Seems I narrowed it down to two builds, both Oracle 5:
The efficient: Orc Oracle of Battle
Curse: Haunted
STR 16, DEX 10, CON 12, INT 7, WIS 11, CHA 17+2(orc)+1(4th lvl)+2(item)
WIS is to make the char playable, INT because I think it is fun
Revelations: Skill at Arms, Weapon Mastery
Feats: Power Attack, Additional Revelation(Battlefield Clarity), ?
Equipment: Two-handed sword, Full Plate, Rod of lesser extend, Headband of Charisma +2
The Minion Master: Orc Oracle of Bones
Curse: Clouded Vision
Revelations: Undead Servitude, Raise the Dead
Equipment: Greataxe, Breastplate, Rod of lesser extend, Headband of Charisma +2
Problem with the Bones one is, that it has no secondary role, as for going into melee the Battle mysterie, with just animate dead as a spell, is plain better. So I have no idea what that build could do while its minions march forth. Ideas?
Also reworked the spell selection a bit, but I will just edit it in the op not to bloat this post too much.
@DM golem
The array is 27 points in the PF system, but there are no peaks.
The Undead class gives him +1 STR and 1 NA at each lvl and as a capstone increases all hit dice he gets by one size.
The early lvl build guides from 3.5 are not really working for me, as feats dramatically changed.
@Akalsaris
Tauren are M now. Didn't you plan on doing an oracle guide somewhen?
Archer would be fine but with 3 feats, 3/4 BAB it would be a little weak, wouldn't it? Point Blank Shot, Precise Shot, Rapid fire...and prolly Weapon Proficency...
What exactly is a "buffing focused" build? Anything it has beside spell selection?
@Sobolev
Nice hint
problem is me wanting a low INT and combined with the typical speak of somebody who cannot hear that could lead to "politically incorrect" rp which in turn would decrease the fun for one of our players.
@juton
Yeah heavens is pretty much evil, especially at lower lvls. With eagles splendor, 22 base CHA and color spray anything below 11 hd woud go straight down failing its save...which is why I will avoid it. For revelations, in bones there are not many nice choices, while in battle there is nice stuff(like moving as an immediate action).