Author Topic: Ask a Simple Question, Get a Simple Answer (For DMs)  (Read 25350 times)

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Necrosnoop110

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Re: Ask a Simple Question, Get a Simple Answer (For DMs)
« Reply #140 on: August 19, 2011, 09:46:27 PM »
Q 35 How does darkvision interact with dim lighting? (D&D 3.5)

Let's take a Dwarf for example, daylight no penalties; darkness no penalties within 60', normal darkness penalties after 60'; now what happens in low light? Does the dwarf's darkvision remove the shadowy conditions 20% miss chance? Shouldn't it?
I'm not sure I understand the question. Darkvision lets you ignore natural lighting conditions up to 60' away, the way I understand it. So yeah, they wouldn't suffer any 20% miss chance in "shadow illumination", unless it was magical darkness. I'm not sure if that's RAW, but it sure seems like obvious RAI to me...
I keep re-reading the rules and it seems that a possible interpretation could be that darkvision only works in squares without light. If that would be the case then it seems that darkvision would not help in a square of low-light.

PhaedrusXY

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Re: Ask a Simple Question, Get a Simple Answer (For DMs)
« Reply #141 on: August 19, 2011, 09:48:46 PM »
Q 35 How does darkvision interact with dim lighting? (D&D 3.5)

Let's take a Dwarf for example, daylight no penalties; darkness no penalties within 60', normal darkness penalties after 60'; now what happens in low light? Does the dwarf's darkvision remove the shadowy conditions 20% miss chance? Shouldn't it?
I'm not sure I understand the question. Darkvision lets you ignore natural lighting conditions up to 60' away, the way I understand it. So yeah, they wouldn't suffer any 20% miss chance in "shadow illumination", unless it was magical darkness. I'm not sure if that's RAW, but it sure seems like obvious RAI to me...
I keep re-reading the rules and it seems that a possible interpretation could be that darkvision only works in squares without light. If that would be the case then it seems that darkvision would not help in a square of low-light.
Yeah... and it is also possible to interpret the "dead" condition as still allowing a character to take actions... Come on man...

If you want RAW to back up the fact that creatures with darkvision can see in "shadowy illumination", this line seems to indicate that:

Quote
The presence of light does not spoil darkvision.
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Necrosnoop110

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Re: Ask a Simple Question, Get a Simple Answer (For DMs)
« Reply #142 on: August 19, 2011, 10:29:54 PM »
Q 35 How does darkvision interact with dim lighting? (D&D 3.5)

Let's take a Dwarf for example, daylight no penalties; darkness no penalties within 60', normal darkness penalties after 60'; now what happens in low light? Does the dwarf's darkvision remove the shadowy conditions 20% miss chance? Shouldn't it?
I'm not sure I understand the question. Darkvision lets you ignore natural lighting conditions up to 60' away, the way I understand it. So yeah, they wouldn't suffer any 20% miss chance in "shadow illumination", unless it was magical darkness. I'm not sure if that's RAW, but it sure seems like obvious RAI to me...
I keep re-reading the rules and it seems that a possible interpretation could be that darkvision only works in squares without light. If that would be the case then it seems that darkvision would not help in a square of low-light.
Yeah... and it is also possible to interpret the "dead" condition as still allowing a character to take actions... Come on man...

If you want RAW to back up the fact that creatures with darkvision can see in "shadowy illumination", this line seems to indicate that:

Quote
The presence of light does not spoil darkvision.
I was thinking the that clause meant that someone could have a light sources nearby or that you could "look through" a lit area into a dark area and have you darkvision still work in the dark area. (I'm not trying to press for this I'm just exploring the rules and wondering why low-light vision was necessary wouldn't darkvision be enough then?)

Necrosnoop110

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Re: Ask a Simple Question, Get a Simple Answer (For DMs)
« Reply #143 on: August 19, 2011, 10:34:33 PM »
Q 36 Is there a way to have your alignment appear as something else for divination spells or powers? I am aware of the spell Undetectable Alignment but that just lets you appear as if you as "undetectable" not as a given alignment. For instance is there a way for a CE succubus to falsely appear as LG for divination spells and powers? 

Necrosnoop110

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Re: Ask a Simple Question, Get a Simple Answer (For DMs)
« Reply #144 on: August 19, 2011, 10:38:16 PM »

Littha

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Re: Ask a Simple Question, Get a Simple Answer (For DMs)
« Reply #145 on: August 19, 2011, 11:05:34 PM »
Also master of masks i think....

Agita

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Re: Ask a Simple Question, Get a Simple Answer (For DMs)
« Reply #146 on: August 19, 2011, 11:16:31 PM »
Q 36 Is there a way to have your alignment appear as something else for divination spells or powers? I am aware of the spell Undetectable Alignment but that just lets you appear as if you as "undetectable" not as a given alignment. For instance is there a way for a CE succubus to falsely appear as LG for divination spells and powers? 
A 36

There are also the Planar Motes from Complete Scoundrel. Wearing one of them on your person overwrites your aura with an aura appropriate to the plane they are taken from, if it's stronger than yours.
It's all about vision and making reality conform to your vision. By dropping a fucking house on it.

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Littha

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Re: Ask a Simple Question, Get a Simple Answer (For DMs)
« Reply #147 on: August 19, 2011, 11:56:11 PM »
Q 36 Is there a way to have your alignment appear as something else for divination spells or powers? I am aware of the spell Undetectable Alignment but that just lets you appear as if you as "undetectable" not as a given alignment. For instance is there a way for a CE succubus to falsely appear as LG for divination spells and powers? 
A 36

There are also the Planar Motes from Complete Scoundrel. Wearing one of them on your person overwrites your aura with an aura appropriate to the plane they are taken from, if it's stronger than yours.

For a succubus I would think not as it only covers moderate auras and not strong.

Agita

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Re: Ask a Simple Question, Get a Simple Answer (For DMs)
« Reply #148 on: August 20, 2011, 12:41:09 AM »
Q 36 Is there a way to have your alignment appear as something else for divination spells or powers? I am aware of the spell Undetectable Alignment but that just lets you appear as if you as "undetectable" not as a given alignment. For instance is there a way for a CE succubus to falsely appear as LG for divination spells and powers? 
A 36

There are also the Planar Motes from Complete Scoundrel. Wearing one of them on your person overwrites your aura with an aura appropriate to the plane they are taken from, if it's stronger than yours.

For a succubus I would think not as it only covers moderate auras and not strong.
*checks*
Ah, I thought 6HD Outsiders still have Moderate auras. guess I was wrong, they're Strong starting at 5. My bad.
It's all about vision and making reality conform to your vision. By dropping a fucking house on it.

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PhaedrusXY

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Re: Ask a Simple Question, Get a Simple Answer (For DMs)
« Reply #149 on: August 20, 2011, 12:56:28 AM »
Q 35 How does darkvision interact with dim lighting? (D&D 3.5)

Let's take a Dwarf for example, daylight no penalties; darkness no penalties within 60', normal darkness penalties after 60'; now what happens in low light? Does the dwarf's darkvision remove the shadowy conditions 20% miss chance? Shouldn't it?
I'm not sure I understand the question. Darkvision lets you ignore natural lighting conditions up to 60' away, the way I understand it. So yeah, they wouldn't suffer any 20% miss chance in "shadow illumination", unless it was magical darkness. I'm not sure if that's RAW, but it sure seems like obvious RAI to me...
I keep re-reading the rules and it seems that a possible interpretation could be that darkvision only works in squares without light. If that would be the case then it seems that darkvision would not help in a square of low-light.
Yeah... and it is also possible to interpret the "dead" condition as still allowing a character to take actions... Come on man...

If you want RAW to back up the fact that creatures with darkvision can see in "shadowy illumination", this line seems to indicate that:

Quote
The presence of light does not spoil darkvision.
I was thinking the that clause meant that someone could have a light sources nearby or that you could "look through" a lit area into a dark area and have you darkvision still work in the dark area. (I'm not trying to press for this I'm just exploring the rules and wondering why low-light vision was necessary wouldn't darkvision be enough then?)
Low-light vision is actually a lot better than it's given credit for...

Quote
Low-Light Vision

Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-light vision is color vision. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to her as a source of light.

Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day.

They can actually see further in shadowy illumination than character's with darkvision can sometimes, also. If you have 20' illumination, with 20' shadowy illumination beyond that, a guy with low-light vision can see out to 80'. The guy with darkvision can still only see 60'.
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

krotana

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Re: Ask a Simple Question, Get a Simple Answer (For DMs)
« Reply #150 on: August 23, 2011, 09:35:08 AM »
Q37: Regarding Stoneskin (and generaly DR). I can make guess of the situation but not sure how the rules RAW actually handle them:
PC gets hit with flaming arrow for 8 piercing and 5 fire dmg. How does the DR handle that? Is the fire dmg subject to DR, ignores DR completely, or is not rolled at all because the arrow did not injure the PC in the first place? So how much dmg does the PC take - 3, or 5, or 0?

Littha

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Re: Ask a Simple Question, Get a Simple Answer (For DMs)
« Reply #151 on: August 23, 2011, 09:55:05 AM »
Q37: Regarding Stoneskin (and generaly DR). I can make guess of the situation but not sure how the rules RAW actually handle them:
PC gets hit with flaming arrow for 8 piercing and 5 fire dmg. How does the DR handle that? Is the fire dmg subject to DR, ignores DR completely, or is not rolled at all because the arrow did not injure the PC in the first place? So how much dmg does the PC take - 3, or 5, or 0?

PC takes 5 fire damage, energy damage isn't affected by DR.

rot42

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Re: Ask a Simple Question, Get a Simple Answer (For DMs)
« Reply #152 on: August 23, 2011, 04:18:35 PM »
Q37: Regarding Stoneskin (and generaly DR). I can make guess of the situation but not sure how the rules RAW actually handle them:
PC gets hit with flaming arrow for 8 piercing and 5 fire dmg. How does the DR handle that? Is the fire dmg subject to DR, ignores DR completely, or is not rolled at all because the arrow did not injure the PC in the first place? So how much dmg does the PC take - 3, or 5, or 0?

PC takes 5 fire damage, energy damage isn't affected by DR.

Adding supporting rules quote, as injury poisons, stunning fist, and similar effects *are* negated if the attack deals no damage. DMG pg 292 sez: "Damage reduction does not negate ... energy damage dealt along with an attack (such as fire damage from a fire elemental) ...". Fire elementals have a slam attack that deals "bludgeoning damage plus fire damage from the elemental's flaming body" (MMI 98) - the flaming damage gets through even if the weapon damage bounces off the stoneskin.

Necrosnoop110

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Re: Ask a Simple Question, Get a Simple Answer (For DMs)
« Reply #153 on: September 23, 2011, 04:46:03 AM »
Q38 (A) Are recipients of enchantment spells and effects in anyway aware themselves of being under the effects of charms or compulsions while under the effect? (B) What if they make the save and avoid the effect (but otherwise had no means of detected the spell or effect, e.g. they did not have spellcraft or missed the listen check) (C) What about after the effect is over? How much do they realize/remember happening? 

The_Mad_Linguist

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Re: Ask a Simple Question, Get a Simple Answer (For DMs)
« Reply #154 on: September 23, 2011, 09:23:11 AM »
Q38 (A) Are recipients of enchantment spells and effects in anyway aware themselves of being under the effects of charms or compulsions while under the effect? (B) What if they make the save and avoid the effect (but otherwise had no means of detected the spell or effect, e.g. they did not have spellcraft or missed the listen check) (C) What about after the effect is over? How much do they realize/remember happening? 
A) Not inherently. 
B) If they make a save they notice something happened... IIRC, the quote was along the lines of 'an icy claw grabbing at your mind', but don't quote me.
C) Probably everything.
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kitep

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Re: Ask a Simple Question, Get a Simple Answer (For DMs)
« Reply #155 on: September 23, 2011, 05:51:05 PM »
Q38 (A) Are recipients of enchantment spells and effects in anyway aware themselves of being under the effects of charms or compulsions while under the effect? (B) What if they make the save and avoid the effect (but otherwise had no means of detected the spell or effect, e.g. they did not have spellcraft or missed the listen check) (C) What about after the effect is over? How much do they realize/remember happening? 

I would think it depends upon the actual enchantment.  If Charm Person, then I don't think they're aware of it while it's happening.  Dominate Person, I think they would be.  And if you suddenly go to Sleep in the middle of the day, then afterwards you'd realize something's afoot.  And even with Charm, you may wonder why you let that adventuring party enter through the door you're supposed to be guarding.


Unbeliever

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Re: Ask a Simple Question, Get a Simple Answer (For DMs)
« Reply #156 on: September 24, 2011, 05:18:14 PM »
Q38 (A) Are recipients of enchantment spells and effects in anyway aware themselves of being under the effects of charms or compulsions while under the effect? (B) What if they make the save and avoid the effect (but otherwise had no means of detected the spell or effect, e.g. they did not have spellcraft or missed the listen check) (C) What about after the effect is over? How much do they realize/remember happening? 

I would think it depends upon the actual enchantment.  If Charm Person, then I don't think they're aware of it while it's happening.  Dominate Person, I think they would be.  And if you suddenly go to Sleep in the middle of the day, then afterwards you'd realize something's afoot.  And even with Charm, you may wonder why you let that adventuring party enter through the door you're supposed to be guarding.
I'd agree with most of this and supplement it with a Spellcraft of Perception check if needs be.  The more obviously odd the commands are, the more likely they would be to be noticed.  But, if supplemented by some Bluffing and Diplomacy (which could be done by another party member, even), then it's possible for subtle Charms.  Dominate, et al. are pretty obvious, though.

Sjappo

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Re: Ask a Simple Question, Get a Simple Answer (For DMs)
« Reply #157 on: September 30, 2011, 02:26:47 PM »
Q39: Is the Paladins bonded mount a summoned creature? I had a Paladin charging a priest with magic Circle against Good running last session. I forgot about the "hedge out summoned creatures" bit. Not sure how it should work. If it is hedged out this charge would end like a train wreck with the mount splattered agianst the circle.

Q40: I'm looking for a magic item creation cost table. I know about the one in the DMG (p.283 table 7-32). But I found an other one which was more extensive. It gave cost multiplication factors for slotless items and alternative slots. I thought I found it in MiC. But I cannot locate it. If anyone has a book and page number I would be very  grateful.

rot42

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Re: Ask a Simple Question, Get a Simple Answer (For DMs)
« Reply #158 on: September 30, 2011, 05:11:57 PM »
Q39: Is the Paladins bonded mount a summoned creature? I had a Paladin charging a priest with magic Circle against Good running last session. I forgot about the "hedge out summoned creatures" bit. Not sure how it should work. If it is hedged out this charge would end like a train wreck with the mount splattered agianst the circle.

The Paladin's mount is a called, so no problem. Rules Compendium page 120 has a basic breakdown of the difference (basically, summoning is more like a video conference call, calling is more like actually driving there). Sucks for the horse in that it is really dead if it dies, though.
Quote
Q40: I'm looking for a magic item creation cost table. I know about the one in the DMG (p.283 table 7-32). But I found an other one which was more extensive. It gave cost multiplication factors for slotless items and alternative slots. I thought I found it in MiC. But I cannot locate it. If anyone has a book and page number I would be very  grateful.
MiC has a little bit about crafting on page 233, just before the "Adding Common Item Effects" section (cost of new item = cost of old item + cost of new effect + half of whichever is lower). A quick skim of the DMG II does not reveal anything promising, and I am not sure where else would be good to check; Arms & Equipment, maybe?

edit: Unless you are thinking of the more extensive table on DMG 285?
« Last Edit: September 30, 2011, 05:17:54 PM by rot42 »

Sjappo

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Re: Ask a Simple Question, Get a Simple Answer (For DMs)
« Reply #159 on: September 30, 2011, 05:30:39 PM »
Q39: Is the Paladins bonded mount a summoned creature? I had a Paladin charging a priest with magic Circle against Good running last session. I forgot about the "hedge out summoned creatures" bit. Not sure how it should work. If it is hedged out this charge would end like a train wreck with the mount splattered agianst the circle.

The Paladin's mount is a called, so no problem. Rules Compendium page 120 has a basic breakdown of the difference (basically, summoning is more like a video conference call, calling is more like actually driving there). Sucks for the horse in that it is really dead if it dies, though.
I'll look through it. Thanx.
Quote
Quote
Q40: I'm looking for a magic item creation cost table. I know about the one in the DMG (p.283 table 7-32). But I found an other one which was more extensive. It gave cost multiplication factors for slotless items and alternative slots. I thought I found it in MiC. But I cannot locate it. If anyone has a book and page number I would be very  grateful.
MiC has a little bit about crafting on page 233, just before the "Adding Common Item Effects" section (cost of new item = cost of old item + cost of new effect + half of whichever is lower). A quick skim of the DMG II does not reveal anything promising, and I am not sure where else would be good to check; Arms & Equipment, maybe?

edit: Unless you are thinking of the more extensive table on DMG 285?
Can't believe I mist that. I was thinking about a table which combines the table in MiC en DMG, but I guess that one doesn't exist. Thanx for that.

New question (about a ruling)

Q40:
I had a darkstalking vampire surprise a group of PC's and battlejump on top of them. They didn't spot them so the vamp gains the surprise round. The spiked chain weilding half-ogre has improved initiative so he was able to AoP the vamp. This how we read RAW. But that rankled in my mind. You don't know it's there, you don't know it's dropping on you head, but you can attack it. Does anyone know of a rule/ruling that makes an attack like that not provoke an AoO?