Q77: Which version of the Hammer power is to be used, the SRD one or the XPH one? Also, does it kinda work like Wraithstrike or am I wrong? Like, would you be able to, assuming you took the shape of a Twelve-Headed Hydra, make twelve touch attacks?
A77: The SRD version (ostensibly) uses errata. Use that one.
Basically, you touch a creature (including yourself), granting it +1d8 damage touch attacks for 1 round. The way that 'holding the charge' spells work, it would get that +1d8 on its natural attacks as well as its regular damage for that 6 seconds.
So, your unarmed attacks/natural attacks can now be touch attacks which deals 1d8+etc less str bludgeoning damage for the duration of the power. You can hold the charge and since its duration is 1 round+ you can make normal unarmed/natural attacks which will do normal damage+1d8 bludgeoning damage. IIRC, any bonuses to damage (except str) would technically count twice if you go holding the charge but that'd be stupid I guess, right?
ps: I'm not sure if it's my english reading capacities which are failing me here or the wording of the power/rules. Either way, that makes me sad panda. <.<
Okay, my psion manifests
hammer on my psicrystal, which I previously
metamorphosis'd into a 10-headed hydra. It now can make touch attacks (in lieu of its natural attack routine) for 1d8 bludgeoning damage each, and it would add any other modifiers that would apply on touch attacks (such as damage from the
shocking grasp spell, and so on); this doesn't include the actual bite damage, or Strength modifiers. Alternatively it could make its normal attack routine against the target's normal AC, and add +1d8 bludgeoning damage to each successful attack for
hammer's duration.