Author Topic: [CO Project] Pure SRD Builds  (Read 42701 times)

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deuxhero

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Re: [CO Project] Pure SRD Builds
« Reply #60 on: February 22, 2010, 12:45:06 PM »
No reason, really. I just took the entire class because i liked the resistances at that point. Cold and fire are quite common. Anyway, greater psionic shot and psionic meditation are good picks and you get manyshot from ranger at 6. To be honest, i don't know if psionic shot works with manyshot/greater manyshot.

Where do i get swift action movement from :S ? I think that dimension door is standard.

Also if you take more rogue than ranger levels, you have multiclassing penalties.
You don't get swift movement, but Manyshot + (Greater) Psionic Shot is still nice. Since it's one ranged attack roll, you can use your focus for +4d6 to the overall damage. It doesn't split, but it's still useful.

The swift action was a bad memory slip. That's what the edit means.

Re multiclassing penalties: I can't see how it matters. Rog 3/Rgr 4/HW 7/Rog +2/Rgr +2/Rog +2 has no penalties anywhere. If you're trying to be Epic-ready, then HW 10 does make a lot more sense.

Actually, the 18th level feat is open, take quicken SLA then to make it a swift action.

carnivore

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Re: [CO Project] Pure SRD Builds
« Reply #61 on: February 22, 2010, 06:00:54 PM »
What's with the focus on Vampiric Touch on that Sorc build? I would hardly think that one is critical - not at higher levels at least.

i didnt have a lot of other good choices with this build .....
All of my warforged shaper builds are also basically SRD (barring an easily replaceable item or two).

i love the Hunter build ..... and your Warforged Shaper builds.... just substitute Elan instead of Warforged  for an SRD only version


 :D

PhaedrusXY

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Re: [CO Project] Pure SRD Builds
« Reply #62 on: February 22, 2010, 06:04:26 PM »
What's with the focus on Vampiric Touch on that Sorc build? I would hardly think that one is critical - not at higher levels at least.

i didnt have a lot of other good choices with this build .....
All of my warforged shaper builds are also basically SRD (barring an easily replaceable item or two).

i love the Hunter build ..... and your Warforged Shaper builds.... just substitute Elan instead of Warforged  for an SRD only version


 :D
Oh yeah, forgot about the race. lol. It would actually reduce the effectiveness quite a bit, IMO. Being immune to poison + able to "heal" yourself and your psicrystal efficiently are the two biggest perks to those builds, IMO.
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

carnivore

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Re: [CO Project] Pure SRD Builds
« Reply #63 on: February 22, 2010, 06:34:57 PM »
true ... but the only SRD constructs that i could think of that would be useable ... were ZELEKHUT(8HD+7LA) but they didnt seem like they would work so well.... unless you were able to use Homunculus with 0 LA and only 2HD.. but that would have to be allowed by the DM

 :D

PhaedrusXY

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Re: [CO Project] Pure SRD Builds
« Reply #64 on: February 22, 2010, 06:48:14 PM »
true ... but the only SRD constructs that i could think of that would be useable ... were ZELEKHUT(8HD+7LA) but they didnt seem like they would work so well.... unless you were able to use Homunculus with 0 LA and only 2HD.. but that would have to be allowed by the DM

 :D
Or unless you could convince him to let you play a Similacrum... and take levels with it. :P
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

carnivore

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Re: [CO Project] Pure SRD Builds
« Reply #65 on: February 23, 2010, 08:38:28 AM »
Monster build
Primary Melee, Secondary Ranged, Primary Scout

Centaur 6/ Fighter 4/ Ranger 3/ Horizon Walker 7

BAB+18

Attributes (25pt buy)

32 Str(14 +8 Racial +4 lvls +6 Belt)
21 Dex(11 +4 Racial +6 Gloves)
24 Con(14 +4 Racial +6 Amulet)
13 Int(15 -2 Racial)
11 Wis(9 +2 Racial)
8 Cha(8)

Feats:neat trick:

1)Fire Arrows (Standard Action or Full Round Action)
2)Store Bow in Glove of Storing(Free Action)
3)Draw Halberd(Free Action)
4)now ready and Threaten 10' and adjacent with Halberd


Attack Bonus= +18 BAB +11 Str +5 Enhancement =

+34 Attack with Halberd... 2d8(9 average) +5 + 11 +7(holy) = +32 per hit
+37 Attack with Longbow ... 2d6(7 average) +5 +11 +2 WS = +25 per hit



 :D
« Last Edit: February 23, 2010, 08:41:28 AM by carnivore »

Brainpiercing

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Re: [CO Project] Pure SRD Builds
« Reply #66 on: February 23, 2010, 11:12:57 AM »
Monster build
Primary Melee, Secondary Ranged, Primary Scout

Feats:
Track(ranger bonus)
Rapid Shot(ranger bonus)
Endurance(ranger bonus)
Combat Expertise(Fighter bonus)
Weapon Focus(Composite Longbow) (Fighter bonus)
Weapon Specialize(Composite Longbow)(Fighter bonus)
Combat Expertise(monstrous humanoid bonus)
Improved Trip(monstrous humanoid bonus)

1st lvl: Power Attack
3rd lvl: Run
6th lvl: Improved Bull Rush
9th lvl: Quickdraw
12th lvl: Quicken Spell-Like Ability(Dimension Door)

Centaur racial traits [spoiler]



Centaurs don't get racial bonus feats. I would do:

32 pt buy, because 25 is really puny:

32 Str(14 +8 Racial +4 lvls +6 Belt)
24+4(Manual) Dex(14 +4 Racial +6 Gloves)
24+4(Manual) Con(14 +4 Racial +6 Amulet)
13 Int(15 -2 Racial)
22 Wis(14 +2 Racial+6 Headband)
8 Cha(8)


Centaur 4/(Buyback2 is no problem)/Passive Way Monk2/Fighter2/Ranger2/Psywar4/Feat Rogue 1/Warmind5

1st lvl: Power Attack
3rd lvl: Improved Bull Rush
5th: Combat Reflexes (Fighter)
6th: Stand Still, Combat Expertise(Monk1)
7th lvl: Improved Trip(Monk2)
8th: Improved Overrun or Hold the Line (Fighter bonus)
9th Quickdraw; Track(ranger bonus)
10th Rapid Shot(ranger bonus)
11th PBS (Psywar bonus)
12th: Psionic Shot; Fell Shot (PsyWar bonus)
15th : Psionic Meditation,Manyshot (Feat Rogue)
18th : Practiced Manifester(Either, key is whichever 2nd level power you want to use more);


BAB17-18; ML 4 and 8, enough powerpoints; Be a light Lock in Melee early on with multiple ways to get opponents flat on their backs, with Expansion later, and finally with the awesome Sweeping Strike; Later be a Rapid shot volley archer or do Manyshot vs. Touch AC with Fell Shot, as monster AC rises. Add damage via Dissolving Weapon, which is obviously applied to lots of arrows during down-time. Easily playable from level 6 (or 4, if your DM lets you).


Hallack

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Re: [CO Project] Pure SRD Builds
« Reply #67 on: February 23, 2010, 11:23:32 AM »
So I take it these builds are allowed to use the material from d20srd.org which includes unofficial SRD materials such as much from UA?

I'll be back to drop in a build.
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Dictum Mortuum

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Re: [CO Project] Pure SRD Builds
« Reply #68 on: February 23, 2010, 11:41:48 AM »
So I take it these builds are allowed to use the material from d20srd.org which includes unofficial SRD materials such as much from UA?

I'll be back to drop in a build.

I think that most people make their builds using only that site as a source.
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Hallack

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Re: [CO Project] Pure SRD Builds
« Reply #69 on: February 23, 2010, 03:40:55 PM »
Here is a bit of a sneaky gish.  It has some MAD but even with moderate stats I think it would still be fun and have plenty to offer in ability to contribute.

Martial Rogue 2/ Paladin (Tyranny) 3/ Assassin 8/ Black Guard 7

Paladin of Slaughter would give Debilitating Aura instead of a redundant Aura of Despair.


Class/Abilities Progression
[spoiler]
Martial Rogue      Lots of skills, Trap Finding, Power Attack, 1) Cleave
Paladin of Tyranny   Aura of evil, detect good, smite good 1/day
Paladin of Tyranny    Divine grace, deadly touch, 3) Improved Sunder
Paladin of Tyranny   aura of despair, divine health
Martial Rogue      Evasion, Feat      
Assassin       Sneak attack +1d6, death attack, poison use, spells, Feat
Assassin      +1 save against poison, uncanny dodge
Assassin       Sneak attack +2d6
Assassin      +2 save against poison, Feat
Assassin       Improved uncanny dodge, sneak attack +3d6   
Assassin      +3 save against poison
Assassin       Sneak attack +4d6, Feat
Assassin      +4 save against poison, hide in plain sight
Black Guard      Black Guard Spells
Black Guard      Dark blessing, smite good 2/day, Feat
Black Guard      Command undead
Black Guard      Sneak attack +5d6
Black Guard      Fiendish servant, smite good 3/day, Feat
Black Guard      
Black Guard      Sneak attack +6d6[/spoiler]

BAB +17         
Base Saves: +10/+12/+5

Class Feature Highlights
[spoiler]CHA to saves x2
Smite Good 3/d
Immune to Disease
-2 Saves for Foes within 10 ft
Trapfinding
Poison Use
Uncanny/Improved Uncanny Dodge
Evasion
+4 vs Poison
Command Undead
Fiendish Servant
Hide In Plain Sight
Aura of Evil
Detect Good
4th level Assassin Spells
3rd level Black Guard Spells
6 Feats to use
[/spoiler]
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bearsarebrown

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Re: [CO Project] Pure SRD Builds
« Reply #70 on: February 23, 2010, 04:31:51 PM »

Duergar 1/ Cloistered Cleric 1/ Overwhleming Monk 2/ Fighter 2 /War Mind 5/ Slayer 9
BFC and as Anti-Caster as you can get without Mage Slayer

BAB: +18
ML: 14
Base Saves: +12/+10/+13

Ability scores @level 1
[spoiler]Str. 14
Dex. 14
Con. 16
Int. 08
Wis. 17
Cha. 04[/spoiler]
Ability scores @level 20
[spoiler]Str. 22
Dex. 14
Con. 18
Int. 13
Wis. 32
Cha. 04[/spoiler]


1st. Combat Reflexes
3rd. Track
Fighter 1. Combat Expertise
Fighter 2. Imp Trip
6th. Knockdown
9th. Standstill
12th. XXXX
15th. XXXX
18th. XXXX

Items of Note
[spoiler]
Belt of Strength +6
Percept of Wisdom +6
Whatever of Intellignce +4
Tome of Understanding +4
Bracers of Armor +9
Psicrown of the Beast
Amulet of Might Fists +1
Cloak of Displacement, Minor
Torc of Power Preservation
[/spoiler]

Highlights
[spoiler]
1/day swift action Expansion that lasts 140 minutes.
Favored Enemy +6
Mind Blank and Nondetection
Attack two enemies at once
Up th 5th level powers
Cleric level and Magic domain open up all sorts of Wands[/spoiler]

Gets big and control the battlefield with a reach weapon and 30ft reach. If he deals more then 10 damage he gets a free trip attempt, which gives him another attack.
« Last Edit: February 23, 2010, 09:10:37 PM by bearsarebrown »


The_Mad_Linguist

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Re: [CO Project] Pure SRD Builds
« Reply #72 on: February 23, 2010, 06:03:59 PM »
Those are the feats for first and third level.  Same as if you started off as a commoner 4 or aberration 4.
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carnivore

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Re: [CO Project] Pure SRD Builds
« Reply #73 on: February 23, 2010, 06:10:54 PM »


Pixie 4/ Ranger 3/ Fighter 4/ Horizon Walker 9

Attributes: (25pt buy)

10 Str(14 -4 Racial)
18 Dex(10 +8 Racial)
14 Con(14)
19 Int(13 +6 Racial)
18 Wis(14 +4 Racial)
14 Cha(8 +6 Racial)

@20th lvl
10 Str(14 -4 Racial)
28 Dex(10 +8 Racial +4 lvls +6 Gloves)
14 Con(14)
19 Int(13 +6 Racial)
18 Wis(14 +4 Racial)
14 Cha(8 +6 Racial)


Feats:
Dodge(Pixie bonus)
Alertness(Pixie bonus)
Weapon Finnesse(Pixie bonus)
Track(Ranger bonus)
Precise Shot(Ranger bonus)
Endurance(Ranger bonus)
Weapon Focus(Composite Longbow) (Fighter Bonus)
Weapon Specialization(Composite Longbow)(Fighter Bonus)
Point Blank Shot(Fighter Bonus)
1st lvl: Flyby Attack
3rd lvl: Quickdraw
6th lvl: Blindfight
9th lvl: Rapid Shot
12th lvl: Imp Rapid Shot
15th lvl: Quicken Spell-like Ability(Dimension Door) or Leadership

Terrain Mastery Benefits [spoiler]

Desert: You resist effects that tire you. You are immune to fatigue, and anything that would cause you to become exhausted makes you fatigued instead. You gain a +1 insight bonus on attack and damage rolls against desert creatures.

Forest: You have a +4 competence bonus on Hide checks. You gain a +1 insight bonus on attack and damage rolls against forest creatures.

Marsh: You have a +4 competence bonus on Move Silently checks. You gain a +1 insight bonus on attack and damage rolls against marsh creatures.

Plains: You have a +4 competence bonus on Spot checks. You gain a +1 insight bonus on attack and damage rolls against plains creatures.

Underground: You have 60-foot darkvision, or 120-foot darkvision if you already had darkvision from another source. You gain a +1 insight bonus on attack and damage rolls against underground creatures.

Fiery (Planar): This kind of planar terrain mastery provides you with resistance to fire 20. You gain a +1 insight bonus on attack and damage rolls against outsiders and elementals with the fire subtype.

Cold (Planar): This kind of planar terrain mastery provides you with resistance to cold 20. You gain a +1 insight bonus on attack and damage rolls against outsiders and elementals with the cold subtype.

Shifting (Planar): You instinctively anticipate shifts in the reality of the plane that bring you closer to your destination, giving you the spell-like ability to use dimension door (as the spell cast at your character level) once every 1d4 rounds. You gain a +1 insight bonus on attack and damage rolls against outsiders and elementals native to a shifting plane.

Aligned (Planar)

carnivore

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Re: [CO Project] Pure SRD Builds
« Reply #74 on: February 23, 2010, 06:13:50 PM »
Those are the feats for first and third level.  Same as if you started off as a commoner 4 or aberration 4.
actually they are feats from Racial HD ...... but they are explained in the Description of Centaurs in the SRD ..... if you check at the Build i posted, it has the correct number of Feats .... i think, i did it a Looong time ago

 :D


The_Mad_Linguist

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Re: [CO Project] Pure SRD Builds
« Reply #75 on: February 23, 2010, 06:17:28 PM »
Same diff.
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awaken DM golem

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Re: [CO Project] Pure SRD Builds
« Reply #76 on: February 23, 2010, 08:19:50 PM »
While the minor quibbles are going on ...


Centaur 4/(Buyback2 is no problem)


I almost agree. LA+2 buy-off with 4 racial HD, gets a little close on the 20th level exp thingy.
It usually takes about 9 levels to buy-off the LA+2.
No problem at all, for something with no racial HD.
Not really a problem for 2 racial HD, like a 3-Kreen.
But with 4HD Racial, is looks like it's around the boarder of : 19+ levels with some exp burn available or legit 20.
This is totally dependent on fights and dm awards.
Just a minor tag of slightly iffy.
It's easy enough for it to be totally legit in any game.

(minor details)

Brainpiercing

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Re: [CO Project] Pure SRD Builds
« Reply #77 on: February 23, 2010, 08:40:29 PM »
Those are the feats for first and third level.  Same as if you started off as a commoner 4 or aberration 4.
actually they are feats from Racial HD ...... but they are explained in the Description of Centaurs in the SRD ..... if you check at the Build i posted, it has the correct number of Feats .... i think, i did it a Looong time ago

 :D


Actually it has, but I think there is a distinction between level feats, which you always get for RHD, and racial bonus feats, which you don't always get. Semantics.... :)

RelentlessImp

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Re: [CO Project] Pure SRD Builds
« Reply #78 on: February 24, 2010, 01:04:14 PM »
Party-in-a-cup:
Human Arcane (CHA) Spellcaster 7/Loremaster 10/Archmage 3
Skills: Bluff, Concentration, Diplomacy, Spellcraft
Feats: (Two Flaws) FamiliarBonus, Empower Spell1st, Extend Spell1st, Heighten SpellHuman, Spell Focus (Any)Flaw, Skill Focus (Spellcraft)Flaw, Item Familiar3rd, Improved Familiar5th, Leadership6th, Spell Focus (Any)9th, Free12th, 15th, 18th

Cohort:
Human Divine Spellcaster 17
Skills: Concentration, Disable Device, Search, Spellcraft
Feats: Trap SenseBonus, Turn Undead1st, Heighten SpellHuman, Power Attack3rd, Free5th, 6th, 9th, 10th, 12th, 15thx2, 18th

Party face, skillmonkey, bruiser in two characters. Swap out the cohort's Turn Undead for Power Attack as it doesn't have much use in a non-Undead Heavy campaign and you free up another feat. Take an Imp for Improved Familiar with alternate forms of Choker (Grappler) and Rust Monster (Utility), abuse Divine Power and Righteous Might by taking them as spells known on both characters if you want, and so on. Pick up Armor Proficiency feats for the Divine if you want, you've got the feats for it.
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awaken DM golem

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Re: [CO Project] Pure SRD Builds
« Reply #79 on: February 24, 2010, 08:23:31 PM »
 :flutter ... but I shouldn't be such a kill-joy.

Hey, remember T_G's Breaking the Core thread?
SRD based version should be somewhat better.
Of course that needs it's own thread.


Psi Recharge Team:
Psion 19 with some exp burn for researched 9s; key item is the Torc of Power Preservation. This gets a 2pp Bestow transferring 2pp.
Cohort Wilder 4 / whatever not Wilder 12; also with a Torc. This gets a 3pp Bestow transferring 4pp.
Kinda boring (snore).