Now before someone asks why I bother to play there, the GM is brilliant in storytelling and gameplay, he has some weird notions concerning the characters, and since I have not played D&D since AD&D 2nd edition, I am in a bit of a bind.
I initially wanted to play a Dwarven cleric, but the GM does not want anybody to start as a Cleric. You can later switch to Cleric if you still want. Also, he only permits the basic core classes from the basic source book. Any feats not from the basic book must be "permitted" by the GM, but that looks easier than trying to obtain permission for a cleric or swashbuckler or factotum.
So here is my questions: Is there a feasible way to start out as a Fighter and switch to Cleric later, or is that a way to unhappiness? Is there another class to start with that makes the switch more feasible? Or should I go Druid, which is permitted?
The bright spot: I rolled better than at any time in my gaming career
18, 17, 16, 16, 15, 14
Does anybody have an idea for a decent build for level one and the next few levels that will not let me "go belly up" in a power campaign of experienced 3.5 players?
Thanks
CS