would love to find a way to change their breath weapon to positive energy as that would truly rock the house for healing. Obviously not a powerful class but an interesting one.

A while ago on 339 I fleshed out a moderately competent dragon shaman healing battery and support character. The page is long dead though. I remember it had some dips in Marshal and Cleric 1 for cha synergy and a turning pool to fuel divine feats (like the one for more fast healing that works above 1/2hp). Flyby Attack and possibly strafing breath were used with entangling exhalation.
I actually might have that or a close variation of it hanging around somewhere.

I'm pretty sure I have a copy of my original post around somewhere, although I recall further discussions in the thread were getting silly. I don't even remember what it was for exactly, but I think we were down to some sort of reincarnation shenanigans to get a Mark of Healing on a halfling (or non-halfling?)... to what purpose I don't remember.
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Akalsaris

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Re: Good healbots?
« Reply #23 on: December 22, 2010, 08:05:57 PM »
I've had some fun with stacking Healer (see my poor, neglected handbook...) and Healer of Mishakel, to get auto-empowered, 2x Charisma to healing, with another +4/spell level on top of that from Magic of the Land and Augment Healing, and then additional kickers from Combat Medic, with mastery of day and night for auto-maximize as well. 

All the little bonuses add up to significant healing - not enough if the game is super rocket tag with uberchargers every combat, but more than enough for your average campaign.

AndyJames

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Re: Good healbots?
« Reply #24 on: December 22, 2010, 08:08:29 PM »
Cleric 6/Radiant Servant of Pelor 10. Solid healing + ridiculous buffing potential, and you lose nothing to get in.
I like Master of Radiance with this.  You drop a caster level, but you terminate undead with extreme prejudice, preemptively saving you loads of ability damage, negative levels and other horrible crap to heal.  And it's not like you can't put the hurt on non-undead with 30 searing lights or sunbeams per day.
Undead tend to have massive numbers of HD for their CR, and most of the stuff that Master of Radiance do is either governed by the undead's HD (Turn Undead) or does hp damage (inefficiently slow). I don't see how Master of Radiance really help against undead. Am I missing something there?

Endarire

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Re: Good healbots?
« Reply #25 on: December 22, 2010, 08:57:38 PM »
In a low op or moderate op group, a Crusader's healing works wonders.  My DM was greatly impressed that my L8 Crusader had Crusader's Strike, Revitalizing Strike, and Martial Spirit and kept everyone alive.  No one dropped during that fight, not even my guy who was around half HP when he began the fight.

By the end, the group was nearly full of HP.  And that's with just standard means of healing, not the Theraputic Mantle or delving into Incarnum.
« Last Edit: December 22, 2010, 08:59:42 PM by Endarire »
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Lycanthromancer

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Re: Good healbots?
« Reply #26 on: December 22, 2010, 09:18:11 PM »
My psionic powers revision has some nice healing stuff in there. Playtests indicate that, while expensive, it enables psions and wilders a great deal of in-combat healing (and potentially infinite out-of-combat healing as well).
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gorfnad

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Re: Good healbots?
« Reply #27 on: December 22, 2010, 09:36:02 PM »
X-Codes Optimized Lay On Hands Paladin

Crusader 5/ Binder 1/ Hellreaver 5/ Crusader 9 - Tank and secondary healer, use Naberious to safely refill your fury points mid encounter.

Artificers can make decent healers since they can make scrolls of any healing spell out there. Also they can cure 6d8+30 with the 2nd level infusion Armor Enhancement set to Healing, Greater from MIC.


gorfnad

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Re: Good healbots?
« Reply #29 on: December 22, 2010, 10:03:34 PM »
That's an impressive paladin. O_o

Hellreaver?
Fiendish Codex II: Tyrants of the Nine Hells, also home to the much loved Hellfire Warlock. Basically Hellreaver gives you a number of points equal to Level +Cha mod usable on certain class abilities during an encounter. One of those abilities lets you sack a point for some healing (20hp per point at level 5) that can be used on you or an ally. These points can be refilled during an encounter by taking 2 Con damage which with my build would be healed by the Naberious vestige.

Here is another healer though it is slightly obscure and campaign specific. The Kender Nightstalker (Dragonlance: Races of Ansalon, page 153) has all the level 1-6 Cure X spells, Lesser/Normal/Greater Restoration, Heal, Break Enchantment, Remove Curse, and Raise Dead. It also has Trapfinding, Rebuke Undead, a decent amount of skills, and ghost cohorts that can gain class levels as normal cohorts (Telekinesis + MotUH :twitch).
« Last Edit: December 23, 2010, 12:30:44 AM by gorfnad »

ninjarabbit

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Re: Good healbots?
« Reply #30 on: December 22, 2010, 11:02:33 PM »
Healing just isn't about casting cure spells but also being able to remove nasty conditions.

But anyways cloistered cleric5/combat medic5/radiant servant of pelor10 works pretty well while be able to do other things

Unbeliever

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Re: Good healbots?
« Reply #31 on: December 23, 2010, 04:00:41 AM »
Healing just isn't about casting cure spells but also being able to remove nasty conditions.
+1, this is often the most important role of the healer/cleric imho. 

Do we have a removing conditions handbook around somewhere?  Besides the awesome Cadeucus Bracers and Healing Lorecall (which has action economy issues), Panacea, and Heal I am not aware of any good options.

The_Mad_Linguist

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Re: Good healbots?
« Reply #32 on: December 23, 2010, 04:36:04 AM »
Step 1: Kill party member suffering from adverse condition.
Step 2: SLA:Last Breath*
Cures any condition that Iron Heart Surge can't lift.

*Or revivify if you're a wuss.
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Rebel7284

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Re: Good healbots?
« Reply #33 on: December 23, 2010, 11:40:52 AM »
Step 1: Kill party member suffering from adverse condition.
Step 2: SLA:Last Breath*
Cures any condition that Iron Heart Surge can't lift.

*Or revivify if you're a wuss.

Is there actually text indicating that this works?  It seems to be a consensus that spells ignore the legality of the target after they are cast.  Why wouldn't disease/poison/etc. also follow this?
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Cagemarrow

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Re: Good healbots?
« Reply #34 on: December 23, 2010, 12:38:24 PM »
I don't know about Revivify but Last breath references Reincarnate and that says it creates a new healthy body for the target creature.

The_Mad_Linguist

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Re: Good healbots?
« Reply #35 on: December 23, 2010, 01:46:49 PM »
Step 1: Kill party member suffering from adverse condition.
Step 2: SLA:Last Breath*
Cures any condition that Iron Heart Surge can't lift.

*Or revivify if you're a wuss.

Is there actually text indicating that this works?  It seems to be a consensus that spells ignore the legality of the target after they are cast.  Why wouldn't disease/poison/etc. also follow this?
Because if a spell that raised you from the dead didn't remove your injuries, it'd be a piss-poor spell, that's why.

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Normal poison and normal disease are cured in the process of raising the subject,
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Amechra

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Re: Good healbots?
« Reply #36 on: December 23, 2010, 03:40:55 PM »
A decent healer is a Shadow Dragonwrought Kobold Rogue with maxed UMD and Dragonfire Strike/Craven.

With flaws, you can deal 2d6+1 Negative Energy damage with an attack. Have your allies take Tomb-Tainted Soul.

Later on, UMD scrolls and Wands and other stuff to nab condition-removal.

And the best part about healing SA? It is now a Supernatural ability. Meaning that you can Empower your SA. Of course, that requires 9 HD, but think about it; even relatively unoptomised, you should have about 6d6+9 negative energy damage with a SA, and then you get the ability to Empower that 3/day...

Surprisingly decent.
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archangel.arcanis

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Re: Good healbots?
« Reply #37 on: December 23, 2010, 04:11:31 PM »
Raise dead is the only spell that brings you back from the dead but doesn't restore missing body parts and even it cures most poison and disease.
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Re: Good healbots?
« Reply #38 on: December 23, 2010, 04:14:17 PM »
A decent healer is a Shadow Dragonwrought Kobold Rogue with maxed UMD and Dragonfire Strike/Craven.

With flaws, you can deal 2d6+1 Negative Energy damage with an attack. Have your allies take Tomb-Tainted Soul.

Later on, UMD scrolls and Wands and other stuff to nab condition-removal.

And the best part about healing SA? It is now a Supernatural ability. Meaning that you can Empower your SA. Of course, that requires 9 HD, but think about it; even relatively unoptomised, you should have about 6d6+9 negative energy damage with a SA, and then you get the ability to Empower that 3/day...

Surprisingly decent.

How is an ability that does just over 9d6 at level 9 decent? A piss-poor Fireball is as good, or if you want something harder to avoid, an Orb of Fire does as much and can Daze. Damage isn't the way to win the game, but if you're going to try, at least be good at it.
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Re: Good healbots?
« Reply #39 on: December 23, 2010, 08:03:18 PM »
Binders can also use the Healing Devotion feat with the Green Lady or Tenebrous vestiges' turn attempts for free fast healing at touch range.  With the Improved Binding feat a Binder can do this with the Green Lady at level 1.
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