Author Topic: Monk's Handbook  (Read 253136 times)

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Solo

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Re: Monk's Handbook
« Reply #200 on: June 09, 2010, 06:58:21 PM »
Oooooooooooh snap!

"I am the Black Mage! I cast the spells that makes the peoples fall down!"

The Legend RPG, which I worked on and encourage you to read.

PhaedrusXY

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Re: Monk's Handbook
« Reply #201 on: June 09, 2010, 07:02:47 PM »
Umm, Monk 4 and Monk 5 have the same BAB.  You still don't qualify for Warshaper by level 6.
Carnivore's build has a level of Warmind before entering Warshaper.
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

carnivore

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Re: Monk's Handbook
« Reply #202 on: June 09, 2010, 08:25:50 PM »
Umm, Monk 4 and Monk 5 have the same BAB.  You still don't qualify for Warshaper by level 6.
that is correct.... however i do qualify for Warmind(BAB+3 req).. and it gives Full BAB  ..... thus i get BAB +4 for Warshaper... next ;)

 :D

ninjaed by PhaedrusXY .. :smirk .. by a couple of hours
« Last Edit: June 09, 2010, 08:28:21 PM by carnivore »

Catty Nebulart

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Re: Monk's Handbook
« Reply #203 on: June 11, 2010, 03:31:38 AM »
does more damage... can get a better AC, more combat options ... you only lose 7 skill points

 :D

Carnivore I'm disappointed in you 5 levels of monk seems very sub-optimal since all it nets you is purity of body, no bab, no saves.  :P

Though I knowledge that the difficulty in entering any worthwhile PrC at 4'th level, even with XP multiclass restrictions taking the first level as rouge would be beneficial, for 2 hp you get +2 ref saves, sneak attack, and trapfinding as well as some extra skillpoints.
When not dealing with them a level of something like soulknife (useless abilities, but thematically fitting) or fighter for the feat or cloistered cleric for the knowledge devotion (+2 other usefull domains) would likely be better.

Though I acknowledge the power of the polymorph effects i never make builds using it as it is banned in my games, and I encourage anyone else to ban it too. It's worth noting in a handbook though, but then you can treat dex and str are far less important stats since when you metamorph you lose those. I do like the idea of using link power for metamorph followed by expansion.

I'm also not sold on the 10'th level of Warmind, I think +5ft reach from another level of Warshaper would generally be more useful. Similarly I think with the extra reach combat reflexes are generally be more usefull than power attack, especially since the warshaper reach is deceptive and the feral war monk deals enough damage without it, since with expansion you are doing around 18d6 of damage, or about 63 damage from dice, before adding strength bonuses and such. Expect to go over the massive damage threshold with every attack that hits unless you are using variant rules.
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carnivore

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Re: Monk's Handbook
« Reply #204 on: June 11, 2010, 01:00:52 PM »
yes i do agree that:

Changeling
1 Rogue/ 4 Monk(Overwhelming Attack variant)/ 2 Warshaper/ 10 Warmind/3 Fist of the Forrest

would have been better .... but i was trying to go with the Character theme you already set up

as for Polymorph/Metamorphosis ... if it is banned, substitute Schism instead or Link Power .... still both builds are Improvements or yours, isnt that the goal


 :D

Catty Nebulart

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Re: Monk's Handbook
« Reply #205 on: June 11, 2010, 02:00:11 PM »
would have been better .... but i was trying to go with the Character theme you already set up

Fair enough.

as for Polymorph/Metamorphosis ... if it is banned, substitute Schism instead or Link Power .... still both builds are Improvements or yours, isnt that the goal

Well yes it is. by the way did you ever make a pixie monk? Your pixie builds where great.
E: "Did they... did they just endorse the combination of the JSDF and US Army by showing them as two lesbian lolicons moving in together and holding hands and talking about how 'intimate' they were?"
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Littha

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Re: Monk's Handbook
« Reply #206 on: June 11, 2010, 04:21:02 PM »
would have been better .... but i was trying to go with the Character theme you already set up

Fair enough.

as for Polymorph/Metamorphosis ... if it is banned, substitute Schism instead or Link Power .... still both builds are Improvements or yours, isnt that the goal

Well yes it is. by the way did you ever make a pixie monk? Your pixie builds where great.

Can't imagine a pixie monk would be all that good considering the size to unarmed damage ratio.

Solo

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Re: Monk's Handbook
« Reply #207 on: June 11, 2010, 09:38:07 PM »
The pixie monk relies on invisibly hitting people with Stunning Fist.

"I am the Black Mage! I cast the spells that makes the peoples fall down!"

The Legend RPG, which I worked on and encourage you to read.

Sinfire Titan

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Re: Monk's Handbook
« Reply #208 on: June 12, 2010, 05:45:13 AM »
The pixie monk relies on invisibly hitting people with Stunning Fist.


I'd think you would have better luck just biting their nads...


[spoiler][/spoiler]

Solo

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Re: Monk's Handbook
« Reply #209 on: June 12, 2010, 05:53:12 AM »
Hitting them in the nads with her stunning fist.

"I am the Black Mage! I cast the spells that makes the peoples fall down!"

The Legend RPG, which I worked on and encourage you to read.

carnivore

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Re: Monk's Handbook
« Reply #210 on: June 12, 2010, 04:59:48 PM »
Hitting them in the nads with her stunning fist.
:lmao :lmao :lmao ... i havent laughed out loud in a Computer Lab in a long time ... :clap ..that was awesome... in fact i do have several Pixie Monk Builds i will post later

 :D

Prime32

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Re: Monk's Handbook
« Reply #211 on: June 12, 2010, 05:14:50 PM »
Hitting them in the nads with her stunning fist.
That's what she said.
My work
The tier system in a nutshell:
[spoiler]Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.[/spoiler]

Solo

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Re: Monk's Handbook
« Reply #212 on: June 12, 2010, 06:43:20 PM »
Hitting them in the nads with her stunning fist.
:lmao :lmao :lmao ... i havent laughed out loud in a Computer Lab in a long time ... :clap ..that was awesome... in fact i do have several Pixie Monk Builds i will post later

 :D

Go straight to Hell. Do not pass go, do not collect $200.

"I am the Black Mage! I cast the spells that makes the peoples fall down!"

The Legend RPG, which I worked on and encourage you to read.

Shadowhunter

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Re: Monk's Handbook
« Reply #213 on: June 12, 2010, 06:53:45 PM »
So, the Devotion feats not mentioned aren't worth it?
I dare to disagree with you sir.

Strength Devotion.

That's another attack and all your attacks count as adamantine as far as specific DR goes, for a minute?
That's really nice.

Quote
As a natural weapon, your slam attack does not provoke attacks of opportunity. It deals damage based on your size and character level, as given on the following table.
[pic of a table]
If you already have a natural weapon, use whichever damage value is higher. You gain a +2 circumstance bonus on any damage rolls you make with that weapon.

Quote
A monk’s unarmed strike is treated both as a manufactured
weapon and a natural weapon for the purpose of spells and effects
that enhance or improve either manufactured weapons or natural
weapons (such as the magic fang and magic weapon spells).

I'd say that Strength Devotion enhance their attacks, if they are counted as natural weapons.
It's beneficial to do so, given the anti-DR.
If this now is the correct assumption by RAW, then for the purposes of Strength Devotion, the monks unarmed strike counts as a natural weapon.
If that is the case, then by the highlighted line in the previous quote, the slam attack from Strength Devotion would have the damage of the monks unarmed strike.
[Spoiler]
Quote from: Runestar
the most effective optimization is the one you can actually get away with.  :smirk

Quote from: Vinom
(A group of nerds are called a murder because like crows we are anti-social, like shiny things, and often squack at each other over nothing for hours)

I often have to remind people not to underrate divination.  The ability to effectively metagame without actually metagaming beats the ability to set things on fire more times than not.
[/quote]
[/spoiler]

Binder? You're Welcome

Zceryll makes Binders go from tier 3 to tier 2.
Cagemarrow is a Genius

Before giving the advice that build X would be better of with Fist of the Forest, take a long, good look at Primal Living. Twice.

Prime32

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Re: Monk's Handbook
« Reply #214 on: June 12, 2010, 07:36:14 PM »
the slam attack from Strength Devotion would have the damage of the monks unarmed strike.
Could be interesting with Beast Strike. Warforged with a battlefist, maybe mighty wallop... Though I prefer to use it with Eldritch Claws.
« Last Edit: June 12, 2010, 07:43:41 PM by Prime32 »
My work
The tier system in a nutshell:
[spoiler]Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.[/spoiler]

carnivore

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Re: Monk's Handbook
« Reply #215 on: June 19, 2010, 12:01:22 AM »
here is a surprisingly Effective CORE only Pixie Monk

Pixie

Monk 16

Attributes: (32pt buy)
10 Str(14- 4 Racial)
30 Dex(12 +8 Racial +6 gloves +4 Inherent)
20 Con(14 +6 Item)
14 Int(8 +6 Racial)
36 Wis(18 +4 Racial +4 lvls +4 Inherent +6 Amulet)
14 Cha(8 +6 Racial)

Feats:
Dodge(Pixie bonus)
Weapon Finnesse(Pixie bonus)
Improved Unarmed Strike(Monk Bonus)
Stunning Fist(Monk Bonus)
Combat Reflexes(Monk Bonus)
Improved Disarm(Monk Bonus)

1st lvl: Flyby Attack
3rd lvl: Ability Focus(Stunning Fist)
6th lvl: Improved Natural Attack(Unarmed Strike)
9th lvl: Weapon Focus(Unarmed Strike)
12th lvl: Wingover
15th lvl: Run

focusing on Speed and hit and Run Tactics(Flyby/Wingover) .... she can Stun Enemies easily(DC 35) and still do 3d6 unarmed, also 1/week has a Death Attack DC 31(Fort) Quivering palm

but most all enemies will have a Hard time hurting or even hitting her(AC 48+ unbuffed, SR 31, DR 10/Cold Iron, Greater Invisiblity) ... did i mention her Unbuffed Speed: 70' Land, 110' Fly(Good) .... Run 350' Land, 550' Fly

 :D
« Last Edit: January 10, 2011, 01:31:11 PM by carnivore »

Solo

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Re: Monk's Handbook
« Reply #216 on: June 19, 2010, 02:23:30 AM »
Ah yes, a build that does what the monk is best at; running away.

"I am the Black Mage! I cast the spells that makes the peoples fall down!"

The Legend RPG, which I worked on and encourage you to read.

The_Mad_Linguist

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Re: Monk's Handbook
« Reply #217 on: June 19, 2010, 04:13:26 AM »
If you can't go through 1,000' of solid wall you aren't good at running away.
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Amechra

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Re: Monk's Handbook
« Reply #218 on: June 23, 2010, 04:41:54 AM »
I think you need to look at Tattooed Monk again. It says number of tattoos in those abilities, not number of tattoos from Tattooed Monk. You can have 20 psionic tats.
At 9th level, that means you can have 26 tattoos (5 class+20 psionic+that Monk tattoo), meaning that you could give yourself +26 to your main stats once a day for 9 rounds. Which is insane, ignoring that other tattoo that lets you heal Wis modifier*class level as a move action. let's see, you should have a +3 modifier at least if you're a monk, and you can boost that to +16 as a move action. 144 points of healing ain't bad.
[spoiler]Fighter: "I can kill a guy in one turn."
Cleric: "I can kill a guy in half a turn."
Wizard: "I can kill a guy before my turn."
Bard: "I can get three idiots to kill guys for me."

On a strange note, would anyone be put out if we had a post about people or events we can spare a thought for, or if its within their creed, a prayer for? Just a random thought, but ... hells I wouldn't have known about either Archangels daughter or Saeomons niece if I didn't happen to be on these threads.
Sounds fine to me.
probably over on "Off-topic".
might want to put a little disclaimer in the first post.

This is the Min/Max board. We should be able to figure out a way to optimize the POWER OF PRAYER(TM) that doesn't involve "Pazuzu, Pazuzu, Pazuzu".
[/spoiler]

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Truncator

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Re: Monk's Handbook
« Reply #219 on: June 23, 2010, 05:58:09 AM »
I think you should add ardent to the multiclassing section
1 level of monk + 10 levels of ardent(for dominant ideal) = full flurry
monk 1 / ardent 10 / shiba protector 1  makes for an awesome psi-gish