Author Topic: Comparison/Contrast of various Flying Ship options-could you all double-check?  (Read 8516 times)

0 Members and 1 Guest are viewing this topic.

cru

  • Donkey Kong
  • ****
  • Posts: 613
    • Email
Just wanted to mention the spell Wind's Favor (druid 3) from Magic of Eberron, "often used to proper a sailing craft".

Mixster

  • Grape ape
  • *****
  • Posts: 1642
Perfect sphere.  Push the top half into the AMF (or rotate the top ones so they're pointing down.

Doesn't levitate only move things up?
Monks are pretty much the best designed class ever.

JaronK

Meep Meep - Mixster out

The_Mad_Linguist

  • Organ Grinder
  • *****
  • Posts: 8780
  • Simulated Thing
Right... I was basing it off a spaceship design from '05 or '06, which obviously didn't have gravity.

You could still probably work something out with gears, though, given that we're screwing with conservation of momentum anyway.
Linguist, Mad, Unique, none of these things am I
My custom class: The Priest of the Unseen Host
Planetouched Handbook
Want to improve your character?  Then die.

Prime32

  • Administrator
  • Organ Grinder
  • *
  • Posts: 7534
  • Modding since 03/12/10
Nah, if the left side is being lifted and the right side is falling, it will rotate.
My work
The tier system in a nutshell:
[spoiler]Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.[/spoiler]

The_Mad_Linguist

  • Organ Grinder
  • *****
  • Posts: 8780
  • Simulated Thing
Nah, if the left side is being lifted and the right side is falling, it will rotate.

Well, yeah, but if the gear's rotating you can hook it up to a mechanism and drive a propellor or something
Linguist, Mad, Unique, none of these things am I
My custom class: The Priest of the Unseen Host
Planetouched Handbook
Want to improve your character?  Then die.

Gavinfoxx

  • King Kong
  • ****
  • Posts: 822
  • *Forkbark* Wauwau!
    • Email
Oh, I forgot, "Just add sails to whatever" is an option, though I don't like it!
BG's other resident furry!

Gavinfoxx

  • King Kong
  • ****
  • Posts: 822
  • *Forkbark* Wauwau!
    • Email
Oh! Found another one! Dragonfly Longship, from Dragon Magazine #331.
BG's other resident furry!

Ramaloke

  • Barbary Macaque at the Rock of Gibraltar
  • ***
  • Posts: 197
    • Email
Dont forget the Zombified Hollow Soarwhale. Ever want to travel in comfort and style? Undead Whale-Blimp.
Favorite Songs
Passing Afternoon Like A Stone Wish You Where Here
~\-----------------/~

JaronK

  • Organ Grinder
  • *****
  • Posts: 4039
A Skeletal Soarwhale, preferably with increased strength somehow (Corpse Crafter?) can house quite a bit inside the skeleton.  Put leather armor on it and it's fully covered.  Put some Black Sand in it and it heals itself.   Basically, it's a giant skeleton.

Note that the decanter thing would have easy to aim thrust, as it's small and you could basically use vectored thrust.

Another option is to use a chamber with permanent Reverse Gravity.  Have an axle running along it so that it's half in the antigravity section, half in the normal section, and this axle should flare out like a giant cone, such that pulling the axle forward or back changes how much mass is getting rotated by gravity.  At the end of this shaft is the propeller.  You now have a gravity based propeller drive.

JaronK

Felix Underwood

  • Barbary Macaque at the Rock of Gibraltar
  • ***
  • Posts: 193
One of the Dragon Magazines had an option you could built into constructs:  Rudimentary Intelligence.

Make your flying construct smart, while not making it free-willed.

Gavinfoxx

  • King Kong
  • ****
  • Posts: 822
  • *Forkbark* Wauwau!
    • Email
One of the Dragon Magazines had an option you could built into constructs:  Rudimentary Intelligence.

Make your flying construct smart, while not making it free-willed.

*Checks* Dragon Magazine #327. Huh. That's REALLY useful...
BG's other resident furry!

PhaedrusXY

  • Organ Grinder
  • *****
  • Posts: 8022
  • Advanced Spambot
A Skeletal Soarwhale, preferably with increased strength somehow (Corpse Crafter?) can house quite a bit inside the skeleton.  Put leather armor on it and it's fully covered.  Put some Black Sand in it and it heals itself.   Basically, it's a giant skeleton.

Note that the decanter thing would have easy to aim thrust, as it's small and you could basically use vectored thrust.

Another option is to use a chamber with permanent Reverse Gravity.  Have an axle running along it so that it's half in the antigravity section, half in the normal section, and this axle should flare out like a giant cone, such that pulling the axle forward or back changes how much mass is getting rotated by gravity.  At the end of this shaft is the propeller.  You now have a gravity based propeller drive.

JaronK
How are you animating one of these? They have 32 HD. Animate Dead caps out at 20.

The Skybleeder from the Fiend Folio might be a decent monster to animate for a smaller ship. They're only huge sized, with 12 hit dice. A huge-sized creature could fit inside an Enveloping Pit if it was squeezing... which in my book is a huge benefit. :D
« Last Edit: November 29, 2010, 10:27:44 PM by PhaedrusXY »
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

The_Mad_Linguist

  • Organ Grinder
  • *****
  • Posts: 8780
  • Simulated Thing
A Skeletal Soarwhale, preferably with increased strength somehow (Corpse Crafter?) can house quite a bit inside the skeleton.  Put leather armor on it and it's fully covered.  Put some Black Sand in it and it heals itself.   Basically, it's a giant skeleton.

Note that the decanter thing would have easy to aim thrust, as it's small and you could basically use vectored thrust.

Another option is to use a chamber with permanent Reverse Gravity.  Have an axle running along it so that it's half in the antigravity section, half in the normal section, and this axle should flare out like a giant cone, such that pulling the axle forward or back changes how much mass is getting rotated by gravity.  At the end of this shaft is the propeller.  You now have a gravity based propeller drive.

JaronK
How are you animating one of these? They have 32 HD. Animate Dead caps out at 20.

The Skybleeder from the Fiend Folio might be a decent monster to animate for a smaller ship. They're only huge sized, with 12 hit dice. A huge-sized creature could fit inside an Enveloping Pit if it was squeezing... which in my book is a huge benefit. :D
IIRC, the elixir of the unfailing servant doesn't have a HD cap.
Linguist, Mad, Unique, none of these things am I
My custom class: The Priest of the Unseen Host
Planetouched Handbook
Want to improve your character?  Then die.

Gavinfoxx

  • King Kong
  • ****
  • Posts: 822
  • *Forkbark* Wauwau!
    • Email
*Looks up the skybleeder* EWWWW YUCK. HELL NO! Ick! *Shudder*
BG's other resident furry!

Bastian

  • Bi-Curious George
  • ****
  • Posts: 540
Fharlanghn's Lines reduce the crew needed to pilot a wind powered ship by five for each set of lines (to a minimum of two for Colossal ships and one for smaller ships). This can even be used for airships from Eberron since Eberronian airships can be powered by air elementals. :D