Author Topic: Artillery build  (Read 5505 times)

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CantripN

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Re: Artillery build
« Reply #20 on: November 24, 2010, 01:57:05 AM »
A question for CantripN, what benefit is being obtained from Elemental Savant 1? Instead of having the option to change the energy type, you're basically totally locking yourself in. Since you can change the energy type anyway with the Energy Substitution feat, and the descriptor of the spell also changes, what's the point? Energy Resistance 5 isn't something I'd splash a class for, so there has to be something that I'm missing.

It takes extra time to apply Energy Substitution as a Sorcerer. This does it automatically with no extra time. Also, you ignore Fire Resistance/Immunity before you take this (Sactified One of Kord), so why not?
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archangel.arcanis

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Re: Artillery build
« Reply #21 on: November 24, 2010, 11:18:59 AM »
If you must, I'd at least go for Spellthief + Master Spellthief. There's something to be said about stealing buffs, especially from your allies...

Being MAD isn't fun, anyway.

Agreed and you might as well go for ultimate magus abuse too.

spellthief1/sorcerer1/wizard3/ultimatemagus10/war mage5

And since we're cheesing it up you might as well go loredrake dragonwrought kobold.
I don't think anything that is in the build or using ST with MST is cheesing it up. It is a rather subdued build that just likes to deal damage. It is better than a character spamming persistent fuck you spells. I'd say the damage should be on par with a decent but not TO level charger which is about what I was aiming for.
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BeholderSlayer

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Re: Artillery build
« Reply #22 on: November 24, 2010, 12:13:31 PM »
A question for CantripN, what benefit is being obtained from Elemental Savant 1? Instead of having the option to change the energy type, you're basically totally locking yourself in. Since you can change the energy type anyway with the Energy Substitution feat, and the descriptor of the spell also changes, what's the point? Energy Resistance 5 isn't something I'd splash a class for, so there has to be something that I'm missing.

It takes extra time to apply Energy Substitution as a Sorcerer. This does it automatically with no extra time. Also, you ignore Fire Resistance/Immunity before you take this (Sactified One of Kord), so why not?
Ahhh I see. Thanks.
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snakeman830

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Re: Artillery build
« Reply #23 on: November 24, 2010, 12:13:44 PM »
Spellwarp Sniper + wings of flurry = daze-lock + uncapped force damage. There's very little that will cope with that; only three monsters ever printed that I can think of (the tarrasque, force dragons, and those exploding force golems from MM IV or V).

Force Golems are actually Vulnerable to Force damage (take 150% normal damage).  One of the Gem Dragons, though, is immune.
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archangel.arcanis

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Re: Artillery build
« Reply #24 on: November 24, 2010, 12:14:23 PM »
Spellwarp Sniper + wings of flurry = daze-lock + uncapped force damage. There's very little that will cope with that; only three monsters ever printed that I can think of (the tarrasque, force dragons, and those exploding force golems from MM IV or V).

Force Golems are actually Vulnerable to Force damage (take 150% normal damage).  One of the Gem Dragons, though, is immune.
I think Crystal but I'll check to verify.

None of the actually. Amethyst is resistant, but only in getting a bonus to saves.
« Last Edit: November 24, 2010, 12:17:25 PM by archangel.arcanis »
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Retire the character before the DM smacks you with the Table as the book will feel totally inadequate now.-Hazren

Echoes

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Re: Artillery build
« Reply #25 on: November 25, 2010, 07:39:14 AM »
Spellwarp Sniper + wings of flurry = daze-lock + uncapped force damage. There's very little that will cope with that; only three monsters ever printed that I can think of (the tarrasque, force dragons, and those exploding force golems from MM IV or V).

Force Golems are actually Vulnerable to Force damage (take 150% normal damage).  One of the Gem Dragons, though, is immune.

Weird. Oh well, that makes it even better.
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KellKheraptis

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Re: Artillery build
« Reply #26 on: November 25, 2010, 10:15:17 AM »
Just shooting from the hip here, and seeing what can be cobbled together...

Sorcerer 6/Incantatrix 5/Sanctified One of Kord 1/War Mage 5/Spellwarp Sniper 3

Would have 4 free metamagic feats, Metamagic Effect for persist tech, and the ability to turn Fireballs into rays.  Now, take the usual damage boosting feats, and sculpt spell.  Fireball is now any shape you want, doing untyped massive damage.  Reserves of Strength to uncap spells.  Take Miser with Magic, using Unfettered Heroism to recharge 1 slot/round.  Congrats, you're now a warlock on crack :D

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archangel.arcanis

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Re: Artillery build
« Reply #27 on: November 26, 2010, 01:41:02 PM »
where is miser and unfettered?
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Retire the character before the DM smacks you with the Table as the book will feel totally inadequate now.-Hazren

KellKheraptis

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Re: Artillery build
« Reply #28 on: November 26, 2010, 04:48:54 PM »
where is miser and unfettered?

I think Miser with Magic is Kingdoms of Kalamar, sub in Chaotic Spell Recall w/ a means of adding the Chaotic descriptor if cross setting isn't kosher, and Unfettered Heroism is a spell from Eberron.
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BeholderSlayer

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Re: Artillery build
« Reply #29 on: November 26, 2010, 08:40:26 PM »
UA action points say that you can use one to recall a spell, or prevent it from being taken from your spells/day. I don't really see any point in using Chaotic Spell Recall + Unfettered Heroism when you can do it with JUST Unfettered Heroism...
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