Author Topic: 3.5 Psion Buildguide and Compendium by carnivore  (Read 65635 times)

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carnivore

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Re: 3.5 Psion Buildguide and Compendium by carnivore
« Reply #20 on: July 11, 2008, 07:01:48 PM »
thanks for transfering the Guide .... i appreciate the effort you have put in ... and will try to contribute to this one as well.




 :D
« Last Edit: February 12, 2010, 08:13:13 AM by carnivore »

carnivore

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Re: 3.5 Psion Buildguide and Compendium by carnivore
« Reply #21 on: July 11, 2008, 07:02:15 PM »
i also needed a link

 :D



[spoiler]http://www.prism.gatech.edu/~gth669h/TGoH/
http://forums.gleemax.com/showthread.php?t=829669
Layer 2: Dis (Chapter 2: The Nine Hells) (http://www.wizards.com/default.asp?x=dnd/ex/20061207a&page=1)

Iron Seige entry

As the Circle of Three struggled mightily to push back the omnipresent Chaos, worlds were shattered and reformed and all was in tumult. Chaos, desperate to crush the upstart Circle, tried to call forth its' own champions and mystical artifacts to destroy the Circle. Most of these efforts failed due to Chaos's inherent lack of ability to control its' champions or their powers, but on one battlefield, long after the fight ended, something strange happened.

The area had been bathed in the energies of order and chaos both during the conflict, and the legions of both sides had battled to a standstill there. No one is really sure how, but somehow the shadow of one of these fallen warriors was animated by these conflicting energies. It was weak and frail at first, barely more than a wisp. Forgotten in the carnage of battle, the shadow eased itself back into chaos and tried to understand its' own existence.

The shadow lay forgotten until another titanic clash between the Circle of Three and Pure Chaos. The outpouring of energies supercharged the shadow, giving it full sentience and the powers of a god. Noticed now, and frightened, the shadow fled into the depths of the multiverse. It was chased by the forces of the Circle, who sought its' recruitment or destruction. With the native cunning of a shadow though, it evaded pursuit and and slipped into the still-forming Plane of Shadow. It hid there for centuries, until Order and Chaos had reached a balance of sorts. While it was there it grew in confidence, wisdom, and power, taking on gender and an identity: Kari. When she felt secure in itself, it emerged again and began to build a place for herself in the multiverse.

She still remembered, however, how Order had given chase to her. She disdained the Circle and its' order and sided with Chaos. The random evil of the demons did struck her as appaling and wasteful. She was much more enchanted by the lifestyle of the Eladrins and the Fae, so she became a force for good and for chaos both. She did mellow some over the centuries. From a fanatic for the side of pure Chaos, she has taken a more moderately position, even tending towards neutrality in some matters. She has developed a general hatred for evil, but finds the combined evil and order of the devils to be intolerable. She has focused much of her time and resources into battling such organized evil across the worlds.


Name:
 
Kari ,Lady Luck, Guardian of Knowledge, Caretaker of Time, Mistress of Magic


Race: Greater Deity (Divine Rank 18)
Type: Fey, Outsider
Level: 70
Class: Pixie (+4 LA)/ Wizard 10/ Loremaster 45/ Archmage 5/ Agent Retriever 10
Size: Small
Alignment: Chaotic Good

50 Str(base 29 -4 racial +25 Enhancement)
67 Dex(base 34 +8 Racial +25 Enhancement)
95 Con(Base 70 +25 Enhancement)
107 Int(base 60 +6 Racial +16 levels +25 Enhancement)
49 Wis(base 20 +4 Racial  +25 Enhancement)
56 Cha(base 25+6 Racial +25 Enhancement)

(All racial bonuses/penalties as well as natural ability increases from gaining levels have been factored in, as well as the effects of stat-boosting items).

Speed (land): 50 ft. Speed (fly): 180 ft. (perfect)

3450hp (HP= 40 (Wiz)180(LM)+20(AM) +60(AR)+3150(con))
AC:181 (base 10 +28 Dex, +18 Divine, +34 Natural Armor, +28 deflection, +1 size, +1 Haste, +1 Pixie bonus, +40 Armor +20 Wis),
Touch AC: 107 ,Flatfooted AC: 153
101 Attack Bonus(135 with Divine Power): 35+28 Dex+1 Size+18 Rank+18 Luck+1 WF(Rapier)...... can add +20 Insight Quickened True Strike
SR 105(base 32+35(1/2 HD)+18 rank+20 Imp SR)

Space/reach 5 ft/5 ft
Weight: 30 lbs


Saves:
3/3/7 Wizard
3/3/7 loremaster
25/25/25 EPIC
+42/+28/+18 Con/Dex/Wis
+36/+36/+36 Luck and Rank
base saves= F/R/W = 109/95/93

Portfolios:

Salient Abilities

Magic:
ARCANE MASTERY
AUTOMATIC METAMAGIC(Quicken) ........... applied to Spell-like abilities
AUTOMATIC METAMAGIC(consecrate)........... applied to Spell-like abilities
AUTOMATIC METAMAGIC(Twin)........... applied to Spell-like abilities
DIVINE SPELLCASTING
INCREASED SPELL RESISTANCE
SPONTANEOUS ARCANE SPELLS


Martial:
EXTRA DOMAIN(War)
BATTLESENSE
SUPREME INITIATIVE
DIVINE DODGE
DIVINE FAST HEALING
REJUVENATION
IRRESISTIBLE BLOWS(Rapier)
ANNIHILATING STRIKE

Knowledge/Time:
CLEARSIGHT
EXTRA SENSE ENHANCEMENT(vision)
SEE MAGIC
KNOW SECRETS
TRUE KNOWLEDGE

Craft:
EXTRA DOMAIN(Artifice)
MASTER CRAFTER
CRAFT ARTIFACT

Luck:
POWER OF LUCK


Domains: Spells and Spl-like abilities
CL for Spells = 72(74 vs SR/PR)
CL for Spell-like Abilities= 88 CL min
DC for Spell-like abilities= 66+ spl lvl
Spell CastingClass Abilities:
Archmage :
Spl-like ability x5= 5 EPIC spls 6/day cost = 3 16th lvl spell slots(Angry Pixie Finger, Pixie Jaunt, Universal Pixie Boost, Pixie Ultimate Dispelling, plus 1 other)

Loremaster:
Bonus Feat
+1 Attack
+1 dodge bonus to AC
1 bonus 1st-level spell Slot
1 bonus 2nd-level spell Slot

Feats
[spoiler]
44 feats as follows:

2 Pixie:
Dodge(pixie bonus)
Weapon Finnesse(Pixie Bonus)

7 regular:
Heighten Spell
Still Spell
Eschew Materials
Skill Focus(Spellcraft)
Skill Focus(knowledge(arcana)
Track
Spell Mastery

3 Wizard bonus:
Scribe Scroll(wizard bonus)
Silent Spell(Wizard Bonus)
Twin Spell

1 Loremaster Bonus:
Empower Spell(Loremaster Bonus)

2 Domain granted powers:
Improved initiative
Extend Spell
Martial Weapon Proficency(Rapier)
Weapon Focus(Rapier)

2 Agent retriever bonus:
Spell Stowaway(Time Stop)
Improved Heighten Spell


8 EPIC Loremaster(bonus):
Epic Spellcasting
Enhance Spell
Intensify Spell
Ignore Material Components
Permanent Emanation: Anticipate Teleport
Spell Stowaway(heal)
Spell Stowaway(greater Teleport)
Improved Spell Capacity

2 Salient Ability bonus:
Spell Focus(ALL)
Improved Combat Casting
Scribe EPIC Scroll
Forge EPIC Ring
Craft EPIC Arms and Armor
Craft EPIC Wondrous item
Craft EPIC Construct


17 regular EPIC:
Forge Ring
Craft Arms and Armor
Craft Wondrous item
Craft Construct
Epic Prowess
Expertise
Imp Crit(Rapier)
Maximize Spell
Quicken Spell
Consecrate Spell
Combat Insight

Innate Spell(+8)(Acid Orb (4th) Split Ray(+2) Enhance(+4) Intensify(+7)Heighten(+4)
Innate Spell(+8)Sphere of Ultimate Destruction(9th)(CArc p123)intensify(+7)enhance(+4) = 28th lvl spell ... 600 damage each/round
Innate Spell(+8)Hindsight (9th)(CAdv p151)
Innate Spell(+8) Limited Wish(7th)Heightened(+10) 25th lvl spell slot functions as 17th lvl spell
Innate Spell(+8)Replicate Casting(9th) Heightened(+8) 25th lvl Spell Slot functions as 17th lvl spell
Innate Spell(+8)????



Combat Insight Prerequisites: Int 19, Epic Prowess, Expertise, base attack bonus +15.
Your keen intellect allows you to place melee attacks where they will inflict the most damage.
Benefit: When wielding a melee weapon, add your Intelligence modifier rather than your Strength modifier to the weapon's damage rolls.

[/spoiler]






Skills:
2695+class skills(20 wiz +40 loremaster +140 EPIC loremaster +20 Archmage+ 60 Agent Retriever ....total 2975


Skill list
[spoiler]
Class Skills:
160 Appraise (Int): 73 Ranks +51 Int + 18 Rank +18 Luck
156 Concentration (Con) : 73 Ranks +45 + 18 Rank+18 Luck
112 Craft (Alchemy) 25 Ranks +51 Int + 18 Rank+18 Luck
112 Craft (Armorsmithing) 25 Ranks+51 Int + 18 Rank+18 Luck
112 Craft (Bowmaking) 25 Ranks+51 Int + 18 Rank+18 Luck
112 Craft (Weaponsmithing) 25 Ranks+51 Int + 18 Rank+18 Luck
112 Craft (Trapmaking) 25 Ranks +51 Int + 18 Rank+18 Luck
112 Craft (Poisonmaking) 25 Ranks+51 Int + 18 Rank+18 Luck
160 Decipher Script (Int) : 73 Ranks +51 Int + 18 Rank+18 Luck
153 Diplomacy (Cha) : 73 Ranks +28 Cha + 18 Rank+18 Luck+16 Synergy
160 Forgery (Int) : 73 Ranks +51 Int + 18 Rank+18 Luck
153 Gather Information (Cha) : 73 Ranks +28 Cha + 18 Rank+18 Luck
153 Handle Animal (Cha) : 73 Ranks+28 Cha + 18 Rank+18 Luck
131 Heal (Wis) : 73 Ranks +22 Wis + 18 Rank+18 Luck
160 Knowledge (Arcana) : 73 Ranks +51 Int + 18 Rank+18 Luck
160 Knowledge (Architecture and engineering) : 73 Ranks +51 Int + 18 Rank+18 Luck
160 Knowledge (Dungeoneering) : 73 Ranks +51 Int + 18 Rank+18 Luck
160 Knowledge (Geography) : 73 Ranks +51 Int + 18 Rank +18 Luck
160 Knowledge (History) : 73 Ranks +51 Int + 18 Rank +18 Luck
160 Knowledge (Local) : 73 Ranks +51 Int + 18 Rank +18 Luck
160 Knowledge (Nature) : 73 Ranks +51 Int + 18 Rank +18 Luck
160 Knowledge (Nobility and royalty) : 73 Ranks +51 Int + 18 Rank +18 Luck
160 Knowledge (Religion) : 73 Ranks +51 Int + 18 Rank +18 Luck
160 Knowledge (Psionics) : 73 Ranks +51 Int + 18 Rank +18 Luck
160 Knowledge (The planes) : 73 Ranks +51 Int + 18 Rank +18 Luck
131 Listen (Wis) : 73 Ranks +22 Wis + 18 Rank+18 Luck
89 Perform (Act) 25 Ranks +28 Cha + 18 Rank+18 Luck
89 Perform (Comedy) 25 Ranks +28 Cha + 18 Rank+18 Luck
89 Perform (Dance) 25 Ranks +28 Cha + 18 Rank+18 Luck
89 Perform (Keyboard instruments) 25 Ranks+28 Cha + 18 Rank+18 Luck
89 Perform (Oratory) 25 Ranks+28 Cha + 18 Rank+18 Luck
89 Perform (Percussion instruments) 25 Ranks+28 Cha + 18 Rank+18 Luck
89 Perform (String instruments) 25 Ranks +28 Cha + 18 Rank+18 Luck
89 Perform (Wind instruments) 25 Ranks+28 Cha + 18 Rank+18 Luck
89 Perform (Sing) 25 Ranks+28 Cha + 18 Rank+18 Luck
*** Profession (Wis) : 73 Ranks +22 Wis + 18 Rank+18 Luck....pick several professions
160 Search (Int) : 73 Ranks +51 Int + 18 Rank +18 Luck
*** Speak Language.... max 20 langusges + 20 more Unknown or Obscure or Dead
270 Spellcraft (Int) : 73 Ranks +51 Int + 18 Rank +18 Luck  +100 Competence(from Item)+10 Insight(item)
131 Spot (Wis) : 73 Ranks +22 Wis + 18 Rank+18 Luck
131 Survival (Wis) : 73 Ranks+22 Wis + 18 Rank+18 Luck
137 Use Magic Device (Cha) : 73 Ranks +28 Cha + 18 Rank+18 Luck

Cross Class skills(36 ranks max)
94 Autohypnosis : 36 Ranks(72 skill points) +22 Wis + 18 Rank+18 Luck
77 Balance : 10 Ranks(20 skill points) +31 Dex + 18 Rank+18 Luck
100 Bluff : 36 Ranks(72 skill points) +28 Cha + 18 Rank+18 Luck
72 Disguise : 8 Ranks(16 skill points) +28 Cha + 18 Rank+18 Luck
103 Escape Artist : 36 Ranks(72 skill points) +31 Dex + 18 Rank+18 Luck
103 Hide : 36 Ranks(72 skill points) +31 Dex + 18 Rank+18 Luck
100 Intimidate : 36 Ranks(72 skill points) +28 Cha + 18 Rank+18 Luck
97 Martial Lore : 10 Ranks(20 skill points) +51 Int + 18 Rank +18 Luck
77 Move Silently : 10 Ranks(20 skill points) +31 Dex + 18 Rank+18 Luck
77 Open Lock : 10 Ranks(20 skill points) +31 Dex + 18 Rank+18 Luck
94 Sense Motive : 36 Ranks(72 skill points) +22 Wis + 18 Rank+18 Luck
103 Sleight of Hand : 36 Ranks(72 skill points) +31 Dex + 18 Rank+18 Luck
103 Tumble : 36 Ranks(72 skill points) +31 Dex + 18 Rank+18 Luck
77 Use Rope : 10 Ranks(20 skill points) +31 Dex + 18 Rank+18 Luck
[/spoiler]


EPIC Spells known
[spoiler]

Universal Pixie Boost
Transmutation
Spellcraft DC: 246
Components: none
Casting Time: 1 Immediate Action
Range: Touch
Target: Personal
Duration: 40 hours
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
To Develop:???????? gp; ?? days; ???Seed: Fortify DC23, Seed: Transform DC 21,+24 unnamed(+144), Immediate action(Ad Hoc +36) incorporeal or gaseous form(+10) to overcome the natural immunity of a gaseous or incorporeal creature (+10),No verbal component (+2),No somatic component (+2),Increase Duration x2(+2)change to Personal(-2)
+25 Unnamed Bonus: to one of the following:1 ability score
1 save category
AC
1 Skill
or Allow caster to Become Incorporeal at will or affect Incorporeal while being Corporeal. Can be cast multiple times, but must specify a different item to Boost(can Boost same thing twice, effects Overlap). It is possible to Boost several Attributes or all three Save categories,etc... but must cast multiple times for effect.



Angry Pixie Finger
Transmutation
Spellcraft DC: 243
Components: none
Casting Time: 1 Immediate action
Range: 12,000 ft.
Target: One creature, or up to a 10-foot cube of nonliving matter
Duration: Instantaneous
Saving Throw: Fortitude half
Spell Resistance: Yes
To Develop:???????? gp; ?? days; ??? XP. Destroy Seed(DC27)Factors: No Verbal Components(+2 DC), No Somantic Components(+2 DC),Add 63d6 (+126 DC), change die to d20(+50DC), Immediate Action (Ad hoc+36 DC), +30 to Caster level to overcome SR(+60 DC), spell is maximised (ad Hoc +20),Mitigating factors: 80d6 backlash (-80 DC),

The character deals 1660 points of damage to a single target within range and line of sight. If the target is reduced to -10 hit points or less (or a construct, object, or undead is reduced to 0 hit points), it is utterly destroyed as if disintegrated. Only a trace of fine dust remains. This Spell is cast at +30 bonus to Caster level vs SR.




Pixie Jaunt
Transmutation [Teleportation]
Spellcraft DC: 81
Components: None
Casting Time: 1 Immediate action
Range: Touch
Target: You and touched objects or creatures weighing
up to 1,000 lb
Duration: Instantaneous
Saving Throw: None or Will negates (see text)
Spell Resistance: No or yes (see text)
To Develop: gp; days; XP. Seeds:
transport (DC 27). Factors: allow use of shadow or ethereal plane for instantaneous travel as required (+4),To shift the transportation medium to another medium(Time)(+2), allow transport of unwilling creatures that fail a Will save (+4), allow interplanar travel (+4), cast as an Immediate
action (+36),No Verbal Components(+2 DC), No Somantic Components(+2 DC),

As a Immediate action , the caster makes use of the astral, ethereal or shadow plane or converts himself into pure Temporal Energy to travel instantaneously to any point on any plane to which she has at least a reliable description of. She may take with her up to 1,000 lb of creatures and/or objects, but she must be touching them when she uses epic dimension door to take them with her. Unwilling creatures or objects are entitled to a Will save to avoid the effect, and spell resistance applies in such situations.


Contingent True Resurrection
Conjuration (Healing)
Spellcraft DC: 80
Components: V, S, DF
Casting Time: 1 round
Range: Touch
Target: You or creature touched
Duration: Contingent until expended, then instantaneous
Saving Throw: None (see text)
Spell Resistance: Yes (harmless)
To Develop: 720,000 gp; 15 days; 28,800 XP. Seed: life
(DC 27). Factors: activates when subject is slain (+25
DC), no loss of level or Constitution when resurrected
(ad hoc +10), decrease casting time by 9 rounds (+18).
Contingent true resurrection works as per contingent
resurrection, save that the resurrected creature does not
lose a level (or 1 point of Constitution if the subject was
first level), and the time between death and resurrection
is only 1 round.


Angry Pixie GlarePixie Spell Guard
Abjuration
Spellcraft DC: 35
Components: V, S
Casting Time: 100 days, 11 minutes
Range: Personal
Duration: Permanent
Saving Throw: None
Spell Resistance: Yes
To Develop: ?????? gp; ??? days; ??? XP. Seed: Ward (DC 14). Factors: negate up to 10th-level spells (+180 DC), permanent (x5 DC). Mitigating factors: Change from target, touch, or area to personal (-2 DC) ,increase casting time by 10 minutes (-20 DC), increase casting time by 100 days (-200 DC), 20 additional casters contributing one EPIC-level spell slot (-380 DC), each caster Burn 1596 XP during casting(-335 DC)

The character can create a permanent ward against all spells of 1st through 10th level that target the subject. Spells that affect an Area are also affected by this spell. This includes spell-like abilities and spells or spell-like effects from magic items. However, any type of spell can be cast through or out of the ward. The ward could be brought down by a targeted dispel magic spell. Epic spells using the dispel seed may bring down a ward if the enemy spellcaster succeeds at a caster level check. The ward may also be brought down with a targeted epic spell using the destroy seed if the enemy spellcaster succeeds at a caster level check.

Pixie Ultimate Dispelling
Abjuration
Spellcraft DC: 270
Components: none
Casting Time: 1 minute
Range: 300 ft.
Target: One creature or object
Duration: Permanent
Saving Throw: None
Spell Resistance: No
To Develop: ???? gp; ??? days; ??? XP. Seed: dispel (DC 19). Factors: additional +80 to dispel check (+80 DC), no Somantic components(+2 DC), No Verbal Components(+2 DC), Change to Area(+10 DC), Change to 20' Radius(+2 DC), Permanent Duration(x5 DC), Mitigating factor: 140d6 backlash (-140 DC), Burn 16500 XP(-165 DC).

As greater dispel magic, except that the maximum bonus on the dispel check is +90, and the character takes 140d6 points of backlash damage , and Burns13700 Xp. All Spells or Spell effects in the Area are Permanently destroyed if the caster makes the Dispel check.

Aura of the Fey
DC: 78
Range: personal
Area: 100 ft radius
Duration: 5 days
SR: no
Save: none
Seed: Ward (DC 14, prevent function of magics within), stop mind blank (+14 DC),stop Contingency(+12 DC), Stop True Seeing(+10 DC), Stop Touchsight(+8 DC) tenacious (+10 DC), 5x normal area (+16 DC), ward does not stop the magics of the caster (2x), duration x5(+10 DC), Mitigating factors: increase casting time by 10 minutes (-20 DC), increase casting time by 100 days (-200 DC), 20 additional casters contributing one EPIC-level spell slot (-380 DC),personal (-2 DC)

It creates a permanent aura to a radius of 100 feet from the caster. The true purpose of the spell is to surpress the protective magics of other spellcasters within the area of effect, making it much easier for the caster to affect them with magic of her own. Aura of the Fey surpresses Mind Blank, Contingency and True Seeing spells and spell-like effects. The caster's own magics are unaffected by the spell.

Greater Epic Mage Armor
Conjuration (Creation) [Force]
Spellcraft DC: 70
Components: V, S
Casting Time: 10 minutes
Range: Personal
Target: You
Duration: 72 hours (D)
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
To Develop: 630,000 gp; 13 days; 25,200 XP. Seed:armor (DC 14). Factors: +36 additional armor bonus (+72), increase duration by 200% (+4). Mitigating Factor: increase casting time by 9 minutes (-18), change target to personal (-2).
Greater epic mage armor works as per epic mage armor, except that it grants a +40 armor bonus to Armor Class, and lasts for 3 days.


Greater Esoteric Aegis Stealth and CloakEpic Consecrated Stealth Planar BubbleSecond Chance Denied ... by Mysteris
seed:Life
Spellcraft DC: 76
Casting Time: Quickened spell
Duration: Instantaneous
Range: See Text
Duration: Permanent
Target: One Creature
Saving Throw: Fort Negates
Spell Resistance: No

When cast, the spellcaster selects one living creature as its target. The spell does not take effect until and unless the target dies and an effect that attempts to bring that target back to life (such as epic magic or lower-level spells like true resurrection, raise dead, resurrection, revenance, last breath, wish, or miracle) go into effect. Second Chance Denied then activates, immediately preventing the resurrection and permanently destroying the targeted creature. If the target succeeds on a Fort save the spell is negated. If the spell succeeds, a resounding and authoritative feminine voice thunders the word "NO!" across the heavens, accompanied by the brief visual image of a spectral pixie maid shaking her head and index finger resolutely.

To Develop: 684,000 GP, 14 days, 27,360 XP. Seed: Foresee (DC 17), Life (DC 27). Factors: Quickened Spell (+28), No verbal or somatic components (+4).
[/spoiler]

Items
[spoiler]
items:
One headband, hat, helmet, or phylactery on the head ......
One pair of eye lenses or goggles on or over the eyes ........ Detection boost ,should give All-Around Sight, and give immunity to Gaze Attacks
One vest, vestment, or shirt on the torso ........................
One robe or suit of armor on the body (over a vest, vestment, or shirt) .....
One glove, pair of gloves, or pair of gauntlets on the hands .....Gloves of the Artifact Master:boost Craft Skills, function as Rof of Excellent Magic,modify Gloves of holding(Casters Gloves)




Ultimate Ring of Pixie Magic(Artifact)
+100 Competence to Spellcraft, +30 All Knowledge checks
Automaticly be aware of the casting of any spell and can Counterspell or Redirect spell as Immediate Action.
Doubles the Number of Spell Slots(normal, not bonus slots)1st-9th per day.
+2 enhancement bonus on caster level checks made to overcome spell resistance.

Ring of Universal Elemental Supremacy
[spoiler] Ring of Universal Elemental Supremacy(Artifact)

This ring functions as a ring of Energy Immunity for all types of energy- fire, cold, electricity, acid, and sonic. The wearer takes no damage from energy of any of these types.

Summon Elemental Creature:
This ring allows the wearer to Summon Elemental Creatures of any kind with HD equal to or lesser than the wearer. This type of Summons is different than a regular Summoning Spell, it only requires some of the Element that you desire to Summon, exa: if you had a handfull of Dirt or Stone you could summon an Earth Elemental. This summons Brings Elemental creatures thru the Elemental Medium at hand and does not rely on Extraplanar Travel. The Duration is 8 hours or until Dismissed which ever happens first. This feature opperates once per Day.

Elemental Command:Extraordinary Bracers of Pixie Armor(Artifact): Belt of Martial Juggernaut(Artifact) +25 Enhancement to All attributes, The wearer is treated as two size categories larger than normal (to a maximum of Colossal) for purposes of combat-related opposed checks that apply a modifier based on size, such as bull rush, grapple, and trip. He or she is not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.

Choker of EPIC Eloquence 11800000gp ... +100 Competence Diplomacy,+30 competence Bluff and Sense Motive


Boots of Swiftness:Mantle of MistRod of the Epic Spellcaster: This magnificent adamantine rod grants its wielder a +10 insight bonus on Spellcraft checks made to cast epic spells for as long as he or she holds or carries the rod.
Caster Level: 21st; Prerequisites: Craft Rod, Craft Epic Rod; Market Price: 245,400 gp.

Weapon:

Special Rapier Chaos Spike(polar Opposite of "The Eikonoklastos* see below") with +10 Anarchic Dread(vs Evil Outsiders)..... made of Pure Chaotic Energy(Good Aligned)... can overcome any DR or Hardness as per Mace of Ruin( ignores the hardness or damage reduction of any object or creature it strikes. Furthermore, the weapon can deal critical hits to objects and constructs as if they were living creatures.)

The Chaos Spike is a made of Pure Chaotic Energy(Good Aligned)...  that has the ability to transmute into any simple or martial weapon best suited to the current wielder.

The Chaos Spike is exceptionally powerful, especially when used against the Circle of Three (The Overlord, The Progenitor, and The Supreme Virtue) and those who have gained divinity from them.  

  When used against the Circle of Three (The Overlord, The Progenitor, and The Supreme Virtue) and those who have gained divinity from them, The Chaos Spike behaves as a +10 Anarchic Dread(vs Evil Outsiders weapon with an additional +1 enhancement per divine/Cosmic rank of the target. Additionally, the wielder may invoke the following power:

Sever the Divine: 9/year, a successful strike from The Chaos Spike drains 1d6 divine ranks from a god or Cosmic Entity; a successful opposed rank check (The Chaos Spike has a +18 on this initial check, and neither the god nor it gains a bonus for divine strata) negates this effect. Twenty four hours later, an affected god must make a second opposed rank check (The Chaos Spike has a +9 on this secondary check, and neither the god nor it gains a bonus for divine strata) or permanently lose the divine/Cosmic ranks. Temporary loss of divine/Cosmic rank lowers a deity's/Cosmic Entities bonuses derived from that rank, may render some salient divine abilities unusable, and reduces the deity's/Cosmic Entities control over his portfolio, realm, and the like. If the deity/Cosmic Entity permanently loses ranks, he must sacrifice surplus salient divine abilities. No god/Cosmic Entity can be reduced to a divine rank below 0.
        


Annulus:(Artifact) This artifact is the ultimate psionic nullifier.
Codex of the Infinite Planes:(Artifact).... At Will(DC 58 Spellcraft), astral projection, banishment, elemental swarm, gate, greater planar ally, greater planar binding, plane shift, and soul bind. @30th CL
 [/spoiler]



 

   
« Last Edit: July 31, 2008, 07:14:50 PM by carnivore »

Endarire

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Re: 3.5 Psion Buildguide and Compendium by carnivore
« Reply #22 on: February 11, 2010, 05:54:55 AM »
Updates?
Hood - My first answer to all your build questions; past, present, and future.

Speaking of which:
Don't even need TO for this.  Any decent Hood build, especially one with Celerity, one-rounds [Azathoth, the most powerful greater deity from d20 Cthulu].
Does it bug anyone else that we've reached the point where characters who can obliterate a greater deity in one round are considered "decent?"

carnivore

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Re: 3.5 Psion Buildguide and Compendium by carnivore
« Reply #23 on: February 11, 2010, 08:31:49 AM »
Archmage Joda never finished bringing the original over here ..... not much i can do

the original is Stickied over at WoTC

 :D

Archmage Joda

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Re: 3.5 Psion Buildguide and Compendium by carnivore
« Reply #24 on: February 11, 2010, 02:52:33 PM »
Alright, got the rest up to the powers section (which is friggin huge and this forum won't let me put even a fraction of it into a single post), and the Epic transferred, and will work on clean up over the next few days/weeks/current semester. An idea I had was to take Lycanthromancer's powers breakdown there and compile it into a word file and attach it to the thread. Any other suggestions for that monster?

Also, I apologize for my tardiness on the task, not quite sure what happened there...
"My advanced brain is far too meaty to be swayed. Plus, it's practically dripping with genius sauce made from a special recipe of 11 herbs and spices" - Black Mage

Akalsaris

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Re: 3.5 Psion Buildguide and Compendium by carnivore
« Reply #25 on: February 11, 2010, 11:18:00 PM »
I was going to make a joke about this being a carnivore guide without a pixie build in it, but then I saw carnivore's first reply to the thread =P

Very nice stuff, btw.  Pity that my only psion is a 4E character :(