Author Topic: DM Pragmatics: The Big Mistakes  (Read 39703 times)

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veekie

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Re: DM Pragmatics: The Big Mistakes
« Reply #120 on: January 04, 2011, 05:35:08 AM »
Yeah, directly fudging the dice usually doesn't end well. Its far too easy to be caught, compared to campaign details they shouldn't know anyway.
The mind transcends the body.
It's also a little cold because of that.
Please get it a blanket.

I wish I could read your mind,
I can barely read mine.

"Skynet begins to learn at a geometric rate. It becomes self-aware at 2:14 a.m. Eastern time, August 29th. At 2:15, it begins rolling up characters."

[spoiler]
"Just what do you think the moon up in the sky is? Everyone sees that big, round shiny thing and thinks there must be something round up there, right? That's just silly. The truth is much more awesome than that. You can almost never see the real Moon, and its appearance is death to humans. You can only see the Moon when it's reflected in things. And the things it reflects in, like water or glass, can all be broken, right? Since the moon you see in the sky is just being reflected in the heavens, if you tear open the heavens it's easy to break it~"
-Ibuki Suika, on overkill

To sumbolaion diakoneto moi, basilisk ouranionon.
Epigenentheto, apoleia keraune hos timeis pteirei.
Hekatonkatis kai khiliakis astrapsato.
Khiliarkhou Astrape!
[/spoiler]

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RobbyPants

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Re: DM Pragmatics: The Big Mistakes
« Reply #121 on: January 04, 2011, 10:48:39 AM »
I try to prep the enemies in a rational way.  But if the players think of something I didn't, more power to them.  Surprises make the game fun and, while the PCs are often surprised by the encounter, it's great when the DM can be surprised too.
Yeah.  I like when the players think of things I didn't.  If the fight was too easy, I can always learn from how they handled it.  This way, they get the satisfaction of using good tactics, and I get still get a second chance to run a tougher encounter.
My balancing 3.5 compendium
Elemental mage test game

Quotes
[spoiler]
Quote from: Cafiend
It is a shame stupidity isn't painful.
Quote from: StormKnight
Totally true.  Historians believe that most past civilizations would have endured for centuries longer if they had successfully determined Batman's alignment.
Quote from: Grand Theft Otto
Why are so many posts on the board the equivalent of " Dear Dr. Crotch, I keep punching myself in the crotch, and my groin hurts... what should I do? How can I make my groin stop hurting?"
Quote from: CryoSilver
I suggest carving "Don't be a dick" into him with a knife.  A dull, rusty knife.  A dull, rusty, bent, flaming knife.
Quote from: Seerow
Fluffy: It's over Steve! I've got the high ground!
Steve: You underestimate my power!
Fluffy: Don't try it, Steve!
Steve: *charges*
Fluffy: *three critical strikes*
Steve: ****
Quote from: claypigeons
I don't even stat out commoners. Commoner = corpse that just isn't a zombie. Yet.
Quote from: CryoSilver
When I think "Old Testament Boots of Peace" I think of a paladin curb-stomping an orc and screaming "Your death brings peace to this land!"
Quote from: Orville_Oaksong
Buy a small country. Or Pelor. Both are good investments.
[/spoiler]

Tenebrus

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Re: DM Pragmatics: The Big Mistakes
« Reply #122 on: January 05, 2011, 03:20:23 PM »
I try to prep the enemies in a rational way.  But if the players think of something I didn't, more power to them.  Surprises make the game fun and, while the PCs are often surprised by the encounter, it's great when the DM can be surprised too.
Yeah.  I like when the players think of things I didn't.  If the fight was too easy, I can always learn from how they handled it.  This way, they get the satisfaction of using good tactics, and I get still get a second chance to run a tougher encounter.
And if it is too easy to be satisfying, then drop some more enemies in.  As advice for starting gms, it is always easier to add to an encounter than to subtract.  If you're not sure the party can handle 4 Hill Giants, start with 3 and have another 1 (OR 2 OR 3, depending on how the fight is going) arrive a few rounds later.

Senevri

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Re: DM Pragmatics: The Big Mistakes
« Reply #123 on: January 05, 2011, 04:01:33 PM »
+1.
Last year, I ran a couple of solo session from first level. even rats are a bit much...
I found that commoners, aristocrats and war 1s work nicely, especially if they start weapons undrawn. I had an aristocrat and a small dog as a 1st-level 'boss' encounter, and it worked fine.

InnaBinder

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Re: DM Pragmatics: The Big Mistakes
« Reply #124 on: January 05, 2011, 04:31:04 PM »
And if it is too easy to be satisfying, then drop some more enemies in.  As advice for starting gms, it is always easier to add to an encounter than to subtract.  If you're not sure the party can handle 4 Hill Giants, start with 3 and have another 1 (OR 2 OR 3, depending on how the fight is going) arrive a few rounds later.
[VOICE OF EXPERIENCE]Do this more than twice to the same gaming group and be prepared to hear "We beat them too easily so he's throwing more crap at us" from your players. [/VOICE OF EXPERIENCE]
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Hallack

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Re: DM Pragmatics: The Big Mistakes
« Reply #125 on: January 05, 2011, 04:38:41 PM »
I think one of the biggest mistakes that can be made is loosing the players' trust.  If players trust the DM he can do all kinds of stuff even outside the rules for flavor, challenge, and fun.  

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Senevri

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Re: DM Pragmatics: The Big Mistakes
« Reply #126 on: January 05, 2011, 04:41:01 PM »
True; The best DM I've played with, hardly knew the rules. Of course, everyone else involved was a roleplaying hobbyist with extensive experience, so he left the rules to us, for the most part, and he started out by telling us he was going to customize the monsters and cosmology somewhat. How, we found out through gameplay, appropriate skill checks and so forth.

RobbyPants

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Re: DM Pragmatics: The Big Mistakes
« Reply #127 on: January 05, 2011, 05:04:00 PM »
And if it is too easy to be satisfying, then drop some more enemies in.  As advice for starting gms, it is always easier to add to an encounter than to subtract.  If you're not sure the party can handle 4 Hill Giants, start with 3 and have another 1 (OR 2 OR 3, depending on how the fight is going) arrive a few rounds later.
[VOICE OF EXPERIENCE]Do this more than twice to the same gaming group and be prepared to hear "We beat them too easily so he's throwing more crap at us" from your players. [/VOICE OF EXPERIENCE]
I did that 15 years ago in a solo game where the guy one-shotted a red dragon on a crit on the first round.  I simply added another dragon and the fight went on as normal.  I still get crap for that one 15 years later. :D

...And I find this all funny now, because I've picked up a lot of experience (and spend a lot of time learning from others on the boards), so now that it's his turn to be Mister Cavern, I'm having fun seeing all of his mistakes.  He still defers to me for all of the rules, because I've been MC for so long.
My balancing 3.5 compendium
Elemental mage test game

Quotes
[spoiler]
Quote from: Cafiend
It is a shame stupidity isn't painful.
Quote from: StormKnight
Totally true.  Historians believe that most past civilizations would have endured for centuries longer if they had successfully determined Batman's alignment.
Quote from: Grand Theft Otto
Why are so many posts on the board the equivalent of " Dear Dr. Crotch, I keep punching myself in the crotch, and my groin hurts... what should I do? How can I make my groin stop hurting?"
Quote from: CryoSilver
I suggest carving "Don't be a dick" into him with a knife.  A dull, rusty knife.  A dull, rusty, bent, flaming knife.
Quote from: Seerow
Fluffy: It's over Steve! I've got the high ground!
Steve: You underestimate my power!
Fluffy: Don't try it, Steve!
Steve: *charges*
Fluffy: *three critical strikes*
Steve: ****
Quote from: claypigeons
I don't even stat out commoners. Commoner = corpse that just isn't a zombie. Yet.
Quote from: CryoSilver
When I think "Old Testament Boots of Peace" I think of a paladin curb-stomping an orc and screaming "Your death brings peace to this land!"
Quote from: Orville_Oaksong
Buy a small country. Or Pelor. Both are good investments.
[/spoiler]

veekie

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Re: DM Pragmatics: The Big Mistakes
« Reply #128 on: January 05, 2011, 09:21:48 PM »
And if it is too easy to be satisfying, then drop some more enemies in.  As advice for starting gms, it is always easier to add to an encounter than to subtract.  If you're not sure the party can handle 4 Hill Giants, start with 3 and have another 1 (OR 2 OR 3, depending on how the fight is going) arrive a few rounds later.
[VOICE OF EXPERIENCE]Do this more than twice to the same gaming group and be prepared to hear "We beat them too easily so he's throwing more crap at us" from your players. [/VOICE OF EXPERIENCE]
Fun trick I like to pull.
Create a staggered encounter, where additional foes join in 2-3 rounds later(and can be sensed). You can divert these extras if things go south, and as a bonus, it causes paranoia for when the other boot drops. In the normal course of things they'd enter the fray at almost the same time the first lot is dealt with, leaving no recovery time and for lower level parties, a noticable depletion in their buffs.
The mind transcends the body.
It's also a little cold because of that.
Please get it a blanket.

I wish I could read your mind,
I can barely read mine.

"Skynet begins to learn at a geometric rate. It becomes self-aware at 2:14 a.m. Eastern time, August 29th. At 2:15, it begins rolling up characters."

[spoiler]
"Just what do you think the moon up in the sky is? Everyone sees that big, round shiny thing and thinks there must be something round up there, right? That's just silly. The truth is much more awesome than that. You can almost never see the real Moon, and its appearance is death to humans. You can only see the Moon when it's reflected in things. And the things it reflects in, like water or glass, can all be broken, right? Since the moon you see in the sky is just being reflected in the heavens, if you tear open the heavens it's easy to break it~"
-Ibuki Suika, on overkill

To sumbolaion diakoneto moi, basilisk ouranionon.
Epigenentheto, apoleia keraune hos timeis pteirei.
Hekatonkatis kai khiliakis astrapsato.
Khiliarkhou Astrape!
[/spoiler]

There is no higher price than 'free'.

"I won't die. I've been ordered not to die."

McPoyo

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Re: DM Pragmatics: The Big Mistakes
« Reply #129 on: January 05, 2011, 11:12:52 PM »
And if it is too easy to be satisfying, then drop some more enemies in.  As advice for starting gms, it is always easier to add to an encounter than to subtract.  If you're not sure the party can handle 4 Hill Giants, start with 3 and have another 1 (OR 2 OR 3, depending on how the fight is going) arrive a few rounds later.
[VOICE OF EXPERIENCE]Do this more than twice to the same gaming group and be prepared to hear "We beat them too easily so he's throwing more crap at us" from your players. [/VOICE OF EXPERIENCE]
Fun trick I like to pull.
Create a staggered encounter, where additional foes join in 2-3 rounds later(and can be sensed). You can divert these extras if things go south, and as a bonus, it causes paranoia for when the other boot drops. In the normal course of things they'd enter the fray at almost the same time the first lot is dealt with, leaving no recovery time and for lower level parties, a noticable depletion in their buffs.
This is a pretty standard thing I do now. Usually using a d4 to determine what round they enter at the end of.
[Spoiler]
A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time.  I give you much fu.
Three Errata for the Mage-kings under the sky,
Seven for the Barbarian-lords in their halls of stone,
Nine for Mortal Monks doomed to die,
One for the Wizard on his dark throne
In the Land of Charop where the Shadows lie.
[/spoiler]

InnaBinder

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Re: DM Pragmatics: The Big Mistakes
« Reply #130 on: January 06, 2011, 09:24:04 AM »
And if it is too easy to be satisfying, then drop some more enemies in.  As advice for starting gms, it is always easier to add to an encounter than to subtract.  If you're not sure the party can handle 4 Hill Giants, start with 3 and have another 1 (OR 2 OR 3, depending on how the fight is going) arrive a few rounds later.
[VOICE OF EXPERIENCE]Do this more than twice to the same gaming group and be prepared to hear "We beat them too easily so he's throwing more crap at us" from your players. [/VOICE OF EXPERIENCE]
Fun trick I like to pull.
Create a staggered encounter, where additional foes join in 2-3 rounds later(and can be sensed). You can divert these extras if things go south, and as a bonus, it causes paranoia for when the other boot drops. In the normal course of things they'd enter the fray at almost the same time the first lot is dealt with, leaving no recovery time and for lower level parties, a noticable depletion in their buffs.
This is a pretty standard thing I do now. Usually using a d4 to determine what round they enter at the end of.
Glad that works for you guys.  With my old group, I'd be doing the Walk of a Thousand 4-Siders before they'd seen it a half-dozen times.
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RobbyPants

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Re: DM Pragmatics: The Big Mistakes
« Reply #131 on: January 06, 2011, 09:54:41 AM »
Do you give them clues that the guys are on their way a couple rounds in advance?  That seems to be the key difference from Veekie's approach to simply just opening a new can of bad guys and adding it to Team Monster near the end of the fight.  If they hear them coming two rounds early, they both have a chance to react (which gives them a feeling of control), and it seems less like you're just sprinkling in more monsters to make the fight harder.
My balancing 3.5 compendium
Elemental mage test game

Quotes
[spoiler]
Quote from: Cafiend
It is a shame stupidity isn't painful.
Quote from: StormKnight
Totally true.  Historians believe that most past civilizations would have endured for centuries longer if they had successfully determined Batman's alignment.
Quote from: Grand Theft Otto
Why are so many posts on the board the equivalent of " Dear Dr. Crotch, I keep punching myself in the crotch, and my groin hurts... what should I do? How can I make my groin stop hurting?"
Quote from: CryoSilver
I suggest carving "Don't be a dick" into him with a knife.  A dull, rusty knife.  A dull, rusty, bent, flaming knife.
Quote from: Seerow
Fluffy: It's over Steve! I've got the high ground!
Steve: You underestimate my power!
Fluffy: Don't try it, Steve!
Steve: *charges*
Fluffy: *three critical strikes*
Steve: ****
Quote from: claypigeons
I don't even stat out commoners. Commoner = corpse that just isn't a zombie. Yet.
Quote from: CryoSilver
When I think "Old Testament Boots of Peace" I think of a paladin curb-stomping an orc and screaming "Your death brings peace to this land!"
Quote from: Orville_Oaksong
Buy a small country. Or Pelor. Both are good investments.
[/spoiler]

McPoyo

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Re: DM Pragmatics: The Big Mistakes
« Reply #132 on: January 06, 2011, 10:49:55 AM »
It's always either something where it makes sense (inside a multi-room complex, for instance), or where they can hear them coming or sense them in some way.
[Spoiler]
A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time.  I give you much fu.
Three Errata for the Mage-kings under the sky,
Seven for the Barbarian-lords in their halls of stone,
Nine for Mortal Monks doomed to die,
One for the Wizard on his dark throne
In the Land of Charop where the Shadows lie.
[/spoiler]

veekie

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Re: DM Pragmatics: The Big Mistakes
« Reply #133 on: January 06, 2011, 11:05:50 AM »
Basically, yeah, throwing ominous signs and noises, grinning all the time.
Normally it goes like this.

Party senses(or fails to sense) the monsters getting into position on the near side.
Party engages or is engaged by the near group, while the second group gets into a flank and attacks just a little too late(without telepathy or great practice, this is inevitable in a real scenario anyway).
Alternatively, the second group decides to lie in ambush, and the party takes a defensive position(having noticed them), recovering and healing up or going around.

Its a sensible tactic anyway, in a setting with AoE attacks, not to all attack from the same direction.
The mind transcends the body.
It's also a little cold because of that.
Please get it a blanket.

I wish I could read your mind,
I can barely read mine.

"Skynet begins to learn at a geometric rate. It becomes self-aware at 2:14 a.m. Eastern time, August 29th. At 2:15, it begins rolling up characters."

[spoiler]
"Just what do you think the moon up in the sky is? Everyone sees that big, round shiny thing and thinks there must be something round up there, right? That's just silly. The truth is much more awesome than that. You can almost never see the real Moon, and its appearance is death to humans. You can only see the Moon when it's reflected in things. And the things it reflects in, like water or glass, can all be broken, right? Since the moon you see in the sky is just being reflected in the heavens, if you tear open the heavens it's easy to break it~"
-Ibuki Suika, on overkill

To sumbolaion diakoneto moi, basilisk ouranionon.
Epigenentheto, apoleia keraune hos timeis pteirei.
Hekatonkatis kai khiliakis astrapsato.
Khiliarkhou Astrape!
[/spoiler]

There is no higher price than 'free'.

"I won't die. I've been ordered not to die."

InnaBinder

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Re: DM Pragmatics: The Big Mistakes
« Reply #134 on: January 06, 2011, 11:44:03 AM »
Do you give them clues that the guys are on their way a couple rounds in advance?  That seems to be the key difference from Veekie's approach to simply just opening a new can of bad guys and adding it to Team Monster near the end of the fight.  If they hear them coming two rounds early, they both have a chance to react (which gives them a feeling of control), and it seems less like you're just sprinkling in more monsters to make the fight harder.
Indeed I did.  If those clues were not present in or before Round 1 of the combat, much wailing and gnashing of teeth could be expected over "[Binder] just thinks this encounter's too easy so he's piling on more guys".
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McPoyo

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Re: DM Pragmatics: The Big Mistakes
« Reply #135 on: January 06, 2011, 12:30:36 PM »
Do you give them clues that the guys are on their way a couple rounds in advance?  That seems to be the key difference from Veekie's approach to simply just opening a new can of bad guys and adding it to Team Monster near the end of the fight.  If they hear them coming two rounds early, they both have a chance to react (which gives them a feeling of control), and it seems less like you're just sprinkling in more monsters to make the fight harder.
Indeed I did.  If those clues were not present in or before Round 1 of the combat, much wailing and gnashing of teeth could be expected over "[Binder] just thinks this encounter's too easy so he's piling on more guys".
Should point out all the modules with "In xdx+x rounds, y from area 2 will respond to the continuing sounds of combat" in them, then tell them to stfu and make you a sammich.
[Spoiler]
A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time.  I give you much fu.
Three Errata for the Mage-kings under the sky,
Seven for the Barbarian-lords in their halls of stone,
Nine for Mortal Monks doomed to die,
One for the Wizard on his dark throne
In the Land of Charop where the Shadows lie.
[/spoiler]

Tenebrus

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Re: DM Pragmatics: The Big Mistakes
« Reply #136 on: January 08, 2011, 03:30:34 AM »
If the players are attacking anything with a semblance of organization, they should expect the defense to be dynamic.  All sorts will be drawn to the noise and other indications of conflict. Most of my adventures involve castles and lairs, so I don't think the players dislike this approach to encounters or have "lost trust."  But I do appreciate how the tactic could spoil things.

The_Mad_Linguist

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Re: DM Pragmatics: The Big Mistakes
« Reply #137 on: January 08, 2011, 05:05:22 AM »
I got the players to call the reinforcements themselves once.

BSF tried to smash a puny illusory dragonfly that was buzzing around an enormous bell with his warhammer.

How could I turn down that opportunity?
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veekie

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Re: DM Pragmatics: The Big Mistakes
« Reply #138 on: January 08, 2011, 04:30:52 PM »
Is there anything that can be done when the RNG just completely hates on a player though?
I got monsters with a 1/4 chance of hitting connect 5 times in a row. And his 4/5 chance of hitting whiffs.

Then the monster fails a DC 13 fort save....with a +13 save bonus.
The mind transcends the body.
It's also a little cold because of that.
Please get it a blanket.

I wish I could read your mind,
I can barely read mine.

"Skynet begins to learn at a geometric rate. It becomes self-aware at 2:14 a.m. Eastern time, August 29th. At 2:15, it begins rolling up characters."

[spoiler]
"Just what do you think the moon up in the sky is? Everyone sees that big, round shiny thing and thinks there must be something round up there, right? That's just silly. The truth is much more awesome than that. You can almost never see the real Moon, and its appearance is death to humans. You can only see the Moon when it's reflected in things. And the things it reflects in, like water or glass, can all be broken, right? Since the moon you see in the sky is just being reflected in the heavens, if you tear open the heavens it's easy to break it~"
-Ibuki Suika, on overkill

To sumbolaion diakoneto moi, basilisk ouranionon.
Epigenentheto, apoleia keraune hos timeis pteirei.
Hekatonkatis kai khiliakis astrapsato.
Khiliarkhou Astrape!
[/spoiler]

There is no higher price than 'free'.

"I won't die. I've been ordered not to die."

Tenebrus

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Re: DM Pragmatics: The Big Mistakes
« Reply #139 on: January 08, 2011, 05:10:17 PM »
There's (at least) 2 schools of thought.

The first says that we roll dice for a reason, and randomness is part of the game.  If you want complete control, write a book.  Often sessions of outright mockery of the players by the dice can become the stuff of fun gaming memories.

The second says "cheat fairly."  If the same guy has whiffed repeatedly, I will sometimes just look at his latest fail and say "I said, roll your attack (wink wink)."  On the other hand, that lets me feel better when they totally hose my BBEG on pure luck and I can fudge his save. 

This also gets back to other comments about changing encounters in midstream.  Your players have a certain tolerance for fudging, and you need to know where that point is.