So, as the title says, I'm applying for a gestalt game starting at level 20 and decided I want to try using the epic Warlock feats. Everything but MoI and Incantrix are allowed, but racial HD and LA take up both sides of the gestalt. We do get to ignore up to 3 LA, however.
I decided on something more for flavor than anything else. Centaur 6/Binder 14|| Warlock 20 with the Dark and Shadow templates applied in that order (gets an extra 5' of movement, so why not?. Yes, I know I just said that racial HD and LA take up both sides of the gestalt, but monster classes are fine to gestalt. In any case, the idea is that she was entralled by the night and the nocturnal creatures in the woods, but eventually contact with some rather tricksy fey and a curiosity of what lay beyond led her to develop strange powers. Having been rejected from her tribe, she wants to learn about the animals and such of other planes and beyond, hence her attraction to pact magic and, through that, Zercyll who is the best conduit to the Far Realms and beyond. In other words, I'm trying to make her creepy as hell.
Now, I would go Knight of the Sacred Seal (Zercyll) except that requires non-chaotic and I don't want to be evil to satisfy Warlock requirements. I still end up with +19 BAB, +13 Fort, +9 Ref, +14 Will as bases. Most of my invocations are unfortunately locked up for epic feats (Shadowmaster, Lord of all Essences, and Eldritch Sculptor) including having taken Extra Invocation at every opportunity. the invocations that aren't being used as prerequisites are See the Unseen, Entropic Warding, Relentless Dispelling, Crawling Eye, Disembodied Hand, and Chilling Tentacles. Shadow creature template choices were Mirror Image 1/day, +2 Luck bonus to saves, Fast Healing 2, Evasion, and DR5/magic (Cause Fear isn't very helpful at this point, but the 1/day Plane Shift could possibly be)
Binder bonus feats are Improved Binding and Ignore Special Requirements.
In case it matters, my stats were 14, 16, 16, 16, 15, 17 before racial adjustments. My UMD will be plenty high, so I plan on making use of the Horseshoes of Flame (since I can wear them ) This gives me a base land speed and Fly speed of 90ft (although if the DM rules my templates apply their bonuses to technically temporary speeds, then I'll have a Fly of 150ft).
Any suggestions for the level 1 and 3 feats? There are no flaws available. Also, any item suggestions?
Alternatively, if someone has a suggestion other than Binder to get the creepy feel I want, we are allowed those dual-progression PrC's and allowed to take two PrC's at the same level (although I won't be doing this).
And yes, I did not choose the race for optomizing purposes but because I felt like playing one. I figured it would be even creepier when a creature so close to nature summoned an alien.