Author Topic: DM Pragmatics: The Big Mistakes  (Read 39710 times)

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Sunic_Flames

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Re: DM Pragmatics: The Big Mistakes
« Reply #40 on: November 22, 2010, 10:24:35 AM »
Funny thing. Adding Elite Array to a monster is +1 CR. Adding an associated class level is also +1 CR... but Elite Array comes with it for free. Funny, that.
Not as funny as geting two nonassociated levels for just +1 CR. Extra HD is always handy. Or monsters with lots of HD that cast better than the party's fullcasters yet tecnically are of the right CR.

For dragons, class levels actually have to be really fucking good to be worth it. And most things are considered associated.

Shrink object does damage better and it's lower level. Plus you don't need status ailments if your oponent is dead already.

Because you can't use them both together? Oh wait...
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[spoiler]
Sunic may be more abrasive than sandpaper coated in chainsaws (not that its a bad thing, he really does know what he's talking about), but just posting in this thread without warning and telling him he's an asshole which, if you knew his past experiences on WotC and Paizo is flat-out uncalled for. Never mind the insults (which are clearly 4Chan-level childish). You say people like Sunic are the bane of the internet? Try looking at your own post and telling me you are better than him.

Here's a fun fact: You aren't. By a few leagues.
[/spoiler]

Sunic_Flames

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Re: DM Pragmatics: The Big Mistakes
« Reply #41 on: November 22, 2010, 10:28:05 AM »
i had been expecting a lvl 20 equivalent... i dont expect it makes much difference..

im certainly not gonna defend a 30hd monk..

dosnt the one (srd only?) dragon slaying archer that pops up on here from time to time that i dont have a link handy for still handle this dragon pretty well? as well as dragon touch death



Dunno without seeing its build.

The goal though isn't for the dragon to slay the party. It's for the dragon to slay gimp ass characters like the Monk, while leaving the competent party members alive and merely giving them a good fight. And it's a CR 20 dragon that does exactly this.

After all one Dispel + Shivering Touch and down it goes. Or if you don't like Shivering Touch (I don't) then Dispel, and then spam save or loses, or combo save debuffs with save or loses.
Smiting Imbeciles since 1985.

If you hear this music, run.

And don't forget:


There is no greater contribution than Hi Welcome.

Huge amounts of people are fuckwits. That doesn't mean that fuckwit is a valid lifestyle.

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Friends don't let friends be Short Bus Hobos.

[spoiler]
Sunic may be more abrasive than sandpaper coated in chainsaws (not that its a bad thing, he really does know what he's talking about), but just posting in this thread without warning and telling him he's an asshole which, if you knew his past experiences on WotC and Paizo is flat-out uncalled for. Never mind the insults (which are clearly 4Chan-level childish). You say people like Sunic are the bane of the internet? Try looking at your own post and telling me you are better than him.

Here's a fun fact: You aren't. By a few leagues.
[/spoiler]

McPoyo

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Re: DM Pragmatics: The Big Mistakes
« Reply #42 on: November 28, 2010, 12:57:52 PM »
i had been expecting a lvl 20 equivalent... i dont expect it makes much difference..

im certainly not gonna defend a 30hd monk..

dosnt the one (srd only?) dragon slaying archer that pops up on here from time to time that i dont have a link handy for still handle this dragon pretty well? as well as dragon touch death



Dunno without seeing its build.

The goal though isn't for the dragon to slay the party. It's for the dragon to slay gimp ass characters like the Monk, while leaving the competent party members alive and merely giving them a good fight. And it's a CR 20 dragon that does exactly this.

After all one Dispel + Shivering Touch and down it goes. Or if you don't like Shivering Touch (I don't) then Dispel, and then spam save or loses, or combo save debuffs with save or loses.

Carnivore's Core-Only Dragonslaying Archer, as copy-pasted into Wordpad:
[spoiler]Core Dragon Slayer


This should be effective vs any creature....but especially vs Dragons(ANY)

try this ..... first what the Dragon of Similar CR can do.... CR 20 Red Dragon =


CR 20 Old Red DragonBlindsense (Ex): Dragons can pinpoint creatures within a distance of 60 feetKeen Senses (Ex): A dragon sees four times as well a human in shadowy illumination and twice as well in normal light. It also has darkvision out to 120 feet.

Skills:
Spot 36
Listen 36
Search 36

vs:

Human
Ranger 6/ Fighter 4/ Horizon Walker 6/ Shadowdancer 4

28 Str (Base 14+4 inherent +4 levels+ 6 item)
28 Dex (Base 16+5 inherent +1 level +6 item)
20 Con (Base 14+6 item)
12 Int (Base 12)
10 Wis (Base 10)
8 Cha (Base 8)

Feats:
1st lvl Point Blank Shot
Weapon Focus(Composite Long bow)(human Bonus)
Track (Ranger Bonus)
Rapid Shot (Ranger Bonus)
3rd lvl Precise Shot/ Endurance (Ranger Bonus)
6th lvl Dodge/ Many Shot (Ranger Bonus)
Mobility (Fighter Bonus)
Combat Reflexes(Fighter Bonus)
9th lvl Quickdraw
Weapon Specialization(Composite Longbow)(Fighter Bonus)
12th lvl Shoot on the Run
15th lvl Improved Precise Shot
18th lvl Improved Initiative

Base Saves(FRW)15/12/6 ...
+1 Luck all
+1 Haste(Ref)
+5 Fort(con)
+9 Ref(Dex)
+4 Resistance(rod) all
+2 Morale All
final saves:
FRW 27/29/13

BAB +19
Attack: BAB+19 + 1 Haste + 1 Insight +2 Competence +7 Enhancement+ 9 Dex +2 Morale = +41 Attack

Full Attack with Rapid Shot and Haste @ 330'= +35/+35/+35/+30/+25/+20

Damage:
4.5 Composite Arrow + 4 Fav enemy + 2 Morale +1 Insight + 1 Competence +9 Str +2 Wpn Spclz + +7 Holy +7 Axiomatic +7 Bane +5.25 frost = average 49.75 points of Damage + 1pt Con damage with each hit(2 Hits do 28 additional points of Damage from Con loss)

estimate 1 1/2 rounds of Combat to Kill...if 4 shots Hit(199 damage+56 from con damage) round 1, 4 shots Hit(199 damage+56 from con damage) round 2

AC +1 Haste +1 Insight +2 Deflection(Magic Circ vs Evil)


Skills:.... these might be higher, havent checked for everything yet
29 Spot 23 ranks + 4 competence + 2 Morale
26 Search 23 ranks +1 Int+ 2 Morale
25 Listen 23 ranks+ 2 Morale
38 Hide 23 ranks + 4 competence+ 2 Morale+9 Dex
34 Move Silent 23 ranks + 2 Morale+9 Dex



[Horizon Walker Terrain Mastery chosen]
Desert: You resist effects that tire you. You are immune to fatigue, and anything that would cause you to become exhausted makes you fatigued instead. You gain a +1 insight bonus on attack and damage rolls against desert creatures.

Forest: You have a +4 competence bonus on Hide checks. You gain a +1 insight bonus on attack and damage rolls against forest creatures.

Mountains: You gain a +4 competence bonus on Climb checks, or a +10- foot bonus to your climb speed if you have one. You gain a +1 insight bonus on attack and damage rolls against mountain creatures.

Plains: You have a +4 competence bonus on Spot checks. You gain a +1 insight bonus on attack and damage rolls against plains creatures.

Underground: You have 60-foot darkvision, or 120-foot darkvision if you already had darkvision from another source. You gain a +1 insight bonus on attack and damage rolls against underground creatures.

Shifting (Planar): You instinctively anticipate shifts in the reality of the plane that bring you closer to your destination, giving you the spell-like ability to use dimension door (as the spell cast at your character level) once every 1d4 rounds. You gain a +1 insight bonus on attack and damage rolls against outsiders and elementals native to a shifting plane.

Stealth and Detection in Mountains
Stealth and Detection in Mountains: As a guideline, the maximum distance in mountain terrain at which a Items:

201300gp +1 Dragon Bane Flaming Frost Holy Axiomatic Wounding Composite Longbow(+9 Str)
27000gp 9x Greater magic weapon +5 (oil) 
22060 gp  +2 Luckblade(0 wishes)+1 Luck to all saves, and reroll any one Roll 1/day
50000 gp Rod of Flailing: Once per day the wielder can use a free action to cause the rod to grant her a +4 deflection bonus to Armor Class and a +4 resistance bonus on saving throws for 10 minutes. The rod need not be in weapon form to grant this benefit. Transforming it into a weapon or back into a rod is a move action.
3350gp 50 Adamantine Arrows
700gp 50 Cold Iron Arrows
352gp 50 Alchemical Silver Arrows

238770gp +9 Inherent to Attributes
25000gp Greater bracers of Archery(+2 Competence Att, +1 Damage)
18900 gp +3 Banded Mail of Luck..... force opponent reroll att 1/week..didnt know what to pick????
36000gp +6 Amulet of Con
36000gp +6 Gloves of Dex
36000gp +6 Belt of Str
5000gp Dusty rose Ioun Stone....+1 Insight to AC
6000 gp 2x +5 Oil of Greater Magic Weapon
20,000 gp Ring of Invisibility: By activating this simple silver ring, the wearer can benefit from invisibility, as the spell.
2500gp 10x Elixers(5 Hiding, 5 Sneaking)
2000gp Handy haversack
3600gp 2x Efficient Quiver
2500gp Ring of Sustenance
12000gp Boots of Speed
2,250 gp Elemental Gem: ...Air...Large Air Elemental.... if needed...have the Air Elemental throw this(Dust of Sneezing and Choking) at the Dragon, if it tries to land and initiate Melee combat
2,400 gp Dust of Sneezing and Choking: This fine dust appears to be dust of appearance. If cast into the air, it causes those within a 20- foot spread to fall into fits of sneezing and coughing. Those failing a DC 15 Fortitude save take 2d6 points of Constitution damage immediately. In addition, those failing a second DC 15 Fortitude save 1 minute later are dealt 1d6 points of Constitution damage. Those who succeed on either saving throw are nonetheless disabled by choking (treat as stunned[/COLOR]) for 5d4 rounds.
1500gp 2x Potions Heroism(+2 morale bonus on attack rolls, saves, and skill checks)



Overview:
This is a Ranged Attack Specialist ...... he is designed for Long Range Attacks, and Hit-and-Run tactics. this character can handle most anything thrown at him , in any circumstance, but Dragons are his specialty.... he Knows where they live, tracks them down..... prepares his assault, he knows thier Tactics,Strengths, Weaknesses. he then Plans his attack....while Hidden and Invisible.... he locates the battlefield, scouts the area for backup DD locations that give overlapping areas of Fire...so if he abandons one spot, he can direct fire back on his previous location(preferably from a Flanking Position)

he is patient...waits for his Prey...when he spots his prey.... he starts his Buffing...while remaining Invisible and Hiding, with Cover and Concealment.... then at the right moment(when the Dragon is leaving his Lair) he opens fire....usually when the Dragon is Flying AWAY FROM HIS POSITION or Directly overhead if possible(this is why he takes so long in scouting the area and his Preys habits)...remember old Dragons are CLUMSY flyers...they fly fast in a straight line, but cant manuver or stop very well..... the first Round is a Surprise Round, the second he will gain Initiative and fire a Second full attack.....there is no third round for the Dragon

and at the end of the battle.... this character is still ready to go for more..... he doesnt have to wait until the next morning to get more spells..... he is ready to take on some more Bag Guys RIGHT NOW:elf: :thumbsup:

More tactics:this only helps if the creature that the Dragon is looking for is within 60'...outside of that range, he doesnt even know you are there78 Immobile or 58 moving, with his Spot check (31 Ranks + 5 Wis) = 36....even if he took 20, he could not Spot my Character Moving

besides that..... my character is aware of HOW to Hunt Dragons,thier Senses, and Weaknesses...... My character can easily Find,stalk, and kill the Dragon ..... even if he saw him out in the open...he can Drop the Dragon in 2 rounds, before the Dragon can get to him..... he could even wait for the Dragon to See Him...Charge to Attack him, Hold an Action to DD when he gets 80' from him...and DD Behind the Dragon, who cant Stop Fast enough..and can only Slowly Turn...While the Archer...puts 2 rounds of Arrows into him

a Final Note about Capabilities:

Vs other things besides Dragons... he still does just fine.... he still gets the same Number of Attacks, his attack bonus goes down to +39 ... and the damage goes down an Average of 7 hp/shot , vs Undead or Constructs he dosent do Con damage...but Direct Damage still works just fine

the Main Weakness of this Character:

1)Melee Combat...... this guy is Death from Afar, but is much weaker in Melee, he can do it....but it is just more efficient to keep his distance...it is better to reach out and touch someone else, than to have them be able to touch you back.

2)Multiple Strong Foes ..... although he can Dispatch many very strong Enemies. large numbers of them can overwhelm him..... but at least he can escape(DD) and Hide...then Start attacking from Range again.
[/spoiler]
[Spoiler]
A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time.  I give you much fu.
Three Errata for the Mage-kings under the sky,
Seven for the Barbarian-lords in their halls of stone,
Nine for Mortal Monks doomed to die,
One for the Wizard on his dark throne
In the Land of Charop where the Shadows lie.
[/spoiler]

Sunic_Flames

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Re: DM Pragmatics: The Big Mistakes
« Reply #43 on: November 28, 2010, 01:20:17 PM »
*snip*

That build might do ok against core only, unoptimized dragons who are no tactics, no items, FINAL DESTINATION. Assuming you assume arena combat, which he does. Useless in a real game.

Against an actual decent dragon, like the one listed here...

The dragon has AC 49 when completely unprepared. Which means he needs an 8/8/13/18/20 to hit within the first range increment, higher for anything further. With rapid shot, 10/10/10/15/20.

A simple shield spell is +5 AC.

The archer also has no answer to Greater Mirror Image.

If the dragon wanted to be a dick, ironguard shuts the archer down cold, as his arrowheads are metal. So does Greater Blink, but not as well.

Meanwhile the archer is only doing 41 damage + 1 Con damage a round, which is quite unimpressive, and would take about four full attacks against an unprepared dragon to kill them... which is at least three more than you'll get.

Also, if the dragon wants to be a dick, it can go chill underground for a few minutes to erase any damage that doesn't kill it.

So what's the point of all this? The dragon is meant to kill incompetent characters. Core only melees, no matter how optimized qualify.

Yes, a non core dragonslayer would slaughter it. That's the whole fucking point, to encourage competence.

The guy has shit for Will saves.
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[spoiler]
Sunic may be more abrasive than sandpaper coated in chainsaws (not that its a bad thing, he really does know what he's talking about), but just posting in this thread without warning and telling him he's an asshole which, if you knew his past experiences on WotC and Paizo is flat-out uncalled for. Never mind the insults (which are clearly 4Chan-level childish). You say people like Sunic are the bane of the internet? Try looking at your own post and telling me you are better than him.

Here's a fun fact: You aren't. By a few leagues.
[/spoiler]

Vistella

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Re: DM Pragmatics: The Big Mistakes
« Reply #44 on: November 28, 2010, 01:24:29 PM »
A simple shield spell is +5 AC.
+4 actually

McPoyo

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Re: DM Pragmatics: The Big Mistakes
« Reply #45 on: November 28, 2010, 01:35:00 PM »
A simple shield spell is +5 AC.
+4 actually
Not to mention Ironguard isn't Core, just like Greater Mirror Image and Greater Blink aren't core. The original character posted up was a core-only dragon slaying character, and to be honest accomplishes that quite easily using core dragons.

The dragon that was posted in this thread isn't core, so it's really not a viable comparison, I only posted the archer from my archives of threads because it was mentioned by the quoted poster.

As an aside, you clearly didn't actually read the post, since it mentions exactly how it gets the required "three more than you'll get" part, against a stock dragon.
[Spoiler]
A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time.  I give you much fu.
Three Errata for the Mage-kings under the sky,
Seven for the Barbarian-lords in their halls of stone,
Nine for Mortal Monks doomed to die,
One for the Wizard on his dark throne
In the Land of Charop where the Shadows lie.
[/spoiler]

Sunic_Flames

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Re: DM Pragmatics: The Big Mistakes
« Reply #46 on: November 28, 2010, 01:45:26 PM »
A simple shield spell is +5 AC.
+4 actually

Read the dragon again.

And McPoyo, you're still missing the point.
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If you hear this music, run.

And don't forget:


There is no greater contribution than Hi Welcome.

Huge amounts of people are fuckwits. That doesn't mean that fuckwit is a valid lifestyle.

IP proofing and avoiding being CAPed OR - how to make characters relevant in the long term.

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[spoiler]
Sunic may be more abrasive than sandpaper coated in chainsaws (not that its a bad thing, he really does know what he's talking about), but just posting in this thread without warning and telling him he's an asshole which, if you knew his past experiences on WotC and Paizo is flat-out uncalled for. Never mind the insults (which are clearly 4Chan-level childish). You say people like Sunic are the bane of the internet? Try looking at your own post and telling me you are better than him.

Here's a fun fact: You aren't. By a few leagues.
[/spoiler]

McPoyo

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Re: DM Pragmatics: The Big Mistakes
« Reply #47 on: November 28, 2010, 03:43:07 PM »
Core vs noncore doesn't promote proper character optimization developement, ime, it tends to reinforce "non-core is broken" mindsets. Might just be the part of the country I live in, though.
[Spoiler]
A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time.  I give you much fu.
Three Errata for the Mage-kings under the sky,
Seven for the Barbarian-lords in their halls of stone,
Nine for Mortal Monks doomed to die,
One for the Wizard on his dark throne
In the Land of Charop where the Shadows lie.
[/spoiler]

Sunic_Flames

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Re: DM Pragmatics: The Big Mistakes
« Reply #48 on: November 28, 2010, 03:44:37 PM »
Core vs noncore doesn't promote proper character optimization developement, ime, it tends to reinforce "non-core is broken" mindsets. Might just be the part of the country I live in, though.

Well, that's because people are stupid.

The point of a gimp culler build is to cull gimps. It just so happens that even the good core only non casters qualify, even if you buy into the arena game assumptions which are annoyingly common around here.
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If you hear this music, run.

And don't forget:


There is no greater contribution than Hi Welcome.

Huge amounts of people are fuckwits. That doesn't mean that fuckwit is a valid lifestyle.

IP proofing and avoiding being CAPed OR - how to make characters relevant in the long term.

Friends don't let friends be Short Bus Hobos.

[spoiler]
Sunic may be more abrasive than sandpaper coated in chainsaws (not that its a bad thing, he really does know what he's talking about), but just posting in this thread without warning and telling him he's an asshole which, if you knew his past experiences on WotC and Paizo is flat-out uncalled for. Never mind the insults (which are clearly 4Chan-level childish). You say people like Sunic are the bane of the internet? Try looking at your own post and telling me you are better than him.

Here's a fun fact: You aren't. By a few leagues.
[/spoiler]

pixledriven

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Re: DM Pragmatics: The Big Mistakes
« Reply #49 on: November 29, 2010, 06:02:59 PM »
Core vs noncore doesn't promote proper character optimization developement, ime, it tends to reinforce "non-core is broken" mindsets. Might just be the part of the country I live in, though.


That's a really unfortunate misconception. Since a Core-Only Wizard could wreck that dragon.
I think the problem arises in that people who think this way (at least in my experience) compare everything to the Fighter when talking about balance or comparing classes / features.  :twitch



Sunic_Flames

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Re: DM Pragmatics: The Big Mistakes
« Reply #50 on: November 29, 2010, 08:15:24 PM »
Core vs noncore doesn't promote proper character optimization developement, ime, it tends to reinforce "non-core is broken" mindsets. Might just be the part of the country I live in, though.


That's a really unfortunate misconception. Since a Core-Only Wizard could wreck that dragon.
I think the problem arises in that people who think this way (at least in my experience) compare everything to the Fighter when talking about balance or comparing classes / features.  :twitch




Exactly. One dispel and a save or lose or three and it's gone.

That's why it's called a gimp culler, not a party killer. The competent characters will do fine.
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If you hear this music, run.

And don't forget:


There is no greater contribution than Hi Welcome.

Huge amounts of people are fuckwits. That doesn't mean that fuckwit is a valid lifestyle.

IP proofing and avoiding being CAPed OR - how to make characters relevant in the long term.

Friends don't let friends be Short Bus Hobos.

[spoiler]
Sunic may be more abrasive than sandpaper coated in chainsaws (not that its a bad thing, he really does know what he's talking about), but just posting in this thread without warning and telling him he's an asshole which, if you knew his past experiences on WotC and Paizo is flat-out uncalled for. Never mind the insults (which are clearly 4Chan-level childish). You say people like Sunic are the bane of the internet? Try looking at your own post and telling me you are better than him.

Here's a fun fact: You aren't. By a few leagues.
[/spoiler]

Tenebrus

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Re: DM Pragmatics: The Big Mistakes
« Reply #51 on: November 30, 2010, 03:15:28 AM »
@pixledriven:  I'm one of the people who use fighter as a baseline.  Old habits die hard.  (In crazy old man voice) "Long ago, that's all there wuz, wit' the ranger an' the paladin, y'see.  And get off my lawn."

Discussions on this board have been very educational.  I don't think most players understand how devastating a full caster is compared to the other classes; most players just play and have fun and don't think about it.  Flowing from that imbalance, it makes more game sense to pump up Rogues and Fighter sorts than to nerf the casters.  Although it seems to me that especially in a high magic world, the enemies should have an ample supply of casters to use against the PCs with special focus on the PC spellcasters.  We certainly target the magicians and priests first, and so should the PC's opponents.

Working with the system we have, a DM needs to press the party.  Maybe not every adventure, but often enough.  By "press," I mean impose a story condition that compels them to act more like sprinters than archeologists: time is an issue, and they need to ration their resources, especially their magic, over the complete test rather than going through 1 encounter a day and letting the party bring 100% of its power to bear each time.

InnaBinder

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Re: DM Pragmatics: The Big Mistakes
« Reply #52 on: November 30, 2010, 09:44:28 AM »

Working with the system we have, a DM needs to press the party.  Maybe not every adventure, but often enough.  By "press," I mean impose a story condition that compels them to act more like sprinters than archeologists: time is an issue, and they need to ration their resources, especially their magic, over the complete test rather than going through 1 encounter a day and letting the party bring 100% of its power to bear each time.
Great in theory, nearly impossible in practice beyond a certain point.  Once players have access to higher level spells/powers, by RAW they can plane shift to step outside the default time flow, acquiring all the time they need.
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Sunic_Flames

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Re: DM Pragmatics: The Big Mistakes
« Reply #53 on: November 30, 2010, 12:52:38 PM »
@pixledriven:  I'm one of the people who use fighter as a baseline.  Old habits die hard.  (In crazy old man voice) "Long ago, that's all there wuz, wit' the ranger an' the paladin, y'see.  And get off my lawn."

Discussions on this board have been very educational.  I don't think most players understand how devastating a full caster is compared to the other classes; most players just play and have fun and don't think about it.  Flowing from that imbalance, it makes more game sense to pump up Rogues and Fighter sorts than to nerf the casters.  Although it seems to me that especially in a high magic world, the enemies should have an ample supply of casters to use against the PCs with special focus on the PC spellcasters.  We certainly target the magicians and priests first, and so should the PC's opponents.

Working with the system we have, a DM needs to press the party.  Maybe not every adventure, but often enough.  By "press," I mean impose a story condition that compels them to act more like sprinters than archeologists: time is an issue, and they need to ration their resources, especially their magic, over the complete test rather than going through 1 encounter a day and letting the party bring 100% of its power to bear each time.

No one actually does the fight rest repeat shuffle. There's no need. If you're using good spells (hint: That's not Evocations) you'll do your 4/day and still have plenty. Unless it's level 1. Then you might only handle 3.

Of course enemies will gun for the casters, and only other casters will really succeed at this. It's a given. It doesn't change things though.
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If you hear this music, run.

And don't forget:


There is no greater contribution than Hi Welcome.

Huge amounts of people are fuckwits. That doesn't mean that fuckwit is a valid lifestyle.

IP proofing and avoiding being CAPed OR - how to make characters relevant in the long term.

Friends don't let friends be Short Bus Hobos.

[spoiler]
Sunic may be more abrasive than sandpaper coated in chainsaws (not that its a bad thing, he really does know what he's talking about), but just posting in this thread without warning and telling him he's an asshole which, if you knew his past experiences on WotC and Paizo is flat-out uncalled for. Never mind the insults (which are clearly 4Chan-level childish). You say people like Sunic are the bane of the internet? Try looking at your own post and telling me you are better than him.

Here's a fun fact: You aren't. By a few leagues.
[/spoiler]

Midnight_v

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Re: DM Pragmatics: The Big Mistakes
« Reply #54 on: November 30, 2010, 09:26:08 PM »
@ Tenebrous. Yeah... it is difficult to see thing don't work the way the used to really. Its years of mental conditioning thinking the guy with the swords "supposed to be!" badass. 3.5  doesn't reflect that.
Wizards never throw fireball and Fighters aren't winning because they're more badass than a dragon in melee. The archer arguments are especially funny, cause most people are NOT thinking thats what they want to slay the dragon with but logic is a funny thing.
@ Sunic & Innabinder. . .
Most people don't do that. Sunic's correct they dont' need to.
However... it is possible, if the dm thing the way to bing balance back is to "Exaust all resources each day untill the fighter, can shine" ... its just not gonna happen.

@ Whoever...Fighters... there are builds w/extreme optimization, feats, items everything that can probabbly positively contribute somewhat... but at every level full caster instead... brings more to the table.
There are lots of other options at this point though... but everyone should KNOW what the limits of potential actually are.
\\\"Disentegrate.\\\" \\\"Gust of wind.\\\" \\\"Now Can we PLEASE resume saving the world?\\\"

Sunic_Flames

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Re: DM Pragmatics: The Big Mistakes
« Reply #55 on: December 01, 2010, 05:29:08 PM »
@ Sunic & Innabinder. . .
Most people don't do that. Sunic's correct they dont' need to.
However... it is possible, if the dm thing the way to bing balance back is to "Exaust all resources each day untill the fighter, can shine" ... its just not gonna happen.

Yeah, two rounds later the Fighter's resources (HP) are gone. And that's it.
Smiting Imbeciles since 1985.

If you hear this music, run.

And don't forget:


There is no greater contribution than Hi Welcome.

Huge amounts of people are fuckwits. That doesn't mean that fuckwit is a valid lifestyle.

IP proofing and avoiding being CAPed OR - how to make characters relevant in the long term.

Friends don't let friends be Short Bus Hobos.

[spoiler]
Sunic may be more abrasive than sandpaper coated in chainsaws (not that its a bad thing, he really does know what he's talking about), but just posting in this thread without warning and telling him he's an asshole which, if you knew his past experiences on WotC and Paizo is flat-out uncalled for. Never mind the insults (which are clearly 4Chan-level childish). You say people like Sunic are the bane of the internet? Try looking at your own post and telling me you are better than him.

Here's a fun fact: You aren't. By a few leagues.
[/spoiler]

pixledriven

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Re: DM Pragmatics: The Big Mistakes
« Reply #56 on: December 01, 2010, 05:36:45 PM »
@pixledriven:  I'm one of the people who use fighter as a baseline.  Old habits die hard.  (In crazy old man voice) "Long ago, that's all there wuz, wit' the ranger an' the paladin, y'see.  And get off my lawn."

I started with 1st Ed, so I remember those days. Of course, the Ranger and Paladin were both better than the Fighter, even then. And don't get me started on the Barbarian and the Cavalier...   ;)


Necrosnoop110

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Re: DM Pragmatics: The Big Mistakes
« Reply #57 on: December 01, 2010, 09:39:02 PM »
@pixledriven:  I'm one of the people who use fighter as a baseline.  Old habits die hard.  (In crazy old man voice) "Long ago, that's all there wuz, wit' the ranger an' the paladin, y'see.  And get off my lawn."

I started with 1st Ed, so I remember those days. Of course, the Ranger and Paladin were both better than the Fighter, even then. And don't get me started on the Barbarian and the Cavalier...   ;)


1E Barbarian and Cavalier rocked. IIRC Cavalier took up the paladin abilities as well!!!

AndyJames

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Re: DM Pragmatics: The Big Mistakes
« Reply #58 on: December 02, 2010, 03:14:04 AM »
1st Ed is what mucked up 3.5's writers. They all thought that evocation is da bomb because of 1st Ed. What they didn't realise was that an epic level 90 hp fighter back in 1st Ed now has 300+ hp. The blasting spells are still the same as they ever were from 1st Ed, though (with Fireball doing 1d6/caster level, capped at 10d6). In 1st Ed, blasting was viable. In 3.5, the critters laugh at you.

Sunic_Flames

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Re: DM Pragmatics: The Big Mistakes
« Reply #59 on: December 02, 2010, 11:08:37 AM »
1st Ed is what mucked up 3.5's writers. They all thought that evocation is da bomb because of 1st Ed. What they didn't realise was that an epic level 90 hp fighter back in 1st Ed now has 300+ hp. The blasting spells are still the same as they ever were from 1st Ed, though (with Fireball doing 1d6/caster level, capped at 10d6). In 1st Ed, blasting was viable. In 3.5, the critters laugh at you.

A lot of things were just copy pasta. Any item with a name, for example.
Smiting Imbeciles since 1985.

If you hear this music, run.

And don't forget:


There is no greater contribution than Hi Welcome.

Huge amounts of people are fuckwits. That doesn't mean that fuckwit is a valid lifestyle.

IP proofing and avoiding being CAPed OR - how to make characters relevant in the long term.

Friends don't let friends be Short Bus Hobos.

[spoiler]
Sunic may be more abrasive than sandpaper coated in chainsaws (not that its a bad thing, he really does know what he's talking about), but just posting in this thread without warning and telling him he's an asshole which, if you knew his past experiences on WotC and Paizo is flat-out uncalled for. Never mind the insults (which are clearly 4Chan-level childish). You say people like Sunic are the bane of the internet? Try looking at your own post and telling me you are better than him.

Here's a fun fact: You aren't. By a few leagues.
[/spoiler]