Go make a finesse fighter who doesn't fail at life. No house rules. I'll wait.
do you mean only use Fighter .... or make a Finnesse Combatant(any classes) that does not Fail at life?
Either. Closest to playable is a Rogue, but you're still inferior to a flask Rogue, and are even less useful when you can't SA (which is often).
Also, don't insult our intelligence by making an arena build to try, and fail to prove me wrong.
Oh and a touch AC of 30ish will not cause a Wraithstriker gish to miss on a high attack. Probably won't cause him to miss on a low attack.
I got a level 13 build that auto hits touch AC 25 before counting Haste (+1), Knowledge Devotion (average gain 4.1), Charging (+2), Law Devotion (+5)... and that is while PAing away the entirety of its BAB. I could do better. Also, you die in 1 hit unless you're 16 or higher, then you might survive.
Brooch of Shielding is a neck slot item, which means without MIC rules you have no Con booster and therefore automatically fail at life.
sorry for the delay .... hows this(No Flaws) :
The Intelligent Unarmed SpankerHuman
Monk 2/ Swashbuckler 3/ Warblade 15base Attributes: 32 pt Buy
12 Str
16 Dex
14 Con
16 Int
10 Wis
8 Cha
Attributes at 20th lvl
18 Str(base 12 + 6 item)
28 Dex(base 16 + 6 item +1 lvl +5 inherent)
20 Con(base 14 + 6 item)
30 Int(base 16 + 6 item +4 lvls +4 Inherent)
16 Wis(base 10 + 6 item)
14 Cha(base 8 + 6 item)
1.Warblade ..............Martial Study(Shadow Blink,SH7),Martial Stance(some Shadow Hand)(Human bonus)
2.Monk .................... Improved Unarmed(monk),Power Attack(Overwhelming Attack Variant monk)
3.Monk .................... Carmondine Monk,Combat Reflexes(monk)
4.Swashbuckler ......... Weapon Finnesse(Swashbuckler)
5.Swashbuckler
6.Warblade ............... Shadow Blade
7.Swashbuckler
8.Warblade
9.Warblade ................ 2 weapon fighting
10.Warblade .............. Unnerving Calm(Warblade)
11.Warblade
12.Warblade .............. Robilars Gambit
13.Warblade
14.Warblade .............. Blade Meditation(Warblade)
15.Warblade .............. Improved 2 weapon fighting
16.Warblade
17.Warblade
18.Warblade .............. Double Hit, Ironheart(warblade)
19.Warblade
20.Warblade
he gets:
Int to Damage(Unarmed)
Int to AC
Int to Confirm Crits
2xInt to Damage vs Flatfooted/Flanked
Int to Opposed checks(bull rush,trip,etc...)
Int to Attack for AoO
2xInt to Damage for AoO
Dex to Attack
Dex to AC
Dex to Initiative
Dex to Damage
Good Items he will need:
+5 tome of Dex
+4 tome of Int
+6 belt of Magnificense
Amulet of retribution
Boots of Speed
Manuvers:[spoiler]
Diamond Mind:
Moment of Perfect Clarity
Action Before Thought
Rapid Counter
Pearl of Black Doubt(stance)
Tiger Claw:
Hunters Stance
Wolverine Stance
Wolf Pack Tactics Stance
Pouncing Charge
Dancing Mongoose
Raging Mongoose
Girallons Windmill
Shadow Hand...thru Martial Study
Shadow Blink
Shadow Hand Stance(Assassins stance?)[/spoiler]
The main idea.......a Character who looks unimposing...No weapons, No Spell books,or component pouches....looks like a servant or butler......even without using any Manuvers....just Feats and Class abilities....he is very strong
For combat..... While in Wolf pack Stance...can attack and Move 5' after each attack...if he uses 2 attacks for 4 opponents...he does an extra 8d6 to each(Girrallons Windmill)...and if they attack him he gets 2 AoO attacks if both hit..he does an extra 8d6 each time because he is still under the efects of Giralllons Windmill.....after he attacks...he uses Shadow Blink to get back to his start Position as if nothing happened...
he is Far stronger when he Flanks or makes AoOs.......Int to Damagex3=+30 damage to each attack when Flanking, Int to Attack(+10) and 2x Int to Damage(+20) when making AoO(3xInt to Damage when Making AoO and Flanking)
at 20th lvl......BAB +19+9 Dex+ 5 Enhancement(greater magic weapon..or ammulet)=
+33 AttackFull Attack with Flurry and TWF and Imp TWF and Haste:
+29/+29/+29/+29/+24/+24/+19/+14and 1d6 +10 Int +9 Dex +3 Str+5 Enhancement=
30 Damage Eachand he gets 9 AoOs...which generate 2 attacks for each(Double Hit)....all at:
+19 BAB+9 Dex+ 5 Enhancement(greater magic weapon..or ammulet) +10 insight Int(Warblade) =
+43/+43...and 1d6+40damage each ..... thus each time he is attacked, the enemy gets hit back for 80+ damage(this doesnt even count the bonus damage from Girallons Windmill)
Hows that for a Finnesse Fighter