Alchemical[spoiler]
Anti-Disease Tonic:+5 alchemical bonus saves vs. disease (single use, 1 day)
100 gp, alchemical item
Dragon #331 – Alchemical Charms 32
Antitoxin:+5 alchemical bonus fort saves vs. poison (single use, 1 hour)
50 gp, alchemical item
Player's Handbook 128
Antitoxin Capsule:
+1 alchemical bonus fort saves vs. poison (swift action, single use, 1 minute)
15 gp, alchemical capsule
Complete Adventurer 121
Notes: Requires capsule retainer (100 gp) or alchemical tooth (300 gp), or uses standard action instead of swift
Armor Insulation:
+5 circumstance bonus fort saves vs. cold weather (single use, 1 day)
50 gp, alchemical item
Anauroch: The Empire of Shade 139, Frostburn 78
Armorbright:
+2 untyped bonus fort saves vs. heat dangers (1 minute [application], single use, 1 day [duration])
50 gp, alchemical item
Anauroch: The Empire of Shade 139, Sandstorm 101
Notes: Not effective without sun
Auran Mask:
+5 circumstance bonus fort saves vs. inhaled toxins (single use, 1 hour)
60 gp, alchemical item
Complete Mage 134
Notes: Water breathing (single use, 10 minutes)
Bellows Mask:
+10 circumstance bonus saves vs. gas [filter life?]
20 gp (mask) & 5 gp (filter refill), alchemical item
Dragon #278 – Tool of the Deep: Dwarven Gizmos 85
Notes: Requires boot pumps
Blackwater Algae:
+1 circumstance bonus saves vs. fatigue (single use, 1 day)
0.5 gp, alchemical item
Dragon #303 – The Undergroves 65
Notes: +1 circumstance bonus checks vs. fatigue
Blood Thickener:+2 alchemical bonus con (single use, 12 hours)
75 gp, alchemical item
Dragon #324 – Exorcising Equipment 56
Notes: -2 dex
Brightvigil:
+5 alchemical bonus saves vs. sleep effects (single use, 1 hour)
30 gp, alchemical item
Dragon #300 – Elminster's Guide to the Realms: Old Angrath's Smokehouse 85
Cerebral Serum:+2 alchemical bonus will saves vs. mind-affecting psionic powers & psi-like abilities (single use, 1 hour)
150 gp, alchemical item
Dragon #358 – Class Acts: Psionic Alchemy
Clearbreath:+4 alchemical bonus fort saves vs. odor (single use, 1 hour)
50 gp, alchemical item
Arms and Equipment Guide 33
Dragon Brew:+1 alchemical bonus fort saves (single use, 1 hour)
50 gp, alchemical item
Dragon #301 – From Field to Cauldron: Alchemy Begins in the Forest 58
Draught, Anarchic:+2 alchemical bonus saves vs. creatures vulnerable to chaos (single use, 1 hour)
50 gp, alchemical item
Dragon #331 – Alchemical Charms [description missing?]
Draught, Axiomatic:+2 alchemical bonus saves vs. creatures vulnerable to law (single use, 1 hour)
50 gp, alchemical item
Dragon #331 – Alchemical Charms [description missing?]
Draught, Cold Iron:+2 alchemical bonus saves vs. creatures vulnerable to cold iron (single use, 1 hour)
75 gp, alchemical item
Dragon #331 – Alchemical Charms 32
Draught, Combination:+2 alchemical bonus saves vs. creatures vulnerable to [metal] or [alignment] (single use, 1 hour)
150 gp, alchemical item
Dragon #331 – Alchemical Charms 33
Notes: Choose silver/cold iron & chaos/law/good/evil at creation
Draught, Garlic:+2 alchemical bonus saves vs. creatures repulsed by garlic (single use, 1 hour)
50 gp, alchemical item
Dragon #331 – Alchemical Charms 33
Draught, Holy:+2 alchemical bonus saves vs. creatures vulnerable to good (single use, 1 hour)
50 gp, alchemical item
Dragon #331 – Alchemical Charms 33
Draught, Silver:+2 alchemical bonus saves vs. creatures vulnerable to silver & vs. lycanthropy (single use, 1 hour)
75 gp, alchemical item
Dragon #331 – Alchemical Charms 33
Draught, Unholy:+2 alchemical bonus saves vs. creatures vulnerable to evil (single use, 1 hour)
50 gp, alchemical item
Dragon #331 – Alchemical Charms 34
Dwarven Grave Ale:
+2 alchemical bonus saves vs. fear (single use, 10 minutes)
50 gp, alchemical item
Dragon #334 – Drunkards and Flagons 56
Notes: +1 alchemical bonus attack & damage (single use, 10 minutes)
Endurance Elixer:
+4 alchemical bonus saves vs. environmental extremes (single use, 12 hours)
25 gp, alchemical item
Complete Scoundrel 110
Notes: +4 alchemical bonus ability & skill checks vs. environmental extremes (single use, 12 hours)
Evermead:
Eliminates ability penalties from age (single use, 12 hours)
200 gp, alchemical item
Dragon #334 – Drunkards and Flagons 56
Firebelly:
+4 alchemical bonus fort saves vs. nonlethal damage from nonmagical cold (single use, 1 hour)
2 gp, alchemical item
Dragon #334 – Drunkards and Flagons 56
Grondiel's Chicken Soup:
+4 alchemical bonus fort saves vs. catching disease (6 servings, 8 hours)
70 gp, alchemical item
Dragon #285 – Walk and Riddle: The Secret Life of Halflings 38
Ipecac:+5 untyped bonus save vs. secondary effects of ingested poison (10 doses)
50 gp, alchemical item
Expedition to Castle Ravenloft 209
Notes: Causes vomiting & nausea
Keepcool salve:
+1 circumstance bonus fort saves vs. damage from hot environments (single use, [duration?])
50 gp, alchemical item
Sandstorm 102
Liquid Courage:+2 alchemical bonus saves vs. extraordinary fear (single use, 1 hour)
10 gp, alchemical item
Dragon #344 – Class Acts: Hunting the Wyrm 108
Notes: -2 dex checks
Miner's Milk:
+2 alchemical bonus fort saves vs. poison (single use, 1 hour)
5 gp, alchemical item
Dragon #334 – Age of Worms: Wormfood 68
Notes: DC 14 fort save or paralyzed for 1d6 hours
Nerve:+2 alchemical bonus saves vs. fear (single use, 1 hour)
25 gp, alchemical item
Complete Scoundrel 110
Purebalm:+8 alchemical bonus save vs. secondary effects of poison (single use)
75 gp, alchemical item
Dragon #301 – From Field to Cauldron: Alchemy Begins in the Forest 53
Sewer Mask:+5 circumstance bonus saves vs. airborne disease, inhaled toxins, & non-magical sickening/nauseating (2 hours of use)
30 gp, alchemical item
Urban Tools – A Web Enhancement for CityscapeSoftshield:
+1 alchemical bonus saves vs. initial infection of disease (single use, 10 minutes)
10 gp, alchemical item
Dragon #300 – Elminster's Guide to the Realms: Old Angrath's Smokehouse 85
Wittlewort Brew:Additional save vs. enchantment (single use)
30 gp, alchemical item
Dragon #301 – From Field to Cauldron: Alchemy Begins in the Forest 53
[/spoiler]
Expendable (Non-Alchemical)[spoiler]
Bedroll:
+4 circumstance bonus ref saves to extinguish flames (ally, standard action)
0.1 gp, mundane gear
Dragon #331 – Bedrolls, Bottles, and Bells 41, Player's Handbook 126
Notes: 50% destroyed (25% if wet)
Candle of Sweet Breezes:
+2 untyped bonus saves vs. breath weapons (in area, single use, 1 hour)
1,500 gp, slotless
Dragon #347 – Bazaar of the Bizarre: A Mastery of Elements 72
Notes: Eliminates airborne disease & poison (in area, single use, 1 hour)
Circlet of Self:
+4 resistance bonus saves vs. mind-affecting
40,000 gp, head slot
The Far Corners of the World – The Hidden Depths Below: Magic Items of the Deep UnderdarkNotes: Can absorb/negate spells (50 uses)
Devil's Paste:
+4 resistance bonus saves vs. fire (2 to 4 applications, 1 day)
8,000 gp, slotless
Dragon #333 – Bazaar of the Bizarre: Treasures of the Gnome hills 67
Notes: Fire resistance 20 (2 to 4 applications, 1 day)
Djinn Blossom Flower:
+2 untyped bonus saves vs. inhaled poison, toxic gases, & magic gases/fogs/clouds (single use, 1 day)
133.33 gp [?] (flower) or 3,000 gp (plant), mundane expendable
Dragon #357 – Arcane Botanica 53
Notes: Flower cost extrapolated from djinn blossom perfume raw material cost
Domain Draught:
Domain granted power (single use, 24 hours)
3,300 gp, slotless
Magic Item Compendium 156
Notes: Can prepare domain spells in domain slots (must already have domain slots)
[spoiler]
Courage: +4 morale bonus saves vs. fear (allies, including you), Complete Warrior 114
Destiny: Reroll attack, save, or ability/skill check (creature, immediate action, 1/day), Races of Destiny 163
Drow: +2 untyped bonus ref saves (lightning reflexes feat), Spell Compendium 273
Dwarf: +2 untyped bonus fort saves (great fortitude feat), Spell Compendium 273
Endurance: +[1/2 level] enhancement bonus con (free action, 1 minute, 1/day), Book of Exalted Deeds 86
Fey: +4 untyped bonus saves vs. fey, Book of Exalted Deeds 86
Hatred: +2 profane bonus attacks, saves, & AC vs. single opponent (free action, 1 minute, 1/day), Spell Compendium 275
Liberation: Reroll vs. charm, compulsion, or fear after 1 round, Spell Compendium 276
Luck: Reroll any roll (1/day), , Player's Handbook 187
Madness: +1/2 level untyped bonus wis-based skill or will save (1/day), -1 penalty wis-based skills & will saves (otherwise), Spell Compendium 276
Mentalism: +[level+2] resistance bonus will save (creature, standard action, 1 hour [window of use], 1/day), Spell Compendium 276
Mysticism: +cha luck bonus saves (free action, 1 round/level, 1/day), Spell Compendium 277
Nobility: +2 morale bonus saves, attack, damage, & ability/skill checks (allies, standard action, cha rounds, 1/day), Spell Compendium 277
Passion: Rage (free action, 1 round/level/day [total time]), Eberron Campaign Setting 107
Pride: Reroll 1s on saves, Spell Compendium 278
Protection: +level resistance bonus save (creature, standard action, 1 hour [window of use], 1/day), Player's Handbook 188
[/spoiler]
Doomwarding:Reroll any die (uses 1 charge)
+38,500, weapon ability
Player's Guide to Faerun 120
Notes: 7 charges, extra attack (uses 1 charge)
Dwarven Rune Stein:
+1 luck bonus saves (single use, full-round action, 1 hour), reroll one roll (1/duration)
3,300 gp, slotless
Dragon Compendium 135, Dragon #289 – Bazaar of the Bizarre: Cup and Chalice 105
Notes: Other effect options
Fiendish Elixir:
+5 circumstance bonus fort saves vs. poison (single use, 1 hour)
5,000 gp, slotless
Dragon #336 – Bazaar of the Bizarre: Curios of Corruption 71
Notes: Acid & cold resistance 5, +2 enhancement bonus str, DR 5/silver (if lawful), cold iron (if chaotic), or magic (otherwise), extraplanar & evil subtypes (all effects single use, 1 hour)
Fleshshiver:+2 alchemical bonus fort saves vs. nonmagical disease (single use, 1 day)
25 gp, mundane expendable
Dragon #336 – Class Acts: Herbal Remedies 98
Goldencup:
+2 alchemical bonus saves vs. fear & compulsion (single use, 30 minutes)
50 gp, mundane consumable
Dragon #336 – Class Acts: Herbal Remedies 98
Notes: DC 10 will save or confussion (as spell)
Green Air Bramble:
+2 untyped bonus fort saves vs. inhaled poison & airborne sickening/nauseating effects
80 gp, mundane gear
Complete Scoundrel 118
Notes: Living item, needs moist soil 6 hours/week, dies if exposed to poison
Greenmask, Elven:
+2 circumstance bonus fort saves vs. inhaled gases, poisons, & vapors (6 hours/herb batch)
100 gp (mask) & 20 gp (herb batch), mundane item
Races of Ansalon 235
Notes: -2 listen
Heartstone:
+2 resistance bonus saves (uses charge)
1,800 gp, throat slot
Monster Manual 194
Notes: Cure disease (uses charge), 10 charges (unlimited use if night hag), etherealness (night hag only)
Helm of Darkness:
On failed save vs. death effect, negate effect (uses black opal)
157,000 gp, head slot
Magic of Faerun 160
Notes: 36 black opals, can use deeper darkness (99 uses), negate negative levels (use 1 black opal per level), absorb 30 cold damage/round, immune to fear, see in darkness, can use speak with dead 1/day, can use chill metal 3/day, can use pass without trace at will
Manual of Bodily Health:+1 to +5 inherent bonus con
27,500 gp to 137,500 gp, bonuses permanent after reading (single use)
Dungeon Master's Guide 261
Manual of Quickness of Action:+1 to +5 inherent bonus dex
27,500 gp to 137,500 gp, bonuses permanent after reading (single use)
Dungeon Master's Guide 262
Martial Script (Action Before Thought):
Concentration check instead of ref save (immediate action, single use, 1 hour [window of use])
300 gp, slotless
Tome of Battle 147
Martial Script (Diamond Defense):
+x untyped bonus save (immediate action, single use, 1 hour [window of use])
x*400 gp (min. 6,000 gp), slotless
Tome of Battle 147
Notes: Bonus equals initiator level (min. 15)
Martial Script (Iron Heart Focus):
Reroll save (immediate action, single use, 1 hour [window of use])
2,250 gp, slotless
Tome of Battle 147
Martial Script (Mind Over Body):
Concentration check instead of fort save (immediate action, single use, 1 hour [window of use])
750 gp, slotless
Tome of Battle 147
Martial Script (Moment of Perfect Mind):
Concentration check instead of will save (immediate action, single use, 1 hour [window of use])
50 gp, slotless
Tome of Battle 147
Mask:
+2 untyped bonus saves vs. disease (1 month)
3,125 gp, throat slot
Dragon #342 – Bazaar of the Bizarre: Healer's Touch
Notes: Remove disease (single use)
Medallion of Io (Red):
+4 untyped bonus will saves vs. illusion (single use, 1 hour)
1,000 gp, slotless
Races of the Dragon 125
Notes: Resistance to fire 10 (single use, 1 hour)
Medallion of Io (Gold):
+4 untyped bonus fort saves vs. ability score damage/drain/penalty (single use, 1 hour)
1,000 gp, slotless
Races of the Dragon 125
Notes: Resistance to fire 10 (single use, 1 hour)
Panic Button (Protecting):
+2 untyped bonus next save (swift action [self] or standard action [other], single use, 1 round)
750 gp, slotless
Complete Scoundrel 115
Phaant's Luckstone:Reroll any roll (single use)
1,000 gp, slotless
Ghostwalk 72
Philosopher's Wool:
+5 circumstance bonus fort saves vs. heat (5 applications, 1 day)
3,000 gp, slotless
Heroes of Battle 132
Notes: Absorb 60 points fire damage (5 applications, 1 day)
Ring of Nine Lives:
Treat failed save as success (immediate action, 1/day, uses 1 charge)
45,000 gp, ring slot
Magic Item Compendium 126, Magic of Faerun 146
Notes: Heal 20 HP when dropped below 1 HP (uses 1 charge), 9 charges
Scarf of Spellcatching:
+2 luck bonus saves vs. spells & spell-like abilities, absorbs spell (single target only, successful save only, 20 spell level limit)
18,000 gp, arms, throat, or waist slot (wearer's choice)
Dungeon Master's Guide II 272
Notes: Destroyed after absorbing 20 spell levels, holds 1 spell at a time, can cast stored spell
Silverbark Sap:+2 alchemical bonus fort saves vs. poison (single use, 1 hour)
20 gp, mundane consumable
Magic of Faerun 181
Tome of Understanding:+1 to +5 inherent bonus wis
27,500 gp to 137,500 gp, bonuses permanent after reading (single use)
Dungeon Master's Guide 268
Visma Paste:
+2 alchemical bonus save vs. environmental heat damage (single use, 1 hour [window of use])
30 gp, mundane expendable
Dragon #336 – Class Acts: Herbal Remedies 98
Notes: Heal 1d3 nonlethal damage from heat exposure
War Paint of Primal Rage:
+2 untyped bonus will saves (5 applications, 1 hour), +4 untyped bonus dex (free action, 1/application, 5 rounds)
2,800 gp, slotless
The Far Corners of the World – Toxic Paradise: Magic Items of the RainforestNotes: +4 untyped bonus str (free action, 1/application, 5 rounds)
[/spoiler]
Graft[spoiler]
Construct Grafts:
+x untyped bonus saves vs. energy drain, death effects, & necromancy
Variable cost
Faiths of Eberron 156
Notes: Bonus equals number of construct grafts (must have at least 2)
Deathless Grafts:
+x untyped bonus fort saves vs. poison & disease
Variable cost
Magic of Eberron 127
Notes: Bonus equals number of deathless grafts (must have at least 2)
Elemental Grafts (Fire):
+x untyped bonus ref saves
Variable cost
Magic of Eberron 129
Notes: +x initiative, bonus equals number of fire grafts -1 (can't have water grafts)
Legs of the Undying Marcher:
+2 untyped bonus ref saves
6,000 gp & 2 HP, deathless graft
Magic of Eberron 129
Notes: +4 bonus vs. bullrush & trip, no nonlethal damage on forced march
Plant Grafts:
+x untyped bonus will saves vs. mind-affecting
Variable cost
Magic of Eberron 134
Notes: Bonus equals number of plant grafts (must have at least 2)
Rootlegs:
+8 untyped bonus saves vs. being moved (immediate action [activation], 3+con/day, swift action [deactivation])
7,000 gp 4 HP -2 dex -2 climb/jump, plant graft
Magic of Eberron
Notes: +8 untyped bonus checks vs. being moved, speed 5 ft. (immediate action [activation], 3+con/day, swift action [deactivation])
Treebark Carapace:
+4 untyped bonus saves vs. polymorph effects
3,200 gp & 4 HP, plant graft
Magic of Eberron 136
Notes: +1 natural armor
Fiendish Skin:
+2 inherent bonus dex
55,000 gp, fiendish graft
Fiend Folio 210
Notes: +1 natural armor, darkvision, can use poison 1/day
Silthilar Bones:+2 untyped bonus con
110,000 gp, silthilar graft
Lords of Madness 217
Silthilar Tendons:+2 untyped bonus dex
110,000 gp, silthilar graft
Lords of Madness 217
Strong Leg:+2 inherent bonus con
8,000 gp, fiendish graft
Fiend Folio 211
[/spoiler]
Mundane[spoiler]
Acid Washed:
+4 untyped bonus saves vs. acid, rust, or disintegration (item, not wearer/wielder)
+100 gp (light armor/weapon) or +200 gp (medium/heavy armor), weapon/armor modification
Dragon #358 – Master's Forge: Crafting Legends 39
Bedroll:
+4 circumstance bonus ref saves to extinguish flames (ally, standard action)
0.1 gp, mundane gear
Dragon #331 – Bedrolls, Bottles, and Bells 41, Player's Handbook 126
Notes: 50% destroyed (25% if wet)
Breathing Hood:+8 circumstance bonus saves vs. inhaled poison
70 gp, mundane gear
Drow of the Underdark 91
Breathing Mask:+1 circumstance bonus saves vs. inhaled poison
6 gp, mundane gear
Dragon #334 – Age of Worms: Wormfood 66
Cold Weather Outfit:
+5 circumstance bonus fort saves vs. cold weather
8 gp, mundane clothing
Anauroch: The Empire of Shade 139, Player's Handbook 131
Notes: Stacks with fur clothing (for +10 total)
Cyrite:
+1 resistance bonus saves vs. spells & spell-like abilities
+500 gp, armor material
Player's Guide to Eberron 117
Notes: Material loses special properties in antimagic field
Djinn Blossom Flower:
+2 untyped bonus saves vs. inhaled poison, toxic gases, & magic gases/fogs/clouds (single use, 1 day)
133.33 gp [?] (flower) or 3,000 gp (plant), mundane expendable
Dragon #357 – Arcane Botanica 53
Notes: Flower cost extrapolated from djinn blossom perfume raw material cost
Durand's Armor:
+2 circumstance bonus will saves vs. mind-influencing effects
11,800 gp, mundane armor
Dragon Annual 5 – Bazaar of the Bizarre: Secrets of the Master Smiths 29
Notes: Full plate
Dwarvencraft:
+2 untyped bonus saves (item, not wearer/wielder)
+600 gp (weapon) or +300 gp (armor/shield), weapon/armor/shield modification
Races of Stone 159
Notes: +2 hardness, +10 HP (item, not wearer/wielder)
Earplugs:+1 circumstance bonus saves vs. sonic attacks
0.3 gp, mundane gear
Arms and Equipment Guide 22
Notes: -4 listen; avoid saves vs. mind-affecting sonic attacks (see Monster Manual 314)
Environmentally Designed:
+2 circumstance bonus saves vs. environmental [heat or cold]
+100 gp, armor modification
Dragon #358 – Master's Forge: Crafting Legends 40
Notes: Heat or cold chosen at creation
Filter Mask:+2 untyped bonus saves vs. gas-based effects
1 gp, mundane gear
Anauroch: The Empire of Shade 139, Sandstorm 100
Notes: Negates dust & sand (including magic) for 4 hours (then requires washing)
Fins:
Armor imposes -2 penalty saves vs. hot environment
+50 gp, armor modification
Sandstorm 99
Notes: Armor normally imposes -4 penalty saves vs. hot environment
Fireshaped:
+2 untyped bonus saves vs. fire effects & heat
+300 gp, armor template
Dungeon Master's Guide II 275
Flametouched Iron:
+1 resistance bonus saves vs. evil outsiders
+1,000 gp, armor material
Eberron Campaign Setting 127
Fleshshiver:+2 alchemical bonus fort saves vs. nonmagical disease (single use, 1 day)
25 gp, mundane expendable
Dragon #336 – Class Acts: Herbal Remedies 98
Fur Clothing:
+5 circumstance bonus fort saves vs. cold weather
8 gp, mundane clothing
Anauroch: The Empire of Shade 139, Frostburn 78
Notes: Stacks with cold weather outfit (for +10 total), -2 armor check penalty
Goldencup:
+2 alchemical bonus saves vs. fear & compulsion (single use, 30 minutes)
50 gp, mundane consumable
Dragon #336 – Class Acts: Herbal Remedies 98
Notes: DC 10 will save or confussion (as spell)
Green Air Bramble:
+2 untyped bonus fort saves vs. inhaled poison & airborne sickening/nauseating effects
80 gp, mundane gear
Complete Scoundrel 118
Notes: Living item, needs moist soil 6 hours/week, dies if exposed to poison
Greenmask, Elven:
+2 circumstance bonus fort saves vs. inhaled gases, poisons, & vapors (6 hours/herb batch)
100 gp (mask) & 20 gp (herb batch), mundane item
Races of Ansalon 235
Notes: -2 listen
Jade:
+4 sacred bonus fort saves vs. shadowlands taint
+6,500 gp (1d6 or less) +7,000 gp (1d8 or more), weapon material (save bonus is slotless)
Oriental Adventures 142
Notes: -2 attack & damage, ghost touch
Lead-Lined Breastplate:+1 circumstance bonus saves vs. divination & mind-affecting enchantment
200 gp, mundane armor
Dragon #348 – Class Acts: Mountain Ghosts 87
Mindsteel (Mokklor):+4 circumstance bonus will saves vs. mind-influencing effects
+9,000 gp, armor material
Dragon Annual 5 – Bazaar of the Bizarre: Secrets of the Master Smiths 28
Notes: -2 AC
Oerthblood:+1 (light), +2 (medium), or +3 (heavy) luck bonus saves vs. magic effects
+10,000 gp (light), +20,000 gp (medium), or +30,000 gp (heavy), armor material
Dragon #351 – Greyhawk Adventures: Irongate 45
Notes: DR 1/- (light), 2/- (medium), or 3/- (heavy)
Parasol:
+1 untyped bonus fort saves vs. dehydration
3 gp, mundane gear
Sandstorm 100
Notes: Immune to sun glare
Robes, Desert:
+2 circumstance bonus fort saves vs. high temperature
20 gp, mundane clothing
Arms and Equipment Guide 36
Silverbark Sap:+2 alchemical bonus fort saves vs. poison (single use, 1 hour)
20 gp, mundane consumable
Magic of Faerun 181
Snow Goggles:
+2 circumstance bonus saves vs. blinding
2 gp, mundane gear
Frostburn 78
Notes: -4 circumstance penalty spot & search
Sundark Goggles:+2 circumstance bonus saves vs. gaze attacks
10 gp, mundane gear
Races of the Dragon 123
Notes: Not dazzled from light sensitivity, can't use gaze attack, -2 search & spot (without low-light/darkvision)
Targath:
+2 resistance bonus fort saves vs. disease
3 gp (?), weapon material (save bonus is slotless)
Eberron Campaign Setting 127
Notes: Benefit applies when “small amount” carried, cost based on arrowhead
Visma Paste:
+2 alchemical bonus save vs. environmental heat damage (single use, 1 hour [window of use])
30 gp, mundane expendable
Dragon #336 – Class Acts: Herbal Remedies 98
Notes: Heal 1d3 nonlethal damage from heat exposure
Winter Fullcloth:
+1 circumstance bonus fort saves vs. cold weather
4 gp, mundane clothing
Frostburn 78
Notes: Considered part of cold weather outfit
[/spoiler]