Author Topic: IC Game Thread - The Hunt Starts  (Read 56499 times)

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kevin_video

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Re: IC Game Thread - The Hunt Starts
« Reply #320 on: January 18, 2011, 10:26:42 PM »
@ Sohala
[spoiler]Do you have Improved Bullrush?

Also, make balance checks for the earth elementals. It's not exactly wide, and they're large. DC 10[/spoiler]
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kevin_video

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Re: IC Game Thread - The Hunt Starts
« Reply #321 on: January 19, 2011, 05:53:16 AM »
Bullrush
[spoiler]natural 20 1d20+12 ? [20,12] = (32)
He's not moving.
Why couldn't I have that on my AoO? :banghead[/spoiler]

Glaberzu
[spoiler]Attacking you with his cold iron battleaxe.
1d20+47 ? (63)
46 cold iron damage
You also take 1 CON damage, even if you're immune to criticals.
If you'd been Good too, it'd have hurt even more.[/spoiler]
Edited because you can't smite on an AoO.
Miss chance
[spoiler]78% http://invisiblecastle.com/roller/view/2847038/[/spoiler]

General
[spoiler]1d20+38 ? (55) Even with +2 flanking I'd have been off by 1.
Miss on AoO. Looks like when he faces you, he'll have to go all out even though he wanted to save that.[/spoiler]
« Last Edit: January 19, 2011, 01:56:29 PM by kevin_video »
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kevin_video

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Re: IC Game Thread - The Hunt Starts
« Reply #322 on: January 19, 2011, 06:34:58 AM »
Initiative for new fiend
[spoiler]28[/spoiler]

The fiend flies out of the dome and starts to rise until he reaches 40 feet in the air. Looking at the cleric fighting the succubus and kelvezu demon, then down to the bear taking on a death knight, then up at the spider, he brandishes his sword and points it menacingly at those who hover around the gate. His yellow eyes looking wide as he laid them upon the glaberzu, he yells above the roars in the background.

"Lieutenant Vash of Team MDK! I don't know why you're here, nor do I care, but I know you'll interfere with my mission if I let you stick around and sully the ground. You have exactly six seconds to vacate this area or else I will take your heads back to the Bounty Cage and collect on you all." With a slight smirk appears on his face as he continues. "If you're sticking around until the rest of your group to show up, I grabbed their invitation to the party. They might be a while."

Hearing the two roars coming from farther down the island, he quickly glances in that direction before returning his gaze to the glaberzu. "And would someone please tell me what the hell is making all that noise out there?
« Last Edit: January 19, 2011, 06:37:38 AM by kevin_video »
I reject your reality, and substitute my own.

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kevin_video

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Re: IC Game Thread - The Hunt Starts
« Reply #323 on: January 19, 2011, 07:20:24 AM »
Looking at the concordant killer, the general immediately gets defensive, but he's not about to back off quite yet.

Swift action
[spoiler]Wraithstrike for 1 round
[/spoiler]

Full Attack
[spoiler]Free action, activate boots
All against Touch AC 35
Longsword 53, 46, 43, 34 +1 for haste =54/47/44/35
hasted 55
Swortsword 55, 49
Tail 42
Wow, not a single critical threat.

Damage
Longsword
Immunity to fire ignore middle numbers
1d8+1d6+21 ? [1,5,21] = (27)
1d8+1d6+21 ? [7,5,21] = (33)
1d8+1d6+21 ? [8,4,21] = (33)
1d8+1d6+21 ? [8,3,21] = (32)
1d8+1d6+21 ? [5,6,21] = (32)

Shortsword
fire is middle number again
1d6+1d6+12 ? [4,4,12] = (20)
1d6+1d6+12 ? [3,2,12] = (17)

If affected by poison, make 8 Fort saves at DC 21 or take 1d6 WIS damage for each fail. Remember to subtract 1 for every odd roll due to CON loss.
Also, take 7 CON damage.

Tail
1d6+10 ? [6,10] = (16)

In case you decide to use Blur at the 20% mischance[/spoiler]

Then taking a 5 ft step to shift back to be beside his fellow death knight.
I reject your reality, and substitute my own.

When God gives you lemons... it's time to find a new God.

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kevin_video

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Re: IC Game Thread - The Hunt Starts
« Reply #324 on: January 19, 2011, 07:48:57 AM »
Vash flips the concordant killer off just before stepping back 5 ft and taking a gander at the cleric up above.

Spellcraft DC 19
[spoiler]Chaos Hammer; Will DC 22 for half and no slowed
And he's going to smite you because he's pretty sure you're mortal.
Touch AC 41
SR check 35

Damage
42 or 31 for half. Slowed for 5 rounds if you failed, and I very much doubt you will. Take only 11 damage if you're an actual outsider.[/spoiler]
« Last Edit: January 19, 2011, 07:55:22 AM by kevin_video »
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Mixster

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Re: IC Game Thread - The Hunt Starts
« Reply #325 on: January 19, 2011, 11:08:20 AM »
Alkazar sends his raven familiar down the southern hallway, and then benign transpositions himself with it, afterwards, the familiar uses a standard action to move again so it can keep up with Alkazar.

Then he walks through the walls, going to what appears to be the storage room in the southwest part of the mansion.
He still keeps an immediate action ready to defend himself.
Monks are pretty much the best designed class ever.

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betrayor

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Re: IC Game Thread - The Hunt Starts
« Reply #326 on: January 21, 2011, 08:47:38 PM »
Alenatorion Charges the spider,power attacking for 20 using Shock trooper and pounce....               
Attack 1:1d20+42=48
Attack 2:1d20+37=52
Attack 3:1d20+32=51
Attack 4:1d20+27=37

Attack 3 is a threat so roll for confirming critical:1d20+32=41

Damage 1:4d6+109=119
Damage 2:4d6+109=125
Damage 3 if critical unconfirmed:4d6+109=125
Damage 3 if critical Confirmed:7d6+218=242
Damage 4:4d6+109=126



Alenatorion cries as he charges"For Bahaamut"

kevin_video

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Re: IC Game Thread - The Hunt Starts
« Reply #327 on: January 21, 2011, 09:04:58 PM »
[spoiler]I still can't get over the fact that you can do that much damage. But yeah, absolutely annihilated. It had just over 200 HP. Your third hit put it well passed its death threshold. I think you're going to be damn near essential for the next encounter, once you get down from this cliff.[/spoiler]
I reject your reality, and substitute my own.

When God gives you lemons... it's time to find a new God.

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kevin_video

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Re: IC Game Thread - The Hunt Starts
« Reply #328 on: January 24, 2011, 03:38:39 PM »
The cleric proudly walks through the black tentacles, his movement unhindered by them. His face drops, however, when he steps outside and sees the concordant killer. He then looks at the elementals who're currently surrounding the glaberzu, and the downed druid infront of the General, as well as the succubus and kelvezu demon taking on the cleric. This wasn't turning out to be a good day.

Looking for the safest path to cut through, he double moves through the earth elementals' spots, and breaks for the gate, and stops on the other side the death knights.

[spoiler]Two elementals can attack at a -4 penalty for being prone, if they would like. The concordant killer doesn't take his AoO. He told them to leave, and they're leaving so he's fine with that.[/spoiler]
I reject your reality, and substitute my own.

When God gives you lemons... it's time to find a new God.

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Sohala

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Re: IC Game Thread - The Hunt Starts
« Reply #329 on: January 25, 2011, 12:27:05 AM »
[spoiler]Not prone, they glided upright.

1d20+12=29, 2d8+7=19, 1d20+12=27, 2d8+7=15

I don't see mention of Tolero, AoO in case.

1d20+19=31, 2d4+10=14[/spoiler]

As the cleric ran by, fists struck out from the ground at the cleric.

Out of mere instinct, the remaining, now much more natural looking, bear swatted at the fleeing cleric.
"You think I'm talking about breaking the rules?"
"No I'm just trying to figure out how far you want them bent."
[spoiler]
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Torgthen-The Darkening
Eldak-The Neverending Dungeon
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kevin_video

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Re: IC Game Thread - The Hunt Starts
« Reply #330 on: January 25, 2011, 12:47:14 AM »
[spoiler]Right. They went right into the ground as a move action. Didn't mention Tolero because the cleric was purposely trying to avoid him, but the attack is allowed nonetheless.[/spoiler]
I reject your reality, and substitute my own.

When God gives you lemons... it's time to find a new God.

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kevin_video

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Re: IC Game Thread - The Hunt Starts
« Reply #331 on: January 25, 2011, 12:20:34 PM »
The Lt. Commander steps to the side five feet, and readies an action at Melkior, should he attack the succubus or kelvezu demon.

The succubus flies as fast as she's able to, away from Melkior. This'll provoke an AoO if Melkior decides to take it.
I reject your reality, and substitute my own.

When God gives you lemons... it's time to find a new God.

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Sohala

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Re: IC Game Thread - The Hunt Starts
« Reply #332 on: January 25, 2011, 01:08:07 PM »
Somewhere in Tolero's diminished mind, she could recall a terrible act. One of death, one of anger, one that must be avenged! As her head swiveled back after striking at the cleric, she saw the cause; she saw the body and the killer. Ignoring all else, and in rage of vengeance, the bear sought her foe's death.

[spoiler]Draw AoO from G (right?)
Charge the general.
1d20+22=42, 2d4+10=15 crit
1d20+22=39, 2d4+10=12 crit confirm (if any)
1d20+24=30, 2d6+15=21 grapple and damage on success.[/spoiler]
"You think I'm talking about breaking the rules?"
"No I'm just trying to figure out how far you want them bent."
[spoiler]
Characters
Ixen-Elemental Mage Test Game
Torgthen-The Darkening
Eldak-The Neverending Dungeon
Games
Dungeon Delver's Delight
Adventures in Eberron
Town of Terror
Working Progress
[3.5] Mana Mage

kevin_video

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Re: IC Game Thread - The Hunt Starts
« Reply #333 on: January 25, 2011, 01:24:43 PM »
[spoiler]That is correct. You would provoke an AoO from G.
1d20+42=53
If hits
3d6+2d6+3+20=42 and lose 1 CON.

And G takes 1d6=2 from vicious.

The 42 hits, but no confirmation. And, unlike everyone else, he doesn't seem to have any DR. Go figure. So he'll take all 15 damage.[/spoiler]
I reject your reality, and substitute my own.

When God gives you lemons... it's time to find a new God.

Like D&D Freakouts? Check out this 4th Ed one.

Sohala

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Re: IC Game Thread - The Hunt Starts
« Reply #334 on: January 25, 2011, 01:39:59 PM »
[spoiler]Hit, at 95hp.

Opposed grapple?[/spoiler]
"You think I'm talking about breaking the rules?"
"No I'm just trying to figure out how far you want them bent."
[spoiler]
Characters
Ixen-Elemental Mage Test Game
Torgthen-The Darkening
Eldak-The Neverending Dungeon
Games
Dungeon Delver's Delight
Adventures in Eberron
Town of Terror
Working Progress
[3.5] Mana Mage

kevin_video

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Re: IC Game Thread - The Hunt Starts
« Reply #335 on: January 25, 2011, 02:33:38 PM »
[spoiler]No opposing grapples. Cleric still has Freedom of Movement on.[/spoiler]
I reject your reality, and substitute my own.

When God gives you lemons... it's time to find a new God.

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kevin_video

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Re: IC Game Thread - The Hunt Starts
« Reply #336 on: January 25, 2011, 03:34:03 PM »
The bar-lgura is not stupid. It knows that using invisibility is useless against a bear, and earth elementals. So instead, he casts Blink, clicks his heels together, and is hastily getting the heck out of here.

Concentration
[spoiler]1d20+32=41[/spoiler]

With that, he passes through everyone, and is out the gate in seconds.

AoO from anyone who's attacks count as magic. 50/50 miss chance.
I reject your reality, and substitute my own.

When God gives you lemons... it's time to find a new God.

Like D&D Freakouts? Check out this 4th Ed one.

Sohala

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Re: IC Game Thread - The Hunt Starts
« Reply #337 on: January 25, 2011, 07:59:08 PM »
[spoiler]
No opposing grapples. Cleric still has Freedom of Movement on.
Attacked the general not the cleric.

No attacks from the elementals or bear for the bar-lgura.[/spoiler]
« Last Edit: January 25, 2011, 08:00:46 PM by Sohala »
"You think I'm talking about breaking the rules?"
"No I'm just trying to figure out how far you want them bent."
[spoiler]
Characters
Ixen-Elemental Mage Test Game
Torgthen-The Darkening
Eldak-The Neverending Dungeon
Games
Dungeon Delver's Delight
Adventures in Eberron
Town of Terror
Working Progress
[3.5] Mana Mage

kevin_video

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Re: IC Game Thread - The Hunt Starts
« Reply #338 on: January 25, 2011, 08:35:55 PM »
[spoiler]
No opposing grapples. Cleric still has Freedom of Movement on.
Attacked the general not the cleric.

No attacks from the elementals or bear for the bar-lgura.[/spoiler]
[spoiler]That would be my ADHD kicking in again. I read the "after striking at the cleric" and thought you still meant the cleric. Confirmation still doesn't hit, however, there are opposed grappling checks between the two.

This could potentially suck.
1d20+31=42[/spoiler]
« Last Edit: January 25, 2011, 10:23:49 PM by kevin_video »
I reject your reality, and substitute my own.

When God gives you lemons... it's time to find a new God.

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Mixster

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Re: IC Game Thread - The Hunt Starts
« Reply #339 on: January 26, 2011, 08:28:47 PM »
Melkiors AoO
1d20+28=44, 4d6+36=46
So AC44 and 46 damage.
Monks are pretty much the best designed class ever.

JaronK

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