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The Thinktank => When Inspiration Strikes => Topic started by: Prime32 on September 25, 2010, 04:13:29 PM

Title: Statting Touhou
Post by: Prime32 on September 25, 2010, 04:13:29 PM
I've had a few "Statting" threads, so why not?
Builds will probably be based more on fluff and the fighting games than bullet hell. I'd appreciate any help.


The crawling cromlech power (Hyperconscious) creates a 10ft circle of energy which you can expand by 10ft every round as a swift action, damaging anything that passes through its border (Ref negates). Has potential...

Otherwise, area spells can be refluffed to consist of numerous small projectiles (if they don't already, like a number of psionic powers).

Also, manyjaws.


Builds/stubs
Flandre Scarlet (http://brilliantgameologists.com/boards/index.php?topic=9500.msg320059#msg320059)
Utsuho Reiuji (http://brilliantgameologists.com/boards/index.php?topic=9500.msg320422#msg320422)
Byakuren Hijiri (http://brilliantgameologists.com/boards/index.php?topic=9500.msg320730#msg320730)
Yukari Yakumo (http://brilliantgameologists.com/boards/index.php?topic=9500.msg321002#msg321002) (+here (http://brilliantgameologists.com/boards/index.php?topic=9500.msg344335#msg344335))
Sakuya Izayoi (http://brilliantgameologists.com/boards/index.php?topic=9500.msg321237#msg321237)
Fujiwara no Mokou (http://brilliantgameologists.com/boards/index.php?topic=9500.msg349617#msg349617)
Rumia (http://brilliantgameologists.com/boards/index.php?topic=9500.msg350904#msg350904) + EX Rumia (http://brilliantgameologists.com/boards/index.php?topic=9500.msg358042#msg358042)
Sanae Kochiya; divine stats for Kanako Yasaka and Suwako Moriya (http://brilliantgameologists.com/boards/index.php?topic=9500.msg360184#msg360184)
Keine Kamishirasawa (http://brilliantgameologists.com/boards/index.php?topic=9500.msg360766#msg360766)
Patchouli Knowledge (http://brilliantgameologists.com/boards/index.php?topic=9500.msg362889#msg362889)
Ran Yakumo (http://brilliantgameologists.com/boards/index.php?topic=9500.msg362977#msg362977)
Yuuka Kazami (http://brilliantgameologists.com/boards/index.php?topic=9500.msg364734#msg364734)
Aya Shameimaru (http://brilliantgameologists.com/boards/index.php?topic=9500.msg384514#msg384514)
Youmu Konpaku (http://brilliantgameologists.com/boards/index.php?topic=9500.msg388401#msg388401)
Mima (http://brilliantgameologists.com/boards/index.php?topic=9500.msg401452#msg401452)
Reimu Hakurei (http://brilliantgameologists.com/boards/index.php?topic=9500.msg403806#msg403806)
Suwako Moriya (http://brilliantgameologists.com/boards/index.php?topic=9500.msg407088#msg407088)
Satori Komeiji + Koishi Komeiji (http://brilliantgameologists.com/boards/index.php?topic=9500.msg422926#msg422926)
Title: Re: Statting Touhou
Post by: Prime32 on September 25, 2010, 04:35:33 PM
For Flandre, something like...

Quote
Monk 2/Sorcerer 18 (trade familiar for spontaneous metamagic), add some PrCs
Feats: Ascetic Mage, Extra Spell (body outside body), Quicken Spell, Repeat Spell, Sculpt Spell, Twin Spell
Spells: Body Outside Body, Power Word Kill, Rainbow Beam, Rainbow Blast, Thunderlance
Teamwork benefit: Spell barrage (with copies of self)
Equipment:

Laevateinn: Thunderlance
Four of a Kind: Body Outside Body


I would go with Wu jen (it even fits the "taboo" thing) but they're Int-based. Flandre seems more like a Cha-based character (as in -6 Wis, +6 Cha if you know what I mean (http://www.d20srd.org/srd/monsters/derro.htm)). The Scarlet sisters definitely need evasion though, for "turn into a bat to avoid bombs".


EDIT: Wait, the clones created by body outside body can't cast spells... :( Maybe a psionic build with fission (http://www.d20srd.org/srd/psionic/powers/fission.htm).
EDIT2: It has been pointed out that the clones can still use SLAs, like eldritch glaive. So eldritch theurge, or get BOB from a magic item.
Title: Re: Statting Touhou
Post by: Prime32 on September 25, 2010, 08:44:30 PM
For Sakuya, a cleric build with the Time domain. Maybe one of those "daggerspell" PrCs. And some of this (http://brilliantgameologists.com/boards/index.php?topic=3169.0).
Also: Ring of blades
Title: Re: Statting Touhou
Post by: Agita on September 25, 2010, 11:15:01 PM
Cirno: Halflink Monk 1/Soulknife 1/CW Samurai 1. :p
I may or may not be kidding.

Reisen is a Marksman. Pick up Expanded Knowledge for Id Insinutation and the like as needed. Are there stats for rabbits anywhere? If there are, she can be an Anthropomorphic one.
Sakuya (and Youmu) I'd personally stat as a Swiftblade. Use the capstone ability for lots of Time Stop. If you can get 9th-level spells and Swiftblade 10, reflavor Maw of Chaos to lots and lots of daggers. Youmu could be a lower-level Swiftblade with levels in Crusader and JPM as well. In fact, Youmu should be below ECL 20, since she's half-baked. :p
Also add Martial Study feats and Diamond Mind Rings liberally so they can pick up Time Stands Still, which both use frequently in their spellcards. Soul Sculpture is essentially Time Stands Still plus full attacks with dual daggers.

Yukari is an Elan Nomad... whom an Efreeti and a Sarrukh owed a favor. :P
Title: Re: Statting Touhou
Post by: Prime32 on September 26, 2010, 01:16:25 AM
Cirno: Halflink Monk 1/Soulknife 1/CW Samurai 1. :p
I may or may not be kidding.
Spell Compendium has level 9 area-freeze spells. I'm not sure whether or not they'd be appropriate. :p

I would say Youmu is a psychic warrior with a psicrystal. On that topic... (http://www.giantitp.com/forums/showthread.php?p=9422692)
Title: Re: Statting Touhou
Post by: Agita on September 26, 2010, 02:45:28 AM
Cirno: Halflink Monk 1/Soulknife 1/CW Samurai 1. :p
I may or may not be kidding.
Spell Compendium has level 9 area-freeze spells. I'm not sure whether or not they'd be appropriate. :p
Definitely.
Actually, make her a Wizard 20 with really twinked-out cold specialization... with, unfortunately, 8 Int. Or 10, so she can still freeze frogs with Ray of Frost.

I would say Youmu is a psychic warrior with a psicrystal. On that topic... (http://www.giantitp.com/forums/showthread.php?p=9422692)
Possible. Though a Ghost cohort would do fine too. Possibly some sort of ToB/Psionics hybrid, as she does still need Time Stands Still. I will not back down on this. :p
Title: Re: Statting Touhou
Post by: Prime32 on September 26, 2010, 03:58:36 AM
Cirno: Halflink Monk 1/Soulknife 1/CW Samurai 1. :p
I may or may not be kidding.
Spell Compendium has level 9 area-freeze spells. I'm not sure whether or not they'd be appropriate. :p
Definitely.
Actually, make her a Wizard 20 with really twinked-out cold specialization... with, unfortunately, 8 Int. Or 10, so she can still freeze frogs with Ray of Frost.
If that milk is really a stat-boosting potion then we're all doomed (http://www.youtube.com/watch?v=r9w1wkxGR7Q).

Quote
I would say Youmu is a psychic warrior with a psicrystal. On that topic... (http://www.giantitp.com/forums/showthread.php?p=9422692)
Possible. Though a Ghost cohort would do fine too. Possibly some sort of ToB/Psionics hybrid, as she does still need Time Stands Still. I will not back down on this. :p
Cohorts can't share spells, deliver spells for you, etc. They're one person...
Title: Re: Statting Touhou
Post by: Prime32 on September 26, 2010, 04:51:44 PM
Quote
Utsuho Reiuji
http://touhou.wikia.com/wiki/Subterranean_Animism:_Stage_6_Spell_Cards
http://www.youtube.com/watch?v=jIi-S9AMQKI

(http://media.steampowered.com/steamcommunity/public/images/avatars/dd/dda9caa541a89f82643376840d9d34c82c859f1c_full.jpg)
Raptoran Binder 1/Warlock X/Hellfire warlock (http://www.wizards.com/default.asp?x=dnd/ex/20061207a&page=3) 3 (add bloodlines, legacy champion as necessary)
Equipment: Bracers of the Blast BarrierMIC, Hellfire Mantle (Chasuble of Fell Power), Starmantle Cloak of Charisma +6, Horizon Goggles, Ioun Stones (Pale Green, Orange), Locked gauntlet, Warlock's Sceptre
Alternately
Quote
Greater demon bloodline Half-orc Sphere warlock (http://www.dnd-wiki.org/wiki/Warlock_%283.5e_Class%29) 15/Fiendish Brute (http://dnd-wiki.org/wiki/Fiendish_Brute_%283.5e_Class%29) 1/Swordsage 1
Feats: Elemental Aura (http://www.dnd-wiki.org/wiki/Elemental_Aura_%283.5e_Feat%29)ToF, Headlong Rush (http://www.realmshelps.net/cgi-bin/featbox.pl?feat=Headlong_Rush), Heighten Spell-like Ability (http://www.dnd-wiki.org/wiki/Heighten_Spell-like_Ability_%283.5e_Feat%29)ToF, Wings of Evil (http://www.dnd-wiki.org/wiki/Wings_of_Evil_%283.5e_Feat%29)ToF
Spheres: Fire (http://www.dnd-wiki.org/wiki/Fire_%283.5e_Sphere%29) (expert), Pyre (http://www.dnd-wiki.org/wiki/Pyre_%283.5e_Sphere%29) (expert)
Maneuvers: Searing Charge
Equipment: Hellfire Mantle (Chasuble of Fell Power), Starmantle Cloak of Charisma +6, Horizon Goggles, Ioun Stones (Pale Green, Orange), Locked gauntlet, Warlock's Sceptre
Yes, I even statted the electrons floating around her leg. :p Some way to turn a hellfire blast into a living spell would be good.


On another note, Remilia should have Child Necromancer (http://www.dnd-wiki.org/wiki/Tome_of_Necromancy_%283.5e_Sourcebook%29/Necromancers_with_Style#Feats).
Title: Re: Statting Touhou
Post by: Agita on September 26, 2010, 05:04:29 PM
Is there any way of getting basic access to the Bubbles sphere as well? ;)

Yes, I even statted the electrons floating around her leg. :p
Great, now stat the block of concrete too. :p
Title: Re: Statting Touhou
Post by: Prime32 on September 26, 2010, 06:12:39 PM
Yes, I even statted the electrons floating around her leg. :p
Great, now stat the block of concrete too. :p
Can I just stat it as a block of concrete? :P
Title: Re: Statting Touhou
Post by: Agita on September 26, 2010, 06:32:57 PM
Yes, I even statted the electrons floating around her leg. :p
Great, now stat the block of concrete too. :p
Can I just stat it as a block of concrete? :P
You wish. :P

Proposed stub for Remilia:
Tome Vampire Tiefling Barbarian 1/Duskblade X/Fatespinner 4. Possibly with a few levels of Swiftblade as well, since she's another speedy character. Takes Wings of Evil (http://www.dandwiki.com/wiki/Wings_of_Evil_%283.5e_Feat%29) and dive attacks from the air with her spear. Does the Duskblade's Channeling work on charge attacks? Gungnir is some sort of twinked-out magic spear, I guess.
Other spellcards can be simulated through spells, using Extra Spell if necessary. For instance, Miserable Fate could be a refluffed Black Tentacles or something.
Title: Re: Statting Touhou
Post by: Agita on September 27, 2010, 11:25:54 AM
Quote
Byakuren Hijiri
(http://i51.tinypic.com/121g8qs.png)
Venerable Human Cloistered Cleric 10/Contemplative 10
Equipment: Monk's Belt, Slotless Reliquiary Holy Symbols and Nightsticks out the wazoo, Many MM Rods of Extend
Relevant feats: Extend Spell, Persistent Spell, Divine Metamagic (Persistent Spell), Knowledge Devotion, Ocular Spell, Divine Metamagic (Ocular Spell), Extra Turning
Buffs: Pretty much anything and everything that enhances combat ability

I don't think it's mentioned anywhere in canon what her scroll actually does, so we'll just say it's all her Holy Symbols, Nightsticks, and MM Rods combined into one. Cha and Wis are maxed, with level bumps put into Cha (lower save DCs means her spellcards are easier to dodge :P), all her turn attempts are used on persistifying buffs on herself, using the Twice-Betrayer's trick for persisting buffs that would normally not be eligible. Contemplative 9 lets her ignore age penalties, so she reaches it while she's young and then racks up the aging bonuses during her time as youkai 'hunter'. This setup allows her to do things like this (and, hell, even more badass things):
[spoiler](http://i52.tinypic.com/21e5377.png)

(http://i52.tinypic.com/v68cph.png)

(http://i53.tinypic.com/orrzmu.png)[/spoiler]

Unzan and Ichirin could be a Monk and her FoP cohort. You have more experience with those.

Unrelatedly:
Miserable Fate could be a refluffed Black Tentacles or something.
:drums (http://a.imageshack.us/img716/7268/s10dvdh264dgz1295f95cmk.jpg)
Title: Re: Statting Touhou
Post by: Prime32 on September 27, 2010, 05:59:42 PM
Quoting from GitP for reference:
[spoiler]
Quote from: Assassin89;9430634
Cirno is a pixie sorcerer with nine hit dice without greater invisibility and spell like abilities that deal cold damage. Her stat array is 9 str, 19 dex, 13 con , 9 int, 9 wis, 19 cha. :smalltongue:

Suika would be a Ogre Mage ex-monk/Drunken Master with Giant size, minute form, gaseous form, and something that would create those mini-suikas.

Marisa is a human warlock, sorcerer, or evocation wizard.

Reimu is a human armpit cleric with protection domain

Patchouli is a humanoid wizard or Wu jen with strength and constitution scores below 8.

Satori is a mindspy.

The Prisimriver sisters are all bards.
Quote from: Drascin;9432350
In UFO...

Byakuren is a massively twinked out Clericzilla. As in, the kind that the CharOp boards would come up with. Wisdom and Charisma out of the ears, very high other scores.

Nazrin is pretty much a Rogue, with a Rat Swarm as cohort. Maybe a bit of Ranger, but mostly Rogue.

Kogasa... is really just another rogue, only she's a very bad one :smalltongue:.

Ichirin... I find it funny to think of her as a high-level Binder. Some summoner build with a Storm Elemental bound servant also works.

Murasa is a ghost. Duh. As for Class, either Dread Pirate or that one in Stormwrack whose name I can't remember.

Shou... okay, you know those Ray-especialized Arcane Thesis'd wizards that go around tossing Twinned Split Maximized Screw-You-ized Scorching Rays like they were going out of style? That :smallbiggrin:.

Nue is probably a straight illusion especialist.
Quote from: IncoherentEssay;9432509
For Flan, something like Warlock 3/Sor* 4/Eldritch Theurge-> would solve the Four of a Kind emulation, as the clones retain class features and spellcasting =/= spell-like abilities :smallbiggrin:**.

For Sakuya, i'd go with a Wilder lvl 13+ using Temporal Acceleration(11pp)+augmentx1(4pp)+Extend Power(2pp+focus) for 4 rounds of time-stopping goodness for mere 17 pp /147 base at lvl 13. Side benefits include slashing damage dealing crystal powers to use for knife antics and a respectable base attack bonus. Powers like Timehop would also go well with it :smallwink:.
edit: or now that i have looked at the Swiftblade class, i agree that it and Whirling Blade+Arcane Thesis+Arcane Strike+Sculpt Spell+Delay Spell+other metamagic shenanigans for the knifes would also do nicely.

For Marisa, warlock is fine IMO. It's not like she has demonstrated much variety, at least of the spontaneous sort. Imbue Item can fill up  the rest. Also, Eldritch blast qualifies for Mortalbane. Probably goes against at least the spirit of the rules if not the letter as well, but a human warlock 6 could have the feat x4 (x6 w. flaws) for a hefty 3d6+40d6 (3d6+60d6) damage blast, though only by burning up all uses of Mortalbane***, as technically nothing says a Mortalbane'd ability does not qualify for another dose of 'bane. Would that be a sufficiently faithful representation of the Master Spark :smallwink:?

I guess Youmu is pretty much Warblade 10/Eternal Blade->, with the racial requirement ignored. Needs UMD for scrollsspellcards, though.

*in OA, sorcerers are given the option of using the Wu jen spell list.
**This gets positively silly with an archmage picking Body O.B. for the 'Spell-like ability' class feature. Clone wars ahoy!
*** Also, any youkai statted up as either outsiders,undead or constructs would pretty much ignore it.
[/spoiler]
Also linking psionic swiftblade adaptation (http://brilliantgameologists.com/boards/index.php?topic=9161.msg308839#msg308839), because it's relevant.
Title: Re: Statting Touhou
Post by: Prime32 on September 27, 2010, 11:52:48 PM
I should note that the only way in D&D for your familiar to have a familiar is to be a god. And that using salient divine abilities makes you sleepy. :p See here (http://www.d20srd.org/srd/divine/divineRanksAndPowers.htm#travel).

I'd say Yukari is a lesser deity with a divine rank of 6.
This gives her (among other things):
EDIT: DR1 might be workable, if astral projection can substitute for plane shift or there's another fitting domain with gate. Maybe the Creation domain for genesis, though she could have that as a normal spell.
Title: Re: Statting Touhou
Post by: Agita on September 27, 2010, 11:56:48 PM
I should note that the only way in D&D for your familiar to have a familiar is to be a god. And that using salient divine abilities makes you sleepy. :smalltongue: See here (http://"http://www.d20srd.org/srd/divine/divineRanksAndPowers.htm#travel").

I'd say Yukari is a lesser deity with a divine rank of 6.
This gives her (among other things):
  • Outsider type
  • Greater teleport and plane shift at will
  • Ability to reshape Gensokyo and control its connections to other planes
  • Ability to cast spells from her domains (Travel, Protection) at will, and grant them to her clerics (ie. Reimu)
  • Can perform actions related to "boundaries" as a free action 5 times per round (if DC is 20 or lower), and sense any event involving boundaries and 500 or more people.
  • Take 10 on any check
  • Debuff everyone within 600ft so her danmaku is harder to dodge
  • Immunity to imprisonment and banishing
EDIT: DR1 might be workable, if astral projection can substitute for plane shift or there's another fitting domain with gate.
Further evidence for my own approach to statting her. :p
Yukari is an Elan Nomad... whom an Efreeti and a Sarrukh owed a favor. :P
Also, the link is broken.

EDIT: Needs Sloth domain too.

EDIt 2: From tvtropes, with love.

Quote
Yukari Yakumo, Guardian of the Boundaries of Time And Space

    * Greater Goddess
    * Symbol: An umbrella near a black hole.
    * Alignment: True Neutral
    * Portfolio: Barrier Maidens, Boundary Manipulation, Ancient Tradition, Reality Warping, Heavy Sleeper.
    * Domains: Space, Boundary, Barrier
    * Allies: Yuyuko Saigyouji, Setsuko Ohara, Yuko Ichihara
    * Opposed by: Mildred Avalon,
    * Opposes: Bernkatsel?
    * She is the only person that could annihilate the whole Pantheon realm. Thank God she sleeps almost 90% of the time.
    * Her ally (most of the time) is Reimu Hakurei, the guardian of the barrier between the human and spirit worlds, who, oddly enough, is just as lazy as Yukari is (sometimes they sleep together when they're not sharing a Spot Of Tea or attempting to shower each other with bullets).
    * After finding out a rather unstable Reality Warper in form of Setsuko Ohara, Yukari has agreed to guide her to keep her power in check. Even though they're in a different house, because borders between Houses are a piece of cake.
    * Her and Yuko often meet for tea. Presumably just tea.
    * Despite claims to the contrary, Yukari Yakumo does not consider Mildred Avalon a threat, and would just get Reimu and Marisa after her if she did anything. Any rivalry is one-sided. However, Yukari has been said to have shown concern over the Witch of Miracles, Bernkatsel- because both of them are powerful, reality warping trolls, but she knows that Bern is a complete and total sociopath, and it might be inevitable that they will battle each other someday. Since a battle of Probability versus Boundaries is a fight that can cause division by zero, Yukari has quietly begun hatching a plan to as she puts it "set the probability of Bernkatsel's victory over myself to zero". The plan starts with Bernkatsel's former self, Rika Furude.
Title: Re: Statting Touhou
Post by: Prime32 on September 28, 2010, 12:15:30 AM
Let me try again.

Yukari Yakumo
Lesser Goddess of Boundaries (Divine Rank 6)
(http://i6.photobucket.com/albums/y223/miyurisama/yukarin/1217219471720.jpg)
Domains: Glory, Protection, Travel

Worshippers: Reimu Hakurei


Quote from: Game Stats
Outsider 20/Wizard 30
Salient Divine Abilities: Alter Reality, ?
Spells known: Genesis
Title: Re: Statting Touhou
Post by: Agita on September 28, 2010, 12:18:12 AM
Let me try again. Main problem with DR6 is she can't manipulate Gensokyo's border with other planes/
Uh, yes she can. It's mentioned that she occasionally spirits away people she finds interesting from the Outside.
Also, why Glory domain?
Title: Re: Statting Touhou
Post by: Prime32 on September 28, 2010, 12:20:13 AM
Uh, yes she can. It's mentioned that she occasionally spirits away people she finds interesting from the Outside.
I was commenting on the D&D stats. A deity of rank 6 or higher can control their godly realm's link to the astral plane. The Glory domain gives her gate as an SLA at will, and provides some spells for Reimu to use.
Title: Re: Statting Touhou
Post by: Agita on September 28, 2010, 12:25:26 AM
Uh, yes she can. It's mentioned that she occasionally spirits away people she finds interesting from the Outside.
I was commenting on the D&D stats. A deity of rank 6 or higher can control their godly realm's link to the astral plane. The Glory domain gives her gate as an SLA at will, and provides some spells for Reimu to use.
Okay, your original post was unclear then. If Glory's there just for the Gate (http://www.majhost.com/gallery/Just-my-2-cents/Motivators/gate.jpg), why not Summoning? Fits much better. Sloth domain, fwiw, gives Astral Projection at 9th.
So... give her DR 6? As soon as we give her any number of Divine Ranks, we're already in the realm of either non-RAW or TO, so we might as well give her as many as we damn well please. :P

Maybe I'll actually stat her out fully tomorrow or so. And hunt down some character songs too, so we have some more things to link. ;)
Title: Re: Statting Touhou
Post by: Prime32 on September 28, 2010, 03:52:54 AM
*Notices TVTropes thingy*
It's clear that the people who have seen a list of the domains in D&D were overrun long ago. :p
Title: Re: Statting Touhou
Post by: iEssay on September 28, 2010, 08:45:29 AM
Here's the statblock from GitP:
[SPOILER]Sakuya Izayoi
Human Wilder 1-6/Psi. Swiftblade 1-10/Wld 7-10
STR:10 DEX:14 CON:12 INT:13 WIS:10 CHA:14+5 Init:+2+4 AL:??
HP:92 AC:// Sv:6b/10b/13b BA:+17 GRAB:+17 SPEED:30ft+20

Feats: Expeditious Dodge(RotW)(1st), Mobility(hum.), Martial wpn Prof.(any)(3rd),Expanded Knowledge()(Wld5,B), Expanded Knowledge(physical acceleration[PsW 2])(6th), Spring Attack(SwB1,B), Delay Power(9th), Expanded Knowledge()(9th,B), Extend Power(12th), Practiced Manifester(12th), Bounding Assault(SwB7,B), Psionic Meditation(15th), Skill Focus(Profession(Maid))(18th), Expanded Knowledge(Schism[Tel 5])(Wld9,B)

Skills: Balance(10r.), Concentration(23r.), Jump(23r.), Listen(15r.), Psicraft(6r.), Profession(Maid)(23r.), Spot(15r.), Tumble(23r.)

Special:Wild Surge +3, Psychic Enervation, Elude Touch, Surging Euphoria +1, Educated Wilder, Swift Surge, Blurred Alacrity, Sudden Manifesting, Psychic Reflexes, Evasive Celerity, Fortified Hustle, Bounding Assault, Diligent Rapidity, Perpetual Options, Innervated Speed

Psionics: PP/d:221+40 ML:20 DC:14+lvl
 1st:Crystal Shard, Force Screen, Defensive Precognition(?)
 2nd:Swarm of Crystals, Physical Acceleration
 3rd:Time Hop
 4th:Dimension Door
 5th:True Seeing(?), Schism(?)
 6th:Overland Flight
 7th:Pers. Mind Blank(?)
 8th:True Metabolism(??)

About the power choices:
[SPOILER]Crystal shard/Swarm of Crystals sub for the knife barrages. Force Screen is pretty much Sakuya's blocking animation from SWR.
Def. Precogn. & Time hop are filler, though the hop is at least time-related.  
Phys. Acc. is an obvious one.
Dimension Door is for SWR 22C. Also good for transporting heavy object above unsuspecting victims during time stop, if only for the meme.
True Seeing & Personal Mindblank are sorta mandatory at high lvls, right?
Schism is handy, if hard to justify for her.
Overland Flight, duh.
True Metabolism is sorta filler, mostly to have a use for 14 rounds of time stopping. Can be partially justified with accelerated natural healing, though the regeneration effect doesn't go well with that excuse.
[/SPOILER]
[/SPOILER]

There are dissapointingly few powers that deal with time to grab, so i had to make do with these.

Didn't include items and went with a 25 pt-buy. Potentially playable 1-20 i'd say, at least in low-op games. Can stop time for 14 rounds on lvl 20 (3pp(Phys.Acc.) + 6pp(Aug. Temp.Acc.) + 6X2pp (Augment dur.) + 2pp(Extend power)) using wild surge. More than 7 rounds aren't really needed, though.

On those six rounds, a sequence of:
7.) Schism/Focus/Physical Acc.
6.)diddly-squat(main), focus(schism)
5.) Aug.(+15d4) Delayed Swarm of Crystals/Focus/A.D.S.o.C.(main), Aug.(+9d
4) Delayed Swarm of Crystals(schism)
4.) Focus(main)/A.D.S.o.C.(main)/Focus(main), Focus(Schism)
3.) repeat of 5.
2.) repeat of 4.
1.) repeat of 5.
0.) open fire .
(3+1+3+1+3) => 8x18d4 + 3x14d4 = 465 slashing damage, no save/AC/SR. Good enough to take down most things in the MM. Bit of a one-trick pony sadly.
Also, the feats are a bit ... uninspired. All the necessary stuff is there but it could use some work. I mean, skill focus ? Also has room for flaws for adding a feat combo, maybe something based on Robilar's gambit, the skirmish damage & AoO from moving? Picking up Hustle
 w. Exp. Knowledge would allow two extra Swarms for a bit more damage, though pp/d starts to become an issue.

One option would be using Delayed Telekinetic Thrust + Quickdraw during stopped time, drawing daggers as free actions and dropping them in-air to suspend them, with a Delayed Tel. Thrust to launch them when time resumes. Though what happens to items you let go of during time-stop effects is a bit of a mystery. Also, the Tel. thrust method is ridiculously weak to DR of any sort.
Title: Re: Statting Touhou
Post by: Prime32 on September 28, 2010, 12:01:49 PM
So, spell card rules...


Caster level becomes 10th for all participants, and no-one may cast a spell higher than 5th level. They may still use higher-level spell slots to prepare or cast these spells, as well as the Heighten Spell feat if they have it.

Spell cards function like runestaffs, granting knowledge of a spell but still requiring expenditure of energy.

All damage is doubled but non-lethal. As a free action a character may expend spell slots to fully heal themselves of damage or remove negative conditions.



Variants:
Easy - one participant is limited to 4th level spells
Hard - one participant is limited to 6th level spells
Lunatic - one participant is limited to 7th level spells
Title: Re: Statting Touhou
Post by: Agita on September 28, 2010, 01:10:57 PM
Extra - one participant is limited to 8th-level spells
Phantasm - one participant can do whatever she damn well pleases. :p
Title: Re: Statting Touhou
Post by: Prime32 on September 30, 2010, 03:06:41 AM
Maybe I'll actually stat her out fully tomorrow or so. And hunt down some character songs too, so we have some more things to link. ;)
Turn Wizard 30 into Wizard 8/Shadowcraft Mage 10/Initiate of the Sevenfold Veil 7/Incantatrix 5? :p
Title: Re: Statting Touhou
Post by: Agita on September 30, 2010, 12:05:46 PM
Maybe I'll actually stat her out fully tomorrow or so. And hunt down some character songs too, so we have some more things to link. ;)
Turn Wizard 30 into Wizard 8/Shadowcraft Mage 10/Initiate of the Sevenfold Veil 7/Incantatrix 5? :p
Eh... not really necessary. I mean, Infinity+1 power is still Infinity power.
Also, SCM only has five levels. :p
Title: Re: Statting Touhou
Post by: Prime32 on October 08, 2010, 12:11:41 AM
Now that's what I call danmaku (http://www.giantitp.com/forums/showthread.php?t=37410)
Quote
Spellstorm [Epic Metamagic]
You may use a higher level slot to cast a barrage of low-level spells over a wide area.
Prerequisites: At least one 10th level spell slot, 30 ranks in spellcraft.
Benefits: You may use a 10th level or higher spell slot to cast any number of lower level area, aimed or targeted spells whose total of spell levels squared are equal or less than the square of the spell slot's level. No two spells can be aimed or targeted at the same targets or affect the same areas. Casting a Spellstorm is a full-round action and all the spells take effect simultaneously. E.g. an epic spellcaster could use a 10th level slot to cast 11 fireballs at different areas or 4 cloudkill spells aimed at different areas or two cloudkills and two Phantasmal Killers or 100 magic missiles, each aimed at a different creature. You must know the spells to be added in a spellstorm.
Normal: You can use a higher level slot to cast a sngle lower level spell.
Special: You may not modify the entire spellstorm with metamagic feats but metamagicked spells can be included within a spellstorm.
Balancing: A spellstorm is practically useless against standard encounters because the effects of the spells are spread too thin. It is useful in wars where a legendary wizard can kill entire armies of very low level opponents.
Title: Re: Statting Touhou
Post by: Prime32 on November 13, 2010, 03:09:14 PM
Another idea for Youmu. Why didn't I think of it before?

Eternal Blade. Myon is her blade guide.


Try to tell me these pics don't work
http://safebooru.org/index.php?page=post&s=view&id=491055
http://safebooru.org/index.php?page=post&s=view&id=508177
Title: Re: Statting Touhou
Post by: Prime32 on November 21, 2010, 03:05:22 AM
Something to make Alice happy
http://www.giantitp.com/forums/showthread.php?t=118537
Title: Re: Statting Touhou
Post by: Nick on November 21, 2010, 04:31:45 AM
Another idea for Youmu. Why didn't I think of it before?

Eternal Blade. Myon is her blade guide.


Try to tell me these pics don't work
http://safebooru.org/index.php?page=post&s=view&id=491055
http://safebooru.org/index.php?page=post&s=view&id=508177

Eternal Blade works. Multiclass with swiftblade makes it better.
Title: Re: Statting Touhou
Post by: Prime32 on November 23, 2010, 10:11:46 PM
I'm going to be obvious here and say that in a Touhou campaign everyone gets a fly speed equal to their land speed with good maneuverability.

Maybe there's a Flaw which removes this.


EDIT: Oh, and eldritch blast 1d6.
Title: Re: Statting Touhou
Post by: Agita on November 23, 2010, 10:20:18 PM
Yukari's base build (aside from the Divine Ranks) should probably look like this:
Sharn 9/Mystic Theurge 10/Geomancer 1/Mystic Theurge +whatever.
Yes, Yukari is a Sharn.
[spoiler](http://img819.imageshack.us/img819/2534/sharns.jpg)[/spoiler]
Title: Re: Statting Touhou
Post by: Prime32 on November 23, 2010, 10:27:17 PM
Yes, Yukari is a Sharn.
Yukari is Granzon? (http://brilliantgameologists.com/boards/index.php?topic=5811.msg334524#msg334524) :o OH NOEZ!
Title: Re: Statting Touhou
Post by: Agita on November 23, 2010, 10:34:10 PM
Yes, Yukari is a Sharn.
Yukari is Granzon? (http://brilliantgameologists.com/boards/index.php?topic=5811.msg334524#msg334524) :o OH NOEZ!
And this is her true form (http://danbooru.donmai.us/post/show/551281/aouji-chen-earrings-eyes-hakurei_reimu-hands-highr). Oh no, oslecamo's rubbing off on me.
Note: Sharns aren't allowed to change shape, but they can use illusions to hide their form just fine. :smirk
Title: Re: Statting Touhou
Post by: oslecamo on November 24, 2010, 02:22:17 AM
I'm going to be obvious here and say that in a Touhou campaign everyone gets a fly speed equal to their land speed with good maneuverability.
Eerrr, need I remind you that Reimu being able to fly is considered an impressive ability for an human even in Touhouland (says so in pretty much all of her profiles since Essence of Scarlet Devil) and it took her 5 games to develop and master it?

Marisa's still flying on her magic broom that she looted from somebody else.

Sakuya can manipulate time and space for flying.

Note: Sharns aren't allowed to change shape, but they can use illusions to hide their form just fine. :smirk

I would say that applies to around half off Touhou characters. Phantoms, sparrows, insects, umbrellas, demons, they just look like adorable human girls.

Also remember, whatever Yukari is, the moon Rabbits are better. I would sugest spell to power erudite with some Complete Psionic cheese on top.

Title: Re: Statting Touhou
Post by: Prime32 on November 24, 2010, 02:38:59 AM
I'm going to be obvious here and say that in a Touhou campaign everyone gets a fly speed equal to their land speed with good maneuverability.
Eerrr, need I remind you that Reimu being able to fly is considered an impressive ability for an human even in Touhouland (says so in pretty much all of her profiles since Essence of Scarlet Devil) and it took her 5 games to develop and master it?
Which is why I said the flaw. That's a total of one main character in the history of the series - even then it was temporary and she had a way around it anyway. Everyone who can't fly is an NPC.

Quote
Marisa's still flying on her magic broom that she looted from somebody else.
Marisa can fly by herself, it just isn't a witch-like thing to do. And I thought Mima gave her the broom.

Quote
Sakuya can manipulate time and space for flying.
What difference does that make? The end result is the same.
Title: Re: Statting Touhou
Post by: oslecamo on November 24, 2010, 02:49:00 AM
Which is why I said the flaw. That's a total of one main character in the history of the series - even then it was temporary and she had a way around it anyway. Everyone who can't fly is an NPC.
Or is some kind of demon wity mystical powers and/or wings/items to fly.

Also, you can't  remove flaws, yet Reimu doesn't only learns to fly, she further improves it into her own personal fighting style, including "Mysterious Flying Girl" and "Fantasy Haven", in wich she literally just flies over her troubles.

Marisa can fly by herself, it just isn't a witch-like thing to do. And I thought Mima gave her the broom.
Pure fan theory. There's not a single proof that Marisa can fly whitout her broom.  Not really sure who gave it tough, but it's clearly her source of flying in all cannon instances she takes to the skies.

What difference does that make? The end result is the same.
It isn't, because we're clearly seeing the characters gain levels and abilities untill they learn how to fly one way or another (Reimu with Hax prc, Marisa trough an item, Sakuya by creative use of her powers).

And again, Marisa's suposed to be the normal humie. Both Sakuya and Reimu have great natural powers that allow them to fly, Marisa is forced to use magic items, not only her broom but the other hectagonal thingy for shooting Mega Sparks.
Title: Re: Statting Touhou
Post by: Prime32 on November 24, 2010, 03:05:56 AM
Pure fan theory. There's not a single proof that Marisa can fly whitout her broom.  Not really sure who gave it tough, but it's clearly her source of flying in all cannon instances she takes to the skies.
*cough*
http://www.youtube.com/watch?v=wB4bE1xFrm4#t=2m8s
http://www.youtube.com/watch?v=0EOzwsmRXBo

Besides, it's not like the fly spell is outlawed. (or ethereal jaunt for that matter)
Title: Re: Statting Touhou
Post by: veekie on November 24, 2010, 08:10:27 AM
Actually, I think most of the Youkai just have a Fly SLA(or flat out wings), and Marisa can use flight magic in the normal course of things.
Reimu's ability to fly is remarkable in that it derives from sheer spiritual attainment, and that is made clearer by its extension into Fantasy Heaven, she concentrates and floats out of the world instead of just merely off the ground.
Marisa has flight magic, but she wouldn't be competing for the title of Fastest In Gensokyo without her broom. It's rocket powered. Note that shes one of the fastest player characters except for Aya(who's TOO fast), even when not using Blazing Star.
Title: Re: Statting Touhou
Post by: Prime32 on December 01, 2010, 02:35:13 AM
Nue (http://en.touhouwiki.net/wiki/Nue_Houjuu) is a geomancer. It gives her a weird mish-mash of features, and lets her combine aspects of different types of spell as she wishes.

She also has access to arcane fusion.
Title: Re: Statting Touhou
Post by: Prime32 on December 02, 2010, 08:26:57 PM
Ichirin is a druid with the Elemental Companion variant from PHB2. Maybe summoning more elementals for all those fists.
Title: Re: Statting Touhou
Post by: oslecamo on December 03, 2010, 05:10:11 PM
http://www.youtube.com/watch?v=wB4bE1xFrm4#t=2m8s
That's a fan game borrowing Touhou characters you realize that?

http://www.youtube.com/watch?v=0EOzwsmRXBo
Half-fan game as Zun didn't do the drawings. After all we're talking about @9:Idiot defeating Marisa! And even if it's 100% cannon, well, it still took her 12.8 games to get it working.

Besides, it's not like the fly spell is outlawed. (or ethereal jaunt for that matter)

Meh, fair enough, but would Marisa waste her magic energy with something not shiny? I much prefer Veekie's vision where Marisa may be able to fly on her own, but her customized broom is what allows her to keep up with Reimu and raiding the Scarlet Devil Mansion now and then.

[spoiler]
(http://i238.photobucket.com/albums/ff266/hreynold02/1212763630289.jpg)
[/spoiler]

And thus Touhou 12.8 is easily explained by Marisa taking it easy. She herself says she wants to test her new slave spell, and broomstick would've been overkill on that situation.
Title: Re: Statting Touhou
Post by: Prime32 on December 03, 2010, 05:22:48 PM
http://www.youtube.com/watch?v=wB4bE1xFrm4#t=2m8s
That's a fan game borrowing Touhou characters you realize that?
ZUN works on fangames now? :p

Quote
http://www.youtube.com/watch?v=0EOzwsmRXBo
Half-fan game as Zun didn't do the drawings. After all we're talking about @9:Idiot defeating Marisa! And even if it's 100% cannon, well, it still took her 12.8 games to get it working.
Cirno did not defeat Marisa. At the start, Marisa says "A fairy, eh? I'll go easy on you". Note the names of her spellcards, like "Master-Spark-like Flashlight", which can be blocked by thin barriers and requires standing in the beam for several seconds to KO. She's still an EX boss for Cirno, and apparently one of the toughest EX bosses in the series. Even if you win, Cirno is near death while Marisa is "You've become surprisingly tough for a fairy, but I've got stuff to do so I can't play any longer."

Quote
[spoiler]
(http://i238.photobucket.com/albums/ff266/hreynold02/1212763630289.jpg)
[/spoiler]broomstick would've been overkill on that situation.
Was the "r" a typo or not? I can't tell. :p
Title: Re: Statting Touhou
Post by: veekie on December 03, 2010, 05:49:31 PM
Yeah, Marisa just acknowledged that 'wow, even a fairy could put up a fight'.

Though with the Freeze mechanic Cirno would have been better off fighting someone who uses hideously large numbers of contiguous bullets instead of giant unfreezable laser beams. Unfortunately only Marisa would feel like playing with a fairy over flattening said fairy. Like said unnamed character.
Title: Re: Statting Touhou
Post by: Agita on December 03, 2010, 06:18:45 PM
http://www.youtube.com/watch?v=wB4bE1xFrm4#t=2m8s
That's a fan game borrowing Touhou characters you realize that?
ZUN works on fangames now? :p
Canonically, Seihou occupies a similar place as the PC-98 games. Take that as you will.

Quote
http://www.youtube.com/watch?v=0EOzwsmRXBo
Half-fan game as Zun didn't do the drawings. After all we're talking about @9:Idiot defeating Marisa! And even if it's 100% cannon, well, it still took her 12.8 games to get it working.
Cirno did not defeat Marisa. At the start, Marisa says "A fairy, eh? I'll go easy on you". Note the names of her spellcards, like "Master-Spark-like Flashlight", which can be blocked by thin barriers and requires standing in the beam for several seconds to KO. She's still an EX boss for Cirno, and apparently one of the toughest EX bosses in the series. Even if you win, Cirno is near death while Marisa is "You've become surprisingly tough for a fairy, but I've got stuff to do so I can't play any longer."
ZUN made the story, and it's part of the Touhou series, so it can be considered canon. It's canon in the same way as the fighters are: That is, canon. :p
Also, that... thing she rides in IN looks more like a vine than a broom with the way it bends, but it does have the... brushy thing.
As for the lasers: As Prime said, those weren't real lasers. More like laser pointers. Although it's kind of mean to point an infrared beam at an ice fairy.

Quote
[spoiler]
(http://i238.photobucket.com/albums/ff266/hreynold02/1212763630289.jpg)
[/spoiler]broomstick would've been overkill on that situation.
Was the "r" a typo or not? I can't tell. :p
Both.
Title: Re: Statting Touhou
Post by: Prime32 on December 09, 2010, 09:39:47 PM
Take a look at the Knight of the Risen Scepter (http://www.realmshelps.net/cgi-bin/feats.pl?Knight_of_the_Risen_Scepter) feat. As it's Exalted, it can be used in a build which gets access to spells like phoenix fire (2d6/CL burst, kills you but creates a resurrection effect afterwards). And since you get revived by a follower of your god, you don't lose a level.

I think you can guess which character I'm thinking of.
Other feats: Bloodline of Fire (http://www.realmshelps.net/cgi-bin/feats.pl?Bloodline_of_Fire), Fire Bloodline (http://www.realmshelps.net/cgi-bin/feats.pl?Fire_Bloodline), Nimbus of Light (http://www.realmshelps.net/cgi-bin/feats.pl?Nimbus_of_Light)

Hard to pull off without gestalt. With gestalt, something like...
Human Sorcerer 16/Exalted arcanist 4//Saint 2/Ranger 8/Binder 1/Exalted arcanist 1/Monk 2/Swordsage 8
Additional Feats: Ascetic Mage, Azure Toughness, Tireless, Troll-Blooded
Title: Re: Statting Touhou
Post by: Agita on December 09, 2010, 09:44:29 PM
Mechanically speaking cool. My main beef with it is that Mokou isn't exactly Exalted. There's a reason one of her cards is called Honest Man's Death. As a mechanical approximation, though, it works.
Title: Re: Statting Touhou
Post by: Prime32 on December 09, 2010, 09:48:46 PM
Mechanically speaking cool. My main beef with it is that Mokou isn't exactly Exalted. There's a reason one of her cards is called Honest Man's Death. As a mechanical approximation, though, it works.
Phoenixes are exalted though. As such, most of the explicitly phoenix-themed stuff is exalted.

There's a 3rd-level Sanctified spell which lets you switch between "Wings that grant fly 100ft (good)", "set things on fire by looking at them" and "turn your arm into a flaming sword" each round.

Now, Sanctified spells inflict ability damage but...
Wait. "Possessed by Phoenix" (http://www.touhouwiki.net/wiki/Imperishable_Night:_Extra_Spell_Cards#Spell_Card_203)? Thy name art Naberius. :D



BoED also has some "shooting star" themed spells (http://www.youtube.com/watch?v=kwuIOYV_eOw) which any Wiz/Sor can access. (http://www.youtube.com/watch?v=rExNc_hIfUI)
Title: Re: Statting Touhou
Post by: Prime32 on December 13, 2010, 04:49:40 AM
Quote
Rumia
(http://www.jp-girls.org/_images/28a7ccedf283d6791db0ca16bd8a8abc.jpg/AnimeMahou-12720.jpg)
Halfling warlock 1
Feats: Weapon Focus (eldritch blast)
Invocations: Darkness
:p
Title: Re: Statting Touhou
Post by: veekie on December 13, 2010, 11:57:04 AM
Without the darkvision invocation huh, I approve. :D
Title: Re: Statting Touhou
Post by: Prime32 on December 14, 2010, 06:05:28 PM
http://www.youtube.com/watch?v=VcHJvsOb984
http://www.youtube.com/watch?v=C0eDNX1UvOc

Stuff Suika needs:

Antipathy
Burning Hands (or other cone of fire)
Gaseous Form
Giant Size
Incendiary Cloud(?)
Minute Size
Stomp?
Sphere of Ultimate Destruction
Summon Monster III+ or Summon Swarm
Sympathy
Wind Wall

Also needs high Str (and Hulking Hurler/Throw Anything?), but Drunken Master doesn't synergise well. Think "must not become sober" is a valid wu jen taboo? :p

Unarmed swordsage/Jade Phoenix Mage maybe? Oni Sign "Massacre on Mt. Ooe" = Tornado Throw



EDIT: Density domain anyone? :p
Title: Re: Statting Touhou
Post by: Agita on December 30, 2010, 11:55:47 PM
Quote
Rumia
(http://www.jp-girls.org/_images/28a7ccedf283d6791db0ca16bd8a8abc.jpg/AnimeMahou-12720.jpg)
Halfling warlock 1
Feats: Weapon Focus (eldritch blast)
Invocations: Darkness
:p
[spoiler]
Quote
Ex-Rumia
(http://i53.tinypic.com/2gtahjb.jpg)

Halfling Warlock 5/Binder 1/Ur-Priest 2/Hellfire Warlock 3/Eldritch Theurge 8

Feats: Weapon Focus (Eldritch Blast), Extend Spell, Persistent Spell, Divine Metamagic (Persistent Spell)
Invocations: Darkness, Eldritch Glaive, Utterdark Blast
Spells: Divine Power, Righteous Might
[/spoiler]
:P

As for Suika... given how borked she is, maybe Arcane Swordsage/JPM?
Title: Re: Statting Touhou
Post by: Prime32 on January 05, 2011, 06:31:48 PM
Assuming that Sanae is Divine Rank 0, what would be the ranks/domains of Kanako and Suwako?
Title: Re: Statting Touhou
Post by: Agita on January 05, 2011, 06:40:34 PM
I see Air, Scalykind, War, and Weather for Kanako and Community, Earth, Water and one other for Suwako. Is there a "curse" domain? Kanako took over the Scalykind part of Suwako's portfolio after beating her and becoming the official deity of Moriya, thus becoming associated with the Mishaguji as well (though Suwako technically still controls them).
In rank, I'd put them relatively low. They're only just recovering from the loss of faith in the outside world, after all.
Title: Re: Statting Touhou
Post by: Prime32 on January 05, 2011, 06:43:00 PM
Note that there are Sky, Metal and Feast domains. Suwako has associations with metal, and both have roles as harvest gods.

Sanae worships them as a pantheon, gaining the Air and Water domains. If she gains another domain it's Feast.
Title: Re: Statting Touhou
Post by: Agita on January 05, 2011, 06:46:05 PM
Note that there are Sky, Metal and Feast domains. Suwako has associations with metal, and both have roles as harvest gods.
Throw 'em in. :p That would make six each, which is appropiate, I'd say.
Title: Re: Statting Touhou
Post by: Prime32 on January 05, 2011, 06:53:00 PM
So that would make

Kanako Yasaka
Demigod
Domains: Air, Feast, Scalykind, Sky, War, Weather

Suwako Moriya
Demigod
Domains: Community, Earth, Feast, Hatred, Metal, Water


Sanae Kochiya
Hero-deity Human cleric (Kanako and Suwako) 19/Contemplative 1
Domains: Air, Feast, Water
Title: Re: Statting Touhou
Post by: Agita on January 05, 2011, 06:58:50 PM
If there's a domain that can be cast as a "curse" domain, I'd advocate replacing Scalykind on Suwako with that. A big part of domains is a god's portfolio - since Kanako (possibly inadvertedly) took that part of the portfolio from Suwako, Suwako herself possibly isn't spiritually associated with the snakes anymore despite technically still being the one who controls them.
Actually makes it fun to think about FR deities and working behind the scenes.
Title: Re: Statting Touhou
Post by: Prime32 on January 05, 2011, 09:20:03 PM
If there's a domain that can be cast as a "curse" domain, I'd advocate replacing Scalykind on Suwako with that.
There's Summoner, Entropy, Retrubution, Decay...
Title: Re: Statting Touhou
Post by: veekie on January 06, 2011, 02:24:33 AM
Luck maybe? The curses are technically just misfortunes.
Title: Re: Statting Touhou
Post by: Prime32 on January 06, 2011, 02:40:07 AM
Some options:
Destiny (http://www.realmshelps.net/cgi-bin/domain.pl?Destiny)
Fate (http://www.realmshelps.net/cgi-bin/domain.pl?Fate)
Hatred (http://www.realmshelps.net/cgi-bin/domain.pl?Hatred)
Spite (http://www.realmshelps.net/cgi-bin/domain.pl?Spite)
Title: Re: Statting Touhou
Post by: Agita on January 06, 2011, 01:03:58 PM
Hatred seems the most curse-like domain. It even has Bestow Curse!
Alternatively, we could homebrew one. :P
Title: Re: Statting Touhou
Post by: veekie on January 06, 2011, 03:56:40 PM
A combination of bad luck inflicting spells?
Title: Re: Statting Touhou
Post by: Prime32 on January 06, 2011, 04:01:17 PM
Now what about alignments for the Moriya family?
Title: Re: Statting Touhou
Post by: veekie on January 06, 2011, 04:18:42 PM
Sanae seems fairly normal, when taken in whole(though she seems to be under some mental stress from living in fantasy land). Probably LG, but doing some backsliding.
Kanako is fairly straightforward LN, but being a god, she sets the laws and stuff.
Suwako is more flippant, but we don't see her enough outside of fanworks to define much. CG?
Title: Re: Statting Touhou
Post by: Agita on January 06, 2011, 04:25:52 PM
I'd put them at Lawful Neutral, myself, with Kanako possibly True Neutral. None of them seem especially good, but they're definitely not evil either (Sanae is just suffering from stress). Suwako was the deity that stands for a connection between the god and the people, and Sanae takes her duties seriously. Kanako seems to be (and is often portrayed as) more laid-back and possibly hammier. Some portrayals may even make her chaotic in the "change is good" sense, and wind and war are also easily associated with change.
Now that she's not the official deity anymore, however, Suwako is more laid-back and likes to troll Sanae in a doting way. That may put her alignment as more chaotic than her portfolio would indicate.

[spoiler](http://i30.tinypic.com/2i8u2jm.jpg)[/spoiler]
Title: Re: Statting Touhou
Post by: Prime32 on January 06, 2011, 05:39:16 PM
From the GitP thread (http://www.giantitp.com/forums/showthread.php?p=10106653)...

Keine

Dungeonbred temporal filcher (http://www.d20srd.org/srd/psionic/monsters/temporalFilcher.htm) Psion (nomad) 20
Feats: Expanded Knowledge (hypercognition), Extend Power, Human Heritage, Lunar Magic (http://www.realmshelps.net/cgi-bin/feats.pl?Lunar_Magic), Overchannel, Transcend Limits (http://dsp-d20-srd.wikidot.com/transcend-limits)
Powers: dimensional oubliette (http://dsp-d20-srd.wikidot.com/dimensional-oubliette), dimensional storage (http://dsp-d20-srd.wikidot.com/dimensional-storage), fate of one, hypercognition, mindwipe, psionic sequester, psychic reformation, reality revision, second chance, time hop, time regression, timeless body

Okay, the race is probably unnecessary, but it has horns! :p


EDIT: Alternately, drop Overchannel/Transcend Limits/Expanded Knowledge (hypercognition) and use Educated (http://www.wizards.com/default.asp?x=dnd/psm/20070214a) DSP Wilder (http://dsp-d20-srd.wikidot.com/wilder). An ML31 dimensional oubliette (at the full moon) can affect an object weighing 76,800lbs (34,835kg).

An educated wilder only gets 15 powers known though, and you've already spent 12, so there's not much left for offensive abilities.
Quote
Keine Kamishirasawa
(http://i.neoseeker.com/mgv/454947-Yukari/947/54/keinemokou018_display.jpg)
Shifter (gorebrute) Educated (http://www.wizards.com/default.asp?x=dnd/psm/20070214a) DSP Wilder (http://dsp-d20-srd.wikidot.com/wilder) 20
Feats: Educated, Extend Power, Human Heritage Human Blood (http://www.realmshelps.net/cgi-bin/feats.pl?Human_Blood), Knowledge Devotion, Lunar Magic (http://www.realmshelps.net/cgi-bin/feats.pl?Lunar_Magic), Nymph's Kiss, ?
Powers: dimensional oubliette (http://dsp-d20-srd.wikidot.com/dimensional-oubliette), dimensional storage (http://dsp-d20-srd.wikidot.com/dimensional-storage), energy burst, energy wall, fate of one, mindwipe, psionic sequester, psychic reformation, reality revision, second chance, sensitivity to psychic impressions, time hop, time regression, timeless body, ?
Title: Re: Statting Touhou
Post by: Prime32 on January 10, 2011, 06:09:19 PM
Quote
Patchouli Knowledge
(http://i.ytimg.com/vi/e9JOkx0XFLM/0.jpg)
Elan Wu jen 19/Archmage (Mastery of elements) 1
Abilities: Str 10, Dex ?, Con 10, Int ?, Wis ?, Cha 8
Feats: Energy Admixture, Energy Substitution, Relicguard Spell (http://www.realmshelps.net/cgi-bin/feats.pl?Relicguard_Spell), Scribe Scroll, Skill Focus (Spellcraft), Spell Focus (conjuration), Spell Focus (evocation)
Flaws: Arcane Fatigue (http://www.realmshelps.net/cgi-bin/feats.pl?Arcane_Fatigue), FrailDrMag (http://www.realmshelps.net/cgi-bin/feats.pl?Frail_(Flaw))
Spells: Control weather, Prismatic spray
Equipment: Headband of intellect +6 (shaped like a ribbon), Orange ioun stone (+1 CL), 4x Rod of elemental might
She fits the wizard archetype, but psionic powers would make it easier to get five elements...

Anyway, the rods let her count as being specialised in all wu jen elements at once. Some prismatic spells could work for Philosopher's Stone.
Title: Re: Statting Touhou
Post by: Agita on January 10, 2011, 06:44:36 PM
Frail isn't from Dragon Mag. It's a UA flaw that subtracts 1 hp/level. Feeble would also fit.
Str and Con need to be even lower. :p Make her Old or Venerable, maybe, and just fluff it as being a shut-in rather than the effects of age?
Title: Re: Statting Touhou
Post by: Prime32 on January 10, 2011, 08:31:31 PM
Frail isn't from Dragon Mag. It's a UA flaw that subtracts 1 hp/level.
Click the link. There were two flaws by that name.
Title: Re: Statting Touhou
Post by: Agita on January 10, 2011, 08:35:17 PM
Frail isn't from Dragon Mag. It's a UA flaw that subtracts 1 hp/level.
Click the link. There were two flaws by that name.
Huh. The link 404ed at first, so I just assumed. :P Yeah, that fits. I'd say those two flaws, individually (especially the first) and together, are crippling, but... She's a full caster and 20th level. She doesn't need more than one spell.
Title: Re: Statting Touhou
Post by: Prime32 on January 10, 2011, 08:38:42 PM
Added Relicguard Spell (http://www.realmshelps.net/cgi-bin/feats.pl?Relicguard_Spell) so she can fight without burning down the library. :p
Title: Re: Statting Touhou
Post by: Agita on January 10, 2011, 09:09:36 PM
Added Relicguard Spell (http://www.realmshelps.net/cgi-bin/feats.pl?Relicguard_Spell) so she can fight without burning down the library. :p
Doesn't she enchant her books for that sort of thing rather than alter her own spells accordingly (so Marisa can't blast them either in the heat of battle)? Might be a mythal...
Title: Re: Statting Touhou
Post by: Prime32 on January 10, 2011, 09:32:26 PM
Quote
Ran Yakumo
(http://img.youtube.com/vi/waHsmQlzwm8/0.jpg)
Fox hengeyokai Conjurer (Rapid Summoning, Enhanced Summoning (http://www.d20srd.org/srd/variant/classes/specialistWizardVariants.htm#rapidSummoning)) 3/Psion (seer, Psychic Knowledge (http://www.wizards.com/default.asp?x=dnd/psm/20070411a)) 7/Cerebremancer 10
Feats: Attain Familiar, Augment SummoningB, Improved Familiar, Practiced Manifester (seer), Practiced Spellcaster (conjurer)
Flaws: Beastly (http://www.realmshelps.net/cgi-bin/feats.pl?Beastly)
Spells: Augment familiar, Disguise self, Enhance familiar, Imbue familiar with spell ability
Powers: Hypercognition, Metafaculty
Equipment: Cellphone

Ran has been designated by the god of boundaries Yukari Yakumo[1] (http://brilliantgameologists.com/boards/index.php?topic=9500.msg321002#msg321002) as her familiar. Since Yukari is a 30th-level wizard this grants the following benefits:
Quote
HP equal to half Yukari's
Improved evasion
Communicate emotions with Yukari to a distance of 1 mile
Speak with Yukari in a series of advanced mathematical equations other creatures cannot understand
Speak with foxes
Spell resistance 35
Minimum Int 20
+15 natural armor
One of Yukari's 8th-level spells as an SLA 1/day (caster level 30, cannot have gp or xp components).

Yukari can share spells with Ran, gains Alertness while adjacent, can have her deliver touch spells, and scry on her 1/day.


Any good races for Ran? Something Magical Beast or Fey, shapeshifting optional. Also need good choices for that 8th-level SLA with the massive CL.

As for CHEEEEEEN, maybe a musteval guardinal. It's a mouse, but it can speak to animals. That race might also work for Nazrin.
Title: Re: Statting Touhou
Post by: Agita on January 10, 2011, 09:45:55 PM
Fox Hengeyokai comes to mind as my personal go-to race for kitsune. As for spells with immense CL... how about Moment of Prescience? +CL on one d20 roll. EDIT: Capped at +25. Hmm... Could always jsut give her some no-save, SR: Yes spell and rely on massive CL to overcome SR.

I still say Yukari should be a Sharn 9/Mystic Theurge 10/X 1/Mystic Theurge +Y with Obtain Familiar. :P
Title: Re: Statting Touhou
Post by: Prime32 on January 10, 2011, 10:05:15 PM
Was scanning the ACF list looking for things to trade Ran's familiar for (since she gets it back at higher level with a feat). I spotted this.
Quote
Wizard of Sun and Moon (DS, p 14): Lose familiar. When you prepare spells, you can store two spells in one slot by designated one 'sun' and the other 'moon'. Moon spells can be used underground or at night. Sun spells can only be used during the day and above ground.
Mukyuu~


Anyway, all the good ACFs require specialisation in a school. And I can't figure out a way for her to dual-specialise in necromancy and illusion (http://www.youtube.com/watch?v=Ul8UFl72KOY). :p So she is now a conjurer. But I haven't selected which schools to ban.
Title: Re: Statting Touhou
Post by: Nick on January 11, 2011, 06:38:59 PM
Missing Fairy Crisis

Premise: One night, on the full moon, all the fairies of Gensokyou went missing. The next day, Gensokyou is in an uproar. Investigations reveal that not a single fairy can be found. That night, a lone moon rabbit appears on Gensokyou, looking all beaten up, desperately seeking the one called Hakurei Reimu.

As a follow up to Silent Sinner in Blue, the Watatsuki sisters decide to punish Gensokyou for the loss of their fine vintage by kidnapping all fairies.

Far from being helpless, the three mischievous fairies use their teamwork to create an illusion that the Fairy Cage is empty, having no visual or aural confirmation of any fairies within its barriers to any observers. A rabbit guard, passing by on a routine patrol, open the cage to check and a torrent of fairies pour out, unleashing a fairy avalanche on the Moon that has at this point never ever even seen a fairy before.

Unknown to the Lunarians and everyone else on Gensokyou, the mysterious power of the full moon confers inexplicable boosts of strength to fairies exposed to them, and being on the full moon itself had an overpowering effect on their abilities.

In the eternal spring of the Lunar Capital, Lily White yelled "Spring!" and turns the beautiful capital into a botanical wonder as she flies around in delight. Lunar Child experiences a power boost unlike any other fairies and blankets the Moon in a field of communication blackout. Star Sapphire finds her senses stretching far and accurately over an area big enough to cover the Lunar Capital entirely.

Responding in a knee-jerk manner, the Lunarian forces open fire on the fairies. Regenerating in spans of minutes and being slightly drunk on power, the fairies fire back, leading to a breakout of conflict the scale never encountered or happened before. One would have assumed that the Third Lunar Invasion has arrived.

Unable to kill the fairies (lol), the Watatsuki sisters sends Reisen (II) down to Gensokyou in search for Hakurei Reimu to beg for help.

Storyline and Routes

Storyline A (Bring them home): Hakurei Reimu

Route Note: Reisen (II) made it to the Hakurei Shrine after escaping from Daiyousei's ambush.

A1: Reimu approaches the Scarlet Devil Mansion to request for Patchouli to make a rocket again.
A2: Reimu gains assistance from Yakumo Yukari to enter the Moon.
A3: Reimu goes to Eientei and requests for Eirin and Kaguya's help.

A1 Consequence: In return for assistance, Remilia demands moon rabbits as a new lineup of maids in the Scarlet Devil Mansion.
A2 Consequence: Yakumo Yukari forges a secret but permanent way to the Moon.
A3 Consequence: Houraisan Kaguya and Yagokoro Eirin are officially pardoned, but choose to remain in Gensokyou. Contact between the Moon and Gensokyou are formalized.

Storyline B (Get more home): Scarlet Devil Mansion Team

Route Note: Reisen (II) gets lost and ends up at the Scarlet Devil Mansion instead. Patchouli Knowledge provides access to the Moon.

B1: Remilia Scarlet as protagonist
B2: Izayoi Sakuya as protagonist
B3: Patchouli Knowledge as protagonist

B1 Consequence: Remilia Scarlet rescues only her maid fairies and the Named fairies and kidnaps several moon rabbits as maids. Relations between the Lunar Capital and Gensokyou sour.
B2 Consequence: Izayoi Sakuya rescues the Mansion's maids and the Named fairies only. The Watatsuki sisters continue to fight for several more months before catching on the nature of the fairies and stop fighting and sending them back to Gensokyou.
B3 Consequence: Patchouli Knowledge resolves the problem, demands access to their library. Comes back with several tomes, only to go missing days later.

Storyline C (Drag them home): Cirno

Route Note: Cirno is busy challenging Kirisame Marisa in Great Fairy Wars and trying not to get vaporised. Hence missing the spiritng event. Reisen (II) gets lost and Cirno bumps into her. Cirno approaches Hakurei Reimu for advice, told to piss off and find others.

C1: Cirno approaches Eientei, Houraisan Kaguya and Yagokoro Eirin volunteer to help. Mokou chases after Kaguya, Cirno follows behind.
C2: Cirno approaches Kawashiro Nitori, brings Utshuho Reiuji as fuel source and partner.
C3: Reisen (II) takes Cirno to the Lunar Capital.

C1 Consequence: Fujiwara no Mokou duels with Houraisan Kaguya over the Lunar Capital, completely ignoring the current crisis. Fujiwara no Mokou also discovers the real source of the Hourai Elixer, flies into a mad rage, duel becomes a matter of whether or not the Moon becomes a flaming orb. Yagokoro Eirin fends off the fairies with great collateral damage.
C2 Consequence: Utshuho Reiuji fights against Amaterasu-channeling Watatsuki no Yorihime, causes massive damage all over the Moon. Kawashiro Nitori sneaks into the Lunar Capital armoury and helps herself to Lunarian technology.
C3 Consequence: Great Fairy Wars again. The mysterious power of the Moon turns the Strongest even stronger.

Storyline D (Find a way home): The Fairy Team

Route Note: Game begins right on the Lunar Capital. Reisen (II) never made it to Gensokyou.

D1: The Three Mischievous Fairies as the protagonists. Waylays Reisen (II)
D2: Lily White as the protagonist. Ambushes Reisen (II)
D3: Daiyousei as the protagonist. Bumps into Reisen (II)

D1 Consequences: Fairy army wears Lunarian forces down. Watatsuki sisters make peace with the Trio. Some fairies opt to stay, become Moon Fairies.
D2 Consequences: Lunar Capital surrenders as the city becomes a site for botanical outbreaks. Fairies are led home. Some fairies opt to stay, become Moon Fairies.
D3 Consequences: Daiyousei leads the fairies back to Gensokyou through Reisen (II)'s help, leaving the Watatsuki sisters confused when conflicts stop suddenly. Some fairies opt to stay, become Moon Fairies.
Title: Re: Statting Touhou
Post by: Prime32 on January 11, 2011, 08:44:07 PM
I don't know why that's in this thread, but YES.
Title: Re: Statting Touhou
Post by: Nick on January 12, 2011, 12:31:18 AM
Well...coz inspiration strikes :D

Glad you liked it.
Title: Re: Statting Touhou
Post by: Prime32 on January 14, 2011, 12:34:31 AM
WIP. Needs Master Spark, buffing spells, and ability to split in two (though Ocular Spell covers some of that).


Yuuka Kazami
NE ? Fighter 1/Druid 19
Druid Variants: Deadly hunter (w/ speed+AC bonus traded for barbarian DR), Druidic avenger
Feats: Combat Casting, Greenbound Summoning, Initiate of Nature (http://www.realmshelps.net/cgi-bin/feats.pl?Initiate_of_Nature), Maximise Spell, Ocular Spell, Shielded Casting
Traits: Slow
Spells:
Equipment: Parasol (+5 heavy shield w/ shield spikes)
Title: Re: Statting Touhou
Post by: veekie on January 14, 2011, 02:23:55 AM
For Master Spark, if only you could turn a Flame Strike in 3d space.

Or maybe she only fires it downwards :P
Title: Re: Statting Touhou
Post by: Prime32 on January 29, 2011, 02:19:46 AM
This is too perfect.
Quote from: Dragon #337
SPELL GRAFT [GENERAL]
Your special insight into arcane theory allows you to imbue a body part with the inherent power of one of your spells.
Prerequisite: Knowledge (arcana) 8 ranks, Craft Wondrous Item, ability to cast arcane spells without preparation.
Effect: You may, by sacrificing one of the spells you currently know, endow a body part with a magical ability similar to that of the spell you sacrificed. You may not regain the sacrificed spell even if you subsequently gain the ability to learn a new spell of that level. In a sense you still retain the chosen spell, but you simply use it in a different way. Treat the DC of any saving throw for this ability as equal to that of the spell you sacrificed. Using a spell graft requires a standard action; you may use the ability granted by a spell graft once per day per 4 character levels.
Special: You may take this feat multiple times. Each time you must sacrifice a different spell and endow a different body part with a power.

GRAFTS
The following spell grafts present only a sampling of those available.
After Images (Su): During moments of exertion the sweat glands embedded in your skin release a potent illusion, generating frozen images of yourself to shimmer in your wake. Any round in which you move more than 5 feet you gain a +2 dodge bonus to AC due to the brief yet confusing illusory duplicates of yourself you create along your path. You must permanently sacrifice mirror image to gain this effect. Once activated, this ability lasts for 1 round/class level.
Cinder Fists (Su): Rough as charcoal, your hands thrive on heat and are capable of exploding into flames. Your hands (only) gain immunity to fire, permitting you to do such things as reach into lava pits, grab flaming weapons, or punch fire creatures without harm. Since the rest of your body
enjoys no such immunity you remain vulnerable to any fire spells and effects affecting more than just your hands. Furthermore, you may, as a standard action, ignite or extinguish your hands. When alight, your unarmed strikes deal an additional 1d4 points of fire damage. You must permanently sacrifice burning hands to gain this effect. Once activated, this ability lasts for 1 round/class level.
Cobra's Hood (Su): At one with the shadows and the terrors of the night, you may cause the folds of your neck and upper back to rear up in a startling display of palpable menace. You can cause the skin around your neck and shoulders to flare up and form a shape similar to that of a cobra's hood, granting you a +4 bonus on Intimidate checks against any foe able to see you, in addition, if you succeed in intimidating a foe while you enjoy partial concealment against him he must make a Will save or become frightened for 1 round class level. You must permanently sacrifice scare to gain this effect. Once activated, this ability lasts for 1 round.
Red Eye (Su): A piercing beam of crimson light erupts from one of your eyes, allowing you to focus your undivided attention on one specific foe. This allows you to add your Intelligence modifier as well as your Dexterity modifier on any ranged attack rolls made against your foe so long as you refrain from attacking anyone else and he remains within line of sight. You must permanently sacrifice true strike to gain this effect. Once activated, this ability lasts for 1 round/class level.
Title: Re: Statting Touhou
Post by: Prime32 on March 01, 2011, 10:01:20 PM
Ayaya, how to stat Aya?
Random link (http://www.youtube.com/watch?v=DHDINPQi7NA).

My first thought for race is Shadow creature Mercury dragon wyrmling for Fly 300ft (perfect), but that's Tiny. Otherwise a raptoran would fit (including higher CL for Air spells), but it's not fast enough. Maybe something with Fast Movement combined with White Dragonspawn.

Maybe an unarmed swordsage focused on Setting Sun, with the "throws" being blasts of wind from her fan. And Tornado Throw for Illusory Dominance of course.

Alternately, Deadly Hunter (http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#druid) druid, which covers her ability to track down scoops. Stacking the Urban Ranger variant onto your ranger-derived features would help.


So a possible build would be:
Quote
Raptoran Urban deadly hunter druid 20
Feats: Aerial Reflexes, Air Heritage, Expeditious Dodge, Improved Flight, Run
Equipment: Pectoral of maneuverability, Wand of gust of wind, That item that grants the Shadow creature template

Fly 185ft (perfect), assuming Shadow takes effect last. Replacing raptoran with White dragonspawn (30ft speed race) would result in a fly speed of 315ft.
EDIT: Maybe a shifter druid so animal companion can be traded for Beast Spirit.
Title: Re: Statting Touhou
Post by: Agita on March 01, 2011, 10:13:38 PM
Can we adapt the Chuck E. Cheese build, accounting for the nerf to Footsteps of the Divine, maybe?
Also, there is no item that grants the Shadow template. You're thinking of the Collar of Umbral Metamorphosis, which gives the Dark template, but that doesn't multiply your movement speeds by 1.5 (though it does give at least +10 ft.).
Title: Re: Statting Touhou
Post by: oslecamo on March 01, 2011, 10:20:31 PM
Ayaya, how to stat Aya?
Random link (http://www.youtube.com/watch?v=DHDINPQi7NA).

My first thought for race is Shadow creature Mercury dragon wyrmling for Fly 300ft (perfect), but that's Tiny.

And what's exactly the problem with that? Aya's a tiny crow. The cute girl we see is nothing more but a manifestation of said crow.
Title: Re: Statting Touhou
Post by: Prime32 on March 01, 2011, 10:22:48 PM
Quote from: Aya Shameimaru
Shadow creature White dragonspawn Shifter (dreamsight) Ardent 1/Psychic warrior 1/Urban deadly hunter shifter druid of Farlanghn 18, LA bought off
Feats: Aerial Reflexes, Air Heritage, Battleshifter TrainingRoE, Combat Expertise, Expeditious Dodge, Fleet of FootPGtF, Hurricane Breath (http://www.realmshelps.net/cgi-bin/featbox.pl?feat=Hurricane_Breath), Improved Flight, Practiced Manifester (ardent)
Bonus Feats: Extra Shifter Trait (longstride), Speed of Thought
Flaws: ?, ?
Traits: Quick
Mantles: Freedom, ?
Powers: Hustle
Spells: Control Winds, Whirlwind, Wind Wall
Equipment: Belt of Battle (gain extra actions), Panther Mask (gain Run in light/no armour), Pectoral of Maneuverability (maneuverability +1 step), Slippers (geta) of the Setting Sun [Tornado Throw], Wind God Fan (staff of gust of wind and footsteps of the divine)

Speed:
30ft (base)
+10ft (Quick)
+10ft (longstride)
+10ft (Freedom mantle)
+10ft (Speed of Thought)
+10ft (Fleet of Foot)
+60ft (fast movement)
x2 (white dragonspawn)
+30ft (Air Heritage)
x1.5 (shadow)

= 210ft, Fly 465ft (perfect)
While running: 1860ft/rd = 94.488m/s = 340.1568km/h = Mach 0.28


EDIT: Added some stuff used by the Chuck E. Cheese build. If immediately discharged, footsteps of the divine grants +150ft land speed for 1 round; that means +300ft fly speed. If she uses her belt of battle or hustle to take an extra move action she can pass the Mach 0.5 mark.
Title: Re: Statting Touhou
Post by: Agita on March 01, 2011, 10:30:17 PM
A single level of Ardent can give another +10 ft. while psionically focused via Freedom Mantle, and can then take Speed of Thought for another +10 (both of these just say "your speed", so I assume they can apply to fly speeds as well). If you take it late enough and combine it with Practiced Manifester, Aya can then take Hustle as one of her powers known. Her pp will be meager, but it's there, for what it's worth.
And, again, there is no item that grants the Shadow Creature template.
And to punish you for being a sneaky edit ninja, the Shadow Creature template is +2 LA. :p
Title: Re: Statting Touhou
Post by: Prime32 on March 13, 2011, 04:57:11 AM
Note to self: look up the Krinth from Champions of Ruin (http://www.realmshelps.net/cgi-bin/featbox.pl?feat=Shadowform_Familiar).

Apart from that...
http://www.realmshelps.net/cgi-bin/featbox.pl?feat=Bonded_Familiar
http://www.realmshelps.net/cgi-bin/featbox.pl?feat=Celestial_Familiar


Quote
Youmu Konpaku
Necropolitan half-elf Duskblade 3/Swordsage 17
Feats: Attain Familiar, Bonded Familiar, Celestial Familiar, Human Heritage

Myon, Lantern Archon familiar
Feats: Tomb-Tainted Soul

By some interpretations, an undead with Human Heritage is healed by both positive and negative energy.



Alternately
Quote
Youmu Konpaku
Necropolitan half-elf Crusader 10/Eternal blade 10
Feats: Human Heritage
Title: Re: Statting Touhou
Post by: Prime32 on March 16, 2011, 12:05:09 AM
How does this sound?

1 Sub-boss: Lv3-4
1 Boss: Lv5-6

2 Sub-boss: Lv6-7
2 Boss: Lv8-9

3 Sub-boss: Lv9-10
3 Boss: Lv11-12

4 Sub-boss: Lv12-13
4 Boss: Lv14-15

5 Sub-boss: Lv15-16
5 Boss: Lv17-18

6 Sub-boss: Lv18-19
6 Boss: Lv20-21

EX Sub-boss: Lv21-22
EX Boss: Lv23-24

Phantasm Sub-boss: Lv24-25
Phantasm Boss: Lv26+
Title: Re: Statting Touhou
Post by: oslecamo on March 16, 2011, 01:33:38 AM
1-Many times the sub boss of a level will be the boss of said level.
2-Considering the exponential growth of power in D&D, if you're strong enough to take on the 6th stage boss, you would effortesly crush the first 3 stages of the game. Unless each victory gives really fat exp reward.
Title: Re: Statting Touhou
Post by: veekie on March 16, 2011, 06:43:43 AM
They DO rather effortlessly crush the first three bosses normally, given the dialogue they don't even break a sweat until Boss 4 or so.
Title: Re: Statting Touhou
Post by: oslecamo on March 16, 2011, 11:30:37 PM
They DO rather effortlessly crush the first three bosses normally, given the dialogue they don't even break a sweat until Boss 4 or so.

However, stage 3 bosses already start being quite heavy weights. Alice Margatroid (Ex boss from a previous game, doll army), Keine (reality eraser), Punch-Cloud girl (in soviet Gengokyo, the heavens pierce you!), China (garden keeper)... Ok, scrap the last one. But they're still miles ahead of the Stage 2 bosses: CHEN! (lost kitty), Sparrow girl (yumy snack), Kogasa (lost umbrella), Cirno (STRONGEST ONE THERE IS!)... Damn you EoSD! Stop messing up with my logic!
Title: Re: Statting Touhou
Post by: veekie on March 17, 2011, 01:58:06 PM
Stage 1 and 2 are usually the heroines just wandering around and beating random people up or getting attacked out of the blue. The Stage 3 boss might be stronger, but likely isn't fighting at full power(Alice was Ex once, and Keine is an Ex midboss) because of various reasons, and points the heroine towards the true destination, one way or another. Stage 4+ is all straight to the plot.

Of course, Imperishable Night and Subterranean Animism are minor exceptions, since IN teams are seriously hardcore, with an Ex or Final boss on each team, while SA is 1.5 heroes.
Title: Re: Statting Touhou
Post by: Prime32 on March 18, 2011, 03:44:35 AM
Someone's running a 4e Touhou game at GitP, and 4e really does fit the spellcard system pretty closely (which is an arbitrary construct designed for balance between those with supernatural powers and those without :p).

So that got me thinking. Give each character two sets of stats. Use the 4e stats for spellcard duels and the 3.5e stats for everything else. Character level remains the same between them, despite because of the different scales.

Am I crazy?
Title: Re: Statting Touhou
Post by: Bozwevial on March 18, 2011, 03:58:07 AM
Well, if you're just starting to ask yourself that when you find yourself statting up Touhou characters in a weird cross between 4e and 3.5e... :p

But yeah, that could work pretty well, actually. Of course, it's harder to murder someone in 4e than it was before, but spellcard duels aren't about power, just hits.
Title: Re: Statting Touhou
Post by: Prime32 on March 23, 2011, 04:46:34 PM
I wonder how this would stack with haste or Fly like an arrow spell from dragon 308.  Fly like an arrow lets you fly at 10x your normal speed if you do nothing but fly in a straight line.  I have been wondering if you can break the sound barrier or not.  My last count was 4600 feet per round without using polymorph.

1 round = 6 seconds.
Dark Ancient Mercury Dragon: 310 Flight Speed. +Haste 340 Flight Speed. +RWrath 680 Flight Speed.
'Run' Action Flight 2,720 movement. +Burn Travel Devotion 3,400 movement. IF Fly like an Arrow replaces the x4 run with a x10 run 7,480 movement. If I'm right this is more than sufficient speed to generate a sonic boom. I'm not very good at this though, so you might seek out some of the TO builds, like 'Chuck' (though, I think that was updated/errata'd to no longer work at full capacity).
Ghostwalk Campaign Option [p66]: Rapid Wrath +1 mighty cleaving shortspear - doubles the speed of a creature that carries it. 11,702gp
Title: Re: Statting Touhou
Post by: Prime32 on April 27, 2011, 02:20:02 PM
Mima
(http://www.advancedanime.com/pictures/normal_mima_the_vengeful_spirit.jpg)
Human SP Ghost (http://www.wizards.com/default.asp?x=dnd/sp/20040117a) (bought off) 1/Wizard 7/Warlock 3/Eldritch theurge 10
Feats: Ghostly Grasp, Practiced Spellcaster (wizard)
Invocations: eldritch cone, eldritch spear, fell flight, penetrating blast
Spells: prismatic sphere
Equipment: Chasuble of fell power, Staff of power/warlock's scepter

When Marisa casts Orreries Sun it stays around her as a barrier. When Mima uses it she throws it. Guess what Spellblast lets you do?
Title: Re: Statting Touhou
Post by: oslecamo on April 27, 2011, 02:33:28 PM
Don't you need to take the whole "official" template classes before you can take other classes?
Title: Re: Statting Touhou
Post by: Prime32 on April 27, 2011, 02:41:19 PM
Don't you need to take the whole "official" template classes before you can take other classes?
Not the online ones. And even if you did, you could just take the ghost level last.
Title: Re: Statting Touhou
Post by: oslecamo on April 27, 2011, 02:52:20 PM
You're still making her an over lv 20 character because you needed enough exp to level up to take the first level, and then you burned more exp for the bought off. Even if you claim exponential exp increase once you've done the bought-off, she would still need to fight more stuff than the 20th level characters here to pay off all her levels.

Otherwise we may as well stack a template dip on everybody here.
Title: Re: Statting Touhou
Post by: Prime32 on May 05, 2011, 12:08:44 AM
Otherwise we may as well stack a template dip on everybody here.
Templates aren't appropriate for everybody.


Quote
Reimu Hakurei
Human Cleric (Force, OracleB, Sun) 5/Force missile mage 5/Divine oracle 7/Argent savant 3
Variants: Spontaneous casting (http://www.d20srd.org/srd/variant/classes/spontaneousDivineCasters.htm)
Feats: Bind Vestige, Empower Spell, Extra Spell (overland flight), Improved Bind Vestige, Practiced Binder, Practiced Spellcaster (cleric), Skill Focus [Knowledge (religion)], Transdimensional Spell
Spells: ethereal jaunt, overland flight (+ domain spells)
Equipment: Cloak of etherealness, Monk's belt
The Argent Savant levels could be swapped for more Divine Oracle levels if you really want Immunity to Surprise.
If spontaneous divine casters aren't allowed, Spontaneous domain casting (Force) works as a substitute.
Title: Re: Statting Touhou
Post by: Prime32 on May 08, 2011, 03:56:51 AM
So, just read Silent Sinner in Blue, and Yorihime did the following:
She defeats Sakuya, Marisa, Remilia and Reimu in succession, and claims to have enough powers to deal with 39,000 battles using one or two each time.

I'd say a Spontaneous cleric/Sovereign speaker with Persisted divine power.
Title: Re: Statting Touhou
Post by: veekie on May 08, 2011, 05:55:31 PM
Mostly, though, do account for the 'invaders' not really treating the fight seriously. Marisa used CANDY for her stars.
Title: Re: Statting Touhou
Post by: oslecamo on May 08, 2011, 06:44:53 PM
Create multiple antimagic cages made out of blades that exist as long as her sword is stabbed into the ground.
Who says they were antimagic?

Parry every projectile of Marisa's Event Horizon spellcard with her sword.
Hmm, I remember Marisa using Stardust Reverie, Master Spark and Double Spark only.

  • Cut Final Spark in two, taking no damage.
It was a simple master spark damnit!

Reflect Double Spark by summoning the Yata Mirror.
Tecnically she only reflected one shot.

Perform a dance which lets her dodge Remilia's Queen of Night effortlessly.
Well, dodging is kinda the ABC of any touhou character worth their salt.

Remove a deity-level "corruption" effect from Reimu's danmaku.
She didn't remove it, as much as countered it with her own danmaku. It was explicit that if one of Reimu's bullet went trough, then the moon was screwed.

She defeats Sakuya, Marisa, Remilia and Reimu in succession, and claims to have enough powers to deal with 39,000 battles using one or two each time.
Reimu tecnically gives up. They reached a standstill where they could've taken each other simultaneously, but the Shrine Maiden decided it was just too much trouble aparently.

Mostly, though, do account for the 'invaders' not really treating the fight seriously. Marisa used CANDY for her stars.

Didn't you get the memo? Love is sweet! :P

On the other hand, that would should by all means count as a victory for Marisa, since one of her bullets definetely reached the oponent's hitbox.

So clearly Yorihime's true power is being a pimped DMNPC who goes all "screw the rules I have plot!". This is, their battle has no boundaries of any kind (Marisa's master spark reaches the Earth), the Stardust reverie could hit the bystanders, ect, ect.

Or perhaps it was simply because they were fighting on the moon wich has diferent laws of magic the earthlings didn't know how to use to their own advantage. Again Marisa's stardust reverie going all awry.

Title: Re: Statting Touhou
Post by: oslecamo on May 09, 2011, 12:56:04 AM
I don't know if you're following the shuriken discussion on the min-max boards, but this demands some re-posting:

Stick a wand chamber in that so you can put a wand of nerveskitter in your shuriken.
So...this?

[spoiler](http://lh3.googleusercontent.com/public/x5-wRcxeCmqnEYyRj48uqveP3d5Yq1Jaej-EPUx4SKWIws6DyA6Wlx45w4BVF6vw8LeZcyMdpdZGdiuQamDBJDsZtEv-mpjPklEV4Hd3C9Mvyyrx4qWXFfjUHX4eAGVYLJ9odzgOHSdX1w2GruQw89MAA-Lu4pKvHVNf5A)[/spoiler]


You know what this means? We suddenly have a RAW way of geting amulets that turn into wands that turn into bigger stuff with all kind of powers with morphing wand-chamber shurikens. :smirk
Title: Re: Statting Touhou
Post by: Prime32 on May 17, 2011, 12:05:06 PM
Lv21, but the urdunnir's +4 LA is overpriced and Suwako is an EX boss.

Suwako Moriya
(http://thetouhoufansite.webs.com/photos/Touhou-Characters/Suwako.JPG)
Urdunnir dwarfRoF 3 (LA buyoff)/Druid (deadly hunter, druidic avenger) 13/Earth dreamerRoS 4/Unarmed swordsage 1
Feats: Chakram Ricochet, Dodge, Earth Sense, Earth Spell, Elusive Target, Exotic Weapon Proficiency (chakram), Heighten Spell, Mobility, Spring Attack, Otherworldly
Flaws: Murky-Eyed, Slow
Maneuvers: Baffling Defense, Dancing Mongoose, Mountain Avalanche, Pearl of Black Doubt (stance), Soaring Throw, Sudden Leap
Spells: control water, endure elements, flaming sphere, speak to animals, stoneskin, stone tell, storm of vengeance, sudden stalagmite, transmute rock to lava, transmute rock to mud
Equipment: +X cold iron chakrams, Decanter of endless water, Gloves of the Balanced Hand, Helm of underwater action, Ring of feather falling, Ring of jumping +20

Ends up with a speed of 60ft. If being an Outsider isn't so important, switch out Otherworldly for Adaptive Style.
She can swim through earth, shape metal, breathe water through her hat, throw 6 chakrams per round, jump high and stay there for a while, and is hard to hit.
Title: Re: Statting Touhou
Post by: Prime32 on July 15, 2011, 06:16:15 PM
For Hina, the only curse-based class I can think of in 3.5 is hexblade. PF has a few more options there. (Witch? Haunted oracle? Cleric with a weird subdomain?)


(http://files.myopera.com/JunMisugi/albums/5742282/konachan-com-56055-komeiji_koishi-komeiji_satori-thighhighs-touhou.jpg)
Satori Komeiji (http://www.youtube.com/watch?v=12AHLzW4kks)
N Lesser tiefling Psion (telepath) 5/Thrallherd 10/Mindbender 1/Mindspy 4
Feats: Inquisitor, Mindsight, Practiced Manifester (psion)
Powers: Mind probe, Read thoughts, Thieving mindlink

Koishi Komeiji (http://www.youtube.com/watch?v=4syvy2vjvQY)
NE Vecna-bloodedMM5 lesser tiefling Psion (telepath) 19
Feats: Darkstalker


EDIT: Link to thread (http://brilliantgameologists.com/boards/index.php?topic=12553)
Title: Re: Statting Touhou
Post by: Prime32 on August 02, 2011, 03:16:49 PM
So what was there on Tenshi again?

(http://25.media.tumblr.com/tumblr_l44fw3OSGT1qbp2zbo1_500.jpg)
Tenshi Hinanawi
Mineral warrior Earth dwarf Crusader 14/Deepstone sentinel 5
Feats: Awesome Smite, Extra Smiting, Martial Study (burning brand, inferno blade, wyrm's flame), Otherworldly, Stone Power
Equipment: Sword of Hisou (+5 hideaway Stone Dragon greatsword w/ Weapon crystal of Lesser Return/Greater Truedeath), Flawless Clothing of the Celestials (+5 full plate of quickness), Keystones (Carpet of Flying made of earth, Item of Tenser's floating disk + cometfall), Flesh ring of scorn, Ring of animal friendship


For a more memetic build, apply the Masochist template from BoVD and use flaws to pick up Pain Mastery.
Title: Re: Statting Touhou
Post by: Prime32 on October 26, 2011, 02:13:46 AM
I just had a random PF- and refluff-related thought.

[spoiler](http://i222.photobucket.com/albums/dd54/Prime32_temp/Mirror/cabe025fdcea0dc7881053706dc22b95.jpg)
Hakkeroslinger. (http://www.d20pfsrd.com/classes/core-classes/wizard/archetypes/paizo---wizard-archetypes/spellslinger)

(Forbidden schools: Divination, Enchantment, Illusion, Necromancy)[/spoiler]


Also, any ideas for the Ten Desires cast? Necropolitans?

Yoshika seems a good character to start with. Looking at PF again, making Seiga a Summoner (http://www.d20pfsrd.com/classes/base-classes/summoner) and Yoshika her eidolon could work pretty well.


Seiga Kaku
Elan Summoner 20
Feats (10): Defending Eidolon, Focused Eidolon, Resilient Eidolon, ?, ?, ?, ?, ?, ?, ?
Spells: Ethereal jaunt, Life conduit/rejuvenate eidolon (any version), Summon eidolon, Unfetter

Yoshika Miyako
Eidolon (Medium Biped) 15
Str 24, Dex 20, Con 13, Int 7, Wis 10, Cha 11
Good Fort/Will, Natural armor +18
Evolutions (26): Bite (1), Claws (free), Fast Healing 3 (4+2+2=8), Grab [Bite] (2), Lifesense (4), Limbs [arms+legs] (free), Slam (1), Swallow Whole (3), Undead Appearance (2+2+2=6), Unnatural Aura (1).
Feats (8): Eldritch Claws, Gape of the Serpent3.5, Improved Grapple, Improved Unarmed Strike, Greater Grapple, MultiattackB, Toughness, ?, ?