Author Topic: Save Items: Items That Boost Saves  (Read 17545 times)

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Maat_Mons

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Save Items: Items That Boost Saves
« on: November 30, 2010, 08:59:05 PM »
Table of Contents
  • Original Post
    • Table of Contents
    • Featured Items
  • Reply 1
    • Background Information
  • Reply 12
    • Resistance Bonus (All Saves)
    • Resistance Bonus (Some Saves)
  • Reply 13
    • Alchemical Bonus
    • Circumstance Bonus
    • Competence Bonus
    • Insight Bonus
    • Luck Bonus
  • Reply 14
    • Morale Bonus
    • Racial Bonus
    • Sacred Bonus
    • Untyped Bonus
  • Reply 15
    • Bonus to Ability Score
    • Other Effect
  • Reply 16
    • Alchemical
    • Expendable (Non-Alchemical)
    • Graft
    • Mundane
« Last Edit: September 05, 2011, 03:33:33 AM by Maat_Mons »

Maat_Mons

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Re: Save Items
« Reply #1 on: November 30, 2010, 08:59:37 PM »
Awhile back, I searched for a comprehensive list of items that improve saves.  I couldn't find one, so I decided to create one.  Had I realized just how many items provide minor bonuses to saves as secondary effects, I probably wouldn't have set out to be comprehensive. 

Anyway, here's my list so far.  If anyone knows of any others, I'd appreciate it if you'd tell me.  Here are the criteria I used for the list:
  • Items that outright grant immunity to an effect aren't counted.  I've made an exception for mindvault and sword of virtue beyond reproach, since they just soften the effect of a failed save.
  • Items that just allow you to cast spells (e.g. an eternal wand of resistance) aren't counted.  Items that continuously duplicate the effects of spells are counted.
  • Items without listed prices (e.g. artifacts) aren't counted.
  • Items that just increase the bonus granted by a save-enhancing ability (e.g. a cloak of charisma for divine grace) aren't counted.  Items that just give additional uses of a save-enhancing ability (e.g. lucky charm for luck feats) aren't counted.
  • I'm only listing the most recent version of an item, even if the two versions are essentially different items.
  • I'm not including drugs, poisons, intelligent items, legacy items, or magical locations.

I've taken a tentative stab at rating the items, with blue being most noteworthy, and green being less noteworthy than blue but more noteworthy than uncolored.  I'm not sure where to put the cutoffs or how to value some of the situational bonuses.  Any suggestions on how to rate items are welcome. 

Here are some items I haven't added to the list even though they meet my stated criteria:
[spoiler]
Burglar's vest:
Can produce 2 antitoxin vials
5,000 gp, torso slot
Races of Eberron 172
Notes: Can produce other items, total value of items is 740 gp

Elemental Elixir:
Transform into elemental of your size (single use, 30 minutes)
1,400 gp, slotless
Dragon #347 – Bazaar of the Bizarre: A Mastery of Elements 73
Notes: Air, earth, fire, or water elemental (determined at item creation)

Ring of Alignment Command:
+2 resistance bonus saves vs. creatures with [alignment] subtype
200,000 gp, ring slot
Arms and Equipment Guide 124
Notes: Other benefits, -2 penalty saves vs. [opposed alignment] spells

Ring of Elemental Command:
+2 resistance bonus saves vs. creatures from plane of [element]
200,000 gp, ring slot
Dungeon Master's Guide 231
Notes: Other benefits, -2 penalty saves vs. [opposed elements] spells

Siangham of Focus:
+2 enhancement bonus ref saves for deflect arrows
19,303 gp, held
Arms and Equipment Guide 116
Notes: +3 siangham, can deliver stunning fist, save bonus not applicable in 3.5

Urdrukar (Mind Steel):
+2 per 5 pounds vs. scrying (scry DC increase)
500 gp/pound, weapon/armor/other material
Arms and Equipment Guide 20
Notes: Would be save bonus if updated for 3.5

Wyvern's Die:
+2 untyped bonus saves vs. mind affecting (1 day, 1/12 chance), +4 untyped bonus on d20 roll (1/duration, 1 day, 1/12 chance), +1 morale bonus saves (1 day, 1/12 chance)
10,000 gp, slotless
Dragon #340 – Bazaar of the Bizarre: Items of the Zodiac 70
Notes: Random effect each day, 9 other possible effects
[/spoiler]

Here are some items that would have been on the list if the newest printing hadn't changed them:
[spoiler]
Boots of Sidestepping:
Move 5 feet before ref save (immediate action)
3,000 gp, feet slot
Dungeonscape 40
New Version: Magic Item Compendium 78

Gauntlets of Gruumsh:
+2 resistance bonus saves vs. good creatures (orc or half orc only)
24,011 gp, hands slot
Dragon #294 – Bazaar of the Bizarre: Relics of the Faith 75
Notes: +2 locked gauntlets, +4 enhancement bonus str, protection from good (orc or half orc only)
New Version: Magic Item Compendium 101

Ring of Antivenom:
+5 resistance bonus saves vs. poison (magic/supernatural)
60,000 gp, ring slot
Underdark 71
Notes: Immunity to natural poison
New Version: Magic Item Compendium 121
[/spoiler]

It is worth noting that the Magic Item Compendium has rules for adding some common effects to certain types of items without the *1.5 cost multiplier suggested in the Dungeon Master's Guide.  These can be found on pages 233 and 234.  Using these rules, you can add:
  • An enhancement bonus to dexterity to any item that occupies the arms, feet, or hands slot.
  • An enhancement bonus to constitution to any item that occupies the throat, torso, or waist slot.
  • An enhancement bonus to wisdom to any item that occupies the head or throat slot.
  • A resistance bonus to saving throws to any item that occupies the shoulders or torso slot.
« Last Edit: January 29, 2011, 05:06:53 PM by Maat_Mons »

dna1

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Re: Save Items
« Reply #2 on: November 30, 2010, 09:02:45 PM »
great list!  :clap
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Widow

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Re: Save Items
« Reply #3 on: December 01, 2010, 02:21:53 AM »
Defenders of the Faith has the Arm of Nyr that grants an unlisted +2 bonus to Str and Dex, you only have to lose an arm.

There is also the Black patch in the same book that requires you to be an orc or half-orc and lose an eye.  It grants a +2 comp bonus againts illusion spells.

snakeman830

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Re: Save Items
« Reply #4 on: December 01, 2010, 11:41:59 AM »
The Green Ioun Stone doesn't work.  Saves are not ability checks.
I am constantly amazed by how many DM's ban Tomb of Battle.  The book doesn't even exist!

Quotes:[spoiler]
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Why would you even do this? It hurts my eyes and looks like you ate your keyboard before suffering an attack of explosive diarrhea.
[/spoiler]

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cru

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Re: Save Items
« Reply #5 on: December 01, 2010, 12:02:58 PM »
The Green Ioun Stone doesn't work.  Saves are not ability checks.
It does work. OP only lists the effect in addition to save bonus. Full effect of the stone is:
+1 competence bonus on attack rolls, saves, skill checks, and ability checks

Edit: found some save items (actually special materials) that probably aren't in the list:
  • Even a small amount of targath worn or carried on the body grants a character a +2 resistance bonus on Fortitude saves against disease. ECS 127
  • Armor made from cyrite absorbs magical energy and grants its wearer a +1 resistance bonus on saving throws against spells and spell-like abilities. PGtE 117
« Last Edit: December 01, 2010, 12:21:22 PM by cru »

BruceLeeroy

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Re: Save Items
« Reply #6 on: December 01, 2010, 12:49:09 PM »
Aaaaaand bookmarked.

Excellent work.

Maat_Mons

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Re: Save Items
« Reply #7 on: December 01, 2010, 06:15:48 PM »
Thanks everyone who's posted so far.  I've updated the list with your suggestions and some other mundane items I found, now that I've been informed I should be looking.  I've decided I will include expendable items after all, but in a separate category.  I'm probably missing a few of those, since I wasn't noting them down before. 

snakeman830

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Re: Save Items
« Reply #8 on: December 01, 2010, 06:52:03 PM »
since you're mentioning mundanes and consumeables, better mention Antitoxin.  +5 alchemical bonus on saves vs. poison for an hour.  Great if you expect to be facing some poisonous foes.
I am constantly amazed by how many DM's ban Tomb of Battle.  The book doesn't even exist!

Quotes:[spoiler]
By yes, she means no.
That explains so much about my life.
hiicantcomeupwithacharacterthatisntaghostwhyisthatamijustretardedorsomething
Why would you even do this? It hurts my eyes and looks like you ate your keyboard before suffering an attack of explosive diarrhea.
[/spoiler]

If using Genesis to hide your phylactry, set it at -300 degrees farenheit.  See how do-gooders fare with a liquid atmosphere.

The_Mad_Linguist

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Re: Save Items
« Reply #9 on: December 01, 2010, 08:03:59 PM »
Doomwarding becomes stupidly good either when used with an artificer's imbue weapon ability or when applied to arrows.
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PlzBreakMyCampaign

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Re: Save Items
« Reply #10 on: December 02, 2010, 03:01:08 PM »
This thread is pro. It's also new subforum material. Thanks for the info dump MM
[Spoiler]
Quote
An interesting read, nice to see a civil discussion
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[/Spoiler]

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RelentlessImp

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Re: Save Items
« Reply #11 on: December 02, 2010, 05:35:23 PM »
I was expecting something entirely different from the title.  :lmao Regardless, good list.
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Maat_Mons

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Re: Save Items
« Reply #12 on: January 13, 2011, 12:38:14 PM »
Resistance Bonus (All Saves)
[spoiler]
Battlecloak of Vycaena:
+1 resistance bonus saves
38,000 gp, shoulders slot
Lost Empires of Faerun 154
Notes: +4 armor bonus, duplicates glove of storing *2

Bracers of Immobility:
+2 resistance bonus saves
4,000 gp, arms slot
Pool of Radiance: Ruins of Myth Drannor 77
Notes: -2 AC, cursed item

Cape of the Fire Bath:
+2 resistance bonus saves
6,200 gp, shoulders slot
Magic of Faerun 156
Notes: Endure elements (fire)

Cape of the General:
+2 resistance bonus saves, +4 morale bonus saves vs. fear (elven-blooded allies, elven blood only)
38,000 gp, shoulders slot
Dragon Compendium 133, Dragon #328 – Bazaar of the Bizarre: Treasures of the Elven Empire 65
Notes: +2 enhancement bonus cha & int

Cape of Winter:
+2 resistance bonus saves
6,200 gp, shoulders slot
Magic of Faerun 156
Notes: Endure elements (cold)

Cloak of Comfort:
+1 to +5 resistance bonus saves
3,000 gp to 27,000 gp, shoulders slot
Complete Mage 132
Notes: Endure elements

Cloak of Resistance:
+1 to +5 resistance bonus saves
1,000 gp to 25,000 gp, shoulders slot
Dungeon Master's Guide 253

Cloak of Soulbound Resistance:
+1 resistance bonus saves
5,000 gp (standard) or 13,000 gp (greater), shoulders slot
Magic Item Compendium 88, Magic of Incarnum 112
Notes: Can invest essentia for higher bonus

Collar of Resistance:
+1 to +5 resistance bonus saves (animal only)
490 gp to 12,250 gp, throat slot
Masters of the Wild 29

Commander's Ring:
+2 resistance bonus saves
120,000 gp, ring slot
Magic of Faerun 146
Notes: +2 deflection bonus AC, can use feather fall, knock, wall of force, & daylight 3/day each, sense purple dragon ring

Dagger of Lifekeeping:
+2 resistance bonus saves
38,702 gp, held
Dungeon Master's Guide II
Notes: +1 defending dagger, 1d10+10 temp. HP 1/day

Gal-Ralan:
+1 to +5 resistance bonus saves, extra +2 vs. death effects, energy drain, & soul-affecting
625 gp, 2,500 gp, 5,600 gp, 10,000 gp, or 15,600 gp, arms slot
Cormyr: The Tearing of the Weave 155, Fiend Folio 151
Notes: -1 con

Hathran Mask of Protection and Resistance:
+1 to +5 resistance bonus saves
4,000 gp to 100,000 gp, face slot
Unapproachable East 57
Notes: +1 to +5 deflection bonus AC (same as save bonus)

Heartstone:
+2 resistance bonus saves (uses charge)
1,800 gp, throat slot
Monster Manual 194
Notes: Cure disease (uses charge), 10 charges (unlimited use if night hag), etherealness (night hag only)

Helm of Griffon's Mane (Dwarven Helm):
+1 resistance bonus saves, +3 resistance bonus saves vs. poison, spells, & spell-like effects (both dwarf only)
5,625 gp, head slot
War of the Lance 53
Notes: +1 luck bonus AC (dwarf only)

Ioun Stone of Resistance:
+1 to +5 resistance bonus saves
2,000 gp to 50,000 gp, slotless
Arms and Equipment Guide 134

Laeral's Robes:
+5 resistance bonus saves
160,500 gp, body slot
City of Splendors: Waterdeep 150
Notes: Duplicates robe of eyes & Heward's handy haversack

Mooncloak:
+1 to +5 resistance bonus saves
9,000 gp to 34,800 gp, shoulders slot
Magic of Faerun 163
Notes: can use levitate 1/day, can use water walk 1/day

Robe of the Archmagi:
+4 resistance bonus saves
75,000 gp, body slot
Dungeon Master's Guide 265
Notes: +5 armor bonus, SR 18, +2 enhancement bonus caster level

Robe of Rukhyon:
+3 resistance bonus saves
48,000 gp, body slot
Unapproachable East 57
Notes: Nondetection

Robes of High Sorcery:
+4 resistance bonus saves
75,000 gp, body slot
Towers of High Sorcery 57
Notes: +5 armor bonus AC, SR 15, +1 CL abjuration (white), illusion (red), or necromancy (black)

Rod of Flailing:
+4 resistance bonus saves (free action, 10 minutes, 1/day)
50,000 gp, held
Dungeon Master's Guide 235
Notes: +3 dire flail, two-weapon fighting, +4 deflection bonus AC (free action, 10 minutes, 1/day)

Shaman's Bones:
+2 resistance bonus saves
12,170 gp, body slot
Oriental Adventures 124
Notes: +2 bone armor

Skin of the Hero:
+3 resistance bonus saves
77,000 gp, slotless
Magic Item Compendium 171, Expanded Psionics Handbook 176
Notes: +3 deflection bonus AC, +3 enhancement bonus attack

Splint Mail of Stability:
+2 resistance bonus saves (neutral only)
5,845 gp, body slot
Defenders of the Faith 25
Notes: +2 splint mail (if neutral), nonmagical splint mail (otherwise)

Vest of Resistance:
+1 to +5 resistance bonus saves
1,000 gp to 25,000 gp, torso slot
Magic Item Compendium 147, Complete Arcane 150

Vestments of Ebonsilk:
+2 resistance bonus saves
5,000 gp, torso slot
Magic Item Compendium 147, Complete Divine 100
Notes: Must be CE NE or CN

Vestments of Power:
+4 resistance bonus saves
88,000 gp (lesser) or 200,000 gp (greater), torso slot
Magic of Faerun 166
Notes: +3 deflection bonus AC, protection from arrows, feather fall; can use dimension door & true seeing at will (greater only)

White Robe of the Ghostwarden:
+1 resistance bonus saves
10,000 gp, body slot
Ghostwalk 73
Notes: Can use prayer 1/day
[/spoiler]

Resistance Bonus (Some Saves)
[spoiler]
Agility:
+1, +3, or +5 resistance bonus ref saves
+500 gp, +4,500 gp, or +12,500 gp, armor ability
Magic Item Compendium 6, Oriental Adventures 122

Agility:
+2, +4, or +6 resistance bonus ref saves
+1,000 gp, +8,000 gp, or +18,000 gp, weapon ability
Oriental Adventures 124

Banner of Law:
+2 resistance bonus saves vs. chaotic creatures (allies)
8,000 gp, held (2 hands)
Heroes of Battle 133
Notes: Duplicates protection from chaos (allies)

Belt of Dwarvenkind:
+2 resistance bonus saves vs. poison, spells, spell-like effects (non-dwarf only)
14,900 gp, waist slot
Dungeon Master's Guide 248
Notes: Darkvision, stonecunning, & +2 enhancement bonus con (non-dwarf only); +4, +2, or -2 competence cha checks

Blight Bracers:
+4 resistance bonus saves vs. plant creatures
54,000 gp, arms slot
The Far Corners of the World – Mire and Mud: Magic Items of the Wetland
Notes: +2 competence bonus attack & damage vs. plants, +10 competence bonus vs. grapple by plant creatures, can use blight 1/day

Braincap:
+4 resistance bonus saves vs. enchantment
22,000 gp, head slot
Underdark 151
Notes: Immunity to mind blast

Cap of Reason:
+2 resistance bonus will saves
10,360 gp, head slot
Dragon #294 – Bazaar of the Bizarre: Relics of the Faith 75
Notes: +2 deflection bonus AC, +3 competence bonus diplomacy

Cerullean Sign:
+1 resistance bonus will saves vs. aberrations, +1 to +5 luck bonus saves vs. aberrations
4,000 gp to 100,000 gp, slotless (resistance bonus) & ring, throat, or shoulders slot (crafter's choice, luck bonuses)
Lords of Madness 196
Notes: +1 to +5 luck bonus AC & SR checks vs. aberrations

Circlet of Rest:
+10 resistance bonus saves vs. nightmare & dream casting
12,500, head slot
Savage Species 55
Notes: Immune to dream

Circlet of Self:
+4 resistance bonus saves vs. mind-affecting
40,000 gp, head slot
The Far Corners of the World – The Hidden Depths Below: Magic Items of the Deep Underdark
Notes: Can absorb/negate spells (50 uses)

Cloak of the Ebon Cabal:
+1 resistance bonus saves vs. spells & spell-like abilities
3,000 gp, shoulders slot
Shattered Gates of Slaughtergarde 15
Notes: 5 temporary HP per day

Cyrite:
+1 resistance bonus saves vs. spells & spell-like abilities
+500 gp, armor material
Player's Guide to Eberron 117
Notes: Material loses special properties in antimagic field

Dagger of Defiance:
+3 resistance bonus saves vs. enchantment & fear
6,302 gp, held
Magic Item Compendium 50, Magic of Faerun 142
Notes: +1 dagger

Devil's Paste:
+4 resistance bonus saves vs. fire (2 to 4 applications, 1 day)
8,000 gp, slotless
Dragon #333 – Bazaar of the Bizarre: Treasures of the Gnome hills 67
Notes: Fire resistance 20 (2 to 4 applications, 1 day)

Drachensgaard:
+2 resistance bonus saves vs. dragon breath weapons that allow ref save
11,000 gp, body slot
Dragon Compendium 121, Dragon #275 – Bazaar of the Bizarre: Armor of Virtue 88
Notes: +1 full plate, speak draconic, +2 competence bonus climb

Dragonlance, Mounted:
+2 resistance bonus saves vs. evil dragons
34,620 gp, held
Dragons of Krynn 173
Notes: +2 dragon bane lance, +2 circumstance bonus AC vs. evil dragons

Dragonlance, Greater Mounted:
+5 resistance bonus saves vs. evil dragons
214,620 gp, held
Dragons of Krynn 173
Notes: +4 dragon bane lance, con drain (evil dragon struck), +5 circumstance bonus AC vs. evil dragons

Dwarven Holdfast Ring:
+2 resistance bonus saves vs. evil creatures
20,000 gp, rune circle (20-ft.-radius)
Races of Stone 169
Notes: Immobile, duplicates protection from evil, +2 morale bonus attack

Exalted:
+2 resistance bonus saves vs. evil creatures
+3 bonus, armor ability
Book of Exalted Deeds 112
Notes: Duplicates protection from evil, halves unholy weapon damage, negates vile damage

Eye of the Druuthbane:
+4 resistance bonus will saves
18,000 gp, held
Notes: Glows near doppelganger/mind flayer, force doppelganger into true shape 1/day

Flametouched Iron:
+1 resistance bonus saves vs. evil outsiders
+1,000 gp, armor material
Eberron Campaign Setting 127

Gal-Ralan:
+1 to +5 resistance bonus saves, extra +2 vs. death effects, energy drain, & soul-affecting
625 gp, 2,500 gp, 5,600 gp, 10,000 gp, or 15,600 gp, arms slot
Cormyr: The Tearing of the Weave 155, Fiend Folio 151
Notes: -1 con

Girdle of Breath Weapon Resistance:
+5 resistance bonus saves vs. breath weapons (wearer & 6 allies)
43,750 gp, waist slot
Dragon #294 – Bazaar of the Bizarre: Relics of the Faith 75

Green Tooth Necklace:
+3 resistance bonus will saves
26,000 gp, throat slot
Ghostwalk 72
Notes: Acid resistance 15, speak draconic, +10 competence bonus diplomacy vs. dragons

Harper Pin, Greater:
+5 resistance bonus saves vs. mind-affecting
79,000 gp, throat slot
Magic of Faerun 159
Notes: Immune to magic missile, nondetection, resist elements (electricity), undetectable alignment; -10 move silently (evil only)

Headband of the Stout Heart:
+1 resistance bonus will saves
350 gp, head slot
D&D Adventures – A Dark and Stormy Knight 7

Helm of Griffon's Mane (Dwarven Helm):
+1 resistance bonus saves, +3 resistance bonus saves vs. poison, spells, & spell-like effects (both dwarf only)
5,625 gp, head slot
War of the Lance 53
Notes: +1 luck bonus AC (dwarf only)

Kiira N'Vaelahr:
+2 resistance bonus will saves
75,040 gp, slotless
Player's Guide to Faerun 123
Notes: records memory, can use detect thoughts at will, can use major image & overland flight 1/day each

Lawkeeper's Lock:
+2 resistance bonus saves vs. chaotic creatures
12,100 gp, throat slot
Ghostwalk 72
Notes: Duplicates protection from chaos; can use orders wrath & summon monster V (once each)

Luminary Tabard:
+2 resistance bonus ref saves
3,000 gp, torso slot
Shattered Gates of Slaughtergarde 15
Notes: Heal on successful save vs. fear (immediate action)

Mask of Mental Armor:
+3 resistance bonus saves vs. mind-affecting
4,000 gp, face slot
Magic Item Compendium 115, Unapproachable East 57

Mirror Mask:
+5 resistance bonus saves vs. gaze attacks & sight-based spells
8,759 gp, face slot
Magic of Faerun 162, Pool of Radiance: Attack on Myth Drannor 77

Mournlode, Purple:
+1 resistance bonus saves vs. undead
+700 gp, armor material
Magic of Eberron 141

Reluctant Four, Lady of Justice:
+4 resistance bonus saves vs. mind-affecting (creatures)
25,315 gp, held
Champions of Valor 67
Notes: +1 merciful longsword, dispel charm & confusion

Ring of Weatherproofing:
+2 resistance bonus saves vs. weather
76,500 gp, ring slot
The Far Corners of the World – The Hidden Realm Above: Magic Items of the Sky
Notes: Endure elements, electricity resistance 20, immune to wind

Rod of Sanctity:
+2 resistance bonus saves vs. gaining taint
36,805 gp, held
Heroes of Horror 133
Notes: Masterwork light mace, +2 bane vs. tainted creatures

Rod of Vapor Control:
+4 resistance bonus saves vs. gaseous effects & cloud-based effects
96,000 gp, slotless (save bonus) & held (other effects)
The Far Corners of the World – The Hidden Realm Above: Magic Items of the Sky
Notes: Can use fog cloud at will, can negate concealment from cloud/vapor at will, can turn cloud/vapor into solid fog 3/day, can reshape clod spells, can control gaseous creature 3/day

Scorpion Bracers:
+5 resistance bonus fort saves vs. poison
3,000 gp, arms slot
Dragon Compendium 140, Dragon #325 – Magic Shop: Artifacts of the Pharaohs 76

Serpent Armor:
+1 resistance bonus ref saves
12,160 gp, body slot
Magic Item Compendium 20, Savage Species 48
Notes: +1 leather armor, combat reflexes feat

Shroudcrown:
+2 resistance bonus saves vs. undead
113,600 gp, head slot
Player's Guide to Faerun 124
Notes: Turn undead, hide from undead

Spice Jar:
+4 resistance bonus saves vs. disease (12 creatures, 3/day, 4 hours)
5,600 gp, slotless
Magic of Faerun 165
Notes: Purify food and drink (3/day); heal 1 HP (12 creatures, 3/day)

Spiderkind Box:
+4 resistance bonus saves vs. spiderkind poison
3,200 gp, slotless
Drow of the Underdark 103
Notes: Swarm of spiders 2/day

Stamina:
+1, +3, or +5 resistance bonus fort saves
+500 gp, +4,500 gp, or +12,500 gp, armor ability
Magic Item Compendium 15

Starburst Insignia:
+4 resistance bonus will saves
216,670 gp, throat slot
Dragon #294 – Bazaar of the Bizarre: Relics of the Faith 79
Notes: Can use discern lies, detect chaos, & scrying at will

Taint Resistant:
+4 resistance bonus fort saves vs. taint
+8,000 gp, weapon ability
Oriental Adventures 127

Targath:
+2 resistance bonus fort saves vs. disease
3 gp (?), weapon material (save bonus is slotless)
Eberron Campaign Setting 127
Notes: Benefit applies when “small amount” carried, cost based on arrowhead

Vesharoon's Binding:
+3 resistance bonus saves vs. necromancy, +2 resistance bonus saves vs. undead
33,500 gp, ring slot
Player's Guide to Faerun 122
Notes: Protection from undead (as protection form evil)

Wanderer's Boots:
+3 resistance bonus fort saves
7,800 gp, feet slot
Ghostwalk 73
Notes: Expeditious retreat 1/day

Wrist Threads of Spirit Protection:
+2 resistance bonus saves vs. spirits
12,000 gp, wrists slot
The Mahasarpa Campaign – A Campaign Option Web Enhancement for Oriental Adventures 9
Notes: Duplicates protection from spirits

Wyrmslayer:
+3 resistance bonus saves vs. dragons
137,515 gp, held
War of the Lance 55
Notes: +3 dragon bane longsword, detect dragons

Yrthak Hunter's Cloak:
+4 resistance bonus saves vs. sonic
40,000 gp, shoulders slot
The Far Corners of the World – Foundations of Stone: Magic Items of the Mountains
Notes: Sonic resistance 20, absorb sonic attack 1/day
[/spoiler]
« Last Edit: January 29, 2011, 05:08:03 PM by Maat_Mons »

Maat_Mons

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Re: Save Items
« Reply #13 on: January 13, 2011, 12:38:34 PM »
Alchemical Bonus
[spoiler]
Anti-Disease Tonic:
+5 alchemical bonus saves vs. disease (single use, 1 day)
100 gp, alchemical item
Dragon #331 – Alchemical Charms 32

Antitoxin:
+5 alchemical bonus fort saves vs. poison (single use, 1 hour)
50 gp, alchemical item
Player's Handbook 128

Antitoxin Capsule:
+1 alchemical bonus fort saves vs. poison (swift action, single use, 1 minute)
15 gp, alchemical capsule
Complete Adventurer 121
Notes: Requires capsule retainer (100 gp) or alchemical tooth (300 gp), or uses standard action instead of swift

Brightvigil:
+5 alchemical bonus saves vs. sleep effects (single use, 1 hour)
30 gp, alchemical item
Dragon #300 – Elminster's Guide to the Realms: Old Angrath's Smokehouse 85

Cerebral Serum:
+2 alchemical bonus will saves vs. mind-affecting psionic powers & psi-like abilities (single use, 1 hour)
150 gp, alchemical item
Dragon #358 – Class Acts: Psionic Alchemy

Clearbreath:
+4 alchemical bonus fort saves vs. odor (single use, 1 hour)
50 gp, alchemical item
Arms and Equipment Guide 33

Dragon Brew:
+1 alchemical bonus fort saves (single use, 1 hour)
50 gp, alchemical item
Dragon #301 – From Field to Cauldron: Alchemy Begins in the Forest 58

Draught, Anarchic:
+2 alchemical bonus saves vs. creatures vulnerable to chaos (single use, 1 hour)
50 gp, alchemical item
Dragon #331 – Alchemical Charms [description missing?]

Draught, Axiomatic:
+2 alchemical bonus saves vs. creatures vulnerable to law (single use, 1 hour)
50 gp, alchemical item
Dragon #331 – Alchemical Charms [description missing?]

Draught, Cold Iron:
+2 alchemical bonus saves vs. creatures vulnerable to cold iron (single use, 1 hour)
75 gp, alchemical item
Dragon #331 – Alchemical Charms 32

Draught, Combination:
+2 alchemical bonus saves vs. creatures vulnerable to [metal] or [alignment] (single use, 1 hour)
150 gp, alchemical item
Dragon #331 – Alchemical Charms 33
Notes: Choose silver/cold iron & chaos/law/good/evil at creation

Draught, Garlic:
+2 alchemical bonus saves vs. creatures repulsed by garlic (single use, 1 hour)
50 gp, alchemical item
Dragon #331 – Alchemical Charms 33

Draught, Holy:
+2 alchemical bonus saves vs. creatures vulnerable to good (single use, 1 hour)
50 gp, alchemical item
Dragon #331 – Alchemical Charms 33

Draught, Silver:
+2 alchemical bonus saves vs. creatures vulnerable to silver & vs. lycanthropy (single use, 1 hour)
75 gp, alchemical item
Dragon #331 – Alchemical Charms 33

Draught, Unholy:
+2 alchemical bonus saves vs. creatures vulnerable to evil (single use, 1 hour)
50 gp, alchemical item
Dragon #331 – Alchemical Charms 34

Dwarven Grave Ale:
+2 alchemical bonus saves vs. fear (single use, 10 minutes)
50 gp, alchemical item
Dragon #334 – Drunkards and Flagons 56
Notes: +1 alchemical bonus attack & damage (single use, 10 minutes)

Endurance Elixer:
+4 alchemical bonus saves vs. environmental extremes (single use, 12 hours)
25 gp, alchemical item
Complete Scoundrel 110
Notes: +4 alchemical bonus ability & skill checks vs. environmental extremes (single use, 12 hours)

Firebelly:
+4 alchemical bonus fort saves vs. nonlethal damage from nonmagical cold (single use, 1 hour)
2 gp, alchemical item
Dragon #334 – Drunkards and Flagons 56

Fleshshiver:
+2 alchemical bonus fort saves vs. nonmagical disease (single use, 1 day)
25 gp, mundane expendable
Dragon #336 – Class Acts: Herbal Remedies 98

Goldencup:
+2 alchemical bonus saves vs. fear & compulsion (single use, 30 minutes)
50 gp, mundane consumable
Dragon #336 – Class Acts: Herbal Remedies 98
Notes: DC 10 will save or confussion (as spell)

Grondiel's Chicken Soup:
+4 alchemical bonus fort saves vs. catching disease (6 servings, 8 hours)
70 gp, alchemical item
Dragon #285 – Walk and Riddle: The Secret Life of Halflings 38

Liquid Courage:
+2 alchemical bonus saves vs. extraordinary fear (single use, 1 hour)
10 gp, alchemical item
Dragon #344 – Class Acts: Hunting the Wyrm 108
Notes: -2 dex checks

Miner's Milk:
+2 alchemical bonus fort saves vs. poison (single use, 1 hour)
5 gp, alchemical item
Dragon #334 – Age of Worms: Wormfood 68
Notes: DC 14 fort save or paralyzed for 1d6 hours

Nerve:
+2 alchemical bonus saves vs. fear (single use, 1 hour)
25 gp, alchemical item
Complete Scoundrel 110

Purebalm:
+8 alchemical bonus save vs. secondary effects of poison (single use)
75 gp, alchemical item
Dragon #301 – From Field to Cauldron: Alchemy Begins in the Forest 53

Silverbark Sap:
+2 alchemical bonus fort saves vs. poison (single use, 1 hour)
20 gp, mundane consumable
Magic of Faerun 181

Snakeblood Tooth:
+5 alchemical bonus saves vs. ingested poison (continuous) & any poison (immediate action, 3 rounds, 3/day)
1,350 gp, face slot
Magic Item Compendium 136
Notes: +5 alchemical bonus saves vs. any poison (3 rounds, 3 allies & self, use 2 charges), immunity to poison (1 round, uses 3 charges)

Softshield:
+1 alchemical bonus saves vs. initial infection of disease (single use, 10 minutes)
10 gp, alchemical item
Dragon #300 – Elminster's Guide to the Realms: Old Angrath's Smokehouse 85

Visma Paste:
+2 alchemical bonus save vs. environmental heat damage (single use, 1 hour [window of use])
30 gp, mundane expendable
Dragon #336 – Class Acts: Herbal Remedies 98
Notes: Heal 1d3 nonlethal damage from heat exposure
[/spoiler]

Circumstance Bonus
[spoiler]
Armor Insulation:
+5 circumstance bonus fort saves vs. cold weather (single use, 1 day)
50 gp, alchemical item
Anauroch: The Empire of Shade 139, Frostburn 78

Auran Mask:
+5 circumstance bonus fort saves vs. inhaled toxins (single use, 1 hour)
60 gp, alchemical item
Complete Mage 134
Notes: Water breathing (single use, 10 minutes)

Bedroll:
+4 circumstance bonus ref saves to extinguish flames (ally, standard action)
0.1 gp, mundane gear
Dragon #331 – Bedrolls, Bottles, and Bells 41, Player's Handbook 126
Notes: 50% destroyed (25% if wet)

Bellows Mask:
+10 circumstance bonus saves vs. gas [filter life?]
20 gp (mask) & 5 gp (filter refill), alchemical item
Dragon #278 – Tool of the Deep: Dwarven Gizmos 85
Notes: Requires boot pumps

Blackwater Algae:
+1 circumstance bonus saves vs. fatigue (single use, 1 day)
0.5 gp, alchemical item
Dragon #303 – The Undergroves 65
Notes: +1 circumstance bonus checks vs. fatigue

Boots of Endurance:
+4 circumstance bonus fort saves vs. nonlethal damage from heat or cold
16,000 gp, waist slot
Masters of the Wild 29
Notes: +4 circumstance bonus checks for extended physical action, +4 circumstance bonus con checks vs. thirst/starvation

Breathing Hood:
+8 circumstance bonus saves vs. inhaled poison
70 gp, mundane gear
Drow of the Underdark 91

Breathing Mask:
+1 circumstance bonus saves vs. inhaled poison
6 gp, mundane gear
Dragon #334 – Age of Worms: Wormfood 66

Cold Weather Outfit:
+5 circumstance bonus fort saves vs. cold weather
8 gp, mundane clothing
Anauroch: The Empire of Shade 139, Player's Handbook 131
Notes: Stacks with fur clothing (for +10 total)

Deluge Rod:
+4 circumstance bonus fort saves vs. heat
93,180 gp, held
Dragon Compendium 128, Dragon #326 – Magic Shop: Nature Unleashed 77
Notes: +1 frost club, -8 fort saves vs. cold, -8 vs. drowning, +4 circumstance bonus vs. thirst, touch of the brine lord 3/day, breath of the brine lord 1/day, will of the brine lord 1/day

Durand's Armor:
+2 circumstance bonus will saves vs. mind-influencing effects
11,800 gp, mundane armor
Dragon Annual 5 – Bazaar of the Bizarre: Secrets of the Master Smiths 29
Notes: Full plate

Earplugs:
+1 circumstance bonus saves vs. sonic attacks
0.3 gp, mundane gear
Arms and Equipment Guide 22
Notes: -4 listen; avoid saves vs. mind-affecting sonic attacks (see Monster Manual 314)

Environmentally Designed:
+2 circumstance bonus saves vs. environmental [heat or cold]
+100 gp, armor modification
Dragon #358 – Master's Forge: Crafting Legends 40
Notes: Heat or cold chosen at creation

Fiendish Elixir:
+5 circumstance bonus fort saves vs. poison (single use, 1 hour)
5,000 gp, slotless
Dragon #336 – Bazaar of the Bizarre: Curios of Corruption 71
Notes: Acid & cold resistance 5, +2 enhancement bonus str, DR 5/silver (if lawful), cold iron (if chaotic), or magic (otherwise), extraplanar & evil subtypes (all effects single use, 1 hour)

Fur Clothing:
+5 circumstance bonus fort saves vs. cold weather
8 gp, mundane clothing
Anauroch: The Empire of Shade 139, Frostburn 78
Notes: Stacks with cold weather outfit (for +10 total), -2 armor check penalty

Greenmask, Elven:
+2 circumstance bonus fort saves vs. inhaled gases, poisons, & vapors (6 hours/herb batch)
100 gp (mask) & 20 gp (herb batch), mundane item
Races of Ansalon 235
Notes: -2 listen

Keepcool salve:
+1 circumstance bonus fort saves vs. damage from hot environments (single use, [duration?])
50 gp, alchemical item
Sandstorm 102

Lead-Lined Breastplate:
+1 circumstance bonus saves vs. divination & mind-affecting enchantment
200 gp, mundane armor
Dragon #348 – Class Acts: Mountain Ghosts 87

Mindsteel (Mokklor):
+4 circumstance bonus will saves vs. mind-influencing effects
+9,000 gp, armor material
Dragon Annual 5 – Bazaar of the Bizarre: Secrets of the Master Smiths 28
Notes: -2 AC

Philosopher's Wool:
+5 circumstance bonus fort saves vs. heat (5 applications, 1 day)
3,000 gp, slotless
Heroes of Battle 132
Notes: Absorb 60 points fire damage (5 applications, 1 day)

Robes, Desert:
+2 circumstance bonus fort saves vs. high temperature
20 gp, mundane clothing
Arms and Equipment Guide 36

Sewer Mask:
+5 circumstance bonus saves vs. airborne disease, inhaled toxins, & non-magical sickening/nauseating (2 hours of use)
30 gp, alchemical item
Urban Tools – A Web Enhancement for Cityscape

Snow Goggles:
+2 circumstance bonus saves vs. blinding
2 gp, mundane gear
Frostburn 78
Notes: -4 circumstance penalty spot & search

Sundark Goggles:
+2 circumstance bonus saves vs. gaze attacks
10 gp, mundane gear
Races of the Dragon 123
Notes: Not dazzled from light sensitivity, can't use gaze attack, -2 search & spot (without low-light/darkvision)

Winter Fullcloth:
+1 circumstance bonus fort saves vs. cold weather
4 gp, mundane clothing
Frostburn 78
Notes: Considered part of cold weather outfit
[/spoiler]

Competence Bonus
[spoiler]
Black Patch:
+2 competence bonus saves vs. illusion
8,800 gp, face slot
Defenders of the Faith 26
Notes: +2 competence bonus ranged attacks, orc only

Crystal of Lifekeeping:
+1 (least), +3 (lesser), or +5 (greater) competence bonus saves vs. energy drain, inflict, & death spells/effects, reroll save vs. such effect 1/day (immediate action, greater only)
200 gp (least), 1,000 gp (lesser), or 5,000 gp (greater), armor crystal
Magic Item Compendium 25

Crystal of Mind Cloaking:
+1 (least), +3 (lesser), or +5 (greater) competence bonus saves vs. mind-affecting, reroll save vs. mind-affecting 1/day (immediate action, greater only)
500 gp (least), 4,000 gp (lesser), or 10,000 gp (greater), armor crystal
Magic Item Compendium 25

Crystal of Stamina:
+1 (least), +3 (lesser), or +5 (greater) competence bonus saves vs. disease & poison, reroll save vs. disease or poison 1/day (immediate action, greater only)
300 gp (least), 900 gp (lesser), or 2,700 gp (greater), armor crystal
Magic Item Compendium 26

Ioun Stone, Pale Green Prism:
+1 competence bonus saves
30,000 gp, slotless
Dungeon Master's Guide 260
Notes: +1 competence bonus attack & skill/ability checks

Rod of Elemental Mastery:
+2 competence bonus saves vs. rod's element (wu jen only)
9,600 gp, held
Complete Mage 128
Notes: +2 CL for rod's element (wu jen only), duplicates elemental mastery

Rogue's Vest:
+2 competence bonus ref saves
18,000 gp, torso slot
Magic Item Compendium 130, Dungeon Master's Guide II 271
Notes: +2 competence bonus hide & move silently, +1d6 skirmish/sneak attack/sudden strike

Scry Shroud:
+5 competence bonus saves vs. divination
4,000 gp, shoulders slot
Magic Item Compendium 133
Notes: Can become invisible in response to scrying (immediate action, 10 rounds)
[/spoiler]

Insight Bonus
[spoiler]
Apprentice Ring:
+2 insight bonus saves vs. traps (dungeons of Castle Greyhawk only)
3,200 gp, ring slot
Expedition to the Ruins of Greyhawk 220
Notes: +2 insight bonus AC vs. traps, can use knock 1/day (dungeons of Castle Greyhawk only)

Boots of Mountaineering:
+2 insight bonus saves (mountainous terrain only)
26,000 gp, feet slot
The Far Corners of the World – Foundations of Stone: Magic Items of the Mountains
Notes: +10 competence bonus climb; +5 competence bonus balance, jump, & survival (mountainous terrain only)

Boots of the Woodland:
+4 insight bonus ref saves (forest only)
16,000 gp, feet slot
Dragon Compendium 132, Dragon #328 – Bazaar of the Bizarre: Treasures of the Elven Empire 65
Notes: Endure elements, +10 feet speed, +10 competence bonus move silently (all forest only)

Bracers of Brachiation:
+2 insight bonus ref saves (climbing in forested area only)
18,400 gp, arms slot
The Far Corners of the World – Cathedral of Leaves: Magic Items of the Woodlands
Notes: Climb 20 (forested areas only); +8 racial bonus climb, can always take 10 on climb; +2 insight bonus initiative (climbing in forested area only)

Crystal Mask of Mindarmor:
+4 insight bonus will saves
10,000 gp, face slot
Magic Item Compendium 92, Expanded Psionics Handbook 174

Githborn Talisman:
+2 insight bonus will saves vs. aberrations (+4 if githyanki/githzerai)
1,800 gp, throat slot
Magic Item Compendium 105
Notes: +2 insight bonus attack & damage vs. aberrations (+4 if githyanki/githzerai)

Helm of Prescience:
+1 insight bonus ref saves
43,200 gp, head slot
Legends of the Twins 28
Notes: +2 insight bonus initiative, can use moment of prescience 1/day

Lenses of Clarity:
+4 insight bonus saves vs. charm, compulsion, & glamor
12,000 gp, face slot
Underdark 74
Notes: -10% miss chance vs. glamors

Murlynd's Hat:
+2 insight bonus will saves vs. charm & mind-affecting enchantments
36,000 gp, head slot
Dragon #359 – Treasures of Greyhawk 73
Notes: +2 insight bonus AC, can use fabricate 3/day

Parrying:
+1 insight bonus saves
+2 bonus, weapon ability
Magic Item Compendium 40, Expanded Psionics Handbook 166
Notes: +1 insight bonus AC

Regalia of the Hero:
+5 insight bonus 1 save (ally, not user, immediate action, 1/day)
Any 2 of badge of valor, helm of tactics, horn of resilience
Magic Item Compendium 207
Notes: Or +5 insight bonus 1 attack, or +5 insight bonus 1 skill check, item set

Ring of Mystic Defiance:
+0 to +3 insight bonus fort saves vs. spells & spell-like effects
7,500 gp, ring slot
Magic Item Compendium 125
Notes: Bonus equals half enhancement bonus to int or cha (from other item), reduce spell or spell-like ability damage by 10 3/day

Rod of Mountain Mastery:
+2 insight bonus saves vs. natural hazards (mountainous terrain only)
181,000 gp, held
The Far Corners of the World – Foundations of Stone: Magic Items of the Mountains
Notes: +2 insight bonus initiative (mountainous terrain only); +5 competence bonus listen & spot, surefooted stride; can use greater teleport 1/day (to & from mountainous terrain only); can use wall of stone or stone spikes 3/day, can use earthquake 1/day, can create avalanche of devastation 1/day

Telkiira:
+4 insight bonus will saves
100,000 gp, head slot
Lost Empires of Faerun 155
Notes: +4 enhancement bonus int, 10 ranks in 4 skills, functions as rewritable BBB with 200 pages, holds 10 1 hour memories, elf only
[/spoiler]

Luck Bonus
[spoiler]
Amulet of Good Fortune, Brown Bear:
+4 luck bonus fort saves
27,000 gp, throat slot
Dragon #322 – Sneaky, Stealthy, and Stylish 57
Notes: Low-light vision

Amulet of Good Fortune, Gray Elephant:
+4 luck bonus will saves
27,000 gp, throat slot
Dragon #322 – Sneaky, Stealthy, and Stylish 57
Notes: Blind-fight

Amulet of Good Fortune, White Owl:
+4 luck bonus ref saves
27,000 gp, throat slot
Dragon #322 – Sneaky, Stealthy, and Stylish 57
Notes: Low-light vision

Bands of Fortune:
+2 luck bonus saves (1 round, swift action, uses luck reroll)
2,000 gp, arms slot
Complete Scoundrel 114
Notes: Or +2 luck bonus attack & damage, or +2 luck bonus AC, wearer must have luck feat

Bracers of Divine Luck:
+1 luck bonus saves (1 round after casting divine spell)
8,000 gp, arms slot
Complete Champion 138
Notes: And/or +1 luck attack and/or +1 AC

Cat's-Eye Brooch:
+1 luck bonus saves, extra +4 vs. disease
9,000 gp, throat slot
Magic Item Compendium 84, Races of Faerun 172

Cerullean Sign:
+1 resistance bonus will saves vs. aberrations, +1 to +5 luck bonus saves vs. aberrations
4,000 gp to 100,000 gp, slotless (resistance bonus) & ring, throat, or shoulders slot (crafter's choice, luck bonuses)
Lords of Madness 196
Notes: +1 to +5 luck bonus AC & SR checks vs. aberrations

Cloak of Arachnida:
+2 luck bonus fort saves vs. poison
14,000 gp, shoulders slot
Dungeon Master's Guide 252
Notes: Spider climb, move at half speed through webs, can use web 1/day

Dwarven Rune Stein:
+1 luck bonus saves (single use, full-round action, 1 hour), reroll one roll (1/duration)
3,300 gp, slotless
Dragon Compendium 135, Dragon #289 – Bazaar of the Bizarre: Cup and Chalice 105
Notes: Other effect options

Fortunate:
+1 luck bonus saves
+1 bonus, weapon ability
Arms and Equipment Guide 97

Gauntlet of Disintegration:
+2 luck bonus saves vs. disintegration
27,650 gp, hands slot
Underdark 74
Notes: Can use disintegrate 1/day

Handharp:
+2 luck bonus saves vs. necromantic & compulsion effects (creatures)
25,000 gp, held (must be played)
Magic of Faerun 159
Notes: Or other effect from list

Head of the Loveless:
+5 luck bonus saves vs. spells, spell-like, enchantment, & mind-affecting
74,450 gp, [held?]
Dragon #300 – Bazaar of the Bizarre: By the Hands of Hags 41
Notes: Can use shout 1/day

Luck Blade:
+1 luck bonus saves, reroll any roll 1/day
22,060 gp (0 wishes), slotless
Dungeon Master's Guide 227
Notes: +2 short sword

Oerthblood:
+1 (light), +2 (medium), or +3 (heavy) luck bonus saves vs. magic effects
+10,000 gp (light), +20,000 gp (medium), or +30,000 gp (heavy), armor material
Dragon #351 – Greyhawk Adventures: Irongate 45
Notes: DR 1/- (light), 2/- (medium), or 3/- (heavy)

Robe of Stars:
+1 luck bonus saves
58,000 gp, body slot
Dungeon Master's Guide 265
Notes: can travel to astral plane, 6 +5 shuriken

Robe of the Vagabond:
+1 luck bonus saves
6,000 gp, torso
Complete Champion 141
Notes: +1 luck bonus AC

Robes of Resisting Enchantment:
+5 luck bonus saves vs. enchantment
6,250 gp, body slot
Epic Level Handbook 305
Notes: Item is not epic

Scarf of Spellcatching:
+2 luck bonus saves vs. spells & spell-like abilities, absorbs spell (single target only, successful save only, 20 spell level limit)
18,000 gp, arms, throat, or waist slot (wearer's choice)
Dungeon Master's Guide II 272
Notes: Destroyed after absorbing 20 spell levels, holds 1 spell at a time, can cast stored spell

Sign of the Favored:
+1 luck bonus saves (5 rounds, 3/day)
16,200 gp, held (2 hands)
Heroes of Battle 133
Notes: +1 luck bonus attack, damage, & skill checks (5 rounds, 3/day)

Staff of power:
+2 luck bonus saves
211,000 gp, held
Dungeon Master's Guide 245
Notes: Assorted other abilities

Stone of Good Luck (Luckstone):
+1 luck bonus saves
20,000 gp, slotless
Dungeon Master's Guide 267
Notes: +1 luck bonus ability/skill checks

Sword of Avoidance (Coward's Sword):
+4 luck bonus saves (must use total defense, 1 round)
38,315 gp, held
Arms and Equipment Guide 119
Notes: +3 longsword; +4 luck bonus AC (must use total defense, 1 round)

Sword of Mighty Thews:
+5 luck bonus ref saves vs. dragon breath weapon
9,350 gp, 5th level divine slot or true believer & 9 HD, held
Magic Item Compendium 60, Complete Divine 102
Notes: Must worship Kord

War Widow:
+3 luck bonus saves vs. disease, poison, & traps
18,562 gp, 5th level divine spell slot or true believer & 9 HD, slotless
Dragon #333 – The Relics of Faerun: Gifts from the Gods 54
Notes: +2 anarchic warhammer
[/spoiler]
« Last Edit: January 29, 2011, 05:10:44 PM by Maat_Mons »

Maat_Mons

  • Hong Kong
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  • Posts: 1041
  • What is a smile but a grimace of happiness?
Re: Save Items
« Reply #14 on: January 13, 2011, 12:38:53 PM »
Morale Bonus
[spoiler]
Admiral's Bicorne:
+2 morale bonus saves (allies, including wearer)
51,000 gp, head slot
Stormwrack 131
Notes: +2 morale bonus attacks (allies, including wearer), +5 profession (sailor) & cha checks

Axe of the Sea Reavers:
+2 morale bonus saves (allies, including wielder, standard action, 1 round, 1/day)
10,320 gp, held
Magic Item Compendium 47, Races of Faerun 171
Notes: +1 greataxe, float on water; +2 morale bonus attack, damage, skill checks (allies, including wielder, standard action, 1 round, 1/day), panic enemies (1 round, 1/day)

Bale Eye:
+4 morale bonus will saves vs. fear
38,360 gp, body slot
Arms and Equipment Guide 94
Notes: +2 half-plate, can use emotion 3/day

Banner of Virtue:
+1 morale bonus saves vs. fear (allies)
8,000 gp, [held?]
Knightly Orders of Ansalon 36
Notes: Duplicates bless (allies)

Battle Rod:
+2 morale bonus saves vs. fear (allies)
35,712 gp, held
Defenders of the Faith 25
Notes: +1 heavy mace, can use whispering wind

Bolstering:
+1 morale bonus fort & ref saves
+16,000 gp, shield ability
The Forge of War 119
Notes: Resist energy 1/day

Breastplate of Thrane:
+2 morale bonus will saves; reroll save vs. mind-affecting (immediate action, 1/day)
8,350 gp, body slot
The Forge of War 124
Notes: +2 breastplate

Cape of the General:
+2 resistance bonus saves, +4 morale bonus saves vs. fear (elven-blooded allies, elven blood only)
38,000 gp, shoulders slot
Dragon Compendium 133, Dragon #328 – Bazaar of the Bizarre: Treasures of the Elven Empire 65
Notes: +2 enhancement bonus cha & int

Captain's Standard:
+4 morale bonus saves vs. fear (1 minute, 1/day)
7,600 gp, held
Dragon #334 – Bazaar of the Bizarre: Arsenal of the War Mages 71
Notes: +2 morale bonus attack & damage

Circlet of Solace:
+5 morale bonus saves vs. disease, fear, & poison (target of spell, 1 minute, 3/day)
3,000 gp, head slot
Magic Item Compendium 87

Cloak of the Dragon:
+1 morale bonus saves (allies, 1 minute, 1/day)
8,400 gp, shoulders slot
Dragon #340 – Bazaar of the Bizarre: Items of the Zodiac 68
Notes: +2 enhancement bonus cha checks & cha-based skills; +1 morale bonus attack (allies, 1 minute, 1/day)

Commander:
+1 morale bonus will saves (allies, not wearer)
+2,000 gp, armor/shield ability
Magic Item Compendium 9, Arms and Equipment Guide 93, Faiths and Pantheons 155, Defenders of the Faith 23
Notes: +2 competence bonus diplomacy, -5 hide

Crown of the North Wind:
+8 morale bonus saves vs. fear (allies, including wearer)
70,000 gp, head slot
Dragons of Faerun 126
Notes: +2 enhancement bonus cha, substitute breath weapon

Eagles' Cry Bow:
+3 morale bonus saves vs. charm & fear (elves)
73,800 gp, held
Dragon Compendium 125, Dragon #326 – Magic Shop: Nature Unleashed 77
Notes: +5 composite longbow, duplicates inspire courage (elves only)

Five Virtues:
+1 morale bonus will saves
Any 2 of armband of confrontation, standard of valor, medal of steadfast armor, crystal of alacrity, & shield of vigor
Magic Item Compendium 195
Notes: Item set

Glyph of Slave's Glory:
+2 morale bonus con, +2 morale bonus will saves (creatures under aboleth enslave ability)
40,000 gp, slotless (master glyph)
Lords of Madness 26
Notes: +2 morale bonus str (creatures under aboleth enslave ability)

Goad of Mastery:
+2 morale bonus saves (mount, not wielder)
20,980 gp, held
Defenders of the Faith 25
Notes: Can use speak with animals at will; +1 heavy mace (mounted only)

Heraldic Crest (Honor):
+1 morale bonus saves vs. chaotic spells
+12,000 gp, shield ability
Heroes of Battle 130
Notes: Must meet requirement, can use order's wrath 1/day

Horn of Triumph:
+2 morale bonus saves, +2 morale bonus con (allies, 2/day, unlimited duration [must keep playing])
35,380 gp, slotless
Song and Silence 56
Notes: +2 morale bonus attack, ability/skill check, & damage, +2 morale bonus str, -1 AC (2/day, unlimited duration [must keep playing]); must have bardic music ability

Morningstar of Exhilaration:
+1 morale bonus saves (10 rounds, must drop enemy)
28,308 gp, held
Arms and Equipment Guide 114
Notes: +2 morningstar; +1 morale bonus attack & 6 temp. HP (10 rounds, must drop enemy)

Noble Pennon:
+2 (1 charge), +3 (2 charges), or +4 (3 charges) morale bonus fort or will saves (immediate action, 3 rounds, 3 charges/day)
5,000 gp, slotless
Magic Item Compendium 166
Notes: +1 DC knight's challenge, +2 damage smite evil

Periapt of Valor:
+2 morale bonus saves (when at or below half HP)
4,000 gp throat slot
Complete Champion 140
Notes: +2 morale bonus AC (when at or below half HP)

Phylactery of Virtue:
+2 morale bonus saves vs. energy drain, death effects, & negative energy effects
6,500 gp, head slot
Magic Item Compendium 215
Notes: Can spontaneously cast death ward 2/day

Resounding:
+1 morale bonus saves vs. fear (allies, including wielder, 1 round after each hit)
+1 bonus, weapon ability
Magic Item Compendium 42, Heroes of Battle 130
Notes: +1 morale bonus attack (allies, including wielder, 1 round after each hit)

Ring of Resolve:
+4 morale bonus will saves vs. fear
5,500 gp, ring slot
Drow of the Underdark 100
Notes: Turn fear spell on caster 1/day

Rod of Freedom:
+4 morale bonus saves vs. charm & compulsion
18,402 gp, held
Magic Item Compendium 57, Lords of Madness 214
Notes: +1 silver heavy mace, deal nonlethal damage at no penalty; dispel charm or compulsion (swift action, 5/day)

Rose Mask:
+4 morale bonus saves vs. fear, +4 enhancement bonus con
21,000 gp, face slot
More Marches – A Silver Marches Web Enhancement 4

Singing Sword:
+3 morale bonus saves vs. mind-affecting
24,450 gp, held
Magic of Faerun 144
Notes: Silver +1 greatsword, +2 morale bonus attack & damage

Standard of Courage:
+4 morale bonus saves vs. fear (allies, including bearer)
15,000 gp, attached to polearm
Complete Warrior 136

Standard of Heroism:
+2 morale bonus saves (allies, including bearer)
40,000 gp, attached to polearm
Complete Warrior 136
Notes: +2 morale bonus attacks & skill checks (allies, including bearer)

Tabard of the Great Crusade:
+1 morale bonus saves (allies, including wearer)
5,500 gp, torso slot
Magic Item Compendium 140, Complete Divine 103
Notes: Must be LN LG LE or N

Vampire Hunter:
+4 morale bonus will saves vs. domination
100,000 gp, body slot
Arms and Equipment Guide 95
Notes: +3 banded mail, can use daylight & protection from evil at will, can use sunburst & holy smite 1/day each, reduces vampire energy drain, creates stakes, negative level for non-good wearer

Vengeful:
+1 morale bonus saves vs. creatures that have attacked you since your last turn
+1 bonus, armor property (emotional)
Secrets of Sarlona 137
Notes: +2 morale bonus attack & damage vs. creatures that have attacked you since your last turn

White Skull Mask:
+4 morale bonus saves vs. disease, fear, & paralysis
50,000 gp, face slot
Magic of Faerun 167, Pool of Radiance: Attack on Myth Drannor 81
Notes: Immune to energy drain, recognize alive/dead/undead/inanimate
[/spoiler]

Racial Bonus
[spoiler]
Rod of Webspinning:
+2 racial bonus saves vs. poison
90,000 gp, held
Underdark 72
Notes: Duplicates spiderskin, can use web 3/day, immune to webs

Yondalla's Cape of Halflingkind:
+2 racial bonus saves (halfling only)
7,512 gp, shoulders slot
Dragon #294 – Bazaar of the Bizarre: Relics of the Faith 79
Notes: +10 competence bonus diplomacy & bluff vs. non-halflings; +4 racial bonus climb, jump, listen, & move silently (halfling only)
[/spoiler]

Sacred Bonus
[spoiler]
Angelic:
+4 sacred bonus saves vs. evil spells
+2 bonus, armor/shield ability
Book of Exalted Deeds 112
Notes: +1 AC vs. evil creatures, doesn't benefit evil user

Empyreal:
+0 to +5 sacred bonus saves (transfer armor enhancement bonus)
+2 bonus, armor/shield ability
Book of Exalted Deeds 112
Notes: Evil user is sickened

Jade:
+4 sacred bonus fort saves vs. shadowlands taint
+6,500 gp (1d6 or less) +7,000 gp (1d8 or more), weapon material (save bonus is slotless)
Oriental Adventures 142
Notes: -2 attack & damage, ghost touch

Sepulchral Vest:
+5 sacred bonus saves vs. undead (immediate action, 1 round, 3/day)
2,000 gp, torso slot
Magic Item Compendium 133

Topaz Diadem:
+1 to +3 sacred bonus saves vs. evil creatures (topaz guardian only)
12,000 gp, head slot
Lords of Madness 205
Notes: +1 to +3 sacred bonus AC vs. evil creatures, immune to possession & enchantment (charm or compulsion), topaz guardian only

Vestments of Divinity:
+1 sacred bonus saves vs. evil creatures
Any 2 of ephod of authority, lenses of revelation, cord of favor, badge of glory, & phylactery of virtue
Magic Item Compendium 214
Notes: Item set
[/spoiler]

Untyped Bonus
[spoiler]
Acid Washed:
+4 untyped bonus saves vs. acid, rust, or disintegration (item, not wearer/wielder)
+100 gp (light armor/weapon) or +200 gp (medium/heavy armor), weapon/armor modification
Dragon #358 – Master's Forge: Crafting Legends 39

Armorbright:
+2 untyped bonus fort saves vs. heat dangers (1 minute [application], single use, 1 day [duration])
50 gp, alchemical item
Anauroch: The Empire of Shade 139, Sandstorm 101
Notes: Not effective without sun

Badge of Valor:
+2 untyped bonus saves vs. charm or fear (allies, including user, immediate action, 1 round, 3/day)
1,400 gp, slotless
Magic Item Compendium 208, Complete Adventurer 132
Notes: +1 inspire courage (uses charge)

Belt of Endurance:
Great fortitude feat (+2 untyped bonus fort saves), +2 enhancement bonus con
10,000 gp, waist slot
Arms and Equipment Guide 129

Belt of Reinforced Form:
+4 untyped bonus saves vs. transmutation & transformation
5,400 gp, waist slot
Drow of the Underdark 98
Notes: Cast transmutation spell as swift action 1/day

Burnoose of 1,001 Thorns:
+4 untyped bonus saves vs. dehydration from heat
3,000 gp, torso slot
Magic Item Compendium 83, Sandstorm 133
Notes: +1 enhancement bonus natural armor, thorns 1/day

Candle of Sweet Breezes:
+2 untyped bonus saves vs. breath weapons (in area, single use, 1 hour)
1,500 gp, slotless
Dragon #347 – Bazaar of the Bizarre: A Mastery of Elements 72
Notes: Eliminates airborne disease & poison (in area, single use, 1 hour)

Construct Grafts:
+x untyped bonus saves vs. energy drain, death effects, & necromancy
Variable cost
Faiths of Eberron 156
Notes: Bonus equals number of construct grafts (must have at least 2)

Dark Heart of Vollus:
+4 untyped bonus fort saves (corporeal undead only), effective con 18 for saves (corporeal undead only)
225,000 gp, slotless
The Minds Eye: Thirteen New Slightly Evil Powers and More…

Deathless Grafts:
+x untyped bonus fort saves vs. poison & disease
Variable cost
Magic of Eberron 127
Notes: Bonus equals number of deathless grafts (must have at least 2)

Demonmight Ward:
+1 untyped bonus saves vs. good creatures, +2 untyped bonus saves vs. good spells
+2 bonus, armor ability
Book of Vile Darkness
Notes: +1 AC vs. good creatures

Djinn Blossom Flower:
+2 untyped bonus saves vs. inhaled poison, toxic gases, & magic gases/fogs/clouds (single use, 1 day)
133.33 gp [?] (flower) or 3,000 gp (plant), mundane expendable
Dragon #357 – Arcane Botanica 53
Notes: Flower cost extrapolated from djinn blossom perfume raw material cost

Dornavver (Demonbane):
+3 untyped bonus saves vs. demons
262,335 gp, held
Champions of Valor 63
Notes: +3 outsider bane bastard sword, blocks demons from summoning demons, improved initiative

Dwarvencraft:
+2 untyped bonus saves (item, not wearer/wielder)
+600 gp (weapon) or +300 gp (armor/shield), weapon/armor/shield modification
Races of Stone 159
Notes: +2 hardness, +10 HP (item, not wearer/wielder)

Elemental Grafts (Fire):
+x untyped bonus ref saves
Variable cost
Magic of Eberron 129
Notes: +x initiative, bonuses equal 2 per fire grafts after the first (can't have water grafts)

Filter Mask:
+2 untyped bonus saves vs. gas-based effects
1 gp, mundane gear
Anauroch: The Empire of Shade 139, Sandstorm 100
Notes: Negates dust & sand (including magic) for 4 hours (then requires washing)

Fireshaped:
+2 untyped bonus saves vs. fire effects & heat
+300 gp, armor template
Dungeon Master's Guide II 275

Goggles of the Desert:
+4 untyped bonus saves vs. dazzling
8,250 gp, face slot
Sandstorm 134
Notes: immune to glare, can see 60 ft. in duststorm

Golden Apron:
+2 untyped bonus vs. fire & heat (gnome only)
22,200 gp, body slot
Defenders of the Faith 25
Notes: +2 deflection bonus AC; DR 5/magic (gnome only)

Green Air Bramble:
+2 untyped bonus fort saves vs. inhaled poison & airborne sickening/nauseating effects
80 gp, mundane gear
Complete Scoundrel 118
Notes: Living item, needs moist soil 6 hours/week, dies if exposed to poison

Greenmask, Enchanted:
+4 untyped bonus ref saves vs. gas-like breath weapons
34,200 gp, face & head slots
Races of Ansalon 236
Notes: Immune to inhaled gases, poisons, & vapors, +5 competence bonus spot

Houn's Grand Compendium:
+6 untyped bonus will saves vs. red dragon frightful presence
11,100 gp, bonuses permanent after reading
Dragon #284 – Bazaar of the Bizarre: Hoard of the Howling Wyrm 101
Notes: +8 circumstance bonus knowledge checks vs. red dragons, +4 initiative vs. red dragons

Ipecac:
+5 untyped bonus save vs. secondary effects of ingested poison (10 doses)
50 gp, alchemical item
Expedition to Castle Ravenloft 209
Notes: Causes vomiting & nausea

Legs of the Undying Marcher:
+2 untyped bonus ref saves
6,000 gp & 2 HP, deathless graft
Magic of Eberron 129
Notes: +4 bonus vs. bullrush & trip, no nonlethal damage on forced march

Lenses of Darkness:
+4 untyped bonus saves vs. illusion (pattern), light spells, & blinding light effects
7,700 gp, face slot
Complete Arcane 149

Martial Script (Diamond Defense):
+x untyped bonus save (immediate action, single use, 1 hour [window of use])
x*400 gp (min. 6,000 gp), slotless
Tome of Battle 147
Notes: Bonus equals initiator level (min. 15)

Mask:
+2 untyped bonus saves vs. disease (1 month)
3,125 gp, throat slot
Dragon #342 – Bazaar of the Bizarre: Healer's Touch
Notes: Remove disease (single use)

Mask of Sweet Air:
+5 untyped bonus saves vs. airborne stench attacks & inhaled poison
2,000 gp, face slot
Magic Item Compendium 116, Sandstorm 134

Master's Third Eye, Amethyst:
+1 to +5 untyped bonus saves vs. poison
500 gp to 12,500 gp, face slot
The Minds Eye: The Crystal Master
Notes: Immune to alcohol

Master's Third Eye, Bulls Eye Agate:
+1 to +5 untyped bonus saves vs. fear
500 gp to 12,500 gp, face slot
The Minds Eye: The Crystal Master

Medallion of Io (Red):
+4 untyped bonus will saves vs. illusion (single use, 1 hour)
1,000 gp, slotless
Races of the Dragon 125
Notes: Resistance to fire 10 (single use, 1 hour)

Medallion of Io (Gold):
+4 untyped bonus fort saves vs. ability score damage/drain/penalty (single use, 1 hour)
1,000 gp, slotless
Races of the Dragon 125
Notes: Resistance to fire 10 (single use, 1 hour)

Mindarmor:
+5 untyped bonus will saves vs. mind-affecting (immediate action, 3/day)
+3,000 gp, armor/shield ability
Magic Item Compendium 13, Expanded Psionics Handbook 163
Notes: Bonus lasts until start of next turn

Moonrat's Bane:
+2 untyped bonus saves vs. disease (allies)
15,530 gp, held
Dragon #333 – Bazaar of the Bizarre: Treasures of the Gnome hills 67
Notes: +2 silver greatsword

Panic Button (Protecting):
+2 untyped bonus next save (swift action [self] or standard action [other], single use, 1 round)
750 gp, slotless
Complete Scoundrel 115

Parasol:
+1 untyped bonus fort saves vs. dehydration
3 gp, mundane gear
Sandstorm 100
Notes: Immune to sun glare

Plant Grafts:
+x untyped bonus will saves vs. mind-affecting
Variable cost
Magic of Eberron 134
Notes: Bonus equals number of plant grafts (must have at least 2)

Portable Shade:
+1 untyped bonus fort saves vs. dehydration
2,000 gp, slotless
Sandstorm 135
Notes: Immune to sun glare

Raiment of Valor:
+4 untyped bonus saves vs. fear (allies, including wearer)
Crest of valor, periapt of valor, & tabard of valor
Complete Champion 139
Notes: Item set

Resilient:
+0 to +5 untyped bonus to fort, ref, or will saves (immediate action, 1 round, transfer armor enhancement bonus)
+1 bonus, armor/shield ability
The Forge of War 118

Ring of the Diamond Mind:
+x untyped bonus save (immediate action, 1/encounter)
45,000 gp (master), ring slot
Tome of Battle 150
Notes: Bonus equals initiator level, diamond defense (DM 8)

Rod of Silence:
+4 untyped bonus saves vs. sonic effects
4,000 gp, held
Magic Item Compendium 175, Magic of Faerun 148
Notes: Can use silence & shout 1/day each

Rootlegs:
+8 untyped bonus saves vs. being moved (immediate action [activation], 3+con/day, swift action [deactivation])
7,000 gp 4 HP -2 dex -2 climb/jump, plant graft
Magic of Eberron
Notes: +8 untyped bonus checks vs. being moved, speed 5 ft. (immediate action [activation], 3+con/day, swift action [deactivation])

Scarf of Warmth:
+4 untyped bonus fort saves vs. cold weather
250 gp, throat slot
Complete Adventurer 135

Serpent Ring:
+3 untyped bonus saves vs. poison & acid
5,000 gp, ring slot
Serpent Kingdoms 153
Notes: Immune to serpent venom & viper weapons

Shield of Gaze Reflection:
+2 untyped bonus saves vs. gaze
3,550 gp, held
Dragon #305 – Bazaar of the Bizarre: Mirror on the Wall 67
Notes: Reflect petrifying gaze 1/day

Skin of Celestial Embrace:
+4 untyped bonus fort saves vs. poison (swift action, 15 rounds, 1/day)
24,000 gp, slotless
Magic Item Compendium 170, Complete Psionic 110
Notes: DR 10/magic, wings, darkvision, immunity to disease, resistance to acid cold & electricity 10, smite evil, SR 25 (all 15 rounds, 1/day)

Spellstrike:
+0 to +5 untyped bonus saves vs. spells & spell-like abilities (transfer weapon enhancement bonus)
+1 bonus, weapon ability
Magic Item Compendium 44

Spider Mask:
+5 untyped bonus fort saves vs. spider poison
16,000 gp, face slot
Underdark 75, City of the Spider Queen web enhancement 6
Notes: Darkvision, move at half speed through webs

Swarmguard Armor:
+1 to +5 untyped bonus saves vs. swarm distraction
+1 bonus, armor ability
Dungeonscape 39
Notes: +1 to +5 untyped bonus concentration checks vs. swarm distraction, bonus equals armor enhancement bonus, DR 5/- vs. swarm attack

Sylvan Cloak:
+4 untyped bonus fort saves vs. heat or cold
11,500 gp (standard), shoulders slot
Dragon Compendium 141, Dragon #326 – Magic Shop: Nature Unleashed 78
Notes: +4 escape artist

Treebark Carapace:
+4 untyped bonus saves vs. polymorph effects
3,200 gp & 4 HP, plant graft
Magic of Eberron 136
Notes: +1 natural armor

War Paint of Primal Rage:
+2 untyped bonus will saves (5 applications, 1 hour), +4 untyped bonus dex (free action, 1/application, 5 rounds)
2,800 gp, slotless
The Far Corners of the World – Toxic Paradise: Magic Items of the Rainforest
Notes: +4 untyped bonus str (free action, 1/application, 5 rounds)

Water Cloak:
+5 untyped bonus saves vs. fire, evasion vs. fire
12,000 gp, shoulders slot
Magic Item Compendium 148, Magic of Eberron 119
Notes: Extinguish 5/day, counterfire 1/day

White Cloak of the Spider:
+2 untyped bonus saves vs. poison
4,200 gp, shoulders slot
Magic Item Compendium 148, Magic of Faerun 167
Notes: Can use spider climb & hold person 1/day each
[/spoiler]
« Last Edit: January 29, 2011, 05:11:37 PM by Maat_Mons »

Maat_Mons

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Re: Save Items
« Reply #15 on: January 13, 2011, 12:39:12 PM »
Bonus to Ability Score
[spoiler]
Amulet of Health:
+2, +4, or +6 enhancement bonus con
4,000 gp to 36,000 gp, throat slot
Dungeon Master's Guide 246

Arm of Nyr:
+2 untyped bonus dex
12,800 gp, slotless
Defenders of the Faith 26
Notes: +2 untyped bonus str, +2 deflection bonus AC, must be good

Armbands of Prestidigitation:
+2 enhancement bonus dex
11,700 gp, arms slot
Dragon #333 – Bazaar of the Bizarre: Treasures of the Gnome hills 66
Notes: +5 competence bonus slight of hand, can use mage hand & prestidigitation 3/day each

Belt of Endurance:
Great fortitude feat (+2 untyped bonus fort saves), +2 enhancement bonus con
10,000 gp, waist slot
Arms and Equipment Guide 129

Belt of Magnificence:
+2, +4, or +6 enhancement bonus con, dex, wis
25,000 gp, 100,000 gp, or 200,000 gp, waist slot
Miniatures Handbook 42
Notes: +2, +4, or +6 enhancement bonus str, int, cha

Belt of Mighty Prowess:
+6 enhancement bonus con
108,000 gp, waist slot
Sword and Fist 77
Notes: +6 enhancement bonus str

Blade of Wind:
+4 enhancement bonus dex (air subtype only)
97,510 gp, held
Savage Species 49
Notes: +2 dancing short sword, fly 1 hour/day

Blood Claw Choker:
+2 enhancement bonus con
12,000 gp & -1 HP, throat slot
Magic Item Compendium 203
Notes: Regain sorcerer spell slot 2/day

Blood Thickener:
+2 alchemical bonus con (single use, 12 hours)
75 gp, alchemical item
Dragon #324 – Exorcising Equipment 56
Notes: -2 dex

Capote of Dragonfly Wings:
+4 enhancement bonus dex
85,000 gp, shoulder slot
Dragon #335 – Bazaar of the Bizarre: swamp swag 69
Notes: Repel vermin; +5 ft. fly speed & maneuverability improves (must possess fly speed); affected by wind as 2 sizes smaller, -4 move silently

Clasp of the Elder:
+2 enhancement bonus wis (dwarf only)
6,000 gp, slotless
Arms and Equipment Guide 131
Notes: +1 competence bonus diplomacy (non-dwarf), +5 competence bonus diplomacy/intimidate

Cloak of the Couatl:
+4 enhancement bonus wis (good only)
120,000 gp, shoulders slot
The Far Corners of the World – Toxic Paradise: Magic Items of the Rainforest
Notes: +4 enhancement bonus cha, +4 competence bonus knowledge (arcana/history/nature), can use invisibility, ethereal jaunt, and polymorph self 1/day, can use detect thoughts at will (all good only)

Cloak of the Lizardfolk:
+2 enhancement bonus con
31,000 gp, shoulders slot
The Far Corners of the World – Mire and Mud: Magic Items of the Wetland
Notes: +2 enhancement bonus str, +2 natural armor, extended hold breath, +4 competence bonus jump, swim, & balance; +4 competence bonus diplomacy vs. lizardfolk

Clockwork Armor:
+4 circumstance bonus dex
27,250 gp, body slot
Clockwork Wonders: The Clockwork Armor
Notes: +4 circumstance bonus str, +8 armor bonus AC, +5 feet land speed

Crash:
+2 enhancement bonus wis
16,315 gp, slotless
Ghostwalk 65
Notes: +1 frost trident

Dark Heart of Vollus:
+4 untyped bonus fort saves (corporeal undead only), effective con 18 for saves (corporeal undead only)
225,000 gp, slotless
The Minds Eye: Thirteen New Slightly Evil Powers and More…

Elf Breaker:
+4 enhancement bonus con (goblinoid fighting elf only)
26,305 gp, held
Savage Species 50
Notes: +1 morningstar (+2 if goblinoid)

Elf Edge:
+4 enhancement bonus dex (elven blood only)
18,315 gp, held
Savage Species 50
Notes: +1 longsword

Equerry's Armor:
+2 enhancement bonus dex (mount, not wearer)
10,670 gp, body slot
Masters of the Wild 28
Notes: +2 full plate, +1 competence bonus ride; +10 ft. speed (mount, not wearer)

Evermead:
Eliminates ability penalties from age (single use, 12 hours)
200 gp, alchemical item
Dragon #334 – Drunkards and Flagons 56

Exoarmor (Illithid):
+4 enhancement bonus con
81,650 gp, body slot
Underdark 71
Notes: +2 illithidwrought full plate, +4 enhancement bonus str

Faceted Persona:
+2 enhancement bonus dex, con, or wis (determined at creation)
8,000 gp, slotless
Eberron Campaign Setting 264
Notes: Or +2 enhancement bonus str, int, or cha (determined at creation)

Fiendish Skin:
+2 inherent bonus dex
55,000 gp, fiendish graft
Fiend Folio 210
Notes: +1 natural armor, darkvision, can use poison 1/day

Finesse:
+2 enhancement bonus dex
+3 bonus, weapon ability
Eberron Campaign Setting 266
Notes: Weapon finesse

Flint Basher:
+4 enhancement bonus con (earth subtype only)
32,305 gp, held
Savage Species 50
Notes: +2 greatclub, can use stone shape 1/day

Gem of the Glitterdepth:
+2 enhancement bonus wis
4,500 gp, throat slot
Magic Item Compendium 104, Complete Divine 97
Notes: Must be NG LG CG or N

Gloves of Dexterity:
+2, +4, or +6 enhancement bonus dex
4,000 gp to 36,000 gp, hands slot
Dungeon Master's Guide 257

Gloves of Small Grasping:
+2 enhancement bonus dex
10,000 gp, hands slot
Dragon #308 – Heavy Gear 34
Notes: Wield items as though medium

Glyph of Slave's Glory:
+2 morale bonus con, +2 morale bonus will saves (creatures under aboleth enslave ability)
40,000 gp, slotless (master glyph)
Lords of Madness 26
Notes: +2 morale bonus str (creatures under aboleth enslave ability)

Headband of Perfect Excellence:
+6 enhancement bonus wis
180,000 gp, head slot
Sword and Fist 77
Notes: +6 enhancement bonus str & dex

Horn of Triumph:
+2 morale bonus saves, +2 morale bonus con (allies, 2/day, unlimited duration [must keep playing])
35,380 gp, slotless
Song and Silence 56
Notes: +2 morale bonus attack, ability/skill check, & damage, +2 morale bonus str, -1 AC (2/day, unlimited duration [must keep playing]); must have bardic music ability

Horseshoes of Flame:
+2 untyped bonus dex (horse only, 3/day, 7 hours)
30,240 gp, horseshoes
Savage Species 57
Notes: Fly 90 ft., +1d4 fire damage hoof attack, +10 int, +6 cha (horse only, 3/day, 7 hours)

Ioun Stone, Deep Red Sphere:
+2 enhancement bonus dex
8,000 gp, slotless
Dungeon Master's Guide 260

Ioun Stone, Incandescent Blue Sphere:
+2 enhancement bonus wis
8,000 gp, slotless
Dungeon Master's Guide 260

Ioun Stone, Pink Rhomboid:
+2 enhancement bonus con
8,000 gp, slotless
Dungeon Master's Guide 260

Jaguar Mask:
+2 enhancement bonus dex
16,000 gp, face slot
The Far Corners of the World – Shadows of Glory: Magic Items of the Lost City
Notes: Low-light vision, can use speak with animals (felines only) at will

Manual of Bodily Health:
+1 to +5 inherent bonus con
27,500 gp to 137,500 gp, bonuses permanent after reading (single use)
Dungeon Master's Guide 261

Manual of Quickness of Action:
+1 to +5 inherent bonus dex
27,500 gp to 137,500 gp, bonuses permanent after reading (single use)
Dungeon Master's Guide 262

Master's Third Eye, Calcite:
+1 to +5 enhancement bonus wis
2,000 gp to 50,000 gp, face slot
The Minds Eye: The Crystal Master

Master's Third Eye, Ruby:
+1 to +5 enhancement bonus con
2,000 gp to 50,000 gp, face slot
The Minds Eye: The Crystal Master

Master's Third Eye, Tiger Eye:
+1 to +5 enhancement bonus dex
2,000 gp to 50,000 gp, face slot
The Minds Eye: The Crystal Master

Multifaceted Persona:
+2 enhancement bonus dex, con, or wis
12,000 gp, slotless
Eberron Campaign Setting 264
Notes: Or +2 enhancement bonus str, int, or cha; can switch bonus (standard action, 5 power points)

Necklace of the Marauding Beast (Rampaging Boar Necklace):
+1 enhancement bonus con
12,440 gp, throat slot
Arms and Equipment Guide 134
Notes: Improved sunder, rage lasts extra round

Orc Razor:
+2 enhancement bonus dex & con (orc blood only)
17,375 gp, held
Savage Species 51
Notes: +1 falchion

Periapt of Wisdom:
+2, +4, or +6 enhancement bonus wis
4,000 gp to 36,000 gp, throat slot
Dungeon Master's Guide 263

Ring of Shrinking:
+2 size bonus dex (1/day, 9 minutes)
3,600 gp, ring slot
Savage Species 54
Notes: Reduce size, -4 str, +1 AC (1/day, 9 minutes)

Ring of the White Wyrm:
+2 racial bonus con (full-round action, 1/day, 1 hour)
64,000 gp, ring slot
Frostburn 111
Notes: Gain half-dragon template (full-round action, 1/day, 1 hour), icewalking, freezing fog 2/day, wall of ice 1/day

Rose Mask:
+4 morale bonus saves vs. fear, +4 enhancement bonus con
21,000 gp, face slot
More Marches – A Silver Marches Web Enhancement 4

Selkie Sash:
+2 enhancement bonus dex
46,000 gp, throat slot or waist slot (wearers choice) [slotless for fey?]
The Far Corners of the World – The Lost Coast: Magic Items of the Tides
Notes: +2 enhancement bonus int & cha, swim 60, polymorph into seal 1/day

Silthilar Bones:
+2 untyped bonus con
110,000 gp, silthilar graft
Lords of Madness 217

Silthilar Tendons:
+2 untyped bonus dex
110,000 gp, silthilar graft
Lords of Madness 217

Strong Leg:
+2 inherent bonus con
8,000 gp, fiendish graft
Fiend Folio 211

Sword of the Schemer:
+2 enhancement bonus wis
32,350 gp, held
Savage Species 53
Notes: +2 greatsword, +4 enhancement bonus int, +2 enhancement bonus cha

Symbol of Demogorgon:
+2 enhancement bonus wis
10,000 gp, throat slot
Book of Vile Darkness 117
Notes: Unholy symbol, no corruption cost for rotting curse of Urfestra

Tome of Understanding:
+1 to +5 inherent bonus wis
27,500 gp to 137,500 gp, bonuses permanent after reading (single use)
Dungeon Master's Guide 268

Tooth of Dahlver-Nar (Paimon):
+4 enhancement bonus dex
16,000 gp, slotless
Tome of Magic 79

War Paint of Primal Rage:
+2 untyped bonus will saves (5 applications, 1 hour), +4 untyped bonus dex (free action, 1/application, 5 rounds)
2,800 gp, slotless
The Far Corners of the World – Toxic Paradise: Magic Items of the Rainforest
Notes: +4 untyped bonus str (free action, 1/application, 5 rounds)
[/spoiler]

Other Effect
[spoiler]
Amulet of Fortune Prevailing:
Reroll save 1/day (immediate action)
5,000 gp, throat slot
Magic Item Compendium 69, Miniatures Handbook 42

Belt of Endurance:
Great fortitude feat (+2 untyped bonus fort saves), +2 enhancement bonus con
10,000 gp, waist slot
Arms and Equipment Guide 129

Breastplate of Thrane:
+2 morale bonus will saves; reroll save vs. mind-affecting (immediate action, 1/day)
8,350 gp, body slot
The Forge of War 124
Notes: +2 breastplate

Cool:
Armor imposes no penalty saves vs. hot environment
+2,400 gp, armor ability
Sandstorm 130
Notes: Armor normally imposes -4 penalty saves vs. hot environment

Crystal of Lifekeeping:
+1 (least), +3 (lesser), or +5 (greater) competence bonus saves vs. energy drain, inflict, & death spells/effects, reroll save vs. such effect 1/day (immediate action, greater only)
200 gp (least), 1,000 gp (lesser), or 5,000 gp (greater), armor crystal
Magic Item Compendium 25

Crystal of Mind Cloaking:
+1 (least), +3 (lesser), or +5 (greater) competence bonus saves vs. mind-affecting, reroll save vs. mind-affecting 1/day (immediate action, greater only)
500 gp (least), 4,000 gp (lesser), or 10,000 gp (greater), armor crystal
Magic Item Compendium 25

Crystal of Stamina:
+1 (least), +3 (lesser), or +5 (greater) competence bonus saves vs. disease & poison, reroll save vs. disease or poison 1/day (immediate action, greater only)
300 gp (least), 900 gp (lesser), or 2,700 gp (greater), armor crystal
Magic Item Compendium 26

Domain Draught:
Domain granted power (single use, 24 hours)
3,300 gp, slotless
Magic Item Compendium 156
Notes: Can prepare domain spells in domain slots (must already have domain slots)

[spoiler]
Courage: +4 morale bonus saves vs. fear (allies, including you), Complete Warrior 114
Destiny: Reroll attack, save, or ability/skill check (creature, immediate action, 1/day), Races of Destiny 163
Drow: +2 untyped bonus ref saves (lightning reflexes feat), Spell Compendium 273
Dwarf: +2 untyped bonus fort saves (great fortitude feat), Spell Compendium 273
Endurance: +[1/2 level] enhancement bonus con (free action, 1 minute, 1/day), Book of Exalted Deeds 86
Fey: +4 untyped bonus saves vs. fey, Book of Exalted Deeds 86
Hatred: +2 profane bonus attacks, saves, & AC vs. single opponent (free action, 1 minute, 1/day), Spell Compendium 275
Liberation: Reroll vs. charm, compulsion, or fear after 1 round, Spell Compendium 276
Luck: Reroll any roll (1/day), , Player's Handbook 187
Madness: +1/2 level untyped bonus wis-based skill or will save (1/day), -1 penalty wis-based skills & will saves (otherwise), Spell Compendium 276
Mentalism: +[level+2] resistance bonus will save (creature, standard action, 1 hour [window of use], 1/day), Spell Compendium 276
Mysticism: +cha luck bonus saves (free action, 1 round/level, 1/day), Spell Compendium 277
Nobility: +2 morale bonus saves, attack, damage, & ability/skill checks (allies, standard action, cha rounds, 1/day), Spell Compendium 277
Passion: Rage (free action, 1 round/level/day [total time]), Eberron Campaign Setting 107
Pride: Reroll 1s on saves, Spell Compendium 278
Protection: +level resistance bonus save (creature, standard action, 1 hour [window of use], 1/day), Player's Handbook 188
[/spoiler]

Doomwarding:
Reroll any die (uses 1 charge)
+38,500, weapon ability
Player's Guide to Faerun 120
Notes: 7 charges, extra attack (uses 1 charge)

Dragondodger Armor:
Evasion vs. breath weapons
15,675 gp, body slot
Draconomicon 118
Notes: +3 studded leather

Dwarven Rune Stein:
+1 luck bonus saves (single use, full-round action, 1 hour), reroll one roll (1/duration)
3,300 gp, slotless
Dragon Compendium 135, Dragon #289 – Bazaar of the Bizarre: Cup and Chalice 105
Notes: Other effect options

Fins:
Armor imposes -2 penalty saves vs. hot environment
+50 gp, armor modification
Sandstorm 99
Notes: Armor normally imposes -4 penalty saves vs. hot environment

Headband of Conscious Effort:
Concentration check instead of fort save (immediate action, 1/day)
2,000 gp, head slot
Magic Item Compendium 109, Complete Adventurer 133

Helm of Darkness:
On failed save vs. death effect, negate effect (uses black opal)
157,000 gp, head slot
Magic of Faerun 160
Notes: 36 black opals, can use deeper darkness (99 uses), negate negative levels (use 1 black opal per level), absorb 30 cold damage/round, immune to fear, see in darkness, can use speak with dead 1/day, can use chill metal 3/day, can use pass without trace at will

Iron Heart Vest:
Reroll save (immediate action, 1/encounter)
15,000 gp (scholar), torso slot
Tome of Battle 150
Notes: Iron heart focus (IH 5, 2 IH maneuvers)

Luck Blade:
+1 luck bonus saves, reroll any roll 1/day
22,060 gp (0 wishes), slotless
Dungeon Master's Guide 227
Notes: +2 short sword

Mantle of Second Chances:
Reroll any roll 1/day (immediate action)
12,000 gp, shoulders slot
Magic Item Compendium 115, Dungeon Master's Guide II 269

Martial Script (Action Before Thought):
Concentration check instead of ref save (immediate action, single use, 1 hour [window of use])
300 gp, slotless
Tome of Battle 147

Martial Script (Iron Heart Focus):
Reroll save (immediate action, single use, 1 hour [window of use])
2,250 gp, slotless
Tome of Battle 147

Martial Script (Mind Over Body):
Concentration check instead of fort save (immediate action, single use, 1 hour [window of use])
750 gp, slotless
Tome of Battle 147

Martial Script (Moment of Perfect Mind):
Concentration check instead of will save (immediate action, single use, 1 hour [window of use])
50 gp, slotless
Tome of Battle 147

Mindvault:
Immune to mind-affecting (immediate action, 1 round, 1/day, dazed)
8,000 gp, head slot
Magic Item Compendium 117
Notes: Can be activated after failing a save vs. mind-affecting

Phaant's Luckstone:
Reroll any roll (single use)
1,000 gp, slotless
Ghostwalk 72

Raiment of the Stormwalker:
Improved evasion vs. electricity damage (effectively)
Stormfire ring, bracers of lightning, robe of thunder, cloudwalker anklets
Magic Item Compendium 205
Notes: Item set

Ring of the Diamond Mind:
Concentration check instead of save of preselected type (immediate action, 1/encounter)
3,000 gp (novice), ring slot
Tome of Battle 150
Notes: Moment of perfect mind (DM 1, will), action before though (DM 2, ref), mind over body (DM 3, fort)

Ring of Evasion:
Evasion
25,000 gp, ring slot
Dungeon Master's Guide 232

Ring of Instant Escape:
Use dimension door instead of ref save (immediate action, 1/day)
18,000 gp or 32,000 gp, ring slot
Complete Mage 126
Notes: 32,000 gp version turns user invisible & creates major image (both 1 round)

Ring of Nine Lives:
Treat failed save as success (immediate action, 1/day, uses 1 charge)
45,000 gp, ring slot
Magic Item Compendium 126, Magic of Faerun 146
Notes: Heal 20 HP when dropped below 1 HP (uses 1 charge), 9 charges

Robe of Thunder:
Improved evasion vs. sonic damage (effectively)
38,000 gp, body slot
Magic Item Compendium 206
Notes: 2d6 sonic damage to attackers (5 rounds, 3/day)

Scarf of Spellcatching:
+2 luck bonus saves vs. spells & spell-like abilities, absorbs spell (single target only, successful save only, 20 spell level limit)
18,000 gp, arms, throat, or waist slot (wearer's choice)
Dungeon Master's Guide II 272
Notes: Destroyed after absorbing 20 spell levels, holds 1 spell at a time, can cast stored spell

Shield of Breath Absorption:
Evasion vs. dragon breath weapons
13,400 gp, held
Holy Order of the Stars 72
Notes: +1 heavy steel shield of arrow catching

Slippery Aura:
Slippery mind (allies, standard action, 10 minutes, 1/day)
+45,000 gp, armor ability
Dungeon Master's Guide II 252
Notes: Must have slippery mind armor ability

Slippery Mind:
Slippery mind
+45,000 gp, armor ability
Dungeon Master's Guide II 252

Standard of Valor:
Additional save vs. fear (ally, immediate action, 1/day)
1,400 gp, shoulder slot or attached to polearm
Magic Item Compendium 197
Notes: Can expend knight's challenge or grant move action for extra uses

Sword of Virtue Beyond Reproach:
Suppress charm or compulsion effect for 1d4 rounds
9,315 gp, 6th level divine spell slot or true believer & 11 HD, held
Magic Item Compendium 61, Complete Divine 102
Notes: +1 holy longsword, must worship Heironeous

Tabard of Valor:
Mettle (when at or below half HP)
16,000 gp, torso slot
Complete Champion 142

Water Cloak:
+5 untyped bonus saves vs. fire, evasion vs. fire
12,000 gp, shoulders slot
Magic Item Compendium 148, Magic of Eberron 119
Notes: Extinguish 5/day, counterfire 1/day

Wittlewort Brew:
Additional save vs. enchantment (single use)
30 gp, alchemical item
Dragon #301 – From Field to Cauldron: Alchemy Begins in the Forest 53
[/spoiler]
« Last Edit: January 29, 2011, 05:12:46 PM by Maat_Mons »

Maat_Mons

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Re: Save Items
« Reply #16 on: January 13, 2011, 12:39:29 PM »
Alchemical
[spoiler]
Anti-Disease Tonic:
+5 alchemical bonus saves vs. disease (single use, 1 day)
100 gp, alchemical item
Dragon #331 – Alchemical Charms 32

Antitoxin:
+5 alchemical bonus fort saves vs. poison (single use, 1 hour)
50 gp, alchemical item
Player's Handbook 128

Antitoxin Capsule:
+1 alchemical bonus fort saves vs. poison (swift action, single use, 1 minute)
15 gp, alchemical capsule
Complete Adventurer 121
Notes: Requires capsule retainer (100 gp) or alchemical tooth (300 gp), or uses standard action instead of swift

Armor Insulation:
+5 circumstance bonus fort saves vs. cold weather (single use, 1 day)
50 gp, alchemical item
Anauroch: The Empire of Shade 139, Frostburn 78

Armorbright:
+2 untyped bonus fort saves vs. heat dangers (1 minute [application], single use, 1 day [duration])
50 gp, alchemical item
Anauroch: The Empire of Shade 139, Sandstorm 101
Notes: Not effective without sun

Auran Mask:
+5 circumstance bonus fort saves vs. inhaled toxins (single use, 1 hour)
60 gp, alchemical item
Complete Mage 134
Notes: Water breathing (single use, 10 minutes)

Bellows Mask:
+10 circumstance bonus saves vs. gas [filter life?]
20 gp (mask) & 5 gp (filter refill), alchemical item
Dragon #278 – Tool of the Deep: Dwarven Gizmos 85
Notes: Requires boot pumps

Blackwater Algae:
+1 circumstance bonus saves vs. fatigue (single use, 1 day)
0.5 gp, alchemical item
Dragon #303 – The Undergroves 65
Notes: +1 circumstance bonus checks vs. fatigue

Blood Thickener:
+2 alchemical bonus con (single use, 12 hours)
75 gp, alchemical item
Dragon #324 – Exorcising Equipment 56
Notes: -2 dex

Brightvigil:
+5 alchemical bonus saves vs. sleep effects (single use, 1 hour)
30 gp, alchemical item
Dragon #300 – Elminster's Guide to the Realms: Old Angrath's Smokehouse 85

Cerebral Serum:
+2 alchemical bonus will saves vs. mind-affecting psionic powers & psi-like abilities (single use, 1 hour)
150 gp, alchemical item
Dragon #358 – Class Acts: Psionic Alchemy

Clearbreath:
+4 alchemical bonus fort saves vs. odor (single use, 1 hour)
50 gp, alchemical item
Arms and Equipment Guide 33

Dragon Brew:
+1 alchemical bonus fort saves (single use, 1 hour)
50 gp, alchemical item
Dragon #301 – From Field to Cauldron: Alchemy Begins in the Forest 58

Draught, Anarchic:
+2 alchemical bonus saves vs. creatures vulnerable to chaos (single use, 1 hour)
50 gp, alchemical item
Dragon #331 – Alchemical Charms [description missing?]

Draught, Axiomatic:
+2 alchemical bonus saves vs. creatures vulnerable to law (single use, 1 hour)
50 gp, alchemical item
Dragon #331 – Alchemical Charms [description missing?]

Draught, Cold Iron:
+2 alchemical bonus saves vs. creatures vulnerable to cold iron (single use, 1 hour)
75 gp, alchemical item
Dragon #331 – Alchemical Charms 32

Draught, Combination:
+2 alchemical bonus saves vs. creatures vulnerable to [metal] or [alignment] (single use, 1 hour)
150 gp, alchemical item
Dragon #331 – Alchemical Charms 33
Notes: Choose silver/cold iron & chaos/law/good/evil at creation

Draught, Garlic:
+2 alchemical bonus saves vs. creatures repulsed by garlic (single use, 1 hour)
50 gp, alchemical item
Dragon #331 – Alchemical Charms 33

Draught, Holy:
+2 alchemical bonus saves vs. creatures vulnerable to good (single use, 1 hour)
50 gp, alchemical item
Dragon #331 – Alchemical Charms 33

Draught, Silver:
+2 alchemical bonus saves vs. creatures vulnerable to silver & vs. lycanthropy (single use, 1 hour)
75 gp, alchemical item
Dragon #331 – Alchemical Charms 33

Draught, Unholy:
+2 alchemical bonus saves vs. creatures vulnerable to evil (single use, 1 hour)
50 gp, alchemical item
Dragon #331 – Alchemical Charms 34

Dwarven Grave Ale:
+2 alchemical bonus saves vs. fear (single use, 10 minutes)
50 gp, alchemical item
Dragon #334 – Drunkards and Flagons 56
Notes: +1 alchemical bonus attack & damage (single use, 10 minutes)

Endurance Elixer:
+4 alchemical bonus saves vs. environmental extremes (single use, 12 hours)
25 gp, alchemical item
Complete Scoundrel 110
Notes: +4 alchemical bonus ability & skill checks vs. environmental extremes (single use, 12 hours)

Evermead:
Eliminates ability penalties from age (single use, 12 hours)
200 gp, alchemical item
Dragon #334 – Drunkards and Flagons 56

Firebelly:
+4 alchemical bonus fort saves vs. nonlethal damage from nonmagical cold (single use, 1 hour)
2 gp, alchemical item
Dragon #334 – Drunkards and Flagons 56

Grondiel's Chicken Soup:
+4 alchemical bonus fort saves vs. catching disease (6 servings, 8 hours)
70 gp, alchemical item
Dragon #285 – Walk and Riddle: The Secret Life of Halflings 38

Ipecac:
+5 untyped bonus save vs. secondary effects of ingested poison (10 doses)
50 gp, alchemical item
Expedition to Castle Ravenloft 209
Notes: Causes vomiting & nausea

Keepcool salve:
+1 circumstance bonus fort saves vs. damage from hot environments (single use, [duration?])
50 gp, alchemical item
Sandstorm 102

Liquid Courage:
+2 alchemical bonus saves vs. extraordinary fear (single use, 1 hour)
10 gp, alchemical item
Dragon #344 – Class Acts: Hunting the Wyrm 108
Notes: -2 dex checks

Miner's Milk:
+2 alchemical bonus fort saves vs. poison (single use, 1 hour)
5 gp, alchemical item
Dragon #334 – Age of Worms: Wormfood 68
Notes: DC 14 fort save or paralyzed for 1d6 hours

Nerve:
+2 alchemical bonus saves vs. fear (single use, 1 hour)
25 gp, alchemical item
Complete Scoundrel 110

Purebalm:
+8 alchemical bonus save vs. secondary effects of poison (single use)
75 gp, alchemical item
Dragon #301 – From Field to Cauldron: Alchemy Begins in the Forest 53

Sewer Mask:
+5 circumstance bonus saves vs. airborne disease, inhaled toxins, & non-magical sickening/nauseating (2 hours of use)
30 gp, alchemical item
Urban Tools – A Web Enhancement for Cityscape

Softshield:
+1 alchemical bonus saves vs. initial infection of disease (single use, 10 minutes)
10 gp, alchemical item
Dragon #300 – Elminster's Guide to the Realms: Old Angrath's Smokehouse 85

Wittlewort Brew:
Additional save vs. enchantment (single use)
30 gp, alchemical item
Dragon #301 – From Field to Cauldron: Alchemy Begins in the Forest 53
[/spoiler]

Expendable (Non-Alchemical)
[spoiler]
Bedroll:
+4 circumstance bonus ref saves to extinguish flames (ally, standard action)
0.1 gp, mundane gear
Dragon #331 – Bedrolls, Bottles, and Bells 41, Player's Handbook 126
Notes: 50% destroyed (25% if wet)

Candle of Sweet Breezes:
+2 untyped bonus saves vs. breath weapons (in area, single use, 1 hour)
1,500 gp, slotless
Dragon #347 – Bazaar of the Bizarre: A Mastery of Elements 72
Notes: Eliminates airborne disease & poison (in area, single use, 1 hour)

Circlet of Self:
+4 resistance bonus saves vs. mind-affecting
40,000 gp, head slot
The Far Corners of the World – The Hidden Depths Below: Magic Items of the Deep Underdark
Notes: Can absorb/negate spells (50 uses)

Devil's Paste:
+4 resistance bonus saves vs. fire (2 to 4 applications, 1 day)
8,000 gp, slotless
Dragon #333 – Bazaar of the Bizarre: Treasures of the Gnome hills 67
Notes: Fire resistance 20 (2 to 4 applications, 1 day)

Djinn Blossom Flower:
+2 untyped bonus saves vs. inhaled poison, toxic gases, & magic gases/fogs/clouds (single use, 1 day)
133.33 gp [?] (flower) or 3,000 gp (plant), mundane expendable
Dragon #357 – Arcane Botanica 53
Notes: Flower cost extrapolated from djinn blossom perfume raw material cost

Domain Draught:
Domain granted power (single use, 24 hours)
3,300 gp, slotless
Magic Item Compendium 156
Notes: Can prepare domain spells in domain slots (must already have domain slots)

[spoiler]
Courage: +4 morale bonus saves vs. fear (allies, including you), Complete Warrior 114
Destiny: Reroll attack, save, or ability/skill check (creature, immediate action, 1/day), Races of Destiny 163
Drow: +2 untyped bonus ref saves (lightning reflexes feat), Spell Compendium 273
Dwarf: +2 untyped bonus fort saves (great fortitude feat), Spell Compendium 273
Endurance: +[1/2 level] enhancement bonus con (free action, 1 minute, 1/day), Book of Exalted Deeds 86
Fey: +4 untyped bonus saves vs. fey, Book of Exalted Deeds 86
Hatred: +2 profane bonus attacks, saves, & AC vs. single opponent (free action, 1 minute, 1/day), Spell Compendium 275
Liberation: Reroll vs. charm, compulsion, or fear after 1 round, Spell Compendium 276
Luck: Reroll any roll (1/day), , Player's Handbook 187
Madness: +1/2 level untyped bonus wis-based skill or will save (1/day), -1 penalty wis-based skills & will saves (otherwise), Spell Compendium 276
Mentalism: +[level+2] resistance bonus will save (creature, standard action, 1 hour [window of use], 1/day), Spell Compendium 276
Mysticism: +cha luck bonus saves (free action, 1 round/level, 1/day), Spell Compendium 277
Nobility: +2 morale bonus saves, attack, damage, & ability/skill checks (allies, standard action, cha rounds, 1/day), Spell Compendium 277
Passion: Rage (free action, 1 round/level/day [total time]), Eberron Campaign Setting 107
Pride: Reroll 1s on saves, Spell Compendium 278
Protection: +level resistance bonus save (creature, standard action, 1 hour [window of use], 1/day), Player's Handbook 188
[/spoiler]

Doomwarding:
Reroll any die (uses 1 charge)
+38,500, weapon ability
Player's Guide to Faerun 120
Notes: 7 charges, extra attack (uses 1 charge)

Dwarven Rune Stein:
+1 luck bonus saves (single use, full-round action, 1 hour), reroll one roll (1/duration)
3,300 gp, slotless
Dragon Compendium 135, Dragon #289 – Bazaar of the Bizarre: Cup and Chalice 105
Notes: Other effect options

Fiendish Elixir:
+5 circumstance bonus fort saves vs. poison (single use, 1 hour)
5,000 gp, slotless
Dragon #336 – Bazaar of the Bizarre: Curios of Corruption 71
Notes: Acid & cold resistance 5, +2 enhancement bonus str, DR 5/silver (if lawful), cold iron (if chaotic), or magic (otherwise), extraplanar & evil subtypes (all effects single use, 1 hour)

Fleshshiver:
+2 alchemical bonus fort saves vs. nonmagical disease (single use, 1 day)
25 gp, mundane expendable
Dragon #336 – Class Acts: Herbal Remedies 98

Goldencup:
+2 alchemical bonus saves vs. fear & compulsion (single use, 30 minutes)
50 gp, mundane consumable
Dragon #336 – Class Acts: Herbal Remedies 98
Notes: DC 10 will save or confussion (as spell)

Green Air Bramble:
+2 untyped bonus fort saves vs. inhaled poison & airborne sickening/nauseating effects
80 gp, mundane gear
Complete Scoundrel 118
Notes: Living item, needs moist soil 6 hours/week, dies if exposed to poison

Greenmask, Elven:
+2 circumstance bonus fort saves vs. inhaled gases, poisons, & vapors (6 hours/herb batch)
100 gp (mask) & 20 gp (herb batch), mundane item
Races of Ansalon 235
Notes: -2 listen

Heartstone:
+2 resistance bonus saves (uses charge)
1,800 gp, throat slot
Monster Manual 194
Notes: Cure disease (uses charge), 10 charges (unlimited use if night hag), etherealness (night hag only)

Helm of Darkness:
On failed save vs. death effect, negate effect (uses black opal)
157,000 gp, head slot
Magic of Faerun 160
Notes: 36 black opals, can use deeper darkness (99 uses), negate negative levels (use 1 black opal per level), absorb 30 cold damage/round, immune to fear, see in darkness, can use speak with dead 1/day, can use chill metal 3/day, can use pass without trace at will

Manual of Bodily Health:
+1 to +5 inherent bonus con
27,500 gp to 137,500 gp, bonuses permanent after reading (single use)
Dungeon Master's Guide 261

Manual of Quickness of Action:
+1 to +5 inherent bonus dex
27,500 gp to 137,500 gp, bonuses permanent after reading (single use)
Dungeon Master's Guide 262

Martial Script (Action Before Thought):
Concentration check instead of ref save (immediate action, single use, 1 hour [window of use])
300 gp, slotless
Tome of Battle 147

Martial Script (Diamond Defense):
+x untyped bonus save (immediate action, single use, 1 hour [window of use])
x*400 gp (min. 6,000 gp), slotless
Tome of Battle 147
Notes: Bonus equals initiator level (min. 15)

Martial Script (Iron Heart Focus):
Reroll save (immediate action, single use, 1 hour [window of use])
2,250 gp, slotless
Tome of Battle 147

Martial Script (Mind Over Body):
Concentration check instead of fort save (immediate action, single use, 1 hour [window of use])
750 gp, slotless
Tome of Battle 147

Martial Script (Moment of Perfect Mind):
Concentration check instead of will save (immediate action, single use, 1 hour [window of use])
50 gp, slotless
Tome of Battle 147

Mask:
+2 untyped bonus saves vs. disease (1 month)
3,125 gp, throat slot
Dragon #342 – Bazaar of the Bizarre: Healer's Touch
Notes: Remove disease (single use)

Medallion of Io (Red):
+4 untyped bonus will saves vs. illusion (single use, 1 hour)
1,000 gp, slotless
Races of the Dragon 125
Notes: Resistance to fire 10 (single use, 1 hour)

Medallion of Io (Gold):
+4 untyped bonus fort saves vs. ability score damage/drain/penalty (single use, 1 hour)
1,000 gp, slotless
Races of the Dragon 125
Notes: Resistance to fire 10 (single use, 1 hour)

Panic Button (Protecting):
+2 untyped bonus next save (swift action [self] or standard action [other], single use, 1 round)
750 gp, slotless
Complete Scoundrel 115

Phaant's Luckstone:
Reroll any roll (single use)
1,000 gp, slotless
Ghostwalk 72

Philosopher's Wool:
+5 circumstance bonus fort saves vs. heat (5 applications, 1 day)
3,000 gp, slotless
Heroes of Battle 132
Notes: Absorb 60 points fire damage (5 applications, 1 day)

Ring of Nine Lives:
Treat failed save as success (immediate action, 1/day, uses 1 charge)
45,000 gp, ring slot
Magic Item Compendium 126, Magic of Faerun 146
Notes: Heal 20 HP when dropped below 1 HP (uses 1 charge), 9 charges

Scarf of Spellcatching:
+2 luck bonus saves vs. spells & spell-like abilities, absorbs spell (single target only, successful save only, 20 spell level limit)
18,000 gp, arms, throat, or waist slot (wearer's choice)
Dungeon Master's Guide II 272
Notes: Destroyed after absorbing 20 spell levels, holds 1 spell at a time, can cast stored spell

Silverbark Sap:
+2 alchemical bonus fort saves vs. poison (single use, 1 hour)
20 gp, mundane consumable
Magic of Faerun 181

Tome of Understanding:
+1 to +5 inherent bonus wis
27,500 gp to 137,500 gp, bonuses permanent after reading (single use)
Dungeon Master's Guide 268

Visma Paste:
+2 alchemical bonus save vs. environmental heat damage (single use, 1 hour [window of use])
30 gp, mundane expendable
Dragon #336 – Class Acts: Herbal Remedies 98
Notes: Heal 1d3 nonlethal damage from heat exposure

War Paint of Primal Rage:
+2 untyped bonus will saves (5 applications, 1 hour), +4 untyped bonus dex (free action, 1/application, 5 rounds)
2,800 gp, slotless
The Far Corners of the World – Toxic Paradise: Magic Items of the Rainforest
Notes: +4 untyped bonus str (free action, 1/application, 5 rounds)
[/spoiler]

Graft
[spoiler]
Construct Grafts:
+x untyped bonus saves vs. energy drain, death effects, & necromancy
Variable cost
Faiths of Eberron 156
Notes: Bonus equals number of construct grafts (must have at least 2)

Deathless Grafts:
+x untyped bonus fort saves vs. poison & disease
Variable cost
Magic of Eberron 127
Notes: Bonus equals number of deathless grafts (must have at least 2)

Elemental Grafts (Fire):
+x untyped bonus ref saves
Variable cost
Magic of Eberron 129
Notes: +x initiative, bonus equals number of fire grafts -1 (can't have water grafts)

Legs of the Undying Marcher:
+2 untyped bonus ref saves
6,000 gp & 2 HP, deathless graft
Magic of Eberron 129
Notes: +4 bonus vs. bullrush & trip, no nonlethal damage on forced march

Plant Grafts:
+x untyped bonus will saves vs. mind-affecting
Variable cost
Magic of Eberron 134
Notes: Bonus equals number of plant grafts (must have at least 2)

Rootlegs:
+8 untyped bonus saves vs. being moved (immediate action [activation], 3+con/day, swift action [deactivation])
7,000 gp 4 HP -2 dex -2 climb/jump, plant graft
Magic of Eberron
Notes: +8 untyped bonus checks vs. being moved, speed 5 ft. (immediate action [activation], 3+con/day, swift action [deactivation])

Treebark Carapace:
+4 untyped bonus saves vs. polymorph effects
3,200 gp & 4 HP, plant graft
Magic of Eberron 136
Notes: +1 natural armor

Fiendish Skin:
+2 inherent bonus dex
55,000 gp, fiendish graft
Fiend Folio 210
Notes: +1 natural armor, darkvision, can use poison 1/day

Silthilar Bones:
+2 untyped bonus con
110,000 gp, silthilar graft
Lords of Madness 217

Silthilar Tendons:
+2 untyped bonus dex
110,000 gp, silthilar graft
Lords of Madness 217

Strong Leg:
+2 inherent bonus con
8,000 gp, fiendish graft
Fiend Folio 211
[/spoiler]

Mundane
[spoiler]
Acid Washed:
+4 untyped bonus saves vs. acid, rust, or disintegration (item, not wearer/wielder)
+100 gp (light armor/weapon) or +200 gp (medium/heavy armor), weapon/armor modification
Dragon #358 – Master's Forge: Crafting Legends 39

Bedroll:
+4 circumstance bonus ref saves to extinguish flames (ally, standard action)
0.1 gp, mundane gear
Dragon #331 – Bedrolls, Bottles, and Bells 41, Player's Handbook 126
Notes: 50% destroyed (25% if wet)

Breathing Hood:
+8 circumstance bonus saves vs. inhaled poison
70 gp, mundane gear
Drow of the Underdark 91

Breathing Mask:
+1 circumstance bonus saves vs. inhaled poison
6 gp, mundane gear
Dragon #334 – Age of Worms: Wormfood 66

Cold Weather Outfit:
+5 circumstance bonus fort saves vs. cold weather
8 gp, mundane clothing
Anauroch: The Empire of Shade 139, Player's Handbook 131
Notes: Stacks with fur clothing (for +10 total)

Cyrite:
+1 resistance bonus saves vs. spells & spell-like abilities
+500 gp, armor material
Player's Guide to Eberron 117
Notes: Material loses special properties in antimagic field

Djinn Blossom Flower:
+2 untyped bonus saves vs. inhaled poison, toxic gases, & magic gases/fogs/clouds (single use, 1 day)
133.33 gp [?] (flower) or 3,000 gp (plant), mundane expendable
Dragon #357 – Arcane Botanica 53
Notes: Flower cost extrapolated from djinn blossom perfume raw material cost

Durand's Armor:
+2 circumstance bonus will saves vs. mind-influencing effects
11,800 gp, mundane armor
Dragon Annual 5 – Bazaar of the Bizarre: Secrets of the Master Smiths 29
Notes: Full plate

Dwarvencraft:
+2 untyped bonus saves (item, not wearer/wielder)
+600 gp (weapon) or +300 gp (armor/shield), weapon/armor/shield modification
Races of Stone 159
Notes: +2 hardness, +10 HP (item, not wearer/wielder)

Earplugs:
+1 circumstance bonus saves vs. sonic attacks
0.3 gp, mundane gear
Arms and Equipment Guide 22
Notes: -4 listen; avoid saves vs. mind-affecting sonic attacks (see Monster Manual 314)

Environmentally Designed:
+2 circumstance bonus saves vs. environmental [heat or cold]
+100 gp, armor modification
Dragon #358 – Master's Forge: Crafting Legends 40
Notes: Heat or cold chosen at creation

Filter Mask:
+2 untyped bonus saves vs. gas-based effects
1 gp, mundane gear
Anauroch: The Empire of Shade 139, Sandstorm 100
Notes: Negates dust & sand (including magic) for 4 hours (then requires washing)

Fins:
Armor imposes -2 penalty saves vs. hot environment
+50 gp, armor modification
Sandstorm 99
Notes: Armor normally imposes -4 penalty saves vs. hot environment

Fireshaped:
+2 untyped bonus saves vs. fire effects & heat
+300 gp, armor template
Dungeon Master's Guide II 275

Flametouched Iron:
+1 resistance bonus saves vs. evil outsiders
+1,000 gp, armor material
Eberron Campaign Setting 127

Fleshshiver:
+2 alchemical bonus fort saves vs. nonmagical disease (single use, 1 day)
25 gp, mundane expendable
Dragon #336 – Class Acts: Herbal Remedies 98

Fur Clothing:
+5 circumstance bonus fort saves vs. cold weather
8 gp, mundane clothing
Anauroch: The Empire of Shade 139, Frostburn 78
Notes: Stacks with cold weather outfit (for +10 total), -2 armor check penalty

Goldencup:
+2 alchemical bonus saves vs. fear & compulsion (single use, 30 minutes)
50 gp, mundane consumable
Dragon #336 – Class Acts: Herbal Remedies 98
Notes: DC 10 will save or confussion (as spell)

Green Air Bramble:
+2 untyped bonus fort saves vs. inhaled poison & airborne sickening/nauseating effects
80 gp, mundane gear
Complete Scoundrel 118
Notes: Living item, needs moist soil 6 hours/week, dies if exposed to poison

Greenmask, Elven:
+2 circumstance bonus fort saves vs. inhaled gases, poisons, & vapors (6 hours/herb batch)
100 gp (mask) & 20 gp (herb batch), mundane item
Races of Ansalon 235
Notes: -2 listen

Jade:
+4 sacred bonus fort saves vs. shadowlands taint
+6,500 gp (1d6 or less) +7,000 gp (1d8 or more), weapon material (save bonus is slotless)
Oriental Adventures 142
Notes: -2 attack & damage, ghost touch

Lead-Lined Breastplate:
+1 circumstance bonus saves vs. divination & mind-affecting enchantment
200 gp, mundane armor
Dragon #348 – Class Acts: Mountain Ghosts 87

Mindsteel (Mokklor):
+4 circumstance bonus will saves vs. mind-influencing effects
+9,000 gp, armor material
Dragon Annual 5 – Bazaar of the Bizarre: Secrets of the Master Smiths 28
Notes: -2 AC

Oerthblood:
+1 (light), +2 (medium), or +3 (heavy) luck bonus saves vs. magic effects
+10,000 gp (light), +20,000 gp (medium), or +30,000 gp (heavy), armor material
Dragon #351 – Greyhawk Adventures: Irongate 45
Notes: DR 1/- (light), 2/- (medium), or 3/- (heavy)

Parasol:
+1 untyped bonus fort saves vs. dehydration
3 gp, mundane gear
Sandstorm 100
Notes: Immune to sun glare

Robes, Desert:
+2 circumstance bonus fort saves vs. high temperature
20 gp, mundane clothing
Arms and Equipment Guide 36

Silverbark Sap:
+2 alchemical bonus fort saves vs. poison (single use, 1 hour)
20 gp, mundane consumable
Magic of Faerun 181

Snow Goggles:
+2 circumstance bonus saves vs. blinding
2 gp, mundane gear
Frostburn 78
Notes: -4 circumstance penalty spot & search

Sundark Goggles:
+2 circumstance bonus saves vs. gaze attacks
10 gp, mundane gear
Races of the Dragon 123
Notes: Not dazzled from light sensitivity, can't use gaze attack, -2 search & spot (without low-light/darkvision)

Targath:
+2 resistance bonus fort saves vs. disease
3 gp (?), weapon material (save bonus is slotless)
Eberron Campaign Setting 127
Notes: Benefit applies when “small amount” carried, cost based on arrowhead

Visma Paste:
+2 alchemical bonus save vs. environmental heat damage (single use, 1 hour [window of use])
30 gp, mundane expendable
Dragon #336 – Class Acts: Herbal Remedies 98
Notes: Heal 1d3 nonlethal damage from heat exposure

Winter Fullcloth:
+1 circumstance bonus fort saves vs. cold weather
4 gp, mundane clothing
Frostburn 78
Notes: Considered part of cold weather outfit
[/spoiler]
« Last Edit: January 29, 2011, 05:13:12 PM by Maat_Mons »

Maat_Mons

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  • What is a smile but a grimace of happiness?
Re: Save Items
« Reply #17 on: January 13, 2011, 12:39:48 PM »
Curse the 40,000 character limit.  I've divided the list across 5 posts.  I could have fit it in 3, but this way I won't have to redivide it again unless it doubles in size.  The first post is a table of contents with links to the new posts, so navigation should be fine. 

As always, if you see any errors or omissions, let me know.  I'm still open to ranking suggestions too. 
« Last Edit: January 13, 2011, 01:13:26 PM by Maat_Mons »

The_Mad_Linguist

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Re: Save Items
« Reply #18 on: January 13, 2011, 02:49:52 PM »
Linguist, Mad, Unique, none of these things am I
My custom class: The Priest of the Unseen Host
Planetouched Handbook
Want to improve your character?  Then die.

PlzBreakMyCampaign

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Re: Save Items
« Reply #19 on: January 16, 2011, 01:22:51 AM »
Lead-Lined Breastplate:
+1 circumstance bonus saves vs. divination & mind-affecting enchantment
200 gp, mundane armor
Dragon #344 – Class Acts: Mountain Ghosts 87
I couldn't find this. Page 87 only has example dracoliches.

Also what is dragon annual for the mindsteel?

Oerthblood I think is only in there in the mundane section

Again, great job
« Last Edit: January 16, 2011, 01:24:26 AM by PlzBreakMyCampaign »
[Spoiler]
Quote
An interesting read, nice to see a civil discussion
The point of Spell Resistance is to make it harder to get buffed.
And healed. Don't forget that.
Huge amounts of people are fuckwits. That doesn't mean that fuckwit is a valid lifestyle.
[/Spoiler]

Old Geezer's Law of Hobby Taste: The more objectively inconsequential a hobby is, the more disagreements within the community will be expressed in outrageously insulting, overblown, and ludicrously emotionally laden terms.

More Funny than Humble[Spoiler]
Quote from: PlzBreakMyCampaign
Your a shifter... you have all you ever need.
It blows MoMF out of the water

But if your greedy for more [Wish] for something that only effects you, like another class level or two that doesn't count against your ECL.
Quote from: hungryhungryhippo987
Yes, I'm the 3.0 "Masters of the Wild" shifter, the awesome kind. My favorite form to take is Force Dragon. Yes, I am immortal ... My character is hands down the coolest guy in the campaign and there is nothing I could possibly want.
PBMC gets a cookie for DotA r