Q76:
I am building an Arcane Hierophant, but I have hit a snag. Does the class actually require me to be able to summon a familiar to work, or is the ability to enhance my animal companion as if it was a familiar granted by the Arcane Hierophant class? If so, I would like to trade my ability to obtain a familiar away for the rapid summoning ACF at level 1.
Thanks.
you don't
need it, but if you trade away your familiar for an ACF, then you just don't get those levels worth of familiar advancement.
for example, if you're a druid 4/wiz 3/AH 5, then your effective wizard level for familiar abilities would be 5.
That's the strict RAW .... my group has seen fit to houserule it to not allow familiar abilities at all unless you actually have the ability to summon a familiar.
Or you could just do what Kuroimaken said. That way (at least by
strict RAW), the familiar abilities would continue to advance when you go in to Mystic Theurge once you're done with AH
Q 72 A little while back, I was reading a Dungeon mag, and came across a bar-lgura with sorcerer, and learned that it was not an associated class. While I don't fully understand why that is, I have a follow-up question? Since the assassin is apparently an associated class where it's 1:1 instead of the sorcerer's 2:1, what of PrC classes like Abjurant Champion, Eldritch Knight, or Swiftblade? Would these too be 2:1 like the sorcerer levels are?
Q 73 I've seen Death Knights in pre-made adventure modules, but not in MMII (I guess they skipped that), who have DR/Magic, DR/Magic and Bludgeoning, and now DR/Magic and Cold Iron. Is there no consistency whatsoever for Death Knights in D&D? What am I supposed to be using? Just choose one each time?
Q 74 If a character has pounce and Spring Attack, can they charge with the pounce, then move back X feet after they've done a full attack?
A72
well, if it's got full bab and gives additional options for melee, I'd say that counts as "associated" for martial types.
A73:
just pick one and stick with it.
A74
I'm not touching that one with a 10-ft pole.