I was thinking about initiators while I was at work today as well as homebrew stuff I've been introducing into my campaign lately (martial hexblade & ranger, some homebrew disciplines). Basically it came down to this: initiators get the short end most of the time.
Maneuvers have prerequisites -- this has been discussed to death, and I fall on the side that says this is a stupid idea to have, may as well require spells to have the same. I just think having a high enough IL should be the only requirement, even if it means someone dips into Master of Nine and cherry picks a few high level maneuvers.
Maneuvers have inconsistent ability modifiers -- I get having Strength modify Stone Dragon and Iron Heart. But a Crusader/Sorcerer who takes levels in Jade Phoenix Mage better have a high wisdom if he takes any Desert Wind maneuvers with a save. How bad would it be to say Crusaders set saves with Charisma, Swordsages with Wisdom and Warblades with Intelligence when it comes to a "mystical" disciplines -- Shadow Hand, Devoted Spirit, et cetera -- and if a discipline is a "physical" discipline -- Stone Dragon, Setting Sun, Iron Heart -- it uses whatever stat it says (usually strength).
For me, this makes it easier to introduce a new discipline to a player without them rejecting it because they don't have a high enough wisdom on their crusader, or a high enough charisma on their warblade. It makes maneuvers function a little bit more like spells, but I think this is a good thing. Otherwise, we might as well say conjuration uses charisma, transmutation uses intelligence, evocation uses charisma, divination uses intelligence, et cetera.
What does everyone think about this?