Myth=
Ranged combat is out of the questionIt is also hard to do more than two of the above things, due to the lack of versatility present in the class
WRONG.... lets try 2 things:
Ranged combat Monk/ Battlefield Control.... with a little Skill-monkey added
Human
Monk(Cobra Strike variant) 12/ Swashbuckler 3/ Master thrower 5Attributes:(32 point buy)
10 Str
30 Dex(16+3 lvls +5 Inherent +6 item)
14 Con
28 Int(16 +2 lvl +4 Inherent +6 item)
12 Wis
8 Cha
Feats:Dodge (Monk Bonus)
Mobility (Monk Bonus)
Spring Attack (Monk Bonus)
Weapon Finnesse(Swashbuckler bonus)
Educated(human Bonus)
Quickdraw(Master Thrower bonus)
Improved Crit(Sai) (Master Thrower bonus)
Snatch Arrows(Master Thrower bonus)
1st lvl: Carmondine monk
3rd lvl: Knowledge Devotion
6th lvl: Weapon Focus(Sai)
9th lvl: Point Blank Shot
12th lvl: Precise Shot
15th lvl: Rapid shot
18th lvl: TWF
Items:
+5 tome Dex
+4 Tome Int
+6 item Dex
+6 item Int
+8 Bracers of Armor
Boots of Speed
+5 Ring of Protection
+5 Ring ot Natural Armor
Master Thrower-class abilities
Thrown Weapon Tricks:Palm Throwtwo of the weapons. Do not apply your Strength modifier to the damage of either.
Trip ShotDexterityWeak SpotRanged Touch Attack (instead of a Normal Ranged Attack), though you may not apply your Strength modifier to the damage.
how does this work?:THROW SAIs(Exotic Monk Weapons)
you have Great Attacking abilities... due to only 2 main attributes needed: Dex and Int
All Attacks are based on Dex, Ranged and Melee.... you can Add Int to Damage for Melee Attacks
BAB=+17
Attack Bonus= 17 BAB +10 Dex +1 WF +5 Insight +1 Ptblk Shot +5 Enhancement +1 Haste=
+40 AttackFull Attack with Greater Flurry and TWF and Rapid Shot and Haste and Palm Throw=
(+36/+36),(+36/+36),(+36/+36),(+36/+36),(+36/+36),(+31/+31),(+26/+26),(+21/+21)....... but remember...ALL of these are
Ranged TOUCH ATTACKS.... and they can all be Trip Attacks, using Dex instead of Str
as for Damage... Sai = 1d4 Bludgeoning +5 Enhancement +5 Insight =
12 per hit... with 16 hits =
192 damage/roundalso... he has a Lot of Skills... and All Knowledge Skills are Class Skills
Unarmed Damage = 2d6+8 Int
and this character can make great use of
Spring Attacks due to his
70' SpeedAC is great:Base 10 + 2 monk +10 Dex +8 int +2 Dodge +8 Armor +5 Deflection +5 Natural Armor =
AC 50he can hit you, but you cant hit him