In light of the thread
What is the point of Spell Resistance (SR)? I've been kicking around an idea for a new mechanic, not as a blanket replacement for SR but as a carefully selected and placed alternative to SR. Feedback welcome.
ARCANE DEFIANCEArcane defiance is the extraordinary ability to avoid being effected by and possibly disrupting spells or spell-like effects. Successfully ignoring a spell or spell-like effect does not interrupt the effect if the effect has no saving throw; if a successfully ignored spell or spell-like effect allows for a saving throw and if that creature makes both the arcane defiance roll and the saving throw for that spell or spell-like effect it is disrupted. An arcane defiance roll can be made whenever a creature with arcane defiance comes into contact with a spell or spell-like effect, even if the creature is unaware that it is doing so. All damage, energy, physical, force, mental influence or all other magical phenomena simply roll off the creatures back like water off a duck. All spell or spell-like effects successfully ignored using arcane defiance are stopped short and cannot make direct contact with the protected creature and can be freely ignored or passed through as if they did not exist. The protected creature can selectively allow spell or spell-like effects to effect it as the creature sees fit.
Lesser Arcane Defiance (Ex): A creature with lesser arcane defiance has a 20% chance to ignore any spell or spell-like effect. If that same spell or spell-like effect grants a saving throw and both the arcane defiance and saving throw are made successfully the effect is disrupted.
Arcane Defiance (Ex): A creature with arcane defiance has a 40% chance to ignore any spell or spell-like effect. If that same spell or spell-like effect grants a saving throw and both the arcane defiance and saving throw are made successfully the effect is disrupted.
Greater Arcane Defiance (Ex): A creature with greater arcane defiance has a 80% chance to ignore any spell or spell-like effect. If that same spell or spell-like effect grants a saving throw and both the arcane defiance and saving throw are made successfully the effect is disrupted.
Peace,
Necro