Jazee
"I got 99 problems but a DM ain't one..."
Human, Bardic Sage 20
1- Improved Initiative, Skill Focus (Diplomacy)
3- Item Familiar
6- Ability Focus (Suggestion)
9- Leadership
12- Disguise Spell
15- Enlarge Spell
18- Ability Focus (Mass Suggestion)
SPELLS KNOWN:
0- Detect Magic, Ghost Sound, Light, Prestidigitation, Mage Hand, Read Magic, Lullaby
1- Detect Evil, Grease, Silent Image, Cause Fear (retrain to Identify), Charm Person, Disguise Self
2- Detect Thoughts, Glitterdust, Tongues, Silence, Locate Object, Calm Emotions, Shatter
3- Arcane Sight, Haste, Fear, Scrying, Glibness, Major Image
4- Analyze Dweomer, Locate Creature, Shadow Conjuration, Dimension Door, Sending, Freedom of Movement
5- Contact Other Plane, Greater Scrying, Greater Dispel Magic, Shadow Evocation, Summon Monster V, Mislead
6- True Seeing, Otto's Irresistable Dance, Geas/Quest, Summon Monster VI, Sympathetic Vibration
Charisma should be maxed at every opportunity. Intelligence needs to be at least 16, but boosting it just helps with skills, bardic knowledge, etc. At low levels, just focus on singing and general utility. Start using Detect Evil/Detect Thoughts/Locate Object/Arcane Sight to make the Search skill useless, and Fear/Fascinate effects to help soften up saving throws for the rest of the party. Around level 13 or 14 it really does become a DM's nightmare - Contact Other Plane or Greater Scrying, absolutely ridiculous Bluff/Diplomacy/UMD, and bardic knowledge in the 20s.