Author Topic: But how does the 'super build' -play?-  (Read 6199 times)

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  • Organ Grinder
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Re: But how does the 'super build' -play?-
« Reply #40 on: December 01, 2010, 07:23:44 PM »
Well, one of the players in a mid level game I'm in is a Master of Shrouds. However his character sheet is set to private so I can't see it.

I don't even know what a Master of Shrouds is. What book is it in?
Libris Mortis. It's a cleric PrC that loses one level of casting progression, and lets you summon incorporeal undead a few times per day. The trick is to enter it early (you can get is as X1/Clr2, where X has a good Will save), which is 2 or 3 levels earlier than the game designers expected. So the undead you can summon are then pretty damned strong compared to the monsters you'll be facing, as opposed to just mediocre. You do lose 2 CL, though, and it's strongest at ECL 5 (when you can first summon shadows), and gets weaker every level after that.

Interesting. I'll have to look that up.
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  • Organ Grinder
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Re: But how does the 'super build' -play?-
« Reply #41 on: December 01, 2010, 07:30:55 PM »
Note that while the undead summoned by Master of Shrouds are numerically weak, the vast majority of even high-level monsters don't have substantial means to deal with incorporeal undead (best methods likely being some sort of blasting SLA, which have a 50% chance to fail completely).  The only reasons Master of Shrouds isn't a very highly favored class around these boards are the lost caster level at 1st and the Summon Undead IV and V spells, which essentially duplicate the Master of Shrouds class on a fundamental level.