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 on: October 30, 2011, 03:59:14 AM 
Started by Melblen_Cairn - Last post by Melblen_Cairn
crap, thought i fixed that. Will have the good one up tonight.

 on: October 30, 2011, 03:56:22 AM 
Started by feral_child - Last post by McPoyo
Why is this in TO?

 on: October 30, 2011, 03:55:45 AM 
Started by Melblen_Cairn - Last post by SK4mpE
Map still shows suq in the corner?

 on: October 30, 2011, 03:01:54 AM 
Started by ahirabattleaxe - Last post by Nytemare3701
I would use the rules for adding extra magic to an already used slot (+50% to the addition's price). So dagger price+50%

 on: October 30, 2011, 02:44:19 AM 
Started by Necrosnoop110 - Last post by Nytemare3701
On the subject of get out of jail free cards, there are some cards made for 4E (free download) that provide tier based bonuses or tricks to get you out of a tight spot. All my players who made it to the first game got one. First fight of the game was against an acid beetle swarm (1d6 acid damage autohit).

The squishiest character happened to have the resist "5/10/15 any one element for one encounter" card. Saved his bacon.

 on: October 30, 2011, 02:37:14 AM 
Started by kevin_video - Last post by kevin_video
Suit yourself. But be prepared for some pissed off players. Maybe a comparison or 2 with asshole DM.

Also, as Nacho pointed out. Players rather die than be captured. By slavers non the less. They may fight to the death. The might even win or avoid capture. Then what?
Oh I'm more than prepared. If they're made I'll just tell them that they should learn to pick better adventure hooks (I give them a list and they choose).

And they won't avoid capture. No teleportation, and there's going to be more than enough enemies to take them out, at CR 12-15. With merciful weapons no less so they can't die.

@ Risada -- I've looked ahead and am minimizing the equipment for a while. I'm changing bracers of armor to potions of mage armor, and gloves of Dex to manuals/tomes.

 on: October 30, 2011, 02:36:11 AM 
Started by Libertad - Last post by Arturick
There's always these...

 on: October 30, 2011, 02:26:24 AM 
Started by Necrosnoop110 - Last post by Nachofan99
Yeah, I can't put enough emphasis on that; bad rolls happen.  Multiple bad rolls.  Repeatedly.  In a row.  Forever.  I have had 1 player roll 6 back to back to back 1's during a session. His breakout 7th roll? A 2.

Sometimes you just need a "get out of jail free" card.  You don't give them away ALL the time as DM but occasionally should be plenty.

 on: October 30, 2011, 02:23:46 AM 
Started by Shadowhunter - Last post by sirpercival
The Str/Con bonuses are only WHEN you wildshape.  The class features only apply when you're in a form other than your natural one.

 on: October 30, 2011, 02:20:26 AM 
Started by Agita - Last post by sirpercival
bumpity bump.  no one has an answer to this?

Q188 Can an Incantatrix apply Cooperative Metamagic to a spell being cast (by someone else) off a spell completion item like a scroll?

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