Author Topic: Ask a Simple Question 21: Dunkadooballs!  (Read 161617 times)

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Bauglir

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Re: Ask a Simple Question 21: Dunkadooballs!
« Reply #100 on: December 23, 2010, 04:25:43 PM »
A25 Noble Djinn can do it 3/day.
 

True, the only problem I see is the "A noble djinni can grant three wishes to any being (nongenies only) who captures it. Noble djinn perform no other services and, upon granting the third wish, are free of their servitude."  I can see my DM making me release it as soon as the third wish is done.

A question....
How are you making the similacrum?You have to use a part of the creature as a material component,maybe you should see what kind of creature parts you can acquire first and then choose the best option....

Eschew Materials is pretty great.
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Re: Ask a Simple Question 21: Dunkadooballs!
« Reply #101 on: December 23, 2010, 04:47:51 PM »
A25 Noble Djinn can do it 3/day.
 

True, the only problem I see is the "A noble djinni can grant three wishes to any being (nongenies only) who captures it. Noble djinn perform no other services and, upon granting the third wish, are free of their servitude."  I can see my DM making me release it as soon as the third wish is done.

A question....
How are you making the similacrum?You have to use a part of the creature as a material component,maybe you should see what kind of creature parts you can acquire first and then choose the best option....

Eschew Materials is pretty great.

It wont work.....
Eschew material only works for spell that don't have a costly material component....
Similacrum has in addition to needing a part of the creature a component of at least 100 gp(ruby).....
Of courswe you could always use wish or miracle or dwermokeeper's supernatural spell to bypass needing the component  ......

weenog

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Re: Ask a Simple Question 21: Dunkadooballs!
« Reply #102 on: December 23, 2010, 05:02:40 PM »
A25 Noble Djinn can do it 3/day.
 

True, the only problem I see is the "A noble djinni can grant three wishes to any being (nongenies only) who captures it. Noble djinn perform no other services and, upon granting the third wish, are free of their servitude."  I can see my DM making me release it as soon as the third wish is done.

A question....
How are you making the similacrum?You have to use a part of the creature as a material component,maybe you should see what kind of creature parts you can acquire first and then choose the best option....

Eschew Materials is pretty great.

It wont work.....
Eschew material only works for spell that don't have a costly material component....
Similacrum has in addition to needing a part of the creature a component of at least 100 gp(ruby).....
Of courswe you could always use wish or miracle or dwermokeeper's supernatural spell to bypass needing the component  ......
That's open to interpretation, actually.  The "component" mentioned is singular, suggesting that it only refers to the aforementioned component (the component which costs more than 1 gp).  The "just as normal" suggests you'd cast the spell as you would without this feat, requiring all components instead of some of them.  Ambiguous enough to be up to the DM, methinks.
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Re: Ask a Simple Question 21: Dunkadooballs!
« Reply #103 on: December 23, 2010, 05:28:02 PM »
A25 Noble Djinn can do it 3/day.
 

True, the only problem I see is the "A noble djinni can grant three wishes to any being (nongenies only) who captures it. Noble djinn perform no other services and, upon granting the third wish, are free of their servitude."  I can see my DM making me release it as soon as the third wish is done.

A question....
How are you making the similacrum?You have to use a part of the creature as a material component,maybe you should see what kind of creature parts you can acquire first and then choose the best option....

Eschew Materials is pretty great.

It wont work.....
Eschew material only works for spell that don't have a costly material component....
Similacrum has in addition to needing a part of the creature a component of at least 100 gp(ruby).....
Of courswe you could always use wish or miracle or dwermokeeper's supernatural spell to bypass needing the component  ......
That's open to interpretation, actually.  The "component" mentioned is singular, suggesting that it only refers to the aforementioned component (the component which costs more than 1 gp).  The "just as normal" suggests you'd cast the spell as you would without this feat, requiring all components instead of some of them.  Ambiguous enough to be up to the DM, methinks.

I could accept that but as you say it is up to the dm   not to mention that a specific body part could be even more valuable.....

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Re: Ask a Simple Question 21: Dunkadooballs!
« Reply #104 on: December 23, 2010, 05:46:02 PM »
Just planar bind a mirror mephit and call lit a day.
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Re: Ask a Simple Question 21: Dunkadooballs!
« Reply #105 on: December 23, 2010, 06:06:11 PM »
It wont work.....
Eschew material only works for spell that don't have a costly material component....
Similacrum has in addition to needing a part of the creature a component of at least 100 gp(ruby).....
Of courswe you could always use wish or miracle or dwermokeeper's supernatural spell to bypass needing the component  ......
Quote
Eschew Materials [General]
Benefit

You can cast any spell that has a material component costing 1 gp or less without needing that component. (The casting of the spell still provokes attacks of opportunity as normal.) If the spell requires a material component that costs more than 1 gp, you must have the material component at hand to cast the spell, just as normal.
I don't really see that it excludes using it on spells that have both a costly component and a "cheap" one.

Let's for example take Simulacrum. It has both a costly material component, and one that costs less than 1 gp. Then let's break down each sentence of Eschew Materials, and see if Simulacrum qualifies.

1) You can cast any spell that has a material component costing 1 gp or less without needing that component.

Does it have a material component costing 1 gp or less? Yes. So we can cast it without that component.

2) If the spell requires a material component that costs more than 1 gp, you must have the material component at hand to cast the spell, just as normal.

Does it have a component costing more than 1 gp? Yes. So we still need to use that component.


I don't see why this wouldn't work... unless you argue that a piece of a creature has a monetary value.
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Re: Ask a Simple Question 21: Dunkadooballs!
« Reply #106 on: December 23, 2010, 06:30:19 PM »
It wont work.....
Eschew material only works for spell that don't have a costly material component....
Similacrum has in addition to needing a part of the creature a component of at least 100 gp(ruby).....
Of courswe you could always use wish or miracle or dwermokeeper's supernatural spell to bypass needing the component  ......
Quote
Eschew Materials [General]
Benefit

You can cast any spell that has a material component costing 1 gp or less without needing that component. (The casting of the spell still provokes attacks of opportunity as normal.) If the spell requires a material component that costs more than 1 gp, you must have the material component at hand to cast the spell, just as normal.
I don't really see that it excludes using it on spells that have both a costly component and a "cheap" one.

Let's for example take Simulacrum. It has both a costly material component, and one that costs less than 1 gp. Then let's break down each sentence of Eschew Materials, and see if Simulacrum qualifies.

1) You can cast any spell that has a material component costing 1 gp or less without needing that component.

Does it have a material component costing 1 gp or less? Yes. So we can cast it without that component.

2) If the spell requires a material component that costs more than 1 gp, you must have the material component at hand to cast the spell, just as normal.

Does it have a component costing more than 1 gp? Yes. So we still need to use that component.


I don't see why this wouldn't work... unless you argue that a piece of a creature has a monetary value.

Well,it depends on the creature....
There are example in the books that   show that parts of creatures are costly......

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Re: Ask a Simple Question 21: Dunkadooballs!
« Reply #107 on: December 23, 2010, 08:27:11 PM »
Q20
When a fiend with the possession ability (FC1) possesses a creature, will it regain use of it's extraordinary, supernatural, spell-likes, and spells which it loses when it is in incorporeal form, or does it still count as being in incorporeal form while inhabiting a body?

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Re: Ask a Simple Question 21: Dunkadooballs!
« Reply #108 on: December 23, 2010, 08:37:26 PM »
It wont work.....
Eschew material only works for spell that don't have a costly material component....
Similacrum has in addition to needing a part of the creature a component of at least 100 gp(ruby).....
Of courswe you could always use wish or miracle or dwermokeeper's supernatural spell to bypass needing the component  ......
Quote
Eschew Materials [General]
Benefit

You can cast any spell that has a material component costing 1 gp or less without needing that component. (The casting of the spell still provokes attacks of opportunity as normal.) If the spell requires a material component that costs more than 1 gp, you must have the material component at hand to cast the spell, just as normal.
I don't really see that it excludes using it on spells that have both a costly component and a "cheap" one.

Let's for example take Simulacrum. It has both a costly material component, and one that costs less than 1 gp. Then let's break down each sentence of Eschew Materials, and see if Simulacrum qualifies.

1) You can cast any spell that has a material component costing 1 gp or less without needing that component.

Does it have a material component costing 1 gp or less? Yes. So we can cast it without that component.

2) If the spell requires a material component that costs more than 1 gp, you must have the material component at hand to cast the spell, just as normal.

Does it have a component costing more than 1 gp? Yes. So we still need to use that component.


I don't see why this wouldn't work... unless you argue that a piece of a creature has a monetary value.
I can see ruling that a piece of a creature is unique enough to be must-need.  besides, other than specific monster parts, how do you put a price on a piece of a creature?  like, how much is your finger worth?

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If you stop ignoring 289 pages telling what the intent is to stretch "more power" in your own god complexion of your interpretation trumps all to cover ability adjustments from aging then I will ignore a quarter page of rules that exist within a sidebar.
I think in this case the grammar is less important than whether the Str and Dex bonus provided to your created undead scales.

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Re: Ask a Simple Question 21: Dunkadooballs!
« Reply #109 on: December 23, 2010, 08:47:28 PM »
Schedule of Benefits - Value of a finger kind of depends upon the face of the policy I assume.
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wotmaniac

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Re: Ask a Simple Question 21: Dunkadooballs!
« Reply #110 on: December 23, 2010, 08:55:46 PM »
Schedule of Benefits - Value of a finger kind of depends upon the face of the policy I assume.
:lmao

[spoiler]
If you stop ignoring 289 pages telling what the intent is to stretch "more power" in your own god complexion of your interpretation trumps all to cover ability adjustments from aging then I will ignore a quarter page of rules that exist within a sidebar.
I think in this case the grammar is less important than whether the Str and Dex bonus provided to your created undead scales.

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Expanded Gestalt
More Savage Progressions[/spoiler]
Report any wrongs I have done here.

kevin_video

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Re: Ask a Simple Question 21: Dunkadooballs!
« Reply #111 on: December 23, 2010, 09:02:44 PM »
Bump

Q 24 Question for the Monster of Legend template. Enhanced DCs are +4 to all creatures DCs. Does this include spells? Also, casts as a 5th level cleric with those three domains on list. How many total spells do you get for each level? Do you get the "+1" domain spells too? What about for ability modifiers (like if the creature had WIS 20)?
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Rebel7284

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Re: Ask a Simple Question 21: Dunkadooballs!
« Reply #112 on: December 23, 2010, 10:18:15 PM »
Q26
Negative level on a chicken would make it a wight the next day.  Chicken the other wight meat. -borg286

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Re: Ask a Simple Question 21: Dunkadooballs!
« Reply #113 on: December 23, 2010, 10:59:40 PM »
It refers to the creature type, e.g. Earth Elementals and Belkers
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Re: Ask a Simple Question 21: Dunkadooballs!
« Reply #114 on: December 24, 2010, 12:09:43 AM »
Q27
Any decent feats out there that benefit allies?
All I've spotted is Draconic Aura.
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Re: Ask a Simple Question 21: Dunkadooballs!
« Reply #115 on: December 24, 2010, 12:14:43 AM »
q 23. wheres the diplomancer stuff?

I was under the impression, it was primarily in the arse?

Oh wait, that was just a specific build. 

Dunno where the threads are located but, Half Elf Bard/Marshal/Warlock/Dragonfire Adept/Binder(Naberius) with Nymph's Kiss and motivate charisma.  Optionally heading into Exemplar to diplomance via other skills.
I always threw a level of cleric in there as well for the skill bonus spells that you can either memorize, or have as a wand.

i saw a 3rd level build with a really high dipolmacy check with out magic items. it was by the guy who set the record for highest diplomacy check.

i cant remember where i saw it. if anyone has the links id totally appreciate it
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Re: Ask a Simple Question 21: Dunkadooballs!
« Reply #116 on: December 24, 2010, 12:19:18 AM »
q 28. i seem to be having alittle trouble making the murder of crows lycanthrope. would anyone be willing to help stat it out for me? much love and respect will be given  :D
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Re: Ask a Simple Question 21: Dunkadooballs!
« Reply #117 on: December 24, 2010, 12:40:55 AM »
q 29. when a were-creature turns to its full animal form does its intelligence drop to animal int  ie: wolf? crow?
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Re: Ask a Simple Question 21: Dunkadooballs!
« Reply #118 on: December 24, 2010, 01:05:23 AM »
q 29. when a were-creature turns to its full animal form does its intelligence drop to animal int  ie: wolf? crow?
No.  Were-creatures expliticly keep their own ability scores, the physical abilities are just adjusted by the animal's modifiers from their humanoid base.
I am constantly amazed by how many DM's ban Tomb of Battle.  The book doesn't even exist!

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By yes, she means no.
That explains so much about my life.
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Why would you even do this? It hurts my eyes and looks like you ate your keyboard before suffering an attack of explosive diarrhea.
[/spoiler]

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Re: Ask a Simple Question 21: Dunkadooballs!
« Reply #119 on: December 24, 2010, 01:14:23 AM »
Just planar bind a mirror mephit and call lit a day.

I'm assuming that because of the Mephits ability being a SLA I don't need the component.