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Min/Max It! / Re: Core only Melee build.
« Last post by dna1 on October 30, 2011, 07:37:20 AM »
ELF Fighter

12 Str
16 Dex(16+2 racial
14 Con(14 -2 Racial)
14 Int
14 Wis
8 Cha

Fighter(OPEN) 1 Weapon Finnesse, Education
Fighter 2 Imp Weapon Familiarity
Fighter 3 Weapon Focus(Elven Courtblade)
Fighter 4 Weapon Specialization(Elven Courtblade)
Fighter 5
Fighter 6 Knowledge Devotion, Improved Unarmed Strike
Fighter 7
Fighter 8 Superior Unarmed Strike
Fighter 9 Versatile Unarmed Strike
Fighter 10 Melee Weapon Mastery(Slashing)
Fighter 11
Fighter 12 Combat Reflexes, Robilars Gambit
Fighter 13
Fighter 14 Combat Expertise
Fighter 15 Greater Weapon Focus(Courtblade)
Fighter 16 Overpowering Attack (PHB II)
Fighter 17
Fighter 18 Greater Weapon Specialization(Courtblade), Weapon Supremacy(Courtblade)
Fighter 19
Fighter 20 Sense Weakness

You will need to do your own equips, but I would start with something like a Large sized Elven Courtblade
*not my original build

edit: A non-core wouldnt be as hard. Some of those feats are probably not core but what ever  :P its straight fighter so thats pretty core only haha
Min/Max It! / Re: Aptitude plus natural weapons...
« Last post by zook1shoe on October 30, 2011, 07:35:36 AM »
If it works for lightning mace, which iirc wants a blunt weapon, then it should work for natural weapons.

Alternate view: If lightning mace specifically wants a mace, then you might be restricted to one natural weapon (like your claws)

It works for any aptitude weapon... As long as you fulfill the rest of it.

Roundabout Kick + Lightning Maces = scary
Min/Max It! / Make the Spellfire Channeler not suck.
« Last post by Nytemare3701 on October 30, 2011, 07:15:28 AM »
DO IT!  :shakefist

In all seriousness, I really want to use the class, but it's obviously not a caster, and it's obviously not a frontline fighter. I considered using it for a gish, but that didn't work either. I realized that the class is probably a bust when I started seriously considering capping a truenamer build with it.

Using the most favorable interpretation of spellfire (you can absorb as a free action), what can you make out of the spellfire channeler?

My attempt: Mineral Warrior PsyWar/SpellfireChanneler (mageslayer theme)

EDIT: It would be pretty awesome to get a ridiculously high con score & go nuts Shandril style.
Min/Max It! / Re: Core only Melee build.
« Last post by HC- on October 30, 2011, 07:15:17 AM »
Human Cleric (Strength domain)

Half Orc Barbarian
GM Gameology / Re: Spoony: Stealing the Spotlight, Game Logic, and Burnt Wookies
« Last post by Bozwevial on October 30, 2011, 07:14:16 AM »
"Fair" and "cinematic" are silly things to expect when your players are drawing on the example of Han Solo, a man who shot Greedo in the face just because he thought about turning Han in for the bounty and whose reaction on turning the corner and seeing Darth Vader was drawing his blaster and trying to shoot Vader in the face. The lesson we can take from that isn't that "everyone's a Jedi or no one's a Jedi," because that's a silly restriction to put on your players, but that if you want things to turn out in the same style as Star Wars (or more broadly, if you want them to be enjoyable), you should be designing your encounters so they aren't flattering one player or group of players too much. Stormtroopers are much more common than Sith Lords, which means that a fight with a Sith Lord is going to be more special and memorable than a fight with TKs-421 through 430, which means that the other players are going to feel cheated if they don't get to participate in some meaningful way. And that doesn't mean shooting the Sith Lord's bodyguards.

Part of the problem is that people think Jedi should be something special, and in-universe they totally are. They have mystic powers that science can't really explain (we're not going to listen to Lucas on the midichlorians), there are very few of them, they fight with a special weapon that pretty much requires superhuman focus to use without cutting your own foot off, etcetera. From a mechanics standpoint, though, it's terrible design to say that Luke is any more powerful than Lando, because then Lando's player feels shafted.

In Star Wars, you don't see situations like the one Spoony describes, and that's because George Lucas makes a much better encounter designer than dialogue writer. Lando isn't accompanying Luke to fight Vader because he's too busy flying around and blowing up the second Death Star, and Leia and Han aren't with him because they're taking out the shield generator, and C-3PO isn't with any of those guys while all this is happening because he's using his diplomatic skills to get the Ewoks to attack the stormtroopers. Without Lando, the Death Star just keeps blowing up the Mon Cal capital ships. Without Leia and Han, Lando can't do a damned thing. Without Luke, Vader and the Emperor would have had their attentions focused on the situation and probably could have escaped to cause more trouble or mounted a counter-offensive. And without Threepio and the Ewoks, the Rebel strike team gets arrested by the Imperials again with Vader and the Emperor a few minutes of shuttle travel away.

It takes a lot more prepwork, but it can be done. Just not very easily.
Min/Max It! / Re: Core only Melee build.
« Last post by weenog on October 30, 2011, 07:08:52 AM »
Good fucking luck.
Min/Max It! / Re: 15th Level Master of Many Forms
« Last post by JohnnyMayHymn on October 30, 2011, 07:08:19 AM »
Planar Shepherd2 (IIRC) would get you magical beast forms including celestial/fiendish templated animals.  This could be nice on the legendary ape etc...

I dont recall if you could get planar bubble before PS5.  If animal familiarity is an issue PS can help with that argument.  I always liked a WS clasp'd monks belt on my MoMF too
Min/Max It! / Core only Melee build.
« Last post by SuperThunderCat on October 30, 2011, 06:46:10 AM »
Well you may have read or replied to this topic Well it went off a success opening my DM's eyes to the world of optimization for spellcasters. But now he has challenged me to do the same thing with a melee build. Core Books and d20srd. Level 10 starting level. Going to run to level 12. Have no idea how I'm going to pull this off. Figured id go back to where i got the advice for the spellcaster.
Min/Max It! / Re: Simple Q&A 29: The CR 5 Gargantuan Dragon of DOOM
« Last post by Kethrian on October 30, 2011, 06:44:37 AM »
A 202 Yes.  Such an item would be use-activated, CL 11 (higher if you want, but it costs more).

Revivify: CL 11 x 5 (spell lv) x 2000 / 5 (1 use/day) = 22,000gp x 1.5 (stacking effects) = 33,000gp
Heal: CL 11 x 6 (spell lv) x 2000 / 5 (1 use/day) = 26,400gp
Total: 59,400gp

All-in-all, a great magic item to have.  Well worth the price.

Dammit, forgot the material component for Revivify!  That'll add another 50,000gp...

Revivify: 72,000gp
Heal: 26,400gp x 1.5 = 39,600gp
Total: 111,600gp

While a lot more costly, still good enough to consider.
Yeah, I can't put enough emphasis on that; bad rolls happen.  Multiple bad rolls.  Repeatedly.  In a row.  Forever.  I have had 1 player roll 6 back to back to back 1's during a session. His breakout 7th roll? A 2.
In one campaign I played in we had a scaling fumble rule after back to back nat 1s, but once two player's got the three straight 1's that ended in death... yeah that got scrapped.
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