Hey all,
So, in a campaign I'm involved in at the moment, it looks like we'll soon be in possession of a (mundane) pirate ship. Party just hit level 5, and consists of:
Human Warblade3/Barbarian1/Fighter1 - Me, charger build
Grey Elf Wizard (conjurer) 5 - Heading in to Spellguard or Fatespinner, probably, ench and nec banned.
Human Cleric5 - DMM Quicken, heading Radiant Servant.
My question is: can anyone think of some fun things to do with this ship? Our campaign is centred around a pirate-esque port town and surroundings, so I think we're going to try to use the ship as a base of operations. With that in mind, my main concerns are
1) Protecting it, particularly when we're not there
2) Having a quick way to retreat to it - would be especially useful if one could retreat to it rapidly while it's moored offshore
Books allowed are any 3.5 non-region specific, FR, no Dragon mag.
Cheers!