I really like this idea for a handbook! You should probably include a note with some of the more difficult tactics that they won't play well with a lot of groups. Some of these can cross the line from being a fun challenge to being downright mean, and not every group is into that.
That said, some things off the top of my head. Low level parties especially will have trouble with these, but a lot of them stay good on into higher levels:
- Time limits or running battles (have to get the books out of the library before the fire spreads but - oh no! - the door is blocked by kobolds; chase the thief through the city before he can make it to his horse and escape)
- The presence of innocents or noncombatants is a great way to provide cover, ruin aoes, block charges, and so on. Fighting in a crowd is going to be very difficult for many parties. Having to be responsible for civilians the enemy is actively trying to kill is even worse.
- Multitasking (the ship is sinking and the evil wizard is getting away in the only raft and the skeletons he summoned are slaughtering the crew and the captain's daughter fell overboard in the storm which just keeps getting worse and so on and so on)
- Weather conditions. Kind of a subset of terrain disadvantage, but fog, darkness, or heavy rain can nearly as debilitating to a party as being forced to fight underwater. Dead magic zones are good too, though a bit of a jerky move if it's for an extended period.
- Party conditions. Make the party do a forced march and be fatigued; attack them in their sleep (especially evil right after what appears to be a bossfight, so the party throws their resources at it expecting downtime); get them lost and starving; have them deal with a bunch of diseases or poisons to drain their spell slots and stats
- Odd weapons or abilities. Nets, harpoons, ranged pin, disarming, counterspelling, and so on. A party that isn't expecting to be entangled or pinned from range, dragged around (and maybe thrown off a cliff) or to have their spells stopped by a hidden wizard will rarely be prepared to deal with it. You can really throw people for a loop with exotic weapons especially.
- Enemies capable of fighting from extreme ranges. A longbow user with far shot and whatever from, say, 2000 feet away and up a tall tree will be a tough challenge for most any party, even if they are much higher level