Author Topic: IC Game Thread - The Hunt Starts  (Read 56784 times)

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kevin_video

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Re: IC Game Thread - The Hunt Starts
« Reply #340 on: January 26, 2011, 09:42:09 PM »
Melkiors AoO
1d20+28=44, 4d6+36=46
So AC44 and 46 damage.
Even with the +1 for being above, you didn't quite hit. She's AC 46. However, you did attack.

Fort Save DC 35 against a Maximized Horrid Wilting for 120 damage (20d6).
SR check if necessary = 1d20+22=36
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Mixster

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Re: IC Game Thread - The Hunt Starts
« Reply #341 on: January 27, 2011, 09:51:10 AM »
Melkiors AoO
1d20+28=44, 4d6+36=46
So AC44 and 46 damage.
Even with the +1 for being above, you didn't quite hit. She's AC 46. However, you did attack.

Fort Save DC 35 against a Maximized Horrid Wilting for 120 damage (20d6).
SR check if necessary = 1d20+22=36

With another +1 from knowledge devotion I would?

Nevermind, I forgot it fair and square anyway.

Fort:
1d20+19=23
Ow, he is down to 47hp, remember the Will save (DC27) if you can be stunned. Failure means one round of getting stunned.
Monks are pretty much the best designed class ever.

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kevin_video

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Re: IC Game Thread - The Hunt Starts
« Reply #342 on: January 27, 2011, 09:53:04 AM »
With another +1 from knowledge devotion I would?

Nevermind, I forgot it fair and square anyway.

Fort:
1d20+19=23
Ow, he is down to 47hp, remember the Will save (DC27) if you can be stunned. Failure means one round of getting stunned.
[spoiler]Yeah you would have hit otherwise.

Death knights are undead, and can't be stunned.[/spoiler]
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Mixster

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Re: IC Game Thread - The Hunt Starts
« Reply #343 on: January 30, 2011, 12:13:52 PM »
Melkior moves to the north side of the house, descenting slightly (about 10ft) as he goes to hide behind the mansion. Then he heals himself (by casting heal).
Monks are pretty much the best designed class ever.

JaronK

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kevin_video

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Re: IC Game Thread - The Hunt Starts
« Reply #344 on: February 01, 2011, 03:14:22 PM »
The kelvezu demon flies down to join the rest of her group. They seem to be having a quick meeting regarding what should happen next, although they don't seem to be saying anything with their mouths.
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Stormcrow

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Re: IC Game Thread - The Hunt Starts
« Reply #345 on: February 04, 2011, 03:13:34 PM »
Raynor continues to cut the webbing to free raptor as the two bone devils stair at him waiting for new orders. as soon as raptor is free Raynor activates his boots of Levitation getting 20 feet off the ground. and starts making his way to the roof.

damage 2d8 ? [3,5] = (8)

kevin_video

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Re: IC Game Thread - The Hunt Starts
« Reply #346 on: February 04, 2011, 03:58:51 PM »
Des holds her turn. Rezzik holds his turn. Both trying to figure out about the roars.

Knowledge (Arcana)
[spoiler]Roar 1
1d20+32; 1d20+27 ? [13,32] = (45)
1d20+32; 1d20+27 ? [15,27] = (42)

Roar 2
1d20+32; 1d20+27 ? [3,32] = (35)
1d20+32; 1d20+27 ? [19,27] = (46)

http://invisiblecastle.com/roller/view/2872038/
Not sure about the second one, but the first one sounds like a dragon of some kind. Possibly a wyrm. The second one sounds bigger and more angry.[/spoiler]

The roars are now 450 feet and 700 feet, respectfully.

Lia is down and out.

Drexs holds his action, and readies just in case the demons don't heed his warning.

The general flies 120 feet around the fence and away from fight.

The glaberzu moved 120 feet, but doesn't fly.
« Last Edit: February 08, 2011, 09:17:46 PM by kevin_video »
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Sohala

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Re: IC Game Thread - The Hunt Starts
« Reply #347 on: February 04, 2011, 04:17:45 PM »
Tolero made a futile swipe at her foe as it fled.

[spoiler]1d20+20=21, 2d4+11=14, 1d20+24=30, 2d6+15=21 AoO of failure[/spoiler]
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Mixster

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Re: IC Game Thread - The Hunt Starts
« Reply #348 on: February 08, 2011, 05:38:10 PM »
Alkazar moves down so he can see the entire demon group and drops an Evards Black Tentacles on them.

Grapple Check: 1d20+25=40

If the demons attempt to move towards him, he will use Celerity and catch them in a Freezing Fog, making them unable to move.
Monks are pretty much the best designed class ever.

JaronK

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kevin_video

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Re: IC Game Thread - The Hunt Starts
« Reply #349 on: February 09, 2011, 03:07:12 AM »
[spoiler]Flying, I'm guessing? Can see them if he moves at least 40 feet.[/spoiler]

Opposed Grapples for tentacles
[spoiler]
Lieutenant, kelvezu demon
1d20+35 ? [7,35] = (42)
1d20+35 ? [8,35] = (43)
http://invisiblecastle.com/roller/view/2879506/
Slowed at half movement, for now.[/spoiler]
Succubus, Bar-lgura, and Tiefling can't be grappled.
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Mixster

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Re: IC Game Thread - The Hunt Starts
« Reply #350 on: February 09, 2011, 09:03:07 AM »
He doesn't fly, but he can move 60ft (due to haste) and he can move through stuff.
Monks are pretty much the best designed class ever.

JaronK

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kevin_video

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Re: IC Game Thread - The Hunt Starts
« Reply #351 on: February 09, 2011, 09:05:03 AM »
He doesn't fly, but he can move 60ft (due to haste) and he can move through stuff.
[spoiler]He's good either way. Just needed the extra 10 feet.[/spoiler]
I reject your reality, and substitute my own.

When God gives you lemons... it's time to find a new God.

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kevin_video

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Re: IC Game Thread - The Hunt Starts
« Reply #352 on: February 11, 2011, 05:02:50 AM »
Alenatorion will double move to where Raptor is, who still has a bit of net left on him.
I reject your reality, and substitute my own.

When God gives you lemons... it's time to find a new God.

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kevin_video

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Re: IC Game Thread - The Hunt Starts
« Reply #353 on: February 11, 2011, 05:25:03 AM »
Not hindered by the tentacles, but not enjoying them either, the cleric looks at the wizard who dared to interfere with the General's orders, and the concordant killer who had so rudely told them all to leave or face death.

Spellcraft 24
[spoiler]Blood to Water, with metamagic Fell Drain, Evil[/spoiler]

Fort save 30 (For Drexs and Alkazar)
[spoiler]
SR check 38
deals 9 CON damage (save does 4 CON)
Take 3 negative levels as well.
http://invisiblecastle.com/roller/view/2882488/[/spoiler]

Then moves 30 feet.

---------------
Checks for Concordant Killer

Spellcraft
[spoiler]41
http://invisiblecastle.com/roller/view/2882494/[/spoiler]

Save
[spoiler]31, save for half (4) and 3 negative levels (completely absorbed by item).
http://invisiblecastle.com/roller/view/2882492/[/spoiler]

Drexs stands there. He knows he should attack, but he's suddenly unable to and has to rethink his game plan. His gauntlets suddenly turning a charred black colour after the spell waved through him. Cursing under his breath about somehow he'd only just gotten there and already he was tapped out of something.

Concentrating, his aura slowly changes. He looks a little more holy than he did just a moment ago.
« Last Edit: February 11, 2011, 02:42:38 PM by kevin_video »
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archangel.arcanis

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Re: IC Game Thread - The Hunt Starts
« Reply #354 on: February 11, 2011, 11:32:15 AM »
Raptor will once again attempt to get out of the webbing.
Escape Artist: (1d20+10=29)
Clerics and Druids are like the 4 and 2 in 42. Together they are the answer to the ultimate question in D&D.
Retire the character before the DM smacks you with the Table as the book will feel totally inadequate now.-Hazren

kevin_video

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Re: IC Game Thread - The Hunt Starts
« Reply #355 on: February 11, 2011, 01:48:24 PM »
Raptor will once again attempt to get out of the webbing.
Escape Artist: (1d20+10=29)
Thanks to it being cut up twice before, it can't hold you back anymore, and you easily get out of it and stand up. You're even able to take a 5-foot step away from the Cloudkill that's beside you.
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When God gives you lemons... it's time to find a new God.

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Mixster

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Re: IC Game Thread - The Hunt Starts
« Reply #356 on: February 11, 2011, 02:43:20 PM »
Alkazar laughs at these creatures attempting to cast spells at him.
Monks are pretty much the best designed class ever.

JaronK

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kevin_video

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Re: IC Game Thread - The Hunt Starts
« Reply #357 on: February 11, 2011, 02:44:53 PM »
Alkazar laughs at these creatures attempting to cast spells at him.
[spoiler]You're still warded, aren't you? :rollseyes[/spoiler]
I reject your reality, and substitute my own.

When God gives you lemons... it's time to find a new God.

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kevin_video

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Re: IC Game Thread - The Hunt Starts
« Reply #358 on: February 11, 2011, 03:21:24 PM »
[spoiler]I just realized that Alkazar is immune to the dazed aspect of the Celerity spells[/spoiler]

Everyone immediately looks at the succubus, hoping she can do something. She looks at Alkazar with worry that the spell basically evaporated when it hit him, but it did just fine against the concordant killer, who should be stronger than the dragonborn.

With ease she glides around the tentacles and back to the fence gate, stopping 25 feet away from the wizard, and in range of her attack.

"We won't have you dogging us the entire way there."

Taking a deep breath, the succubus begins to sing.

Perform check
[spoiler]1d20+54=72[/spoiler]

Will save 38 (-not a spell, but supernatural- against Tolero, Alkazar, and Drexs because they can hear her)
[spoiler]2 negative levels[/spoiler]

----------------------------------

Drexs Will save
[spoiler]1d20+26=38
No negative levels taken[/spoiler]
« Last Edit: February 11, 2011, 03:52:40 PM by kevin_video »
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When God gives you lemons... it's time to find a new God.

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Sohala

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Re: IC Game Thread - The Hunt Starts
« Reply #359 on: February 11, 2011, 07:25:29 PM »
The bear growled in agony as the song pierces her brain. It shook its head, trying to subdue some of the pain.

With its foe gone, it turned back towards the fallen figure. It could recall only flashes of memory, but it knew that the figure was important to it. Nuzzling it with her nose, she tried to get a reaction from it, though it budged not an inch.

Noticing the closeness of unfamiliar beings, the bear took a defensive stance, protecting the fallen figure and in turn blocking the gate.

[spoiler]Readied action to attack anything that gets into reach.

Earth elements head towards the core.[/spoiler]
"You think I'm talking about breaking the rules?"
"No I'm just trying to figure out how far you want them bent."
[spoiler]
Characters
Ixen-Elemental Mage Test Game
Torgthen-The Darkening
Eldak-The Neverending Dungeon
Games
Dungeon Delver's Delight
Adventures in Eberron
Town of Terror
Working Progress
[3.5] Mana Mage