Feats
Dragon Heir
Gain Dragon type.
Level Ability
1 Energy Resistance 5 to two elements, Endure Elements, +4 saves vs Paralysis and Sleep, Darkvision 30, Low Light Vision
6 Energy Resistance 15 to two elements, +8 saves vs Paralysis and Sleep, Darkvision 60
11 Energy Resistance 30 to two elements, Darkvision 90, Immune to Paralysis and Sleep
16 Immunity to two elements, Darkvision 120, Immune to one other status effect of choice
Dragon of the HillsDragon of the SkiesDragon of the WatersClassesTRUE DRAGON
Must have Dragon type or Dragonblood subtype.
Hit Die: d12
Base Attack Bonus: Full
Good Saving Throws: Fortitude, Reflex, and Will
Skill Points: 6+Int
Class Skills: Any
Weapon Proficiency:Simple weapons
Armor Proficiency: No armor or shields
SpellcastingAge CategoriesWyrmling (Size Tiny, 5 lbs), Bite (primary, 1d4 + STR, Reach), Natural Armor (+2, and +1 per level), Breath Weapon (any 1 element or mode), +10 racial Land speed, Pure Muscle, Draconic Cunning, maximum DEX is 10 (and can not improve by base amount or racial bonuses, but enhancement and inherent bonuses can apply)
2 Tiny Wings (Ex, constant Feather Fall, Glide speed 30, Poor),
3 Damage Reduction (1/2 level, weak to magic), 2 Claws (secondary, 1d4 + STR)
4 Blindsense 30 feet
5 Breath Weapon +1 element or mode
6 Full Wings (10 x level feet Flight speed, Poor)
7 Hover feat
8 Very Young (Size Small, 40 lbs)
9 Blindsense 60 feet
10 Breath Weapon +1 element or mode
11 Young (Size Medium, 320 lbs), Tail Slap (secondary, 1d6 + 1/2 STR for Medium)
12 True Seeing (constant)
13 Commune With Nature 1/hour, Legend Lore 1/hour
14 Juvenile
15 Breath Weapon +1 element or mode
16 Flyby Attack feat
17 Young Adult (Size Large, 2560 lbs), Frightful Presence
18 Word of Recall 1/hour
19 Wish 1/day
20 Adult, Breath Weapon +1 element or mode, Spell Resistance (11 + level)
21 (Epic)
23 Mature Adult (Size Huge, 20480 lbs),
26 Old
29 Very Old (Size Gargantuan, 163840 lbs)
32 Ancient
35 Wyrm (Size Colossal, 1310720 lbs)
38 Great Wyrm
Pure Muscle (Ex): The character adds every True Dragon level as a racial bonus to Strength, and every even True Dragon level as a racial bonus to Constitution.
Ability score adjustments from this ability do not stack with racial and enhancement bonuses.
Draconic Cunning (Ex): A True Dragon adds every even True Dragon level as a racial bonus to Intelligence, Wisdom, and Charisma.
Ability score adjustments from this ability do not stack with racial and enhancement bonuses.
Breath Weapon (Su): CON 13+. As a standard action the character breaths a single element in either a 40 foot line or 20 foot cone, dealing 1d6 damage per odd level. Opponents get a Reflex save (10 +1/2 level +CON) for half. Every size increase beyond Small increases the length of area by half. In any round the character uses this ability, they may not use it in the next 1d4 rounds.
Some energy types will have extra effect in addition to damage, but at a cost of using 1d4 damage per odd level instead of d6s;
ElementsModesFrightful Presence (Ex): Level 15+, CHA 13+. Opponents with less levels must make a Will save (DC 10 + 1/2 level + CHA) vs. Fear every time the character attacks, charges, or moves past, or become either become Panicked (if the opponent has 4 or less levels) or Shaken (if 5 or more levels) for 4d6 rounds. Success on the Will save means they can not be affected again for 24 hours. The radius of this ability is 30 feet for every 5 levels the character has. If the character has the Dragon type, other Dragons are immune to this ability.
Coating (Ex): Level 6+, CON 13+. The character's body secrets a specific type of element. Anything touching the character for a round automatically takes 3 per odd level damage (including grappling) at the end of the round, but lightly striking with a weapon allows a Reflex save (DC 10 +1/2 level +CON) to avoid the damage to both weapon and user.
Dragon PowersWyrmling
Ability Drain (Su, see Fang Dragon, Draconomicon, Fortitude save, 1d2 CON ability score damage with bite, increase die size with each age category)
Cloudwalking (Su, see Silver Dragon, MM)
Constrict
Destroy Water 1/hour (see Blue Dragon, MM)
Detect Magic 1/hour
Ghost Sound 1/hour
Icewalking (Ex, see White Dragon, MM)
Increased Damage (Ex, see Fang Dragon, Draconomicon, increase all natural attack damage dice by one step)
Speak With Animals (Su)
Spider Climb (Ex)
Water Breathing (Ex)
Very Young
Alternate Form: Animal (animal shapes, Transmutation (Polymorph), constant)
Color Spray 1/hour
Elemental Mastery
See Invisible and Ethereal (Su)
Shadow Blend (Su, total concealment under less than daylight)
Trip (Claw or Tail Slap)
Young
Alternate Form: Humanoid (humanoid shapes, Transmutation (Polymorph), constant)
Gaseous Form 1/hour
Improved Grab (Bite)
Invisibility 1/hour
Poison (Ex, Bite, Fortitude save, 1d4 STR/2d4 STR)
Roar (see Dragonne, affects all opponents)
Wingover feat
Wounding (Ex, claw attack, 1 CON damage per hit, counts as Precision damage)
Juvenile
Bless 1/hour
Capsize (Ex, see Dragon Turtle, MM)
Darkness 1/hour
Detect Thoughts 1/hour
Dispel Magic 1/hour
Endure Elements 1/hour
Fog Cloud 1/hour
Locate Object 1/hour
Pounce (Ex, see Lion or Dragonne, full attack with charge)
Sound Imitation (Ex, see Blue Dragon, MM)
Stinking Cloud 1/hour
Stomp (see Amethyst Dragon, MM2, or the Psionic power by same name)
Young Adult
Augmented Critical (Ex, Bite only, see Tarrasque. MM)
Coating
Crush (Ex)
Improved Grab
Rush (Ex, see Tarrasque, MM)
Snatch feat
Swallow Whole
Tremor (Su, 60 radius, standing opponents make Reflex save or fall prone)
Adult
Corrupt Water 1/hour (see Black Dragon, MM)
Create Food and Water 1/hour
Dimension Door 1/hour
Explosive Gem (see Amethyst Dragon, MM2)
Gust of Wind 1/hour
Luck Bonus (see Gold Dragon, MM)
Spell Turning 1/hour
Stinking Cloud 1/hour
Stone Shape 1/hour
Stone Shape 1/hour
Suggestion 1/hour
Ventriloquism 1/hour
Mature Adult
Bonus Feat
Old
Body Equilibrium (see Amethyst Dragon, MM2, or Psionic power)
Control Winds 1/hour
Detect Gems (Su, see Gold Dragon, MM)
Freezing Fog (Su, see White Dragon, MM)
Geas/Quest 1/hour
Hallucinatory Terrain 1/hour
Hold Monster 1/hour
Mind Fog 1/hour
Nondetection 1/hour
Plant Growth 1/hour
Telekinesis 1/hour
Teleport 1/hour
Transmute Rock To Mud/Mud To Rock 1/hours
Very Old
Etherealness 1/hour
Greater Shout 1/hour
Hypnotism Gaze (Su, 60 feet, as the spell Hypnotism, one target, no HD limit)
Ancient
Control Water 1/hour
Control Weather 1/hour
Dominate Person 1/hour
Fast Healing 2
Find The Path 1/hour
Ghost Touch (Ex)
Insect Plague 1/hour
Shadow Walk 1/hour
Sunburst 1/hour
Veil 1/hour
Wall of Ice 1/hour
Wall of Stone 1/hour
Wall of Stone 1/hour
Wyrm
Bonus Feat
Great Wyrm
Charm Reptiles 1/hour (Su, see Black Dragon, MM)
Command Plants 1/hour
Discern Location 1/hour
Foresight 1/hour
Globe of Invulnerability 1/hour
Horrid Wilting 1/hour
Mirage Arcana 1/hour
Move Earth 1/hour
Move Earth 1/hour
Reverse Gravity 1/hour
Shapechange 1/hour