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Playtime! => PbP Games => Play by Post General => The Fall of Pun-Pun => Topic started by: PhaedrusXY on November 17, 2009, 01:23:57 AM

Title: Off-topic chatter
Post by: PhaedrusXY on November 17, 2009, 01:23:57 AM
Goes here
Title: Re: Off-topic chatter
Post by: PhaedrusXY on November 19, 2009, 12:30:05 PM
I'm going to be out of town for a week starting this Saturday. How about we plan to start after that?
Title: Re: Off-topic chatter
Post by: VennDygrem on November 19, 2009, 12:41:22 PM
Sounds good to me. I've got one more final today, then I'm flying home tomorrow. Another week should give us plenty of time to prepare.
Title: Re: Off-topic chatter
Post by: InnaBinder on November 21, 2009, 08:09:11 PM
Works for me.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on November 30, 2009, 11:58:33 AM
I hope my rearrangment of some of your starting "conditions" doesn't bother anyone. It was just easier to have Sejanus and Rauol petrified also, rather than have to come up with a more convoluted way to introduce you all. And I was kind of in a hurry when I posted that... If it really bothers you, we could ret-con a bit.
Title: Re: Off-topic chatter
Post by: Kuroimaken on December 01, 2009, 01:03:36 AM
Well, with Raoul you could've just as easily had him time-slip coincidentally INTO the time period when Xuuvosic unpetrifies everyone else, but it's not something I'm much too bothered about.  ;)
Title: Re: Off-topic chatter
Post by: VennDygrem on December 01, 2009, 01:35:45 AM
Well, we don't know much more about him other than his name and a quick build-stub.  :P
Title: Re: Off-topic chatter
Post by: Kuroimaken on December 01, 2009, 08:43:05 AM
Right now that's all you need to know.  :smirk
Title: Re: Off-topic chatter
Post by: PhaedrusXY on December 08, 2009, 05:56:19 PM
I was looking for a way to grab Darkvision, but couldn't find anything thus far.
Yeah, I went through this with a character not long ago. It is kind of a pain finding something appropriate that isn't too expensive.

A wand (or eternal wand) of the spell could work. Or if you could add it to your spells known somehow, that could work, too (I forget which ones the Tome assassin can pick from). Or a custom magic item. Or hell, you could have it made permanent. I'm not sure how we're going to account for Permanency with our wealth system, though. Hmm...

How about we say that one of Mystra's divine proxies (who was also your old supervisor) used Permanency to make Darkvision permanent on you as a job perk? I've given out special things for a few other characters (custom PrC, races, Sphere, etc), so I don't think this is out of line.
Title: Re: Off-topic chatter
Post by: Agita on December 08, 2009, 05:58:37 PM
Unseelie Fey and hope you roll Darkvision? :P
Title: Re: Off-topic chatter
Post by: PhaedrusXY on December 08, 2009, 06:01:22 PM
Unseelie Fey and hope you roll Darkvision? :P
Don't you have to be a Fey to take that?
Title: Re: Off-topic chatter
Post by: Agita on December 08, 2009, 06:03:12 PM
Unseelie Fey and hope you roll Darkvision? :P
Don't you have to be a Fey to take that?
Nope. You become a Fey by taking it, though.
Title: Re: Off-topic chatter
Post by: InnaBinder on December 08, 2009, 06:06:40 PM
Unseelie Fey and hope you roll Darkvision? :P
Don't you have to be a Fey to take that?
Wild Soul, or... yo dawg (http://brilliantgameologists.com/boards/index.php?topic=5891.0)
Title: Re: Off-topic chatter
Post by: Bozwevial on December 08, 2009, 08:25:26 PM
How about we say that one of Mystra's divine proxies (who was also your old supervisor) used Permanency to make Darkvision permanent on you as a job perk? I've given out special things for a few other characters (custom PrC, races, Sphere, etc), so I don't think this is out of line.

That sounds good. The only problem with that is dispelling, but hey, don't look a gift kobold in the mouth, right?
Title: Re: Off-topic chatter
Post by: PhaedrusXY on December 08, 2009, 08:30:05 PM
How about we say that one of Mystra's divine proxies (who was also your old supervisor) used Permanency to make Darkvision permanent on you as a job perk? I've given out special things for a few other characters (custom PrC, races, Sphere, etc), so I don't think this is out of line.

That sounds good. The only problem with that is dispelling, but hey, don't look a gift kobold in the mouth, right?
It was cast by a proxy of Mystra. I don't think Dispelling will be a problem.  :P
Title: Re: Off-topic chatter
Post by: Agita on December 08, 2009, 08:32:34 PM
Note to self: Buy a scroll of MDJ, just to be contrary. :smirk

Just kidding. I'm kidding!
...Or am I?
I am. Probably.
Title: Re: Off-topic chatter
Post by: Kuroimaken on December 08, 2009, 08:55:23 PM
Note to self: Buy a scroll of MDJ, just to be contrary. :smirk

Just kidding. I'm kidding!
...Or am I?
I am. Probably.

I see you still haven't replied to Raoul's snarky comment.  :smirk
Title: Re: Off-topic chatter
Post by: Bozwevial on December 08, 2009, 09:03:09 PM
Note to self: Buy a scroll of MDJ, just to be contrary. :smirk

Watch as hilarity ensues when it backfires. :P
Title: Re: Off-topic chatter
Post by: HeadofVecna on December 09, 2009, 02:43:10 AM
How about we say that one of Mystra's divine proxies (who was also your old supervisor) used Permanency to make Darkvision permanent on you as a job perk? I've given out special things for a few other characters (custom PrC, races, Sphere, etc), so I don't think this is out of line.
That sounds good. The only problem with that is dispelling, but hey, don't look a gift kobold in the mouth, right?
In the unlikely event that it ever does get dispelled there's always the option to get ghouled. Undeath has it's disadvantages, but it would net you an extra 2 Dex.
Title: Re: Off-topic chatter
Post by: Agita on December 09, 2009, 03:58:31 PM
Ris-Janna, if she approaches to within 70 feet of the wall, can just make out that there are arrow slits along the wall about every 10 feet, and she can make out figures peering out of a couple of them. She feels that she should still be outside of their darkvision, though (if they have any).
Well, even if they have, they still wouldn't be able to see her thanks to her Ring of the Darkhidden. :D (Unless, of course, they also have See Invisibility or something.)
Title: Re: Off-topic chatter
Post by: PhaedrusXY on December 09, 2009, 04:08:48 PM
Ris-Janna, if she approaches to within 70 feet of the wall, can just make out that there are arrow slits along the wall about every 10 feet, and she can make out figures peering out of a couple of them. She feels that she should still be outside of their darkvision, though (if they have any).
Well, even if they have, they still wouldn't be able to see her thanks to her Ring of the Darkhidden. :D (Unless, of course, they also have See Invisibility or something.)
God... that's going to be a pain to remember. I should make some kind of note that I look at every time before I post that has this kind of stuff on it...
Title: Re: Off-topic chatter
Post by: VennDygrem on December 09, 2009, 04:18:54 PM
Honestly I only took the ring because other people were. I usually don't even bother with it because it can be more of a hassle than it's worth.
Title: Re: Off-topic chatter
Post by: Agita on December 09, 2009, 04:22:51 PM
Random note: When I'm invisible, the target of my attacks loses his Dex bonus to AC. However, no Dex to AC != flat-footed, correct?
Title: Re: Off-topic chatter
Post by: PhaedrusXY on December 09, 2009, 04:27:18 PM
Random note: When I'm invisible, the target of my attacks loses his Dex bonus to AC. However, no Dex to AC != flat-footed, correct?
I think the Rules Compendium actually said that people attacked by invisible/unseen attackers are flat-footed. I don't own it, though, and if you go by the core rules then yeah, they only lose their Dex mod to AC. Usually the distinction doesn't matter, unless someone is using Iaijutsu.
Title: Re: Off-topic chatter
Post by: Agita on December 09, 2009, 04:36:12 PM
Random note: When I'm invisible, the target of my attacks loses his Dex bonus to AC. However, no Dex to AC != flat-footed, correct?
I think the Rules Compendium actually said that people attacked by invisible/unseen attackers are flat-footed. I don't own it, though, and if you go by the core rules then yeah, they only lose their Dex mod to AC. Usually the distinction doesn't matter, unless someone is using Iaijutsu.
Or Hit-and-Run Tactics (Fighter ACF, which Ris-Janna uses), which also specifically refers to flat-footed.
I have the Rules Compendium, and from a quick search I didn't see anything indicating that no Dex to AC = FF.

I should really put up one of those really elaborate sheets.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on December 09, 2009, 04:37:57 PM
Random note: When I'm invisible, the target of my attacks loses his Dex bonus to AC. However, no Dex to AC != flat-footed, correct?
I think the Rules Compendium actually said that people attacked by invisible/unseen attackers are flat-footed. I don't own it, though, and if you go by the core rules then yeah, they only lose their Dex mod to AC. Usually the distinction doesn't matter, unless someone is using Iaijutsu.
Or Hit-and-Run Tactics (Fighter ACF, which Ris-Janna uses), which also specifically refers to flat-footed.
I have the Rules Compendium, and from a quick search I didn't see anything indicating that no Dex to AC = FF.
No, it's not that general. It was specifically about invisible/unseen attackers.
Title: Re: Off-topic chatter
Post by: Kuroimaken on December 09, 2009, 04:39:30 PM
The Rules Compendium concurs with Core. You're denied your bonus to AC, but are not flat-footed.

The distinction is also important in case you're attacking a rogue of at least level 4 via invisibility - he can still take sneak attack damage that way even if the attacker has no rogue levels whatsoever.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on December 09, 2009, 04:42:06 PM
The Rules Compendium concurs with Core. You're denied your bonus to AC, but are not flat-footed.

The distinction is also important in case you're attacking a rogue of at least level 4 via invisibility - he can still take sneak attack damage that way even if the attacker has no rogue levels whatsoever.
No. That's not the way I read it. I don't think that's RAW or RAI.

The rogue with Uncanny Dodge is not denied his Dex to AC, even when flat-footed or struck by an invisible attacker. So another invisible rogue would not be able to sneak attack him. The relative levels of the two don't even come into it, in fact. The normal Uncanny Dodge has no clause about 4 levels higher.
Title: Re: Off-topic chatter
Post by: Agita on December 09, 2009, 04:43:42 PM
For what it's wiorth, from RC on Invisibility:
Quote
ATTACKS
An invisible attacker gains a +2 bonus on attack rolls
against opponents that canít see it. Opponents are denied
their Dexterity bonuses to AC against an invisible attackerís
attacks.
Invisible creatures canít use gaze attacks.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on December 09, 2009, 04:44:40 PM
For what it's wiorth, from RC on Invisibility:
Quote
ATTACKS
An invisible attacker gains a +2 bonus on attack rolls
against opponents that canít see it. Opponents are denied
their Dexterity bonuses to AC against an invisible attackerís
attacks.
Invisible creatures canít use gaze attacks.
I guess I misremembered, then.
Title: Re: Off-topic chatter
Post by: Agita on December 09, 2009, 05:56:03 PM
"And that feeling, like a slug made outta ice-water is being poured into your brain, is Shlurshech. Whatever you think at him, it?, fuck I dunno, will be teeped to the rest of us. 'Fore too long we should let the cloaks and my other bitch give us a daily dose of their shit just to get immunized. But if y'all don't want to go through that shit right this sec, its cool. Any questions?"
"Why do you talk like a stereotypical black rapper?" :lol Now he just needs to call the male party members brotha or... that really rude word for black people.

Just for Phaedrus, I've put one of those fancy, overly elaborate sheets in my post in the sheets thread, because I'm such a nice guy.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on December 09, 2009, 05:59:52 PM
Thanks Agita. And yeah, I'm getting a kick out of HoV's trash talking gansta' demon. It took me a couple of reads to even understand what he was saying with some of it, lol.

Immunized! lol, great idea. Now might not be the best time to use it, though, as they're sure to hear that shit from the city. (Althought you might not care, and they might not do anything about it even if they did. :P ) We can say you guys did that earlier, if you want it to be part of a daily routine. That's what makes the most sense, I think, and you've been traveling together for four days. So you could have worked that out by now.

And I just realized how crazy it is going to be with you carting around a couple of harpies and a bunch of cloakers. My NPCs will have to roll like 8 freakin' will saves per round...  :banghead
Title: Re: Off-topic chatter
Post by: Kuroimaken on December 09, 2009, 06:05:24 PM
Can't they "turn it off", though?
Title: Re: Off-topic chatter
Post by: Agita on December 09, 2009, 06:12:58 PM
Thanks Agita. And yeah, I'm getting a kick out of HoV's trash talking gansta' demon. It took me a couple of reads to even understand what he was saying with some of it, lol.
Is it a bad thing that I understood most on the first read? :D

Smack me for being dense, what does he mean by immunizing? The only thing I can think of in gangsta context is syphilis. :lol
Title: Re: Off-topic chatter
Post by: PhaedrusXY on December 09, 2009, 06:26:25 PM
Thanks Agita. And yeah, I'm getting a kick out of HoV's trash talking gansta' demon. It took me a couple of reads to even understand what he was saying with some of it, lol.
Is it a bad thing that I understood most on the first read? :D

Smack me for being dense, what does he mean by immunizing? The only thing I can think of in gangsta context is syphilis. :lol
He means he wants to expose you all to the moaning and singing attacks from his harpies and cloakers till you save against them all, and are thereby rendered immune for the rest of the day. Then he can feel free to PWN all my encounters with like 8 will-based crowd control attacks per round.  :flame :witsend :tantrum

Guess I'll have to break out the Radiant Servants of Pelor making a last stand against the encroaching darkness...  :flutter

Or whisper gnomes... Silence should protect against all of that crap, it looks like.
Title: Re: Off-topic chatter
Post by: Kuroimaken on December 09, 2009, 06:37:42 PM
Thanks Agita. And yeah, I'm getting a kick out of HoV's trash talking gansta' demon. It took me a couple of reads to even understand what he was saying with some of it, lol.
Is it a bad thing that I understood most on the first read? :D

Smack me for being dense, what does he mean by immunizing? The only thing I can think of in gangsta context is syphilis. :lol
He means he wants to expose you all to the moaning and singing attacks from his harpies and cloakers till you save against them all, and are thereby rendered immune for the rest of the day. Then he can feel free to PWN all my encounters with like 8 will-based crowd control attacks per round.  :flame :witsend :tantrum

Guess I'll have to break out the Radiant Servants of Pelor making a last stand against the encroaching darkness...  :flutter

Or whisper gnomes... Silence should protect against all of that crap, it looks like.

Isn't the save DC on all those relatively low though? Sure, it's 8 rolls per NPC per round (that's a lotta rolling), but I wouldn't think it's impossible to beat.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on December 09, 2009, 06:40:43 PM
Isn't the save DC on all those relatively low though? Sure, it's 8 rolls per NPC per round (that's a lotta rolling), but I wouldn't think it's impossible to beat.
We're talking about NPCs here. The BBEG might make them all, but his mooks almost certainly won't. And given enough rolling, anyone will roll a 1. It doesn't take long when its 8-10 saves per round...

We'll see how it goes. I was worried about some of the encounters I'd made being too tough. Now I'm worried they'll be a cakewalk.  :pout

Can I get basic stats for your minions, HoV?
Title: Re: Off-topic chatter
Post by: Agita on December 09, 2009, 06:51:16 PM
Thus is the fate of Save-or-Dies/Sucks. :D

Quick clarification:
The wall looks to be about 20 feet tall, and is just outside of the far edge of the shadowy illumination provided by the torches.
Does 'just outside' here mean that the wall is adjacent to the dim illumination, or there's a 5-ft. space in between?
Title: Re: Off-topic chatter
Post by: PhaedrusXY on December 09, 2009, 06:59:46 PM
Thus is the fate of Save-or-Dies/Sucks. :D

Quick clarification:
The wall looks to be about 20 feet tall, and is just outside of the far edge of the shadowy illumination provided by the torches.
Does 'just outside' here mean that the wall is adjacent to the dim illumination, or there's a 5-ft. space in between?
Adjacent to, I guess... Why?
Title: Re: Off-topic chatter
Post by: Agita on December 09, 2009, 07:02:56 PM
Thus is the fate of Save-or-Dies/Sucks. :D

Quick clarification:
The wall looks to be about 20 feet tall, and is just outside of the far edge of the shadowy illumination provided by the torches.
Does 'just outside' here mean that the wall is adjacent to the dim illumination, or there's a 5-ft. space in between?
Adjacent to, I guess... Why?
Because I'm trying to think of a way for Miss 6 Cha to get into the city without having to go through a gate, talk to any guards, or Dim Door into an area she can't see where there are lots of solid objects to accidentally land in. :D Yay for self-imposed challenges.
Title: Re: Off-topic chatter
Post by: Kuroimaken on December 09, 2009, 08:29:53 PM
That's why talking their way in is a job for Mister 20 Cha... With no ranks in Diplomacy.  :D
Title: Re: Off-topic chatter
Post by: Bozwevial on December 09, 2009, 08:52:56 PM
That's why talking their way in is a job for Mister 20 Cha... With no ranks in Diplomacy.  :D

Assisted by Mister 10 Cha with copious skill in Sense Motive.
Title: Re: Off-topic chatter
Post by: VennDygrem on December 09, 2009, 09:39:33 PM
Well then, aren't we lucky to have Mr. Charming Motherf-er, 15 Cha and a +16 total bonus to Diplomacy.  ;)
Title: Re: Off-topic chatter
Post by: Kuroimaken on December 09, 2009, 09:44:30 PM
Diplomacy is for people who don't have ranks in Intimidate and Charm Person handy.
Title: Re: Off-topic chatter
Post by: VennDygrem on December 09, 2009, 09:51:12 PM
+12 intimidate, but no Charm Person. :D
Title: Re: Off-topic chatter
Post by: Kuroimaken on December 09, 2009, 09:55:03 PM
Drat! Only +10 on my side. But I gots Charm Person!

(And if someone is willing to suffer the Con damage, a DC 22 Charm Person.  :smirk)
Title: Re: Off-topic chatter
Post by: VennDygrem on December 09, 2009, 10:50:37 PM
Drat! Only +10 on my side. But I gots Charm Person!

(And if someone is willing to suffer the Con damage, a DC 22 Charm Person.  :smirk)

Con damage? Schwat? :o
Title: Re: Off-topic chatter
Post by: Kuroimaken on December 09, 2009, 10:57:55 PM
Eldritch Corruption, my friend.

Unfortunately being Bad to The Soul doesn't obviate the need to satisfy that feat's thirst for BLOOOOOD.
Title: Re: Off-topic chatter
Post by: HeadofVecna on December 09, 2009, 11:14:06 PM
"Why do you talk like a stereotypical black rapper?" :lol Now he just needs to call the male party members brotha or... that really rude word for black people.
I'm aiming for Samuel L. Jackson, but its easy to slide into something more generic.
Is it a bad thing that I understood most on the first read? :D
Yes. It is a sad commentary on modern society that you can make sense of it  ;)

Thanks Agita. And yeah, I'm getting a kick out of HoV's trash talking gansta' demon. It took me a couple of reads to even understand what he was saying with some of it, lol.
Thanks  :D. I'm having a blast with him.
He means he wants to expose you all to the moaning and singing attacks from his harpies and cloakers till you save against them all, and are thereby rendered immune for the rest of the day. Then he can feel free to PWN all my encounters with like 8 will-based crowd control attacks per round.  :flame :witsend :tantrum

Guess I'll have to break out the Radiant Servants of Pelor making a last stand against the encroaching darkness...  :flutter

Or whisper gnomes... Silence should protect against all of that crap, it looks like.
That is exactly what I meant by immunize. But I'm not planning on going completely gonzo on the AoE save-or-lose effects. By default, I'll just have the Harpy and the Vampiric Cloaker spamming. The other two Cloakers will be on defense via engulf. The last four slots don't have any AoE critters, but the Psurlon is pretty nasty.
Can I get basic stats for your minions, HoV?
Will do.

That's why talking their way in is a job for Mister 20 Cha... With no ranks in Diplomacy.  :D
Yah, he lies and bullies pretty well. But when actual negotiation is called for ... well, why negotiate when you have friends with mind control?  :p
Title: Re: Off-topic chatter
Post by: Bozwevial on December 09, 2009, 11:44:34 PM
Yah, he lies and bullies pretty well. But when actual negotiation is called for ... well, why negotiate when you have friends with mind control?  :p

And if he's very very lucky with the roll, a friend who can read surface thoughts with a SM check.  :D
Title: Re: Off-topic chatter
Post by: VennDygrem on December 10, 2009, 12:34:51 AM
The freckle-faced halfling spewing Sammy-J speak is pretty damn awesome, too. :D

Which ability is he using for the disguise, by the way?
Title: Re: Off-topic chatter
Post by: HeadofVecna on December 10, 2009, 01:34:48 AM
Yah, he lies and bullies pretty well. But when actual negotiation is called for ... well, why negotiate when you have friends with mind control?  :p

And if he's very very lucky with the roll, a friend who can read surface thoughts with a SM check.  :D
Nice! Marlowe should definitely check out the sentries before the rest of the PC's approach.

The freckle-faced halfling spewing Sammy-J speak is pretty damn awesome, too. :D

Which ability is he using for the disguise, by the way?
Mithril chain shirt of disguise  :D
Title: Re: Off-topic chatter
Post by: VennDygrem on December 10, 2009, 03:27:26 AM
The freckle-faced halfling spewing Sammy-J speak is pretty damn awesome, too. :D

Which ability is he using for the disguise, by the way?
Mithril chain shirt of disguise  :D

Ohhhh, I see, combined it with Hat of Disguise. Good thinking. :)
Title: Re: Off-topic chatter
Post by: PhaedrusXY on December 10, 2009, 06:04:54 PM
So what's up? Who's doing what? Or do you guys want to talk about it some more?  :smirk Glad to see the spooky environment seems to be working, at least. :P
Title: Re: Off-topic chatter
Post by: VennDygrem on December 10, 2009, 06:11:43 PM
Personally, I'm waiting for everyone else to chime in. You know I've got extra time (less now :P) but I don't want to oversaturate myself.
Title: Re: Off-topic chatter
Post by: Agita on December 13, 2009, 08:23:47 PM
RJ will probably walk dead last in line.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on December 16, 2009, 03:51:47 PM
I don't think I need to tell you guys this, but don't feel railroaded. Do whatever you want. We're here because you guys wanted to go to a city and take a boat to Myth Drannor. It's just my job to put obstacles in your path, whichever path you choose. :D
Title: Re: Off-topic chatter
Post by: Prime32 on December 16, 2009, 04:12:59 PM
Is there any way you could send one of your minions to burrow far under the city walls and come up inside? Just as an insurance policy. :smirk
Title: Re: Off-topic chatter
Post by: PhaedrusXY on December 16, 2009, 04:13:58 PM
Is there any way you could send one of your minions to burrow far under the city walls and come up inside? Just as an insurance policy. :smirk
Nothing is keeping them from just flying over, as far as they know, as long as they go high enough to get outside of the radius of the lights surrounding the city.
Title: Re: Off-topic chatter
Post by: Agita on December 16, 2009, 04:22:21 PM
as far as they know
This being the important part. :smirk
Title: Re: Off-topic chatter
Post by: VennDygrem on December 16, 2009, 04:22:32 PM
Just like the only thing keeping me from just punching holes through the wall except threat of becoming a pin cushion. :P
Title: Re: Off-topic chatter
Post by: PhaedrusXY on December 17, 2009, 02:00:30 AM
Glad I've got you guys cowed properly. ;) So what's next? Goin' goblin huntin'? Sneaking in? Kicking down the gates? Something else?
Title: Re: Off-topic chatter
Post by: HeadofVecna on December 17, 2009, 02:30:16 AM
Wow! I totally failed to think of that. But yeah, a mere 8th level item that wouldn't even really need to be attuned, would allow the whole party to pop around the globe an arbitrary number of times per day. That would be awesome.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on December 17, 2009, 02:35:40 AM
Wow! I totally failed to think of that. But yeah, a mere 8th level item that wouldn't even really need to be attuned, would allow the whole party to pop around the globe an arbitrary number of times per day. That would be awesome.
I don't know what you're talking about.  :smirk I swear someone mentioned that before the game even started... Also... let me make another suggestion regarding that item. (http://brilliantgameologists.com/boards/index.php?topic=4602.msg203406#msg203406) A bottle of air and a pipe to stick in it might be a good investment for those of you who like to breathe, also.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on December 18, 2009, 03:19:44 PM
I don't know about you guys, but I'll be around during the holidays most of the time.
Title: Re: Off-topic chatter
Post by: VennDygrem on December 18, 2009, 04:25:13 PM
As will I.
Title: Re: Off-topic chatter
Post by: Bozwevial on December 18, 2009, 04:54:13 PM
I ought to be around often.
Title: Re: Off-topic chatter
Post by: Agita on December 18, 2009, 04:58:42 PM
Same here. I might go away around Christmas Eve for a few days to celebrate with my grandmother down in Klagenfurt, but other than that I'll be here the whole time, as far as I can tell.
Title: Re: Off-topic chatter
Post by: Kuroimaken on December 18, 2009, 06:08:18 PM
I'll be going somewhere with net access so I should be okay.
Title: Re: Off-topic chatter
Post by: HeadofVecna on December 18, 2009, 10:40:12 PM
I'll be in town, but will be crazy busy. I'll try to keep up though.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on December 18, 2009, 11:57:57 PM
Ok, so what are you guys doing?

And what do you think so far? Complaints? Suggestions? Need more guidance/railroading? Less?
Title: Re: Off-topic chatter
Post by: VennDygrem on December 19, 2009, 12:59:31 AM
I vote that we go bash in some goblins, in the hopes that whatever they've got among their ranks is squishy enough not to be too much of a nuisance. :)
Title: Re: Off-topic chatter
Post by: Bozwevial on December 19, 2009, 02:00:07 AM
Or that it can be easily seen from a few hundred feet away by Marlowe. :P
Title: Re: Off-topic chatter
Post by: Kuroimaken on December 19, 2009, 02:27:34 AM
I feel like blasting green people into oblivion.
Title: Re: Off-topic chatter
Post by: HeadofVecna on December 19, 2009, 04:27:18 AM
I'm fine with goblins. And Xuuvosic would insist on whatever the party is leaning towards doing anyway (well, within reason).

Wow! I totally failed to think of that. But yeah, a mere 8th level item that wouldn't even really need to be attuned, would allow the whole party to pop around the globe an arbitrary number of times per day. That would be awesome.
I don't know what you're talking about.  :smirk I swear someone mentioned that before the game even started... Also... let me make another suggestion regarding that item. (http://brilliantgameologists.com/boards/index.php?topic=4602.msg203406#msg203406) A bottle of air and a pipe to stick in it might be a good investment for those of you who like to breathe, also.
Hmm, it would feel like retcon to switch things out now. But I'll definitely adjust things to have a hidden dungeon (Enveloping Pit of Hide +7) as my 10th level item once we get to the city.
Title: Re: Off-topic chatter
Post by: InnaBinder on December 19, 2009, 09:19:53 PM
So, off to fight Tucker's Goblins, then?
Title: Re: Off-topic chatter
Post by: PhaedrusXY on December 20, 2009, 10:03:02 PM
I swept the foot and a half of snow off of our 400 foot long driveway this afternoon. I'll post tomorrow...
Title: Re: Off-topic chatter
Post by: VennDygrem on December 21, 2009, 02:01:33 PM
Today's the one day I got a shift at work while home on winter vacation, so I won't be able to update until later tonight. For the record, while out of town, Cade will revert to his normal form for purposes of being ready for combat.
Title: Re: Off-topic chatter
Post by: Kuroimaken on December 21, 2009, 03:47:00 PM
Likewise. Raoul left his subtlety back at the gate.
Title: Re: Off-topic chatter
Post by: Agita on December 26, 2009, 04:43:48 PM
The possibily of upcoming combat reminds me that I still haven't finished my nonmagical equipment. Ah well...

Also, I'll be away from tomorrow to Tuesday or so.
Title: Re: Off-topic chatter
Post by: Agita on December 26, 2009, 10:17:04 PM
Clarification: Am I correct in assuming that the 'scrub' counts as undergrowth and thus inhibits movement (and, say, charges) as difficult terrain?
Title: Re: Off-topic chatter
Post by: PhaedrusXY on December 26, 2009, 10:25:45 PM
Clarification: Am I correct in assuming that the 'scrub' counts as undergrowth and thus inhibits movement (and, say, charges) as difficult terrain?
Nah, it's not that thick until you hit the actual forest. It's more like the light undergrowth in the hills terrain section (http://www.d20srd.org/srd/wilderness.htm#hillsTerrain):

Quote
Light Undergrowth

Sagebrush and other scrubby bushes grow on hills, athough they rarely cover the landscape as they do in forests and marshes. Light undergrowth provides concealment and increases the DC of Tumble and Move Silently checks by 2.

So you could run right up to the edge of the forest, but then you'd enter the "sparse forest" terrain (http://www.d20srd.org/srd/wilderness.htm#forestTerrain), which would have some squares that count as "occupied" by trees, and hence would prevent charging/running through them.

Should I put up a map?
Title: Re: Off-topic chatter
Post by: Agita on December 26, 2009, 10:33:20 PM
Sure, why not.
This means about half the rolls I just did on IC are obsolete, but that's okay because it means I can actually attack the damn thing. :D The wolf is just at the edge of the forest, right?

EDIT: Per Tome rules, anyone can Power Attack for double damage no matter what weapon they're using. Is that correct?
Title: Re: Off-topic chatter
Post by: PhaedrusXY on December 27, 2009, 01:31:56 AM
I think that's right. I'd rather just resolve this like this. Pretty much either you guys would have killed it quickly, or it would have alerted it's allies and/or escaped. I don't want to bother drawing up a map for that. :D
Title: Re: Off-topic chatter
Post by: VennDygrem on December 29, 2009, 03:39:20 AM
So, uh, what's the plan here, folks? Is Xuuvosic saying it would be better to just run in and blow shit up, or are we sneaking in and getting intel?
Title: Re: Off-topic chatter
Post by: HeadofVecna on December 29, 2009, 04:17:09 PM
I meant to suggest that Ris-Janna (and Marlowe?) scout but not engage. Once we have proper intel, unless we discover something that changes things, Raoul would initiate the attack with a big AoE blast.
Title: Re: Off-topic chatter
Post by: VennDygrem on December 29, 2009, 05:53:09 PM
And then I get to go in and smash things up, right? :D
Title: Re: Off-topic chatter
Post by: Kuroimaken on December 29, 2009, 06:18:28 PM
MAN I wish I had Invisible Spell handy.  :D
Title: Re: Off-topic chatter
Post by: VennDygrem on December 29, 2009, 06:22:26 PM
Given our own invisibility I think it'll be good enough for your blasts to manifest out of thin air and still be visible. I think they'll still be surprised. :P
Title: Re: Off-topic chatter
Post by: Kuroimaken on December 29, 2009, 06:27:12 PM
Given our own invisibility I think it'll be good enough for your blasts to manifest out of thin air and still be visible. I think they'll still be surprised. :P

Yeah, but consider the inherent fun of popping a few invisible Evard's Black Tentacles on the unsuspecting masses.

Gobbo 1: Help! I be strangled!

Gobbo 2: Hang on, I'm coming!

Few moments later...

Gobbo 2: Help! I be strangled!
Title: Re: Off-topic chatter
Post by: Agita on December 29, 2009, 08:18:34 PM
I'm all for scouting and then having Raoul nuke them (and perhaps Cade punching people in the face) while RJ and Marlowe go for the head or heads in the confusion.

I'd also like to know what the Int 7 thingie is.

Finally, Ris-Janna would want to take five minutes while they're wandering through the forest to switch prepped maneuvers around - unreadying Shadow Jaunt and Cloak of Deception for Burning Blade and Wolf Fang Strike. Possible? :D
(She's also, of course, always in Island of Blades Stance unless noted otherwise to save actions when combat begins. ;))
Title: Re: Off-topic chatter
Post by: Kuroimaken on December 29, 2009, 10:34:24 PM
Blasting may be suboptimal, but BOY is it fun like hell.  :D
Title: Re: Off-topic chatter
Post by: PhaedrusXY on December 29, 2009, 11:27:19 PM
I'm all for scouting and then having Raoul nuke them (and perhaps Cade punching people in the face) while RJ and Marlowe go for the head or heads in the confusion.

I'd also like to know what the Int 7 thingie is.
Find out, then. :D
Quote
Finally, Ris-Janna would want to take five minutes while they're wandering through the forest to switch prepped maneuvers around - unreadying Shadow Jaunt and Cloak of Deception for Burning Blade and Wolf Fang Strike. Possible? :D
Fine with me.
Quote
(She's also, of course, always in Island of Blades Stance unless noted otherwise to save actions when combat begins. ;))
Fine if the rules allow it.
Title: Re: Off-topic chatter
Post by: VennDygrem on December 30, 2009, 12:31:56 AM
@Phaedrus: I think Agita is just rolling Move Silently because he's hoping to get invisibility from one of Xuuvosic's pets.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on December 30, 2009, 12:38:42 AM
@Phaedrus: I think Agita is just rolling Move Silently because he's hoping to get invisibility from one of Xuuvosic's pets.
He has it. You can hide while invisible though.
Quote
If you are invisible, you gain a +40 bonus on Hide checks if you are immobile, or a +20 bonus on Hide checks if youíre moving.
Title: Re: Off-topic chatter
Post by: Agita on December 30, 2009, 12:43:45 AM
@Phaedrus: I think Agita is just rolling Move Silently because he's hoping to get invisibility from one of Xuuvosic's pets.
He has it. You can hide while invisible though.
Quote
If you are invisible, you gain a +40 bonus on Hide checks if you are immobile, or a +20 bonus on Hide checks if you’re moving.
There's a really quick way to resolve this: Can whatever it is beat a 47 (1+26+20) with a nat 20 on a Spot check? :P
That's a good point, though, I tend to forget that you can spot invisible creatures in D&D if you try hard enough. :D

Hide (1d20+26+20=62) (http://invisiblecastle.com/roller/view/2357981/)
Title: Re: Off-topic chatter
Post by: PhaedrusXY on December 30, 2009, 12:45:05 AM
@Phaedrus: I think Agita is just rolling Move Silently because he's hoping to get invisibility from one of Xuuvosic's pets.
He has it. You can hide while invisible though.
Quote
If you are invisible, you gain a +40 bonus on Hide checks if you are immobile, or a +20 bonus on Hide checks if youíre moving.
There's a really quick way to resolve this: Can whatever it is beat a 47 (1+26+20) with a nat 20 on a Spot check? :P
That's a good point, though, I tend to forget that you can spot invisible creatures in D&D if you try hard enough. :D

Hide (1d20+26+20=62) (http://invisiblecastle.com/roller/view/2357981/)
See... I'd rather you just roll, rather than ask me if something can beat it. That way, I don't have to tip my hand at all. ;)
Title: Re: Off-topic chatter
Post by: Agita on December 30, 2009, 12:46:59 AM
@Phaedrus: I think Agita is just rolling Move Silently because he's hoping to get invisibility from one of Xuuvosic's pets.
He has it. You can hide while invisible though.
Quote
If you are invisible, you gain a +40 bonus on Hide checks if you are immobile, or a +20 bonus on Hide checks if you’re moving.
There's a really quick way to resolve this: Can whatever it is beat a 47 (1+26+20) with a nat 20 on a Spot check? :P
That's a good point, though, I tend to forget that you can spot invisible creatures in D&D if you try hard enough. :D

Hide (1d20+26+20=62) (http://invisiblecastle.com/roller/view/2357981/)
See... I'd rather you just roll, rather than ask me if something can beat it. That way, I don't have to tip my hand at all. ;)
So it's your laziness vs. my laziness. Since you're the DM, I'll probably budge. :lol

Edited in the Hide roll, plus Spot and Listen.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on December 30, 2009, 01:00:15 AM
Ok... are you guys staying out of undergrowth, since you're invisible and don't need concealment? Here is what undergrowth does:

Quote
Undergrowth

Vines, roots, and short bushes cover much of the ground in a forest. A space covered with light undergrowth costs 2 squares of movement to move into, and it provides concealment. Undergrowth increases the DC of Tumble and Move Silently checks by 2 because the leaves and branches get in the way. Heavy undergrowth costs 4 squares of movement to move into, and it provides concealment with a 30% miss chance (instead of the usual 20%). It increases the DC of Tumble and Move Silently checks by 5. Heavy undergrowth is easy to hide in, granting a +5 circumstance bonus on Hide checks. Running and charging are impossible. Squares with undergrowth are often clustered together. Undergrowth and trees arenít mutually exclusive; itís common for a 5-foot square to have both a tree and undergrowth.
Title: Re: Off-topic chatter
Post by: Kuroimaken on December 30, 2009, 01:00:50 AM
Agita's a he?
Title: Re: Off-topic chatter
Post by: Bozwevial on December 30, 2009, 01:05:13 AM
Ok... are you guys staying out of undergrowth, since you're invisible and don't need concealment?

I would assume so. Being invisible (and having HiPS), I don't want to make my Move Silently roll any more terrible than it already is. Stupid virtual dice...*grumbles*
Title: Re: Off-topic chatter
Post by: PhaedrusXY on December 30, 2009, 01:14:26 AM
Agita's a he?
I think he is IRL... I could be wrong...
Title: Re: Off-topic chatter
Post by: PhaedrusXY on December 30, 2009, 01:24:44 AM
Ok... one last question... how far/close from the rest of the group are you guys staying? Are they staying 150 feet away from the "village", where they were? How far from them are you going to go?
Title: Re: Off-topic chatter
Post by: Kuroimaken on December 30, 2009, 01:42:10 AM
I'm waiting on the signal to make gobbos into spaceships, so probably at the edge of the telepathic link (assuming I know how far that is).
Title: Re: Off-topic chatter
Post by: PhaedrusXY on December 30, 2009, 01:43:18 AM
I'm waiting on the signal to make gobbos into spaceships, so probably at the edge of the telepathic link (assuming I know how far that is).
It's friggin huge. 250 feet, assuming you mean the psurlon's telepathy radar.
Title: Re: Off-topic chatter
Post by: Agita on December 30, 2009, 08:49:48 AM
Yeah, RJ would want to avoid undergrowth whenever possible.
Does Marlowe have Darkstalker? How far up is the bat?

Agita's a he?
I think he is IRL... I could be wrong...
I'm either a guy or a lesbian. Choose whichever you like better. :P I gave up on smacking people over gender confusion back when the wizards forums didn't suck yet.
Title: Re: Off-topic chatter
Post by: Kuroimaken on December 30, 2009, 09:27:42 AM
Lesbian.
Title: Re: Off-topic chatter
Post by: Agita on December 30, 2009, 09:32:37 AM
Lesbian.
Wow, how did I manage to guess that? :p
Title: Re: Off-topic chatter
Post by: Kuroimaken on December 30, 2009, 10:20:10 AM
Lesbian.
Wow, how did I manage to guess that? :p

Because you know I'd go for the funny option rather than the logical one?
Title: Re: Off-topic chatter
Post by: VennDygrem on December 30, 2009, 12:03:11 PM
I always default to the assumption that someone is male, because it's usually right.  :rollseyes
Title: Re: Off-topic chatter
Post by: Kuroimaken on December 30, 2009, 12:08:22 PM
I always default to the assumption that the Rule of Funny is there for a reason.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on December 30, 2009, 12:15:05 PM
Yeah, RJ would want to avoid undergrowth whenever possible.
Does Marlowe have Darkstalker? How far up is the bat?
1) It doesn't look like it.
2) About 15 feet.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on December 31, 2009, 11:59:21 AM
You guys doing anything, or waiting to see what the bat does?
Title: Re: Off-topic chatter
Post by: VennDygrem on December 31, 2009, 03:02:28 PM
Looks like RJ, Raoul, and Marlowe are acting. Nothing I can do until they give the word. :/
Title: Re: Off-topic chatter
Post by: Agita on January 02, 2010, 05:22:17 PM
Is the fallen trunk next to the bat some kind of elevated ground that RJ could use to teleport 10 ft. up into melee range of the bat with Anklet of Translocation tech?

Marlowe can always delay until just after Ris-Janna to let her show him the square it's in. ;)
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 02, 2010, 05:30:59 PM
It's not that thick. The fallen log is only a couple of feet thick at most. You could hop up onto a tree limb and attack the bat as it passes by (and also potentially get a couple of AoOs on it), but you'd need to make a balance check to stay there. ;) I think DC 19 sounds about right (2-6 inches wide, if you pick a bigger limb, but sloped a bit and flexible, which we'll call "slippery").
Title: Re: Off-topic chatter
Post by: VennDygrem on January 03, 2010, 05:46:37 AM
I will be gone most of the coming day. I may have a chance in the early morning to noon-time to catch goings-on, and I'll be back late at night.
-----------------------------
I'm back! Ready to go whenever everyone else is.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 04, 2010, 01:49:10 PM
That Wolf Pack Tactics feat I wrote should be a good one for you guys. With all of Xuusovic's minions, you're almost guaranteed that one of them will roll high for initiative.  :lmao

Mostly waiting on attack/balance check rolls from Agita, and initiative from a couple of people.
Title: Re: Off-topic chatter
Post by: Agita on January 04, 2010, 03:53:38 PM
[spoiler]With the Tome TWF, you can attack twice per round as a std action. So you could make two attacks in the surprise round. I don't know if that changes anything or not. Go ahead and roll attacks and damage (for both the surprise round and normal round, if you reconsider).[/spoiler]
Ooh, I though it was just full attack. That rocks, since it means it doesn't matter whether I take a standard action attack or a full attack at this level (barring maneuvers, charges etc.). :D That totally changes stuff. Editing.
Title: Re: Off-topic chatter
Post by: Kuroimaken on January 04, 2010, 03:57:29 PM
I added in my initiative, but I'm withholding my action until the time actually comes to make use of it.  :D
Title: Re: Off-topic chatter
Post by: Agita on January 04, 2010, 04:09:28 PM
Edited in the surprise round attack.

Out of curiosity, can one of you guys cast Blood Wind somehow? :D
Title: Re: Off-topic chatter
Post by: Kuroimaken on January 04, 2010, 08:40:56 PM
Forgot it in my other pants, I believe.
Title: Re: Off-topic chatter
Post by: VennDygrem on January 04, 2010, 09:49:19 PM
@Boz: From the looks of things, Sejanus couldn't possibly get a higher Init than you, so you might as well post your actions.

Title: Re: Off-topic chatter
Post by: Agita on January 04, 2010, 10:05:35 PM
A thought: Is the canopy thick enough to move around in with some Balance and Jump checks?
Title: Re: Off-topic chatter
Post by: Kuroimaken on January 04, 2010, 10:42:01 PM
Incidentally, let me know if any of you want to find out what his crazy incantations mean.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 04, 2010, 10:42:36 PM
A thought: Is the canopy thick enough to move around in with some Balance and Jump checks?
Yes.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 04, 2010, 11:35:07 PM
Anyone got a link to the warmage fix Kuro is using?  :bigeye

Edit: Never mind. Found it.
Title: Re: Off-topic chatter
Post by: Kuroimaken on January 04, 2010, 11:41:25 PM
Anyone got a link to the warmage fix Kuro is using?  :bigeye

I don't recall a specific warmage fix coming into play. Why? What's wrong?
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 04, 2010, 11:42:00 PM
Anyone got a link to the warmage fix Kuro is using?  :bigeye

I don't recall a specific warmage fix coming into play. Why? What's wrong?
Nothing. Thought you were using this one, according to the character planning thread:

http://www.tgdmb.com/viewtopic.php?p=103905

If so, no Edge extra damage, but the targets that failed their saves would catch on fire.
Title: Re: Off-topic chatter
Post by: Kuroimaken on January 04, 2010, 11:48:26 PM
Roasted gobbos get my vote. Beats Warmage Edge any day.

EDIT: Incidentally, that means I've got more skill points than I thought I did!
Title: Re: Off-topic chatter
Post by: VennDygrem on January 05, 2010, 12:16:44 AM
Roasted gobbos get my vote. Beats Warmage Edge any day.

EDIT: Incidentally, that means I've got more skill points than I thought I did!

And it means you only spent a 2nd level spell slot just now. :D
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 05, 2010, 12:48:20 AM
Roasted gobbos get my vote. Beats Warmage Edge any day.

EDIT: Incidentally, that means I've got more skill points than I thought I did!

And it means you only spent a 2nd level spell slot just now. :D
Oh wow, I didn't even notice s/he'd moved the spell levels around. Hmm... I should probably look that over... but I doubt I care much. :P

Hmm... that looks like a lot better spell list than the original, doesn't it? Mass Enlarge Person as a 2nd level spell? That's quite nice... And Invisibility Sphere at 3rd...
Title: Re: Off-topic chatter
Post by: VennDygrem on January 05, 2010, 12:56:51 AM
I doubt there's too much trouble in using the new class features and the old spell list. It's up to you if there's any problem with having access to fireball early. :)
Title: Re: Off-topic chatter
Post by: Kuroimaken on January 05, 2010, 08:02:21 AM
That IS cool!

And it makes a lot of sense for me to have a blast-specced mage have Fireball as a 2nd-level spell.
Title: Re: Off-topic chatter
Post by: Prime32 on January 05, 2010, 11:03:28 AM
Anyone got a link to the warmage fix Kuro is using?  :bigeye

I don't recall a specific warmage fix coming into play. Why? What's wrong?
Nothing. Thought you were using this one, according to the character planning thread:

http://www.tgdmb.com/viewtopic.php?p=103905

If so, no Edge extra damage, but the targets that failed their saves would catch on fire.
I disagree with the "create food and water" stuff myself. For me, warmages are all about "ZENRYOKU ZENKAI!!!" The army can have other guys for that stuff.

"Tenkai ni muteki. Chikyuu ni muteki. Meikai ni muteki. Waga meirei wo yoku kike. Nissen shinin no sakebu kikasete! Bakuretsu kousatsuhou, KAENDAMA!!"
Let's see...

Unmatched in heaven. Unmatched on earth. Unmatched in hell. My skilled ? command. ? death scream ?! Exploding murder-cannon, BLAZE BOMB!!

Regardless of whether or not that's correct, I must now find an excuse to use the phrase "exploding murder-cannon". :D
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 05, 2010, 12:09:11 PM
Mythweavers seems to be down, so I can't check Cade's movement speed. Could you guys who haven't posted your charcter stats into the character's thread hit the "generate statistic block" on your Mythweaver's sheets and copy and paste the result into your post in the character thread? I really like having at least the basics about a character on here, as sometimes those character hosting sites go down for extended periods. One I used to frequent went down permanently... and took several non-exportable character sheets of mine with it...

I like the Create Food and Water stuff, as historically providing food and water for your army has been one of the biggest limiting factors in warfare. So being able to do that from thin air would be quite useful for a mage specialized in fighting wars.

Also, all the Japanese stuff is wasted on me, as I don't speak a word of it, and don't care enough to look it up. I might make it out if you posted it in Chinese (mandarin) pinyin, though. ;)
Title: Re: Off-topic chatter
Post by: VennDygrem on January 05, 2010, 12:50:19 PM
Once I get back from class, if it's up, I'll post that stuff up. As for my speed, it's 40 (would be higher since larger creatures usually have higher speeds, but there's no rules about that so it's just base 30 +10 from my footgear, total 40 ft).
Title: Re: Off-topic chatter
Post by: Kuroimaken on January 05, 2010, 01:11:25 PM
Anyone got a link to the warmage fix Kuro is using?  :bigeye

I don't recall a specific warmage fix coming into play. Why? What's wrong?
Nothing. Thought you were using this one, according to the character planning thread:

http://www.tgdmb.com/viewtopic.php?p=103905

If so, no Edge extra damage, but the targets that failed their saves would catch on fire.
I disagree with the "create food and water" stuff myself. For me, warmages are all about "ZENRYOKU ZENKAI!!!" The army can have other guys for that stuff.

"Tenkai ni muteki. Chikyuu ni muteki. Meikai ni muteki. Waga meirei wo yoku kike. Nissen shinin no sakebu kikasete! Bakuretsu kousatsuhou, KAENDAMA!!"
Let's see...

Unmatched in heaven. Unmatched on earth. Unmatched in hell. My skilled ? command. ? death scream ?! Exploding murder-cannon, BLAZE BOMB!!

Regardless of whether or not that's correct, I must now find an excuse to use the phrase "exploding murder-cannon". :D

The first three are correct. Waga meirei wo yoku kike is "heed my command well". Nissen shinin no sakebu kikasete means "let the scream of two thousand corpses (dead) be heard". "Bakuretsu kousatsuhou, KAENDAMA!!" is literally "explosion(explosive) annihilation method, FIREBALL!!".

Although, I suppose there's no way you could have guessed which kanji I was using for kousatsuhou (it's a subtle reference to the anime Shadow Skill. I merely pronounced each kanji separately, as opposed to how they use it there, where it's pronounced kosappo).

Although, between Explosive Annihilation Method Fireball and Exploding Murder Cannon Blaze Bomb, I'm having a hard time deciding which one's cooler.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 06, 2010, 11:58:20 AM
And..... we're BACK! :D

I was poking around at the gaming den board yesterday while BG was down (and I was bored), and came up with an idea for how to deal with consumables (potions, etc).

1) You can't cast spells from scrolls. They are only used to transfer spell knowledge.
2) Charged items like wands and staves DO count against your attuned 8 items (we're already doing this).
3) Potions we'll leave as-is (they don't count as attuned items, and only work once).
4) Other items we'll deal with on a case by case basis.
5) If a spell appears on the spell list of a core caster, then all magic items crafted which duplicate the effects of that spell must use it at the level it appears on the core list. So no trapsmith wands for ju!
6) As with crafting, you can't Wish for partially charged items.

I think this will work ok, since potions are limited to 3rd level spells and below. This gets rid of everyone just stocking up on 9th level scrolls and unloading each combat once you can afford it.

For the Candle of Invocation, I'm going to say that each individual can only use the Gate function of such an item once in their lifetime. It is kind of like a "get out of jail free" card from the gods (or whatever forces favor that character). So you could conceivably use one of these to bootstrap your way into the Wish economy, but that would be it for you until you or your party mates are capable of binding/traveling to some creature capable of granting wishes yourselves. So you better make sure you get everything you want with that candle! :D


Also, I noticed that the Tome Warmage that Kuro is using doesn't have any class skills listed (Koumei wrote it, and s/he thinks all classes should have all skills as class skills...). So I guess we'll just use the class skill list from the original warmage, but everything else from hers.
Title: Re: Off-topic chatter
Post by: Kuroimaken on January 06, 2010, 01:18:00 PM
Mind if I go "WHEE!!" from the news?

Incidentally, I miss the orb spells in that list. Must've read it wrong or something though.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 06, 2010, 01:20:59 PM
Mind if I go "WHEE!!" from the news?

Incidentally, I miss the orb spells in that list. Must've read it wrong or something though.
It might have been an oversight. If they're not there, just add them in. I think they're ok at the levels listed for the official warmage, but I might listen to arguments otherwise. :D Those spells are generally regarded as being pretty decent for their levels, right?


And.... I realized last night that I totally forgot about this:
Quote
I'll have you roll on a Wild Surge table every time you cast a "traditional" spell. I'm not sure exactly how it will work, but I'd say you'll probably only have a 50% chance of them working correctly, but I'm open to discussing this. Maybe 50% chance to work normally, 25% chance to just fail outright, 20% chance of doubling their power, and 5% chance of something else entirely happening.

Since it was my fault, and we've already described the destruction, we'll say that this time it can't fail. But I still want to roll just to see if it does increased damage, or something.

So we'll say that a roll of 1-50 means it works normally, 51-75 fails entirely, 76-95 doubles in strength, and 96-100 something weird happens (DMs choice :D).

1d100=94 (http://invisiblecastle.com/roller/view/2363801/)

So... lucky you! Your Fireball did double damage! That means that the worgs that failed their saves are dead.
Title: Re: Off-topic chatter
Post by: Agita on January 06, 2010, 01:39:17 PM
Mind if I go "WHEE!!" from the news?

Incidentally, I miss the orb spells in that list. Must've read it wrong or something though.
It might have been an oversight. If they're not there, just add them in. I think they're ok at the levels listed for the official warmage, but I might listen to arguments otherwise. :D Those spells are generally regarded as being pretty decent for their levels, right?


And.... I realized last night that I totally forgot about this:
Quote
I'll have you roll on a Wild Surge table every time you cast a "traditional" spell. I'm not sure exactly how it will work, but I'd say you'll probably only have a 50% chance of them working correctly, but I'm open to discussing this. Maybe 50% chance to work normally, 25% chance to just fail outright, 20% chance of doubling their power, and 5% chance of something else entirely happening.

Since it was my fault, and we've already described the destruction, we'll say that this time it can't fail. But I still want to roll just to see if it does increased damage, or something.

So we'll say that a roll of 1-50 means it works normally, 51-75 fails entirely, 76-95 doubles in strength, and 96-100 something weird happens (DMs choice :D).

1d100=94 (http://invisiblecastle.com/roller/view/2363801/)

So... lucky you! Your Fireball did double damage! That means that the worgs that failed their saves are dead.
Sweet shit! What does that mean for the worg that walked up to Marlowe? Was that one of the worgs that were hit by the fireball, or the worg that was outside the AoE?

Also, I suppose I should take my turn now. :D
Title: Re: Off-topic chatter
Post by: Kuroimaken on January 06, 2010, 01:59:37 PM
Mind if I go "WHEE!!" from the news?

Incidentally, I miss the orb spells in that list. Must've read it wrong or something though.
It might have been an oversight. If they're not there, just add them in. I think they're ok at the levels listed for the official warmage, but I might listen to arguments otherwise. :D Those spells are generally regarded as being pretty decent for their levels, right?


And.... I realized last night that I totally forgot about this:
Quote
I'll have you roll on a Wild Surge table every time you cast a "traditional" spell. I'm not sure exactly how it will work, but I'd say you'll probably only have a 50% chance of them working correctly, but I'm open to discussing this. Maybe 50% chance to work normally, 25% chance to just fail outright, 20% chance of doubling their power, and 5% chance of something else entirely happening.

Since it was my fault, and we've already described the destruction, we'll say that this time it can't fail. But I still want to roll just to see if it does increased damage, or something.

So we'll say that a roll of 1-50 means it works normally, 51-75 fails entirely, 76-95 doubles in strength, and 96-100 something weird happens (DMs choice :D).

1d100=94 (http://invisiblecastle.com/roller/view/2363801/)

So... lucky you! Your Fireball did double damage! That means that the worgs that failed their saves are dead.

That's the power of a good description.  :p
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 06, 2010, 02:03:01 PM
Sweet shit! What does that mean for the worg that walked up to Marlowe? Was that one of the worgs that were hit by the fireball, or the worg that was outside the AoE?

Also, I suppose I should take my turn now. :D
That worg was outside the fireball.

Yeah, go ahead and take your turn.

Also, Marlowe didn't actually do anything during the surprise round, did he? So he could have actually been studying the goblin then, and he could go ahead and attack it this round, since I said he could see it in the village before you killed the bat.
Title: Re: Off-topic chatter
Post by: VennDygrem on January 06, 2010, 02:16:02 PM
I'm just happy the boards came up again. I almost feel like we should have a backup for when they go down. :P
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 06, 2010, 02:35:32 PM
I'm just happy the boards came up again. I almost feel like we should have a backup for when they go down. :P
No freakin' kidding. I felt like a coke addict going through withdrawal yesterday.  :bigeye
Title: Re: Off-topic chatter
Post by: Agita on January 06, 2010, 02:44:56 PM
I just know these awesome rolls will come back to bite me when I need to make a few massive damage saves... :P

I'm just happy the boards came up again. I almost feel like we should have a backup for when they go down. :P
No freakin' kidding. I felt like a coke addict going through withdrawal yesterday.  :bigeye
Heh, me too. I had a tab open and refreshed it every few minutes, just in case. :lol

EDIT: If the first attack is enough to kill the worg, RJ would be more than happy to gut one of the gobbos with the second instead. ;)
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 06, 2010, 03:41:22 PM
The first attack brought him to exactly 0, so he would be staggered but not dead. So do what you want.

Also, isn't the Shadowcloak ability of Umbral Awn limited to the first round of an encounter? And you used it after killing the bat, right? I'd consider this whole thing one encounter, until either one side is all dead or flees. Or do you have another ability called Cloak of Shadows?

I guess you didn't actually use it, did you? And this is technically the first round of combat, since the bat thing was the surprise round. Ok, all kosher I guess. ;)
Title: Re: Off-topic chatter
Post by: Agita on January 06, 2010, 03:45:37 PM
The first attack brought him to exactly 0, so he would be staggered but not dead. So do what you want.
In that case, she'll take the trouble and kill it dead. No point in leaving a job half finished. :D

Also, isn't the Shadowcloak ability of Umbral Awn limited to the first round of an encounter? And you used it after killing the bat, right? I'd consider this whole thing one encounter, until either one side is all dead or flees. Or do you have another ability called Cloak of Shadows?

I guess you didn't actually use it, did you? And this is technically the first round of combat, since the bat thing was the surprise round. Ok, all kosher I guess. ;)
Nope, I didn't as there was no enemy around to see me at the time, other than the bat.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 06, 2010, 04:53:07 PM
Ok... so Mindsight is going to be a huge pain in my ass. I knew that going in. Are there any ways to actually block it, or hide from a creature that has it, though? If we go by the RAW, it seems like nothing blocks it at all, not Mindblank, 10 feet of lead, nor the Darkstalker feat. I guess an AMF would, though, unless your Telepathy was Ex.

Do you guys want to play it this way? Remember that if you're using it, it is fair game for me, too. :D
Title: Re: Off-topic chatter
Post by: VennDygrem on January 06, 2010, 05:13:07 PM
Honestly I think mindsight is 4 kinds of cheesy and I was hoping to delay it entering my own game as long as possible (though I know it's inevitable).

I'll defer judgement to my teammates.

--ed--
So who's init is it now? Sejanus's?
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 06, 2010, 05:25:51 PM
Xuuvosic's (and a bunch of his minions, who have been delaying), then Sejanus'.
Title: Re: Off-topic chatter
Post by: Kuroimaken on January 06, 2010, 05:29:21 PM
Mindsight is like a steel-toed foot in the DM's testicles. Given there's not much one can do with unintelligent creatures (can't pick up on that, right?), it's hard to get around it at all. Unless you could command unintelligent minions remotely. Just be glad it's not persistent touchsight or something.

Remember the good news. If the minion is targeted or his mind's incapacitated, radar's out.
Title: Re: Off-topic chatter
Post by: Bozwevial on January 06, 2010, 05:41:22 PM
Sweet shit! What does that mean for the worg that walked up to Marlowe? Was that one of the worgs that were hit by the fireball, or the worg that was outside the AoE?

Also, I suppose I should take my turn now. :D
That worg was outside the fireball.

Yeah, go ahead and take your turn.

Also, Marlowe didn't actually do anything during the surprise round, did he? So he could have actually been studying the goblin then, and he could go ahead and attack it this round, since I said he could see it in the village before you killed the bat.

I suppose that'd work, if you're fine with that? Should I go ahead and post?
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 06, 2010, 05:42:32 PM
Also, Marlowe didn't actually do anything during the surprise round, did he? So he could have actually been studying the goblin then, and he could go ahead and attack it this round, since I said he could see it in the village before you killed the bat.

I suppose that'd work, if you're fine with that?
Of course I'm fine with it. I suggested it.  :D

I guess technically everyone should have gotten a surprise round, since you all basically knew about the enemies, and the bat, before Agita attacked. So let's just say that everyone on "team PC" got to act in the surprise round. So Kuro's fireball would have went off then, and Cade could add another 40 feet to his movement.

So RJ's and Marlowe's current actions are the lead of the real first round of combat, and no one else has acted yet in that round but them. I don't think this is going to change much, but we do need to get actions from Xuusovic and Sejanus before we go on much more...
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 06, 2010, 06:08:03 PM
Oh yeah Boz, I saw a weapon enhancement in the MiC that does what you wanted on your crossbow. It is a +1 equivalent that lets you reload a light x-bow as a free action, from an extra-dimensional chamber that holds 50 bolts. I don't remember exactly how we decided to do that, but I'd rather use the existing item instead of homebrewing one.
Title: Re: Off-topic chatter
Post by: Bozwevial on January 06, 2010, 06:13:00 PM
Alright, fair enough. I'll edit that in, shouldn't be too much of a problem.
Title: Re: Off-topic chatter
Post by: Kuroimaken on January 06, 2010, 06:16:10 PM
I need in-character commentary on blowing up 75% of the gobbo camp in one go!  :P
Title: Re: Off-topic chatter
Post by: VennDygrem on January 06, 2010, 06:23:48 PM
[spoiler]Oh christ... you guys are going to murderize my NPCs in no time at all... That was against a stock MM goblin, but it would take down a LOT bigger stuff.  :lol :lmao

To be fair, he needed to wait three rounds to get that much damage off. :)

And I'm bound to miss at least one of my attacks. :D

I guess technically everyone should have gotten a surprise round, since you all basically knew about the enemies, and the bat, before Agita attacked. So let's just say that everyone on "team PC" got to act in the surprise round. So Kuro's fireball would have went off then, and Cade could add another 40 feet to his movement.

So RJ's and Marlowe's current actions are the lead of the real first round of combat, and no one else has acted yet in that round but them. I don't think this is going to change much, but we do need to get actions from Xuusovic and Sejanus before we go on much more...

I know Xuuvosic and his minions were pretty much waiting until half the PCs attacked/were attacked, but that still doesn't cover Sejanus, and HoV might still want to move his group closer to the action.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 06, 2010, 06:26:22 PM
[spoiler]Oh christ... you guys are going to murderize my NPCs in no time at all... That was against a stock MM goblin, but it would take down a LOT bigger stuff.  :lol :lmao

To be fair, he needed to wait three rounds to get that much damage off. :)

And I'm bound to miss at least one of my attacks. :D
It's only 1 round of study for the Tome assassin. But still, he does have to wait...

Quote
I guess technically everyone should have gotten a surprise round, since you all basically knew about the enemies, and the bat, before Agita attacked. So let's just say that everyone on "team PC" got to act in the surprise round. So Kuro's fireball would have went off then, and Cade could add another 40 feet to his movement.

So RJ's and Marlowe's current actions are the lead of the real first round of combat, and no one else has acted yet in that round but them. I don't think this is going to change much, but we do need to get actions from Xuusovic and Sejanus before we go on much more...

I know Xuuvosic and his minions were pretty much waiting until half the PCs attacked/were attacked, but that still doesn't cover Sejanus, and HoV might still want to move his group closer to the action.
InnaBinder PMed me and said he's been busy, but he will hopefully post later today. With Marlowe's attack, that is half the PCs. So Xuuvosic's minions can act now, as I just posted in the encounter thread.  :D
Title: Re: Off-topic chatter
Post by: VennDygrem on January 06, 2010, 06:58:43 PM
It's only 1 round of study for the Tome assassin. But still, he does have to wait...

Oops, my bad.
Title: Re: Off-topic chatter
Post by: HeadofVecna on January 07, 2010, 03:31:29 AM
Ok... so Mindsight is going to be a huge pain in my ass. I knew that going in. Are there any ways to actually block it, or hide from a creature that has it, though? If we go by the RAW, it seems like nothing blocks it at all, not Mindblank, 10 feet of lead, nor the Darkstalker feat. I guess an AMF would, though, unless your Telepathy was Ex.

Do you guys want to play it this way? Remember that if you're using it, it is fair game for me, too. :D
Well at the very least, I think Mind Blank should be effective against it. And there should be a mindstalker feat that allows the use of hide against it, similar to Darkstalker but maybe with some extra thrown it given the narrowness of application. Sound reasonable, or would Mindsight still be too strong?

Also is my handling of the critters OK so far? I don't want to interpret their orders too favorably.
Title: Re: Off-topic chatter
Post by: Prime32 on January 07, 2010, 11:32:46 AM
Well at the very least, I think Mind Blank should be effective against it. And there should be a mindstalker feat that allows the use of hide against it, similar to Darkstalker but maybe with some extra thrown it given the narrowness of application. Sound reasonable, or would Mindsight still be too strong?
Well, that's the way Christopher Paolini handled it when he realised that Eragon was becoming impossible to challenge (that and "several archmages decided to buff these soldiers for some reason"). Looking on the third book as a war between a DM and a munckin makes it much more enjoyable. :p

Take that as you will.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 07, 2010, 12:12:06 PM
Ok... so Mindsight is going to be a huge pain in my ass. I knew that going in. Are there any ways to actually block it, or hide from a creature that has it, though? If we go by the RAW, it seems like nothing blocks it at all, not Mindblank, 10 feet of lead, nor the Darkstalker feat. I guess an AMF would, though, unless your Telepathy was Ex.

Do you guys want to play it this way? Remember that if you're using it, it is fair game for me, too. :D
Well at the very least, I think Mind Blank should be effective against it. And there should be a mindstalker feat that allows the use of hide against it, similar to Darkstalker but maybe with some extra thrown it given the narrowness of application. Sound reasonable, or would Mindsight still be too strong?
Let's say that things that can make you immune to telepathy [Mind Affecting] (basically saying Telepathy is Mind Affecting) or divination in general will work. Ok? Those things should still be pretty rare at this point.

Hmm... and another interesting thing might be to let creatures with Slippery Mind make a hide check to avoid it. I don't think the Tome monk gets that anymore, so I guess it would just be rogues which pick that special ability, and maybe some splatbook classes.

Quote
Also is my handling of the critters OK so far? I don't want to interpret their orders too favorably.
It's fine. They're not mindless. So they can take a bit of initiative on their own, as long as it doesn't conflict with your orders, right? As of now, they have little reason to want to disobey you. If you were sending them to certain death, you'd probably have to be a bit more explicit. But they're more than willing to go munch on some goblins. ;)
Title: Re: Off-topic chatter
Post by: Agita on January 07, 2010, 12:24:34 PM
Hmm... and another interesting thing might be to let creatures with Slippery Mind make a hide check to avoid it. I don't think the Tome monk gets that anymore, so I guess it would just be rogues which pick that special ability, and maybe some splatbook classes.
:plot Hold on, I'm gonna look at my build and see if I can squeeze in a Cleric dip... :D
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 07, 2010, 12:34:16 PM
Hmm... and another interesting thing might be to let creatures with Slippery Mind make a hide check to avoid it. I don't think the Tome monk gets that anymore, so I guess it would just be rogues which pick that special ability, and maybe some splatbook classes.
:plot Hold on, I'm gonna look at my build and see if I can squeeze in a Cleric dip... :D
:lmao Is there some cleric domain that grants it, then?
Title: Re: Off-topic chatter
Post by: Agita on January 07, 2010, 12:48:39 PM
Hmm... and another interesting thing might be to let creatures with Slippery Mind make a hide check to avoid it. I don't think the Tome monk gets that anymore, so I guess it would just be rogues which pick that special ability, and maybe some splatbook classes.
:plot Hold on, I'm gonna look at my build and see if I can squeeze in a Cleric dip... :D
:lmao Is there some cleric domain that grants it, then?
Yeah, Liberation. AC's Cleric Handbook puts it nicely.
Quote
Liberation - Slippery Mind? What levels do Rogues get this? What level do you? Thought so.
Dipping Cleric 1: Is there anything it won't solve? :D
Title: Re: Off-topic chatter
Post by: VennDygrem on January 07, 2010, 01:01:11 PM
Hmm... and another interesting thing might be to let creatures with Slippery Mind make a hide check to avoid it. I don't think the Tome monk gets that anymore, so I guess it would just be rogues which pick that special ability, and maybe some splatbook classes.

Nope, though core monk doesn't get slippery mind, they get 'still mind' which only gives a bonus against enchantment spells. Tome monk also doesn't get evasion anymore either, among other things. Still, they do get very nice abilities, most of which are better than anything the core monk gets.
Title: Re: Off-topic chatter
Post by: Agita on January 07, 2010, 04:04:24 PM
Looking at the actual domain, it looks like the Liberation domain technically doesn't actually grant Slippery Mind. It basically gives you Slippery Mind that applies to charm, compulsion, and fear effects, instead of to all enchantment effects (but can apply to any effects with those descriptors, not just enchantment). So I guess Phaedrus could argue that it wouldn't help against Mindsight. :D (Besides which, so far that's only a proposed house rule and not actually official yet.)
A Cleric dip might still benefit me, if only for extra feats/abilities (Shadow fits thematically and grants Blind-Fight, so I could then retrain the other BF out). :D
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 07, 2010, 04:08:39 PM
Cleric dips are indeed awesome. Yeah, from what you said I don't think the Liberation domain would work. Here is what supposedly gives Slippery Mind from Surreal's "Lists of Stuff", though:

Quote
Slippery Mind
Rogue 10
Shadowdancer 7, ecl 14
Spymaster 4, ecl 9, Complete Adventurer
Spirit Shaman 5, Complete Divine
Contemplative 2, ecl 12, Complete Divine
Spirit Shaman 5, Complete Divine, "follow the guide"
Lurk 15, Complete Psionic
Mountebank 7, ecl 12, Complete Scoundrel
Binder 9, Tome of Magic
Witch Slayer 4, ecl 9, Tome of Magic
Dragon Descendant 4, ecl 9, Dragon Magic
Ninja Spy 9, ecl 16, Oriental Adventures
Yakuza 10, ecl 17, Oriental Adventures
Zhentarim Spy 4, ecl 10(9?), FR: Player's Guide to Faerun
Night Mask Deathbringer 6, ecl 11, FR: Champions of Ruin
Eldeen Ranger (Gatekeeper) 5, ECL 10, Eberron campaign Setting
Silver Key 8, ecl 11, Eberron: Dragonmarked
Gatekeeper Mystagogue 6, ecl 11, Player's Guide to Eberron
Deepwarden 5, ecl 10, Races of Stone, "Stubborn Mind"

Special Mention
Master Specialist (enchantment) 7, ecl 10, Complete Mage - see text
Armor Special Ability (45,000 gp) DMG2
Liberation, cleric domain, Complete Divine
Title: Re: Off-topic chatter
Post by: Agita on January 07, 2010, 04:14:59 PM
Yeah, no really good way to get it for Ris-Janna without fucking up her 16 BAB by level 20. Contemplative might work, but it only gives half BAB, and is not really the direction I'm going in. Still, I'm gonna hafta consider how a Cloistered Cleric dip (regular Cleric would be a big hit to skill points) would interact witht he desire to get +16 BAB and Shadow Blink. (Of course, the concern may be moot depending on how likely we are to reach those levels - not very, I'm guessing.)
Title: Re: Off-topic chatter
Post by: Kuroimaken on January 07, 2010, 05:22:02 PM
That's the only thing I'm not particularly fond of in PbP... character advancement is practically gone. I'd consider myself lucky if I'd leveled up once, maybe twice in a PbP game before the plug was pulled.  :(
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 07, 2010, 05:29:47 PM
That's the only thing I'm not particularly fond of in PbP... character advancement is practically gone. I'd consider myself lucky if I'd leveled up once, maybe twice in a PbP game before the plug was pulled.  :(
I'll be speeding up advancement. You guys will probably level every 2 or 3 encounters, I guess, at least. I'm mostly going to just give you whatever XP I want to level you at a rate I'm comfortable with. :D

I don't like leveling every encounter, because then it becomes tedious having to always update your character, and sometimes you go through levels having new abilities that you never even use during the level you attain them at. :P


Ok, so in game the psurlon tells you guys that 11 new minds have entered the village, seemingly from nowhere. He thinks they are 5 goblins, 5 worgs, and one outsider with a high intelligence. The psurlon says they are inside and south of the building on the East (right) side of the map, but all Xuusovic and his airborne minions see are a couple of goblins and a lot of bodies (looking at their hasted speeds, they'd be able to get within darkvision range in one round, I think). Parts of the village are also on fire, so there is light there, making darkvision not 100% required to see.

I'm waiting for a reply for their request for surrender terms in game. Sejanus also needs to take his actions, if he can. :D
Title: Re: Off-topic chatter
Post by: Kuroimaken on January 07, 2010, 05:31:48 PM
Lessee, at 1 level per every 2-3 encounters, we MIGHT just make it to level 12 in, say... 3-5 years?  :D
Title: Re: Off-topic chatter
Post by: VennDygrem on January 08, 2010, 02:12:27 PM
So, who're we waiting on now? HoV? Xuuvosic is the one who asked for a surrender, so that'd be my guess.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 08, 2010, 02:15:55 PM
So, who're we waiting on now? HoV? Xuuvosic is the one who asked for a surrender, so that'd be my guess.
Yeah, HoV. Of course, if one of you wants to name terms of surrender, and butt in ahead of him, be my guest.  :smirk
Title: Re: Off-topic chatter
Post by: VennDygrem on January 08, 2010, 02:32:04 PM
I mostly just post messages like this to get other people to remember to post as well. I know not everyone has as much time as I seem to, but it's been a little while. :D
Title: Re: Off-topic chatter
Post by: Agita on January 09, 2010, 09:20:38 AM
I think I know what kind of pit this is...  :lmao
I propose we wait until every goblin is through and then kill the last one. ;)

So, how difficult would it be to make a Knowledge (Arcana or Religion or w/e) check based on a description from RJ?
Title: Re: Off-topic chatter
Post by: Prime32 on January 09, 2010, 10:35:16 AM
I think I know what kind of pit this is...  :lmao
I propose we wait until every goblin is through and then kill the last one. ;)
I propose you wait until every goblin is through, then throw in a bag of holding.
Title: Re: Off-topic chatter
Post by: Agita on January 09, 2010, 10:42:52 AM
I think I know what kind of pit this is...  :lmao
I propose we wait until every goblin is through and then kill the last one. ;)
I propose you wait until every goblin is through, then throw in a bag of holding.
Nah, we don't want to lose the thing. I say we kill the last goblin then take the "pocket dimension" with us and check every few hours if the gobbos have suffocated yet. :D
Besides, I'm not sure if the BoH thing also applies to the item I'm thinking of.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 09, 2010, 12:55:23 PM
I think I know what kind of pit this is...  :lmao
I propose we wait until every goblin is through and then kill the last one. ;)

So, how difficult would it be to make a Knowledge (Arcana or Religion or w/e) check based on a description from RJ?
DC 20 Knowledge: Religion  :D
Title: Re: Off-topic chatter
Post by: Agita on January 09, 2010, 01:00:26 PM
I think I know what kind of pit this is...  :lmao
I propose we wait until every goblin is through and then kill the last one. ;)

So, how difficult would it be to make a Knowledge (Arcana or Religion or w/e) check based on a description from RJ?
DC 20 Knowledge: Religion  :D
All right, gonna try my own hand at it first, then she'll relay it to the others. Hey, I've got a 15 % chance of succeeding. :D
Knowledge (Religion) (1d20+3=20) (http://invisiblecastle.com/roller/view/2367517/)
Haha, wow. Spot-on, yes?

Although the fact that it's a Religion check prett much confirms my metagame suspicions. :lol
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 09, 2010, 01:06:11 PM
Yeah you (and your character) both know it is a kobold relic called an Enveloping Pit. You know what it does, also.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 09, 2010, 05:47:08 PM
Ok, so at this point Ris-Janna is taking actions that are for round 2 (not counting the surprise round).

So far, Raoul only acted during the surprise round I think.

Xuusovic and his minions acted during the surprise and 1st rounds, I think.

Marlowe acted during the surprise and 1st round.

Sejanus has yet to act, because he has been unable to post due to some RL stuff. I'm not sure what he'd be doing. I guess I'll say he has moved, and maybe self-buffed. I'll look at his sheet in a bit.

Cade moved during the surprise and 1st rounds.



In the second round, Cade and the weretiger will get within range to move and attack some goblins, which will happen right at the spot where Marlowe and Ris-Janna are marked on the map as the goblins are moving, but they won't be able to charge because there are too many trees in the way and they are both large.

As I said in the IC thread, the weretiger is going to go maul some goblins unless called off. Remember, they all require a Move Action to command. The yuan-ti will probably listen to your telepathic instructions in the IC thread, and the cloaker might, but the weretiger is bloodthirsty and has prey in his sights.

Ris-Janna moves up to the edge of the village.

The rest of you please tell me what you're doing.
Title: Re: Off-topic chatter
Post by: VennDygrem on January 09, 2010, 05:56:03 PM
If we're letting them go, I don't want to start attacking. Xuuvosic was the one who asked for them to surrender, even if he didn't expect them to actually comply, and Raoul sort of sealed the deal. Cade's chaotic demon side is calling for bloodshed, but his disciplined monk side calls for the group to honor their arrangement. He won't give in to one impulse or the other unless one action is favored by the group over the other, in which case that personality will take over and act on its impulses.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 09, 2010, 05:59:04 PM
So are you going to Delay? Move closer and Ready an Action? Or what? I need to know with game mechanical terms, please. :D



Edit: While looking over Sejanus' character sheet, I was reminded that the Tome version of Iron Will actually grants the Slippery Mind ability. This might be interesting if we go with that allowing you to hide from Mindsight (which I'd like to do, if HoV doesn't protest too much).
Title: Re: Off-topic chatter
Post by: Prime32 on January 09, 2010, 07:06:00 PM
The sirloin says through the link "Master, the smart one and the 5 goblins and worgs with it have moved outside of the building."
Talking steak!
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 09, 2010, 07:06:50 PM
The sirloin says through the link "Master, the smart one and the 5 goblins and worgs with it have moved outside of the building."
Talking steak!
Glad someone noticed that. :D
Title: Re: Off-topic chatter
Post by: VennDygrem on January 09, 2010, 07:33:44 PM
Gotcha. I can't ever remember which is which. Succubi are on the chaotic evil side, right?

Yes, Succubi are demons, tanar'ri specifically, while Erinyes are their closest devil equivalents in the baatezu grouping.

Edit: I guess you guys hadn't confirmed that it actually was a barghest yet, had you? Whoops. :P [/spoiler]

Note that I suspected a barghest was among the goblins, earlier on. You mentioned that my knowledge roll didn't give Cade knowledge of them, though I suspect my character would at least have heard of them. So it's really not all that surprising to me as a player. :P

Cade is moving toward the village but not attacking, readying an action to attack the nearest or biggest threat upon getting say-so from his party. Despite Cade's good social skills, it seems as though he's not going to get many chances to use most of his talents since he is by no means a/the leader.  :bigeye

Also, good move with the "sirloin" bit. :D
Title: Re: Off-topic chatter
Post by: HeadofVecna on January 10, 2010, 04:50:46 AM
Edit: While looking over Sejanus' character sheet, I was reminded that the Tome version of Iron Will actually grants the Slippery Mind ability. This might be interesting if we go with that allowing you to hide from Mindsight (which I'd like to do, if HoV doesn't protest too much).
That and the immune to mind-affecting thing sound fair to me.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 10, 2010, 05:56:23 PM
Edit: While looking over Sejanus' character sheet, I was reminded that the Tome version of Iron Will actually grants the Slippery Mind ability. This might be interesting if we go with that allowing you to hide from Mindsight (which I'd like to do, if HoV doesn't protest too much).
That and the immune to mind-affecting thing sound fair to me.
Ok. I don't think that the standard bonuses to hide should apply, though. No size bonus, because the mind is not really something physical. No racial bonus because those just represent the ability to camouflage yourself or something. I think the Hide check should be keyed off of Charisma, and only include magical enhancement bonuses and ranks.

Similarly, the Spot check will only include Wisdom, ranks, and any magical enhancement bonuses, since it isn't actually done with your eyes.
Title: Re: Off-topic chatter
Post by: Agita on January 10, 2010, 06:07:24 PM
I think the Hide check should be keyed off of Charisma
Ouch. What about MW items, synergy, and other miscellaneous bonuses?
If you don't mind, I'm gonna argue for Ms. 6 Cha by presenting the Hide Presence ability of the Fiend of Possession PrC, which allows a Hide Check based on Intelligence in order to escape detection by Detect Evil etc. and to enter warded areas (and also, apparently, allows racial mods and stuff). :D
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 10, 2010, 06:43:19 PM
I think the Hide check should be keyed off of Charisma
Ouch. What about MW items, synergy, and other miscellaneous bonuses?
If you don't mind, I'm gonna argue for Ms. 6 Cha by presenting the Hide Presence ability of the Fiend of Possession PrC, which allows a Hide Check based on Intelligence in order to escape detection by Detect Evil etc. and to enter warded areas (and also, apparently, allows racial mods and stuff). :D
Is there a synergy bonus to Hide from something? I don't remember one...

Hmm... I don't really care much either way if it is Int or Cha. I figured Cha represents your personality, but I guess Int represents your Mind. So yeah, that's fine with me if we key the Hide check off Int.

I'm still gonna say no to most bonuses, since they typically either make you camouflaged (for Hide), or enhance your vision (for Spot), neither of which would help here. Now that I think about it, I guess your typical magical skill boosters give you a competence bonus, not enhancement, don't they? We'll say those work (on both the Hide and Spot checks), but not other bonuses (racial, circumstance, etc). This shouldn't be more of a nerf for either side, since both the "Spotter" and "Hider" will be losing them. The Tome rules also discourage items that grant non-standard bonuses, anyway. So this likely won't matter much, except for getting rid of racial, size, and masterwork tool bonuses.
Title: Re: Off-topic chatter
Post by: Agita on January 10, 2010, 06:55:20 PM
I think the Hide check should be keyed off of Charisma
Ouch. What about MW items, synergy, and other miscellaneous bonuses?
If you don't mind, I'm gonna argue for Ms. 6 Cha by presenting the Hide Presence ability of the Fiend of Possession PrC, which allows a Hide Check based on Intelligence in order to escape detection by Detect Evil etc. and to enter warded areas (and also, apparently, allows racial mods and stuff). :D
Is there a synergy bonus to Hide from something? I don't remember one...
Yeah, from the armor Marlowe and RJ use, I guess. It was pretty much just the first thing that came to mind as one of the most common mods to skill checks aside from magic and MW items (and, of course, stats and ranks).

Hmm... I don't really care much either way if it is Int or Cha. I figured Cha represents your personality, but I guess Int represents your Mind. So yeah, that's fine with me if we key the Hide check off Int.

I'm still gonna say no to most bonuses, since they typically either make you camouflaged (for Hide), or enhance your vision (for Spot), neither of which would help here. Now that I think about it, I guess your typical magical skill boosters give you a competence bonus, not enhancement, don't they? We'll say those work (on both the Hide and Spot checks), but not other bonuses (racial, circumstance, etc). This shouldn't be more of a nerf for either side, since both the "Spotter" and "Hider" will be losing them. The Tome rules also discourage items that grant non-standard bonuses, anyway. So this likely won't matter much, except for getting rid of racial, size, and masterwork tool bonuses.
Cool with me.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 10, 2010, 11:39:55 PM
All the Tome monk abilities that aren't obviously "magical" are Extraordinary. I don't know why they labeled everything as Supernatural. Laziness, I suspect. :P
Title: Re: Off-topic chatter
Post by: VennDygrem on January 10, 2010, 11:53:51 PM
All the Tome monk abilities that aren't obviously "magical" are Extraordinary. I don't know why they labeled everything as Supernatural. Laziness, I suspect. :P

Yeah, it really doesn't make sense that someone who trains their body would be as useless in an AMF as a caster. So how many of their abilities are specifically Ex?

Some of the Fighting Style abilities are kind of magical, but not all of them are. That would necessitate deciding how each fighting style ability interacts with the others (Two 'Ex' abilities are Ex, two 'Su' are Su, one Ex and one Su is... Su?)
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 10, 2010, 11:57:05 PM
I don't want to go through them all. All of the ones you have now I'd say should be Ex. We'll just look at new ones as you pick them up.
Title: Re: Off-topic chatter
Post by: VennDygrem on January 11, 2010, 12:05:15 AM
Gotcha.
Title: Re: Off-topic chatter
Post by: VennDygrem on January 11, 2010, 03:08:23 PM
[spoiler]You'd know what a basic barghest is, a kind of natural goblin-wolf hybrid that can change forms like a werewolf, that is from another plane. And that they're lawful evil, but not true devils. You'd probably know that they grow stronger from consuming souls, also, since pretty much anyone who's ever heard of one would probably know that, as that is what they're most famous for.

Also, I don't really like how knowledge skills work. So I may try using something from the Tomes, but I understand that their skill system is still a work in progress. It doesn't really make sense that knowledge about a freakin' 1 HD demon from some specific layer of the abyss would be more common than knowledge about a bear, or a dragon (who the fuck hasn't heard of dragons?). In the real world, the more powerful and dangerous something is, the more people who have heard about it.[/spoiler]

Yeah, knowledge rolls have always been kind of odd. I mean, HoV got one point higher than my earlier roll and he knows all this compared to Cade maybe sort of perhaps having heard of barghests. I'm going to try and assume a different set of standards for the game I'm running.

----Edit----
Just to clarify, I know why I didn't make the check, I'm just saying I don't agree with their system. :)
Title: Re: Off-topic chatter
Post by: Agita on January 11, 2010, 03:10:14 PM
I like how identifying a Human (1 HD) is a DC 11 check, so not doable untrained. :lol
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 11, 2010, 05:55:49 PM
Started a thread to discuss houserules for the knowledge skills here (http://brilliantgameologists.com/boards/index.php?topic=6898.0). Feel free to chime in, as this will almost certainly affect you if you plan on using any of them. :P
Title: Re: Off-topic chatter
Post by: Kuroimaken on January 11, 2010, 07:39:28 PM
You mean besides the fact 95% of the group has them, right?
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 11, 2010, 07:45:09 PM
You mean besides the fact 95% of the group has them, right?
Hence the tongue-sticking-out smiley. I think the current knowledge skill rules are dumb as hell, and I've proposed a fix for them there. I think it makes a lot more sense, shouldn't overly hurt anyone's character, and shouldn't be that complicated (it will work the same way for you guys, I'll just have to think a bit more about coming up with DCs). You'll also have a better idea about what kind of info you'll get from them, rather than it being up to my whim which bit of "useful info" I decide to give you...
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 12, 2010, 01:28:27 AM
FYI: Those scaling magic item bonuses get rounded up, not down.  :D
Title: Re: Off-topic chatter
Post by: Agita on January 12, 2010, 10:05:48 AM
FYI: Those scaling magic item bonuses get rounded up, not down.  :D
They do? So a Level/3 item would give +3 to whatever starting at level 7? That seems a bit odd, as then we'd have, say, Gloves of Dex +7 at level 19-20...
Not going to complain, though. :D
Title: Re: Off-topic chatter
Post by: Kuroimaken on January 12, 2010, 11:06:58 AM
Wouldja be so kind as to look over my sheet and tell me what I'm missing?  :D
Title: Re: Off-topic chatter
Post by: Agita on January 12, 2010, 11:10:33 AM
Something that just occured to me.
I'll be speeding up advancement. You guys will probably level every 2 or 3 encounters, I guess, at least. I'm mostly going to just give you whatever XP I want to level you at a rate I'm comfortable with. :D
What does this mean for Ris-Janna, who's only 3k behind the rest of the party, but ECL 6 instead of 7? :D
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 12, 2010, 11:57:35 AM
Something that just occured to me.
I'll be speeding up advancement. You guys will probably level every 2 or 3 encounters, I guess, at least. I'm mostly going to just give you whatever XP I want to level you at a rate I'm comfortable with. :D
What does this mean for Ris-Janna, who's only 3k behind the rest of the party, but ECL 6 instead of 7? :D
She'd be earning more XP than everyone else, so she'll catch up. I'm sure you wouldn't catch up this fast if I did the math, but you should also have already paid (most or all of) the LA off before the game started. So we'll say you are all even when you level up.
Title: Re: Off-topic chatter
Post by: Prime32 on January 12, 2010, 07:34:36 PM
If you guys want to be jerks you could take the pit, conceal the goblins somehow and give it to the kobold with them still inside. ;)
Title: Re: Off-topic chatter
Post by: VennDygrem on January 12, 2010, 08:16:40 PM
I don't think we want to touch anything kobold-related right now. Might attract the wrong attention. ;)
Title: Re: Off-topic chatter
Post by: Prime32 on January 12, 2010, 08:39:24 PM
I don't think we want to touch anything kobold-related right now. Might attract the wrong attention. ;)
Nah, Pun-Pun is oldschool. He doesn't look too kindly on all these new dragonwrought kobolds who want to actually get stuff from their race.
Title: Re: Off-topic chatter
Post by: Agita on January 13, 2010, 05:48:32 PM
[spoiler](I presume I DO have line of effect if he can hear me).[/spoiler]
Not necessarily. If there was a short wall between you and him, that'd block LoE, but he could hear you around it.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 13, 2010, 06:09:52 PM
Hmmm. The feat doesn't say anything about my allies needing to be within a specific distance (thus I assume no targetting on the backlash is involved). Seeing the barghest, on the other hand, poses a greater problem... but doesn't the description for Suggestion mention him needing to listen instead? I'm a little unsure as to whether I need line of sight for Suggestion to work (I presume I DO have line of effect if he can hear me).[/spoiler]
It's a targeted spell (target line is: one living creature). You have to actually see your target to use spells like this, generally.
Quote
Target or Targets

Some spells have a target or targets. You cast these spells on creatures or objects, as defined by the spell itself. You must be able to see or touch the target, and you must specifically choose that target. You do not have to select your target until you finish casting the spell.
I would allow "see" to include blindsight, mindsight, etc, but you don't have any way to see him at all at the moment, AFAIK.

You could delay your action until he is visible, if you're think a fight is about to break out. Or you can do something else.

I think HoV's minions are about to start stabbing people anyway, as he'd told them to ready actions to do so if the pit was closed. I'd missed that, and it might change what you want to do (or not... do whatever you want).
Title: Re: Off-topic chatter
Post by: Kuroimaken on January 13, 2010, 06:18:00 PM
Consider my action held, then. If the barghest is forced to act, his invisibility should be broken, so...
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 13, 2010, 06:27:25 PM
Consider my action held, then. If the barghest is forced to act, his invisibility should be broken, so...
Ok, waiting for HoV to start rolling dice for his guys I guess, then. If the rest of you are going to start whomping people, you can go ahead and pick targets and start swinging also, if you want, or you can delay until you have visible targets, or whatever else you want.
Title: Re: Off-topic chatter
Post by: VennDygrem on January 13, 2010, 06:52:20 PM
Regardless, we're also sort of missing the true effect of the spell. You need to make what you're suggesting sound reasonable. All we did was repeat the existing offer and try to force him to come with us. If you suggested that it was in the barghest's best interest to take us there, or that taking us would result in some sort of reward instead of danger, or that the place he was taking us was just an empty, harmless cave, then it would be more reasonable than the standing demand.
Title: Re: Off-topic chatter
Post by: Kuroimaken on January 13, 2010, 06:53:53 PM
Venn:

You seem to be missing the part that makes it reasonable. He doesn't want to go there, and he's afraid of us. The idea is that if he does what we want, not only is he left unharmed, we make sure he's safely out of there by the time we leave.
Title: Re: Off-topic chatter
Post by: VennDygrem on January 13, 2010, 07:16:06 PM
That's fine, but you can't leave it up to interpretation otherwise the target of the spell (via the DM) might not be affected the way you want them to. If there's any cause for the barghest to think he'd still be in danger, especially given his past, it might still not seem reasonable. Still, I suppose it doesn't matter since you're holding back on your action anyway.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 13, 2010, 07:43:24 PM
That's fine, but you can't leave it up to interpretation otherwise the target of the spell (via the DM) might not be affected the way you want them to. If there's any cause for the barghest to think he'd still be in danger, especially given his past, it might still not seem reasonable. Still, I suppose it doesn't matter since you're holding back on your action anyway.
I don't think that's an unreasonable Suggestion. He's not asking him to commit suicide (for sure, anyway...). He's asking him to guide you, and telling him that he'll be released afterward. It could have probably been worded a bit more clearly (instead of stating for him to basically "obey"), but I'm not going to be an asshole DM and nitpick things like this (unless they're just too vague to really use, intentionally or otherwise). I understood the intent of his Suggestion, and that's good enough.


Hmmm. The feat doesn't say anything about my allies needing to be within a specific distance (thus I assume no targetting on the backlash is involved). Seeing the barghest, on the other hand, poses a greater problem... but doesn't the description for Suggestion mention him needing to listen instead? I'm a little unsure as to whether I need line of sight for Suggestion to work (I presume I DO have line of effect if he can hear me).
Well... I figured you'd have to have Line of Sight for this too, since it sounds like it is a targeted effect. Also, there has to be some kind of limit on the distance, otherwise you could be targeting "allies" on the other side of the planet with it... I'll have to look at the wording on it. I've never encountered this ability before, and didn't bother to go read up on it before the game. :P
Title: Re: Off-topic chatter
Post by: Kuroimaken on January 13, 2010, 07:55:18 PM
Here's the feat description, which I believe would help.
Quote
ELDRITCH CORRUPTION [TAINTED]
You can add power to your spells or spell-like abilities at
the expense of your companionsí health.
Prerequisites: Any one metamagic feat, moderate
depravity.
Benefit: You can enlarge, extend, heighten, or widen a
spell, as though you had the appropriate metamagic feat,
without increasing the spell level or, for spontaneous
casters, casting time. You can apply any number of these
metamagic effects to a spell in this way; if you choose
heighten, then that spellís level is heightened by up to
two levels.
For each level of metamagic you apply, one of your allies
takes 2 points of Constitution damage. In this case, ďallyĒ
is defi ned as someone who knowingly and willingly fi ghts
alongside you against a common foe, or who otherwise considers
you a trusted companion. You decide, when casting
the spell, which ally takes the Constitution damage. You
cannot select an ally immune to Constitution damage or
an ally without a Constitution score. For purposes of this
spell, you cannot designate a summoned or charmed being
as your ally.
You can use this feat three times per day.
Special: You can select this feat more than once. Each time
you do, you gain an additional three uses per day.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 13, 2010, 08:01:58 PM
Yeah... they should have 'splained that shit a bit better.  :lol

Ok... we need to come up with some reasonable limitations on distances, otherwise you can take Leadership and use this on followers you leave back at your basecamp on the Moon, or the Elemental Plane of Earth, or whatever. So how about we say it has a range of Long (400 + 40/lvl)? I guess you can just say who you want to take the damage, and as long as they're in range, they will. We'll not require line of sight or effect, since you guys are all sneaky as hell, and I'm feeling nice. ;) So yeah, you can tag some invisible partymate with Con damage, I guess, due to the poor wording on this feat. :P

Sound reasonable? I might not be on here for a bit. Going home to eat dinner and all that. You guys go ahead and let me know what you're doing, if you haven't. I get that HoV's guys are going to start hitting people, Marlowe is delaying to see what Raoul does, and Raoul is delaying till the Barghest is visible. I think Cade was holding too, but I'm not sure. I don't know what RJ and Xuusovic himself are doing, that I remember.
Title: Re: Off-topic chatter
Post by: Agita on January 13, 2010, 08:10:59 PM
RJ will be ready to frag the gobbo on the worg (that one's visible, right?) if they try to go away. Is there nay place in the goblin camp she could DimDoor to from where she could hide and hit the rider and mount with a full attack? I want to try that shiny homebrewed special use of IUS. :D
Title: Re: Off-topic chatter
Post by: Kuroimaken on January 13, 2010, 08:16:30 PM
Yeah... they should have 'splained that shit a bit better.  :lol

Ok... we need to come up with some reasonable limitations on distances, otherwise you can take Leadership and use this on followers you leave back at your basecamp on the Moon, or the Elemental Plane of Earth, or whatever. So how about we say it has a range of Long (400 + 40/lvl)? I guess you can just say who you want to take the damage, and as long as they're in range, they will. We'll not require line of sight or effect, since you guys are all sneaky as hell, and I'm feeling nice. ;) So yeah, you can tag some invisible partymate with Con damage, I guess, due to the poor wording on this feat. :P

Sound reasonable? I might not be on here for a bit. Going home to eat dinner and all that. You guys go ahead and let me know what you're doing, if you haven't. I get that HoV's guys are going to start hitting people, Marlowe is delaying to see what Raoul does, and Raoul is delaying till the Barghest is visible. I think Cade was holding too, but I'm not sure. I don't know what RJ and Xuusovic himself are doing, that I remember.

That sounds okay by me.  :)
Title: Re: Off-topic chatter
Post by: VennDygrem on January 13, 2010, 08:32:04 PM
Cade is probably at the NW corner of that village, waiting to hear word to attack. If you want, you can target Cade for the con damage.
Title: Re: Off-topic chatter
Post by: VennDygrem on January 14, 2010, 05:21:37 PM
So, I just noticed that Mighty Wallop technically needs to target a melee weapon, ie: it may not technically work with Cade's slam attack if it doesn't count as such. It's technically a 'natural weapon' and the spell doesn't specify manufactured, but it heavily implies it. Thoughts?
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 14, 2010, 05:28:14 PM
So, I just noticed that Mighty Wallop technically needs to target a melee weapon, ie: it may not technically work with Cade's slam attack if it doesn't count as such. It's technically a 'natural weapon' and the spell doesn't specify manufactured, but it heavily implies it. Thoughts?
The normal monk's weapon has the clause about counting as both manufactured and natural, so we'll go with that, even if it isn't outright stated.
Title: Re: Off-topic chatter
Post by: Agita on January 14, 2010, 05:41:47 PM
Raoul has Dispel Magic on his list, yes? Sounds like a good time to use it. :) I can't get my SA damage on an invisible opponent, and I'm pretty sure they'd become a good bit less dangerous if they're without their buffs. No matter what, the barghest goes down first, as it seems to be the resident caster. Sound good?
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 14, 2010, 05:52:58 PM
Well, they all look bigger and stronger than you'd expect, that's for sure. They weren't just sitting around while you guys chatted them up and massacred their allies. :P Use your actions as you want, though.  :D



Also, was that arrow poisoned, HoV? Just in case, here's a Fort save: 1d20+16=24 (http://invisiblecastle.com/roller/view/2372933/)
Title: Re: Off-topic chatter
Post by: VennDygrem on January 14, 2010, 06:09:33 PM
Well, lucky for us they're only under the effects of enlarge person and not getting straight-up larger size, or they'd be waaaaay more dangerous. Still, all those buffs are pretty scary. They might as well be classified as a swarm.  :lmao
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 14, 2010, 06:20:51 PM
Well, lucky for us they're only under the effects of enlarge person and not getting straight-up larger size, or they'd be waaaaay more dangerous. Still, all those buffs are pretty scary. They might as well be classified as a swarm.  :lmao
I'll level with you. It's only 2 buffs. Enlarge + Bull's Strength. They were also invisible, but that's gone for all but the barghest. Those two buffs + inspire courage and a few strong team fighting feats makes a biiiig difference in how dangerous a few low level warriors are. Of course, without the bards they'd have all wandered off trying to find the harpy as soon as they came out of the pit, with their pitiful Will saves. :P

I had both bards use Countersong before they came out of the pit. I am going to say that no effects cross the pit opening, as with a Rope Trick. That's the reason the Psurlon didn't see these guys initially with its radar, and why they could get their bards running Countersong before they were all enthralled by the harpy, which they still barely countered.
Title: Re: Off-topic chatter
Post by: Agita on January 14, 2010, 06:22:57 PM
Am I correct in assuming that the single R on the map means Raoul? In that case, where's RJ right now? The upper two maps look unupdated.
EDIT: Please, please exclude RJ from that MEP. She actually gets worse when she's bigger. (In the bad way.) :P
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 14, 2010, 06:30:29 PM
Am I correct in assuming that the single R on the map means Raoul? In that case, where's RJ right now? The upper two maps look unupdated.
I don't know. Where is she? :P Yeah, that is Raoul. I don't think you told me an exact square you wanted her to be in, but I know she was like right at the edge of the village, or something.
Title: Re: Off-topic chatter
Post by: Kuroimaken on January 14, 2010, 06:32:55 PM
Updated with my action. I gave up targetting the barghest with a suggestion because A) his allies could get wise to it quickly and work on a way to cancel it and B) I fully expect it to beat a hasty retreat as soon as it's done showcasing what big mofos they are.

So plan B it is - slaughter them and keep the barghest alive as a pet.

Incidentally, that was Mass Enlarge Person. Two can play this game, motherfucker.  :D

Am I correct in assuming that the single R on the map means Raoul? In that case, where's RJ right now? The upper two maps look unupdated.
EDIT: Please, please exclude RJ from that MEP. She actually gets worse when she's bigger. (In the bad way.) :P

EDIT: WAY ahead of you.

EDIT2: It's Japanese time again, if Prime wants in.
Title: Re: Off-topic chatter
Post by: Agita on January 14, 2010, 06:52:07 PM
Am I correct in assuming that the single R on the map means Raoul? In that case, where's RJ right now? The upper two maps look unupdated.
I don't know. Where is she? :P Yeah, that is Raoul. I don't think you told me an exact square you wanted her to be in, but I know she was like right at the edge of the village, or something.
Yeah, unlike the others, she didn't get a Haste effect, so she'd probably be at the left edge of the village, in a place where she can hide. So somewhere in row 15, behind that fence thing.

...actually, I'm not sure if staying hidden is worth the trouble. The only advantage I get from it is that the Barghest may or may not be flat-footed (he probably won't be). If he is, it's a pretty significant damage boost, but not a deal breaker. I have other damage boosts. :smirk So maybe I should just double-move up to it to flank and hope it'll reveal itself by attacking and nobody will hit Janna. Would fuck with the line I want to deliver, though. :D
Still, getting a Burning Blade-buffed full attack off on a flat-footed sucker would be really cool. Just you wait 'till I'm 11th level. :P

@ Barghest as pet: So we do nonlethal damage to it? :P

Japanese:
[spoiler]Let's see.
"Bluer than the night sky, stronger than the Heaven King (king of heaven/God?). [not sure, something with warriors] Turn my allies' strategy(? don't think so) strong! Full power! Madman killing blade!"

Quick translation, mostly without translatortron, plus it's late. :D Not sure how I should translate 'mono' - it's basically either 'thing or 'person', but either seems weird in English. Dunno what For bonus points, kyoujin apparently has at least three different translations depending on the kanji you used, each of which seems equally plausible at a glance. [/spoiler]
Spoilered so Prime gets to play, too.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 14, 2010, 06:55:27 PM
I'm not going with the stupid Rules Compendium ruling about defenders being flat-footed against invisible attackers. They're denied their Dex to AC, but not flat-footed. It is a subtle, but significant, difference. So you'd be able to get sneak attack on him, but not Iaijutsu Focus, for example.

Move to where ever you want. Just let me (and everyone else) know. ;)

Also, good luck getting the barghest as a pet. I'm here to challenge you fuckers, not give you new pets. You've got enough damned pets already!  :P
Title: Re: Off-topic chatter
Post by: VennDygrem on January 14, 2010, 07:00:25 PM
Well, lucky for us they're only under the effects of enlarge person and not getting straight-up larger size, or they'd be waaaaay more dangerous. Still, all those buffs are pretty scary. They might as well be classified as a swarm.  :lmao
I'll level with you. It's only 2 buffs. Enlarge + Bull's Strength. They were also invisible, but that's gone for all but the barghest. Those two buffs + inspire courage and a few strong team fighting feats makes a biiiig difference in how dangerous a few low level warriors are. Of course, without the bards they'd have all wandered off trying to find the harpy as soon as they came out of the pit, with their pitiful Will saves. :P

I had both bards use Countersong before they came out of the pit. I am going to say that no effects cross the pit opening, as with a Rope Trick. That's the reason the Psurlon didn't see these guys initially with its radar, and why they could get their bards running Countersong before they were all enthralled by the harpy, which they still barely countered.
Not to mention, a lot of guys versus one guy is usually a pretty bad deal for the one guy anyway. :D

Also, I've got no idea on what the were-tiger's stats were anyway.
Title: Re: Off-topic chatter
Post by: Kuroimaken on January 14, 2010, 07:01:09 PM
Am I correct in assuming that the single R on the map means Raoul? In that case, where's RJ right now? The upper two maps look unupdated.
I don't know. Where is she? :P Yeah, that is Raoul. I don't think you told me an exact square you wanted her to be in, but I know she was like right at the edge of the village, or something.
Yeah, unlike the others, she didn't get a Haste effect, so she'd probably be at the left edge of the village, in a place where she can hide. So somewhere in row 15, behind that fence thing.

...actually, I'm not sure if staying hidden is worth the trouble. The only advantage I get from it is that the Barghest may or may not be flat-footed (he probably won't be). If he is, it's a pretty significant damage boost, but not a deal breaker. I have other damage boosts. :smirk So maybe I should just double-move up to it to flank and hope it'll reveal itself by attacking and nobody will hit Janna. Would fuck with the line I want to deliver, though. :D
Still, getting a Burning Blade-buffed full attack off on a flat-footed sucker would be really cool. Just you wait 'till I'm 11th level. :P

@ Barghest as pet: So we do nonlethal damage to it? :P

Japanese:
[spoiler]Let's see.
"Bluer than the night sky, stronger than the Heaven King (king of heaven/God?). [not sure, something with warriors] Turn my allies' strategy(? don't think so) strong! Full power! Madman killing blade!"

Quick translation, mostly without translatortron, plus it's late. :D Not sure how I should translate 'mono' - it's basically either 'thing or 'person', but either seems weird in English. Dunno what For bonus points, kyoujin apparently has at least three different translations depending on the kanji you used, each of which seems equally plausible at a glance. [/spoiler]
Spoilered so Prime gets to play, too.
[spoiler]
You got plenty of it right. (Ten'ou is for Heaven King, a reference to the four "Heaven Kings" that guard the four cardinal points.) Let the cry of this jakusenshi (composed word: jaku + senshi - evil + chosen) pierce the heavens. Make my allies' battle power stronger! FULL POWER! GIANT SLAYING FIST!

Also, in this case, "mono" doesn't get translated. It's a subtle reference to Slayers. I was originally going to go with Tasogare yori kuraki mono/chi wo nagare yori akaki mono but that sounded like it should be saved for a REALLY big blast.[/spoiler]
Title: Re: Off-topic chatter
Post by: VennDygrem on January 14, 2010, 07:08:43 PM
Updated my last in-game post to finish up my turn since I already committed to that stuff. That barghest is going to regret gloating. :D
Title: Re: Off-topic chatter
Post by: Agita on January 14, 2010, 07:12:30 PM
I'm not going with the stupid Rules Compendium ruling about defenders being flat-footed against invisible attackers. They're denied their Dex to AC, but not flat-footed. It is a subtle, but significant, difference. So you'd be able to get sneak attack on him, but not Iaijutsu Focus, for example.
I'm pretty sure the RC didn't change anything about defenders not being flat-footed vs. invisible attackers. The thing about 'may or may not be flat-footed' was because I wasn't sure if the barghest knows how many he is fighting exactly, and whether he is aware of Ris-Janna being around. From your post I assume that he is aware, and all sneaking up in the world won't help in getting me that +Dex damage. Fine with me, the time for subtlety is over.

Quote
Move to where ever you want. Just let me (and everyone else) know.  ;)
Then I'll just say that she is at I15 so she can move adjacent to the barghest and attack (not the barghest - he's invisible, so she wouldn't get SA against him. Gonna spill some more dog bowels onto the ground). 'Kay? :D
EDIT: What's the empty square next to the worg?
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 14, 2010, 07:17:18 PM
Also, I've got no idea on what the were-tiger's stats were anyway.
They were in HoV's character sheet. He had 50 hit points, AC 17 (15 from charging), and DR 10/silver. I thought he might actually survive due to the DR and the fact that I didn't get to activate the Dragonfire Inspiration bard, but they rolled pretty well. :P

So... now is a good time to re-evaluate my homebrew feats, since we've seen them in play. :D Here are the relevant ones that let these 3rd level fighters attack up to 4 times per round.

Fast as Lighting:
Requisites: Combat Experience class feature
Description: You can attack with blinding speed.
Benefits: As an immediate action, you can consume one of your daily uses of Combat Experience to perform a single attack at your highest attack bonus

Wolfpack Tactics [Combat]
Benefits: This combat feat scales with your base attack bonus.

    * BAB+0: If an ally is flanking an opponent you are in melee with, you are considered to be flanking that opponent also, and get all the normal benefits of flanking.
    * BAB+1: Once per round you make make an Attack of Opportunity on an opponent damaged by one of your allies.
    * BAB+6: If one of your allies is flanking an opponent, you are considered to be flanking that opponent also, even if you are using a ranged attack.
    * BAB +11: You may change your initiative order to act on the same initiative count as one of your allies. This free action must be taken after initiative checks are rolled, but before regular rounds begin. It lasts for the entire combat, or until you ready or delay your action, just as if you had initially rolled this initiative roll.
    * BAB +16: You may step in front of an attack directed at one of your allies that is within your reach as an immediate action. You take the damage from the attack instead of them, or if it is a non-damaging attack you are affected instead of them. Any resistances or immunities you have against the attack apply normally. This can work against rays, but not against area attacks.

Combat Alacrity!
You are able to use your combat training to attack multiple times, even while moving.
Prereq: Fighter level 1, Dex 13.
Benefit: Whenever using a standard action to make an attack, you can make two attacks instead. Those attacks follow normal rules just like they were made during full-attack action.


So they get two attacks with a standard action, then they all get an AoO if any of those hit, and then they can make another attack by burning an immediate action + one use of Combat Experience. Individually, these don't seem all that bad, but together obviously it is quite nasty, especially if you've got group buffs. Anyone think it is unfair (compared to the Tome rules, and other stuff we're using)? These guys are nasty if you jump into melee with them, but they go down pretty easy to area affects in general (unless protected somehow).
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 14, 2010, 07:20:52 PM
I'm not going with the stupid Rules Compendium ruling about defenders being flat-footed against invisible attackers. They're denied their Dex to AC, but not flat-footed. It is a subtle, but significant, difference. So you'd be able to get sneak attack on him, but not Iaijutsu Focus, for example.
I'm pretty sure the RC didn't change anything about defenders not being flat-footed vs. invisible attackers. The thing about 'may or may not be flat-footed' was because I wasn't sure if the barghest knows how many he is fighting exactly, and whether he is aware of Ris-Janna being around. From your post I assume that he is aware, and all sneaking up in the world won't help in getting me that +Dex damage. Fine with me, the time for subtlety is over.
Oh... I forgot about that. No, he doesn't know how many he is up against, you're right. His "radar" wasn't as good as your guys, and you killed it in the surprise round. :D
Quote
Quote
Move to where ever you want. Just let me (and everyone else) know.  ;)
Then I'll just say that she is at I15 so she can move adjacent to the barghest and attack (not the barghest - he's invisible, so she wouldn't get SA against him. Gonna spill some more dog bowels onto the ground). 'Kay? :D
EDIT: What's the empty square next to the worg?
My sloppiness. :P Nothing more. Go ahead and roll attacks, unless you change your mind based upon the above flat-footed stuff.
Title: Re: Off-topic chatter
Post by: Kuroimaken on January 14, 2010, 07:27:51 PM
Also, I've got no idea on what the were-tiger's stats were anyway.
They were in HoV's character sheet. He had 50 hit points, AC 17 (15 from charging), and DR 10/silver. I thought he might actually survive due to the DR and the fact that I didn't get to activate the Dragonfire Inspiration bard, but they rolled pretty well. :P

So... now is a good time to re-evaluate my homebrew feats, since we've seen them in play. :D Here are the relevant ones that let these 3rd level fighters attack up to 4 times per round.

Fast as Lighting:
Requisites: Combat Experience class feature
Description: You can attack with blinding speed.
Benefits: As an immediate action, you can consume one of your daily uses of Combat Experience to perform a single attack at your highest attack bonus

Wolfpack Tactics [Combat]
Benefits: This combat feat scales with your base attack bonus.

    * BAB+0: If an ally is flanking an opponent you are in melee with, you are considered to be flanking that opponent also, and get all the normal benefits of flanking.
    * BAB+1: Once per round you make make an Attack of Opportunity on an opponent damaged by one of your allies.
    * BAB+6: If one of your allies is flanking an opponent, you are considered to be flanking that opponent also, even if you are using a ranged attack.
    * BAB +11: You may change your initiative order to act on the same initiative count as one of your allies. This free action must be taken after initiative checks are rolled, but before regular rounds begin. It lasts for the entire combat, or until you ready or delay your action, just as if you had initially rolled this initiative roll.
    * BAB +16: You may step in front of an attack directed at one of your allies that is within your reach as an immediate action. You take the damage from the attack instead of them, or if it is a non-damaging attack you are affected instead of them. Any resistances or immunities you have against the attack apply normally. This can work against rays, but not against area attacks.

Combat Alacrity!
You are able to use your combat training to attack multiple times, even while moving.
Prereq: Fighter level 1, Dex 13.
Benefit: Whenever using a standard action to make an attack, you can make two attacks instead. Those attacks follow normal rules just like they were made during full-attack action.


So they get two attacks with a standard action, then they all get an AoO if any of those hit, and then they can make another attack by burning an immediate action + one use of Combat Experience. Individually, these don't seem all that bad, but together obviously it is quite nasty, especially if you've got group buffs. Anyone think it is unfair (compared to the Tome rules, and other stuff we're using)? These guys are nasty if you jump into melee with them, but they go down pretty easy to area affects in general (unless protected somehow).

Hmmm, I think you're correct in that assessment. Though the ability to get extra attacks early on ALONE makes for a pretty hearty helping of damage. At least early on, it's easier to get more damage output off extra attacks, rather than huge modifiers. Combat Alacrity looks like it would be NASTY on a Spring Attack build...
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 14, 2010, 07:38:09 PM
Hmmm, I think you're correct in that assessment. Though the ability to get extra attacks early on ALONE makes for a pretty hearty helping of damage. At least early on, it's easier to get more damage output off extra attacks, rather than huge modifiers. Combat Alacrity looks like it would be NASTY on a Spring Attack build...
Later on, the Tome TWF feat is better for most builds, though. It's like Perfect TWF with no prereqs, and it actually gets better from there.  :P So Combat Alacrity is a great mook feat, and might be decent for a two-handed spring attacker or something, but I think those kinds of builds usually pale compared to others in terms of damage output, especially at the higher levels.

So you think the feats are ok, compared to the other stuff in this game? I think they are myself, but I wanted to get some feedback from you guys.

I doubt you'll run into any guys with this exact setup again, anyway. I want to try out different things. :D

I also misspoke when I said the goblins have longspears. The bards have longspears. The fighters have glaives.



Ok, I'll be going out of town for a couple of days starting tommorrow, and probably won't be able to post. Sorry to leave you guys on a bit of a cliffhanger. If you're attacking someone, go ahead and roll your stuff. I'll probably be able to get back on here tonight, but after that all bets are off till I get back.
Title: Re: Off-topic chatter
Post by: Kuroimaken on January 14, 2010, 07:43:02 PM
...can you say OUCH?

Though, seriously, they're much more of a threat from their numbers rather than their individual powers. I know I wouldn't set them up against a party of equal ECL though...
Title: Re: Off-topic chatter
Post by: Agita on January 14, 2010, 07:53:52 PM
Maybe I should be taking notes from this game for ideas on what to sic on my players over on MW. :P (Toned down, probably, as they're not as hardcore as this group.)
Title: Re: Off-topic chatter
Post by: Kuroimaken on January 14, 2010, 07:57:45 PM
Yomi definitely doesn't fit the hardcore label half as much, true.  :P
Title: Re: Off-topic chatter
Post by: VennDygrem on January 14, 2010, 09:15:42 PM
I'm almost sad that I don't get to attack this round. I want to punch through one of their faces. :D
Title: Re: Off-topic chatter
Post by: Kuroimaken on January 14, 2010, 09:19:43 PM
And on a new note! Raoul thinks he's in love.  :P
Title: Re: Off-topic chatter
Post by: VennDygrem on January 14, 2010, 09:21:10 PM
Ooh, I also forgot to move in that last turn. And since I don't provoke AoO's for moving into creatures' spaces, I think I should just move right in the middle of everything with my natural reach of 20 ft. :P
Title: Re: Off-topic chatter
Post by: VennDygrem on January 15, 2010, 01:03:39 AM
And on a new note! Raoul thinks he's in love.  :P

That was a pretty awesome line from RJ, right there. :D
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 15, 2010, 03:11:53 AM
And on a new note! Raoul thinks he's in love.  :P

That was a pretty awesome line from RJ, right there. :D
Yes. Yes, it was. :D

Looks like we're not going on that trip after all. So I'll be around.
Title: Re: Off-topic chatter
Post by: VennDygrem on January 15, 2010, 04:27:00 AM
And on a new note! Raoul thinks he's in love.  :P

That was a pretty awesome line from RJ, right there. :D
Yes. Yes, it was. :D

Looks like we're not going on that trip after all. So I'll be around.

Well that's too bad, for you at least. Chances to travel are usually good, even for a generally negative reason. It's good to experience the uncommon. I don't lament the chance for us to keep going with this, but to be honest if I had the chance to travel for a couple days I believe I would. :)
Title: Re: Off-topic chatter
Post by: Agita on January 15, 2010, 10:30:22 AM
The pissing contest line, or the murder line? :D

Note that enemies don't get flanking or higher ground bonuses agaisnt Ris-Janna thanks to Elusive Target. A 20 wouldn't hit her anyway, though. AC 25 for the win.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 15, 2010, 12:17:43 PM
Well that's too bad, for you at least. Chances to travel are usually good, even for a generally negative reason. It's good to experience the uncommon. I don't lament the chance for us to keep going with this, but to be honest if I had the chance to travel for a couple days I believe I would. :)
Eh, my wife is so fickle. She decided we should take a ski trip, then changed her mind and decided we should go see the Biltmore mansion, instead. Then after booking the hotel room, she changed her mind and decided she didn't have time to go. So she spent an hour arguing with Priceline on the phone to postpone the reservations till May or something. And then... she decided she wants to go skiing after all. So I think we're going skiing Sunday, unless she changes her mind again... which is probably quite likely.  :lol I'd much rather go skiing anyway, so I'm quite content with the way things are, but I don't really care much either way.

Note that enemies don't get flanking or higher ground bonuses agaisnt Ris-Janna thanks to Elusive Target. A 20 wouldn't hit her anyway, though. AC 25 for the win.
Sorry... hard to keep track of all your guys abilities and immunities. I'm sure I'll forget that again. :P
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 15, 2010, 01:58:38 PM
Updated the map (now with special effects! :P ), and reposted initiative order. It's now the top of round 4. We'll add Xuusovic's actions in for round 3 when he makes them. The rest of you ahead and do whatever you're doing.
Title: Re: Off-topic chatter
Post by: Agita on January 15, 2010, 02:05:50 PM
Hmm. I think Ris-Janna will delay until whenever the barghest becomes visible again... so probably just after his turn, or just after Raoul if he decides to cast a Dispel. Don't know if anyone else has a way to make him visible. HoV mentioned some bag of flour tactics, though.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 15, 2010, 03:19:55 PM
Ok... I'm not 100% sure I'm doing reach correctly... I think if you have reach and you are attacking a creature that takes up more than one square, then you can choose which square that it occupies to target your attacks against. And if this square is far enough away, then it is in your threatened area and you can attack it with your reach weapon, even if the creature is adjacent.

The barghest threatens at 15 to 30 feet with its guisarme, and Cade's "back" is within that area. So I think it can legally target him with its guisarme. Does this sound correct to you guys?

If not, I'll have to redo the barghest's actions.
Title: Re: Off-topic chatter
Post by: Agita on January 15, 2010, 03:29:19 PM
I think so, yes.

On a different note: The Edge is only useful when you're on the giving side of a combat maneuver, correct?
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 15, 2010, 03:31:51 PM
I think so, yes.

On a different note: The Edge is only useful when you're on the giving side of a combat maneuver, correct?
I'm not sure. You'd have to look through the rules to be sure, but I think that's mostly true.
Title: Re: Off-topic chatter
Post by: Agita on January 15, 2010, 03:33:53 PM
Looks like it. I knew I should have gotten that extra Masterwork item. :D
Title: Re: Off-topic chatter
Post by: VennDygrem on January 15, 2010, 03:34:24 PM
Technically, what the SRD says is "A typical Large character wielding a reach weapon of the appropriate size can attack a creature 15 or 20 feet away, but not adjacent creatures or creatures up to 10 feet away." The Guisarme in this case would reach Cade before the weapon hit the targeted square. I would think that technically the targeted square is "blocked" by the same creature being attacked, especially since the barghest has no particular size advantage as would be assumed by a large creature that has natural reach attacking a creature behind a creature that is adjacent to it. If that makes sense.

Is there any elaboration in the RC? You're the DM though, I guess it's your call. If that's how things are gonna work, then maybe Cade needs to get a reach weapon. :P
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 15, 2010, 03:43:11 PM
Overlooked your stance in the game thread. Edited a bit. You're up, if you want to trip the barghest or whatever as a counter attack from your stance (it would probably be a good idea :P ). You have two attacks of opportunity per round, according to the Tome rules. (Equal to your number of attacks from BAB, basically, not including TWF or other feats).

We'll go with this as is for now. I would absolutely get a reach weapon if I were you... Monks with reach weapons were some of my favorite characters that I've played. You can stab them if they're far away, or kick them if they're adjacent. :D
Title: Re: Off-topic chatter
Post by: VennDygrem on January 15, 2010, 03:46:23 PM
Yeah, I've got a total of 4 then? Duly noted. Am I able to attack through the cloaker, rather, despite the cloaker engulfing me? I'm not sure how it works.

----
I mean, I suppose so, since as a monk every part of my body is a dangerous weapon. :P

-----
Also since he's holding a guisarme, I assume he's in Goblin form?
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 15, 2010, 03:50:09 PM
Yeah, I've got a total of 4 then? Duly noted. Am I able to attack through the cloaker, rather, despite the cloaker engulfing me? I'm not sure how it works.
I edited. The cloaker can't engulf you. You're too big. :P

Cade seems like a damn tough tank, though. So I don't think he needs it. I was a bit worried when I first rolled the attacks and damage, but then after I remembered your stance, I think you'll be ok. :P


Edit: Also, I didn't forget about the Rings of Darkhidden. There is in fact light in the village, from the fires set by Raoul's blast and also a couple of cookfires that they had going already (which probably smell delicious to you guys... since they're roasting human flesh... :P ). So they don't need to rely on darkvision to see you guys.


OMG... too many tongue sticking out smileys!!  :P :P :P :P :P :P :P :P
Title: Re: Off-topic chatter
Post by: VennDygrem on January 15, 2010, 04:02:23 PM
Yeah, I've got a total of 4 then? Duly noted. Am I able to attack through the cloaker, rather, despite the cloaker engulfing me? I'm not sure how it works.
I edited. The cloaker can't engulf you. You're too big. :P

Cade seems like a damn tough tank, though. So I don't think he needs it. I was a bit worried when I first rolled the attacks and damage, but then after I remembered your stance, I think you'll be ok. :P


Edit: Also, I didn't forget about the Rings of Darkhidden. There is in fact light in the village, from the fires set by Raoul's blast and also a couple of cookfires that they had going already. So they don't need to rely on darkvision to see you guys.

Also not sure, do size modifiers still affect trip/grapple attacks? There's no mention of this under the special attack entries for them, but otherwise it takes a good bit of advantage away for larger size creatures.

nm, read your post about the worg's trip attack.
Title: Re: Off-topic chatter
Post by: Kuroimaken on January 15, 2010, 04:03:44 PM
Incidentally, since last I checked the whole number of us equaled less than 14, and double the effect would probably also add twice the targets, isn't it easier to consider everyone enlarged?  :D
Title: Re: Off-topic chatter
Post by: Agita on January 15, 2010, 04:05:34 PM
So I'm not really sure how the cloaker's engulf works right now. Can the cloaker just let her out, or does she have to wait until it's taken its turn if she doesn't want to spend an attack getting out of the grapple?
Title: Re: Off-topic chatter
Post by: VennDygrem on January 15, 2010, 04:12:55 PM
So I'm not really sure how the cloaker's engulf works right now. Can the cloaker just let her out, or does she have to wait until it's taken its turn if she doesn't want to spend an attack getting out of the grapple?

Damn you, HeadofVecna! your minions are simultaneously life-saving as well as irritatingly confusing! :P
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 15, 2010, 04:14:27 PM
Incidentally, since last I checked the whole number of us equaled less than 14, and double the effect would probably also add twice the targets, isn't it easier to consider everyone enlarged?  :D
The area is only 30 feet (basically). So Marlowe is too far away, and RJ didn't want it. Hmm... double number of targets, eh? Yeah... to keep it simple, lets say that it does double area, number of targets, everything numerical. If a spell doesn't have anything at all to double, it increases the save DC by +2 as if heightened.

With an effective 60 foot radius, you could place it so it would also hit Marlowe, I think (I'm not sure exactly where he is... You guys should place your characters, not wait for me to do it. :P )


So I'm not really sure how the cloaker's engulf works right now. Can the cloaker just let her out, or does she have to wait until it's taken its turn if she doesn't want to spend an attack getting out of the grapple?
Yeah... we're going to have to figure out how this works... We're not using it exactly as it is supposed to work, of course. Technically, it says half the damage you deal to the cloaker goes to the creature engulfed. It doesn't say this goes the other way, though, which is what we're doing. Although... it is so cool, I'm going to allow it anyway. :P

For one, you'd lose your Dex bonus to AC for one, because you're grappling. You'd also not be able to make Attacks of Opportunity, as you don't threaten. I also think it would take an attack to get out of the grapple, but the cloaker can choose not to resist you. I'll also let you use one of your lower BAB iteratives (if you have them), even if it is your first attack for the round. I don't really see why they have to be taken in order, anyway...
Title: Re: Off-topic chatter
Post by: VennDygrem on January 15, 2010, 04:28:06 PM
Cade is in murder-mode right now.

Quote
'Yarva Demonicus Etrigan.
Change, change the form of man.
Free the prince forever damned.
Free the might from fleshy mire.
Boil the blood in heart of fire.
Gone, gone the form of man,
Rise the demon, Etrigan!'

:D
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 15, 2010, 04:35:41 PM
Nice. :D I'd never heard that before. Very cool.

And... it's actually Cade's turn now... My poor, poor barghest.  :lol
Title: Re: Off-topic chatter
Post by: Agita on January 15, 2010, 04:37:27 PM
I think everyone in this group is just a little psychotic. Except X, who's a foulmouthed pothead, but probably still the sanest of the troupe.
Title: Re: Off-topic chatter
Post by: Kuroimaken on January 15, 2010, 04:40:37 PM
I'd be more scared if he did something like this.

http://www.youtube.com/watch?v=ksUf7Wiz5ww&feature=related (http://www.youtube.com/watch?v=ksUf7Wiz5ww&feature=related)

EDIT: Raoul's psychotic? How do you figure?
Title: Re: Off-topic chatter
Post by: VennDygrem on January 15, 2010, 04:44:12 PM
Wow... nice.  :bigeye Yeah, he's tripped, and all of his attacks miss. Holy crap dude.. and I was worried about you. :D

You could actually try disarming him with your other Attacks of Opportunity, if you want... Jeez... why am I offering advice? :P

Edit: Your trip mod is actually 32... you forgot Juggernaut. You count as Colossal right now...
Actually, the Special Attack size modifier for Colossal is 16 according to the SRD and I already took that into account:
BAB 7 + Str mod 9 - size 4 + Special Size 16 = 28

also, AoO's, I believe, are still limited to one per opponent per round, even if you can take multiple in a round. Still, doesn't mean I can't disarm him with one of my attacks. :P

The barghest can't supress a look of shock as it's feet are ripped from under it, and it tumbles to the ground. It's eyes glow briefly in anger, and it flails wildly, but can't penetrate the gigantic monk's defenses.

The worg behind it whines pitifully and you smell the scent of dog hair and urine.

Nice. :D

Remember though that I won't be Gargantuan every combat, so my modifiers won't always be this awesome. I can't take Huge Size until 9th level, and even then there are way too many good feats to choose from. Not sure if I ought to take that one immediately or hold off, or if I even ought to take it at all. I wish it didn't take a standard action to switch Harmless form to normal; if it didn't, it'd be no question about taking it. :D


Nice. :D I'd never heard that before. Very cool.

And... it's actually Cade's turn now... My poor, poor barghest.  :lol

It's from DC comics. A character is bound to this demon and switches bodies with him by reciting variations on the full poem I mentioned above. Sorry, you can't avoid our geeky references forever. :D

I think everyone in this group is just a little psychotic. Except X, who's a foulmouthed pothead, but probably still the sanest of the troupe.
Cade is usually quite sane, but being the character closest to being an actual demon, Cade can't help but have his chaotic outbursts from time to time, as much as he tries to restrain himself.  ;)

I'd be more scared if he did something like this.

http://www.youtube.com/watch?v=ksUf7Wiz5ww&feature=related (http://www.youtube.com/watch?v=ksUf7Wiz5ww&feature=related)

EDIT: Raoul's psychotic? How do you figure?
Being that Cade's a martial artist, that seems surprisingly appropriate. :)
Title: Re: Off-topic chatter
Post by: Kuroimaken on January 15, 2010, 04:46:07 PM
Well, yeah, that's what I was aiming for.

You got a long ways to go yet, though. You can't make people blow up from the inside out yet after all.  :p
Title: Re: Off-topic chatter
Post by: VennDygrem on January 15, 2010, 04:50:32 PM
Well, yeah, that's what I was aiming for.

You got a long ways to go yet, though. You can't make people blow up from the inside out yet after all.  :p

Oh? We'll see about that. ;)
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 15, 2010, 04:51:01 PM
Actually, the Special Attack size modifier for Colossal is 16 according to the SRD and I already took that into account:
BAB 7 + Str mod 9 - size 4 + Special Size 16 = 28
You don't take a -4 from size. This isn't an attack roll.

Quote
also, AoO's, I believe, are still limited to one per opponent per round, even if you can take multiple in a round. Still, doesn't mean I can't disarm him with one of my attacks. :P
No, they're limited to one Attack per Opportunity (so even if a guy moves 30 feet, you only get one AoO for that on him, even if you were threatening him the whole time). If he does something else to draw another AoO, you get another one.
Quote
It's from DC comics. A character is bound to this demon and switches bodies with him by reciting variations on the full poem I mentioned above. Sorry, you can't avoid our geeky references forever. :D
I googled it before replying. :D

Quote
Cade is usually quite sane, but being the character closest to being an actual demon, Cade can't help but have his chaotic outbursts from time to time, as much as he tries to restrain himself.  ;)
Like half the party are actual demons. :P I know what you mean, though. You're the one with a True Fiend level. But flavor-wise, everyone but Marlowe and Sejanus are demons in this party, and I think everyone but Marlowe is an immortal.



And could you explain Cade's AC for me please? Here is what I get including the stance:

AC 30 (10+4 dodge +4 wis +10 armor -3 size +2 shield +2 natural)
(your clothes are enchanted as magic armor, right? With the scaling enhancement bonus, that's +3 on top of his 7 from monk)

What am I missing? And what is the natural armor bonus from?
Title: Re: Off-topic chatter
Post by: Agita on January 15, 2010, 04:57:41 PM
Like half the party are actual demons. :P I know what you mean, though. You're the one with a True Fiend level. But flavor-wise, everyone but Marlowe and Sejanus are demons in this party, and I think everyone but Marlowe is an immortal.
Well, RJ isn't technically immortal either.

EDIT: Speaking of Janna, I think it's her turn now since she delayed, no? :D
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 15, 2010, 05:05:20 PM
Like half the party are actual demons. :P I know what you mean, though. You're the one with a True Fiend level. But flavor-wise, everyone but Marlowe and Sejanus are demons in this party, and I think everyone but Marlowe is an immortal.
Well, RJ isn't technically immortal either.

EDIT: Speaking of Janna, I think it's her turn now since she delayed, no? :D
Oh yeah, that's right. Then Cade.

Ok... a couple other errors I noticed on Cade's sheet: his resistance bonus to saves should be +3, since the bonus on scaling items rounds up. The same goes for his +str item, and his necklace of natural attacks.

He has a +10 armor bonus that also applies to touch attacks (+7 from monk, +3 enhancement from clothes that stacks onto it).
Title: Re: Off-topic chatter
Post by: VennDygrem on January 15, 2010, 05:17:12 PM
And could you explain Cade's AC for me please? Here is what I get including the stance:

AC 30 (10+4 dodge +4 wis +10 armor -3 size +2 shield +2 natural)
(your clothes are enchanted as magic armor, right? With the scaling enhancement bonus, that's +3 on top of his 7 from monk)

What am I missing? And what is the natural armor bonus from?

Actually, you added the dodge bonus one time too much in the combat thread.
Also, I guess I forgot about my armor (thanks, haha- That's +2 magic clothes and, from what you said before, +3 enhancement to that? 1/3 level Rounding up?)

10 + 2 shield - 4 size + 4 wis + 2 armor + 2 natural + 10 Armored in Life (normal plus enh. from armor, according to the class ability) +4 dodge = 30

The Natural armor is from my increase in size, according to the SRD. +8 str -2 dex +4 con +2 NA -1 att.
Like half the party are actual demons. :P I know what you mean, though. You're the one with a True Fiend level. But flavor-wise, everyone but Marlowe and Sejanus are demons in this party, and I think everyone but Marlowe is an immortal.
Well, RJ isn't technically immortal either.

EDIT: Speaking of Janna, I think it's her turn now since she delayed, no? :D
Oh yeah, that's right. Then Cade.

Ok... a couple other errors I noticed on Cade's sheet: his resistance bonus to saves should be +3, since the bonus on scaling items rounds up. The same goes for his +str item, and his necklace of natural attacks.

He has a +10 armor bonus that also applies to touch attacks (+7 from monk, +3 enhancement from clothes that stacks onto it).

Ah, I see. That's why I didn't include the armor before. I only put it in misc so that it would apply to Touch attacks. I'll make the requisite changes now before I forget.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 15, 2010, 05:18:58 PM
Ok, so it is 30. So the first attack from the barghest actually hits you for 30 damage, even after he is prone.
Title: Re: Off-topic chatter
Post by: Agita on January 15, 2010, 06:03:44 PM
"This is a massacre."
Ris-Janna: "No, it's murder!" *tantrum*

I now have this image stuck in my head of Cade and RJ having a big brother-little sister shouting contest, going back and forth between 'massacre' and 'murder'. :lol
Title: Re: Off-topic chatter
Post by: Agita on January 15, 2010, 06:10:15 PM
You included the bonuses for him being flanked and prone in there, right?
I included the flanking bonus, but not prone as it's technicaly a mod to its AC, rather than her attack. If we include it as an attack bonus, her rolls are 21 and 32.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 15, 2010, 06:14:22 PM
Ok, it doesn't matter. You and Cade both still land one blow each.

Going out for the night. The rest of you go ahead and take your actions and I'll resolve them when I get back. Talk to you later.
Title: Re: Off-topic chatter
Post by: VennDygrem on January 16, 2010, 04:13:00 AM
@Boz: Not sure the Barghest is going to last long enough to study.  :lmao

In fact, there's a distinct chance that Marlowe would know, and thus study some other target. We'll find out when Phaedrus gets back I guess.

Man, it would have kicked ass to land all those attacks, thus matching the level of damage in that video from before. I'm not likely to get this kind of damage in a long, long time. XD
Title: Re: Off-topic chatter
Post by: HeadofVecna on January 16, 2010, 04:26:27 AM
Reading more closely, I agree that trying to target a pinpointed invisible creature wouldn't work. But I do think that having visible arrows sticking out of it would serve to pinpoint the Barghest and possibly make the concealment check easier in the same fashion that large size does using Spector's rules of thumb in his Rules of the Game (http://www.wizards.com/default.asp?x=dnd/rg/20040921a) article on invisibility.
Don't worry he'll be visible soon enough. ;) I don't think I'm going to be flexible on this, though. If you had the Zen Archery feat yourself, you could target him, from the way it is written. But just knowing what square he is in doesn't mean you can target him, and that's all making the Spot check does. Even if you "pinpoint" the creature, he still has 50% concealment and can't be targeted individually. He hasn't even done anything, anyway. Why do you want to kill him so bad? :P
We are in agreement. Pinpointing doesn't allow spell targeting. Hmm, would it be possible to get arrows with an alchemical or magical treatment that coats anyone hit with them in dust/paint?

So I'm not really sure how the cloaker's engulf works right now. Can the cloaker just let her out, or does she have to wait until it's taken its turn if she doesn't want to spend an attack getting out of the grapple?
Damn you, HeadofVecna! your minions are simultaneously life-saving as well as irritatingly confusing! :P
Heh, sorry. Wasn't even my idea, but I couldn't help but go with it.  :devil
Title: Re: Off-topic chatter
Post by: VennDygrem on January 16, 2010, 04:44:01 AM
Well, if all of Phaedrus's encounters are this hard-hitting, your minions may dwindle anyway.  ;)
Title: Re: Off-topic chatter
Post by: Kuroimaken on January 16, 2010, 12:01:56 PM
Quote
We are in agreement. Pinpointing doesn't allow spell targeting. Hmm, would it be possible to get arrows with an alchemical or magical treatment that coats anyone hit with them in dust/paint?

Paintball arrows...
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 16, 2010, 12:32:51 PM
We are in agreement. Pinpointing doesn't allow spell targeting. Hmm, would it be possible to get arrows with an alchemical or magical treatment that coats anyone hit with them in dust/paint?
Least Weapon Crystal of Revelation. It's like 400 gp in the MiC. It counts as part of the weapon as far as attuned items, also. That would be a great addition to your Yuan-ti, wouldn't it? :P

It only lasts for 1 round, though.


Map updated.
Title: Re: Off-topic chatter
Post by: Kuroimaken on January 16, 2010, 01:55:16 PM
We are in agreement. Pinpointing doesn't allow spell targeting. Hmm, would it be possible to get arrows with an alchemical or magical treatment that coats anyone hit with them in dust/paint?
Least Weapon Crystal of Revelation. It's like 400 gp in the MiC. It counts as part of the weapon as far as attuned items, also. That would be a great addition to your Yuan-ti, wouldn't it? :P

It only lasts for 1 round, though.


Map updated.

NO. PAINTBALL ARROWS.
Title: Re: Off-topic chatter
Post by: Prime32 on January 16, 2010, 02:00:21 PM
We are in agreement. Pinpointing doesn't allow spell targeting. Hmm, would it be possible to get arrows with an alchemical or magical treatment that coats anyone hit with them in dust/paint?
Least Weapon Crystal of Revelation. It's like 400 gp in the MiC. It counts as part of the weapon as far as attuned items, also. That would be a great addition to your Yuan-ti, wouldn't it? :P

It only lasts for 1 round, though.


Map updated.

NO. PAINTBALL ARROWS.
Only if you wear green.
Title: Re: Off-topic chatter
Post by: Agita on January 16, 2010, 02:12:43 PM
NO. PAINTBALL
"Three more beers, please!"

I don't expect anyone to get this since it has to do with Austrian politics, but if you can find out through superior google-fu, you get a cookie. :D

An a different note: Can X animate that barghest as a ghoul or vampire or whatever later? :P
Title: Re: Off-topic chatter
Post by: HeadofVecna on January 16, 2010, 06:58:15 PM
An a different note: Can X animate that barghest as a ghoul or vampire or whatever later? :P
I've been meaning to ask about that. The feat details the CR cap of controllable critters. But theoretically, higher CR creatures and PC's could be vamped right?
Title: Re: Off-topic chatter
Post by: VennDygrem on January 17, 2010, 12:28:42 AM
Was it mentioned how tall these buildings are? I assume no taller than 20 feet, and that's fairly generous assuming a tall roof on these cabins.

I'm seriously considering just picking up the worgs and throwing them at the Barghest.  :lmao
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 17, 2010, 12:50:35 AM
Was it mentioned how tall these buildings are? I assume no taller than 20 feet, and that's fairly generous assuming a tall roof on these cabins.

I'm seriously considering just picking up the worgs and throwing them at the Barghest.  :lmao
15 feet.
Title: Re: Off-topic chatter
Post by: Agita on January 17, 2010, 02:46:20 PM
On the Mindsight issue: Telepathic Static, a Hellbreaker class ability attainable through a one-level dip, blocks telepathy within a 20' radius. That might work against Mindsight, although I suppose the radar in question would be aware that something's amiss.
It's hard to qualify for, though.

EDIT: Actually, reading over it again, it would just outright cancel the Telepathy of all creatures within 20', rather than excluding that space from Telepathy. Which means it's useless for what we need.
Title: Re: Off-topic chatter
Post by: Agita on January 17, 2010, 06:48:49 PM
Are any of the worgs/goblins not currently dead? Ris-Janna is unsure if she should walk up to the fifteen-foot-tall goblin/wolf hybrid without a way of getting a flank or making him lose his Dex mod. :D
Come to think of it, is the ground here smooth enough that dropping marbles on the ground will have any effect on someone? If it's loose dirt, they'd just be trampled into the ground.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 17, 2010, 06:55:00 PM
Are any of the worgs/goblins not currently dead? Ris-Janna is unsure if she should walk up to the fifteen-foot-tall goblin/wolf hybrid without a way of getting a flank or making him lose his Dex mod. :D
Come to think of it, is the ground here smooth enough that dropping marbles on the ground will have any effect on someone? If it's loose dirt, they'd just be trampled into the ground.
There are two goblin bards that are nauseated, and that's it, except for the barghest. Well... and the Enveloping Pit lying on the ground, filled with goblins. :D

And no... I don't think marbles would do much here. It's a forest floor covered in light vegetation, roots, dead leaves and other detritus, etc. It's a bit spongy.
Title: Re: Off-topic chatter
Post by: VennDygrem on January 17, 2010, 07:18:44 PM
Hmm, I haven't really thought of this before, but is there a way to emulate the divine connection for relics with UMD, besides the alignment needed for the basic functions? There technically aren't any rules for that sort of thing though it seems to fall within the general bounds of the skill. If not then it's no biggie, just a passing thought.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 17, 2010, 09:49:40 PM
Hmm, I haven't really thought of this before, but is there a way to emulate the divine connection for relics with UMD, besides the alignment needed for the basic functions? There technically aren't any rules for that sort of thing though it seems to fall within the general bounds of the skill. If not then it's no biggie, just a passing thought.
Yeah, we'd have to work out a DC, but that's reasonable.
Title: Re: Off-topic chatter
Post by: VennDygrem on January 18, 2010, 12:40:04 PM
I got a bit confused when we were doing those initial attacks resulting in tripping the Barghest. Did his attack damage me or not? Just need to make sure I keep track of my health since everyone else seems to be going down. :P
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 18, 2010, 12:42:02 PM
I got a bit confused when we were doing those initial attacks resulting in tripping the Barghest. Did his attack damage me or not? Just need to make sure I keep track of my health since everyone else seems to be going down. :P
Yeah, you got hit once for about 31 damage, IIRC. I had mistakenly added your +4 dodge bonus to AC again, when you'd actually already added it. So one of his attacks got through.
Title: Re: Off-topic chatter
Post by: VennDygrem on January 18, 2010, 12:46:18 PM
First attack was 30 damage. Yea or nay on that AoO, now? I've got a natural reach of 20 feet and he's just walking around like no one's there.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 18, 2010, 12:54:49 PM
Well... he's not being a complete moron about it. :P The Pit is laying at about Q11 (more or less right under Xuusovic), which is just outside of your reach, isn't it? The worg rider that was in the building had it, and then moved out to the south and died there.

Happily your reach now equals his (with his weapon), so you shouldn't take an AoO just for moving up and hitting him, as long as you don't move any closer than you have to.  :p

He won't be able to actually pick up the Pit this round either, as he's already used a standard and move action.

One of Xuusovic's cloakers is also still sitting there with Mirror Image going.
Title: Re: Off-topic chatter
Post by: VennDygrem on January 18, 2010, 01:29:21 PM
Well... he's not being a complete moron about it. :P The Pit is laying at about Q11 (more or less right under Xuusovic), which is just outside of your reach, isn't it? The worg rider that was in the building had it, and then moved out to the south and died there.

Happily your reach now equals his (with his weapon), so you shouldn't take an AoO just for moving up and hitting him, as long as you don't move any closer than you have to.  :p

He won't be able to actually pick up the Pit this round either, as he's already used a standard and move action.

One of Xuuvosic's cloakers is also still sitting there with Mirror Image going.

Gotcha. Just a little hard since it's impractical to update the map after every movement. Don't forget that I moved forward 5 feet, but otherwise I trust you to know if he's in my reach or not. Just let me know what squares he's occupying by my next turn. :)

Also, Fixed. :)
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 18, 2010, 01:36:15 PM
Well... he's not being a complete moron about it. :P The Pit is laying at about Q11 (more or less right under Xuusovic), which is just outside of your reach, isn't it? The worg rider that was in the building had it, and then moved out to the south and died there.

Happily your reach now equals his (with his weapon), so you shouldn't take an AoO just for moving up and hitting him, as long as you don't move any closer than you have to.  :p

He won't be able to actually pick up the Pit this round either, as he's already used a standard and move action.

One of Xuuvosic's cloakers is also still sitting there with Mirror Image going.

Gotcha. Just a little hard since it's impractical to update the map after every movement. Don't forget that I moved forward 5 feet, but otherwise I trust you to know if he's in my reach or not. :)

Also, Fixed. :)
I think he's just outside of it. Let's say he is just barely on the map, to the right of where Raoul is currently drawn (squares L&M 15). Half of his body is still on the other map. He can't quite reach the Pit from there, but he could with a 5' step. If you take a 5' step after his, you'll be within reach of him and set up to full attack him after his turn is over (assuming he's still alive by then :P ).

Raoul, as we said earlier, is not actually at that spot. He's like 35 feet from where the barghest was originally drawn, on another map. After the barghest's move, he is no longer within it's threatened reach.
Title: Re: Off-topic chatter
Post by: VennDygrem on January 18, 2010, 01:48:22 PM
Sounds good. By the way, what program do you use for your maps? :D
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 18, 2010, 01:52:20 PM
Sounds good. By the way, what program do you use for your maps? :D
MS Paint. :P I've been getting the maps from here, and I've just downloaded images from the SRD or whatever, and shrunk then down to fit on there.

If you guys want to use "minis" for your characters, I'd be happy to use them on the maps in the future, instead of just putting a blank square with your name. Just show/send me the image you'd like to use.
Title: Re: Off-topic chatter
Post by: Agita on January 18, 2010, 02:52:25 PM
Does Thicket of Blades negate Tumble checks to avoid AoOs? I never read it that way, but looking at it again, I guess I can see where you'd be coming from. The Barghest doesn't seem like he'd be able to beat RJ's check otherwise. :D
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 18, 2010, 03:03:04 PM
Does Thicket of Blades negate Tumble checks to avoid AoOs? I never read it that way, but looking at it again, I guess I can see where you'd be coming from. The Barghest doesn't seem like he'd be able to beat RJ's check otherwise. :D
The way I read it any and all movement, including 5' steps, tumbling, etc, draws an AoO from someone with Thicket of Blades. That's the way I've always heard it described on the boards, also.

He also actually has a good Tumble check, but hasn't had an occasion to use it yet. :P
Title: Re: Off-topic chatter
Post by: Agita on January 18, 2010, 03:08:29 PM
He also actually has a good Tumble check, but hasn't had an occasion to use it yet. :P
Well, he was enlarged and seems to be wearing heavy armor, so I assumed it wouldn't be that big. :D

Incidentally, Ris-Janna voluntarily faisl the save vs. Time Hop. She's gonna be a bit mad about being shunted around in time again, though. :D
She also calls dibs on reducing the barghest to negative hp, tying him up so he's helpless, and CdGing him for calling her 'little girl'. :D I think someone has a complex...
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 18, 2010, 03:34:02 PM
Nah, he's just wearing a chain shirt, not heavy armor. His visible items are: a guisarme, chain shirt, belt, boots gloves, and a bow.


Edit:
Sooo... a couple of potentially nerf-worthy items: those eggshell grenades, and Iron Heart Surge. What are we going to do with those? :P

The grenades blind with no save on a ranged touch attack... which is about as good as an 8th level spell, except the eggs are so cheap they're basically free in this game... I think that's a bit too good. If we allowed the target to wipe the dust out of their eyes as a full round action, I think it might be ok.

IHS is of course ridiculous in its generic open-endedness. I think an easy fix for it is to have it only work for the person using it, even if it is used against an area effect. So that person could, for example, become temporarily immune to an AMF or Web, etc. Even that is a pretty damned good interpretation of it. I know no one has it, but that could change, and I might use NPCs with it in the future.
Title: Re: Off-topic chatter
Post by: Kuroimaken on January 18, 2010, 09:52:46 PM
NEKKETSU! MODE!! ON!!!

Also, the grenades REMAIN good if you allow the rub-off, though only for a limited time. If you seriously depend on the stuff, you're gonna be screwed the second something with blindsight comes along.

I'm okay with IHS ending the effect "just for you", except for dramatically-appropriate moments of course.  :D

EDIT: Gah, forgot my turn was after the barghest's AND Cade's. Sorry. Just punch me in at the correct initiative... >.>;;
Title: Re: Off-topic chatter
Post by: VennDygrem on January 18, 2010, 10:37:30 PM
Looks like given my size, that makes me Gurren-Lagann, and my Drunken Serpent Fist is the drill that will pierce the heavens :P
Title: Re: Off-topic chatter
Post by: Prime32 on January 19, 2010, 07:06:19 AM
Don't you know that the guy with the spear is supposed to attack the hot-blooded guy and miss now? :p
Title: Re: Off-topic chatter
Post by: Kuroimaken on January 19, 2010, 01:04:41 PM
So where's our sweet, sweet XP?

And don't tell us we didn't get a level for this.  :p
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 19, 2010, 01:14:25 PM
So where's our sweet, sweet XP?

And don't tell us we didn't get a level for this.  :p
:lmao Yeah, you all go up a level. I'm going to just say that Ris-Janna catches up with you guys, also. I forget exactly how long it normally takes to catch up after buying off a LA, but I think she'd be close at least. So you're all level 8. I don't think we're actually going to use XP for anything, since I said you don't spend it for creating magic items. So unless someone cares, I'm not going to bother giving out exact numbers. :P

For spells/powers that use XP, we'll deal with them when/if it comes up. I think for most of those, I'll also drop the XP costs. It's just too much of a pain in the neck.


For magic items... hmm... you guys are at the point where you actually bump up two levels for item levels. So after this, you should have one each of the following level items:
9th      4,001-5,000   gp
10th      5,001-6,500   gp
11th      6,501-8,000   gp
12th      8,001-10,000 gp

And then the rest would be 8th and lower level.

If you want, you can just add powers to your items to bring them up to the appropriate level, or you can add new ones. We can RP this out, or not, whatever you'd like. We'll say the barghest and his minions had also accumulated a decent stash of things including money and maybe items that they hadn't identified and used. So any new items could come from that, also.


I thought about adding on a few high level items to the barghest and his followers, so it would make sense if you guys found them, but... then I thought that they were plenty hard without giving them high level magic items. :P I also would have had to have guessed what you guys would like, and I didn't want to bother with it.



It looks like they're updating the equipment section of the Tome stuff in their SRD, also, and it even includes prices now! :P So let's use what they've got so far: http://dungeons.wikia.com/wiki/Races_of_War_%283.5e_Sourcebook%29/Equipment
Title: Re: Off-topic chatter
Post by: Agita on January 19, 2010, 01:33:45 PM
Yay! So I get to take my first level in Telflammar Shadowlord and choose between another level of Swordmage or a Cleric dip. Hmm... :plot Let's see... The original plan is Fighter 2/Rogue 3/Swordsage 2/TFS 5/Full BAB 2/SS 6 (with the order of the last six levels not fixed). That comes out to IL 14 and BAB 16 with partial BAB. However, we're not likely to actually get that high, so maybe hoping for Shadow Blink at all is a bit moot. :D
I'll probably dip Cleric for Shadow and some other domain (maybe Time - yay, thematic!). Also, Ris-Janna gets her first taste of spells. :D
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 19, 2010, 01:41:39 PM
So... what are you guys going to do next, and what are you going to do with all these goblins?  :lol
Title: Re: Off-topic chatter
Post by: Agita on January 19, 2010, 01:47:39 PM
So... what are you guys going to do next, and what are you going to do with all these goblins?  :lol
I propose Ritual sacrifices, as per BoVD. Let's see if we can get our K (Religion) mod high enough to get a Limited Wish. :smirk
I've no idea who we'd be sacrificing stuff to, though.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 19, 2010, 02:06:40 PM
So... what are you guys going to do next, and what are you going to do with all these goblins?  :lol
I propose Ritual sacrifices, as per BoVD. Let's see if we can get our K (Religion) mod high enough to get a Limited Wish. :smirk
I've no idea who we'd be sacrificing stuff to, though.
I have a suggestion.  :smirk The new Pantheon head could probably grant some mean wishes.  :D

And... I'm sure there are plenty of demon/devil lords and gods out there who would gladly support you in your quest. They might appreciate discretion though, as indiscretion could bring the wrong kind of attention for both you and them. ;)

Also, if you guys want to do that to enter the Wish Economy, I'm fine with it. You don't have to use sacrifices to do it, but if you want to, that's fine with me.
Title: Re: Off-topic chatter
Post by: Kuroimaken on January 19, 2010, 02:15:19 PM
Oooooo, Wish Economy time!
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 19, 2010, 02:50:00 PM
Assuming you guys decide to go after the Wish economy thing... and use sacrifices to get someone's attention...

I rolled Knowledge (The Planes) for Sejanus, when I saw that he had a +8 to Knowledge (The Planes)... 1d20+8=27 (http://invisiblecastle.com/roller/view/2377943/)

So I'll use him as an NPC to offer a suggestion on whom you might call on in the game thread. :D
Title: Re: Off-topic chatter
Post by: Agita on January 19, 2010, 02:52:51 PM
Do we have enough sacrifices and someone with ranks in K (Religion) to make the DC 50 check for a Limited Wish, though? Ris-Janna has only one rank. I suppose it could be enough with skill boosters... >_>

Also, Gray armor now has abilities.
Quote
    Hide Ranks: Benefit
    4: The armor acts as though it's Glamered, but never looks like anything that isn't a dark color.
    8: You may hide while being observed without taking a special action.
    13: Once per turn, you may Feint as a free action.
    18: You gain concealment.
Ooh, shiny.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 19, 2010, 03:03:31 PM
Do we have enough sacrifices and someone with ranks in K (Religion) to make the DC 50 check for a Limited Wish, though? Ris-Janna has only one rank. I suppose it could be enough with skill boosters... >_>

Also, Gray armor now has abilities.
Quote
    Hide Ranks: Benefit
    4: The armor acts as though it's Glamered, but never looks like anything that isn't a dark color.
    8: You may hide while being observed without taking a special action.
    13: Once per turn, you may Feint as a free action.
    18: You gain concealment.
Ooh, shiny.
Yeah, if you like that then use it. If you don't, feel free to keep using what you have, or pick a different one.

And... don't worry too much about the DC. As Raoul said, you guys are on kind of an important quest... You might get an unexpected "circumstance bonus"... :D (Besides, no one can come even remotely close to getting a DC 50 in this group, as far as I can see, which is as it should be. :P I was planning to not allow crazy shit like Guidance of the Avatar, anyway. Whoever wrote that spell needs to be horse whipped.)
Title: Re: Off-topic chatter
Post by: Agita on January 19, 2010, 03:27:50 PM
Well, I guess Limited Wish is only a DC 40, DC 50 is an actual, honest-to-god (heh) Wish.

Shadowlord casting says a TFS "prepares and casts spells as a wizard". Does that mean he also needs a spellbook?
Title: Re: Off-topic chatter
Post by: VennDygrem on January 19, 2010, 03:41:36 PM
So from my estimates we pretty much just have the two Bards left, who are still nauseated. Raoul could easily enough take them out I imagine. Or we could just toss them into the pit with the other goblins and be done with it. They're not going anywhere anyway. :P

Cade isn't going to be too keen on sacrificing the goblins. If he allows it, I imagine that would be enough to shift him to Evil.
He's Chaotic Neutral, so he's no goody two-shoes, but neither is he evil, and unless I'm mistaken sacrificing lives to some dark figure is pretty damn evil (Here, have these fresh souls! Now if you'll excuse me I'm late for volunteering down at the shelter). The Demon isn't a separate entity, either, just a fragment of his psyche that represents his more chaotic tendencies, while the Monk is the fragment representing his more morally neutral and disciplined tendencies. There's no way to have a dual-alignment, so Chaotic Neutral is the closest I get.

Now, as for that UMD check, the highest current DC is 30 to emulate an alignment, while the DC is only 20 to emulate a class feature. There are two ways to justify the UMD check for a relic, as we're going for. One is to emulate the item's requirement to worship a specific deity (emulating a class feature/alignment) and the ability to 'sacrifice a divine spell slot' (sort of a combination of activating a divine scroll/wand and emulating a class feature), or having the True Believer feat. If you consider the second one, you need to come up with the proper DC at which you can emulate a feat for the sake of activating an item (which could be further useful for other magic items, I'm sure). Maybe 20 + the minimum level at which the feat can be acquired? I'm sure there are other concepts that could work as well.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 19, 2010, 03:50:48 PM
At least one or two of the fighters are in the negatives instead of outright dead, also, and I think at least 3 of the worgs are in the same boat, if anyone wants to save them, convert them into something, etc... :P (I kind of quit paying attention once they weren't active anymore, but I know several of them were just barely dropped).
Title: Re: Off-topic chatter
Post by: Agita on January 19, 2010, 03:55:10 PM
I'm fine either way - hell, a Candle of Invocation is an 11th-level item, we could just get one and get into the wish economy that way if we want to. I'm also fine with not entering the WE, sacrificing people for fun and profit is simply the first thing I think of when I have lots of NPCs at my mercy and am asked what to do with them.

Whatever we decide on, Ris-Janna should be updated now. Dipped in Cleric to get Blind Fighting and Improved Initiative, retrained the old Blind Fighting to Iron Will. Upgraded the vanilla magic dagger to a level 11 Eager magic dagger, got some stuff from Umbral Awn (Ghost touch and moar SA), added an item of +Hide (might make this +Move Silently instead) to my armor to make it a level 12 item, added an item of +Con to my Ring of Darkhidden to make it a level 10.
Debating taking up Phaedrus's offer on keeping the old Silk Steel abilities on Gray armor.
Enchantments depending on fractions of the character's level round up so everything is a +3 whatever now, correct?
Title: Re: Off-topic chatter
Post by: VennDygrem on January 19, 2010, 04:14:57 PM
Where are you getting this level 11 and 12 gear from? I thought our max right now was 10th for starting gear.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 19, 2010, 04:16:07 PM
I'm fine either way - hell, a Candle of Invocation is an 11th-level item, we could just get one and get into the wish economy that way if we want to.
Yes, that works. Once you're in, item levels cease to matter, really. :P

In fact... as I've alluded to, I have an idea for how you guys enter the Wish economy, if you want to go with it... It would center around being involved with the minions of a powerful cosmic entity that has a very keen interest in your party's quest (yes, even more so than most other beings in the universe...), but I promise not to railroad you too much using it. And if you'd rather avoid all such "entanglements", that's fine, also...

I'll have Sejanus bring it up in character, and you guys can debate it in or out of character, as you wish.


Quote
I'm also fine with not entering the WE, sacrificing people for fun and profit is simply the first thing I think of when I have lots of NPCs at my mercy and am asked what to do with them.
Such a nice person...  :smirk
Quote
Enchantments depending on fractions of the character's level round up so everything is a +3 whatever now, correct?
That's right.


Where are you getting this level 11 and 12 gear from? I thought our max right now was 10th for starting gear.
The max is now 12th since you guys leveled up. See the chart in the Rules thread. I copied/pasted the relevant part below, though.
Title: Re: Off-topic chatter
Post by: Kuroimaken on January 19, 2010, 04:22:43 PM
Hmmm. I can't recall whether I'm supposed to be able to cast in light armor with no ASF or not... those armors are looking pretty sweet!
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 19, 2010, 04:35:24 PM
Hmmm. I can't recall whether I'm supposed to be able to cast in light armor with no ASF or not... those armors are looking pretty sweet!
I'm pretty sure the warmage can. He can also take Battlecaster to upgrade the level of armor he can cast in. Also, take a look at the Gith armor in that list, if you haven't. And finally, if we go with the Tome rules for ASF, it is just the armor check penalty multiplied by 5. So anything with a 0 ACP is also 0% ASF.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 19, 2010, 05:01:11 PM
Ok, so two questions for everyone, which I've already broached in the IC thread using Sejanus as an NPC.

1) Do you want to get into the Wish economy?

2) Is having a "patron" provide you with things an ok way of doing that for you guys?


And... I guess even if we don't get into the Wish economy, we could still use the Patron as a way of providing you with equipment.


We don't have to do any of this, if you don't want to. It's just an idea.
Title: Re: Off-topic chatter
Post by: Agita on January 19, 2010, 05:06:43 PM
1) Do you want to get into the Wish economy?
I'm neutral either way. If someone says they don't want it because it's "too easy", I could see where they're coming from.

2) Is having a "patron" provide you with things an ok way of doing that for you guys?
Ris-Janna would probably be reluctant, especially if the patron has anything to do at all with the lower planes, but as a player I'm fine with it.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 19, 2010, 05:11:18 PM
1) Do you want to get into the Wish economy?
I'm neutral either way. If someone says they don't want it because it's "too easy", I could see where they're coming from.
You should be worried about the exact opposite, I'd say. If you guys use it, expect to face NPCs that also use it. After all, I can basically treat all items that are worth 15,000 gp or less as "trash", then, and not worry about sticking as much of that stuff on them as I want.  :smirk

Quote
2) Is having a "patron" provide you with things an ok way of doing that for you guys?
Ris-Janna would probably be reluctant, especially if the patron has anything to do at all with the lower planes, but as a player I'm fine with it.
As I said in the IC thread, the one I had in mind is Merorem, the Darkwind, servant of Dispater (Lord of the 2nd layer of Hell). He's like a CR 57 Cosmic Entity with insane powers over time. Of course... you'd only be dealing directly with the least of his minions, and even they'd insist upon being discreet and only offering you minimal assistance (basically, just getting you level-appropriate items as you request them).
Title: Re: Off-topic chatter
Post by: Kuroimaken on January 19, 2010, 05:14:08 PM
The answer to both questions, on my grounds, are "Hell yeah".

In fact, it kinda feels like this RPG I've got in mind.
Title: Re: Off-topic chatter
Post by: VennDygrem on January 19, 2010, 05:18:51 PM
I mentioned Cade's thoughts on this in the IC thread. Not that he or I are against having a patron, but I've got to RP this out first at least. :)
As for wish economy, I'll go with whatever the group decides on. It doesn't matter as much to me. Though, we're going to need to find some way to get access to higher level gear because we're definitely not going to find it in a Mom-n-Pop store. :D

Also, what do you think of the UMD DC thing, Phaedrus? What would be a proper DC?
The max is now 12th since you guys leveled up. See the chart in the Rules thread. I copied/pasted the relevant part below, though.

Ah, I didn't remember seeing any mention of us leveling up. Must have glanced past it.
Title: Re: Off-topic chatter
Post by: Agita on January 19, 2010, 05:41:47 PM
Just checking with the rest real quick: Is it okay to CdG the barghest, just in case? I figure he's good as dead anyway, but maybe X or someone wants to tie him up and interrogate him anyway.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 19, 2010, 05:43:11 PM
Also, what do you think of the UMD DC thing, Phaedrus? What would be a proper DC?
Ok, I don't think I'd allow you to emulate spending a divine spell slot at all with UMD. I might let you instead expend an equivalent arcane one, and fool the item into thinking it was divine. I'm not sure what DC to put on that, though... Maybe the DC 20 for "emulating a class feature".

For emulating a feat... hmm... there are very few items that require a feat in the first place. In fact, the relics are the only ones I can think of, and they all require the same feat: True Believer. Emulating that I'd think would be akin to emulating an alignment, so let's go with DC 30. I am tempted to say that it should even be higher though...

Just checking with the rest real quick: Is it okay to CdG the barghest, just in case? I figure he's good as dead anyway, but maybe X or someone wants to tie him up and interrogate him anyway.
X said in the encounter thread that he'd prefer to take him alive, and he was asking me about turning him into an uncontrolled undead. I guess technically he could do that... but I don't know that it is a good idea. :P



If you guys decide not to have a "patron", I still have an idea for how you could get new, specific, magic items without invoking "Ye Olde Magik Shoppe", whether you go for the Wish economy or not. In fact... it is probably more interesting than the "Patron" idea...
Title: Re: Off-topic chatter
Post by: VennDygrem on January 19, 2010, 06:15:16 PM
If it's uncontrolled, we might just end up fighting the thing again. I can't see any benefit to turning it undead unless it were a minion to replace the Weretiger- and even then I wouldn't want to hear the thing's voice again. :P

I understand the reservation. Again, those were just a couple ideas. If you can think of another way, please, feel free to suggest it.
As for the True Believer roll, I suppose 35 would be fitting. I'd still have to roll a 15 or higher just to meet such a DC, though.
Title: Re: Off-topic chatter
Post by: Kuroimaken on January 19, 2010, 07:27:44 PM
If it's uncontrolled, we might just end up fighting the thing again. I can't see any benefit to turning it undead unless it were a minion to replace the Weretiger- and even then I wouldn't want to hear the thing's voice again. :P

I understand the reservation. Again, those were just a couple ideas. If you can think of another way, please, feel free to suggest it.
As for the True Believer roll, I suppose 35 would be fitting. I'd still have to roll a 15 or higher just to meet such a DC, though.

It's called Talk to the Dead? I figured we had a Cleric in the party.  :p
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 19, 2010, 07:38:13 PM
It's called Talk to the Dead? I figured we had a Cleric in the party.  :p
Not really paying attention then, are you? :P
Title: Re: Off-topic chatter
Post by: Kuroimaken on January 19, 2010, 07:40:25 PM
It's called Talk to the Dead? I figured we had a Cleric in the party.  :p
Not really paying attention then, are you? :P

It's a necromancy spell. If we got someone who can make dead walk, I figured it's a fair bet he could have Speak with the Dead too.  :p
Title: Re: Off-topic chatter
Post by: HeadofVecna on January 20, 2010, 06:00:49 AM
I forgot were we assumed to have potions or something for healing between battles? Or did we all overlook that other than a few Healing Belts? I ask this in part because I think the Barghest last attack actually knocked out the Cloaker, but wasn't sure if I needed to beg someone for a hit from one of the aforementioned belts.

As for the Barghest, I was thinking of renaming him Mat Bob or Art, then spamming him with detect thoughts questions and torture until we're satisfied that we know everything useful he knew.

And for items, why don't we just teleport back to the city using the nifty new Enveloping Pit, and go shopping? I might be missing something about the wish economy. The entry in the Book of Gears seemed a little sparse. But can't we just assume entry into that tier of activity just by selling our old stuff with liberal application of Charm and Suggestion to get favorable deals?
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 20, 2010, 12:45:46 PM
And for items, why don't we just teleport back to the city using the nifty new Enveloping Pit, and go shopping? I might be missing something about the wish economy. The entry in the Book of Gears seemed a little sparse. But can't we just assume entry into that tier of activity just by selling our old stuff with liberal application of Charm and Suggestion to get favorable deals?

If you guys want to enter the Wish economy, then you can. There are multiple ways to do so. The "generic" one assumes that you gain the ability to call an Efreet (or other wish-granting outsider) via Planar Binding and use one of the wishes it grants you to cast Planar Binding again and call another one. You use the other two wishes to do Wish for whatever items you want, as long as they cost less than 15,000 gp. Or if you want to be nice to the Efreet, you offer to use one of them to Wish for whatever he wants. You still get one "free" item per efreet, and you can "chain bind" as many as you want.

Now... we can do it that way, or we can do something more creative that still amounts to the same thing mechanically (you guys get as many items worth 15,000 gp or less as you want). The two alternative ideas I have are:

1) You get a "patron" that is powerful and basically gives you whatever you want, as long as it is below 15,000 gp per item. They'll worry about the details of providing the Wishes.

2) Door number 2... which I'd kind of like to keep a secret, unless you guys decide to go with it. Or figure it out yourselves before I mention it. ;)



I forgot were we assumed to have potions or something for healing between battles? Or did we all overlook that other than a few Healing Belts? I ask this in part because I think the Barghest last attack actually knocked out the Cloaker, but wasn't sure if I needed to beg someone for a hit from one of the aforementioned belts.
The cloaker is undead, and so healed by negative energy, and you have Black Sand down on your character sheet, which is free undead healing. It would have been funny if you'd forgot and tried to heal him, though.
Title: Re: Off-topic chatter
Post by: VennDygrem on January 20, 2010, 04:53:22 PM
Honestly, not sure we can vote for door 2 without an idea of what it is. Though some people might leap before looking. :P

I'd prefer a patron over simply summoning an efreet constantly. You know, our version of "Q" or something. :D
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 20, 2010, 05:07:01 PM
Honestly, not sure we can vote for door 2 without an idea of what it is. Though some people might leap before looking. :P

I'd prefer a patron over simply summoning an efreet constantly. You know, our version of "Q" or something. :D
Q is a great analogy for what I had in mind. The James Bond version... not the Star Trek one... :P

As for door 2... it isn't actually available yet, or at least not in an obvious way. It should be soon, though.
Title: Re: Off-topic chatter
Post by: Kuroimaken on January 20, 2010, 05:07:59 PM
Just please, keep him as Q, not as R.
Title: Re: Off-topic chatter
Post by: VennDygrem on January 20, 2010, 05:12:25 PM
Honestly, I hadn't thought of the Star Trek one. Man, I hope it's not like that one. :P
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 20, 2010, 06:18:13 PM
And for items, why don't we just teleport back to the city using the nifty new Enveloping Pit, and go shopping? I might be missing something about the wish economy. The entry in the Book of Gears seemed a little sparse. But can't we just assume entry into that tier of activity just by selling our old stuff with liberal application of Charm and Suggestion to get favorable deals?
Here is a post of Frank's I dug up a while back (from the Paizo message boards, I think...) about D&D economics and the rationale behind the "Wish economy". It is kind of long, but it is a fun read if you have time and are interested.

Edit: Ah hell, it looks like it is just an abridged version of what got put into their SRD (http://dungeons.wikia.com/wiki/Dungeonomicon_%283.5e_Sourcebook%29/Economicon), and which I'd already linked in the house rules thread. So I'm just going to delete it and leave this link instead.

The information about changes to the Wish spell itself (http://dungeons.wikia.com/wiki/Tome_of_Fiends_%283.5e_Sourcebook%29/Optional_Rules#No_Wishing_for_More_Wishes.21) are probably more informative from a practical standpoint. Combine these with the description of "chain-binding" efreet from my earlier post, and you can see how once you can summon an efreet (or other wish granter) and slap him around/bribe him/whatever, you can get as many magic items as you want, as long as they are worth 15,000 gp or less.

So basically, here is the abridged version of the rules of the "Wish economy":

1) Once you can gain access to even a single Wish, you can use that to gain more Wishes by using it to call something that can grant more wishes, and use one of those wishes to call another one of those wish-granters, etc.
2) You can wish for any magic item worth 15,000 gp or less (or non-magic item worth 25,000 gp or less) with no XP cost to the Wish granter (or person casting Wish).
3) So once you gain access to Wish at all, you can have as many items worth 15,000 gp or less as you want.
4) People don't sell magic items worth more than 15,000 gp for money, because if they actually have any magic items that are that powerful, they almost certainly know about the "Wish economy", and they can get all the money they want for free via wishes, but they can't get these more powerful items for free. So those are the items that actually have value to characters that have entered the Wish Economy.
Title: Re: Off-topic chatter
Post by: Kuroimaken on January 20, 2010, 09:11:01 PM
Also, don't forget the Turnip Economy and Gold Economy.  :p
Title: Re: Off-topic chatter
Post by: altpersona on January 20, 2010, 09:27:38 PM
ladder economy

salt economy

iron economy

shadow economy

polymorph economy

diplomatic economy

who the fuck needs money in dnd?

diploconomy gets that 15001gp item for free.


EDIT:
24hrs later it dawn on me, this wasnt the off topic forum.. but the off topic thread, sorry..  :blush
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 22, 2010, 04:03:37 PM
So how's the character upgrade going?


So for the Wish economy, that sounds like two definitely for it (Kuro and Venn), one neutral (Agita), and two undeclared (Boz and HoV). We should probably make a decision on that ASAP, since it impacts your ability to upgrade your characters (you don't want to waste time upgrading items and just have to do it again).

I'll just stop being so closed mouthed on what I called "Door number 2" earlier, so you can better evaluate your options. It would basically just be you guys leaving things for yourselves later, once you have time travel capabilities and access to the Wish economy on your own. So let's say you decide that you'd like a certain set of items. Once you have time travel capabilities (or even technically... now... assuming that you WILL get them at a later point in the game), you could just say that "after all this crap is over, I'm going to travel back in time and leave this stuff under that rock over there, at a time before now". Then you walk over, lift up the rock, and the stuff you wanted is under it. Later on, you'll have to either RP getting that stuff and leaving it under the rock, or we can just hand waive it and say you guys do it later "off screen", maybe even during a time after the campaign is over.

So going with the assumption that you will have access to the Wish economy later, and have a time travel method, and more free time to pimp slap efreets to get Wishes (or whatever), you could basically have whatever items you wanted, whenever you want them, as long as they're under 15000 gp value.



Let me know if you guys want to do either this or the "patron" thing, or neither.


And yeah... I know we're playing around with Paradox quite a bit here. I'm just getting started with that, don't worry. :P I also encourage you guys to "think outside the box" and try to (ab)use this kind of paradoxical craziness, also. I'll try to come up with ways to deal with it, without just disallowing it, if possible.
Title: Re: Off-topic chatter
Post by: VennDygrem on January 22, 2010, 04:19:19 PM
Actually, I believe I said I preferred the patron idea.

And, my character should be done upgrading, with the sole exception of a New Item (tm).
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 22, 2010, 04:21:07 PM
Actually, I believe I said I preferred the patron idea.
Yeah, but you didn't know anything at all about Plan B at that point, though. :P

Edit: I updated the Time Sphere in the first post of the rules thread at the top of the page. Mostly this was adding/rearranging high level abilities, but I also added a second one to the 1st level powers. It is a non-combat power, but it might be useful to you guys. ;)
Title: Re: Off-topic chatter
Post by: HeadofVecna on January 22, 2010, 08:15:18 PM
I think plan B is really cool. But I do have some reservations about entering the wish economy. Having all slots filled with 15K items seems like too much right now. And, most likely not having many changes would occur at levels thereafter, except for essentially random found items that are over 15K. I could live with that, but I think the structure of just having a few chosen items slightly above our level works better.
Title: Re: Off-topic chatter
Post by: VennDygrem on January 22, 2010, 10:02:10 PM
Yeah, I don't really need too many items, especially below 15k. Plus, I already have 8 items, I can't wear any more than that. Everything else would have to be upgrades or have abilities that can be activated without attuning to the item.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 23, 2010, 01:17:59 AM
Ok, then. Let's just continue as we are. I sent you a couple of PMs also, HoV. If you go Expert in the Time Sphere, you get a bonus Fiend feat. I'm not sure that's optimal, but it would be easy to miss it. It's buried in one of the earlier Conduit class abilities.
Title: Re: Off-topic chatter
Post by: Kuroimaken on January 24, 2010, 03:31:35 PM
Apologies for not replying earlier (I was unexpectedly dragged about on a family trip to the fucking boondocks without internet access).

Frankly, I LOVE the plan B. We should, at the very least, consider RPing the first encounter or so with our paradox selves.

I wanted to go with the Wish economy because it`s a new thing to try. I`ve never played on a campaign with that option, y`see. :D
Title: Re: Off-topic chatter
Post by: VennDygrem on January 24, 2010, 04:20:50 PM
I usually tend to rely more on my character's abilities more than items, besides a few stat-boosting items and better armor and weapons, the occasional utility items and such. I suppose given his UMD, Cade could always use some wands or other spell trigger items, though those get expensive too, and he's less reliant on spells than his fists. Otherwise I could have simply gone with all True Fiend levels.

One of the actual paragraphs, though, states that the Wish Economy is primarily people with expensive gear trading that gear to other people with expensive gear. So I suppose that means we'll have to Wish for 15k gp items and bulk them up to trade, but we still need to find people with the more expensive stuff that we'd need.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 24, 2010, 05:46:56 PM
One of the actual paragraphs, though, states that the Wish Economy is primarily people with expensive gear trading that gear to other people with expensive gear. So I suppose that means we'll have to Wish for 15k gp items and bulk them up to trade, but we still need to find people with the more expensive stuff that we'd need.
No, it means that items under 15K are basically FREE, and that you can't trade any number of them for items worth more than that.

It actually wouldn't change the game all that much at all from the way it is now, in fact. Your "cheap" items would all get upgraded to around 15,000 gp items, and you could have as many of those as you want. I don't care. Fill your entire 50' deep portable hole with them. Since all you can use is 8 at a time, and you can't actually buy anything more expensive than those with gold, it won't really matter much.

I know this is a dramatic paradigm shift from standard D&D economics, but it is actually very, very simple. Just forget what you think you know, and read what I'm actually saying. These are the two basic principles of "Wish Economics":

1) Whether you "enter" the Wish economy or not, it still exists as the economic backdrop for this game. So you can never in fact buy any magic item worth more than 15,000 gp in this game using gold.
2) Once you do enter the Wish economy, all items worth 15,000 gp or less are basically free. You still can't buy things worth more than that with gold, though. Or trade for them using cheaper items.

And further:
3) You can trade for items worth more than 15,000 gp, but you can't use gold or "minor" magic items. You'll have to use other magic items worth 15K+, or something else that has intrinsic value like Souls, or some other Planar currencies that we might introduce later.

4) Alternatively, you are basically guaranteed to have an allotment of "level appropriate" items by me, according to the charts that I posted in the rules thread. You as a player can pick the items you want, and we'll decide how to explain where they came from in game as appropriate and how you would like (and that I find palatable). We can say you find them, a benefactor gives them to you, you create them, your "future self" leaves it under a rock for you, etc.


Explanation/Justification for the Wish Economy:
[spoiler]The point with the Wish Economy is, there are a crapton of ways to make all the gold you want for free in D&D already. Since you can turn gold directly into more power via magic items in standard D&D, this in fact breaks the game in half in one of two ways. 1) Either everyone restrains themselves from doing this somehow, which breaks believability, or 2) they don't, and it breaks the game mechanically. The Wish economy didn't invent this. It just invents a way to deal with it, which is by saying "You can't buy really powerful magic items with gold." Gold is basically like monopoly money to powerful beings, under the Wish economy. Yeah, you can use it to play Monopoly, which might be kind of fun and maybe even marginally useful, but you can't go out and trade it for a nuclear weapon.[/spoiler]

I wanted to go with the Wish economy because it`s a new thing to try. I`ve never played on a campaign with that option, y`see. :D
As I said above, I am definitely using the "Wish economy" as the economic system of this game world, just because it is actually far more balanced and less abuseable than the standard D&D economic system (although it does have a few unaddressed issues, which I think I have addressed with house rules). It is just a matter of when you guys want to "enter" it. Right now, you guys are technically still working in the "gold economy". But you still can't choose to go pool your gold and buy something worth more than 15,000 gp, because no one will sell stuff like that for gold.


As I said, this won't actually make a big difference to the power level of the game, I don't think. You guys will already be getting your first items that are above the "gold economy" level in about two character levels, and in fact you may start seeing them being used on NPCs before that.



The main difference it would make is that even the "mooks" that are serving powerful enemies will have decent equipment like "magic" flaming swords and +3 (equivalent) armor, stat boosting items, Boots of Speed, etc; because I won't even bother tracking wealth by level anymore at all for items worth 15,000 or less. And all of your "mooks" can have full sets of "minor" gear, also. Even that wouldn't be that different, though, as even with our current system I'm already basically ignoring items that are at about your level or below on the first WBL table that I posted...

Also, by the time you guys hit 13th level, you should each have 8 or more items worth 15,000 or more (see the chart I made in the Rules thread stickied at the top of the forum), and so whether you go full bore and abuse the "Wish economics" or not (and Wish for a bunch of stuff worth 15,000 or less for "free"), by that point you'll be in the "Wish economic" system by default. You won't be able to buy anything you actually care about with gold.
Title: Re: Off-topic chatter
Post by: Agita on January 24, 2010, 06:24:01 PM
They are however all immune to Fear and morale effects (which I would think would include intimidate, at least RAI and arguably RAW since bonuses to saves vs. fear apply to the DC on it).
Actually explicitly stated.

Quote from: SRD
A character immune to fear canít be intimidated, nor can nonintelligent creatures.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 24, 2010, 07:21:56 PM
Ok, a new house rule that might not matter, but might be fun to play around with, if you want. I remember seeing a formula for the "value" of souls in the Tome series somewhere, but I also remember not liking it all that much. So here is how I'm going to do it:

The soul of a creature can be used to craft one magic item worth as much as the most "appropriate" valuable item they should have according to the second table I posted in the stickied rules thread.


So according to that a CR 10 enemy would be "worth" as much as a "15th level item", or 25,000 gp. So you could take that being's soul and craft a magic item worth 25000 gp or less, or you could trade it for a magic item worth something in that ball park. Using that "formula", you guys should be capable of killing things that are worth enough to use/trade them for items above the 15,000 gp "Wish cap".

You can't use multiple souls in one item. You could use one soul to craft multiple lesser items, but you'd be crazy to do so.

I'm also going to say that the barghest's weapon and arrowheads were made of Thinuan metal, which you can use to store souls, if you want to mess around with this.
Title: Re: Off-topic chatter
Post by: VennDygrem on January 24, 2010, 07:27:01 PM
Regardless, I've rarely, if ever, played in a high level campaign, let alone one where I was encouraged to go nuts with magic items. I have very little experience with the "good gear" above 15k, as it is.
Title: Re: Off-topic chatter
Post by: Agita on January 24, 2010, 07:29:23 PM
IIRC the formula was CR squared times 100, so 10k for a CR 10 creature.

Damn, if I'd known that I'd have made the CdG with the barghest's weapon. :D
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 24, 2010, 07:38:11 PM
IIRC the formula was CR squared times 100, so 10k for a CR 10 creature.

Damn, if I'd known that I'd have made the CdG with the barghest's weapon. :D
He was technically only CR 7. ;) I think crusader levels are highly undervalued. Two of those is probably worth +3 or 4 CR, heh. I think the greater barghest is probably a bit under CRed anyway, also.

I think they let you combine them though, didn't they? So if you're 20th level, you could go out and massacre 10 CR 10s (which are so weak that you wouldn't even get XP), and use their souls to craft/trade for a 100K item. And if you value them at that and can't combine them, then you can basically never use them to get anything worth a crap.

Regardless, I've rarely, if ever, played in a high level campaign, let alone one where I was encouraged to go nuts with magic items. I have very little experience with the "good gear" above 15k, as it is.
I'd hardly call 8 items worth 15,000 gp or less "going nuts". That's what you're limited to going nuts with at any given time, basically. The system may sound nuts at first, but I think overall it is actually more balanced and a lot less of a headache to keep up with. I don't really have to worry much about WBL, because it is basically impossible for you to get more of it than I'd like, unlike the official system where there are all kinds of loopholes to gain infinite wealth, and therefore infinite power.

Yes... you could actually just "fix" those as they come up, or ask people not to abuse them, but I think it is funner having dragons that can actually sleep on a mountain of gold and not worry about it fucking up your game. :D And the King can have all the thrones of solid adamantine that he wants, etc. This system actually allows for that kind of stuff without the DM being heavy handed to keep PCs from becoming overpowered when they kill the King/dragon.

Anyway, this system always intrigued me from the first time I heard mention of it, and so I'm kind of happy to get to try it out, and maybe even patch up the problems that still exist with it.

And if you'd like help with gear choices, I'm sure I or your party mates can probably help out. ;) Or I can just try to make sure to leave some good shit that your character could get the most use out of in each fight, if you want. Don't expect the monsters not to be using it against you, though. :D
Title: Re: Off-topic chatter
Post by: VennDygrem on January 24, 2010, 07:57:11 PM
By "going nuts" I meant having access to expensive items, ie: items way over 15k in value.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 25, 2010, 01:17:24 PM
Frankly, I LOVE the plan B. We should, at the very least, consider RPing the first encounter or so with our paradox selves.

I wanted to go with the Wish economy because it`s a new thing to try. I`ve never played on a campaign with that option, y`see. :D
Well... you can't actually interact directly with your "paradox selves" as you say, as Bad ThingsTM would happen. And in fact, I didn't intend for you to.

The way I imagined it is that you'd literally just think "OK... one of these would be handy right now. I'll just have to remember to come back and leave one here under this rock after we get Time Travel capabilities" and then *POOF*, you look under the rock and it is there.

Yeah, I know this opens up a lot of paradoxical things like "How did I ever bypass X without item Y the first time?". We're going to somewhat handwaive that by saying "Time isn't linear". I will also have to limit the amount of information that you can divine from the future using this somehow... otherwise the game would probably be a bit boring. :P
Title: Re: Off-topic chatter
Post by: VennDygrem on January 26, 2010, 04:51:00 PM
So, HoV, did X want Cade to actually physically restrain Raoul? I thought he pretty much said everything they meant to say, and pretty much everything that was reiterated by X. Or was he expecting it to be more aggressive? Cade has calmed down from the battle now and is back to his Monk self, generally more restrained and less aggressive.
Title: Re: Off-topic chatter
Post by: Kuroimaken on January 26, 2010, 06:12:00 PM
Ah, intra-party bickering. Is there anything as sweet?  :P
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 26, 2010, 06:22:24 PM
I was thinking of changing the name of the game. I think "Bastard Children of the Apocalypse" would be fitting. What do you guys think? :P
Title: Re: Off-topic chatter
Post by: Kuroimaken on January 26, 2010, 06:45:39 PM
I was thinking of changing the name of the game. I think "Bastard Children of the Apocalypse" would be fitting. What do you guys think? :P

We're missing a desertic wasteland.

Other than that, it's a cool name, considering half the characters are sons or related to succubi.  :D
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 26, 2010, 06:48:52 PM
I was thinking of changing the name of the game. I think "Bastard Children of the Apocalypse" would be fitting. What do you guys think? :P
We're missing a desertic wasteland.
The game's not desolate enough for you? Ok. I can fix that. Now where did I put that 15th level Firemage  (http://brilliantgameologists.com/boards/index.php?topic=5459.0)NPC...

If you're flying in outer space, Line of Sight would let you hit half the planet at once, right?  :P
Title: Re: Off-topic chatter
Post by: Kuroimaken on January 26, 2010, 06:59:55 PM
 :lmao
Title: Re: Off-topic chatter
Post by: Agita on January 26, 2010, 07:07:25 PM
If you're flying in outer space, Line of Sight would let you hit half the planet at once, right?  :P
Mirrors are your friends. :P
Though I suppose you'd also need LoE.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 26, 2010, 07:09:22 PM
Prediciton: Ris-Janna will eventually die of AIDS. Consuming other people's blood can't be healthy.
Nah. That takes way too long. Adventurers never die of old age, nor diseases that take years to finish you off. Swords to the stomach are a lot faster. :P
Title: Re: Off-topic chatter
Post by: HeadofVecna on January 27, 2010, 06:44:42 AM
So, HoV, did X want Cade to actually physically restrain Raoul? I thought he pretty much said everything they meant to say, and pretty much everything that was reiterated by X. Or was he expecting it to be more aggressive? Cade has calmed down from the battle now and is back to his Monk self, generally more restrained and less aggressive.

Physical restraint was what I had in mind. I don't want to do anything IC to lessen Kuroimaken's enjoyment of the game, or to cause interparty conflict to spiral out of control. And I suppose I know OOC that Phaedrus is unlikely to kill all our characters for mentioning the Locnar, Pun-Pun, etcetera. But I don't see how the Chaotic freaking Evil Xuuvosic could be blase about such information being given out. So I thought that restraint by two PC's would be a reasonable middle-ground.
Title: Re: Off-topic chatter
Post by: Kuroimaken on January 27, 2010, 10:03:03 AM
So, HoV, did X want Cade to actually physically restrain Raoul? I thought he pretty much said everything they meant to say, and pretty much everything that was reiterated by X. Or was he expecting it to be more aggressive? Cade has calmed down from the battle now and is back to his Monk self, generally more restrained and less aggressive.

Physical restraint was what I had in mind. I don't want to do anything IC to lessen Kuroimaken's enjoyment of the game, or to cause interparty conflict to spiral out of control. And I suppose I know OOC that Phaedrus is unlikely to kill all our characters for mentioning the Locnar, Pun-Pun, etcetera. But I don't see how the Chaotic freaking Evil Xuuvosic could be blase about such information being given out. So I thought that restraint by two PC's would be a reasonable middle-ground.

I appreciate the thought, HoV. I'm good with separating IC squabbling with OOC feelings, and in this particular case the worst that'd happen would be Raoul suggesting Cade release him. Raoul is Chaotic Neutral, so he figures he doesn't need to take any shit, but he doesn't need to KO people who happen to get him riled up either.
Title: Re: Off-topic chatter
Post by: VennDygrem on January 27, 2010, 03:07:45 PM
Cade is also Chaotic Neutral, and I could have sworn X was of some sort of neutrality as well (his evilness dulled by centuries huffing halfling vegetation). Regardless, I thought that physically restraining him was unnecessary to the ends we were hoping to achieve. Cade still believes that physicality is secondary to working things out with words, despite his restrained bloodlust.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 27, 2010, 04:11:29 PM
Well... evilness is a spectrum. I guess he's just not at the horrendous "I eat babies for teh lols" end of it anymore.  :smirk


So is everyone finished leveling up?
Title: Re: Off-topic chatter
Post by: VennDygrem on January 27, 2010, 04:31:18 PM
I am. I assume that since we haven't figured out where our items will come from and the fact that we haven't been traveling long that I should skip the new item portion, which means I'm all done.
Title: Re: Off-topic chatter
Post by: Agita on January 27, 2010, 04:39:12 PM
I'm pretty much done. I think I'll take you up on that Silk Steel abilities on Gray armor, though. +2 Hide and no penalty to Move Silently for moving at full speed is just tasty.
Shadowlord casting says a TFS "prepares and casts spells as a wizard". Does that mean s/he also needs a spellbook?
Hasn't been answered, IIRC.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 27, 2010, 05:29:52 PM
I'm pretty much done. I think I'll take you up on that Silk Steel abilities on Gray armor, though. +2 Hide and no penalty to Move Silently for moving at full speed is just tasty.
Shadowlord casting says a TFS "prepares and casts spells as a wizard". Does that mean s/he also needs a spellbook?
Hasn't been answered, IIRC.
They have a really limited spell list, right? I'm going to say no, you don't need a spellbook. You just need to prepare them as a wizard (rest, spell slots and all that).

I am. I assume that since we haven't figured out where our items will come from and the fact that we haven't been traveling long that I should skip the new item portion, which means I'm all done.
Nah, go ahead and add new items if you want. I was going explain it by saying that you guys found whatever new items you want in the barghest's loot pile. ;) (assuming that's alright with you guys)
Title: Re: Off-topic chatter
Post by: VennDygrem on January 27, 2010, 05:32:31 PM
Fine by me. Speaking of which, we haven't divvied that up yet. :D
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 27, 2010, 05:50:48 PM
Fine by me. Speaking of which, we haven't divvied that up yet. :D
I listed what I had down for him and the goblins in one of the threads... Just add whatever other new toys you guys wanted to the list.

I'm going to get on with the game, since it sounds like we're pretty much ready to go. Ok?

And someone was patching people's wounds up, right?
Title: Re: Off-topic chatter
Post by: VennDygrem on January 27, 2010, 05:59:11 PM
Well, I was patching my own wounds up, but I wouldn't mind using some of the charges on this wand on someone else. 11 hp back per charge (lesser vigor, and all that).
Title: Re: Off-topic chatter
Post by: Agita on January 27, 2010, 06:03:28 PM
Well, I was patching my own wounds up, but I wouldn't mind using some of the charges on this wand on someone else. 11 hp back per charge (lesser vigor, and all that).
*raises hand*
Glass cannon needs a hit of sweet, sweet positive energy.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 27, 2010, 06:07:24 PM
Well, I was patching my own wounds up, but I wouldn't mind using some of the charges on this wand on someone else. 11 hp back per charge (lesser vigor, and all that).
*raises hand*
Glass cannon needs a hit of sweet, sweet positive energy.
Don't forget that I threw in a couple of CLW wands (total charges add up to 1 full wand...) in the "loot", if you need or want them.


Oh and HoV, one of the bards had a Badge of Valor. If you throw that on the one you animated as a ghoul, it will boost his Inspire Courage by +1 once per day. He only has one 1st level spell per day though, as his charisma is complete ass. :P If you stick a +Cha item on him, he'll get another one as a bonus, though. So as-is, his base IC is +1 (or +1d6 fire), and you can boost it to +2 twice per day, or +3 once per day. It won't affect your undead though, as it is a morale bonus. Overall, I don't think he's a great minion.  ;)
Title: Re: Off-topic chatter
Post by: Bozwevial on January 27, 2010, 06:14:42 PM
Mmm, I think I'm done. Wasn't an awful lot to do, anyway--but I did get my first iterative attack, new abilities from my feats, and a few other minor things!
Title: Re: Off-topic chatter
Post by: Agita on January 27, 2010, 06:16:17 PM
RJ got two iteratives, extra sneak attack, and the ability to see in magical darkness (Does the DV range increase from Night-Sighted apply to that as well?), which is pretty cool. She can also now murderize ghosts.
Well, I was patching my own wounds up, but I wouldn't mind using some of the charges on this wand on someone else. 11 hp back per charge (lesser vigor, and all that).
*raises hand*
Glass cannon needs a hit of sweet, sweet positive energy.
Don't forget that I threw in a couple of CLW wands (total charges add up to 1 full wand...) in the "loot", if you need or want them.
That's cool.
Which reminds me, RJ can now activate Cleric wands without an UMD check.
Which brings me to another question - can Clerics activate wands of a spell that is on their list, but at a lower level from some other list, like lvl 1 Lesser Restoration? Gut instinct tells me no, but asking can't hurt.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 27, 2010, 06:21:50 PM
RJ got two iteratives, extra sneak attack, and the ability to see in magical darkness (Does the DV range increase from Night-Sighted apply to that as well?), which is pretty cool. She can also now murderize ghosts.
Well, I was patching my own wounds up, but I wouldn't mind using some of the charges on this wand on someone else. 11 hp back per charge (lesser vigor, and all that).
*raises hand*
Glass cannon needs a hit of sweet, sweet positive energy.
Don't forget that I threw in a couple of CLW wands (total charges add up to 1 full wand...) in the "loot", if you need or want them.
That's cool.
Which reminds me, RJ can now activate Cleric wands without an UMD check.
Which brings me to another question - can Clerics activate wands of a spell that is on their list, but at a lower level from some other list, like lvl 1 Lesser Restoration? Gut instinct tells me no, but asking can't hurt.
Yeah, I don't see why not. You could buy paladin Lesser Restoration wands for 1500 gp. I think I said something about item crafting always using the spell level of a core class to determine pricing, though, when possible. I don't want a bunch of Trapsmith wands messing things up... So paladin would work, and I guess 750 if you get it from an archivist, since the spell level was set by the paladin... but no 750 gp wands of haste, and the like. :P A staff with Heal at 5th from an Adept would be ok, too.



Oh yeah... and you guys still haven't told me what you're doing with the 50 or so goblins in the Pit...  :lmao
Title: Re: Off-topic chatter
Post by: Agita on January 27, 2010, 06:27:21 PM
Cool.

Out-of-combat wand healbots always remind me of this (http://www.onemanga.com/Mahou_Sensei_Negima!/150/05/). :D
Title: Re: Off-topic chatter
Post by: Bozwevial on January 27, 2010, 06:36:43 PM
Oh yeah... and you guys still haven't told me what you're doing with the 50 or so goblins in the Pit...  :lmao

Interrogations! On all 50 of them! Marlowe will read their thoughts and take notes! :D
Title: Re: Off-topic chatter
Post by: Agita on January 27, 2010, 06:41:35 PM
We could enslave them, make them max their Ride checks, and have X's hag turn them invisible, ride on our backs, and make Ride checks to protect us. :D
Alternatively, Phaedrus said we can combine souls, right? How much is one CR 1 (or whatever they are) soul worth again? That times fifty has got to add up... :smirk

Or we could buy their loyalty by promising to let them live and protect them, and train them to be our ninja mooks.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 27, 2010, 07:10:43 PM
We could enslave them, make them max their Ride checks, and have X's hag turn them invisible, ride on our backs, and make Ride checks to protect us. :D
Alternatively, Phaedrus said we can combine souls, right? How much is one CR 1 (or whatever they are) soul worth again? That times fifty has got to add up... :smirk

Or we could buy their loyalty by promising to let them live and protect them, and train them to be our ninja mooks.
No, I said you can't combine souls. The default Tome rules seem to allow it, but also list them as not worth much individually. I think that's just asking for... you know... people to slaughter hordes of mooks and craft superweapons with them. Not that anyone would try that here...  :p
Title: Re: Off-topic chatter
Post by: Agita on January 27, 2010, 07:18:22 PM
We could enslave them, make them max their Ride checks, and have X's hag turn them invisible, ride on our backs, and make Ride checks to protect us. :D
Alternatively, Phaedrus said we can combine souls, right? How much is one CR 1 (or whatever they are) soul worth again? That times fifty has got to add up... :smirk

Or we could buy their loyalty by promising to let them live and protect them, and train them to be our ninja mooks.
No, I said you can't combine souls. The default Tome rules seem to allow it, but also list them as not worth much individually. I think that's just asking for... you know... people to slaughter hordes of mooks and craft superweapons with them. Not that anyone would try that here...  :p
Okay, my bad. Must've misread. :embarrassed Strike that option then.
Title: Re: Off-topic chatter
Post by: Kuroimaken on January 27, 2010, 07:51:58 PM
I only need the new equipment and I should be all set.

Phaedrus, would you mind taking a look at my HP total? I forgot to write it down when I first saved the sheet, so I had to come up with it from the ground up when I leveled my char. Figured I might've gotten my averages wrong.

Also, sign me up for healin'.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 27, 2010, 08:17:30 PM
Phaedrus, would you mind taking a look at my HP total? I forgot to write it down when I first saved the sheet, so I had to come up with it from the ground up when I leveled my char. Figured I might've gotten my averages wrong.
Looks right. I had the average for last level in the post where I linked to your sheet, and that was 38. 38 + 4.5 = 42.5, as you have down.

Except all of your scaling items should be providing +3 enhancement bonuses, because they get rounded up.
Title: Re: Off-topic chatter
Post by: Kuroimaken on January 27, 2010, 10:53:29 PM
Phaedrus, would you mind taking a look at my HP total? I forgot to write it down when I first saved the sheet, so I had to come up with it from the ground up when I leveled my char. Figured I might've gotten my averages wrong.
Looks right. I had the average for last level in the post where I linked to your sheet, and that was 38. 38 + 4.5 = 42.5, as you have down.

Except all of your scaling items should be providing +3 enhancement bonuses, because they get rounded up.

Duly noted.
Title: Re: Off-topic chatter
Post by: VennDygrem on January 27, 2010, 11:51:22 PM
Did we decide on what that UMD check should be, and how often it can be re-attempted should I happen to fail it?
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 27, 2010, 11:54:47 PM
Did we decide on what that UMD check should be, and how often it can be re-attempted should I happen to fail it?
For activating the pit from a distance? I guess 30 is fine. It's not like it is a big deal, anyway. I'd never take the bullshit feat, or spend a spellslot, for that ability... Activate it as often as you want...
Title: Re: Off-topic chatter
Post by: HeadofVecna on January 28, 2010, 05:48:34 AM
Other than adding some equipment to minions I'm done.

Cade is also Chaotic Neutral, and I could have sworn X was of some sort of neutrality as well (his evilness dulled by centuries huffing halfling vegetation). Regardless, I thought that physically restraining him was unnecessary to the ends we were hoping to achieve. Cade still believes that physicality is secondary to working things out with words, despite his restrained bloodlust.
An earlier version of Xuuvosic was CN but I wound up taking a feat that had CE as a pre-req.
Title: Re: Off-topic chatter
Post by: VennDygrem on January 28, 2010, 06:48:52 AM
Did we decide on what that UMD check should be, and how often it can be re-attempted should I happen to fail it?
For activating the pit from a distance? I guess 30 is fine. It's not like it is a big deal, anyway. I'd never take the bullshit feat, or spend a spellslot, for that ability... Activate it as often as you want...

Actually it was to access the relic powers of my Boots of the Unending Journey (continuous Pass without trace and immune to fatigue and exhaustion). It's completely unnecessary but still nice effects. Pass without trace is nearly useless since I'm travelling in a large group, but being immune to fatigue and exhaustion is very nice. :D

If it's 30 then I could technically take 10, but I don't like the concept of just taking 10 for everything (One of the things I'm slightly annoyed at in my game). I rolled earlier, anyway. 1d20(11)+22=33 (http://invisiblecastle.com/roller/view/2386523/)
Title: Re: Off-topic chatter
Post by: Agita on January 28, 2010, 09:33:26 AM
Other than adding some equipment to minions I'm done.

Cade is also Chaotic Neutral, and I could have sworn X was of some sort of neutrality as well (his evilness dulled by centuries huffing halfling vegetation). Regardless, I thought that physically restraining him was unnecessary to the ends we were hoping to achieve. Cade still believes that physicality is secondary to working things out with words, despite his restrained bloodlust.
An earlier version of Xuuvosic was CN but I wound up taking a feat that had CE as a pre-req.
Makes for some nice sibling symmetry, actually - Cade is CN, Xuuvosic is CE, Ris-Janna is NE. :D

Did we decide on what that UMD check should be, and how often it can be re-attempted should I happen to fail it?
For activating the pit from a distance? I guess 30 is fine. It's not like it is a big deal, anyway. I'd never take the bullshit feat, or spend a spellslot, for that ability... Activate it as often as you want...

Actually it was to access the relic powers of my Boots of the Unending Journey (continuous Pass without trace and immune to fatigue and exhaustion). It's completely unnecessary but still nice effects. Pass without trace is nearly useless since I'm travelling in a large group, but being immune to fatigue and exhaustion is very nice. :D

If it's 30 then I could technically take 10, but I don't like the concept of just taking 10 for everything (One of the things I'm slightly annoyed at in my game). I rolled earlier, anyway. 1d20(11)+22=33 (http://invisiblecastle.com/roller/view/2386523/)
I think we have Pass Without Trace anyway, no?
And IIRC UMD is the one skill you can never take 10 on unless you have an ability that specifically lets you like Warlocks and Artificers get.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 28, 2010, 11:21:24 AM
Makes for some nice sibling symmetry, actually - Cade is CN, Xuuvosic is CE, Ris-Janna is NE. :D
Yeah... you guys could all use Mom's old CE relics with no problems! The apples didn't fall far from the tree, huh?  :smirk

I think we have Pass Without Trace anyway, no?
And IIRC UMD is the one skill you can never take 10 on unless you have an ability that specifically lets you like Warlocks and Artificers get.
Yeah, one of Xuuvosic's minions provides it. And yeah, you can't take 10 on UMD anyway.
Title: Re: Off-topic chatter
Post by: VennDygrem on January 28, 2010, 04:39:23 PM
Regardless, I don't like taking 10 unless it's necessary anyway, and if the DC is 30 then I also made the DC anyway.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 29, 2010, 07:12:21 PM
So we ready to move on? You guys want to talk about stuff more IC or OOC before I move on with things? Or do stuff IC?
Title: Re: Off-topic chatter
Post by: Kuroimaken on January 29, 2010, 07:54:52 PM
I say we go on. I've still got to pick my new shinies, but I figure we got some time before we run into combat again.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 29, 2010, 08:43:03 PM
I say we go on. I've still got to pick my new shinies, but I figure we got some time before we run into combat again.
I wouldn't bet on that. :D That's why I was asking, actually. It might be sooner than you think. :P
Title: Re: Off-topic chatter
Post by: Kuroimaken on January 29, 2010, 09:28:29 PM
I say we go on. I've still got to pick my new shinies, but I figure we got some time before we run into combat again.
I wouldn't bet on that. :D That's why I was asking, actually. It might be sooner than you think. :P

I should probably get off my ass, then.
Title: Re: Off-topic chatter
Post by: VennDygrem on January 29, 2010, 09:41:33 PM
Same here. I'll probably take the Large Guisarme we swiped and use that, and change the new maneuver I got so one of the two abilities is using fighting style abilities with weapons I'm using. That will allow me to pair one other fighting style ability with the guisarme. Pretty slick. :D

Besides that, I just need my level equivalent item and I'm done.
Title: Re: Off-topic chatter
Post by: Kuroimaken on January 29, 2010, 10:18:55 PM
Dammit. Having a hard time choosing here. Thank goodness for the MIC's item cost list, or I'd NEVER get any of it done... feels like I should do my research better though.

Question: if I want to make my weapon morphing/sizing, exactly how much or what do I spend?
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 29, 2010, 11:00:46 PM
Question: if I want to make my weapon morphing/sizing, exactly how much or what do I spend?
If you just want it to change size appropriately to fit the wielder, I think I'll just house rule that to work on armor and weapons the same as it does on everything else. I don't see why those items should be different.

If you want to do something weird like size it to colossal and then enchant it with Dancing... I might charge you. :P
Title: Re: Off-topic chatter
Post by: Kuroimaken on January 29, 2010, 11:29:03 PM
Question: if I want to make my weapon morphing/sizing, exactly how much or what do I spend?
If you just want it to change size appropriately to fit the wielder, I think I'll just house rule that to work on armor and weapons the same as it does on everything else. I don't see why those items should be different.

If you want to do something weird like size it to colossal and then enchant it with Dancing... I might charge you. :P


Gee, how'd you guess?  :smirk
Title: Re: Off-topic chatter
Post by: VennDygrem on January 30, 2010, 04:21:21 AM
Of course if I eventually take Huge Size and use Enlarge Person, and it doubles again, I'll literally BE colossal size and you can just tell me to dance with it. :P
Title: Re: Off-topic chatter
Post by: Kuroimaken on January 30, 2010, 09:53:20 AM
Of course if I eventually take Huge Size and use Enlarge Person, and it doubles again, I'll literally BE colossal size and you can just tell me to dance with it. :P

Or you could, you know, add Sizing to yourself and be done with it.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on January 30, 2010, 10:53:46 AM
Of course if I eventually take Huge Size and use Enlarge Person, and it doubles again, I'll literally BE colossal size and you can just tell me to dance with it. :P

Or you could, you know, add Sizing to yourself and be done with it.
And Dancing.  :D
Title: Re: Off-topic chatter
Post by: Kuroimaken on January 30, 2010, 10:58:03 AM
Of course if I eventually take Huge Size and use Enlarge Person, and it doubles again, I'll literally BE colossal size and you can just tell me to dance with it. :P

Or you could, you know, add Sizing to yourself and be done with it.
And Dancing.  :D

How does that work? Does he get a split clone?  :P
Title: Re: Off-topic chatter
Post by: Bozwevial on January 30, 2010, 01:35:25 PM
Of course if I eventually take Huge Size and use Enlarge Person, and it doubles again, I'll literally BE colossal size and you can just tell me to dance with it. :P

Or you could, you know, add Sizing to yourself and be done with it.
And Dancing.  :D

How does that work? Does he get a split clone?  :P

It might be easier to just have a pair of floating fists appear. :P

Come to think of it, there's a warlock invocation like that...
Title: Re: Off-topic chatter
Post by: VennDygrem on January 30, 2010, 03:20:41 PM
You know, I thought of adding sizing to the amulet of natural attacks, but figured it was so cheesy that Phaedrus would never in a million years allow it. :)

On the other hand, there are still a lot of other good enchantments I could add that would be at least slightly less cheesy but still awesome. :)
----------

I really hope Myth Weavers comes back soon. Most of my most recent changes are all on there rather than an offline sheet...  :o
Thank god for the mini sheet anyway. :P
Title: Re: Off-topic chatter
Post by: Kuroimaken on January 30, 2010, 05:51:44 PM
Awww crap, then.
Title: Re: Off-topic chatter
Post by: VennDygrem on January 30, 2010, 05:56:06 PM
Someone said they're just migrating servers, so it should all be back up tomorrow or so.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on February 01, 2010, 12:53:45 AM
Ok... waiting for that crap, I guess...
Title: Re: Off-topic chatter
Post by: Kuroimaken on February 01, 2010, 01:03:41 AM
Taking longer than expected, though. I wonder.
Title: Re: Off-topic chatter
Post by: VennDygrem on February 01, 2010, 03:23:31 AM
It's back up, guys. No need to pout. :)
Title: Re: Off-topic chatter
Post by: PhaedrusXY on February 01, 2010, 01:30:36 PM
Don't worry. The game isn't going to be non-stop combat. It just makes the most sense to me for this guy to choose now as his time to attack you all. I'm going to assume that you all had time to do whatever you were doing in preparation to move on to your next destination, and you were basically ready to go.
Title: Re: Off-topic chatter
Post by: Agita on February 01, 2010, 07:04:03 PM
"You really ought to get your facts straight. We aren't all evil here. We aren't here to subjugate the masses, exploit the weak, or any of that rubbish. If you leave us be, now, we'll be on our way, with no intent to harm the innocent nor disrupt the balance of nature."

...We're not? :P
Title: Re: Off-topic chatter
Post by: VennDygrem on February 01, 2010, 07:11:50 PM
Well, I'm not. If I want to get you guys out of this too I guess I need to make a bluff check, then? :P
Title: Re: Off-topic chatter
Post by: PhaedrusXY on February 01, 2010, 07:56:36 PM
Well, I'm not. If I want to get you guys out of this too I guess I need to make a bluff check, then? :P
Nah, you said we're not all evil, which is true.
Title: Re: Off-topic chatter
Post by: VennDygrem on February 01, 2010, 08:12:21 PM
Decided to change where the sound is coming from? :P

Anyway, this should be interesting. It's not every day I fight a giant Barghest AND a being made of wind and mystery. :D
Title: Re: Off-topic chatter
Post by: Agita on February 01, 2010, 08:17:39 PM
Want to get a betting pool going? I'll put my imaginary money on some kind of Air Elemental, or a Druid in elemental form.
In the latter case, we might want to run.  :o
Title: Re: Off-topic chatter
Post by: PhaedrusXY on February 01, 2010, 11:11:08 PM
Decided to change where the sound is coming from? :P
I don't know what you're talking about.  :flutter
Quote
Anyway, this should be interesting. It's not every day I fight a giant Barghest AND a being made of wind and mystery. :D
All in a day's work, eh? :D


I forgot to mention this, but a Spellcraft check (DC 22, Whispering Wind) might be in order to try and ID the whirlwind.
Title: Re: Off-topic chatter
Post by: VennDygrem on February 03, 2010, 07:22:27 PM
Does the whirlwind thingy not respond to my diplomacy attempt, or at least to my words?
Title: Re: Off-topic chatter
Post by: PhaedrusXY on February 03, 2010, 07:34:24 PM
Does the whirlwind thingy not respond to my diplomacy attempt, or at least to my words?
It normally takes 1 minute to make a diplomacy check. If you rush it (or bind naberius, or whatever...) you can do it as a standard action. Rushing gives you a -10 penalty. So assuming you're rushing, no there is no response. If you're not rushing... well... you'll have to stand there and hope he listens to you for 10 rounds.  :p

Interestingly enough, Intimidate when used as pseudo-diplomacy (as Xuuvosic did with the barghest) actually works a lot better for diplomacy, because you can do it as a standard action. It doesn't last as long, though. You can intimidate someone to back down from fighting you a lot better than you can talk them out of it diplomatically, which I guess makes a certain amount of sense...

Diplomacy should come in handy for other parts of the campaign, but unless you're a binder or something it generally isn't going to talk you out of impending or active combat.

If you offered some kind of fantastic deal, though, that would counter the -10 for hurrying. From the Diplomacy rules I'm using:
Quote
-10 Fantastic: The reward for accepting the deal is very worthwhile, and the risk is either acceptable or extremely unlikely. The best-case scenario is a virtual guarantee. Example: An offer to pay a lot of gold for something of no value to the subject, such as information that is not a secret.
Title: Re: Off-topic chatter
Post by: VennDygrem on February 03, 2010, 08:26:59 PM
I see. I don't generally use diplomacy much, as you might gather. Still, I'd have figured it would have at least responded to my words, thus allowing me to tell whether it's worth taking the rest of the time to sit there chatting with it and bargaining. The reason it usually takes that long is because a conversation is taking place. You don't say one thing, wait for one minute in silence, and then get a positive or negative response.

Due to the nature of the situation I guess I've got no choice but to ignore the diplomacy attempt. It's not as though my teammate, who has gleaned extra information that I don't know, has told me anything that would lead me to believe that the creature has any intention to not attack. In fact, it's been rather quiet here lately. >_>
Title: Re: Off-topic chatter
Post by: PhaedrusXY on February 03, 2010, 09:44:43 PM
Heheh. Yeah, sorry about the diplomacy thing. I don't want you to feel like it is worthless, but at the same time I don't want to power it up even more than it already is... It should be useful for other things in the game, I can assure you. Just not trying to talk down some guy who's already stated that he's here to kill you. As far as Marlowe... well, what he communicates is up to him.  :P
Title: Re: Off-topic chatter
Post by: PhaedrusXY on February 05, 2010, 11:48:59 PM
Agita's turn.
Title: Re: Off-topic chatter
Post by: VennDygrem on February 06, 2010, 04:10:14 PM
When this is done I want to know what just hit us. :P
Title: Re: Off-topic chatter
Post by: Agita on February 06, 2010, 04:11:43 PM
Probably some kind of metamagic'd Chain Lightning to deal half untyped damage.

Does anyone have Heroics or something else that can temporarily grant a Fighter feat? :smirk I have an idea, but it probably won't work.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on February 06, 2010, 04:13:01 PM
When this is done I want to know what just hit us. :P
I'll post this guy's stats in the NPC graveyard after the fight, as usual.  :smirk
Title: Re: Off-topic chatter
Post by: Agita on February 06, 2010, 04:14:15 PM
I'm gonna put my money on a Druid/Stormcaster or something.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on February 06, 2010, 04:25:20 PM
I'm gonna put my money on a Druid/Stormcaster or something.
I seriously doubt anyone will figure it out. I'm going to be using homebrewed stuff frequently to keep you guys off-guard, but I'll try to use things that have either been playtested, or have been designed to work with Tome material and seem balanced.

I will tell you that if anyone else ever runs a tome game on here... I'll probably play one of these. ;)

Oh yeah, a spellcraft check (DC26, I guess) can ID this effect, also. And a knowledge (nature) check might tell you something about this guy. The higher the check, the more info you'll get.
Title: Re: Off-topic chatter
Post by: VennDygrem on February 06, 2010, 04:40:19 PM
Well, I've got ranks in neither. :P
Title: Re: Off-topic chatter
Post by: VennDygrem on February 07, 2010, 04:39:00 PM
Are we waiting on X's goons, or on me?
I'm not sure my standard tactic of "Punch the enemy in the face" is going to work so well against a being made of air and wind. :P
Title: Re: Off-topic chatter
Post by: PhaedrusXY on February 07, 2010, 04:47:33 PM
Are we waiting on X's goons, or on me?
I'm not sure my standard tactic of "Punch the enemy in the face" is going to work so well against a being made of air and wind. :P
Well, in the brief glimpse you saw of him when he unleashed the lightning, he looked like a humanoid inside a whirlwind, not a whirlwind himself. The little whirlwind that appeared and spoke in the village dissipated not long after delivering its message. It was just a magical effect. But he is about 400 feet off the ground, though. So unless you have some way to fly... and I think you're a bit too big for the cloakers to carry while flying, unless they're enlarged.

Say... how long does that Mass Enlarge last, anyway? 1 min/lvl... That should still be going, unless it was dismissed. In fact, so should Raoul's Fly spell that he cast last time. So he doesn't have to recast it.

Can you dismiss a Mass X spell from some recipients and not all? Or do you have to dismiss the whole thing? I was never sure if any of the cloakers were affected by that or not, as I don't think Kuro ever named all the specific targets. If they were, and yours was dismissed, they could carry you.

And yeah, I think we're waiting on you and X (and his goons).
Title: Re: Off-topic chatter
Post by: Agita on February 07, 2010, 04:52:14 PM
And me, though I don't think I can really do anything unless Marlowe gives RJ his crossbow after he's done with his turn. :D
Some way of getting Battle Jump on the fly would be really useful right now. :smirk HoV, you should look into getting a Heartfire Fanner vampire/ghoul/whatever. :D
Title: Re: Off-topic chatter
Post by: Bozwevial on February 07, 2010, 05:47:04 PM
And me, though I don't think I can really do anything unless Marlowe gives RJ his crossbow after he's done with his turn. :D

"Here, Miss Janna, would you kindly hold my crossbow for me?"

He would, too. ;)
Title: Re: Off-topic chatter
Post by: VennDygrem on February 07, 2010, 05:53:37 PM
Hmm, that Mass Enlarge was double effect, right? So I'm two size categories larger right now?

And are we doing this in just the normal thread, or starting a separate combat thread like the other one?
-----
Hmm, at 400 feet he's a little over double the height I can reach with a jump. Too bad. :P
Title: Re: Off-topic chatter
Post by: PhaedrusXY on February 07, 2010, 06:22:34 PM
Hmm, that Mass Enlarge was double effect, right? So I'm two size categories larger right now?

And are we doing this in just the normal thread, or starting a separate combat thread like the other one?
-----
Hmm, at 400 feet he's a little over double the height I can reach with a jump. Too bad. :P

Oh yeah... we should start a new thread. I totally forgot about that... I'll do it later. Gotta run for now. Go ahead and post in the main thread if you need to.

Kuro can cast Fly. You guys could hit him up for a/some flight spell(s). ;) Those cloakers can also carry people smaller than themselves.
Title: Re: Off-topic chatter
Post by: Kuroimaken on February 07, 2010, 09:08:39 PM
I recast Fly since it works at Rounds/level, so I figured it was already gone. The Mass Enlarge should probably still be going.

I recall that RJ asked to be specifically not included in the effect (which Raoul figured he wouldn't do anyways since he noticed she's stealth-based) and at double the number of targets, I think that gets pretty much everyone.
Title: Re: Off-topic chatter
Post by: VennDygrem on February 07, 2010, 09:29:47 PM
Hmm, so unless I get a flight effect, or the creature gets pulled down to within about 150 feet, I'll have to delay my actions.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on February 07, 2010, 09:39:42 PM
I recast Fly since it works at Rounds/level, so I figured it was already gone.
It's 1 min/lvl. It is hard to keep up with, since they've lowered the duration with every damned edition of D&D... So both it and the Mass Enlarge are still going. You can cast it on someone else, if you want to keep the same action. :P
Quote
I recall that RJ asked to be specifically not included in the effect (which Raoul figured he wouldn't do anyways since he noticed she's stealth-based) and at double the number of targets, I think that gets pretty much everyone.
Ok. I think Marlowe didn't want to be enlarged either, though. So I guess everyone but those two is enlarged, including X's minions.
Title: Re: Off-topic chatter
Post by: Kuroimaken on February 07, 2010, 10:29:05 PM
I recast Fly since it works at Rounds/level, so I figured it was already gone.
It's 1 min/lvl. It is hard to keep up with, since they've lowered the duration with every damned edition of D&D... So both it and the Mass Enlarge are still going. You can cast it on someone else, if you want to keep the same action. :P
Quote
I recall that RJ asked to be specifically not included in the effect (which Raoul figured he wouldn't do anyways since he noticed she's stealth-based) and at double the number of targets, I think that gets pretty much everyone.
Ok. I think Marlowe didn't want to be enlarged either, though. So I guess everyone but those two is enlarged, including X's minions.

Works for me. Hey mr. Big Mooooooooooooonk...
Title: Re: Off-topic chatter
Post by: HeadofVecna on February 08, 2010, 03:51:22 AM
And me, though I don't think I can really do anything unless Marlowe gives RJ his crossbow after he's done with his turn. :D

"Here, Miss Janna, would you kindly hold my crossbow for me?"

He would, too. ;)
That whirlwind around the Stormcaller/druidy guy makes me suspect that bows and crossbows aren't going to work.  -_-'

I recall that RJ asked to be specifically not included in the effect (which Raoul figured he wouldn't do anyways since he noticed she's stealth-based) and at double the number of targets, I think that gets pretty much everyone.
Ok. I think Marlowe didn't want to be enlarged either, though. So I guess everyone but those two is enlarged, including X's minions.
Sorry I never responded about this. It was due to ambivalence; worried that Enlarge would just make them bigger targets, but still kind of wanting to have them maintain the necessary size scale to be helpful. Is Cade huge or gargantuan? If he's gargantuan the Cloakers wouldn't be able to carry him anyway. Its going to take a while to get people up there that way, between grabbing people, mirror image to have a chance of making it, and a couple of rounds of 45 degree ascent.

I'm thinking a tactical retreat to the Enveloping Pit might be a better option. From there Xuuvosic could teleport everyone to safety. Then, after buffing, we could come back mid-air. But There do seem to be downsides to trying this. Kobolds could be in the way, and there's the issue of getting Cade to fit inside. Opinions?
Title: Re: Off-topic chatter
Post by: VennDygrem on February 08, 2010, 04:22:29 AM
I can change shape as a standard action, so there shouldn't ever be an issue with me fitting. :)
Title: Re: Off-topic chatter
Post by: Agita on February 08, 2010, 10:30:09 AM
How about making RJ and a cloaker invisible and hitting the former with fly? They could fly up to him largely unnoticed, since Janna is hidden right now, and then flank him for SA face-rapeage. (Else, Ris-Janna could also DimDoor up to him - but either way she'll need something to stay up.)
Title: Re: Off-topic chatter
Post by: HeadofVecna on February 08, 2010, 06:28:57 PM
Hmm, I still think that flying up would be deadly slow (even Hasted, Fly would require at least 4 rounds of double moves at half speed because its straight up right?). Dim Door might work, but there could still be some challenges, such as the caster's Invisibility, to deal with. Also, I don't see anything on RJ's sheet that would transport her farther than the 50 ft for Shadow Jump. Did I just miss it?

Does anyone have an objection to (temporarily) getting out of dodge?
Title: Re: Off-topic chatter
Post by: Agita on February 08, 2010, 06:53:25 PM
Hmm, I still think that flying up would be deadly slow (even Hasted, Fly would require at least 4 rounds of double moves at half speed because its straight up right?). Dim Door might work, but there could still be some challenges, such as the caster's Invisibility, to deal with. Also, I don't see anything on RJ's sheet that would transport her farther than the 50 ft for Shadow Jump. Did I just miss it?

Does anyone have an objection to (temporarily) getting out of dodge?
Yeah, she has DimDoor 2/day as a SLA from her template.
Title: Re: Off-topic chatter
Post by: VennDygrem on February 08, 2010, 09:13:33 PM
If we just flee, it'll probably keep lobbing super-lightning at us from on-high. I'm not sure that's going to work, since it's set on killing us.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on February 08, 2010, 09:15:07 PM
If we just flee, it'll probably keep lobbing super-lightning at us from on-high. I'm not sure that's going to work, since it's set on killing us.
Xuuvosic can teleport at will. He is suggesting that everyone else jumps into the Enveloping Pit, and he grabs it and teleports away.
Title: Re: Off-topic chatter
Post by: VennDygrem on February 08, 2010, 09:20:34 PM
Ah. Well, if that's what everyone wants to do then I will have to abide. I'm a team-player... most of the time. :D
Title: Re: Off-topic chatter
Post by: Prime32 on February 08, 2010, 09:43:23 PM
I recommend you disguise yourself as goblins first. :p
Title: Re: Off-topic chatter
Post by: PhaedrusXY on February 08, 2010, 09:49:13 PM
I recommend you disguise yourself as goblins first. :p
lol, I am looking forward to them piling into a big pit filled with 50 stinking goblins. :D

Unless Xuuvosic's minions were already supposed to have eaten them all.  :bigeye
Title: Re: Off-topic chatter
Post by: VennDygrem on February 08, 2010, 09:53:32 PM
Heh, don't think I can do Goblin. Maybe if I had a hat of disguise. :D
Title: Re: Off-topic chatter
Post by: Prime32 on February 08, 2010, 10:25:18 PM
How closely packed are the goblins? How many area spells do you have?
Title: Re: Off-topic chatter
Post by: PhaedrusXY on February 08, 2010, 11:28:29 PM
How closely packed are the goblins? How many area spells do you have?
Yeah, that will smell a LOT better.  :lmao

The pit is 10' in diameter by 50' deep, so they're probably packed pretty densely. The PCs haven't looked into it yet, though.

Ah screw that. I can't imagine you guys wouldn't at least have peeked into your new toy. The goblins basically have an inverted tower built into it. There are 10 levels, each about 4 1/2 feet from floor to ceiling (sized for small creatures), with ladders leading between them.
Title: Re: Off-topic chatter
Post by: HeadofVecna on February 09, 2010, 03:42:20 AM
Could Xuuvosic Teleport into the Enveloping Pit, drop a Fireball, and climb out? Is it apparent whether the floors inside are part of the magic item or added later? Also, I assume that the minions are happy to leave. But does that mean he can just tell them to get in, or would he need to take a standard action each to get them to enter?

Sorry to hold things up, but I'm hoping to avoid getting repeatedly zapped while we get all the pieces together to get up there, stay up there, see the enemy, and deliver enough damage. Although RJ having Dim Door, probably means that a tactical retreat isn't the only option.
Title: Re: Off-topic chatter
Post by: Kuroimaken on February 09, 2010, 08:05:22 AM
Could Xuuvosic Teleport into the Enveloping Pit, drop a Fireball, and climb out? Is it apparent whether the floors inside are part of the magic item or added later? Also, I assume that the minions are happy to leave. But does that mean he can just tell them to get in, or would he need to take a standard action each to get them to enter?

Sorry to hold things up, but I'm hoping to avoid getting repeatedly zapped while we get all the pieces together to get up there, stay up there, see the enemy, and deliver enough damage. Although RJ having Dim Door, probably means that a tactical retreat isn't the only option.

Extradimensional space. Can't teleport into it.
Title: Re: Off-topic chatter
Post by: Agita on February 09, 2010, 10:24:43 AM
Well, if you guys think I can kill him in one full attack (Five attacks at 3d6 Sneak Attack each, +8 each if he's flat-footed) We could try having RJ simply DimDoor up under fly and invisibility spells and cutting him. Do we have Greater Invisibility?
Do we have a way of teleporting Cade upwards? Killing the guy with falling damage might be another option. :D
Title: Re: Off-topic chatter
Post by: Kuroimaken on February 09, 2010, 11:02:12 AM
I got no Greater Invis here, so I can't really help you with that.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on February 09, 2010, 12:19:08 PM
Could Xuuvosic Teleport into the Enveloping Pit, drop a Fireball, and climb out? Is it apparent whether the floors inside are part of the magic item or added later? Also, I assume that the minions are happy to leave. But does that mean he can just tell them to get in, or would he need to take a standard action each to get them to enter?

Sorry to hold things up, but I'm hoping to avoid getting repeatedly zapped while we get all the pieces together to get up there, stay up there, see the enemy, and deliver enough damage. Although RJ having Dim Door, probably means that a tactical retreat isn't the only option.
As stated, you can't teleport into or out of the pit. It is a pocket dimension, so you'd need Plane Shift to magically transport yourself into it. In fact, I'll go ahead and tell you now that no free-standing magical effects at all will cross the barrier, as it is a portal and is specifically designed to not allow magic to pass through it (as opposed to Ring Gates, which do)(and yes... I just decided this is how it works. I don't remember seeing it in the rules anywhere. :P ).

The "building" inside of the pit looks crude and was probably built by the goblins using materials scavenged from the villages they've raided.
Title: Re: Off-topic chatter
Post by: Agita on February 09, 2010, 07:23:08 PM
Okay, here's a suggestion. Someone hits Ris-Janna with a fly spell, and she activates No Light from her item. The round after that, she can DimDoor up. She's effectively invisible to the dude, so she can sneak attack him with relative impunity.
Alternatively, to avoid zappy from noticing her the second she puts up No Light, RJ can pass by the hag to get an Invis hit as well so the first round of sneak attacking is essentially guaranteed. After that, he'll know someone is up there anyway, so she can use No Light to go invisible.
Title: Re: Off-topic chatter
Post by: Kuroimaken on February 09, 2010, 08:21:00 PM
Hmmm. You know, I just realized I actually DO have Invisible Spell. Wonder what I could hit it with?
Title: Re: Off-topic chatter
Post by: Bozwevial on February 09, 2010, 10:50:51 PM
Hmmm. You know, I just realized I actually DO have Invisible Spell. Wonder what I could hit it with?

Depends. What would an Invisible Fly look like? :P
Title: Re: Off-topic chatter
Post by: Kuroimaken on February 10, 2010, 12:41:02 AM
Hmmm. You know, I just realized I actually DO have Invisible Spell. Wonder what I could hit it with?

Depends. What would an Invisible Fly look like? :P

Since the effect is basically whatever is supposed to fly cannot be seen while flying?
Title: Re: Off-topic chatter
Post by: VennDygrem on February 10, 2010, 12:51:31 AM
Honestly, the effect of Fly doesn't look like anything anyway, as there's no visual manifestation. It gives a creature the ability to defy gravity, but it doesn't actually look like anything. I don't think it would make someone invisible or you could find a simple level 1 spell that could make someone invisible, too, for a 0 spell level adjustment. ;)
Title: Re: Off-topic chatter
Post by: PhaedrusXY on February 10, 2010, 01:19:25 AM
Honestly, the effect of Fly doesn't look like anything anyway, as there's no visual manifestation. It gives a creature the ability to defy gravity, but it doesn't actually look like anything. I don't think it would make someone invisible or you could find a simple level 1 spell that could make someone invisible, too, for a 0 spell level adjustment. ;)
Yeah... Now an invisible summoned monster on the other hand...
Title: Re: Off-topic chatter
Post by: Agita on February 10, 2010, 10:28:18 AM
[spoiler]And I hate 3.5 Darkness, so does anyone mind if we use the 3.0 version? I think I forgot to mention that in the house rules...[/spoiler]
Sure.
Soo... what does 3.0 Darkness do, Oldtimer? ;)
Title: Re: Off-topic chatter
Post by: PhaedrusXY on February 10, 2010, 11:13:46 AM
[spoiler]And I hate 3.5 Darkness, so does anyone mind if we use the 3.0 version? I think I forgot to mention that in the house rules...[/spoiler]
Sure.
Soo... what does 3.0 Darkness do, Oldtimer? ;)
very funny. It kills tieflings, no save.

No, it actually creates an area of darkness, not "dimness", i.e., not shadowy illumination. It provides total concealment inside the entire area that Darkvision can't penetrate.
Title: Re: Off-topic chatter
Post by: Agita on February 10, 2010, 12:10:51 PM
Hmm, that's kind of cool. Especially since that first level of Telflammar Shadowlord gave me better Darkvision. The kind that sees through magical Darkness. :D
So 3.0 Darkness is better No Light instead of worse No Light? :lol

So that's what they mean by "good old days"... okay, I'll stop now.
Title: Re: Off-topic chatter
Post by: Agita on February 15, 2010, 11:36:20 AM
Didn't someone say that Raoul's Fly spell from last encoutner is still on somewhere? In that case, wouldn't it be really cool to have some way for RJ not to fall for her death if she teleports up? :D
Title: Re: Off-topic chatter
Post by: PhaedrusXY on February 15, 2010, 11:44:16 AM
Didn't someone say that Raoul's Fly spell from last encoutner is still on somewhere? In that case, wouldn't it be really cool to have some way for RJ not to fall for her death if she teleports up? :D
He was at first going to cast it on himself, but then we figured out that it should still be active. Then I think he planned on casting it on Cade, but I don't think he actually got to, since Cade went before him and jumped into the pit. So... yeah, it should still be available, if that's what he wants to do.

You actually have a high enough CL to bring along two medium creatures or one large one via your DD SLA. So you could also just grab one of the cloakers. :D
Title: Re: Off-topic chatter
Post by: Kuroimaken on February 15, 2010, 11:45:16 AM
Yep. I think RJ is getting her wings, as long as she doesn't jump into the pit too.
Title: Re: Off-topic chatter
Post by: Agita on February 15, 2010, 11:47:07 AM
Okay, I guess I'll post my turn in two hours then. After I get back from class and shit. :P Unless Boz posts first, in which case you can probably just continue, since I can't act after a DimDoor anyway.

EDIT: Unfortunately, the SLA is self only IIRC.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on February 15, 2010, 11:49:10 AM
Okay, I guess I'll post my turn in two hours then. After I get back from class and shit. :P Unless Boz posts first, in which case you can probably just continue, since I can't act after a DimDoor anyway.

EDIT: Unfortunately, the SLA is self only IIRC.
I don't remember that... I'll have to check later...

Edit: Yep. You're right. I'd forgotten that. (I used to play a character with this template. :P )
Title: Re: Off-topic chatter
Post by: Agita on February 16, 2010, 06:25:46 PM
Hmm... do I get an AoO as he drops?
Title: Re: Off-topic chatter
Post by: PhaedrusXY on February 16, 2010, 06:33:59 PM
Hmm... do I get an AoO as he drops?
You dimension doored, so I figured that meant no.
Quote
After using this spell, you canít take any other actions until your next turn.
I guess an AoO is technically not defined as an action, though. So you can take an AoO on him if you want.
Title: Re: Off-topic chatter
Post by: Agita on February 16, 2010, 06:50:39 PM
Oh, right. It's until next turn, not this turn. :D
Actually, I think I might forgo the attack anyway - taking it would blow my invis and leave me outside LoS from the tree-guy. This way, I don't have LoS to it but it doesn't know I'm there.
Title: Re: Off-topic chatter
Post by: Agita on February 17, 2010, 05:06:31 PM
Did the tree-guy go out of LoS because of my Darkvision range, or because the rain is limiting sight? Assuming the latter, but it never hurts to ask. :D
Title: Re: Off-topic chatter
Post by: PhaedrusXY on February 17, 2010, 05:21:58 PM
Did the tree-guy go out of LoS because of my Darkvision range, or because the rain is limiting sight? Assuming the latter, but it never hurts to ask. :D
Darkvision. Everyone does have -4 penalties to Spot and Listen, though.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on February 17, 2010, 10:40:36 PM
Can you conjure evard's in mid-air? Hmm... Conjuration says this:

Quote
A creature or object brought into being or transported to your location by a conjuration spell cannot appear inside another creature or object, nor can it appear floating in an empty space. It must arrive in an open location on a surface capable of supporting it.

I'm not sure that a field of rubbery tentacles counts as an object or creature, though...

Edit: I guess it doesn't break anything... so we'll roll with it.


But... there are more problems with your plan... Copied from the encounter thread:  

Raoul can't see Ris-Janna, and has no way of knowing where she is. She is outside the telepathy range, he never knew where she was to start with after DDing away, and even if he did, she's moved...

He also doesn't know where the flying dude is, but he can try to figure that out from the sound of the winds whipping around him (with a Listen check). If he manages to center an Evard's on him, he'll definitely get RJ with it, though.

Listen DC to pinpoint the whirlwind around the unseen flying dude's position is: 34 (we'll say it starts at -20, for the windstorm, +30 for distance, +20 to pinpoint, +4 due to the storm)

To get within 20 feet of him for spell targeting, we'll reduce the DC by 20 (ad hoc), for a total of 14.

To know R-J is fighting him there, the DC would be 24, using the same factors, but starting with a -10 DC for combat.
Title: Re: Off-topic chatter
Post by: Kuroimaken on February 18, 2010, 09:39:40 AM
Wait. She's outside telepathy range? Wasn't X the one providing it? Or were those his minions?
Title: Re: Off-topic chatter
Post by: Agita on February 18, 2010, 09:51:25 AM
@Agita:
[spoiler]Ok... he is immune to crits, and he is neither flat-footed nor denied his Dex to AC. So what are your attack totals now?

And are you sure your attack bonus +19? I see +11, after factoring the penalties from PA and umbral awn. 8dex+3enh+1wf, and +2 for being invis so a total of +13, no?

So I'm pretty sure both attacks miss.[/spoiler]
Turns out I did calculate in Invisibility. 6+8+3+2=19. The 19 was before Power attack - note that the dice were rolled as 1d20+19-6.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on February 18, 2010, 01:21:00 PM
Wait. She's outside telepathy range? Wasn't X the one providing it? Or were those his minions?
One of his minions (the psurlon) has telepathy out to 250'. Ris-Janna and the tree dude are currently flying 300 feet above your heads.

There is a torrential downpour of rain, and it is dark (but there is a nearly full moon... mostly hidden by the rain). So it's nearly impossible to see them.

Do any of you have low-light vision, by the way? I looked and didn't see it on your sheets.
Title: Re: Off-topic chatter
Post by: Agita on February 18, 2010, 01:27:30 PM
He's not denied his Dex? So he has some kind of ability that gets around Darkstalker, or his Spot and Listen checks are just that good. This guy's statblock will be interesting. :plot
Title: Re: Off-topic chatter
Post by: PhaedrusXY on February 18, 2010, 01:28:14 PM
He's not denied his Dex? So he has some kind of ability that gets around Darkstalker, or his Spot and Listen checks are just that good. This guy's statblock will be interesting. :plot
Or maybe he has Uncanny Dodge. :D
Title: Re: Off-topic chatter
Post by: Agita on February 18, 2010, 01:31:45 PM
He's not denied his Dex? So he has some kind of ability that gets around Darkstalker, or his Spot and Listen checks are just that good. This guy's statblock will be interesting. :plot
Or maybe he has Uncanny Dodge. :D
:embarrassed
Now you're just being silly. :P

Okay, guys, how do I get around Uncanny Dodge? :smirk Any items, feats, spells or stuff that comes to mind?
Title: Re: Off-topic chatter
Post by: Kuroimaken on February 18, 2010, 02:31:45 PM
Immobilize the fucker?

I guess I was confused there for a second. When you mentioned he dropped down towards us and ordered me to make a Fort Save, I figured the dude was pretty much in front of me.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on February 18, 2010, 03:31:59 PM
Ok, so... what do you guys think? Should Evard's be castable in mid-air, and should damage reduction apply towards it? I'm betting I know what Kuro's answers are.  :smirk


I think that in the future, I'd prefer to let it be castable in mid-air, but have DR apply to it.

Also, I don't see a problem with summoning creatures that can fly in mid-air either, but that's completely in house rule territory.
Title: Re: Off-topic chatter
Post by: Kuroimaken on February 18, 2010, 04:07:14 PM
Meh, surprisingly enough, I don't necessarily go with the answer that's most beneficial to me. I'd usually say "no" to the DR thing as a DM to avoid having to go case-by-case with other spells, but Evard's works so damn nicely with battlefield control that I couldn't care less, really.  :p

Whether it is castable in mid-air or not is a different issue though. Come to think of it, I can't remember many conjuration spells that float or that are specifically designed to be cast in mid-air. The fluff might just be right in that regard.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on February 18, 2010, 04:13:23 PM
Well, per the fluff it definitely shouldn't be summon-able in mid-air, but I didn't want to unnecessarily nerf you mid-game because of "fluff". The conjuration school specifically says that you have to summon creatures or objects onto a surface that can support them, but technically these are neither. I also don't see why you can't summon a hippogriff in mid-air to battle a flying dragon, so I'll probably be ignoring that restriction as long as the summoned creature can fly. (No dropping earth elementals on people's heads. Sorry. :P )
Title: Re: Off-topic chatter
Post by: Kuroimaken on February 18, 2010, 04:22:00 PM
Well, per the fluff it definitely shouldn't be summon-able in mid-air, but I didn't want to unnecessarily nerf you mid-game because of "fluff". The conjuration school specifically says that you have to summon creatures or objects onto a surface that can support them, but technically these are neither. I also don't see why you can't summon a hippogriff in mid-air to battle a flying dragon, so I'll probably be ignoring that restriction as long as the summoned creature can fly. (No dropping earth elementals on people's heads. Sorry. :P )

I'd probably go with something heavier if that were the case. And then somehow give it Battle Jump.  :lmao
Title: Re: Off-topic chatter
Post by: VennDygrem on February 18, 2010, 04:43:04 PM
Hmm, I'll probably climb out of the hole at some point to attack, but they're too far up. I can't reach Tree Man yet, and not enough time has passed to get worried about needing to help assuming Cade doesn't know what's going on.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on February 18, 2010, 04:52:08 PM
Hmm, I'll probably climb out of the hole at some point to attack, but they're too far up. I can't reach Tree Man yet, and not enough time has passed to get worried about needing to help assuming Cade doesn't know what's going on.
Yeah... I figured this would turn into a nuking battle between him vs. Raoul + Xuuvosic. It's actually been cooler and more dramatic than I expected. Mid-air stabbing, grappling, and skydiving demons, whoo!  :D
Title: Re: Off-topic chatter
Post by: Agita on February 18, 2010, 04:53:37 PM
X should teleport up and let Cade fall out of the pit onto the tree-guy. :D
Title: Re: Off-topic chatter
Post by: PhaedrusXY on February 18, 2010, 04:55:06 PM
X should teleport up and let Cade fall out of the pit onto the tree-guy. :D
He may be planning that. He said he was going to try and find a carpet so he could have it open in mid-air (it has to be on a surface to open it). :P
Title: Re: Off-topic chatter
Post by: VennDygrem on February 18, 2010, 04:57:54 PM
If it's open and if there were enough running room, I could just jump out. :D

Having a demon jump out of a magic pit and impale its enemy on its fist using the force of the jump would be pretty awesome too. :D
Title: Re: Off-topic chatter
Post by: PhaedrusXY on February 18, 2010, 05:08:21 PM
Yes, it would. :P

Ok, how about we bring back the Mass Fly spell? It seems to have been left out of 3.5 edition, but it was in Tome & Blood. Let's stick it on the Warmage spell list at 6th level.

And I don't know why the Mass Bull's Strength/etc spells are 6th level. They should be 5th. So let's move them, also.
Title: Re: Off-topic chatter
Post by: Kuroimaken on February 18, 2010, 09:03:26 PM
Can you say "WHEEEEEEEEEEE!!"?  :D
Title: Re: Off-topic chatter
Post by: Agita on February 19, 2010, 02:59:04 PM
If I want to cast/SLA Darkness on something the tree guy is wearing, I'd need to do a touch attack, correct?
Title: Re: Off-topic chatter
Post by: PhaedrusXY on February 19, 2010, 03:10:38 PM
If I want to cast/SLA Darkness on something the tree guy is wearing, I'd need to do a touch attack, correct?
Yes.
Title: Re: Off-topic chatter
Post by: VennDygrem on February 21, 2010, 02:20:23 AM
If no one's falling there's probably no reason to believe I'll be able to reach them anytime soon, so I guess I'll probably stay put.
Title: Re: Off-topic chatter
Post by: VennDygrem on February 22, 2010, 03:10:23 PM
So what're we doing, guys? I know everyone's on different time zones and all but BG's been pretty slow today.
Title: Re: Off-topic chatter
Post by: Kuroimaken on February 22, 2010, 04:55:59 PM
I guess it's my turn to do something, but I'm fairly stumped. I wanna end this without any further unnecessary trouble.
Title: Re: Off-topic chatter
Post by: VennDygrem on February 22, 2010, 04:58:34 PM
Well, unless there's some other way to get us out of this mess, you could always blast the damn thing. :P
Title: Re: Off-topic chatter
Post by: PhaedrusXY on February 22, 2010, 04:59:55 PM
I guess it's my turn to do something, but I'm fairly stumped.
Sounds like I'm doing my part, then. :P
Title: Re: Off-topic chatter
Post by: Kuroimaken on February 22, 2010, 05:03:30 PM
I COULD also Teleport you guys out. I've got Travel Domain access and a couple of 4th-level slots to burn.  :flutter
Title: Re: Off-topic chatter
Post by: Agita on February 22, 2010, 05:20:30 PM
Is there a way to put Silence on the tree-guy? PXY keeps asking for Move Silently checks from me, so maybe that's the way he doesn't "need the use of his eyes to destroy [Ris-Janna]" :P
Title: Re: Off-topic chatter
Post by: Agita on February 22, 2010, 06:00:17 PM
At -7, more accurately.

Yeah, I think running for it is a great idea now. Assuming you take RJ with you. :P
Title: Re: Off-topic chatter
Post by: PhaedrusXY on February 22, 2010, 06:02:03 PM
At -7, more accurately.

Yeah, I think running for it is a great idea now. Assuming you take RJ with you. :P
:lmao


Edit: His Listen check, just so you know:
Listen check (as a move action, after his free action take 10 one failed vs. Ris-Janna): 1d20+25=45 (http://invisiblecastle.com/roller/view/2412648/)

He can take 10 every round on Listen as a free action, and he has Blindsense 60' + he can target via listening "as if he could see" (combination of Tome feats). Taking 10 failed, so he spent a move action to try to listen again, and succeeded.

Of course I'll post the full stat block once he's out of the picture.
Title: Re: Off-topic chatter
Post by: Agita on February 22, 2010, 06:51:36 PM
What an effing lucksack. :P

Something I noticed while browsing Tome classes (not being pessimistic at all, no sir):

Quote
At 2nd level, a Monitor gains the ability to strike the invisible creatures he can see.[...]
Wat.
Title: Re: Off-topic chatter
Post by: Kuroimaken on February 22, 2010, 06:56:09 PM
Should be noted that Raoul has absolutely no clue what RJ's situation is right now. After all:

-She's invisible
-Inside an area of darkness he has no means of peeking into
-Held aloft by a Fly spell
-Inside an Invisible Solid Fog area
-And she has made no effort to communicate with her allies thus far.
Title: Re: Off-topic chatter
Post by: Agita on February 22, 2010, 06:57:35 PM
Should be noted that Raoul has absolutely no clue what RJ's situation is right now. After all:

-She's invisible
-Inside an area of darkness he has no means of peeking into
-Held aloft by a Fly spell
-Inside an Invisible Solid Fog area
-And she has made no effort to communicate with her allies thus far.
-Her scream of pain or whatever was heard all the way down to the ground according to PXY.

So he'd have a good idea that she might be in trouble.
Title: Re: Off-topic chatter
Post by: Kuroimaken on February 22, 2010, 07:02:12 PM
Though not that she's unconscious, per se.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on February 22, 2010, 07:06:31 PM
She's only invisible to Darkvision. If you went up there with a light source, you could actually see her. Of course... the Solid Fog would hinder that... and Mr. Greensleeves probably wouldn't be too friendly to any further visitors. :P

Also, since he was already grappled and inside magical darkness, that Solid Fog actually doesn't really do much to him, either. It would have been far more of a hindrance to Ris-Janna... if she'd actually gotten to attack him again...

Though not that she's unconscious, per se.
Uh... yeah, she's unconscious. She's dying. (http://www.d20srd.org/srd/conditionSummary.htm#dying) Any Autohypnosis ranks? :P
Title: Re: Off-topic chatter
Post by: Kuroimaken on February 22, 2010, 07:18:09 PM
Drat, I didn't figure he had blindsense. I just thought he was seeing through the darkness somehow.

Though the Solid Fog was a lot more of an attempt to just keep him in his current position.
Title: Re: Off-topic chatter
Post by: VennDygrem on February 22, 2010, 07:27:22 PM
Thing is, we may not even have heard the scream. If you assume the base DC is about -5 (It's 0 to hear people talking, and -10 for a full-on battle, so a scream is probably somewhere in the middle), and probably a +5 modified since it's in the middle of the rain, and there's a +30 modifier from distance (300 ft up, right?). So that means that the Listen DC is approximately 30. Cade couldn't make that DC even on a 20 (his highest possible score being 28). At best, it'll be about 25.

Whoops, Phaedrus said it could be heard from the ground, nm.
Title: Re: Off-topic chatter
Post by: HeadofVecna on February 23, 2010, 03:54:51 AM
<<Xuuvosic, the kid's in danger. I can get her out of the frying pan OR off to a safe place, but not both. This fucker's serious and I'm through with the diplomacy. So what should we do?>>

In response to their attacker, Raoul replies, "You're making a lousy job of it. There you are, bound and blind as a bat, and you only manage to make one of us scream. You should come back next week with a better routine, jester!"

It occurs to me that comms are down, at least between anyone not in the pit. In any case Xuuvosic is many leagues out of range at the moment. That said, if Raoul can get RJ to safety, doing so is probably the best tactical option. X would have a hard time doing it with all the effects in the area. But if needed I might be able to give it a try not next round but the round after.
Title: Re: Off-topic chatter
Post by: VennDygrem on February 23, 2010, 04:05:33 AM
Yeah, if Raoul can tp RJ into the pit, that should at least buy some time. The problem being the potential for the Tree Man to attack Raoul during that time...
Title: Re: Off-topic chatter
Post by: Prime32 on February 23, 2010, 05:53:14 PM
In response to their attacker, Raoul replies, "You're making a lousy job of it. There you are, bound and blind as a bat, and you only manage to make a little girl scream. You should come back next week with a better routine, jester!"
Fixed. I thought you were better at insults than that, Kuro. :p
Title: Re: Off-topic chatter
Post by: Kuroimaken on February 23, 2010, 07:00:37 PM
In response to their attacker, Raoul replies, "You're making a lousy job of it. There you are, bound and blind as a bat, and you only manage to make a little girl scream. You should come back next week with a better routine, jester!"
Fixed. I thought you were better at insults than that, Kuro. :p

You've yet to see me talking to my sister's dog, Prime.

And RJ doesn't count as a little girl. I hear she has it where it counts!
Title: Re: Off-topic chatter
Post by: Agita on February 23, 2010, 07:04:16 PM
In response to their attacker, Raoul replies, "You're making a lousy job of it. There you are, bound and blind as a bat, and you only manage to make a little girl scream. You should come back next week with a better routine, jester!"
Fixed. I thought you were better at insults than that, Kuro. :p

You've yet to see me talking to my sister's dog, Prime.

And RJ doesn't count as a little girl. I hear she has it where it counts!
Well, I suppose the equivalent of e-peen among female DPSers would be e-boobs, so you've got a point.
Title: Re: Off-topic chatter
Post by: Prime32 on February 23, 2010, 07:13:48 PM
In response to their attacker, Raoul replies, "You're making a lousy job of it. There you are, bound and blind as a bat, and you only manage to make a little girl scream. You should come back next week with a better routine, jester!"
Fixed. I thought you were better at insults than that, Kuro. :p

You've yet to see me talking to my sister's dog, Prime.

And RJ doesn't count as a little girl. I hear she has it where it counts!
Well, I suppose the equivalent of e-peen among female DPSers would be e-boobs, so you've got a point.
My point was, "you made one of us scream" doesn't sound particularly lousy - it sounds quite competent actually. Now, "you made a little girl scream" on the other hand...
Title: Re: Off-topic chatter
Post by: Agita on February 23, 2010, 07:15:46 PM
In response to their attacker, Raoul replies, "You're making a lousy job of it. There you are, bound and blind as a bat, and you only manage to make a little girl scream. You should come back next week with a better routine, jester!"
Fixed. I thought you were better at insults than that, Kuro. :p

You've yet to see me talking to my sister's dog, Prime.

And RJ doesn't count as a little girl. I hear she has it where it counts!
Well, I suppose the equivalent of e-peen among female DPSers would be e-boobs, so you've got a point.
My point was, "you made one of us scream" doesn't sound particularly lousy - it sounds quite competent actually. Now, "you made a little girl scream" on the other hand...
One of six. After threatening to kill them all. Making people scream (not even killed her yet, technically) is one thing, but this guy didn't follow up on his threat. :P
Title: Re: Off-topic chatter
Post by: PhaedrusXY on February 25, 2010, 03:49:48 PM
Waiting on you guys. Here is the initiative order (leaving out Xuuvosic's minions):

Tree-dude 20something
Cade 19
Xuuvosic 17
Raoul 16
Marlowe 13
Title: Re: Off-topic chatter
Post by: Kuroimaken on February 25, 2010, 04:45:12 PM
This tree dude keeps stumping us!
Title: Re: Off-topic chatter
Post by: Bozwevial on February 25, 2010, 05:56:48 PM
This tree dude keeps stumping us!

We'll just have to try a new branch of tactics. :P
Title: Re: Off-topic chatter
Post by: Agita on February 25, 2010, 06:01:28 PM
This tree dude keeps stumping us!

We'll just have to try a new branch of tactics. :P
Or perhaps we should take a leaf out of his book. That whole 'essentially blindsight by hearing' thing sounds handy.
Title: Re: Off-topic chatter
Post by: Kuroimaken on February 25, 2010, 06:04:19 PM
That implies keeping him alive and captured so we can torture it out of him.
Title: Re: Off-topic chatter
Post by: Agita on February 25, 2010, 06:07:07 PM
That implies keeping him alive and captured so we can torture it out of him.
Sounds good to me.

Maybe we could cut his 'ears' out and use them as a basis for a custom graft.
Title: Re: Off-topic chatter
Post by: Kuroimaken on February 25, 2010, 06:09:16 PM
We MIGHT have some trouble if it's in his brain or soul instead.
Title: Re: Off-topic chatter
Post by: Agita on February 25, 2010, 06:12:15 PM
We MIGHT have some trouble if it's in his brain or soul instead.

Maybe. But the description PXY gave has some kind of mini-twigs sticking out of his ears, so I presume that that would be the source of his "audiovision".
Title: Re: Off-topic chatter
Post by: PhaedrusXY on February 25, 2010, 06:20:14 PM
I think maybe you guys should be more worried about not dying. But maybe that's just me. ;)

I'll post his stat block if/when you guys defeat him, of course. Or maybe even if you just run from him, as I doubt you'll be facing him again...
Title: Re: Off-topic chatter
Post by: Kuroimaken on February 25, 2010, 06:24:09 PM
You only run when you don't have a mobile battery.  :D
Title: Re: Off-topic chatter
Post by: PhaedrusXY on February 25, 2010, 06:29:47 PM
You only run when you don't have a mobile battery.  :D
Huh?
Title: Re: Off-topic chatter
Post by: Kuroimaken on February 25, 2010, 08:01:44 PM
My main problem remains. I can't get RJ out of the frying pan without getting caught in the fire. I need a distraction.

*eyes Cade*
Title: Re: Off-topic chatter
Post by: VennDygrem on February 25, 2010, 08:06:49 PM
Yeah? And I need a fly speed, and about 200 more feet of movement speed. :P
Title: Re: Off-topic chatter
Post by: Kuroimaken on February 25, 2010, 08:29:17 PM
Said I needed a distraction. Never specified what for.
Title: Re: Off-topic chatter
Post by: Bozwevial on February 25, 2010, 09:15:59 PM
Hmm. I think I'd need to be able to know what square this guy is in before studying him for a death attack. Or more probably, be able to see him. Guided Shot could take care of the concealment problems, though.
Title: Re: Off-topic chatter
Post by: Kuroimaken on February 25, 2010, 09:38:06 PM
Last I checked he wasn't invisible to boot, was he? Or am I trippin'?
Title: Re: Off-topic chatter
Post by: PhaedrusXY on February 25, 2010, 11:07:39 PM
Last I checked he wasn't invisible to boot, was he? Or am I trippin'?
He is inside a magical cloud of Darkness (3.0 style, so you can't see through it at all), and inside of some kind of whirlwind that is so violent that you have to make a DC 21 Fortitude save to even approach him. And of course he's inside a Solid Fog and Evard's Black Tentacles, also.

Which reminds me... Ris-Janna should have been ejected out to 20 feet away from him when she went unconscious I think... but how does the Solid Fog interact with that? :P

Hmm... just noticed this:
Quote
However, unlike normal fog, only a severe wind (31+ mph) disperses these vapors, and it does so in 1 round.

So the Solid Fog is gone, actually. And Ris-Janna is kicked outside the area of the Darkness spell. She's still 300 feet up, though, and hovering.
Title: Re: Off-topic chatter
Post by: Kuroimaken on February 26, 2010, 12:11:30 AM
Good, that's one less problem.

And with some judicious application of the proper amount of force, I have the solution for the rest of 'em. Just like that.
Title: Re: Off-topic chatter
Post by: HeadofVecna on February 26, 2010, 07:49:28 AM
So what do you have in mind? Unless there are further complications, X can get everyone out on his next round with minimal further danger. This round X is trying to draw treebeard's fire with a readied action to port away. Next round he'd pop back mid-air by RJ, have Cade grab her, then port away again. But if Raoul can get her clear before then, that would, of course, be better. But it might be a good idea to go over alternate plans OOC, to make sure they have a reasonable chance of working.
Title: Re: Off-topic chatter
Post by: Kuroimaken on February 26, 2010, 09:00:11 AM
I just realized that Cade in Gargantuan mode bypasses the majority of the problems we would otherwise have, including visibility.

Rule 11: everything is air-droppable at least once.

Here's how it works: Treebeard is 300 feet up in the air. Given that on the first round Cade would drop 150 feet, and on the next 300, my plan is to DD him up 120 feet above the guy, move up to RJ while he grapples in freefall, then on the next round, use Tactical Teleportation to bring people to ground level, whereupon X could extract us.

If I had used 3rd-level slots to fuel that Evard's, I could use Tactical Teleportation then regular Teleport instead, but now the damage is done.

EDIT: Notes on why he bypasses most problems:

At Gargantuan size, there's a good chance the vicious winds won't even affect him. Most spells that deal with massive winds spinning about have rules dealing with creature size (i.e., "at this size creatures are unaffected").
He'll also be too big for the tentacles to grapple. (Gargantuan is EXACTLY two size categories above Large.)
He stands the best chance of grappling the big dude. Even taking into account the darkness, he has the highest hit ratio here.

As long as I make sure he doesn't drop all the way (which would make a satisfying 'splat' sound as far as our enemy is concerned, but it could do so for Cade as well) he should be in the clear. Since Phaedrus ruled that kinetic energy isn't conserved after teleportation, Tactical Teleportation provides us with a nice air-dropping recovery mechanism.

In the words of Agita's sig, it's all about reality and making the world conform to that reality...

...by dropping a fucking house on it.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on February 26, 2010, 12:08:21 PM
So let me make sure I got this straight: You plan to Dimension Door Cade above the tree-dude, whereupon he will fall and grapple the tree-dude as he goes by. They'll both fall nearly to ground level, then you'll use Tactical Teleportation to make sure Cade doesn't splat.

Isn't this going to leave the tree-dude near the ground (and rest of the party), ungrappled? Although I guess you will Teleport everyone else away with Cade, right? How many targets can that affect? And what's the range on it? (I don't have CMage on hand.) And depending on the timing, the tree-dude may get to take a shot at you guys as he falls (or at least Cade, but he's resistant to the electrical attacks).

And how is this getting Ris-Janna to the ground safely? Isn't she still going to be floating 300 feet high in the air? Are you going to deal with that the next round? Or with someone else's actions (Xuuvosic's?)?


And using Dimension Door isn't actually going to work, as Cade is currently too big.

Quote from: SRD, Dimension Door
You may also bring one additional willing Medium or smaller creature (carrying gear or objects up to its maximum load) or its equivalent per three caster levels. A Large creature counts as two Medium creatures, a Huge creature counts as two Large creatures, and so forth.
Title: Re: Off-topic chatter
Post by: Kuroimaken on February 26, 2010, 12:19:38 PM
Whether we leave the tree dude ungrappled or not doesn't seem to matter. He fried RJ AFTER he got tentacle'd.

Going over the plan again, I feel like the best alternative is to have X Teleport with Cade above treeguy (since his Teleport is usable at-will), then I'll handle recovering Cade and RJ to safe "space" via Tactical teleportation, whereupon X teleports us all away to safety.

It's going to be tight, but it CAN be pulled off.

The problem with Tactical Teleportation is that it only works for me to rearrange people in Close Range (namely: 45 feet). What we need to do is rearrange our initiatives so that the order goes: me, X and Cade. Since people only fall on their own initiative, on the "first" round (the one we execute Operation Branchsplatter on) we'll have X teleport himself and Cade 120 feet above the tree guy (Raoul will DD "close" to RJ). On round two, Raoul Tactical Teleports everyone into range, and X teleports us all away (in this particular case, his quick descent is actually an advantage: in the time it'd take for us to buff up so we could have aerial superiority, RJ would probably die).

I'm counting on Cade's gargantuan size so that Line of Sight isn't a problem (most of his body will likely remain outside the darkness area, with X riding on his back).

EDIT: BGM time. http://www.youtube.com/watch?v=Y5Qo9iAB9q0 (http://www.youtube.com/watch?v=Y5Qo9iAB9q0)
Title: Re: Off-topic chatter
Post by: PhaedrusXY on February 26, 2010, 12:55:24 PM
As previously stated, X's teleportation is self-only.

He can however teleport other people around if they get inside the Enveloping Pit, and then he picks it up and teleports with it, as it counts as an object.

That was the whole purpose of him teleporting away and getting the rug. He plans to place the pit on the rug and open it, and then teleport around holding the rug so that he can keep the pit open in mid-air.

With Cade's reach, he could reach out of the pit and grab Ris-Janna and pull her back into it from quite a distance away. So he actually doesn't even need to get out of the pit himself.

The main problems with X's plan (outlined above) are: 1) He can't fly, and 2) the tree-dude could potentially nuke him during all of this.
Title: Re: Off-topic chatter
Post by: Kuroimaken on February 26, 2010, 01:13:59 PM
Then we'll just have to make sure landing into the pit is safe.

Don't suppose I could cast Fly on the rug to make it an improptu magic carpet?

Hey, click!

Similar outline. X teleports up above RJ, Raoul awaits near ground level with the pit open. (If X teleports right above RJ, he can actually pick her up and get out of blasting range via dropping before tree dude can do anything.) Raoul would then ready an action to use Tactical Teleportation (potentially from within the pit) so that Xuuvosic can teleport as soon as their positions are rearranged.

This is the best scenario I can see to avoid the nuking issue, and flying becomes a non-issue thanks to stopping momentum via teleportation. Like I said, vying for aerial superiority would likely waste time we don't have (and with a Listen check that high, our barky friend can probably tell RJ's not dead yet).
Title: Re: Off-topic chatter
Post by: PhaedrusXY on February 26, 2010, 01:32:43 PM
That plan might work, but there are a couple of hitches that I can think of.

1) As I mentioned before, you can't cast spells from inside the pit and affect things on the outside (and vice-versa). However, you could hover so that your torso is sticking out, for example, and then drop into it after you cast.

2) Ris-Janna is under the effects of a fly spell. So once Xuuvosic grabs onto her, she's going to keep him aloft like a life preserver. They'd probably start "falling" slowly, since she isn't directing the spell consciously, but they're not going to plummet, unless he puts her above her maximum carrying load.


No to casting Fly on the rug, as it isn't a creature. Fly targets a creature not an object. You do notice that the rug is very finely crafted though, and has a mural on it that looks like clouds above a desert.
Title: Re: Off-topic chatter
Post by: Kuroimaken on February 26, 2010, 01:42:47 PM
That plan might work, but there are a couple of hitches that I can think of.

1) As I mentioned before, you can't cast spells from inside the pit and affect things on the outside (and vice-versa). However, you could hover so that your torso is sticking out, for example, and then drop into it after you cast.

2) Ris-Janna is under the effects of a fly spell. So once Xuuvosic grabs onto her, she's going to keep him aloft like a life preserver. They'd probably start "falling" slowly, since she isn't directing the spell consciously, but they're not going to plummet, unless he puts her above her maximum carrying load.


No to casting Fly on the rug, as it isn't a creature. Fly targets a creature not an object. You do notice that the rug is very finely crafted though, and has a mural on it that looks like clouds above a desert.

THAT is why my original plan used Cade. Tree guy is flying too. Even if he wanted to resist in midair, he couldn't, since Cade is too heavy.

If X can open the pit in midair, all he has to do is teleport up and release Cade (whom would then fall and grab RJ in mid-air). Upon nearing the ground, Tactical Teleportation ensures both him and RJ fall into the pit (we'll just have X hold it back up and teleport them above the pit. They should be fine).

Hitches solved. We good to go?  :D
Title: Re: Off-topic chatter
Post by: PhaedrusXY on February 26, 2010, 03:25:36 PM
So X will teleport up with the pit, Cade will jump out and grab Ris-Janna, and they'll all start falling. X will then teleport himself and the pit back to the ground. Raoul will then use Tactical Teleportation to stop Cade's and R-J's fall and have them plop into the pit (or onto the ground or whatever. Don't forget that the pit is 50 feet deep... although at least half of that is currently filled with burned goblin bodies and scaffolding...). Then next round, X will teleport you all away. Sound right?

The only problem I see is that X can't fly, and so there won't really be much time for Cade to jump out of the pit before X (and the pit) starts falling away from R-J. I guess if they start above her it should work, though. It would all work better if X had a Fly spell, though. He could then hover like 200 feet above the tree-dude and R-J, and Cade could skydive from there down to grab her. Although... I should probably enforce falling damage on you guys for colliding with people in mid-air. :P


And a clarification... you don't only fall on your turn. Everyone's turns technically happen at the same time (a round is only 6 seconds long, not 6 seconds times the number of combatants). Things do happen in an order, though. So you can time things to work out as above via readied actions and the like. So yeah, I think this will work. You can talk about it in-character and then you and X can post your actions to pull it off. Cade will need to make a touch attack to grab Ris-Janna as he goes by, also. Since she's unconscious, she can't resist his grapple attempt. He'll have to use his move action to jump out of the pit, so he'll only get one try, though. :D

Also, in the future if you guys are falling past someone I'm only going to allow one melee attack as you pass, contrary to what I allowed X to do earlier. That's the way it works if you ride past someone while mounted, so we'll stick with that. If you're making ranged attacks, you can make them all (also as it works while mounted).
Title: Re: Off-topic chatter
Post by: VennDygrem on February 26, 2010, 05:01:55 PM
This is all going way past my capacity to plan. :P

By the way, all this teleporting and falling and all reminds me of this scene, possibly the best from the whole series: http://www.youtube.com/watch?v=JdkCpnGMyGw
Title: Re: Off-topic chatter
Post by: Kuroimaken on February 26, 2010, 05:12:25 PM
Actually, the plan goes only partially according to your description. The big difference is that X would ideally teleport to ground level afterwards so as to be holding the pit opening facing upwards (thus ensuring they can enter it just as they're teleported to stop momentum). If I had a slightly higher caster level, I could teleport all three, but alas, that won't be for another level.

So, step-by-step:

1) X teleports above them, pit open. Him and Cade start falling (Cade is assumed to leap out of the pit once they teleport). End round 1.
2) Cade and X fall past Treeguy. At this point, Xuuvosic teleports to ground level, pit held upwards. Raoul teleports Cade and RJ on top of the pit. With Cade's size, the falling damage should be minimal, if any. Raoul then uses his move action to get in the pit himself. End Round 2.
3) Xuuvosic Teleports away to safety. End Round 3.

That's pretty much it.
Title: Re: Off-topic chatter
Post by: VennDygrem on February 26, 2010, 05:27:43 PM
Thing is, we're working under the assumption of different sizes for Cade. Will you be able to teleport him when he's in Gargantuan size?
Title: Re: Off-topic chatter
Post by: Kuroimaken on February 26, 2010, 05:35:35 PM
His size won't matter if he's teleported by Xuuvosic, seeming as he'll have to leap out of the pit. We'll also be targetting RJ, not the tree-dude, which means the tentacle area shouldn't pose a problem. The idea of using the freefall as a method of descent is to get out of enemy reach faster than he could nuke you - which he'd only be able to do if he were privy to the plan anyways.

Worst case scenario, I'll have to teleport two unconscious people into the pit rather than one, but that's the worst case scenario.
Title: Re: Off-topic chatter
Post by: HeadofVecna on February 26, 2010, 06:48:07 PM
Hmm, sounds like I didn't go into enough detail explaining what I had in mind. I think its safer, faster, and uses less resources.

This round) Raoul cast fly on X and jumps in the pit. X uses his readied action to teleport to safety just as tree guy attacks.
Next round) X teleports as close as possible to RJ and moves to adjust for any drift. Cade grabs her from inside the pit. X uses his extra standard action to teleport back to safety.
Title: Re: Off-topic chatter
Post by: Agita on February 26, 2010, 06:53:41 PM
And in between, tree guy CdGs RJ? :p
Title: Re: Off-topic chatter
Post by: VennDygrem on February 26, 2010, 07:13:58 PM
Thing is, I can only really reach her from inside the pit if I go gargantuan, right? But how do I fit in there with everyone else if I'm that big? Plus, it takes time for me to change size. Not sure how long it takes to dismiss my Harmless Form ability, but I assume it's a standard action.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on February 26, 2010, 07:19:48 PM
Thing is, I can only really reach her from inside the pit if I go gargantuan, right? But how do I fit in there with everyone else if I'm that big? Plus, it takes time for me to change size. Not sure how long it takes to dismiss my Harmless Form ability, but I assume it's a standard action.
Yeah, you can't fit in the pit at all if you're gargantuan. The pit opening is only 10 feet across, which is luckily how big the rug also happens to be. You'll barely fit into it while huge even (which is what size your "harmless form" is while you're under the effects of Enlarge). You have to "squeeze" to even fit into it while huge, which means that you're crammed into the top of it and basically stuck there unless you squirm (use move actions) to move out or down further into it.

Your reach is 15' when huge, though. So as long as you guys teleport adjacent to Ris-Janna (or move there), you'll be able to reach her while "standing" inside the pit. (I put quotes because... you're not exactly standing. More like a fat, demonic Santa stuck in the chimney. :P )

No one else will be able to move past you into the pit while you're stuck in the top of it, though. But I'll let Xuuvosic teleport you and anyone you're holding as if you were in the pit, as long as you're standing in it and holding the other person. We might be stretching the rules a bit here, but that's ok.


And in between, tree guy CdGs RJ? :p
Nobody told you to go play with him by yourself, as I recall. :P As evil as most of your party is, you're lucky they're coming to rescue you at all, I'd say. :D
Title: Re: Off-topic chatter
Post by: HeadofVecna on February 26, 2010, 07:36:50 PM
And in between, tree guy CdGs RJ? :p

I am worried about that. That's why X is talking smack to draw tree guy's fire. But if it doesn't work out how would you feel about RJ becoming a Tome Vampire (http://dungeons.wikia.com/wiki/Vampire,_Tome_%283.5e_Template%29)?  :smirk  Then again, a Raise Dead scroll might be better. I'm just not sure if the 6K+ cost of one could be hand waived or not.

Nobody told you to go play with him by yourself, as I recall. :P As evil as most of your party is, you're lucky they're coming to rescue you at all, I'd say. :D

Heh, if X didn't know she is his sister he probably wouldn't be going to this much trouble.
Title: Re: Off-topic chatter
Post by: Agita on February 26, 2010, 07:40:01 PM
And in between, tree guy CdGs RJ? :p

I am worried about that. That's why X is talking smack to draw tree guy's fire. But if it doesn't work out how would you feel about RJ becoming a Tome Vampire (http://dungeons.wikia.com/wiki/Vampire,_Tome_%283.5e_Template%29)?  :smirk  Then again, a Raise Dead scroll might be better. I'm just not sure if the 6K+ cost of one could be hand waived or not.
I wouldn't mind. The stat mods are practically useless to me, but I don't lose anything important either. Janna already hates (sun)light, and is already into blood anyway.

EDIT: Can't you also make ghouls? Those get +Dex and a bite attack, which translates to more to-hit, more damage, and more attacks. :D
Title: Re: Off-topic chatter
Post by: PhaedrusXY on February 26, 2010, 07:50:23 PM
Then again, a Raise Dead scroll might be better. I'm just not sure if the 6K+ cost of one could be hand waived or not.
Check the house rules. You can't use scrolls to cast spells. With the system we're using, it is just too overpowered. Once you guys start using the "Wish economy", there would be no reason for everyone one of you to open every combat with a 9th level scroll, if I didn't house rule the possibility away somehow. They cost less than 15,000 gp (except for things with massive gold and/or XP costs), so you could get as many as you want for free.

Now... Raise Dead is castable via a Wish...
Title: Re: Off-topic chatter
Post by: VennDygrem on February 26, 2010, 08:31:02 PM
And if RJ dies, wouldn't that be a good excuse to introduce a mysterious benefactor? :P
Title: Re: Off-topic chatter
Post by: Kuroimaken on February 28, 2010, 10:04:51 PM
Ok, we're going with the boring plan, but mine was way more awesome.  :bigeye
Title: Re: Off-topic chatter
Post by: Bozwevial on February 28, 2010, 10:17:24 PM
About all Marlowe can do at this point, unless the darkness is dispelled, is a) cast Mirror Image and act as a decoy (not a good plan with my Hit Dice :P ) and b) wait to stabilize RJ with his Healing Belt.  :(
Title: Re: Off-topic chatter
Post by: PhaedrusXY on March 01, 2010, 12:59:40 AM
Raoul and Xuuvosic didn't know each other before the game started... So... what about those wood nymphs? :P
Title: Re: Off-topic chatter
Post by: HeadofVecna on March 01, 2010, 05:12:33 AM
Its a time travel campaign, having just met is a technicality.  :D But seriously, there are no nymphs, just laying it on thick for tree guy.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on March 01, 2010, 11:59:41 AM
Its a time travel campaign, having just met is a technicality.  :D But seriously, there are no nymphs, just laying it on thick for tree guy.
Ok. I thought that might be the case. I just failed my Sense Motive check. :P

So we're all set? Kuro is casting Fly on Xuuvosic, and then jumping into the pit? Cade will have to move out and back in first since he blocks up the whole entrance, but that's not a problem. And then Xuuvosic is readying an action to Teleport and taunting the tree-guy, right?
Title: Re: Off-topic chatter
Post by: Kuroimaken on March 01, 2010, 12:36:52 PM
That's the gist of it, yeah.
Title: Re: Off-topic chatter
Post by: HeadofVecna on March 01, 2010, 04:38:24 PM
Uh-oh, I had gotten the impression that Cade could just squeeze 5 ft farther in as a move action. Him still being able to ready an action to grab RJ is a key part. Can he accommodate Raoul and still do that?
Title: Re: Off-topic chatter
Post by: Agita on March 01, 2010, 04:41:18 PM
Couldn't Raoul also squeeze into Cade's space? You know, like you do when you start a grapple?

It's not gay when you're doing it to save a girl, is it? :P
Title: Re: Off-topic chatter
Post by: PhaedrusXY on March 01, 2010, 04:49:07 PM
Couldn't Raoul also squeeze into Cade's space? You know, like you do when you start a grapple?

It's not gay when you're doing it to save a girl, is it? :P
:lmao

Hmm... at least when he grabs R-J, they will technically be in combat, and so can't end their movement in the same space.

I don't see why this hinders your plan. Sequence of events:

Round 1 (this round):
1) Raoul casts fly on Xuuvosic.
2) Cade moves up out of the pit.
3) Raoul flies into the pit.
4) Cade moves back into the pit.
5) Xuuvosic grabs the pit and teleports (away, up, whatever)

Round 2:
1) Xuuvosic teleports up next to R-J.
2) Cade (who is just below the top of the pit, and so can still reach out of it) reaches over and grabs R-J, and then uses a move action to move down into the pit further.
3) Xuuvosic teleports them all away.

That's right, isn't it? If that's what you guys are doing, then I'll just move on with the game and resolve it like that.
Title: Re: Off-topic chatter
Post by: Bozwevial on March 01, 2010, 05:28:46 PM
Can we slap on "Marlowe readies an action to use his Healing Belt on RJ"? You know, every little helps.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on March 01, 2010, 05:43:50 PM
Can we slap on "Marlowe readies an action to use his Healing Belt on RJ"? You know, every little helps.
Yeah, but I'm not sure how you're going to reach her with the big (fat) monk in the way.  ;) I guess you could reach up far enough to touch her though. So sure.
Title: Re: Off-topic chatter
Post by: Agita on March 01, 2010, 05:49:50 PM
Can we slap on "Marlowe readies an action to use his Healing Belt on RJ"? You know, every little helps.
Yeah, but I'm not sure how you're going to reach her with the big (fat) monk in the way.  ;) I guess you could reach up far enough to touch her though. So sure.
...No, too easy.
Title: Re: Off-topic chatter
Post by: VennDygrem on March 01, 2010, 06:05:29 PM
Well, once I grab her it shouldn't be too hard to get her within arm's reach of the opening.

Can spells with multiple targets be dismissed for just one of the targets? If so, it might be a good idea to dismiss the enlarge person on Cade so everyone can fit comfortably inside when X teleports us away.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on March 01, 2010, 06:20:49 PM
Well, once I grab her it shouldn't be too hard to get her within arm's reach of the opening.

Can spells with multiple targets be dismissed for just one of the targets? If so, it might be a good idea to dismiss the enlarge person on Cade so everyone can fit comfortably inside when X teleports us away.
I'm not sure... You guys don't exactly need it anymore anyway, though, if Kuro wants to dismiss it. He could do that next round.
Title: Re: Off-topic chatter
Post by: Kuroimaken on March 01, 2010, 08:25:48 PM
Well, once I grab her it shouldn't be too hard to get her within arm's reach of the opening.

Can spells with multiple targets be dismissed for just one of the targets? If so, it might be a good idea to dismiss the enlarge person on Cade so everyone can fit comfortably inside when X teleports us away.
I'm not sure... You guys don't exactly need it anymore anyway, though, if Kuro wants to dismiss it. He could do that next round.

Works for me. In fact, no one is using it at the moment, so I'll just dismiss it next round.
Title: Re: Off-topic chatter
Post by: VennDygrem on March 01, 2010, 08:30:48 PM
Well, dismiss it once I've gotten hold of RJ. Otherwise I won't be reaching out to get her. But yeah.
Title: Re: Off-topic chatter
Post by: Kuroimaken on March 01, 2010, 08:44:09 PM
Aw crap, this might turn out to be more problematic than I initially devised... nevermind.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on March 02, 2010, 03:45:37 PM
Ok, I'll go ahead and resolve the planned actions omitting the dismissal of Mass Enlarge, then.


Also, you guys wouldn't mind having another PC would you? Someone I know from another game expressed an interest in playing either a psion or diviner, and I figured you guys could use someone who is good at uncovering information. And since InnaBinder seems to have dropped, we could use him to fill that spot.
Title: Re: Off-topic chatter
Post by: HeadofVecna on March 02, 2010, 04:22:23 PM
The more the merrier.  :D

I don't see why this hinders your plan. Sequence of events:

Round 1 (this round):
1) Raoul casts fly on Xuuvosic.
2) Cade moves up out of the pit.
3) Raoul flies into the pit.
4) Cade moves back into the pit.
5) Xuuvosic grabs the pit and teleports (away, up, whatever)

Round 2:
1) Xuuvosic teleports up next to R-J.
2) Cade (who is just below the top of the pit, and so can still reach out of it) reaches over and grabs R-J, and then uses a move action to move down into the pit further.
3) Xuuvosic teleports them all away.

That's right, isn't it? If that's what you guys are doing, then I'll just move on with the game and resolve it like that.

Doesn't this way leave X in the tree's vicinity while the guys action is up? Whereas, if Cade is using a readied action from the first round, X would be out just before tree-guy could complete his actions on the second round. But in any case lets proceed.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on March 02, 2010, 04:26:57 PM
Edit: You guys could have used the Delay action or whatever to manipulate your initiative order. You were running away, and your plan was decent enough that it should succeed, and I was kind of getting frustrated with the slowness of working out the details. It was pretty inevitable that you guys would escape, so I decided to just say you did and call it a day.

The best thing the tree dude could have done was ready an action to nuke anyone that he heard with his own version of Chain Lightning, but I didn't think he would think tactically enough to think of that. So he responded to X's taunts, triggering the readied action, and the rest was history.


Ok, so where are you guys headed? Where is X teleporting to this time?
Title: Re: Off-topic chatter
Post by: Kuroimaken on March 02, 2010, 07:04:18 PM
A fucking hospital.
Title: Re: Off-topic chatter
Post by: Agita on March 02, 2010, 07:08:14 PM
A fucking hospital.
Preferably, one where they don't cast Detect Evil on you before treating you. :D
Title: Re: Off-topic chatter
Post by: VennDygrem on March 02, 2010, 07:12:12 PM
Judging by the fact that we've got kobolds running the show in a major city getting all bent out of shape over a group of travellers, I think our chances may be slim on that prospect.  :rollseyes
Title: Re: Off-topic chatter
Post by: PhaedrusXY on March 02, 2010, 07:15:30 PM
A fucking hospital.
Preferably, one where they don't cast Detect Evil on you before treating you. :D
Judging by the fact that we've got kobolds running the show in a major city getting all bent out of shape over a group of travellers, I think our chances may be slim on that prospect.  :rollseyes
:lmao :lol Glad to see you guys are getting into the "spirit" of the game. :D
Title: Re: Off-topic chatter
Post by: Agita on March 02, 2010, 07:20:26 PM
Judging by the fact that we've got kobolds running the show in a major city getting all bent out of shape over a group of travellers, I think our chances may be slim on that prospect.  :rollseyes
Illegal abortion clinics were invented way before our age. I think it's not much of a stretch to have an illegal temple that supplies black market CLW in a medieval (post-apocalyptic) fantasy setting. :D
Title: Re: Off-topic chatter
Post by: VennDygrem on March 02, 2010, 08:03:00 PM
Judging by the fact that we've got kobolds running the show in a major city getting all bent out of shape over a group of travellers, I think our chances may be slim on that prospect.  :rollseyes
Illegal abortion clinics were invented way before our age. I think it's not much of a stretch to have an illegal temple that supplies black market CLW in a medieval (post-apocalyptic) fantasy setting. :D

Yeah, but think about what they charge for their services. :)
Title: Re: Off-topic chatter
Post by: Bozwevial on March 02, 2010, 08:26:59 PM
Judging by the fact that we've got kobolds running the show in a major city getting all bent out of shape over a group of travellers, I think our chances may be slim on that prospect.  :rollseyes
Illegal abortion clinics were invented way before our age. I think it's not much of a stretch to have an illegal temple that supplies black market CLW in a medieval (post-apocalyptic) fantasy setting. :D

Yeah, but think about what they charge for their services. :)

Alternatively: Bed rest, plus judicious applications of healing belt charges? :D
Title: Re: Off-topic chatter
Post by: HeadofVecna on March 03, 2010, 12:07:40 AM
And in between, tree guy CdGs RJ? :p

I am worried about that. That's why X is talking smack to draw tree guy's fire. But if it doesn't work out how would you feel about RJ becoming a Tome Vampire (http://dungeons.wikia.com/wiki/Vampire,_Tome_%283.5e_Template%29)?  :smirk  Then again, a Raise Dead scroll might be better. I'm just not sure if the 6K+ cost of one could be hand waived or not.
I wouldn't mind. The stat mods are practically useless to me, but I don't lose anything important either. Janna already hates (sun)light, and is already into blood anyway.

EDIT: Can't you also make ghouls? Those get +Dex and a bite attack, which translates to more to-hit, more damage, and more attacks. :D

Yes, but the ghoul ritual only works on targets that are dying not dead. So if you want the template LMK, now is a good time.  :P

Ok, so where are you guys headed? Where is X teleporting to this time?

About a mile outside of the city, 50 ft off the road.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on March 03, 2010, 12:58:00 AM
And in between, tree guy CdGs RJ? :p

I am worried about that. That's why X is talking smack to draw tree guy's fire. But if it doesn't work out how would you feel about RJ becoming a Tome Vampire (http://dungeons.wikia.com/wiki/Vampire,_Tome_%283.5e_Template%29)?  :smirk  Then again, a Raise Dead scroll might be better. I'm just not sure if the 6K+ cost of one could be hand waived or not.
I wouldn't mind. The stat mods are practically useless to me, but I don't lose anything important either. Janna already hates (sun)light, and is already into blood anyway.

EDIT: Can't you also make ghouls? Those get +Dex and a bite attack, which translates to more to-hit, more damage, and more attacks. :D

Yes, but the ghoul ritual only works on targets that are dying not dead. So if you want the template LMK, now is a good time.  :P
I said in a PM (I think) that if you want to use it on dead targets, that's fine with me, since I nerfed it a bit (the ghouls it makes are CR-2 instead of CR).

Quote
Ok, so where are you guys headed? Where is X teleporting to this time?

About a mile outside of the city, 50 ft off the road.
Ok, I'll "Make it so." :D (InnaBinder would appreciate that joke, if he were still here. :P )


Edit: Do you guys plan to go back and fight the tree-dude? If not, I'll post his stats.
Title: Re: Off-topic chatter
Post by: VennDygrem on March 03, 2010, 01:56:18 AM
If he's just gonna use the same ol' tactics, I don't see a reason to go back there. Dude's got anger-management issues. :P
Title: Re: Off-topic chatter
Post by: Agita on March 03, 2010, 02:03:38 AM
RJ may be making plans to go back to 10 minutes from now after the others don't need that time-travelling thingamajobber anymore. :P
Title: Re: Off-topic chatter
Post by: PhaedrusXY on March 03, 2010, 11:21:28 AM
RJ may be making plans to go back to 10 minutes from now after the others don't need that time-travelling thingamajobber anymore. :P
:lmao Yeah, at that point knowing his stats won't make much of a difference I think. I encourage this kind of thinking, though. It can certainly make the game... interesting. ;)
Title: Re: Off-topic chatter
Post by: PhaedrusXY on March 03, 2010, 01:04:13 PM
Ok, I just re-read the Dungeonomicon section on why the normal D&D hiding rules are dumb, and I think I am going to start using what they suggest. The main difference is that you don't actually need cover or concealment to hide from an enemy that doesn't know you're there and/or hasn't spotted you yet. (So you can sneak up behind people, basically.) I don't think this will change much in actual game play. Once you've been spotted, you need to get out of sight to hide again (unless you have Hide in Plain Sight), and there are big penalties for trying to hide while attacking, also. Here  (http://dungeons.wikia.com/wiki/Dungeonomicon_%283.5e_Sourcebook%29/Maginomicon#Some_Effects_Don.27t_Work)are the rules on it.
Title: Re: Off-topic chatter
Post by: Kuroimaken on March 03, 2010, 01:40:08 PM
They seem pretty fair to me, specially because you no longer get into a situation such as "but I know where the arrows came from. They came from over there. That exact spot. Punctured my kidney 20 times. At the same intervals. With the same freaking snigger behind each and every one of them, even!" "Regardless, your spot check isn't high enough to perceive the rogue hiding behind that tower shield." "*sigh*"
Title: Re: Off-topic chatter
Post by: Agita on March 03, 2010, 03:09:19 PM
Quote
There is a -20 penalty to Hide for attempting to fight while hidden. The distance penalties on Spot are pretty amazing, but most people can't hide at a -20 penalty.

That sounds almost like a challenge. :smirk
Title: Re: Off-topic chatter
Post by: PhaedrusXY on March 03, 2010, 05:07:20 PM
Quote
There is a -20 penalty to Hide for attempting to fight while hidden. The distance penalties on Spot are pretty amazing, but most people can't hide at a -20 penalty.

That sounds almost like a challenge. :smirk
I figured you'd take it that way.  :lol
Title: Re: Off-topic chatter
Post by: VennDygrem on March 04, 2010, 01:02:32 AM
So, did RJ want to be turned into a Ghoul, or should I use my wand of Lesser Vigor on her? :P
Title: Re: Off-topic chatter
Post by: PhaedrusXY on March 04, 2010, 01:11:18 AM
So, did RJ want to be turned into a Ghoul, or should I use my wand of Lesser Vigor on her? :P
Well... I can always retcon and say she died, if that's what Agita wants. :P
Title: Re: Off-topic chatter
Post by: PhaedrusXY on March 04, 2010, 11:22:52 AM
Waiting on you guys now. Let me know what you're doing next.
Title: Re: Off-topic chatter
Post by: Agita on March 04, 2010, 01:11:46 PM
I don't mind either way. Being undead does have the disadvantage of being harmed by the stuff that heals your friends. For now let's leave it at this and have becoming a ghoul as a contingency in case RJ does die (possible, since she's kind of a glass cannon).
Title: Re: Off-topic chatter
Post by: PhaedrusXY on March 04, 2010, 01:22:10 PM
I don't mind either way. Being undead does have the disadvantage of being harmed by the stuff that heals your friends. For now let's leave it at this and have becoming a ghoul as a contingency in case RJ does die (possible, since she's kind of a glass cannon).
I won't worry too much about trying not to kill her in the future, then. :D (Not that I pulled any punches here.  :smirk )
Title: Re: Off-topic chatter
Post by: Agita on March 04, 2010, 04:53:59 PM
Will use however many charges are needed. Let me know how many it takes- it's 1 hp/round for 11 rounds/hp, so about 1 minute per charge.
RJ is currently at or around 0, and her max hp is 57, so it would take five charges to get her near full.
In other words, I can do something like this another nine times. :P
Title: Re: Off-topic chatter
Post by: PhaedrusXY on March 04, 2010, 05:30:07 PM
One of Xuuvosic's minions is an encyclopedia. So you guys actually know where the Mucklestones are. I don't think you know exactly which one is the correct portal, though, but I'd have to look back at the thread to remember for sure. Bah, he got high enough that he is pretty sure he knows which one is the correct portal. So yeah, you guys know where to go next, assuming you're going to the underdark portal.
Title: Re: Off-topic chatter
Post by: VennDygrem on March 05, 2010, 05:42:28 AM
@HeadofVecna: I already healed RJ via a wand of lesser vigor. I dunno about anyone else, though.
Title: Re: Off-topic chatter
Post by: HeadofVecna on March 05, 2010, 08:04:53 AM
Oops! edited.
Title: Re: Off-topic chatter
Post by: VennDygrem on March 05, 2010, 02:57:41 PM
So who else needs healing? Just let me know how many charges you need. Again, 11 hp per hit from the wand.
Title: Re: Off-topic chatter
Post by: Bozwevial on March 05, 2010, 05:52:31 PM
Two should bump me back up to full health.
Title: Re: Off-topic chatter
Post by: Kuroimaken on March 05, 2010, 06:06:54 PM
Likewise.
Title: Re: Off-topic chatter
Post by: VennDygrem on March 05, 2010, 06:15:36 PM
Done. Down to.... 41 charges. This thing is gonna run out fast. We better hop on that Wish Economy stuff. XD
Title: Re: Off-topic chatter
Post by: PhaedrusXY on March 07, 2010, 01:16:35 AM
Going out of town from the 8th to the 14th and probably won't be able to post very much during that time.

Edit: Well... I'm here and have internet access, and parts of this thing I'm at are quite boring. So... I'll be around. :D
Title: Re: Off-topic chatter
Post by: VennDygrem on March 11, 2010, 03:48:09 AM
Sorry to hear about the boredom. I'm fairly busy through the rest of the day, but should be active as of Friday.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on March 13, 2010, 02:19:31 AM
So what's next? :D
Title: Re: Off-topic chatter
Post by: VennDygrem on March 13, 2010, 02:45:04 AM
Unfortunately weekends are slow for posting for most people, but hopefully we can get some dialogue on where we're going from here. Frankly I'm not sure why we're even bothering in the city again since we have the option of going off to the Mucklestones, jumping down into the Underdark, and seeking out that Aboleth. Of course, that was just one of our options, but it seemed like one presented to us to help provide some direction. :)
Title: Re: Off-topic chatter
Post by: Agita on March 13, 2010, 01:20:45 PM
Nothing like an assassin watching you constantly to show he cares! :P
Does Marlowe have Darkstalker? If not, how far away did he stay from RJ? If he kept within Darkvision distance most of the time (which, incidentally, she's invisible to), she'd have picked him up with Blindsense from Blind Fighting. :D
Title: Re: Off-topic chatter
Post by: Bozwevial on March 13, 2010, 01:39:14 PM
Nothing like an assassin watching you constantly to show he cares! :P
Does Marlowe have Darkstalker? If not, how far away did he stay from RJ? If he kept within Darkvision distance most of the time (which, incidentally, she's invisible to), she'd have picked him up with Blindsense from Blind Fighting. :D

Whoever said he was being sneaky about it? :P

But yeah, that doesn't extend to the time she spent lurking in back alleys apart from the rest of the group.
Title: Re: Off-topic chatter
Post by: VennDygrem on March 15, 2010, 06:45:04 PM
How can the Kobold be Exalted and be a fan of Pun-Pun? Doesn't approving of outrageously evil things kind of negate the whole "being good" thing?  :twitch
Title: Re: Off-topic chatter
Post by: PhaedrusXY on March 15, 2010, 06:48:51 PM
How can the Kobold be Exalted and be a fan of Pun-Pun? Doesn't approving of outrageously evil things kind of negate the whole "being good" thing?  :twitch
Nah, he could just be confused. And who said Pun-Pun is evil, anyway?  :smirk And did I actually say this kobold likes Pun-Pun? I forget...

Edit: Oh yeah, I guess I did say something that might have led you to believe that he was a "fan". He didn't sound all that sure of his words, though. More wishful thinking/whistling in the dark than anything, probably. :P
Title: Re: Off-topic chatter
Post by: Agita on March 15, 2010, 06:49:06 PM
How can the Kobold be Exalted and be a fan of Pun-Pun? Doesn't approving of outrageously evil things kind of negate the whole "being good" thing?  :twitch
Well, Pun-Pun hasn't done anything really 'evil' yet, per se. :smirk Taking out the sun might count as it's the basis of life, but that was most likely just a display of power and in fictional settings having the sun go out doesn't do anything anyway unless it's a plot point. :P

However, the kobold's exalted status has made me curious. We should kill him so we can look at him in the NPC Graveyard. :smirk
Title: Re: Off-topic chatter
Post by: VennDygrem on March 15, 2010, 07:05:20 PM
I don't give up so easily, though. I think the Almighty Pun Pun will not let us down. I'm sure he'll work things out.

How is Pun-Pun evil? He killed at least one god, and we have no idea if he's done that to any other gods already. He's causing mass panic/hysteria. He's a regular terrorist, and if that's not evil I don't know what is. I'm not saying the kobold agrees with everything Pun-Pun has done, but he sure seems to have faith in him.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on March 15, 2010, 07:22:06 PM
I don't give up so easily, though. I think the Almighty Pun Pun will not let us down. I'm sure he'll work things out.

How is Pun-Pun evil? He killed at least one god, and we have no idea if he's done that to any other gods already. He's causing mass panic/hysteria. He's a regular terrorist, and if that's not evil I don't know what is. I'm not saying the kobold agrees with everything Pun-Pun has done, but he sure seems to have faith in him.
Killing gods in and of itself doesn't make you evil. Arguably killing good gods probably does, but as long as he balances that out by killing equal numbers of evil gods, that just keeps him the same according to D&D alignment, right? :D

(As far as the plot goes, he has killed a number of gods by the way, I just haven't made a proper list and posted it anywhere, yet. :P Rumor has it that the reason the sun went out is because he killed the sun god.


I'm not saying whether Pun-Pun is or isn't evil. You can decide that for yourselves. I'd say it is mostly irrelevant, though. He is responsible for worldwide chaos, anarchy, and bad things, and your goal is to undo what he's done. Whether he's a nice guy or simply misguided doesn't really make much of a difference, does it? :P
Title: Re: Off-topic chatter
Post by: Kuroimaken on March 15, 2010, 10:21:16 PM
Typically, the danger of powerful and misguided is that someone MIGHT end up finding him a guide.

Granted, when you're one of the most powerful creatures in the fucking multiverse, it's hard to place yourself in a position of being manipulated. But this has been done before, and is in fact a staple of many good stories. (FF6 arguably being part of the staple. Granted Gestahl wanted to rule the world by using the statues' powers, but control was all he was after. Kefka tagged along and nudged him the right way so he could seize power at the sign of best opportunity, which he effectively did, and then plunged the world into ruin, because he felt like it.)
Title: Re: Off-topic chatter
Post by: Bozwevial on March 15, 2010, 11:51:19 PM
Marlowe doesn't care if Pun-Pun is evil. He just wants his fucking job back. :P

Edit: Just in case you happened to miss it. :D

[spoiler]
Oh, Phaedrus?

I am half-considering dipping (or wading) into swordsage, but swapping one of the disciplines for this, reflavoured to work with crossbows. (http://www.giantitp.com/forums/showthread.php?p=5471518)

Do you approve? Or if not, are there any changes I can make to gain your approval? :D

(Basically, I'm trying to add a little more combat utility to Marlowe beyond "hide and death attack, rinse and repeat." It gets boring to spend every other round doing essentially nothing, and if we get ambushed again, I'd like to be able to contribute to the combat more than I did last time. :P )
[/spoiler]
Title: Re: Off-topic chatter
Post by: PhaedrusXY on March 17, 2010, 06:35:18 PM
Sorry, I just didn't have time to look at it when you first posted it (and I forgot afterward...). It looks fine. In fact, it looks a bit weak. I'll probably rework some of it to beef it up slightly. I love the flavor though, and I don't know why they thought it should only apply to guns. It should work fine for "normal" D&D ranged weapons, IMO.
Title: Re: Off-topic chatter
Post by: Kuroimaken on March 17, 2010, 06:38:30 PM
Gun-fu?
Title: Re: Off-topic chatter
Post by: Bozwevial on March 17, 2010, 07:21:40 PM
Sorry, I just didn't have time to look at it when you first posted it (and I forgot afterward...). It looks fine. In fact, it looks a bit weak. I'll probably rework some of it to beef it up slightly. I love the flavor though, and I don't know why they thought it should only apply to guns. It should work fine for "normal" D&D ranged weapons, IMO.

Thanks! I haven't heard of any other ranged ToB disciplines apart from Falling Star, and that just didn't seem to fit properly.
Title: Re: Off-topic chatter
Post by: Agita on March 19, 2010, 05:19:49 PM
Knowledge (Religion) to identify the things? If they're shadows, RJ might have seen one before, as part of the first legacy ritual for Umbral Awn.

Knowledge (Religion) (1d20+3=5) (http://invisiblecastle.com/roller/view/2448178/)

IC is getting back at me for those crits I had in the first few encounters, I think.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on March 19, 2010, 05:47:18 PM
Knowledge (Religion) to identify the things? If they're shadows, RJ might have seen one before, as part of the first legacy ritual for Umbral Awn.

Knowledge (Religion) (1d20+3=5) (http://invisiblecastle.com/roller/view/2448178/)

IC is getting back at me for those crits I had in the first few encounters, I think.
You've seen them before. They are indeed Shadows.
Title: Re: Off-topic chatter
Post by: VennDygrem on March 19, 2010, 06:06:06 PM
Hrmm... this can get out of hand very quickly given how thickly-settled this city is...
Title: Re: Off-topic chatter
Post by: Kuroimaken on March 19, 2010, 06:22:16 PM
Hmmm. I was sure even incorporeal critters couldn't remain indefinitely underneath solid earth... Maybe it's just me.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on March 19, 2010, 06:29:00 PM
Hrmm... this can get out of hand very quickly given how thickly-settled this city is...
Exactly.  :devil
Hmmm. I was sure even incorporeal critters couldn't remain indefinitely underneath solid earth... Maybe it's just me.
It's just you. They can hide in the ground as long as they want, and automatically sense anyone adjacent to them. So they're pretty much guaranteed a surprise round. Fun, huh?  :lol
Title: Re: Off-topic chatter
Post by: Agita on March 19, 2010, 06:30:02 PM
Hrmm... this can get out of hand very quickly given how thickly-settled this city is...
Exactly.  :devil
Hmmm. I was sure even incorporeal critters couldn't remain indefinitely underneath solid earth... Maybe it's just me.
It's just you. They can hide in the ground as long as they want, and automatically sense anyone adjacent to them. So they're pretty much guaranteed a surprise round. Fun, huh?  :lol
If they don't have Darkstalker (but why shouldn't they, really), would hiding underground be countered by Blindsense?
Title: Re: Off-topic chatter
Post by: Kuroimaken on March 19, 2010, 06:30:57 PM
LOTS of fun. Specially given that Detect Undead won't get past the freakin' floor.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on March 19, 2010, 06:34:59 PM
Hrmm... this can get out of hand very quickly given how thickly-settled this city is...
Exactly.  :devil
Hmmm. I was sure even incorporeal critters couldn't remain indefinitely underneath solid earth... Maybe it's just me.
It's just you. They can hide in the ground as long as they want, and automatically sense anyone adjacent to them. So they're pretty much guaranteed a surprise round. Fun, huh?  :lol
If they don't have Darkstalker (but why shouldn't they, really), would hiding underground be countered by Blindsense?
Not unless your Blindsense can somehow see through walls/floors. Where is it from? I think Mindsight explicitly sees through walls, doesn't it? But most forms wouldn't, as they'd likely need line of effect. If it is hearing based, it wouldn't work against incorporeals anyway, as they are perfectly silent unless they don't want to be.
Title: Re: Off-topic chatter
Post by: Agita on March 19, 2010, 06:38:10 PM
Hrmm... this can get out of hand very quickly given how thickly-settled this city is...
Exactly.  :devil
Hmmm. I was sure even incorporeal critters couldn't remain indefinitely underneath solid earth... Maybe it's just me.
It's just you. They can hide in the ground as long as they want, and automatically sense anyone adjacent to them. So they're pretty much guaranteed a surprise round. Fun, huh?  :lol
If they don't have Darkstalker (but why shouldn't they, really), would hiding underground be countered by Blindsense?
Not unless your Blindsense can somehow see through walls/floors. Where is it from? I think Mindsight explicitly sees through walls, doesn't it? But most forms wouldn't, as they'd likely need line of effect. If it is hearing based, it wouldn't work against incorporeals anyway, as they are perfectly silent unless they don't want to be.
From Blind Fighting. It doesn't state where it comes from, so I haven't the slightest idea.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on March 19, 2010, 07:16:17 PM
From Blind Fighting. It doesn't state where it comes from, so I haven't the slightest idea.
[/quote]Actually, I guess it doesn't matter where it is from. From the Blindsense/Blindsight entry in the SRD:
Quote
must have line of effect to a creature or object to discern that creature or object).

I don't think Tremorsense would work either, actually.
Quote
As long as the other creatures are taking physical actions, including casting spells with somatic components, theyíre considered moving; they donít have to move from place to place for a creature with tremorsense to detect them.
Incorporeal creatures don't have physical bodies, and so by definition don't take physical actions.
Quote
Spectres, wraiths, and a few other creatures lack physical bodies. Such creatures are insubstantial and canít be touched by nonmagical matter or energy. Likewise, they cannot manipulate objects or exert physical force on objects.
Title: Re: Off-topic chatter
Post by: Agita on March 19, 2010, 07:17:53 PM
From Blind Fighting. It doesn't state where it comes from, so I haven't the slightest idea.
Actually, I guess it doesn't matter where it is from. From the Blindsense/Blindsight entry in the SRD:
Quote
must have line of effect to a creature or object to discern that creature or object).

I don't think Tremorsense would work either, actually.
Quote
As long as the other creatures are taking physical actions, including casting spells with somatic components, theyíre considered moving; they donít have to move from place to place for a creature with tremorsense to detect them.
Incorporeal creatures don't have physical bodies, and so by definition don't take physical actions.
Quote
Spectres, wraiths, and a few other creatures lack physical bodies. Such creatures are insubstantial and canít be touched by nonmagical matter or energy. Likewise, they cannot manipulate objects or exert physical force on objects.
Aye, wouldn't work then. More reason for RJ to want to get out of the city. :P
Title: Re: Off-topic chatter
Post by: PhaedrusXY on March 20, 2010, 12:03:07 AM
Ok, someone might know this in game, but this is just OOC info until you make the roll: the unliving subtype doesn't make undead subject to ability damage to their physical scores.

Also, shadows aren't mindless. Dumb, yes, but not mindless. :P
Title: Re: Off-topic chatter
Post by: Agita on March 20, 2010, 08:06:43 AM
Ok, someone might know this in game, but this is just OOC info until you make the roll: the unliving subtype doesn't make undead subject to ability damage to their physical scores.

Also, shadows aren't mindless. Dumb, yes, but not mindless. :P
It doesn't? Well, that makes stuff a lot easier. So we just let X's minions deal with it. :P
That is, if someone knows it IC.

Alternatively, let's just turn the whole party into undead right away. :P
Title: Re: Off-topic chatter
Post by: VennDygrem on March 20, 2010, 02:10:43 PM
I think Cade would have some objections to that. :P
Title: Re: Off-topic chatter
Post by: Kuroimaken on March 20, 2010, 02:16:52 PM
Raoul as well. How could he be goddamn gorgeous if he suddenly stank like grave dirt?

Speaking of which, my next feat (for kicks) will probably be Otherwordly Countenance.  :D
Title: Re: Off-topic chatter
Post by: Agita on March 20, 2010, 02:49:56 PM
Raoul as well. How could he be goddamn gorgeous if he suddenly stank like grave dirt?
By being a sparkly vampire with +2 Cha. :P
Title: Re: Off-topic chatter
Post by: VennDygrem on March 20, 2010, 03:29:37 PM
For the record, vampires aren't sparkly. You've been lied to.
If there is any sparkle on them, it is the light reflecting off of the blood that is splattered on them.
Title: Re: Off-topic chatter
Post by: Agita on March 20, 2010, 03:35:10 PM
For the record, vampires aren't sparkly. You've been lied to.
If there is any sparkle on them, it is the light reflecting off of the blood that is splattered on them.
That's what I meant, yes. This is also why Ris-Janna doesn't like light, she hates sparkles.
Title: Re: Off-topic chatter
Post by: Kuroimaken on March 20, 2010, 05:13:35 PM
For the record, vampires aren't sparkly. You've been lied to.
If there is any sparkle on them, it is the light reflecting off of the blood that is splattered on them.
That's what I meant, yes. This is also why Ris-Janna doesn't like light, she hates sparkles.

Sparkly vampires on any universe are to be vanquished and vaporized.
Title: Re: Off-topic chatter
Post by: HeadofVecna on March 21, 2010, 04:44:01 AM
Ok, someone might know this in game, but this is just OOC info until you make the roll: the unliving subtype doesn't make undead subject to ability damage to their physical scores.

Also, shadows aren't mindless. Dumb, yes, but not mindless. :P

Doesn't make them subject or doesn't make them immune? I had assumed they were vulnerable since I didn't see anything about immunity in the write-up. Either way, I think its time to go.
Title: Re: Off-topic chatter
Post by: Kuroimaken on March 21, 2010, 11:32:11 AM
I still submit that we could have killed them all and make the kobold owe us everything he has.  :P
Title: Re: Off-topic chatter
Post by: PhaedrusXY on March 21, 2010, 06:41:19 PM
Ok, someone might know this in game, but this is just OOC info until you make the roll: the unliving subtype doesn't make undead subject to ability damage to their physical scores.
Doesn't make them subject or doesn't make them immune? I had assumed they were vulnerable since I didn't see anything about immunity in the write-up. Either way, I think its time to go.
The undead type makes them immune, and the subtype doesn't mention it. So they're still immune.
Title: Re: Off-topic chatter
Post by: VennDygrem on March 24, 2010, 12:12:07 AM
So, are we going after the shadows, or are we just walking out of here with a pit-full of commoners?
Title: Re: Off-topic chatter
Post by: Kuroimaken on March 24, 2010, 12:28:52 AM
I think option two is the one we're working with right now.

Say, is that city levelling I smell?
Title: Re: Off-topic chatter
Post by: VennDygrem on March 26, 2010, 02:19:23 AM
Guys? You there? What are we doing? It's not entirely clear to me.
Title: Re: Off-topic chatter
Post by: Kuroimaken on March 26, 2010, 02:44:06 AM
Guys? You there? What are we doing? It's not entirely clear to me.

Dealing with the ensuing panic, for now?
Title: Re: Off-topic chatter
Post by: HeadofVecna on March 26, 2010, 06:18:09 PM
"I feel so very loved. I'm not sure whether to consider myself blessed or cursed." Raoul chuckled to himself before leaping into the pit.
:P :D
Title: Re: Off-topic chatter
Post by: PhaedrusXY on March 26, 2010, 07:11:08 PM
So I think everyone except Xuuvosic is in the pit now, right? So you're teleporting to the Mucklestones, based on what one of your minions told you about it, correct?
Title: Re: Off-topic chatter
Post by: VennDygrem on March 27, 2010, 04:17:44 AM
Sorry, been gone all day.
Title: Re: Off-topic chatter
Post by: HeadofVecna on March 27, 2010, 04:05:04 PM
Yes, to the Mucklestones it is.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on March 29, 2010, 04:11:26 PM
Sorry for holding things up. I was waiting to see if "the new guy" was ready to join. I don't think he is, so we'll go ahead and he can catch up with you guys later.
Title: Re: Off-topic chatter
Post by: Agita on March 29, 2010, 04:35:43 PM
Reminds me, I need to shuffle around my readied maneuvers a bit and also prepare my shiny new spells. Also, I'll need to retrain Wolf Fang Strike at some point, since it's useless with Tome TWF rules. :P

EDIT: Done. See sheet for new readied maneuvers and prepared spells.
Also, if nothing jumps us right away, I guess I'll go ahead and try Omen of Peril. Keep in mind that RJ considers darkness and blood good things. ;)
Title: Re: Off-topic chatter
Post by: Agita on March 30, 2010, 07:11:40 PM
Ok... so what do you guys intend to do in the next hour? That can certainly influence the results of Omen of Peril...
For starters, I guess we're going to teleport back to the mucklestones.
Maybe we should decide to wait for an hour afterward before going down into the Underdark in order to get more accurate information on the encounter itself. :D Or We could decide to just hang around after we're done down there if we want to know about both the encounter and the Underdark.
Title: Re: Off-topic chatter
Post by: VennDygrem on March 30, 2010, 08:02:08 PM
Depending on what we're up against, another Enlarge may be nice, but again, it depends. It may end up completely unnecessary.

Other than that, I dunno if there's anything else I need to do.

By the way, I forget; is this the same day or did we rest overnight or anything?
Title: Re: Off-topic chatter
Post by: Agita on March 30, 2010, 08:03:34 PM
Depending on what we're up against, another Enlarge may be nice, but again, it depends. It may end up completely unnecessary.

Other than that, I dunno if there's anything else I need to do.

By the way, I forget; is this the same day or did we rest overnight or anything?
Since the workers took more than one day to finish, I think it's a safe bet to say we rested. :P

Also, I'm not sure if Enlarge will be all that practical in the Underdark. Y'know, what with potentially narrow caves and low cielings.
Title: Re: Off-topic chatter
Post by: Kuroimaken on March 30, 2010, 08:27:00 PM
Fly COULD be very useful for outmaneuvering the fuckers. It's not like I have that many buffing spells available.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on March 30, 2010, 08:28:50 PM
Depending on what we're up against, another Enlarge may be nice, but again, it depends. It may end up completely unnecessary.

Other than that, I dunno if there's anything else I need to do.

By the way, I forget; is this the same day or did we rest overnight or anything?
Since the workers took more than one day to finish, I think it's a safe bet to say we rested. :P

Also, I'm not sure if Enlarge will be all that practical in the Underdark. Y'know, what with potentially narrow caves and low cielings.
Yeah, you rested.
Title: Re: Off-topic chatter
Post by: VennDygrem on March 30, 2010, 08:33:08 PM
Yeah, Fly could be good. And the Enlarge was just for these things in the woods near the stones, not while in the underdark.
Title: Re: Off-topic chatter
Post by: Bozwevial on March 30, 2010, 11:41:51 PM
Ris-Janna intones her spell, and receives a vision of a searing light burning her to ashes.
:lmao

Well, I believe that clinches that.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on March 30, 2010, 11:47:03 PM
Ris-Janna intones her spell, and receives a vision of a searing light burning her to ashes.
:lmao

Well, I believe that clinches that.
Yeah, I was going for unambiguous. Did I get the message across? :D
Title: Re: Off-topic chatter
Post by: Bozwevial on March 31, 2010, 12:13:56 AM
Ris-Janna intones her spell, and receives a vision of a searing light burning her to ashes.
:lmao

Well, I believe that clinches that.
Yeah, I was going for unambiguous. Did I get the message across? :D

Yeah, I think so. Unless the roll failed, of course. :P
Title: Re: Off-topic chatter
Post by: Agita on March 31, 2010, 09:44:05 AM
Any chance he wrote "Ris-Janna [...] recieves a vision of getting a nice suntan"? No?

:hide
Title: Re: Off-topic chatter
Post by: Agita on March 31, 2010, 09:26:27 PM
@Kuro
[spoiler]No casting from scrolls. It's in the house rules. :P[/spoiler]
A staff of it is 375*8*15=45,000 gp. If we have each casting take 3 charges, that's 15k, aka exactly what we can get as many as we want of with the Wish economy. :P
Does anyone have UMD?
Title: Re: Off-topic chatter
Post by: VennDygrem on March 31, 2010, 09:38:48 PM
Cade has UMD. :D
Title: Re: Off-topic chatter
Post by: PhaedrusXY on March 31, 2010, 11:09:09 PM
@Kuro
[spoiler]No casting from scrolls. It's in the house rules. :P[/spoiler]
A staff of it is 375*8*15=45,000 gp. If we have each casting take 3 charges, that's 15k, aka exactly what we can get as many as we want of with the Wish economy. :P
Does anyone have UMD?
That's the cost to craft that staff. The market price is twice that amount, which is what we'll be going by for the wish economy. I think the max charges you can require it to use per use is 5, which means the minimum price of a staff with a single 8th level spell in it is 15x8x750/5 = 18000 gp. So staffs with 7th level spells and lower is all that will be available via "free" wishes, I think.

IIRC, there might be an item that grants continuous Mindblank for less than that, but I'm not sure. I think it was a Hathran mask.
Title: Re: Off-topic chatter
Post by: Agita on March 31, 2010, 11:28:47 PM
@Kuro
[spoiler]No casting from scrolls. It's in the house rules. :P[/spoiler]
A staff of it is 375*8*15=45,000 gp. If we have each casting take 3 charges, that's 15k, aka exactly what we can get as many as we want of with the Wish economy. :P
Does anyone have UMD?
That's the cost to craft that staff. The market price is twice that amount, which is what we'll be going by for the wish economy.
:facepalm
I knew I had to be missing something. No way Staffs are cheaper than wands.
...Can we wish for a half-full (or half-empty) one? :smirk
Title: Re: Off-topic chatter
Post by: PhaedrusXY on March 31, 2010, 11:57:57 PM
@Kuro
[spoiler]No casting from scrolls. It's in the house rules. :P[/spoiler]
A staff of it is 375*8*15=45,000 gp. If we have each casting take 3 charges, that's 15k, aka exactly what we can get as many as we want of with the Wish economy. :P
Does anyone have UMD?
That's the cost to craft that staff. The market price is twice that amount, which is what we'll be going by for the wish economy.
:facepalm
I knew I had to be missing something. No way Staffs are cheaper than wands.
...Can we wish for a half-full (or half-empty) one? :smirk
Pretty sure I already answered that with a "No" in the house rules. ;)
Title: Re: Off-topic chatter
Post by: VennDygrem on April 01, 2010, 11:06:57 PM
A booming voice from the sky answers "Or maybe he just likes toying with you." and you hear laughter echoing throughout the forest.

You know we're in the middle of a desert right now, right?

"Always some motherfucker has to get in the way. This time we are not fucking around half assed."

Xuuvosic immediately teleports again, this time to a random patch of desert. He speaks loud enough for everyone in the pit to hear,
Title: Re: Off-topic chatter
Post by: Prime32 on April 01, 2010, 11:12:27 PM
You'll be where the kobold tells you to be. :p
Title: Re: Off-topic chatter
Post by: VennDygrem on April 02, 2010, 02:16:33 AM
Har har.  :P
Title: Re: Off-topic chatter
Post by: Prime32 on April 02, 2010, 11:04:29 AM
Or maybe there's a forest in the desert.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on April 02, 2010, 02:36:52 PM
A booming voice from the sky answers "Or maybe he just likes toying with you." and you hear laughter echoing throughout the forest.

You know we're in the middle of a desert right now, right?

"Always some motherfucker has to get in the way. This time we are not fucking around half assed."

Xuuvosic immediately teleports again, this time to a random patch of desert. He speaks loud enough for everyone in the pit to hear,
I'd forgotten, actually. And of course I was just fucking around. :D


Waiting on you guys to do something. ;)
Title: Re: Off-topic chatter
Post by: PhaedrusXY on April 05, 2010, 03:01:03 PM
*Whistles the Jeopardy song*
Title: Re: Off-topic chatter
Post by: Agita on April 05, 2010, 03:40:54 PM
Didn't X reanimate the barghest? What does he know about the 'stones?

Also, does anyone have the ability to cast Desecrate, preferably on some kind of altar? Just covering my bases in case RJ croaks it and needs to be ghoulified. :D (Some way of grabbing Corpsecrafter and Nimble Bones, even temporarily, would also be cool, although RAW they don't work on necromancy feats.)
Title: Re: Off-topic chatter
Post by: PhaedrusXY on April 05, 2010, 03:48:56 PM
Yeah, he animated it. No one has asked it what it knows about the stones. ;) It definitely knows which stone is the correct one of course. What else do you want to know?
Title: Re: Off-topic chatter
Post by: Agita on April 05, 2010, 03:55:01 PM
Does he happen to know any rebellious dual-scimitar-wielding drow? :P
Title: Re: Off-topic chatter
Post by: PhaedrusXY on April 05, 2010, 04:00:01 PM
Does he happen to know any rebellious dual-scimitar-wielding drow? :P
He met one once, but he ate him.
Title: Re: Off-topic chatter
Post by: Agita on April 05, 2010, 04:08:15 PM
Does he happen to know any rebellious dual-scimitar-wielding drow? :P
He met one once, but he ate him.
...Who ate whom, and what kind of eating? :P You need to clarify that kind of stuff right away, or there will be jokes.
Title: Re: Off-topic chatter
Post by: HeadofVecna on April 05, 2010, 05:00:48 PM
Given that the scimitar wielding Drow is supposed to be an uber badass, I'm guessing that its the more risque type of eating.
Title: Re: Off-topic chatter
Post by: Kuroimaken on April 05, 2010, 05:51:33 PM
Given that the scimitar wielding Drow is supposed to be an uber badass, I'm guessing that its the more risque type of eating.
Then again, given that he's actually a major pussy with that build, it could be either way.
Title: Re: Off-topic chatter
Post by: Agita on April 05, 2010, 06:13:34 PM
Well, this is the future, isn't it? So depending how many years after 1373 it is, the drow in question might already be dead, and we might be actually talking about a wholly different drow. :P
Title: Re: Off-topic chatter
Post by: Agita on April 06, 2010, 07:11:28 PM
[spoiler]To be fair, Cade said "between" the enemies and the stones, nothing about putting the cloud on the stones themselves. :P[/spoiler]
There's at least two of them, though, on opposite sides of the clearing. So the most efficient way to cut both their Lines of Sight is to just put the cloud on the stones.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on April 07, 2010, 06:34:52 PM
Ok, so this will require a cursory examination of each stone, since the runes on them aren't all facing each other. I'll just call this a DC 0 Search check that can be done as a free action, but you still have to be on the correct side of the stone to see the rune. So you'll basically have to run around and look at each one till you find the right one. You can look at the map and work out the optimal path through them all or whatever if you want, but this will probably take a couple of rounds (unless you get lucky). We'll let the dice decide which stone is the correct one, since I didn't even pick it yet. ;) So you can roll 1d10, then 1d9, 1d8, etc, till you get a 1. Each die roll will represent checking one stone, and when/if you roll a 1 it will be the correct one. Odds are you'll roll a 1 before you get to the last one... If not, that will be it. :D

If we did this by the rules, it would probably require a search check (full round action for each stone) or spot checks (move action for each stone). So I think I'm being fair about it... The Unapproachable East book actually says these stones move around also, so I'm not just making this shit up. :P

If you guys are ready, I guess we're just waiting for HoV/Xuuvosic to teleport you.


Also, I don't think I mentioned this before, but I'm going to say this Enveloping Pit has had the functions of a Bottle of Air incorporated into it by the goblins, since they actually lived in the thing.
Title: Re: Off-topic chatter
Post by: VennDygrem on April 07, 2010, 07:40:26 PM
Sounds good to me. :)
Title: Re: Off-topic chatter
Post by: PhaedrusXY on April 07, 2010, 08:20:28 PM
Sounds good to me. :)
Yeah, I always liked first-person shooters like Duck Hunt. Good luck, Agita!  :smirk ;)
Title: Re: Off-topic chatter
Post by: Agita on April 07, 2010, 08:23:15 PM
*dramatic FPS background music plays*

'Port away, HoV. Preferably right next to the first 'stone, facing its rune. I'm gonna wait with actually rolling until when I get back from school tomorrow, since it's already late. :P

I'm thinking RJ will pre-cast her Darkness on romething that's lying around and might be good to throw, like a small rock or a coin.

EDIT: Looking for the right Mucklestone (1d10=3, 1d9=2, 1d8=2, 1d7=7, 1d6=5, 1d5=5, 1d4=4, 1d3=3, 1d2=1) (http://invisiblecastle.com/roller/view/2471418/) How come I fucking knew it? :P So I guess RJ will be spending some seven-ten rounds looking for the stone. Post sometime later (after X has actually teleported the lot).
Title: Re: Off-topic chatter
Post by: PhaedrusXY on April 08, 2010, 06:10:53 PM
Xuuvosic teleports to the first rune, and in a low stealthy (Hide check (1d20+16=29) (http://invisiblecastle.com/roller/view/2471788/)) crouch, moves to check a second and a third if necessary. If he gets lucky before his second standard action (i.e. ports right to it or finds it on his move action), he'll try to activate the rune.
Does he give RJ a chance to get out of the pit? Or is he just searching himself? Anyway, I guess I'll roll your "search checks" using the method I said earlier.

Also, could I get a Move Silently check also? Assuming you're trying to move silently...


Hrrm, doesn't give me the chance to interject that the stone doesn't likely make an actual gate, but rather probably acts as a teleportation focus. Or rather, the chance to roll a knowledge check or ask the barghest. :P
You could ask the barghest, since you're both in the pit. :P
Title: Re: Off-topic chatter
Post by: HeadofVecna on April 08, 2010, 06:54:29 PM
Also, could I get a Move Silently check also? Assuming you're trying to move silently...

Oh that.  :ahem  Is it too late to not move and just hide? I haven't made a MS roll on IC yet.
Title: Re: Off-topic chatter
Post by: Agita on April 08, 2010, 06:55:58 PM
I was under the impression that RJ was going to climb out, put down a Darkness zone, and do the searching herself. I don't particularly mind, but she does have much higher stealth mods.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on April 08, 2010, 06:57:06 PM
Also, could I get a Move Silently check also? Assuming you're trying to move silently...

Oh that.  :ahem  Is it too late to not move and just hide? I haven't made a MS roll on IC yet.

No, that's fine. You don't have to move. You can just sit there and cower in fear if you want. :D

I was under the impression that RJ was going to climb out, put down a Darkness zone, and do the searching herself. I don't particularly mind, but she does have much higher stealth mods.
I was too, but HoV's post was a bit confusing. It sounded like he was going to also search, but then his actions didn't include dropping the pit so RJ could get out. If he wants to do that, that's fine.

I realize that his assumptions he had before teleporting have probably changed quite a bit. So he can change his actions entirely if he wants.  The old saying goes something like "The best laid plans only last till the start of battle.", right? :D
Title: Re: Off-topic chatter
Post by: PhaedrusXY on April 08, 2010, 07:26:29 PM
If you want Ris-Janna to also get out and sneak around, we'll just go with that. That way we won't have to wait for HoV to post again just to say "Yeah, I meant to let her out of the bag hole pit".

Just go ahead and make Spot, Listen, MS, and Hide checks for me, please. And tell me where she's going. I am also not sure exactly where HoV teleported to, either. (He said "the first stone", but I hadn't labeled them yet at that point, which is my fault). It shouldn't matter much, so just pick a spot on the map if he doesn't show back up before you go.

We should also roll initiative, also. Just in case...


And yes, I know my map sucks. I use Paint and I don't care, doo-dah, doo-dah!
Title: Re: Off-topic chatter
Post by: Agita on April 08, 2010, 08:07:42 PM
And yes, I know my map sucks. I use Paint and I don't care, doo-dah, doo-dah!
Use Maptool! :P
Title: Re: Off-topic chatter
Post by: PhaedrusXY on April 09, 2010, 04:23:12 PM
I modified my in-game post. If all you're doing is trying to find the right stone, then you find it unmolested and we'll move on.
Title: Re: Off-topic chatter
Post by: HeadofVecna on April 09, 2010, 04:33:30 PM
If you want Ris-Janna to also get out and sneak around, we'll just go with that. That way we won't have to wait for HoV to post again just to say "Yeah, I meant to let her out of the bag hole pit".

Sorry about that. I was under the impression that with a tarp backing the pit remained open all the time. If it closed, I think X would have to make tough UMD roll to open it due to alignment.

And no, X doesn't know Sylvan.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on April 09, 2010, 05:51:56 PM
If you want Ris-Janna to also get out and sneak around, we'll just go with that. That way we won't have to wait for HoV to post again just to say "Yeah, I meant to let her out of the bag hole pit".

Sorry about that. I was under the impression that with a tarp backing the pit remained open all the time. If it closed, I think X would have to make tough UMD roll to open it due to alignment.

And no, X doesn't know Sylvan.
I guess if you're dragging the tarp around then you could keep it open. Sure.
Title: Re: Off-topic chatter
Post by: Agita on April 09, 2010, 06:57:33 PM
RJ is Neutral Evil, by the way, which is one of the allowed alignments. ;)
Title: Re: Off-topic chatter
Post by: PhaedrusXY on April 09, 2010, 07:06:28 PM
RJ is Neutral Evil, by the way, which is one of the allowed alignments. ;)
Yeah, but I don't think you could open it from the inside. It wouldn't be much of a pit trap if you could... which is actually what it is designed for. So we'll just go with HoV keeping it open by dragging it around on a tarp for now.

It's 10 feet wide, so I don't think he could carry it around all that easily, but he could pick it up long enough to teleport with it, since the tarp wouldn't weigh that much and the pit is weightless.

I guess he could mostly close it, though, to make it less awkward.
Title: Re: Off-topic chatter
Post by: Agita on April 09, 2010, 07:10:47 PM
RJ is Neutral Evil, by the way, which is one of the allowed alignments. ;)
Yeah, but I don't think you could open it from the inside. It wouldn't be much of a pit trap if you could... which is actually what it is designed for. So we'll just go with HoV keeping it open by dragging it around on a tarp for now.

Sure, but she can open or close it at will while she's outside, so it doesn't need to be dragged around on a tarp while she's looking through the stones.
Title: Re: Off-topic chatter
Post by: VennDygrem on April 09, 2010, 07:17:34 PM
It does however need to be open for the rest of us to get out, if there's any trouble.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on April 09, 2010, 07:28:20 PM
It does however need to be open for the rest of us to get out, if there's any trouble.
So who has the pit now, anyway? :devil
Title: Re: Off-topic chatter
Post by: HeadofVecna on April 10, 2010, 06:27:47 PM
X will hang onto it so that the whole party can be transported if need be.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on April 10, 2010, 11:17:43 PM
Ok.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on April 14, 2010, 12:54:51 PM
Ok, waiting for you guys. Do you want a map to make it easier to visualize things? Although since this is getting into 3d stuff... and you're traveling... it might not help that much...

You're in a cavern that's like 10 feet high, 30 feet wide, and 60 feet long. There is a stream running along the side opposite from you and the mucklestone that is 5 feet wide. The barghest is saying that you have to swim down into the stream and under the "wall" on the opposite side of the stream, and swim underwater for a bit to get into the aboleth's area. The underwater part is only a short distance, though. Then there will be an area with an underground lake dotted with islands (I didn't explicitly mention this in the IC thread, but lets assume that he tells you about it. He's of course quite cooperative and willing to answer questions... seeing as he has no choice in the matter. :P ).
Title: Re: Off-topic chatter
Post by: PhaedrusXY on April 19, 2010, 05:12:42 PM
Bueller?
Title: Re: Off-topic chatter
Post by: Kuroimaken on April 19, 2010, 05:15:49 PM
I was kinda pondering where everyone went.

Though I suppose it's more important to remind them of where they'll go if they fail to respond. Immediately.  :D
Title: Re: Off-topic chatter
Post by: PhaedrusXY on April 20, 2010, 02:50:16 PM
Wow, Xuuvosic is just a regular batman, isn't he? I guess more minions = more sleeves to pull tricks from. :P So from what I gather all the "PCs" are going to be outside the pit, Xuuvosic's minions inside it, and Xuuvosic suggest that Marlowe borrow an item from RJ and scout ahead, while RJ stays with the group and takes care of the pit. That sound correct? And is that ok with everyone else? Anyone else want to do anything else before you guys go skinny dipping?
Title: Re: Off-topic chatter
Post by: Kuroimaken on April 20, 2010, 05:59:17 PM
Wow, Xuuvosic is just a regular batman, isn't he? I guess more minions = more sleeves to pull tricks from. :P So from what I gather all the "PCs" are going to be outside the pit, Xuuvosic's minions inside it, and Xuuvosic suggest that Marlowe borrow an item from RJ and scout ahead, while RJ stays with the group and takes care of the pit. That sound correct? And is that ok with everyone else? Anyone else want to do anything else before you guys go skinny dipping?
I want an underwater night-vision camera to take nekkid pictures of RJ.
Title: Re: Off-topic chatter
Post by: Bozwevial on April 20, 2010, 06:00:58 PM
Wow, Xuuvosic is just a regular batman, isn't he? I guess more minions = more sleeves to pull tricks from. :P So from what I gather all the "PCs" are going to be outside the pit, Xuuvosic's minions inside it, and Xuuvosic suggest that Marlowe borrow an item from RJ and scout ahead, while RJ stays with the group and takes care of the pit. That sound correct? And is that ok with everyone else? Anyone else want to do anything else before you guys go skinny dipping?
I want an underwater night-vision camera to take nekkid pictures of RJ.

A few ranks in Swim would be nice. :P
Title: Re: Off-topic chatter
Post by: Agita on April 20, 2010, 06:01:31 PM
Wow, Xuuvosic is just a regular batman, isn't he? I guess more minions = more sleeves to pull tricks from. :P So from what I gather all the "PCs" are going to be outside the pit, Xuuvosic's minions inside it, and Xuuvosic suggest that Marlowe borrow an item from RJ and scout ahead, while RJ stays with the group and takes care of the pit. That sound correct? And is that ok with everyone else? Anyone else want to do anything else before you guys go skinny dipping?
I want an underwater night-vision camera to take nekkid pictures of RJ.
Good thing she still has that Ring of Darkhidden. :P And the Darkness coin, too. I suppose I should dismiss that one if we're going to be travelling as a group.
Title: Re: Off-topic chatter
Post by: HeadofVecna on April 20, 2010, 06:26:55 PM
I'm sure I've got a Bat-UV camera around here somewhere ...

Wow, Xuuvosic is just a regular batman, isn't he? I guess more minions = more sleeves to pull tricks from. :P So from what I gather all the "PCs" are going to be outside the pit, Xuuvosic's minions inside it, and Xuuvosic suggest that Marlowe borrow an item from RJ and scout ahead, while RJ stays with the group and takes care of the pit. That sound correct? And is that ok with everyone else? Anyone else want to do anything else before you guys go skinny dipping?
X will keep the minions out. The human laborers get to hide in the pit.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on April 20, 2010, 06:29:23 PM
I'm sure I've got a Bat-UV camera around here somewhere ...

Wow, Xuuvosic is just a regular batman, isn't he? I guess more minions = more sleeves to pull tricks from. :P So from what I gather all the "PCs" are going to be outside the pit, Xuuvosic's minions inside it, and Xuuvosic suggest that Marlowe borrow an item from RJ and scout ahead, while RJ stays with the group and takes care of the pit. That sound correct? And is that ok with everyone else? Anyone else want to do anything else before you guys go skinny dipping?
X will keep the minions out. The human laborers get to hide in the pit.
Oh yeah, I forgot about those guys.  :lmao
Title: Re: Off-topic chatter
Post by: Bozwevial on April 20, 2010, 10:38:46 PM
I'm sure I've got a Bat-UV camera around here somewhere ...

Wow, Xuuvosic is just a regular batman, isn't he? I guess more minions = more sleeves to pull tricks from. :P So from what I gather all the "PCs" are going to be outside the pit, Xuuvosic's minions inside it, and Xuuvosic suggest that Marlowe borrow an item from RJ and scout ahead, while RJ stays with the group and takes care of the pit. That sound correct? And is that ok with everyone else? Anyone else want to do anything else before you guys go skinny dipping?
X will keep the minions out. The human laborers get to hide in the pit.
Oh yeah, I forgot about those guys.  :lmao
It's nice to have your own personal work crew, though. ;)
Title: Re: Off-topic chatter
Post by: Kuroimaken on April 20, 2010, 10:44:36 PM
I'm sure I've got a Bat-UV camera around here somewhere ...

Wow, Xuuvosic is just a regular batman, isn't he? I guess more minions = more sleeves to pull tricks from. :P So from what I gather all the "PCs" are going to be outside the pit, Xuuvosic's minions inside it, and Xuuvosic suggest that Marlowe borrow an item from RJ and scout ahead, while RJ stays with the group and takes care of the pit. That sound correct? And is that ok with everyone else? Anyone else want to do anything else before you guys go skinny dipping?
X will keep the minions out. The human laborers get to hide in the pit.
Oh yeah, I forgot about those guys.  :lmao
It's nice to have your own personal work crew, though. ;)

Speaking of nice, where did the fair folks in the Death of a Musician game go?
Title: Re: Off-topic chatter
Post by: Prime32 on April 20, 2010, 10:46:04 PM
Speaking of nice, where did the fair folks in the Death of a Musician game go?
...you forgot the name of the game you're in. :rollseyes
Title: Re: Off-topic chatter
Post by: Bozwevial on April 20, 2010, 10:48:35 PM
Speaking of nice, where did the fair folks in the Death of a Musician game go?
...you forgot the name of the game you're in. :rollseyes

I know Bowen at least is busy with university...which leaves Agita, Kuroi, and Phaedrus of the active members.
Title: Re: Off-topic chatter
Post by: Kuroimaken on April 20, 2010, 11:11:56 PM
Speaking of nice, where did the fair folks in the Death of a Musician game go?
...you forgot the name of the game you're in. :rollseyes

I didn't, actually...

By the way, your special request is ready, Prime.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on April 21, 2010, 04:35:47 PM
Will try to post something later. Been really busy...
Title: Re: Off-topic chatter
Post by: Prime32 on April 21, 2010, 04:37:48 PM
By the way, your special request is ready, Prime.
Thanks. I ran it through Google Translate to make sure it didn't turn out to be "puraimu wa baka". :P
Title: Re: Off-topic chatter
Post by: Kuroimaken on April 21, 2010, 04:47:07 PM
By the way, your special request is ready, Prime.
Thanks. I ran it through Google Translate to make sure it didn't turn out to be "puraimu wa baka". :P

Nah, that would have been easy to spot, specially since the kanji required to form Prime is literally the kanji for one followed by hiragana... and katakana would have been even easier to notice.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on April 24, 2010, 09:28:12 AM
Will post more later. Since you guys actually managed to bring the barghest down here "alive", I'll just let him guide you through the maze of tunnels leading to the aboleth. I'm too busy at the moment, though.
Title: Re: Off-topic chatter
Post by: Agita on April 26, 2010, 11:56:34 AM
Hmm. Looking at the description for Blindsense, would it let me notice if holes are covered up by illusions, or does it only work on creatures by RAW? It mostly mentions only creatures, but the first line refers to noticing 'things' it cannot see. Does a hole or trap count as a 'thing'? :D
[spoiler]Also, if someone goes around an obvious hole or trap only to fall into one disguised by an illusion and find out the obvious one was an illusion itself, I totally called it.[/spoiler]
Title: Re: Off-topic chatter
Post by: PhaedrusXY on April 26, 2010, 12:11:20 PM
Hmm. Looking at the description for Blindsense, would it let me notice if holes are covered up by illusions, or does it only work on creatures by RAW? It mostly mentions only creatures, but the first line refers to noticing 'things' it cannot see. Does a hole or trap count as a 'thing'? :D
[spoiler]Also, if someone goes around an obvious hole or trap only to fall into one disguised by an illusion and find out the obvious one was an illusion itself, I totally called it.[/spoiler]
Yeah, I think Blindsense would let you notice that illusions are not "real" as long as they don't include tactile information (some do). If it is just a visual illusion of a wall for example, you'd be able to compare your Blindsense image of the area with your visual image and tell, though. So you can lead everyone through the mine field of illusionary walls with your Blindsense.  :D
Title: Re: Off-topic chatter
Post by: VennDygrem on April 26, 2010, 08:23:13 PM
Hmm, I wonder if we'll be seeing combat any time soon. If not, it might be worth it for me to morph into a harmless form with a swim speed. :D

Eh, I'm already morphed down into medium size, can't hurt to maneuver a bit better. :P
Title: Re: Off-topic chatter
Post by: PhaedrusXY on April 30, 2010, 08:00:22 PM
Waiting on you guys to decide what to do next. I might not be on here much this weekend.
Title: Re: Off-topic chatter
Post by: Agita on May 06, 2010, 06:54:57 PM
Is the Hydra Spectre aware of us?

Knowledge (Religion) (1d20+3=8) (http://invisiblecastle.com/roller/view/2508511/)
Doesn't look like RJ knows what it is.
She does know how to (re-)kill it, though. :smirk
Title: Re: Off-topic chatter
Post by: PhaedrusXY on May 06, 2010, 07:10:15 PM
Is the Hydra Spectre aware of us?
It seems to be looking and moving generally in the group's direction.
Title: Re: Off-topic chatter
Post by: Kuroimaken on May 06, 2010, 07:18:32 PM
If violence is your last resort, you failed to resort to enough of it.
Title: Re: Off-topic chatter
Post by: Agita on May 06, 2010, 07:24:53 PM
Shameless metagaming
[spoiler]Okay, so the hydra probably has some 100 hit points. I'm pretty sure RJ can do that in a full attack action. Umbral Awn is ghost touch, but her other dagger isn't, so that one will only deal half damage on average. The IUA extra attack is irrelevant as it's not even magic.
Is the Haste buff X put on the party still in effect?

Oh, also, are we even going to fight this thing, or will we try something else first? :D[/spoiler]
Title: Re: Off-topic chatter
Post by: Kuroimaken on May 06, 2010, 07:35:41 PM
I be blasty, but am sorely lacking in force attack options, I believe.
Title: Re: Off-topic chatter
Post by: Agita on May 06, 2010, 07:39:25 PM
I be blasty, but am sorely lacking in force attack options, I believe.
Magic Missile? :P

Does the Tome Warmage you're using get Orb of Force?
Title: Re: Off-topic chatter
Post by: PhaedrusXY on May 06, 2010, 08:20:08 PM
I be blasty, but am sorely lacking in force attack options, I believe.
Magic Missile? :P

Does the Tome Warmage you're using get Orb of Force?
Wow. Wall of Force and Forcecage. I don't see any of the orbs on there. That's just wrong. Doesn't the standard warmage get those? We should be adding those back onto the list methinks... WTF... a warmage should definitely have the orb spells.
Title: Re: Off-topic chatter
Post by: Agita on May 06, 2010, 08:22:35 PM
I be blasty, but am sorely lacking in force attack options, I believe.
Magic Missile? :P

Does the Tome Warmage you're using get Orb of Force?
Wow. Wall of Force and Forcecage. I don't see any of the orbs on there. That's just wrong. Doesn't the standard warmage get those? We should be adding those back onto the list methinks... WTF... a warmage should definitely have the orb spells.
*checks CArc* Yeah, it does.

To be honest, I was almost prepared to have to say "actually, it doesn't". Poor Warmage...
Title: Re: Off-topic chatter
Post by: VennDygrem on May 06, 2010, 08:29:20 PM
Damn do I wish I was 2 levels higher so I could have my attacks treated as force effects. :P

This should certainly prove challenging.

If my estimates are correct, it should be really easy to hit, but only half our attacks will hit and even then it's got Fast Healing 22. That's... pretty good. It wouldn't be able to hit us as easily at a living hydra, but considering its 12 heads are touch attacks, its low dex score and 1/2 BAB isn't going to matter.

With my high touch AC, there's a chance he might not even be able to hit me without landing a crit (and knowing Phaedrus's rolls, it will), and I'm currently medium size so I don't take the same penalties on AC or attacks that I normally do. If we fight it, I should definitely be front line, so I better hope I get a high Initiative. Anyone else who doesn't have a good touch AC (or mage armor) should stick to the back, out of its range.
Title: Re: Off-topic chatter
Post by: Agita on May 06, 2010, 08:30:49 PM
Did someone say touch AC? *points to Dex modifier*
Title: Re: Off-topic chatter
Post by: VennDygrem on May 06, 2010, 08:54:04 PM
The only problem with me being in harmless form is that my slam attacks don't do as much damage. My stats are unchanged, luckily, but it only does 1d8 base damage instead of 2d6 or more. :/
Title: Re: Off-topic chatter
Post by: Bozwevial on May 06, 2010, 09:29:16 PM
About the best I can do is try to stay out of range, stay hidden, and set up the occasional full death attack, hoping one of them will slip through.
Title: Re: Off-topic chatter
Post by: VennDygrem on May 06, 2010, 09:39:20 PM
Hmm, I really need to find some way to change forms faster. Standard action is really eating into my ability to attack, though I guess if all I do for a round is act as a meatshield for my comrades, I'm still doing something. :P

Aquatic Elf form was really just for the swim speed, so I can move at full speed while swimming down here.
Title: Re: Off-topic chatter
Post by: Kuroimaken on May 06, 2010, 09:42:41 PM
I be blasty, but am sorely lacking in force attack options, I believe.
Magic Missile? :P

Does the Tome Warmage you're using get Orb of Force?
Wow. Wall of Force and Forcecage. I don't see any of the orbs on there. That's just wrong. Doesn't the standard warmage get those? We should be adding those back onto the list methinks... WTF... a warmage should definitely have the orb spells.

Should I consider that as a green light to use them?

About the best I can do is try to stay out of range, stay hidden, and set up the occasional full death attack, hoping one of them will slip through.

I am ALWAYS amazed by the fact that Death Attack is not, in fact, a death effect.

Hmmm. Maybe if we could hurt its will save somehow (since it uses Will rather than Fort).
Title: Re: Off-topic chatter
Post by: Bozwevial on May 07, 2010, 01:04:49 AM
About the best I can do is try to stay out of range, stay hidden, and set up the occasional full death attack, hoping one of them will slip through.

I am ALWAYS amazed by the fact that Death Attack is not, in fact, a death effect.

Not that version of Death Attack. This one isn't a save so much as a "weak point for massive damage" type of attack.
Title: Re: Off-topic chatter
Post by: Kuroimaken on May 07, 2010, 02:33:59 AM
About the best I can do is try to stay out of range, stay hidden, and set up the occasional full death attack, hoping one of them will slip through.

I am ALWAYS amazed by the fact that Death Attack is not, in fact, a death effect.

Not that version of Death Attack. This one isn't a save so much as a "weak point for massive damage" type of attack.
Let's hope this guy has a red dot signifying the spot to attack.  :P
Title: Re: Off-topic chatter
Post by: PhaedrusXY on May 07, 2010, 12:06:13 PM
I be blasty, but am sorely lacking in force attack options, I believe.
Magic Missile? :P

Does the Tome Warmage you're using get Orb of Force?
Wow. Wall of Force and Forcecage. I don't see any of the orbs on there. That's just wrong. Doesn't the standard warmage get those? We should be adding those back onto the list methinks... WTF... a warmage should definitely have the orb spells.

Should I consider that as a green light to use them?
Yes. Consider all of the Orb of X and Lesser Orb of X spells added to the list. I'll update the post in the rules thread later.
Title: Re: Off-topic chatter
Post by: Kuroimaken on May 07, 2010, 03:49:37 PM
Noted.  :)
Title: Re: Off-topic chatter
Post by: PhaedrusXY on May 08, 2010, 03:47:27 AM
I'll be out of town through Monday.
Title: Re: Off-topic chatter
Post by: VennDygrem on May 11, 2010, 03:39:30 PM
So, is this fight getting its own encounter thread or should we post actions in the main thread?
Title: Re: Off-topic chatter
Post by: PhaedrusXY on May 11, 2010, 04:19:41 PM
So, is this fight getting its own encounter thread or should we post actions in the main thread?
Just go ahead and post in the main thread for now.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on May 13, 2010, 12:48:24 PM
Yeah, I'm kinda pondering what's keeping you people.
Me too.  :D
Title: Re: Off-topic chatter
Post by: VennDygrem on May 13, 2010, 02:17:23 PM
Well, HoV only seems to pop on every once in a blue moon, and Agita seems to be forgetting us. :P
Title: Re: Off-topic chatter
Post by: PhaedrusXY on May 13, 2010, 03:20:37 PM
Well, HoV only seems to pop on every once in a blue moon, and Agita seems to be forgetting us. :P
Yeah. HoV usually posts once per day or so if anything is going on, though. You can't really ask for more than that. I understand being busy. That's why I play in PbP games instead of chat games or face-to-face ones. I just don't have time for anything more.
Title: Re: Off-topic chatter
Post by: Agita on May 13, 2010, 04:20:18 PM
Well, HoV only seems to pop on every once in a blue moon, and Agita seems to be forgetting us. :P
Naw, just repressing the memory. :P
So anyway, how far is the hydra thing away? 10 feet or so? :flutter

Also, sorry to say this, but you're no longer the oldest geezer I know on the net, Phaedrus. :D Some guy in a game on MW is apparently a grandpa.
Title: Re: Off-topic chatter
Post by: HeadofVecna on May 13, 2010, 04:33:20 PM
Sorry for the delay. I take it nobody else has had problems getting the BG site to load?  :banghead
Title: Re: Off-topic chatter
Post by: Agita on May 13, 2010, 04:40:00 PM
Sorry for the delay. I take it nobody else has had problems getting the BG site to load?  :banghead
Nope, BG probably hates you. ;)
Title: Re: Off-topic chatter
Post by: PhaedrusXY on May 13, 2010, 04:41:31 PM
Sorry for the delay. I take it nobody else has had problems getting the BG site to load?  :banghead
No problem, and no problems getting the site to load for me, either.

Well, HoV only seems to pop on every once in a blue moon, and Agita seems to be forgetting us. :P
Naw, just repressing the memory. :P
So anyway, how far is the hydra thing away? 10 feet or so? :flutter

Also, sorry to say this, but you're no longer the oldest geezer I know on the net, Phaedrus. :D Some guy in a game on MW is apparently a grandpa.
Yeah, well the internet wasn't invented yesterday, you know! (I need an "old man with a cane" emoticon...)

I think I said the room is 100 feet across, and you guys were in the middle of it. Since the hydra-thing is fkn Huge, that means you're at most like 30 feet away from it. You could be a bit closer or further away, depending on where exactly you were in relation to the rest of the group.

However... since Marlowe was ahead of you guys... he might have set this thing off before you guys even got into the room. I didn't think of that... So let's say Marlowe is 30 feet from it, and the rest of you guys have just barely gotten into the room. So you're like 80ish feet away.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on May 14, 2010, 06:18:28 PM
It sounds as though the aboleth is something of a collector of knowledge. Almost...a filing clerk, if you will. Marlowe seems slightly taken aback at this idea, head cocked to one side.
:lmao :lol
Title: Re: Off-topic chatter
Post by: PhaedrusXY on May 17, 2010, 01:28:13 AM
So are you guys waiting on me, or am I waiting on you? :P
Title: Re: Off-topic chatter
Post by: Kuroimaken on May 17, 2010, 02:54:29 AM
Well I ain't movin' till the Hydra does!
Title: Re: Off-topic chatter
Post by: VennDygrem on May 17, 2010, 03:26:42 AM
I'm waiting on the group. No one's said anything since I last posted.

@Kuro: You'll be waiting a long time, something tells me that thing is going to be there for the long-haul. :D
Title: Re: Off-topic chatter
Post by: PhaedrusXY on May 17, 2010, 11:25:44 AM
Well I ain't movin' till the Hydra does!
It's not going anywhere. It isn't even doing much anymore, except looking scary. It moved up to Marlowe and started flailing around menacingly, but now that it's been pointed out as an illusion you can see that it's a bit repetitive in the way it moves.

I figured since you guys seemed to be having a conversation that I'd hold up and wait for you to finish it, since nothing much is happening that would interrupt it at the moment.
Title: Re: Off-topic chatter
Post by: VennDygrem on May 18, 2010, 09:28:43 PM
I'm trying to move things along, but again, most of our group seems to be busy these days. Of course, I'm right smack in the middle of finals right now, and I'm still posting. :P
Title: Re: Off-topic chatter
Post by: Kuroimaken on May 18, 2010, 10:04:51 PM
I've got some major movement coming my way, myself.
Title: Re: Off-topic chatter
Post by: VennDygrem on May 19, 2010, 12:28:11 AM
Movement? Like what?

By the way, I bet the barghest and minions are gonna be real friendly to you from now on. :P
(Not that Raoul cares, of course)
Title: Re: Off-topic chatter
Post by: PhaedrusXY on May 19, 2010, 12:56:17 AM
I've got some major movement coming my way, myself.
Been constipated and took a laxative, eh?
Title: Re: Off-topic chatter
Post by: Kuroimaken on May 19, 2010, 02:20:34 AM
Not that kind of movement, but it could be liable to end the same way...
Title: Re: Off-topic chatter
Post by: Agita on May 19, 2010, 09:56:15 AM
My excuse is that my right arm currently hurts because I just got out of my written German exam. I should be fine in an hour or two, though.

Having to write everything twice (one concept and one clean copy) is a pain in the ass. Or, more accurately, the hand.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on May 24, 2010, 12:40:10 PM
Sorry guys. I've been hella busy. I'll try to get something up later today.
Title: Re: Off-topic chatter
Post by: Agita on May 27, 2010, 05:14:09 PM
Holy shit, I made a post!

<<Hrmm. Keep in mind that that's when I'm at my full size. But I understand nonetheless.>>
Remember that worg? IIRC, Cade was at shrunk size back then. :D But I may be misremembering.
Title: Re: Off-topic chatter
Post by: Agita on May 27, 2010, 05:46:00 PM
[spoiler]Is there a spot in the adjacent chamber or in ours where Marlowe could get out of the water? My ranged attacks aren't going to be very useful under the surface.[/spoiler]
I just had an even better idea. Raoul, how about some Fly for your buddies? :D
Title: Re: Off-topic chatter
Post by: VennDygrem on May 27, 2010, 05:58:04 PM
I don't think you can fly through the water. :P

Seriously though, planning on hovering over the surface?
Title: Re: Off-topic chatter
Post by: Agita on May 27, 2010, 06:01:32 PM
I don't think you can fly through the water. :P

Seriously though, planning on hovering over the surface?
Yeah, pretty much. We'd probably even get higher ground bonuses!
Although magical flight without wings is basically just 'moving through space'. It should be theoretically possible to fly through the water, perhaps at a slower speed since it's denser. The only real reason I don't want to be moving through the water is because I'd need to hold my breath and the massively reduced speed that puts the skum at an advantage. Attacks aren't as much of a problem, since daggers can deal piercing damage, which ignores underwater penalties.
Title: Re: Off-topic chatter
Post by: Bozwevial on May 27, 2010, 06:18:33 PM
However, I get a -2 penalty to attack rolls per 5 feet my bolts travel, plus being able to move in three dimensions is tremendously helpful for a ranged attacker. After all, no one ever looks up... :P
Title: Re: Off-topic chatter
Post by: PhaedrusXY on May 27, 2010, 06:29:23 PM
Oh boy. I've never ran an underwater encounter before! (http://www.d20srd.org/srd/wilderness.htm#underwaterCombat)  :lol :clap Ok, so non-piercing attacks get a -2 attack penalty and do 1/2 damage, right? And ranged attacks take a -2 attack penalty for every 5 feet of water they pass through? And Fire spells are ineffective without a high Spellcraft check, and even then the surface blocks LoE. Invisibility is ineffective, but Spot and Listen functions normally.

Swim checks basically let you "fly" in the water, but only at half your movement rate. You do have perfect manueverability, though. A Fly effect would let you move without a swim check, but I think you'd still be limited to half movement unless you also had FoM.
Title: Re: Off-topic chatter
Post by: VennDygrem on May 27, 2010, 06:48:38 PM
Actually, movement is "quarter or half" for those without FoM or a swim speed, unless you're waiving that.
Title: Re: Off-topic chatter
Post by: Agita on May 27, 2010, 06:55:00 PM
Haste is counted in rounds/level, not minutes or hours, so I don't think so.
Well, he put the Haste on us in the room with the fake hydra, so it hasn't been all that long.
Title: Re: Off-topic chatter
Post by: VennDygrem on May 27, 2010, 07:00:01 PM
How many rounds has it been? It lasts what, 8 rounds at this level? That's less than a minute. Not that I'm against having haste pre-cast, but it's more likely then to run out mid-fight. I'm perfectly willing to let him cast it on us again pre-fight if need be. :)
Title: Re: Off-topic chatter
Post by: PhaedrusXY on May 27, 2010, 07:18:23 PM
You guys move slowly as hell in the water, though. I think I'll say that having Fly active is basically like having a swim speed, except you still only move half your normal fly speed with a move action, or up to your normal Fly speed as a full round/double move.

These chambers are 100 feet across, and you've crossed I think two since then. So no, I don't think Haste would still be active, unless the ones with swim/fly speeds are going out ahead of those without.

Now, if you're flying above the water, then you can of course move your normal fly speed. I'm not sure how many of you can do that, though. I got the impression that most of you were swimming/walking on the bottom.
Title: Re: Off-topic chatter
Post by: Kuroimaken on May 27, 2010, 09:22:45 PM
I'm pretty sure I was walking; as I recall, Fly has a ridiculously short duration, unless it's the Overland Flight spell, which I do not have in my list (Travel Domain's 5th level spell is Teleport, not that I'm complaining).
Title: Re: Off-topic chatter
Post by: VennDygrem on May 30, 2010, 06:08:26 AM
Ok, hopefully those skill checks will remind you guys that Cade is at least a little more than just a big meat-shield. :P
Title: Re: Off-topic chatter
Post by: VennDygrem on May 30, 2010, 11:59:55 PM
I thought that whenever someone attempted to cast a spell on you, the target was aware of it (though not necessarily aware of what the spell was without a spellcraft check); Alternatively, I could have sworn there was some stipulation that when someone tries to read your mind, you were aware of the attempt. I'm not sure where I saw that though. Still, since it's an area spell, even if that was true it might not count anyway. Who knows. *shrug*
Title: Re: Off-topic chatter
Post by: PhaedrusXY on May 31, 2010, 02:27:48 AM
I don't think you guys would even know he tried, success or not, would you?
Actually, the rules are not that clear about that. I'd think that if there was even a reflexive attempt at resisting, one would know.
I disagree, and thought that's generally the way people ran it...

So... here is a rules quote I found on it:
Quote
Succeeding on a Saving Throw

A creature that successfully saves against a spell that has no obvious physical effects feels a hostile force or a tingle, but cannot deduce the exact nature of the attack. Likewise, if a creatureís saving throw succeeds against a targeted spell you sense that the spell has failed. You do not sense when creatures succeed on saves against effect and area spells.

So it looks like creatures that succeed would know someone tried something, but they wouldn't know what or who. I have never seen anything anywhere that said that a creature who fails knows anything. So from now on, that's exactly how I'm running it. If you fail, you know nothing, unless there is some obvious effect like a fireball burns your face off. If you save, you feel a tingle. That's it, unless you have some means of further discerning what happened.

So none of you know what was done. Those who resisted know something was tried on them. Those that failed haven't got a clue. Please update your posts to fit this, and sorry I didn't clarify it from the beginning. If it's helpful, I can delete the original posts.
Title: Re: Off-topic chatter
Post by: Kuroimaken on May 31, 2010, 10:29:53 AM
Hmmmmkay.
Title: Re: Off-topic chatter
Post by: Agita on May 31, 2010, 10:46:43 AM
Raoul should think about something that will weird the Aboleth out. Hmm... what would terrify a tentacle monster?
Try thinking about consentual sex between two average humans of opposite gender in the missionary position. :D
Title: Re: Off-topic chatter
Post by: Kuroimaken on May 31, 2010, 01:06:13 PM
I thought that's what the code Boobiesboobiesboobiesboobiesboobiesassboobies stood for.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on May 31, 2010, 01:36:22 PM
Raoul should think about something that will weird the Aboleth out. Hmm... what would terrify a tentacle monster?
Try thinking about consentual sex between two average humans of opposite gender in the missionary position. :D
:lmao

Raoul doesn't know his mind is being read, though. No one does. Some of you know that you resisted something. That's it.
Title: Re: Off-topic chatter
Post by: VennDygrem on May 31, 2010, 07:02:36 PM
I'll be limited in posting from the 2nd through the 6th, but mostly the 5th and 6th.
Title: Re: Off-topic chatter
Post by: HeadofVecna on May 31, 2010, 11:38:27 PM
Agita, I've been meaning to remind you that everybody still has Water Breathing. That one has an hour/level duration and X.'s Green Hag minion can cast it at will.
Title: Re: Off-topic chatter
Post by: Kuroimaken on May 31, 2010, 11:46:32 PM
HoV, you have officially the best bitches ever.  :D
Title: Re: Off-topic chatter
Post by: VennDygrem on June 01, 2010, 12:01:29 AM
Did you ever doubt the quality of his bitches? :P
Title: Re: Off-topic chatter
Post by: HeadofVecna on June 01, 2010, 12:42:56 AM
Apologies to Phaedrus for them making his job more difficult. But, heh, those bitches sure do perform.  :D
Title: Re: Off-topic chatter
Post by: Bozwevial on June 01, 2010, 01:26:11 AM
Perform (sexual techniques), you mean? :P
Title: Re: Off-topic chatter
Post by: Agita on June 01, 2010, 06:34:48 AM
Agita, I've been meaning to remind you that everybody still has Water Breathing. That one has an hour/level duration and X.'s Green Hag minion can cast it at will.
Oh, that's cool then. Nevermind the breath bit then.
Pity Kuroi apparently edited the boobies bit out. This way the sneezing bit is redundant too.
Title: Re: Off-topic chatter
Post by: Agita on June 01, 2010, 12:43:40 PM
Hey, Reincarnate doesn't need a body. If we don't have the time or inclination to find a True Resurrection for Marlowe, we could ask the Treants we met at the 'stones if they know a Druid. :D Sure, there's a possibility he might come back in a fucked-up body, but... Alternatively, Resurrection itself needs only a small part of the body. It's still a level 7 spell, though

Of course, that's only if Marlowe decides to die for the cause.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on June 01, 2010, 12:59:38 PM
That's a good idea. I'm sure there might be some druids in the Forest of Lethyr that could reincarnate him. Maybe closer than you might think.  :whistle
Title: Re: Off-topic chatter
Post by: Bozwevial on June 01, 2010, 06:13:29 PM
That's a good idea. I'm sure there might be some druids in the Forest of Lethyr that could reincarnate him. Maybe closer than you might think.  :whistle

...the druid he mentioned is going to be friends of the Stormlord we ran into, isn't he? :P
Title: Re: Off-topic chatter
Post by: Agita on June 01, 2010, 06:15:20 PM
[spoiler]For fuck's sake, you guys. I walk away for less than a day and you are already seriously contemplating letting me be eaten by a giant fish.  :lmao[/spoiler]
We are a mostly Evil party... :P
Title: Re: Off-topic chatter
Post by: Bozwevial on June 01, 2010, 06:32:38 PM
Actually, doesn't Reincarnation require a portion of the body? I guess I can either commit suicide or have someone else do it, let you guys cut something off, then let the aboleth have the rest of the corpse. I vote you cut off my ring finger. After all, I do have a hidden sleeve blade. (http://tvtropes.org/pmwiki/pmwiki.php/Main/Ptitlel59ywfenym8d?from=Main.AssassinsCreed) :P
Title: Re: Off-topic chatter
Post by: Agita on June 01, 2010, 06:35:57 PM
Heck, I'm pretty sure we can just use a drop of blood. Like the blood that will be on whatever weapon kills Marlowe. Assuming Ris-Janna doesn't lick it off. :P
Title: Re: Off-topic chatter
Post by: Bozwevial on June 01, 2010, 06:39:38 PM
Heck, I'm pretty sure we can just use a drop of blood. Like the blood that will be on whatever weapon kills Marlowe. Assuming Ris-Janna doesn't lick it off. :P

Or Ris-Janna could take the finger as a lollipop. :D
Title: Re: Off-topic chatter
Post by: Kuroimaken on June 01, 2010, 07:47:24 PM
Man, this campaign cracks me up every time.  :lmao
Title: Re: Off-topic chatter
Post by: Agita on June 01, 2010, 08:23:27 PM
Heck, I'm pretty sure we can just use a drop of blood. Like the blood that will be on whatever weapon kills Marlowe. Assuming Ris-Janna doesn't lick it off. :P

Or Ris-Janna could take the finger as a lollipop. :D
Now, now. If we give Raoul too much eye candy his eyeballs will rot.
Which is probably just what RJ wants. Let's do it.
Title: Re: Off-topic chatter
Post by: Kuroimaken on June 01, 2010, 10:35:52 PM
You shouldn't be too concerned with what he's looking at, actually...
Title: Re: Off-topic chatter
Post by: PhaedrusXY on June 03, 2010, 04:14:51 PM
I'm going out of town from Friday till Monday (4th-7th), and probably won't be posting at all during that time.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on June 08, 2010, 12:18:06 AM
I'm BAAAAAAAAACK!

And what does Marlowe consider a fair deal as a price for his brain? Resurrection and the means to recover one of the most powerful artifacts in the world isn't enough? :P
Title: Re: Off-topic chatter
Post by: Bozwevial on June 08, 2010, 12:51:53 AM
I'm BAAAAAAAAACK!

And what does Marlowe consider a fair deal as a price for his brain? Resurrection and the means to recover one of the most powerful artifacts in the world isn't enough? :P

When I have the memories of a great deal of the accumulated knowledge of the goddess of magic and the events surrounding her demise at the hands of the new kobold overlord? :P

To be perfectly honest, I hadn't planned anything past this point. Although if we were getting the information on the artifact with the mindscan, I would think my brain's worth a bit more than a round-trip ticket to one of the outer planes. Maybe I should ask for a new suit?
Title: Re: Off-topic chatter
Post by: PhaedrusXY on June 08, 2010, 01:07:45 AM
How about a jump start into the Wish economy as part of the deal? The guy who was going to join as an Incantatrix decided he doesn't have time. So I think we're back to the "background benefactor" Plan B. This would be one way to introduce that subplot.
Title: Re: Off-topic chatter
Post by: Bozwevial on June 08, 2010, 01:10:11 AM
How about a jump start into the Wish economy as part of the deal? The guy who was going to join as an Incantatrix decided he doesn't have time. So I think we're back to the "background benefactor" Plan B. This would be one way to introduce that subplot.

Mmm...yeah, that sounds like a good deal. Benefits but not excessive ones, and it's a decent trade (unless I know something terribly valuable). Besides, the more work we create for the aboleth, the less time he has to devote to screwing us over. ;)
Title: Re: Off-topic chatter
Post by: PhaedrusXY on June 08, 2010, 01:55:41 AM
Edited my last post.
Title: Re: Off-topic chatter
Post by: Kuroimaken on June 08, 2010, 02:28:51 AM
Works for me!  :D
Title: Re: Off-topic chatter
Post by: Agita on June 08, 2010, 06:18:29 AM
Sounds good. *goes off to make a shopping list of <15k items*
Title: Re: Off-topic chatter
Post by: VennDygrem on June 08, 2010, 01:14:46 PM
Sounds good. *goes off to make a shopping list of <15k items*

Boz never said he's gonna share his wish with you. :P
Title: Re: Off-topic chatter
Post by: PhaedrusXY on June 08, 2010, 01:45:34 PM
Sounds good. *goes off to make a shopping list of <15k items*

Boz never said he's gonna share his wish with you. :P
lol

I'm going to use this as an excuse to bring in a "sponsor" for you guys. The sponsor certainly won't be limiting himself to supporting Marlowe, no matter how cool he is. ;)
Title: Re: Off-topic chatter
Post by: VennDygrem on June 08, 2010, 04:36:26 PM
Heh, sounds fine by me. :)
Title: Re: Off-topic chatter
Post by: PhaedrusXY on June 09, 2010, 03:47:06 PM
So... want to skip ahead a bit, or do you guys want to do something while you wait?

In the interest of keeping things moving, I'll go ahead and assume you guys are OK with skipping ahead. You can go ahead and start decking yourselves out with magic items worth less than 15k, also. Assuming you're going to go along with the Aboleth, and not pick a fight with him, that should be fine.
Title: Re: Off-topic chatter
Post by: VennDygrem on June 09, 2010, 04:22:35 PM
Cade's been actively trying to avoid a confrontation, so... yeah. :D

I'm cool with a skip-ahead. What I need to do is figure out how to "deck myself out" so to speak while working within the 8-item limit...
Title: Re: Off-topic chatter
Post by: Bozwevial on June 09, 2010, 04:56:24 PM
Cade's been actively trying to avoid a confrontation, so... yeah. :D

I'm cool with a skip-ahead. What I need to do is figure out how to "deck myself out" so to speak while working within the 8-item limit...

Same here. What to do, what to do...
Title: Re: Off-topic chatter
Post by: Agita on June 09, 2010, 05:16:14 PM
Well, I already know a bunch of items I want. The hard part is fitting them into the limit. Hmm...
Title: Re: Off-topic chatter
Post by: Kuroimaken on June 09, 2010, 05:18:09 PM
Likewise here... Though thankfully there aren't that many items under that pricing that a primary blaster can use.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on June 09, 2010, 05:52:00 PM
Likewise here... Though thankfully there aren't that many items under that pricing that a primary blaster can use.
Bracers of Entangling Blast? +Int item? Hmm... a diamond mind item to let you use Mind Over Body (make a Concentration check instead of a Fort save 1x per encounter) would be a good one. I like the Anklet of Translocation, also. You could always cast Dimension Door or something, but that requires a Concentration check and/or Verbal Components...

And then there are always the Metamagic Rods...
Title: Re: Off-topic chatter
Post by: VennDygrem on June 09, 2010, 06:01:46 PM
Also, while looking over the threads I came across that "craft a level-appropriate item" each level. I never ended up doing that. Are we still doing this? It might open up some of the options I'm trying to choose between, but since we haven't really been paying attention to it, I'd be ok if you decide against it now and retroactively ignore it.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on June 09, 2010, 06:12:20 PM
Also, while looking over the threads I came across that "craft a level-appropriate item" each level. I never ended up doing that. Are we still doing this? It might open up some of the options I'm trying to choose between, but since we haven't really been paying attention to it, I'd be ok if you decide against it now and retroactively ignore it.
Yeah, we're doing that. Of course, level-appropriate would mean level 8 for you guys, which isn't that useful when you're already using the Wish economy. ;)

Although after reviewing my charts in post 2 of the "rules thread", you guys will reach the point where items above 15k are considered "level appropriate" at level 10. So after that it could come in handy. Until then, I wouldn't bother with it, unless you just want to do it for flavor reasons.

Also, as I think I said earlier, it doesn't have to literally be "crafting" it. You could say you went on a quest for it, won it in a card game, your "benefactor" provided it, etc. We can work it into the story. It was basically just a guarantee that you can always get the level appropriate items that you want, even in a system where you can't just purchase them with gold.


And of course you guys can have more than 8 items, you just can't use them all at the same time, if that helps. :D
Title: Re: Off-topic chatter
Post by: Kuroimaken on June 09, 2010, 06:17:42 PM
Likewise here... Though thankfully there aren't that many items under that pricing that a primary blaster can use.
Bracers of Entangling Blast? +Int item? Hmm... a diamond mind item to let you use Mind Over Body (make a Concentration check instead of a Fort save 1x per encounter) would be a good one. I like the Anklet of Translocation, also. You could always cast Dimension Door or something, but that requires a Concentration check and/or Verbal Components...

And then there are always the Metamagic Rods...

Huh, I actually have the Bracers of Entangling Blast... though I haven't had a chance to use 'em yet. A +Int item would be... slightly less helpful.

Those are nice suggestions though.  :p
Title: Re: Off-topic chatter
Post by: PhaedrusXY on June 09, 2010, 06:25:59 PM
A reminder of how we're handling magic items:

Quote
For magic items and wealth, we're going to go with the 8 item limit that they talk about in the Book of Gears. You basically can only have 8 "constant effect" magic items at a time. Single use items (like potions) don't count against this, and neither do "use activated" items (like magic weapons that only do damage, for example). We'll use the rules on page 225 of the Magic Item Compendium to estimate what levels are appropriate for magic items. We're dumping the "body slot" system entirely. You can totally wear 8 magic rings if you want to, but that will be all the magic items you can benefit from at once. You can own more than that, but swapping them out will usually take 15 minutes of "attunement".

Ammunition is not magical. I might allow individual magical ammunition that works basically like a potion in arrow form.
In particular take note that magic weapons don't count against the limit if they are only "use activated" (i.e. they hurt people when you stab them). So you could play a character with 6 arms who throws 50 daggers per round and not worry about having to fit 50 magical daggers into your 8 item limit. :D

If they have other functions, like letting you teleport short distances, etc, then they count against the limit.

Of course you can find the rest of this stuff here (http://brilliantgameologists.com/boards/index.php?topic=6373.msg210341#msg210341).
Title: Re: Off-topic chatter
Post by: VennDygrem on June 09, 2010, 06:34:23 PM
Yeah, we're doing that. Of course, level-appropriate would mean level 8 for you guys, which isn't that useful when you're already using the Wish economy. ;)

Actually, at this level that just lets me get a fanged ring, so it is useful. :D

Hmm, trying to figure out what equipment of mine is least essential...
Title: Re: Off-topic chatter
Post by: PhaedrusXY on June 09, 2010, 06:44:44 PM
Yeah, we're doing that. Of course, level-appropriate would mean level 8 for you guys, which isn't that useful when you're already using the Wish economy. ;)

Actually, at this level that just lets me get a fanged ring, so it is useful. :D
Yeah, but couldn't you just Wish for a Fanged Ring, once Marlowe's deal is played out? (and any other items worth 15k or less that you want) What do those rings cost, anyway? Like 8k, right?

Basically... after the next "scene", you guys will have access to unlimited numbers of Wishes. So you can have as many magic items as you want that cost 15k gold or less.

Let's just get on with that, and maybe it will make more sense once it has been played out a bit.
Title: Re: Off-topic chatter
Post by: Agita on June 09, 2010, 06:57:56 PM
If they have other functions, like letting you teleport short distances, etc, then they count against the limit.
So Umbral Awn, which gives me its legacy abilities, counts against the limit, but the generic magic dagger I'm carrying doesn't, correct?
Title: Re: Off-topic chatter
Post by: VennDygrem on June 09, 2010, 07:19:55 PM
Yeah, we're doing that. Of course, level-appropriate would mean level 8 for you guys, which isn't that useful when you're already using the Wish economy. ;)

Actually, at this level that just lets me get a fanged ring, so it is useful. :D
Yeah, but couldn't you just Wish for a Fanged Ring, once Marlowe's deal is played out? (and any other items worth 15k or less that you want) What do those rings cost, anyway? Like 8k, right?

Basically... after the next "scene", you guys will have access to unlimited numbers of Wishes. So you can have as many magic items as you want that cost 15k gold or less.

Let's just get on with that, and maybe it will make more sense once it has been played out a bit.

Ohhh, I see. I was assuming that we were starting out with like one wish to start.
... does this unlimited number of wishes include... the other uses? Like the inherent bonuses to ability scores? >_> <_<
Title: Re: Off-topic chatter
Post by: Kuroimaken on June 09, 2010, 07:21:18 PM
Yeah, we're doing that. Of course, level-appropriate would mean level 8 for you guys, which isn't that useful when you're already using the Wish economy. ;)

Actually, at this level that just lets me get a fanged ring, so it is useful. :D
Yeah, but couldn't you just Wish for a Fanged Ring, once Marlowe's deal is played out? (and any other items worth 15k or less that you want) What do those rings cost, anyway? Like 8k, right?

Basically... after the next "scene", you guys will have access to unlimited numbers of Wishes. So you can have as many magic items as you want that cost 15k gold or less.

Let's just get on with that, and maybe it will make more sense once it has been played out a bit.

Ohhh, I see. I was assuming that we were starting out with like one wish to start.
... does this unlimited number of wishes include... the other uses? Like the inherent bonuses to ability scores? >_> <_<

THAT would be fucking fantastic.
Title: Re: Off-topic chatter
Post by: Agita on June 09, 2010, 07:22:33 PM
Yeah, we're doing that. Of course, level-appropriate would mean level 8 for you guys, which isn't that useful when you're already using the Wish economy. ;)

Actually, at this level that just lets me get a fanged ring, so it is useful. :D
Yeah, but couldn't you just Wish for a Fanged Ring, once Marlowe's deal is played out? (and any other items worth 15k or less that you want) What do those rings cost, anyway? Like 8k, right?

Basically... after the next "scene", you guys will have access to unlimited numbers of Wishes. So you can have as many magic items as you want that cost 15k gold or less.

Let's just get on with that, and maybe it will make more sense once it has been played out a bit.

Ohhh, I see. I was assuming that we were starting out with like one wish to start.
... does this unlimited number of wishes include... the other uses? Like the inherent bonuses to ability scores? >_> <_<
We are. And using that wish to enter the wish economy. At least, as far as I understand it.
Also, make sure to review the Tome changes to Wish.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on June 09, 2010, 07:34:03 PM
Ohhh, I see. I was assuming that we were starting out with like one wish to start.
... does this unlimited number of wishes include... the other uses? Like the inherent bonuses to ability scores? >_> <_<

THAT would be fucking fantastic.
Yes, it does. You can use them for anything that you want, within the Tome limits as Agita mentioned.
Title: Re: Off-topic chatter
Post by: VennDygrem on June 09, 2010, 07:46:49 PM
Whoops, forgot about that. Checking now.
Title: Re: Off-topic chatter
Post by: Bozwevial on June 09, 2010, 07:52:40 PM
So does my Handy Haversack Belt Pouch count as a constant item?
Title: Re: Off-topic chatter
Post by: PhaedrusXY on June 10, 2010, 12:57:26 AM
So does my Handy Haversack Belt Pouch count as a constant item?
Yeah, I think it would... unless I said otherwise somewhere...

You could always enchant it further, though. So it's not just a handy haversack belt pouch. Wishes can also be used to increase the value of existing items, up to the 15k limit.
Title: Re: Off-topic chatter
Post by: VennDygrem on June 10, 2010, 01:46:33 AM
So does my Handy Haversack Belt Pouch count as a constant item?
Yeah, I think it would... unless I said otherwise somewhere...

You could always enchant it further, though. So it's not just a handy haversack belt pouch. Wishes can also be used to increase the value of existing items, up to the 15k limit.

As long as it's a wish from the spell or through a magic item. Creatures with Wish-SLAs, like an Efreet, can't grant an enhancement to an existing item. Also, apparently you can't wish for an item with wish in it, according to those rules. The whole chain that would result in these wishes is fairly confusing to me, actually. But if you say it works, then I'll believe it. :)
Title: Re: Off-topic chatter
Post by: PhaedrusXY on June 10, 2010, 01:51:19 AM
So does my Handy Haversack Belt Pouch count as a constant item?
Yeah, I think it would... unless I said otherwise somewhere...

You could always enchant it further, though. So it's not just a handy haversack belt pouch. Wishes can also be used to increase the value of existing items, up to the 15k limit.

As long as it's a wish from the spell or through a magic item. Creatures with Wish-SLAs, like an Efreet, can't grant an enhancement to an existing item. Also, apparently you can't wish for an item with wish in it, according to those rules. The whole chain that would result in these wishes is fairly confusing to me, actually. But if you say it works, then I'll believe it. :)
Meh, what's the difference in 1) upgrading to a total value of 15k, and 2) wishing for an entirely new item that has the exact same properties as the old one, plus the new additional properties (total value less than 15k)?

Flavor. I like the flavor of being able to upgrade better, so we're going with that.



And the way they expect you to get "infinite" wishes is to call an efreet, and use the last of the three wishes he grants to call a second efreet for more wishes. That's technically not wishing for more wishes. You're just emulating Planar Binding. ;)

You guys could do that if you want, but I like the "flavor" of having a powerful benefactor just provide you with items/wishes/etc.
Title: Re: Off-topic chatter
Post by: VennDygrem on June 10, 2010, 01:57:56 AM
That sounds fine by me.
Title: Re: Off-topic chatter
Post by: HeadofVecna on June 10, 2010, 06:39:43 PM
Ohhh, I see. I was assuming that we were starting out with like one wish to start.
... does this unlimited number of wishes include... the other uses? Like the inherent bonuses to ability scores? >_> <_<

THAT would be fucking fantastic.
Yes, it does. You can use them for anything that you want, within the Tome limits as Agita mentioned.
Wow! I tremble to imagine what the opposition will look like after our Wish economy power jump. Things should be ... interesting.  :plotting
Title: Re: Off-topic chatter
Post by: PhaedrusXY on June 10, 2010, 06:40:45 PM
Ohhh, I see. I was assuming that we were starting out with like one wish to start.
... does this unlimited number of wishes include... the other uses? Like the inherent bonuses to ability scores? >_> <_<

THAT would be fucking fantastic.
Yes, it does. You can use them for anything that you want, within the Tome limits as Agita mentioned.
Wow! I tremble to imagine what the opposition will look like after our Wish economy power jump. Things should be ... interesting.  :plotting
Yeah well... it's not like it isn't warranted, given the stakes of what you're attempting. :D
Title: Re: Off-topic chatter
Post by: PhaedrusXY on June 11, 2010, 06:30:55 PM
Going to be out of town for a couple of days again, guys. Have fun coming up with a strategy! :D

The imp is going to propose that he gives you access to infinite wishes and only request that you never bring the Lochnar forward in time after you retrieve it. He will want to magically seal this deal somehow, but I haven't thought about how to do that yet.

He will also tell you that even after you travel to the past, he or one of his allies will still fulfill your Wishes, and he'll make sure that they know of your bargain. He may give you something to take with you to show them/him, though. He'll also give you a way to summon them, but they will not aid in combat, and their response to a summons may not be immediate. So don't rely on them to pull you out of something that you need an immediate solution for. They're mainly going to function as a "store". :p
Title: Re: Off-topic chatter
Post by: Agita on June 12, 2010, 05:22:35 PM
The aboleth replies "Yes, it does. The portal is one-way, as I said. I guess... if you wanted to wait around for 650 years, you could try again... But if I were you, I'd be sure I was prepared before I stepped into that portal."
Who else reads that as "Let's get our wishes and then go level grinding"? :D
Title: Re: Off-topic chatter
Post by: Kuroimaken on June 12, 2010, 06:01:29 PM
Considering each and every one of our character is immortal in one way or another... Damn, it sure sounds like that.
Title: Re: Off-topic chatter
Post by: Agita on June 12, 2010, 06:04:37 PM
Considering each and every one of our character is immortal in one way or another... Damn, it sure sounds like that.
The only time limit I can think of is when Pun-Pun is done with his post-ascension power trip and starts actually looking at what people are doing.
For what it's worth, RJ isn't actually technically immortal (though she could be made undead), but given the default advancement rate we can probably get high enough in a week or two at most - and that's assuming we don't get bored after one or two days.
Title: Re: Off-topic chatter
Post by: VennDygrem on June 12, 2010, 08:31:59 PM
Let's say we take a bus (the portal) from point C to point A. The bus also has a stop at point B.

Point C leads to Point A.
Point B leads to Point A.

A<---B---C

You could take the bus to point A from either point B or point C, but point C is a lot farther away from where you are. Why go all the way to Point C if you can get on the bus at Point B and get to the same destination?

That's what I meant. Hopefully this is at least somewhat less confusing.
Title: Re: Off-topic chatter
Post by: Kuroimaken on June 12, 2010, 08:42:51 PM
Yeah, that makes more sense. In this case, point B is right after the portal's creation, right?

But wait. If the elves in Myth Drannor had possession of the Lochnar, they would have used that instead to rewrite the story of the attack. Which means that the demons are more likely to have it.
Title: Re: Off-topic chatter
Post by: VennDygrem on June 12, 2010, 09:06:55 PM
Yeah, that makes more sense. In this case, point B is right after the portal's creation, right?

But wait. If the elves in Myth Drannor had possession of the Lochnar, they would have used that instead to rewrite the story of the attack. Which means that the demons are more likely to have it.

You got it. As far as the Lochnar goes, though, it's entirely possible that neither of them have it. What was said, I think, is that records of its existence disappear after that battle, though.

If one of the sides does have it, though, it's more likely to be the demons, or else the elves might not have failed.
Title: Re: Off-topic chatter
Post by: Kuroimaken on June 12, 2010, 09:43:06 PM
Yeah, that makes more sense. In this case, point B is right after the portal's creation, right?

But wait. If the elves in Myth Drannor had possession of the Lochnar, they would have used that instead to rewrite the story of the attack. Which means that the demons are more likely to have it.

You got it. As far as the Lochnar goes, though, it's entirely possible that neither of them have it. What was said, I think, is that records of its existence disappear after that battle, though.

If one of the sides does have it, though, it's more likely to be the demons, or else the elves might not have failed.
It stands to reason that if a portal to go back to the battle exists, the elves would have attempted to gather another army or two to go through it, fully prepared. Which means that the only way the demons managed to keep up was them having the Lochnar.

Of course, the Abyss has infinite layers, so theoretically their numbers would outpace the elves anyway, but one thing doesn't make much sense: assuming they have the Lochnar at that point in time, why do records of it disappear after the battle? Someone would've had to go through a lot of trouble to hide it.
Title: Re: Off-topic chatter
Post by: VennDygrem on June 12, 2010, 10:42:17 PM
Could be someone used its power to put an end to the battle once and for all. *shrug*
Title: Re: Off-topic chatter
Post by: Prime32 on June 12, 2010, 11:13:20 PM
one thing doesn't make much sense: assuming they have the Lochnar at that point in time, why do records of it disappear after the battle?
Because that's when the PCs took it? (http://tvtropes.org/pmwiki/pmwiki.php/Main/TimeyWimeyBall) :p
Title: Re: Off-topic chatter
Post by: Kuroimaken on June 12, 2010, 11:39:41 PM
one thing doesn't make much sense: assuming they have the Lochnar at that point in time, why do records of it disappear after the battle?
Because that's when the PCs took it? (http://tvtropes.org/pmwiki/pmwiki.php/Main/TimeyWimeyBall) :p

That would mean Pun-Pun didn't exist.
Title: Re: Off-topic chatter
Post by: VennDygrem on June 12, 2010, 11:54:31 PM
one thing doesn't make much sense: assuming they have the Lochnar at that point in time, why do records of it disappear after the battle?
Because that's when the PCs took it? (http://tvtropes.org/pmwiki/pmwiki.php/Main/TimeyWimeyBall) :p

That would mean Pun-Pun didn't exist.

Or that we failed! Don't forget about the distinct possibility of failure! :P
Title: Re: Off-topic chatter
Post by: Kuroimaken on June 13, 2010, 12:09:37 AM
Well, I suppose I gotta keep some of what I know to myself. :whistle:
Title: Re: Off-topic chatter
Post by: HeadofVecna on June 13, 2010, 03:56:44 AM
It must be that the PC's get the Lochnar and one of them will reincarnate as a kobold.  :smirk
Title: Re: Off-topic chatter
Post by: Bozwevial on June 13, 2010, 04:49:26 PM
Don't look at me, I've already come back from the dead once. :P

Title: Re: Off-topic chatter
Post by: HeadofVecna on June 19, 2010, 04:43:14 AM
[spoiler]Sorry for the lack of posts. All the shopping, and character sheet updates, for X and his minions, are taking up the time I'd usually devote to posting.[/spoiler]

[spoiler]Character sheet updates because of our newfound wealth, or did I miss us gaining a level again? :P[/spoiler]

Due to wealth. But I believe Phaedrus confirmed can be used for anything the tome version of wish can do. That would include inherent bonuses. So all the relevant numbers for each of X's minions have to be updated.  :p
Title: Re: Off-topic chatter
Post by: VennDygrem on June 19, 2010, 05:08:56 AM
Are we adding all that stuff now? Or waiting until we make this deal?
Title: Re: Off-topic chatter
Post by: PhaedrusXY on June 19, 2010, 03:32:08 PM
Are we adding all that stuff now? Or waiting until we make this deal?
It seems HoV has already decided, even if X hasn't yet. :P


So where are you going? And how? Back through the Mucklestones? Teleporting? Other?
Title: Re: Off-topic chatter
Post by: VennDygrem on June 19, 2010, 04:03:16 PM
Are we adding all that stuff now? Or waiting until we make this deal?
It seems HoV has already decided, even if X hasn't yet. :P


So where are you going? And how? Back through the Mucklestones? Teleporting? Other?

Decided "For," then? :)

Anyway, I vote we all get in the hole and X teleports us out somewhere. Who knows if Phaedrus is planning to ambush us outside the stones for whatever reason (though if he's planning it, it'll probably happen no matter where we go :D)
Title: Re: Off-topic chatter
Post by: Kuroimaken on June 19, 2010, 04:43:22 PM
I think the imp's presence is a deterrent.

Anyway, Raoul will jump into the pit last.
Title: Re: Off-topic chatter
Post by: HeadofVecna on June 20, 2010, 05:12:14 PM
Are we adding all that stuff now? Or waiting until we make this deal?
It seems HoV has already decided, even if X hasn't yet. :P


So where are you going? And how? Back through the Mucklestones? Teleporting? Other?
I thought that there was an OOC consensus on entering the wish economy now. Under normal circumstances, a deal with one of Dispater's minions (or D's minion's minions) would be a very bad way to do it. Especially if the deal seems too good to be true. But its very interesting from an OOC standpoint and the Dice Freaks version of infernal politics is one of the coolest things ever developed for 3.5 IMO.

Now, it is safe to teleport out of the Underdark right? I'm thinking a random spot in the desert is probably best. Although a mountain top overlooking Myth Drannor would have a certain cinematic appeal.
Title: Re: Off-topic chatter
Post by: Kuroimaken on June 20, 2010, 05:21:48 PM
Are we adding all that stuff now? Or waiting until we make this deal?
It seems HoV has already decided, even if X hasn't yet. :P


So where are you going? And how? Back through the Mucklestones? Teleporting? Other?
I thought that there was an OOC consensus on entering the wish economy now. Under normal circumstances, a deal with one of Dispater's minions (or D's minion's minions) would be a very bad way to do it. Especially if the deal seems too good to be true. But its very interesting from an OOC standpoint and the Dice Freaks version of infernal politics is one of the coolest things ever developed for 3.5 IMO.

Now, it is safe to teleport out of the Underdark right? I'm thinking a random spot in the desert is probably best. Although a mountain top overlooking Myth Drannor would have a certain cinematic appeal.

Yes, teleporting out is fine... it's teleporting into it or from one spot to the other in it that gets wonky.
Title: Re: Off-topic chatter
Post by: Agita on June 20, 2010, 05:24:47 PM
Consider my vote cast for the lonely mountaintop overlooking the overrun Myth Drannor. Just because we can't see it doesn't mean we shouldn't make the visuals awesome. :D
Title: Re: Off-topic chatter
Post by: PhaedrusXY on June 20, 2010, 07:48:07 PM
Consider my vote cast for the lonely mountaintop overlooking the overrun Myth Drannor. Just because we can't see it doesn't mean we shouldn't make the visuals awesome. :D
Well, you know... it's dark outside... So you probably won't see much, anyway. :D There is a mountain range between Aunaroch and Cormanthor forest, though. You might see some occasional flashes of light from Myth Drannor, which is 100-150 miles to the East.
Title: Re: Off-topic chatter
Post by: VennDygrem on June 23, 2010, 07:41:27 PM
Hmm, out of curiosity, what would the effect of a Monk's Belt be in conjunction with Tome Monk? Would my unarmed strike damage be that of a 5th level core monk, or would core and tome stack? Regardless, it'll get me a good AC bonus, at least, though again it depends on how it may or may not stack (only for the bonus ac, not the wis mod to ac, anyway).
Title: Re: Off-topic chatter
Post by: Agita on June 23, 2010, 07:49:41 PM
Oooh boy. Let's see. a Collar of Umbral Metamorphosis is a must, of course. Yay, HiPS! You hear that, Raoul? Check out RJ's HiPS. :lol I can only afford the 'lesser' one for now, but 10 minutes a day should be enough.
Fun facts: A custom item of Darkness (not No Light) at will would be 12k. But it takes up an item slot, so I'm undecided since I already get it 3/day as a (Sp).
Belt of Battle. Just Belt of Battle.

So many choices...
Title: Re: Off-topic chatter
Post by: VennDygrem on June 23, 2010, 10:09:21 PM
Another thing, going with the 15k enchantments technically allows us to immediate get up to +8 effective enhancements for armor and +4 effective weapon enhancements (Assuming you only add mostly +1 abilities). That's quite a lot of stuff to play with, especially given that armor enhancement bonuses scale with level using Tome rules. Of course, if we go wild, we're still sorta screwed in an AMF. :/
At least in an AMF I'm still a 9-foot-tall monk who's a monster at grappling. :P
Title: Re: Off-topic chatter
Post by: Agita on June 23, 2010, 10:13:09 PM
We could get Shrink Item'd Adamantine Cone Hats. :P Would those count as magic items since they're technically mundane (but with a spell cast on them)?
Title: Re: Off-topic chatter
Post by: Bozwevial on June 23, 2010, 10:22:50 PM
We could get Shrink Item'd Adamantine Cone Hats. :P Would those count as magic items since they're technically mundane (but with a spell cast on them)?

Yes, but then our party is all trapped inside a chunk of adamantine, and not all of us can cast Teleport. :P
Title: Re: Off-topic chatter
Post by: Agita on June 23, 2010, 10:24:19 PM
We could get Shrink Item'd Adamantine Cone Hats. :P Would those count as magic items since they're technically mundane (but with a spell cast on them)?

Yes, but then our party is all trapped inside a chunk of adamantine, and not all of us can cast Teleport. :P
No, but those of us who can get to kick ass. :P ;)
Title: Re: Off-topic chatter
Post by: Bozwevial on June 23, 2010, 10:28:30 PM
We could get Shrink Item'd Adamantine Cone Hats. :P Would those count as magic items since they're technically mundane (but with a spell cast on them)?

Yes, but then our party is all trapped inside a chunk of adamantine, and not all of us can cast Teleport. :P
No, but those of us who can get to kick ass. :P ;)
Remind me to buy an item of Dimension Door. :P Or just to add Conjuration to my spell schools when I hit 13th level.
Title: Re: Off-topic chatter
Post by: Agita on June 23, 2010, 10:31:50 PM
Try an Anklet of Translocation. It's a short swift action teleport, and you can actually act after it. Then slap other stuff on it so that it's not just a really cheap item eating up your slots.

Speaking of teleports, I can't wait to be level 11. Shadowpouncing is gonna be so awesome.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on June 23, 2010, 11:48:33 PM
So how long do we need for this upgrade? A week?
Title: Re: Off-topic chatter
Post by: VennDygrem on June 24, 2010, 12:19:05 AM
Should only be the weekend I'd think. What about my question a few posts up?
Title: Re: Off-topic chatter
Post by: PhaedrusXY on June 24, 2010, 12:29:57 AM
Should only be the weekend I'd think. What about my question a few posts up?
You mean this?
Hmm, out of curiosity, what would the effect of a Monk's Belt be in conjunction with Tome Monk? Would my unarmed strike damage be that of a 5th level core monk, or would core and tome stack? Regardless, it'll get me a good AC bonus, at least, though again it depends on how it may or may not stack (only for the bonus ac, not the wis mod to ac, anyway).
Argh... I think it would just add +5 to your Tome monk levels for AC, since your unarmed damage doesn't scale, and it's already higher than a 5th level core monk's.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on June 24, 2010, 12:46:48 AM
Another thing, going with the 15k enchantments technically allows us to immediate get up to +8 effective enhancements for armor and +4 effective weapon enhancements (Assuming you only add mostly +1 abilities). That's quite a lot of stuff to play with, especially given that armor enhancement bonuses scale with level using Tome rules. Of course, if we go wild, we're still sorta screwed in an AMF. :/
At least in an AMF I'm still a 9-foot-tall monk who's a monster at grappling. :P
Um... your math is a bit off. You can wish for +3 armor or +2 weapons. That's it. +4 armor is 16k. +3 weapons are 18k. Both are out of reach.
Title: Re: Off-topic chatter
Post by: VennDygrem on June 24, 2010, 01:03:00 AM
Should only be the weekend I'd think. What about my question a few posts up?
You mean this?
Hmm, out of curiosity, what would the effect of a Monk's Belt be in conjunction with Tome Monk? Would my unarmed strike damage be that of a 5th level core monk, or would core and tome stack? Regardless, it'll get me a good AC bonus, at least, though again it depends on how it may or may not stack (only for the bonus ac, not the wis mod to ac, anyway).
Argh... I think it would just add +5 to your Tome monk levels for AC, since your unarmed damage doesn't scale, and it's already higher than a 5th level core monk's.
My slam damage at medium size, the default understood for the Tome Monk class, is lower than a level 13 core monk, and only by increasing size to Large does it equal that. But still, it's a slam attack and not an unarmed attack, and I know you're already dealing with my insane bonuses anyway (After all, that's what the fanged ring is for). I just wanted clarification. I would never go ahead and make assumptions without asking. That's just messy.

As for the math, that's assuming separate wishes for each increase. Going from a +1 bonus to a +2 bonus, you only pay the difference between +1 and +2, not the full +2 price. At least, that's how I believe it's outlined in MIC. Since each increase from the levels I mentioned is under 15k, each wish would still be under 15k. That's one of the reasons I was wary about the ruling on enchantments before. But I understand, and I certainly don't want to break the game that much more than it may be. ;)

I won't go too crazy. I don't want to make you regret going full wish economy on us. I was merely pointing out how it could be interpreted, and demonstrating how I'd probably get kicked out of a real tabletop game for doing so. :P
Title: Re: Off-topic chatter
Post by: PhaedrusXY on June 24, 2010, 01:33:41 AM
I think the rules on using wish to improve existing items was already detailed either in one of the Tomes or my house rules. In any case, you know my interpretation now. The 15k is a hard cap on total item value, not a limit on the "upgrade" cost. We can drop the cost of adding the +1 starting enhancement bonus on armor and weapons though, since all magic armor and weapons have a scaling enhancement bonus with our rules. So you'd be able to add +3 total additional enhancements to armor, and +2 to weapons. I don't think I'll regret that...

I don't think the belt would increase your damage, because the damage for a core monk is totally separate from the one for a tome monk, and the tome monk basically replaces that mechanic entirely (it doesn't scale). The AC bonus would be improved as if you were 5 levels higher, though. Ok?
Title: Re: Off-topic chatter
Post by: VennDygrem on June 24, 2010, 01:48:25 AM
That's completely fine. I was unsure of how to interpret things since we're using primarily homebrew rules for so many things. :)

Trust me, I don't want to ruin the game for you or anything!

Though, I do have a proposal. Since I'd still be paying the full cost of the item, how about replacing the boosted unarmed damage with a bonus Fighting Style? It wouldn't let me have more than one active (that's what Walk of a Thousand Steps is for), it would just give me another option to choose from. Then at higher levels I could upgrade it to provide a higher level Fighting Style (Master Fighting Style, etc.)

Just a proposal, though. If not, it's still nice, though maybe not 13,000 gp nice.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on June 24, 2010, 02:06:22 AM
That's completely fine. I was unsure of how to interpret things since we're using primarily homebrew rules for so many things. :)

Trust me, I don't want to ruin the game for you or anything!
With the 8 item limit, I still doubt it would ruin the game if we went with your way. But we're not. ;)

Quote
Though, I do have a proposal. Since I'd still be paying the full cost of the item, how about replacing the boosted unarmed damage with a bonus Fighting Style? It wouldn't let me have more than one active (that's what Walk of a Thousand Steps is for), it would just give me another option to choose from. Then at higher levels I could upgrade it to provide a higher level Fighting Style (Master Fighting Style, etc.)

Just a proposal, though. If not, it's still nice, though maybe not 13,000 gp nice.
I think that sounds reasonable.
Title: Re: Off-topic chatter
Post by: HeadofVecna on June 24, 2010, 05:25:51 AM
Oooh boy. Let's see. a Collar of Umbral Metamorphosis is a must, of course. Yay, HiPS! You hear that, Raoul? Check out RJ's HiPS. :lol I can only afford the 'lesser' one for now, but 10 minutes a day should be enough.
Fun facts: A custom item of Darkness (not No Light) at will would be 12k. But it takes up an item slot, so I'm undecided since I already get it 3/day as a (Sp).
Belt of Battle. Just Belt of Battle.

So many choices...

A Belt of Battle PER Encounter.  :evillaugh just toss the old one in your haversack after each fight and attune a new one. I was also thinking of getting a whole slew of Torcs of Heroic Sacrifice (MIC) to be handed out to Dominated cannon fodder.  :hide

On an unrelated note, how much is a Cloak of the Unseen Stalker (Darkstalker item). That's custom right?
Title: Re: Off-topic chatter
Post by: VennDygrem on June 24, 2010, 06:14:10 AM
Oooh boy. Let's see. a Collar of Umbral Metamorphosis is a must, of course. Yay, HiPS! You hear that, Raoul? Check out RJ's HiPS. :lol I can only afford the 'lesser' one for now, but 10 minutes a day should be enough.
Fun facts: A custom item of Darkness (not No Light) at will would be 12k. But it takes up an item slot, so I'm undecided since I already get it 3/day as a (Sp).
Belt of Battle. Just Belt of Battle.

So many choices...

A Belt of Battle PER Encounter.  :evillaugh just toss the old one in your haversack after each fight and attune a new one. I was also thinking of getting a whole slew of Torcs of Heroic Sacrifice (MIC) to be handed out to Dominated cannon fodder.  :hide

On an unrelated note, how much is a Cloak of the Unseen Stalker (Darkstalker item). That's custom right?

Yeah, I'm pretty sure that not only would Phaedrus not go for that, but that breaking the action economy is even worse than me trying to be able to break mountains in half with my fists. :D
Title: Re: Off-topic chatter
Post by: Agita on June 24, 2010, 07:04:47 AM
Oooh boy. Let's see. a Collar of Umbral Metamorphosis is a must, of course. Yay, HiPS! You hear that, Raoul? Check out RJ's HiPS. :lol I can only afford the 'lesser' one for now, but 10 minutes a day should be enough.
Fun facts: A custom item of Darkness (not No Light) at will would be 12k. But it takes up an item slot, so I'm undecided since I already get it 3/day as a (Sp).
Belt of Battle. Just Belt of Battle.

So many choices...

A Belt of Battle PER Encounter.  :evillaugh just toss the old one in your haversack after each fight and attune a new one. I was also thinking of getting a whole slew of Torcs of Heroic Sacrifice (MIC) to be handed out to Dominated cannon fodder.  :hide

On an unrelated note, how much is a Cloak of the Unseen Stalker (Darkstalker item). That's custom right?
I think Phaedrus and I agreed on 5k or so.
Title: Re: Off-topic chatter
Post by: Prime32 on June 24, 2010, 10:28:27 AM
How much is a slotless belt of battle? Just dress like Hennet.
Title: Re: Off-topic chatter
Post by: Agita on June 24, 2010, 10:30:31 AM
How much is a slotless belt of battle? Wear about a dozen of them.
Irrelevant, as we're using Tome item rules. We can have multiple items in the same slot, but no more than eight items that don't require some sort of preparation to use at any given time. For the record, it would be 26k, so well beyond a Wish anyway.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on June 24, 2010, 12:26:45 PM
A Belt of Battle PER Encounter.  :evillaugh just toss the old one in your haversack after each fight and attune a new one. I was also thinking of getting a whole slew of Torcs of Heroic Sacrifice (MIC) to be handed out to Dominated cannon fodder.  :hide

On an unrelated note, how much is a Cloak of the Unseen Stalker (Darkstalker item). That's custom right?
I don't remember what we said about the cloak. 5k sounds about right.

You can do the "Heroic Sacrifice" thing, and even the Belts of Battle, if you want. Just don't forget that whatever you guys do, the "bad guys" can do, too. Gentleman's agreement, and all that. Except I don't promise to be too gentle to start with.  :smirk Also, if you load up on a bunch of "charged" items that you plan to swap through between encounters, I'll be sure to make an effort to try and prevent you from having time to attune new items between encounters. So if you want to feel even more rushed, and be ambushed more often, that's a good idea. ;)

So yeah, go with whatever you want. It might make my job a bit more difficult, but I can probably handle it, and we're kind of trying out this combination of house rules, anyway. If some parts need adjustment, this is the best way to figure that out. If something seems too out of hand, we might need to go ahead and fix it mid-game, though, which I am kind of loathe to do, but is necessary sometimes. Like if item swapping seems like too big of a problem, we might need to increase the attunement time to 1 hour or even 1 day. The idea with the 8-item limit is that you pick a set of items and use them, and get rid of the "golf bag" that's typical in D&D games. If the current system seems to be encouraging the opposite, then it isn't working as intended. We'll just go with it and see for now, though. If it is fun, and it doesn't make the game unplayable somehow, then it isn't a big deal.
Title: Re: Off-topic chatter
Post by: Bozwevial on June 24, 2010, 01:47:12 PM
I think the rules on using wish to improve existing items was already detailed either in one of the Tomes or my house rules. In any case, you know my interpretation now. The 15k is a hard cap on total item value, not a limit on the "upgrade" cost. We can drop the cost of adding the +1 starting enhancement bonus on armor and weapons though, since all magic armor and weapons have a scaling enhancement bonus with our rules. So you'd be able to add +3 total additional enhancements to armor, and +2 to weapons. I don't think I'll regret that...

So since the listed +3 armor in the MiC is about 9,000 gp (more if you include the masterwork costs, but I don't even know what the masterwork costs are for the Tome armor, if they exist), we could theoretically slap on some of the flat cost enhancements to boost that up to a full 15k?
Title: Re: Off-topic chatter
Post by: Agita on June 24, 2010, 02:06:20 PM
Also, what costs do Tome magic item qualities like Dispelling in... wherever they put their magic item rules count as? I'm seeing basically a better version of the Dispelling enchantment listed there as a Lesser property and wondering what that means.

Also, How angry would you get at me if I asked to upgrade my Darkstalker item with a Lightning Reflexes item for Evasion on top of it? :P Amusingly, that's actually about the only ability I can use from it for now aside from the basic +3 Reflex (since that would put my Ref save above my Balance mod). I figure Raoul might like it if he could fire off his AoEs without having to worry about hitting the one chick in the party with them.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on June 24, 2010, 03:33:59 PM
I think the rules on using wish to improve existing items was already detailed either in one of the Tomes or my house rules. In any case, you know my interpretation now. The 15k is a hard cap on total item value, not a limit on the "upgrade" cost. We can drop the cost of adding the +1 starting enhancement bonus on armor and weapons though, since all magic armor and weapons have a scaling enhancement bonus with our rules. So you'd be able to add +3 total additional enhancements to armor, and +2 to weapons. I don't think I'll regret that...

So since the listed +3 armor in the MiC is about 9,000 gp (more if you include the masterwork costs, but I don't even know what the masterwork costs are for the Tome armor, if they exist), we could theoretically slap on some of the flat cost enhancements to boost that up to a full 15k?
Yes. And we're ignoring all non-magical costs entirely. So it can be adamantine or whatever "for free".

You could also add abilities from things not normally part of armor, like adding the power of a Lesser Metamagic Rod to your armor, if you want. (Raoul's sword is an example.) I don't really care, as long as you only have 8 items attuned, and those items are worth 15k or less in total. There is no extra cost for adding the properties of items together, either. So a set of armor with +3 worth of abilities and the power of a Lesser Metamagic Rod of Extend would be worth 12k (9k+3k).

Also, what costs do Tome magic item qualities like Dispelling in... wherever they put their magic item rules count as? I'm seeing basically a better version of the Dispelling enchantment listed there as a Lesser property and wondering what that means.
We've been ignoring their "Lesser, Medium, and Major" item classification system. They've basically done away with pricing things in terms of gold pieces entirely. A lesser property would probably be worth about a +1 or +2 enhancement equivalent, depending on what it does. So it would be available via Wish. Medium and Major items wouldn't.

Quote
Also, How angry would you get at me if I asked to upgrade my Darkstalker item with a Lightning Reflexes item for Evasion on top of it? :P Amusingly, that's actually about the only ability I can use from it for now aside from the basic +3 Reflex (since that would put my Ref save above my Balance mod). I figure Raoul might like it if he could fire off his AoEs without having to worry about hitting the one chick in the party with them.
Hmm... I think the Ring of Evasion is actually slightly overpriced, but probably not so much that you could combine it with your Darkstalker item. I'd let you have a Ring of Evasion with a Wish, but you wouldn't be able to upgrade it or add it to another item with a Wish.

And I'd really prefer not to make up custom prices for magic items that grant Tome feats. If you get a bonus feat from a class feature, like your domains from Cloistered Cleric, we can "upgrade" that to the Tome version if it exists. For magic items, I don't think they should be able to provide Tome feats, at least not "lesser" items that you can get from Wish. They're just too damned good.

Later on, once you get to the point where items worth more than 15k are level appropriate (per the chart I posted in the House Rules thread), you can do a ritual (or however you want to describe/RP it) to add the properties of a Ring of Evasion to your Darkstalker item, if you want. We might also let Moderate magic items grant Tome feats, but I don't think they should be available via Wishing.
Title: Re: Off-topic chatter
Post by: HeadofVecna on June 24, 2010, 04:50:14 PM
I think the rules on using wish to improve existing items was already detailed either in one of the Tomes or my house rules. In any case, you know my interpretation now. The 15k is a hard cap on total item value, not a limit on the "upgrade" cost. We can drop the cost of adding the +1 starting enhancement bonus on armor and weapons though, since all magic armor and weapons have a scaling enhancement bonus with our rules. So you'd be able to add +3 total additional enhancements to armor, and +2 to weapons. I don't think I'll regret that...

So since the listed +3 armor in the MiC is about 9,000 gp (more if you include the masterwork costs, but I don't even know what the masterwork costs are for the Tome armor, if they exist), we could theoretically slap on some of the flat cost enhancements to boost that up to a full 15k?
Yes. And we're ignoring all non-magical costs entirely. So it can be adamantine or whatever "for free".

You could also add abilities from things not normally part of armor, like adding the power of a Lesser Metamagic Rod to your armor, if you want. (Raoul's sword is an example.) I don't really care, as long as you only have 8 items attuned, and those items are worth 15k or less in total. There is no extra cost for adding the properties of items together, either. So a set of armor with +3 worth of abilities and the power of a Lesser Metamagic Rod of Extend would be worth 12k (9k+3k).

I thought that the way scaling works is that +3 armor (on a lvl 8-10 character) would only be 1k.  Or do you only have to pay extra if you're trying to get the extra +1?

Also, nonstandard abilities (not armor, enchantment bonuses etc.) still cost an extra 50% after the first right? So +3 armor of Extend with Handy Haversack pockets would be 1k + 3k + (2k * 1 .5) = 7k, right? wrong?
Title: Re: Off-topic chatter
Post by: PhaedrusXY on June 24, 2010, 04:56:25 PM
I thought that the way scaling works is that +3 armor (on a lvl 8-10 character) would only be 1k.  Or do you only have to pay extra if you're trying to get the extra +1?
I'm not sure what you're getting at, but here is the way we're doing it: You can't use a Wish to improve the total value of an item above 15k. It doesn't matter what the item started out as, or what the difference is between the original and final item value. All that matters is the total value of the final product. Wish cannot increase the total value of an item to above 15k gp.

Quote
Also, nonstandard abilities (not armor, enchantment bonuses etc.) still cost an extra 50% after the first right? So +3 armor of Extend with Handy Haversack pockets would be 1k + 3k + (2k * 1 .5) = 7k, right? wrong?
No. There is no extra cost for adding items together. At all. Sorry if you did a bunch of calculations assuming that there was an extra cost... I thought I'd said this before, but I could be mistaken...


Edit: I guess I didn't explicitly say that before. Here is what I wrote:
Quote
Combining magic items is totally fine, as long as they are appropriate for your level in the end. Use the Magic Item Compendium rules for doing so, and feel free to change the slots around if you want. Like I said, we're not using body slots as a restriction at all. So there is no extra cost for changing slots, or even making things slotless.
I was under the impression that the extra cost was for adding an item to a non-appropriate body slot, and since we're not using body slots, then it wouldn't apply. I guess there is also a different 50% markup just for combining items, though. But we're going to ignore that, too.

Anyway, I'll edit the house rules to make it explicit that you can combine magic items however you want, with no "tax" for doing so, no matter what slot they normally take up, or whatever. Sorry for the confusion.
Title: Re: Off-topic chatter
Post by: Agita on June 24, 2010, 06:12:01 PM
]Hmm... I think the Ring of Evasion is actually slightly overpriced, but probably not so much that you could combine it with your Darkstalker item. I'd let you have a Ring of Evasion with a Wish, but you wouldn't be able to upgrade it or add it to another item with a Wish.

And I'd really prefer not to make up custom prices for magic items that grant Tome feats. If you get a bonus feat from a class feature, like your domains from Cloistered Cleric, we can "upgrade" that to the Tome version if it exists. For magic items, I don't think they should be able to provide Tome feats, at least not "lesser" items that you can get from Wish. They're just too damned good.

Later on, once you get to the point where items worth more than 15k are level appropriate (per the chart I posted in the House Rules thread), you can do a ritual (or however you want to describe/RP it) to add the properties of a Ring of Evasion to your Darkstalker item, if you want. We might also let Moderate magic items grant Tome feats, but I don't think they should be available via Wishing.
Cool with me. Tome feats are indeed not really comparable to core feats. Gonna have to figure out how to fit that in. Hm... I was gonna ditch the Ring of Darkhidden since I can now use and see in magical darkness, have HiPS, and my hide mod is high enough anyway, but then I remembered that I have that attached to my +Con item. :P
Let's see... we were assuming that +Ability items have a base cost of 4k, skill items 2.5k, and vanilla magic armor 1k, right? If I remember that correctly, that would mean my magic grey armor is a 7.5k item right now, which... doesn't match up with the level 12 I've got noted, actually. Maybe I was assuming that adding items costs extra as well? In any case, max cost on a level 12 item is 10k, so if I'm remembering at all correctly, adding a +Con item to that shouldn't be a problem. Then I'd be able to ditch my Darkstalker ring in favor of the Ring of Evasion.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on June 24, 2010, 06:15:24 PM
You can replace every item you have with an item worth up to 15k, and have as many new items you want that are worth 15k. Or you can upgrade all (or some) of your old items to 15k value. So having +2 Con attached to an item isn't really a problem. Throw it in the trash, and Wish for a new one that has the properties you want. :P
Title: Re: Off-topic chatter
Post by: Agita on June 24, 2010, 06:29:44 PM
You can replace every item you have with an item worth up to 15k, and have as many new items you want that are worth 15k. Or you can upgrade all (or some) of your old items to 15k value. So having +2 Con attached to an item isn't really a problem. Throw it in the trash, and Wish for a new one that has the properties you want. :P
Well, under the rules we're using, all those items scale, right? So we decided on a baseline cost at some time, I think.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on June 24, 2010, 06:33:22 PM
You can replace every item you have with an item worth up to 15k, and have as many new items you want that are worth 15k. Or you can upgrade all (or some) of your old items to 15k value. So having +2 Con attached to an item isn't really a problem. Throw it in the trash, and Wish for a new one that has the properties you want. :P
Well, under the rules we're using, all those items scale, right? So we decided on a baseline cost at some time, I think.
Yeah, that's right. I think it's posted in the thread on this forum. Or at least it should be... :P

Edit: Yeah, it's there. First post in the game info thread on this forum.
Quote
Magic items that just provide a bonus scale with your levels according to the chart found here. They "cost" the amount of whatever the least magic item of that type costs (So "magic armor" costs 1000 gp, plus the mundane item's cost). Items that provide a bonus to an ability score start at +2 (and 4000 gp), but do scale through odd numbers as you level (so at level 9 they'd give you a +3). Items that provide a competence bonus to a skill start at +5 (and 2500 gp) and provide a bonus equal to your character level (or 5, whichever his higher).
I think for the purposes of Wish, we're going to ignore the starting cost for armor and weapons, though. (The cost to add a +1 enhancement bonus.) So you guys could get a Holy Weapon, if you want (+2 equivalent), for example. It would of course still have an enhancement bonus that scales with your level.
Title: Re: Off-topic chatter
Post by: Agita on June 24, 2010, 07:01:36 PM
Having a DM who digs through his own threads for me is so darn handy. :D ;)

You can replace every item you have with an item worth up to 15k, and have as many new items you want that are worth 15k. Or you can upgrade all (or some) of your old items to 15k value. So having +2 Con attached to an item isn't really a problem. Throw it in the trash, and Wish for a new one that has the properties you want. :P
Well, under the rules we're using, all those items scale, right? So we decided on a baseline cost at some time, I think.
Yeah, that's right. I think it's posted in the thread on this forum. Or at least it should be... :P

Edit: Yeah, it's there. First post in the game info thread on this forum.
Quote
Magic items that just provide a bonus scale with your levels according to the chart found here. They "cost" the amount of whatever the least magic item of that type costs (So "magic armor" costs 1000 gp, plus the mundane item's cost). Items that provide a bonus to an ability score start at +2 (and 4000 gp), but do scale through odd numbers as you level (so at level 9 they'd give you a +3). Items that provide a competence bonus to a skill start at +5 (and 2500 gp) and provide a bonus equal to your character level (or 5, whichever his higher).
I think for the purposes of Wish, we're going to ignore the starting cost for armor and weapons, though. (The cost to add a +1 enhancement bonus.) So you guys could get a Holy Weapon, if you want (+2 equivalent), for example. It would of course still have an enhancement bonus that scales with your level.
Okay. I was tripped up by the +2 item comment, since Tome of Gears says to round fractions up for scaling items.
Starting costs are ignored, you say? Cool. Let's see what I can do with that. :D
Would putting Warning on one of my daggers be Initiative overkill? :plot
Title: Re: Off-topic chatter
Post by: PhaedrusXY on June 24, 2010, 07:14:54 PM
Okay. I was tripped up by the +2 item comment, since Tome of Gears says to round fractions up for scaling items.
Starting costs are ignored, you say? Cool. Let's see what I can do with that. :D
Would putting Warning on one of my daggers be Initiative overkill? :plot
Ignored for weapons and armor only. Not for other things, like stat boosters, skill boosters, etc.

You could fit Eager and Warning on one, if you want. :P
Title: Re: Off-topic chatter
Post by: Agita on June 24, 2010, 07:18:36 PM
Okay. I was tripped up by the +2 item comment, since Tome of Gears says to round fractions up for scaling items.
Starting costs are ignored, you say? Cool. Let's see what I can do with that. :D
Would putting Warning on one of my daggers be Initiative overkill? :plot
Ignored for weapons and armor only. Not for other things, like stat boosters, skill boosters, etc.
That's what I was assuming, yes.

You could fit Eager and Warning on one, if you want. :P
Exactly. I already have Eager on one of my daggers. :D
Title: Re: Off-topic chatter
Post by: VennDygrem on June 24, 2010, 07:44:49 PM
Okay. I was tripped up by the +2 item comment, since Tome of Gears says to round fractions up for scaling items.
Starting costs are ignored, you say? Cool. Let's see what I can do with that. :D
Would putting Warning on one of my daggers be Initiative overkill? :plot
Ignored for weapons and armor only. Not for other things, like stat boosters, skill boosters, etc.
That's what I was assuming, yes.

You could fit Eager and Warning on one, if you want. :P
Exactly. I already have Eager on one of my daggers. :D

I was considering adding those to my Necklace of Natural weapons since my initiative sucks so bad, though I'm still not sure.
There are some really funny interpretations of how certain weapon enchantments would work on a monk with them applied to unarmed strike/slam, especially since the conceit is that they strike with any part of their body. So, in munchkin-land, Sizing would let a monk become colossal or fine sized, Metalline would turn the monk into just about any kind of metal, shielding would allow them to turn into a heavy steel shield (quite the funny disguise, really), and given the interpretation on the wording on Ghost Touch, a Ghost Touch Monk would be crazy (due to the line "Essentially, a ghost touch weapon counts as either corporeal or incorporeal at any given time, whichever is more beneficial to the wielder.")

I know it doesn't all work like that, but I can see how people could justify it. It's just funny to think about, really. :P
Title: Re: Off-topic chatter
Post by: PhaedrusXY on June 24, 2010, 11:32:10 PM
I might allow some of that, actually. Maybe all...  :p
Title: Re: Off-topic chatter
Post by: VennDygrem on June 25, 2010, 03:42:00 AM
I might allow some of that, actually. Maybe all...  :p

Yeah, only because now I've given you ideas of stuff to hit back at us with. :P
I believe you said we've got a gentleman's agreement, so that if we use something, you've got free reign to use it right back. I'm afraid of what that would mean for us.  :lmao
 
Still, that ghost touch thing is an issue of semantics, as it usually is with the rules in this game. For a +1 bonus, assuming the above interpretation, that would essentially give me the incorporeal subtype at-will (gaining essentially only its advantages while ignoring most of its disadvantages, such as giving me constant Displacement (50% miss chance), 100% move silently success, Melee Touch attacks, and a phasing ability). All because of one little line.  :rollseyes

I doubt you're willing to put up with a colossal-sized Monk who can sink into the ground and attack his enemies from below, grabbing and holding them down against the ground toward an earthy demise. As absolutely bad-ass as that is. :P
Title: Re: Off-topic chatter
Post by: Prime32 on June 25, 2010, 06:44:35 AM
Still, that ghost touch thing is an issue of semantics, as it usually is with the rules in this game. For a +1 bonus, assuming the above interpretation, that would essentially give me the incorporeal subtype at-will (gaining essentially only its advantages while ignoring most of its disadvantages, such as giving me constant Displacement (50% miss chance), 100% move silently success, Melee Touch attacks, and a phasing ability). All because of one little line.  :rollseyes
Not so awesome when you're using Races of War and your enemies could have the Ghost Hunter (http://dungeons.wikia.com/wiki/Ghost_Hunter_(3.5e_Feat)) feat.
Title: Re: Off-topic chatter
Post by: VennDygrem on June 25, 2010, 06:54:01 AM
True, though you'll have to assume that every enemy thrown against us has custom feats or class levels (which of course has indeed been common to most of our enemies), and also that every single one of them has that feat. For starters, there's no fluff reason that every single enemy should have that feat. Furthermore, that's using up a feat slot just to negate the abilities of one party member, and in most cases, that's not sound logic. Plus, it negates the touch attacks and displacement-like miss chance, but doesn't negate the phasing ability, which would still grant cover/total cover against their attacks. It also doesn't negate Cade turning into Cadezilla. :P

Assuming that a handful of enemies we go up against might have that feat, or even ghost touch weapons or armor, a lot of them won't (for the same reason that not every adventurer always has that stuff on them- you've got to know the chances of going up against those creatures, or have reason to suspect that you might at some point), and the advantages would still be fairly worthwhile.

Also, keep in mind that the trick, as it were, also could apply in a non-Tome game, assuming the DM of a core game were crazy enough to let this slide in the first place. :)
Title: Re: Off-topic chatter
Post by: Prime32 on June 25, 2010, 09:24:01 AM
Speaking of which, Kuro? I'd been looking for a way to let Eren take larger forms...
Title: Re: Off-topic chatter
Post by: Kuroimaken on June 25, 2010, 01:18:30 PM
Yes, you can use the Sizing trick on her. I don't mind if you make her the Mimic-Dragon female version of Apache Chief.  :p
Title: Re: Off-topic chatter
Post by: PhaedrusXY on June 25, 2010, 05:24:16 PM
So would anyone mind if I got rid of maneuver prereqs for martial adepts? You'd still need to be able to choose the manuever based on your IL and class. This would just get rid of the prereqs to have other maneuvers to choose certain maneuvers. This would make it a LOT easier to generate martial adepts that start out above 1st level... which admittedly is mainly for my benefit... but still...
Title: Re: Off-topic chatter
Post by: Bozwevial on June 25, 2010, 05:29:02 PM
So would anyone mind if I got rid of maneuver prereqs for martial adepts? You'd still need to be able to choose the manuever based on your IL and class. This would just get rid of the prereqs to have other maneuvers to choose certain maneuvers. This would make it a LOT easier to generate martial adepts that start out above 1st level... which admittedly is mainly for my benefit... but still...

As someone who'll be entering a ToB class soon, I agree with this. :D
Title: Re: Off-topic chatter
Post by: Agita on June 25, 2010, 05:30:48 PM
So would anyone mind if I got rid of maneuver prereqs for martial adepts? You'd still need to be able to choose the manuever based on your IL and class. This would just get rid of the prereqs to have other maneuvers to choose certain maneuvers. This would make it a LOT easier to generate martial adepts that start out above 1st level... which admittedly is mainly for my benefit... but still...
I certainly wouldn't. It would definitely help when I've taken all five levels of Shadowlord (what sixth level?) and go back to Swordsage for the Shadow Jaunt line.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on June 25, 2010, 05:40:39 PM
Ok, I added it to the House Rules thread in the Homebrew forum.
Title: Re: Off-topic chatter
Post by: VennDygrem on June 25, 2010, 06:42:35 PM
@Phaedrus: So, out of curiosity, what would the consequences be if I were to do this Ghost Touch thing? I assume you'd throw more ghost-hunting-capable enemies at us, but again, I also assume you wouldn't waste your resources giving every single enemy the Ghost Hunter feat and/or ghost touch equipment. I'm also unsure of just where the line is drawn on the abilities gained by that.

I think Sizing is a given; It basically just saves me from spending another feat on Huge Size, and saves Raoul from having to cast Enlarge Person. Though, it also eats away at my swift actions... Are there items like the belt of battle that just grant swift actions? >_> <_<
If I add this, I'll make sure to have myself stated out for each size category.
Title: Re: Off-topic chatter
Post by: Prime32 on June 25, 2010, 06:55:03 PM
I think Sizing is a given; It basically just saves me from spending another feat on Huge Size, and saves Raoul from having to cast Enlarge Person. Though, it also eats away at my swift actions... Are there items like the belt of battle that just grant swift actions? >_> <_<
If I add this, I'll make sure to have myself stated out for each size category.
Enlarge person/Expansion boosts your ability scores though.
Title: Re: Off-topic chatter
Post by: VennDygrem on June 25, 2010, 07:06:05 PM
I think Sizing is a given; It basically just saves me from spending another feat on Huge Size, and saves Raoul from having to cast Enlarge Person. Though, it also eats away at my swift actions... Are there items like the belt of battle that just grant swift actions? >_> <_<
If I add this, I'll make sure to have myself stated out for each size category.
Enlarge person/Expansion boosts your ability scores though.

Wouldn't Sizing? It should work the same as growing a larger size, I imagine. Of course, since there is no precedent, it's up to Phaedrus.


@Phaedrus: Another thing. You said we're ignoring certain base costs or armor and weapons, such as material. I just noticed, though, that Magic Clothing is supposed to cost 8000 gp on its own (yeowch!). Should I still ignore its cost in regards to enhancing it?
Title: Re: Off-topic chatter
Post by: PhaedrusXY on June 28, 2010, 01:58:22 AM
If something is called Magic Clothing, then it isn't a mundane item. Hence, you shouldn't ignore the cost. I meant to ignore the cost of mundane items, not magical ones. I know it isn't exactly clear on some of the Tome armors, but if it gives you something like Fast Healing, a Deflection bonus, or something obviously supernatural, we're going to assume that it's magical.

Sorry if I wasn't clear about that. We're not ignoring the cost of magic stuff, just mundane. And the cost of giving armor and weapons an enhancement bonus, for the purposes of Wish.


As fun as it sounds... I'm not sure how crazy I want to go with the Sizing/Ghost Touch monk thing...

Although... since you're going to be very limited in your weapon selections, and hence only have one set of abilities on them... maybe we should actually let it be the full, cool version.

What do the rest of you think?
Should these abilities only work on whatever "weapon" he happens to be using at the moment (so he could punch a ghost with a comically oversized fist)? Or should we let him turn into the amazing gigantic ghost monk?


Also, is everyone getting close to finished with updating?
Title: Re: Off-topic chatter
Post by: VennDygrem on June 28, 2010, 03:46:44 AM
Honestly, the abilities partly depend on the situation. Not every environment allows for a Colossal sized creature, for instance. The phasing abilities would be nice for defense, mostly, though I'm not sure how often that's a plausible option. I couldn't pass through a whole planet since you need to be within 5 feet of the surface, but it could allow walking through walls. In fact, everything it allows me to do is replicable by Fighting styles, though frankly at later levels.
Sizing isn't something I can replicate with fighting styles, but eventually I'd just be able to take Huge Size, and Enlarge Person would get me up to Gargantuan. Sizing essentially just saves me a feat, unless of course it's ruled that changing sizes with Sizing doesn't work the same as changing a creature's size. If that's the case, I'd probably want to take the feat anyway. However, I have been hoping to find a way to both use Harmless Form faster and add to its versatility. Sizing also lets me shrink to smaller sizes for utility purposes. But allowing these abilities do break or bend the rules of the traditional game. Perhaps not more than a wizard can, but still.

I'm not trying to open a can of worms here. Just want to know the boundaries. You've got final say on everything, and can always call shenanigans on something if I or anyone crosses the line. You could also set up ground rules, set up an official ruling on what benefits one would and would not get, etc.

As for the Magic Clothes, that's what I figured. I can add the abilities I otherwise would have to mundane/less expensive clothes and forget about the +2 deflection bonus to AC and +1 to cha skills (which honestly isn't as nice as the AC boost, which again isn't imperative), or live with lesser enhancements. Not a huge deal either way.
Title: Re: Off-topic chatter
Post by: Kuroimaken on June 28, 2010, 06:06:23 AM
...I want to see the Amazing Growing Ghost Monk.
Title: Re: Off-topic chatter
Post by: HeadofVecna on June 28, 2010, 07:05:57 AM
What do the rest of you think? Should these abilities only work on whatever "weapon" he happens to be using at the moment (so he could punch a ghost with a comically oversized fist)? Or should we let him turn into the amazing gigantic ghost monk?

I'm torn on this. I don't mind VennDygrem's character having those abilities. But being able to buy an item of Colossal size + incorporeality for under 15k seems like a very bad thing to me.

Also, is everyone getting close to finished with updating?

Xuuvosic's stats/equipment have been updated, as have half of the minions. I should be able to finish the rest within another 2 days. Do you see any errors amongst the updates so far?
Title: Re: Off-topic chatter
Post by: PhaedrusXY on June 28, 2010, 11:32:12 AM
What do the rest of you think? Should these abilities only work on whatever "weapon" he happens to be using at the moment (so he could punch a ghost with a comically oversized fist)? Or should we let him turn into the amazing gigantic ghost monk?

I'm torn on this. I don't mind VennDygrem's character having those abilities. But being able to buy an item of Colossal size + incorporeality for under 15k seems like a very bad thing to me.
And a monk level, but yeah, that's the main problem with it from the party's perspective. Remember that aboleth? He has a (Tome) monk level. ;)

Quote
Xuuvosic's stats/equipment have been updated, as have half of the minions. I should be able to finish the rest within another 2 days. Do you see any errors amongst the updates so far?
I'll take a peek if I have time later. I do not envy you having to manage all that crap. I think Xuuvosic is probably an even bigger headach than Eddie  (http://brilliantgameologists.com/boards/index.php?topic=3389.msg126021#msg126021)is. :P
Title: Re: Off-topic chatter
Post by: VennDygrem on June 28, 2010, 02:04:20 PM
So for Sizing, how about for now we limit it to growing to a maximum of huge (aka the size I could gain via enlarge person). At level 9, when I could have otherwise taken the Huge Size feat, I can grow to Gargantuan (again, enlarge person size), and then at some point later on, it can be the maximum. I don't know what you want to do for minimum sizes, though.

And a monk level, but yeah, that's the main problem with it from the party's perspective. Remember that aboleth? He has a (Tome) monk level. ;)

What's this about a monk level? Or are you just talking about the Monk's belt?
Title: Re: Off-topic chatter
Post by: PhaedrusXY on June 28, 2010, 02:06:39 PM
So for Sizing, how about for now we limit it to growing to a maximum of huge (aka the size I could gain via enlarge person). At level 9, when I could have otherwise taken the Huge Size feat, I can grow to Gargantuan (again, enlarge person size), and then at some point later on, it can be the maximum. I don't know what you want to do for minimum sizes, though.

And a monk level, but yeah, that's the main problem with it from the party's perspective. Remember that aboleth? He has a (Tome) monk level. ;)

What's this about a monk level? Or are you just talking about the Monk's belt?
I mean to be able to enchant your "hands" as weapons, you need a monk level. Otherwise, your natural weapons wouldn't qualify as being enchantable, right? I thought the Tome monk specified that they could enchant their "slam" attack...

Edit: Maybe I'm crazy... How are you enchanting your slam directly, exactly?
Title: Re: Off-topic chatter
Post by: VennDygrem on June 28, 2010, 02:11:17 PM
Oh, ah. I don't think it says anything about enchanting them directly, which I suppose goes counter to what a core monk is ruled to be able to do (I think I read that in an FAQ somewhere). That's why I've got the Necklace of Natural Weapons.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on June 28, 2010, 02:18:13 PM
Oh, ah. I don't think it says anything about enchanting them directly, which I suppose goes counter to what a core monk is ruled to be able to do (I think I read that in an FAQ somewhere). That's why I've got the Necklace of Natural Weapons.
Yeah, I don't think this will work, unless you take levels in Kensai or something. You're going to have to settle for being able to punch ghosts with your giant, meaty fists.
Title: Re: Off-topic chatter
Post by: VennDygrem on June 28, 2010, 02:39:05 PM
Well, the slam isn't just punching with fists. That's boxing, not martial arts. :P

It's essentially the same idea as the core monk, which is how you justify having it affect the whole body.

I honestly don't know how many ghosts you're throwing against us (seems like more outsiders and abberations and such). I might rather settle for hitting 50% of the time (or getting a weapon crystal) instead. Sizing also looks to not be worth it either (as I was looking to use it for more than just increased damage. Growing larger grants increased reach and other benefits, sometimes stat boosts. Shrinking smaller means better stealth).

I find it funny how this stuff would work on a core monk and not a tome monk, due to a few differences in wording. :D

Guess I'll be a little while longer picking out enhancements for my weapon then. It's ok, you guys'll just have to wait a few levels to see the Amazing Ghost Monk.  :P
Title: Re: Off-topic chatter
Post by: Bozwevial on June 28, 2010, 03:38:39 PM
I'm torn on some of the enhancements...does Collision or Force sound like a better option to you guys? I like the idea of being able to ignore DR and incorporeality, but on the off chance we run into something immune to force effects my weapon is useless.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on June 28, 2010, 03:59:54 PM
Well, the slam isn't just punching with fists. That's boxing, not martial arts. :P

It's essentially the same idea as the core monk, which is how you justify having it affect the whole body.

I honestly don't know how many ghosts you're throwing against us (seems like more outsiders and abberations and such). I might rather settle for hitting 50% of the time (or getting a weapon crystal) instead. Sizing also looks to not be worth it either (as I was looking to use it for more than just increased damage. Growing larger grants increased reach and other benefits, sometimes stat boosts. Shrinking smaller means better stealth).

I find it funny how this stuff would work on a core monk and not a tome monk, due to a few differences in wording. :D

Guess I'll be a little while longer picking out enhancements for my weapon then. It's ok, you guys'll just have to wait a few levels to see the Amazing Ghost Monk.  :P
You can't do this on a core monk, either. Their fists aren't Masterwork. A weapon explicitly has to be Masterwork before it can be enchanted. I've never seen any convincing argument that allows it. The only ways I know are with things like the Kensai PrC.
Title: Re: Off-topic chatter
Post by: VennDygrem on June 28, 2010, 04:05:38 PM
It's through the same item, the necklace of natural weapons. You'd apply it to the monk's unarmed strike, which is described as being any part of the monks body. It's the same munchkin shit that they use to justify being able to punch through walls with a strand of their hair.

Keep in mind that at first I was only mentioning that this stuff is only possible strictly through certain interpretations of the wording. I wasn't even expecting to be able to do any of those things until you started actually considering allowing them.

Don't read too far into my last post. I'm not really that heavily disappointed.
Title: Re: Off-topic chatter
Post by: VennDygrem on June 28, 2010, 04:07:07 PM
I'm torn on some of the enhancements...does Collision or Force sound like a better option to you guys? I like the idea of being able to ignore DR and incorporeality, but on the off chance we run into something immune to force effects my weapon is useless.

What incorporeal creatures are immune to force effects? What creatures in general are?
Title: Re: Off-topic chatter
Post by: Agita on June 28, 2010, 04:15:01 PM
I'm torn on some of the enhancements...does Collision or Force sound like a better option to you guys? I like the idea of being able to ignore DR and incorporeality, but on the off chance we run into something immune to force effects my weapon is useless.

What incorporeal creatures are immune to force effects? What creatures in general are?
As far as I know, Force dragons are immune to force. That's it. Definitely go with Force. Myself, I'm torn on what to do with my vanilla dagger. Add another +1 property or replace Eager with a +2 (like Collision for more static damage)?
How does Umbral Awn work in regards to enchanting it with more effects? It's kind of weird, since it gets enchantments on its own. Right now it counts as a magic Ghost Touch dagger. So I guess I could theoretically Wish to put another +1 ability on it?
...Do two Eager weapons stack with each other? :smirk
Title: Re: Off-topic chatter
Post by: Bozwevial on June 28, 2010, 04:22:08 PM
That and half-force-dragons, IIRC.

Also, should I go with death ward, ghost ward, and light fortification, or just heavy fortification?
Title: Re: Off-topic chatter
Post by: PhaedrusXY on June 28, 2010, 04:28:45 PM
Don't read too far into my last post. I'm not really that heavily disappointed.
Good. :P

As far as I know, Force dragons are immune to force. That's it.
Well... Void Incarnates are also, but that's another epic level threat that you guys shouldn't have to worry about. Other than that, it would just be things inside AMFs, which of course opens up a whole other can of worms. ;)

Quote
How does Umbral Awn work in regards to enchanting it with more effects? It's kind of weird, since it gets enchantments on its own. Right now it counts as a magic Ghost Touch dagger. So I guess I could theoretically Wish to put another +1 ability on it?
Yeah, that's fine. I think it is a bit weak considering the penalties you get from using it. In fact... maybe we should just get rid of the penalties on Legacy Weapons entirely...
Quote
...Do two Eager weapons stack with each other? :smirk
No. Same source.

You can have more than two weapons of course, and you don't have to attune them (and they won't take up one of your 8 item slots) as long as they're only "use activated" and not "continuous". So you could have an Eager/Warning weapon attuned, use that to determine your initiative, and then drop it and draw something else to attack with after you've started your turn. Or get some Eager/Warning armor spikes or something. Of course, this weapon will take up an item slot if you want to benefit from the Initiative boost.



Edit: Wait. Umbral Awn also gets +1d6 sneak attack dice, which IIRC is the equivalent of a +1 or +2 ability itself, isn't it?
Title: Re: Off-topic chatter
Post by: Agita on June 28, 2010, 04:51:31 PM
Honestly, Im not all that worried about my Initiative. Much more than what I already have would just be overkill. The main appeal of Eager for me is the +2 damage during the surprise round and first round of combat by this point.
Edit: Wait. Umbral Awn also gets +1d6 sneak attack dice, which IIRC is the equivalent of a +1 or +2 ability itself, isn't it?
True, that it does. It also gives another fairly nifty ability. So much for that, then.
Title: Re: Off-topic chatter
Post by: Prime32 on June 28, 2010, 10:05:40 PM
That and half-force-dragons, IIRC.
Either RotD or DM had a ruling on this - most types of dragons with unusual breath weapons are not immune to their energy type.

Wall of force and related effects are immune to antimagic fields and can in fact block them (http://nanoha.wikia.com/wiki/Variable_Shoot).
Title: Re: Off-topic chatter
Post by: VennDygrem on June 28, 2010, 10:13:43 PM
That and half-force-dragons, IIRC.
Either RotD or DM had a ruling on this - most types of dragons with unusual breath weapons are not immune to their energy type.

Yeah, RotD says half-force dragons do not have immunity to force energy.

(pg. 71)
Title: Re: Off-topic chatter
Post by: HeadofVecna on June 29, 2010, 01:56:18 AM
I'll take a peek if I have time later. I do not envy you having to manage all that crap. I think Xuuvosic is probably an even bigger headach than Eddie  (http://brilliantgameologists.com/boards/index.php?topic=3389.msg126021#msg126021)is. :P

Over seventy believers to manage! That's crazed! Looking over Eddie's sheet also makes me glad the alternate form rules were fixed for this campaign. Under normal rules its too strong to ignore, but statting it out would be a huge pain.

Yet, I shudder with the knowledge that Wish economy inherent bonuses opened up 4 more minion slots.  :blink

That and half-force-dragons, IIRC.

Also, should I go with death ward, ghost ward, and light fortification, or just heavy fortification?

I like Ghost Ward and a Formless Vest (also MIC) personally
Title: Re: Off-topic chatter
Post by: Kuroimaken on June 29, 2010, 01:25:52 PM
Don't read too far into my last post. I'm not really that heavily disappointed.
Good. :P

As far as I know, Force dragons are immune to force. That's it.
Well... Void Incarnates are also, but that's another epic level threat that you guys shouldn't have to worry about. Other than that, it would just be things inside AMFs, which of course opens up a whole other can of worms. ;)

Quote
How does Umbral Awn work in regards to enchanting it with more effects? It's kind of weird, since it gets enchantments on its own. Right now it counts as a magic Ghost Touch dagger. So I guess I could theoretically Wish to put another +1 ability on it?
Yeah, that's fine. I think it is a bit weak considering the penalties you get from using it. In fact... maybe we should just get rid of the penalties on Legacy Weapons entirely...
Quote
...Do two Eager weapons stack with each other? :smirk
No. Same source.

You can have more than two weapons of course, and you don't have to attune them (and they won't take up one of your 8 item slots) as long as they're only "use activated" and not "continuous". So you could have an Eager/Warning weapon attuned, use that to determine your initiative, and then drop it and draw something else to attack with after you've started your turn. Or get some Eager/Warning armor spikes or something. Of course, this weapon will take up an item slot if you want to benefit from the Initiative boost.



Edit: Wait. Umbral Awn also gets +1d6 sneak attack dice, which IIRC is the equivalent of a +1 or +2 ability itself, isn't it?
Wait. If Legacy Weapons get no penalties, I want my BFS to be a Legacy Weapon.  :D
Title: Re: Off-topic chatter
Post by: PhaedrusXY on June 29, 2010, 01:55:59 PM
Wait. If Legacy Weapons get no penalties, I want my BFS to be a Legacy Weapon.  :D
That's fine. Stat it up as one.
Title: Re: Off-topic chatter
Post by: Bozwevial on June 29, 2010, 02:31:06 PM
Wait. If Legacy Weapons get no penalties, I want my BFS to be a Legacy Weapon.  :D
That's fine. Stat it up as one.
Legacy weapons for everyone! :D

...just kidding. I haven't done anything awesome enough with this crossbow for it to count. :P
Title: Re: Off-topic chatter
Post by: VennDygrem on June 29, 2010, 04:39:59 PM
And my fists and feet are pretty great, but I don't think they can count as Legacy weapons. :P
Title: Re: Off-topic chatter
Post by: Prime32 on June 29, 2010, 05:02:21 PM
And my fists and feet are pretty great, but I don't think they can count as Legacy weapons. :P
You've never played God Hand (http://tvtropes.org/pmwiki/pmwiki.php/Main/GodHand), have you?

http://www.youtube.com/watch?v=vAga2AjfZlg
Title: Re: Off-topic chatter
Post by: Kuroimaken on June 29, 2010, 06:53:40 PM
Wait. If Legacy Weapons get no penalties, I want my BFS to be a Legacy Weapon.  :D
That's fine. Stat it up as one.

I haven't the slightest clue how to do that...

Lil' help?
Title: Re: Off-topic chatter
Post by: VennDygrem on June 29, 2010, 07:05:46 PM
And my fists and feet are pretty great, but I don't think they can count as Legacy weapons. :P
You've never played God Hand (http://tvtropes.org/pmwiki/pmwiki.php/Main/GodHand), have you?

http://www.youtube.com/watch?v=vAga2AjfZlg

Heh, that can be Cade's official theme song. Still, I don't think a limb qualifies for Legacy Weapon attributes. :)
Title: Re: Off-topic chatter
Post by: Bozwevial on June 29, 2010, 07:10:23 PM
And my fists and feet are pretty great, but I don't think they can count as Legacy weapons. :P
You've never played God Hand (http://tvtropes.org/pmwiki/pmwiki.php/Main/GodHand), have you?

http://www.youtube.com/watch?v=vAga2AjfZlg

Heh, that can be Cade's official theme song. Still, I don't think a limb qualifies for Legacy Weapon attributes. :)
Monster of Legacy?
Title: Re: Off-topic chatter
Post by: VennDygrem on June 29, 2010, 07:36:42 PM
I suppose I could make up a new legacy item. A pair of gloves or bracers or something. Still, probably unnecessary. Not sure what they'd do, anyway. :)
Title: Re: Off-topic chatter
Post by: PhaedrusXY on June 29, 2010, 07:47:37 PM
And my fists and feet are pretty great, but I don't think they can count as Legacy weapons. :P
You've never played God Hand (http://tvtropes.org/pmwiki/pmwiki.php/Main/GodHand), have you?

http://www.youtube.com/watch?v=vAga2AjfZlg

Heh, that can be Cade's official theme song. Still, I don't think a limb qualifies for Legacy Weapon attributes. :)
It might if it was a prosthetic. ;)
Title: Re: Off-topic chatter
Post by: Agita on June 29, 2010, 07:49:39 PM
And my fists and feet are pretty great, but I don't think they can count as Legacy weapons. :P
You've never played God Hand (http://tvtropes.org/pmwiki/pmwiki.php/Main/GodHand), have you?

http://www.youtube.com/watch?v=vAga2AjfZlg

Heh, that can be Cade's official theme song. Still, I don't think a limb qualifies for Legacy Weapon attributes. :)
It might if it was a prosthetic. ;)
A graft, maybe? There are a few decent ones.
Title: Re: Off-topic chatter
Post by: Prime32 on June 29, 2010, 07:50:11 PM
And my fists and feet are pretty great, but I don't think they can count as Legacy weapons. :P
You've never played God Hand (http://tvtropes.org/pmwiki/pmwiki.php/Main/GodHand), have you?

http://www.youtube.com/watch?v=vAga2AjfZlg

Heh, that can be Cade's official theme song. Still, I don't think a limb qualifies for Legacy Weapon attributes. :)
It might if it was a prosthetic. ;)
A graft, maybe? There are a few decent ones.
Did you read the page? :p The God Hand is a graft.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on June 29, 2010, 07:53:28 PM
I remember some metal prosthetic arms in D&D. I swear I thought they were called the Arm(s) of Nym, but I can't find them now for the life of me.

Edit: Arms of Nyr, Defenders of the Faith. Homebrewed stuff would also be fine, but I'd want to look at it first.
Title: Re: Off-topic chatter
Post by: Agita on June 29, 2010, 07:59:07 PM
And my fists and feet are pretty great, but I don't think they can count as Legacy weapons. :P
You've never played God Hand (http://tvtropes.org/pmwiki/pmwiki.php/Main/GodHand), have you?

http://www.youtube.com/watch?v=vAga2AjfZlg

Heh, that can be Cade's official theme song. Still, I don't think a limb qualifies for Legacy Weapon attributes. :)
It might if it was a prosthetic. ;)
A graft, maybe? There are a few decent ones.
Did you read the page? :p The God Hand is a graft.
No, I didn't. Should I have? :p
Honestly, it just reminded me of Diego Maradona (http://en.wikipedia.org/wiki/Hand_of_God_goal). :P
Title: Re: Off-topic chatter
Post by: VennDygrem on June 30, 2010, 01:30:09 AM
Wait. If Legacy Weapons get no penalties, I want my BFS to be a Legacy Weapon.  :D
That's fine. Stat it up as one.

I haven't the slightest clue how to do that...

Lil' help?

Might this (http://brilliantgameologists.com/boards/index.php?topic=5907.0) help?
Title: Re: Off-topic chatter
Post by: Kuroimaken on June 30, 2010, 02:32:42 AM
Wait. If Legacy Weapons get no penalties, I want my BFS to be a Legacy Weapon.  :D
That's fine. Stat it up as one.

I haven't the slightest clue how to do that...

Lil' help?

Might this (http://brilliantgameologists.com/boards/index.php?topic=5907.0) help?

Potentially!

And my fists and feet are pretty great, but I don't think they can count as Legacy weapons. :P
You've never played God Hand (http://tvtropes.org/pmwiki/pmwiki.php/Main/GodHand), have you?

http://www.youtube.com/watch?v=vAga2AjfZlg

Heh, that can be Cade's official theme song. Still, I don't think a limb qualifies for Legacy Weapon attributes. :)
It might if it was a prosthetic. ;)
A graft, maybe? There are a few decent ones.
Did you read the page? :p The God Hand is a graft.
No, I didn't. Should I have? :p
Honestly, it just reminded me of Diego Maradona (http://en.wikipedia.org/wiki/Hand_of_God_goal). :P

Maradona is a joke. Dude used to be a good player... then he snorted his fortune away. Since every single guy in Argentina worships him like a god, he got to be coach of their national team this year.

In case you're not aware, the rivalry between Argentina and Brazil is infamous.

Which leaves me to make a joke. What is the best deal one could get? Buying an Argentine for what he's worth and selling him for what he thinks he's worth.  :p
Title: Re: Off-topic chatter
Post by: VennDygrem on July 02, 2010, 01:12:12 AM
Should only be the weekend I'd think.

Looks like this is taking a bit more time than I thought. Are HoV and I the only ones continuously updating our sheets, or is everyone else just handling their shopping/modifications completely offline?

It's taking a lot longer for me than I had estimated, because after a few items, there's not a ton that's particularly useful without getting into shenanigans (like abusing belts of battle- though I worry more about having swift actions and there seems to be no items that can grant extra swift actions or make them more efficient). I'm also no longer working with any Rule of Cool type options. I suppose that's sort of the point about the wish economy. Once you get access to the unlimited resources of this stuff, it doesn't stay special for long.
Title: Re: Off-topic chatter
Post by: Kuroimaken on July 02, 2010, 12:21:16 PM
I'm still handling finals, so I'm lagging quite a bit behind...
Title: Re: Off-topic chatter
Post by: Agita on July 02, 2010, 12:24:54 PM
I recently downloaded a Pokemon rom that replaces all pokemon with Touhou characters, and have been busy playing that. Don't judge me. :P
Title: Re: Off-topic chatter
Post by: PhaedrusXY on July 02, 2010, 12:30:49 PM
I'm also no longer working with any Rule of Cool type options. I suppose that's sort of the point about the wish economy. Once you get access to the unlimited resources of this stuff, it doesn't stay special for long.
I'll start throwing in the occasional item that's above the Wish economy, like that stagecoach that you guys got off the kobold back in town, and the Flying Carpet that Xuuvosic traded for it. (I think those carpets are a bit overpriced, though.) Once you hit... 10th? level (see the rules thread in this forum), you'll be to the point where a few items above 15k are "appropriate" for you.

I definitely encourage you to use the Wish economy to outfit yourself with a general "style" of items, and then upgrade (or replace) some of those to/with versions with "extra powers". For example, you might Wish for a set of goggles that give you "super senses" (+Spot, +Listen, See Invis, etc), and then later upgrade them to include True Seeing, X-ray vision, or even Mindsight/Mind Reading.

Let's just give everyone till next week. I don't have internet access at home right now, so I probably won't get to post much this weekend anyway.
Title: Re: Off-topic chatter
Post by: VennDygrem on July 02, 2010, 01:28:22 PM
Ok, sounds good.
Title: Re: Off-topic chatter
Post by: VennDygrem on July 06, 2010, 02:20:23 AM
I've finally got some work this week, and the July 4th weekend was busy for me. I can try to get my items finished tomorrow night, but right now I need to get to bed for an early day at work tomorrow.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on July 06, 2010, 12:00:50 PM
No problem.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on July 06, 2010, 07:03:24 PM
So how is this coming for everyone else? I notice a bunch of stuff changed on HeadOfVecna's sheet and Venn's sheet, but not on anyone else's. Are the rest of you guys going to be ready in a day or two? I hate how much trouble it is to update, but I don't know of much we can do about it.

This should be a one-time thing, also. Since you're in the Wish Economy now, from here on out you'll either just be trading/finding/crafting things above 15k, or you can just have whatever you want below that, if you think of something else.

Also, it doesn't have to be perfect, since you can summon the imp if you remember something else you'd like (or we can even retcon your character having thought of it, for some things).
Title: Re: Off-topic chatter
Post by: Bozwevial on July 06, 2010, 08:06:23 PM
I like to do all my updating on scrap paper before I change my sheets. Also, I haven't touched Myth-Weavers in some time, so the sheet in my thread is the one I intend to use. I should be done soo--

...fuck, I forgot that tome I wished for already. I'll be done this evening. :P
Title: Re: Off-topic chatter
Post by: Agita on July 06, 2010, 08:09:31 PM
I actually did quite a few of my changes a week or so ago... but then I forgot to save the edited post before turning off my computer, so I have to do it all over again. :(
Title: Re: Off-topic chatter
Post by: Kuroimaken on July 06, 2010, 08:58:26 PM
I'm going to get back to you when I feel less exhausted...
Title: Re: Off-topic chatter
Post by: HeadofVecna on July 07, 2010, 02:07:15 AM
I could keep fiddling endlessly and there are a host of single use items I'd like to have fill X. and his minion's Haversack-sized pockets. But since I hit the character limit on my character sheet I'll give it a rest for a while.
Title: Re: Off-topic chatter
Post by: Bozwevial on July 07, 2010, 02:10:57 AM
Alright, I have all my individual item (properties) picked out. Once I get them lumped together neatly, I will update my sheet with them and my shiny new inherent bonuses. (We are getting those, right? ;))
Title: Re: Off-topic chatter
Post by: VennDygrem on July 07, 2010, 02:23:20 AM
Alright, I have all my individual item (properties) picked out. Once I get them lumped together neatly, I will update my sheet with them and my shiny new inherent bonuses. (We are getting those, right? ;))

Yep. Pretty much anything achievable through Tome Wish. (that this fiend can provide, anyway)

Still gotta find time to work on this stuff. I am swamped this week. First week that I've got a full 40 hours of work, plus play rehearsals are the first week off-script, so there's lots of studying as well. Just a bit of bad timing. After thursday I'll be much better off, time-wise. :/
Title: Re: Off-topic chatter
Post by: PhaedrusXY on July 07, 2010, 12:52:26 PM
Alright, I have all my individual item (properties) picked out. Once I get them lumped together neatly, I will update my sheet with them and my shiny new inherent bonuses. (We are getting those, right? ;))

Yep. Pretty much anything achievable through Tome Wish. (that this fiend can provide, anyway)

Still gotta find time to work on this stuff. I am swamped this week. First week that I've got a full 40 hours of work, plus play rehearsals are the first week off-script, so there's lots of studying as well. Just a bit of bad timing. After thursday I'll be much better off, time-wise. :/
No problem. I just don't want to let this slide into obscurity like so many other PbPs. ;)
Title: Re: Off-topic chatter
Post by: Bozwevial on July 09, 2010, 02:16:12 AM
Alright, after some miscalculations involving the price of natural armour, the enhancement bonuses of my weapons, and a whole host of other things that have been resolved to my benefit, I believe I am done with my upgrades. (Unless there's some cap on inherent Wish bonuses--I added +5 to everything just to be safe. :P)
Title: Re: Off-topic chatter
Post by: PhaedrusXY on July 09, 2010, 11:55:40 AM
Alright, after some miscalculations involving the price of natural armour, the enhancement bonuses of my weapons, and a whole host of other things that have been resolved to my benefit, I believe I am done with my upgrades. (Unless there's some cap on inherent Wish bonuses--I added +5 to everything just to be safe. :P)
Nope, no cap. You guys can all get +5 to all of your stats, if you want. You'll be all bright and shiny. :D
Title: Re: Off-topic chatter
Post by: Agita on July 10, 2010, 05:44:09 PM
Good news: I've gotten off my lazy ass and resumed working on my sheet update. Now to look over the past few pages to remember all the stuff I said I was going to get...

In fact... maybe we should just get rid of the penalties on Legacy Weapons entirely...
Was there a decision on this? :D I wholeheartedly support it, for the record. :P

EDIT: Permanent Int increases don't apply to skill points retroactively, do they?
Title: Re: Off-topic chatter
Post by: Kuroimaken on July 10, 2010, 08:32:09 PM
Good news: I've gotten off my lazy ass and resumed working on my sheet update. Now to look over the past few pages to remember all the stuff I said I was going to get...

In fact... maybe we should just get rid of the penalties on Legacy Weapons entirely...
Was there a decision on this? :D I wholeheartedly support it, for the record. :P

EDIT: Permanent Int increases don't apply to skill points retroactively, do they?

They totally should, for lack of headaches!
Title: Re: Off-topic chatter
Post by: Agita on July 10, 2010, 08:42:02 PM
Good news: I've gotten off my lazy ass and resumed working on my sheet update. Now to look over the past few pages to remember all the stuff I said I was going to get...

In fact... maybe we should just get rid of the penalties on Legacy Weapons entirely...
Was there a decision on this? :D I wholeheartedly support it, for the record. :P

EDIT: Permanent Int increases don't apply to skill points retroactively, do they?

They totally should, for lack of headaches!
Well, it would cause less headaches during character creation, but far more now, when I'd need to update my new skill point total. :P
Title: Re: Off-topic chatter
Post by: VennDygrem on July 11, 2010, 01:00:50 AM
I'm almost positive that they do not, only to skill points going forward like Int increases from levels (I just read it somewhere thinking of the same question). I will hunt down this information pronto.


That was fast: (http://www.d20srd.org/srd/magicItems/wondrousItems.htm#tomeofClearThought)
Quote from: Tome of Clear Thought
Because the tome of clear thought provides an inherent bonus, the reader will earn extra skill points when she attains a new level.
It follows that the same principle applies here.
Title: Re: Off-topic chatter
Post by: Kuroimaken on July 11, 2010, 03:09:49 AM
Insofar as I'm aware, permanent Int increases do not affect skill points retroactively at all. However, that is a stupid, stupid rule which should be beaten to death with a tentacle and then sodomized with reality.  :p
Title: Re: Off-topic chatter
Post by: VennDygrem on July 11, 2010, 05:58:45 AM
It makes sense to me, honestly. Suddenly becoming smarter doesn't change the things you've already learned. You'd have to be some kind of time-traveler... oh wait. :P
Title: Re: Off-topic chatter
Post by: HeadofVecna on July 11, 2010, 04:23:07 PM
I thought there was a mention somewhere that they did apply retroactively for this campaign. But I'm not sure how that would have come up before now. I certainly hope they do.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on July 11, 2010, 09:18:34 PM
I thought there was a mention somewhere that they did apply retroactively for this campaign. But I'm not sure how that would have come up before now. I certainly hope they do.
I don't remember ever commenting on it. I think it would actually be less of a headache if they don't. Otherwise, you have to go back and figure out what you could have taken at every appropriate level with the new points. (Or did I give everyone Able Learner or something and forget?)

I don't really care either way, so we'll go with whatever consensus you guys reach on the skill points.

Yeah, go ahead and drop the Legacy penalties.
Title: Re: Off-topic chatter
Post by: HeadofVecna on July 12, 2010, 01:36:50 AM
You did give everyone everyone Able Learner.  :D

I have no problem with the "cross-class skills don't count double skill points" rule, either. Basically, everyone would get Able Learner for free. I should have probably mentioned that before now. Hope it doesn't make our resident clerk/assassin flip out and stab me with a pen or something. :D
Title: Re: Off-topic chatter
Post by: PhaedrusXY on July 12, 2010, 11:35:18 AM
You did give everyone everyone Able Learner.  :D

I have no problem with the "cross-class skills don't count double skill points" rule, either. Basically, everyone would get Able Learner for free. I should have probably mentioned that before now. Hope it doesn't make our resident clerk/assassin flip out and stab me with a pen or something. :D
OK, great. I should probably put that in the house rules thread, so we don't have to look for it anymore. :P Yeah, you guys can get retroactive skill points from your inherent bonus to Int.
Title: Re: Off-topic chatter
Post by: Agita on July 12, 2010, 11:37:01 AM
Bah, more paperwork. Stupid taking five different classes with four different amounts of skill points per level. :P
Title: Re: Off-topic chatter
Post by: PhaedrusXY on July 12, 2010, 11:39:03 AM
Bah, more paperwork. Stupid taking five different classes with four different amounts of skill points per level. :P
Well, with Able Learner at least you only have to figure out your total amount of skill points, and assign them. Without it, making a character like that starting above 1st level is a nightmare...
Title: Re: Off-topic chatter
Post by: VennDygrem on July 12, 2010, 11:42:05 AM
It's not hard figuring out how many you get, regardless of number of classes. It's 2 more skill points if you had an even Int score pre-bonus, or 3 more if you had an odd Int score pre-bonus.
Title: Re: Off-topic chatter
Post by: Agita on July 12, 2010, 11:42:35 AM
I also need to pay attention to which skills were maxed at what level and which were not - For example, I'd get 12 new skill points from my Rogue levels. I can't use these to max non-maxed skills, since all skills were maxed for those levels, and some only started falling behind as RJ took classes with fewer skill points. Unless I just get 16 new skill points and can assign them to whatever I like, which would indeed make the whole thing easy.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on July 12, 2010, 11:54:39 AM
I also need to pay attention to which skills were maxed at what level and which were not - For example, I'd get 12 new skill points from my Rogue levels. I can't use these to max non-maxed skills, since all skills were maxed for those levels, and some only started falling behind as RJ took classes with fewe skill points. Unless I just get 16 new skill points and can assign them to whatever I like, which would indeed make the whole thing easy.
Oh yeah, that's right... Why don't we just forget this whole thing? I mean seriously. It's just a lot easier to add a few skill points when you level rather than have to go back and figure that crap out... I don't want to make converting to the Wish Economy even more of a pain in the ass than it already is...

Sorry if I got your hopes up, HoV.
Title: Re: Off-topic chatter
Post by: Kuroimaken on July 12, 2010, 12:37:38 PM
Whelp, as much as I would've enjoyed some shiny new skill points, I wouldn't want to make things a pain by insisting on it.  :)
Title: Re: Off-topic chatter
Post by: VennDygrem on July 12, 2010, 12:53:16 PM
Besides, as I pointed out earlier, you're only supposed to add new skill points when you level up, anyway. :)
Title: Re: Off-topic chatter
Post by: PhaedrusXY on July 13, 2010, 05:30:36 PM
So how close are we to kicking this thing off again? :D
Title: Re: Off-topic chatter
Post by: Agita on July 13, 2010, 05:40:40 PM
So how close are we to kicking this thing off again? :D
I'm still procrastinating on my items, otherwise I'm done. :P
Title: Re: Off-topic chatter
Post by: Kuroimaken on July 13, 2010, 05:44:11 PM
I'm going to get mine done by tonight, I promise. >.>;;
Title: Re: Off-topic chatter
Post by: PhaedrusXY on July 13, 2010, 06:03:10 PM
So how close are we to kicking this thing off again? :D
I'm still procrastinating on my items, otherwise I'm done. :P
Isn't that like the main thing to do?  :eh
Title: Re: Off-topic chatter
Post by: Agita on July 13, 2010, 06:04:30 PM
So how close are we to kicking this thing off again? :D
I'm still procrastinating on my items, otherwise I'm done. :P
Isn't that like the main thing to do?  :eh
Pretty much, yes. :P
Title: Re: Off-topic chatter
Post by: VennDygrem on July 13, 2010, 06:49:53 PM
Sooooooon.  :bigeye
Title: Re: Off-topic chatter
Post by: Bozwevial on July 13, 2010, 10:19:03 PM
I'm done! Does that mean I win a prize? :P
Title: Re: Off-topic chatter
Post by: PhaedrusXY on July 14, 2010, 11:34:42 AM
I'm done! Does that mean I win a prize? :P
You already got eaten by an aboleth. What more do you want? :D
Title: Re: Off-topic chatter
Post by: PhaedrusXY on July 16, 2010, 12:28:27 PM
Ok, due mostly to the fact that I probably won't be able to post much this weekend, let's try and have all the characters updated by Monday morning. Then we can get on with your new and shiny adventures.
Title: Re: Off-topic chatter
Post by: Kuroimaken on July 16, 2010, 01:11:36 PM
Sir, yes sir!
Title: Re: Off-topic chatter
Post by: Agita on July 16, 2010, 01:19:22 PM
Meh... I'll try. :P
Title: Re: Off-topic chatter
Post by: Agita on July 16, 2010, 05:01:55 PM
Anyone know some good flat-cost enchantments for my magic Dagger? I've decided to put the enchantment that gives +1d6 sneak attack on it, but then it only costs 8k, so There's plenty of room before it hits the cap. Aquatic for +2k might be useful, but I don't know if we'll ever actually go underwater again. Shadowstriking would be cool if it weren't 1/day. Maybe I'll just stick some +Stat item on it. :P ...But then I'd still have another virtual 3k to spend on the weapon.

Hmmm... can a Wish add an item template to a Weapon of Legacy? Like, say, the Hellforged template?

It's tempting to get a permanent item of Wraithstrike, but I fear that PXY will probably use that against us and I don't want to be at fault when every enemy is making touch attacks against us. :P
Title: Re: Off-topic chatter
Post by: PhaedrusXY on July 16, 2010, 05:20:04 PM
Hmmm... can a Wish add an item template to a Weapon of Legacy? Like, say, the Hellforged template?
I'm not familiar with that, or item templates in general.
Title: Re: Off-topic chatter
Post by: VennDygrem on July 16, 2010, 09:56:25 PM
They're in DMGII.
Title: Re: Off-topic chatter
Post by: Kuroimaken on July 16, 2010, 10:40:40 PM
Aye, the Feycraft one tends to be the best for precision-based damage builds that depend on DEX, such as TWF'ing rogues.
Title: Re: Off-topic chatter
Post by: Agita on July 17, 2010, 05:47:54 AM
Aye, the Feycraft one tends to be the best for precision-based damage builds that depend on DEX, such as TWF'ing rogues.
Actually, having looked at just that yesterday, it seems to replace Weapon Finess rather than adding Dex to damage as I thought it did, so it's not as great for me. Sure, I can use it, but the actual feat will eventually add Dex to damage. :P
Can you tell I'm addicted to Dex on this character?
Title: Re: Off-topic chatter
Post by: VennDygrem on July 17, 2010, 12:35:42 PM
Dex is a pretty great stat, I can't blame you. :P
It's just too bad I initially had to shun it on Cade, but I'm sort of making up for that now! :D
Title: Re: Off-topic chatter
Post by: HeadofVecna on July 18, 2010, 04:51:38 AM
Anyone know some good flat-cost enchantments for my magic Dagger? I've decided to put the enchantment that gives +1d6 sneak attack on it, but then it only costs 8k, so There's plenty of room before it hits the cap. Aquatic for +2k might be useful, but I don't know if we'll ever actually go underwater again. Shadowstriking would be cool if it weren't 1/day. Maybe I'll just stick some +Stat item on it. :P ...But then I'd still have another virtual 3k to spend on the weapon.

If possible, I'd suggest taking only use-activated abilities on your dagger, so it doesn't take up an attuned slot. One of the 6k greater weapon crystals rounds out the 8k in regular weapon enchantments nicely. What's the other +1 ability you're getting, besides Deadly Precision?
Title: Re: Off-topic chatter
Post by: Agita on July 18, 2010, 09:06:49 AM
Anyone know some good flat-cost enchantments for my magic Dagger? I've decided to put the enchantment that gives +1d6 sneak attack on it, but then it only costs 8k, so There's plenty of room before it hits the cap. Aquatic for +2k might be useful, but I don't know if we'll ever actually go underwater again. Shadowstriking would be cool if it weren't 1/day. Maybe I'll just stick some +Stat item on it. :P ...But then I'd still have another virtual 3k to spend on the weapon.

If possible, I'd suggest taking only use-activated abilities on your dagger, so it doesn't take up an attuned slot. One of the 6k greater weapon crystals rounds out the 8k in regular weapon enchantments nicely. What's the other +1 ability you're getting, besides Deadly Precision?
Eager, which was already there. Way back when we started, Phaedrus said crystals don't take up an attuned slot, so I've already got three of those (one per weapon, one for my armor).
Title: Re: Off-topic chatter
Post by: HeadofVecna on July 18, 2010, 02:18:46 PM
Hmm, I missed that. That frees up a bunch of room that I'll have to make use of some time after we restart.  :D
Title: Re: Off-topic chatter
Post by: Agita on July 18, 2010, 06:21:09 PM
Okay, I went and actually worked on my equipment for once. (:o) Here's my stuff:

Attuned Magic Items
Lvl 14 - Dark Aegis (Buffering Magic Grey Armor of Quickness + Cloak of Resistance)
Lvl 13 - Eager Deadly Precision Magic Dagger of +Dex
Lvl 14 - Collar of Cloying Shade (Collar of Umbral Metamorphosis + Item of +Con)
Lvl 13 - Cloak of the Unseen Stalker (Darkstalker item + Mantle of the Predator (+Hide, +Move Silently, +1d6 damage vs. targets w/o Dex bonus to AC))
Lvl 8 - Umbral Awn
Lvl 7 - [Insert jewelry or article of clothing] of [Insert adjective] [insert vaguely darkness-related term] (Armbands of Might + Quicksilver Boots + Shadow Hand)
Lvl 14 - Boots of the Swift Shadow (Ring of Prestidigation + Anklet of Translocation + Boots of Agile Leaping + Belt of Battle)
Lvl 14 - Ring of Evasion

Crystals
Lvl 7 - Greater Crystal of Adaptation (On Magic Armor)
Lvl 12 - Greater Truedeath Crystal (On Magic Dagger)
Lvl 10 - Greater Demolition Crystal (On Umbral Awn)

Some of these don't hit the 15k cap, but at some point I told myself, "leave squeezing every last drop out of everything to the capitalists, I just want to get done".
Buffering armor is from AEG. It absorbs one point of ability damage or energy drain per point of enhancement bonus per day for me and allows me to make a Fort half save against Energy Drain effects even if they don't allow a save  normally. That's pretty nice, especially when combined with my Mettle Lite ability which turns that into Fort negates.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on July 19, 2010, 12:13:52 PM
Great. Looks like everyone is updated but Kuro. That right?

I haven't had a chance to look at those weapon templates. I don't even know if I have a copy of the DMG II... I lost some files when a moron working on my laptop erased my hard drive without asking first...

Could you just give me a brief rundown of exactly what you're looking to do? If it's not too crazy, it should be ok... I mean... look at this game. :P

When Raoul is ready to go, we'll get on with your new adventures in Shiny Myth Drannor. :D
Title: Re: Off-topic chatter
Post by: VennDygrem on July 19, 2010, 12:19:12 PM
I just want to do a quick scan of the books to see if there's anything else I can add to my gear. I've got a lot of room, but there's nothing wrong with keeping space open for more-valuable-than-15k magic items later on, either.
Title: Re: Off-topic chatter
Post by: Agita on July 19, 2010, 12:20:04 PM
Could you just give me a brief rundown of exactly what you're looking to do? If it's not too crazy, it should be ok... I mean... look at this game. :P
Honestly, since Feycraft is apparently useless to me (unless there's another one I don't know about), Hellforged just adds +1 to damage when I'm flanking someone. That's pretty much it.
Of course, I could get a Feycraft weapon and swap my Weapon Finesse feat out for something else, but then I'd miss out on the extra damage from Weapon Finesse when I reach BAB 11.  ...Can Wish duplicate a DCFS? :P
Title: Re: Off-topic chatter
Post by: PhaedrusXY on July 19, 2010, 12:44:00 PM
Could you just give me a brief rundown of exactly what you're looking to do? If it's not too crazy, it should be ok... I mean... look at this game. :P
Honestly, since Feycraft is apparently useless to me (unless there's another one I don't know about), Hellforged just adds +1 to damage when I'm flanking someone. That's pretty much it.
Of course, I could get a Feycraft weapon and swap my Weapon Finesse feat out for something else, but then I'd miss out on the extra damage from Weapon Finesse when I reach BAB 11.  ...Can Wish duplicate a DCFS? :P
Ugh... please no DCFS. If you want to trade out a feat you took legitimately, that's fine. I just don't want a bunch of kobolds who traded out their pick proficiencies for Dragonwrought + Versatile Spellcaster, or something... Unless you guys want every NPC you run into from now on to also have used that... Actually... I don't want to do that much work... So no, no trading out racial feats and all that cheese.

And I didn't know that's what the abilities like Fey-crafted were called. Yeah, those are fine.
Title: Re: Off-topic chatter
Post by: VennDygrem on July 19, 2010, 01:24:50 PM
Also, does anyone know how close we are to leveling up? I know that, in-game, not much time has passed and not that much has happened, besides, what, the stuff that happened in the city and in the cave? Just trying to gauge things so I can start planning ahead of time and not hold things up again.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on July 19, 2010, 01:37:09 PM
Also, does anyone know how close we are to leveling up? I know that, in-game, not much time has passed and not that much has happened, besides, what, the stuff that happened in the city and in the cave? Just trying to gauge things so I can start planning ahead of time and not hold things up again.
You'll level up pretty soon... assuming you survive the next couple of encounters. :D I'd say you guys technically "defeated" the aboleth, anyway. I don't like the whole "XP for killing stuff" mechanic. So when you guys complete a few encounters/story legs through whatever means, I'll just give you a level. You last leveled up after the barghest+goblin fight, right? And since then you've encountered the tree guy (who basically defeated you...), the mucklestones "trees", and the aboleth. Right? And some other stuff that was basically just background, like the shadows, etc. So yeah, you're due for a level-up soon.
Title: Re: Off-topic chatter
Post by: VennDygrem on July 19, 2010, 02:36:43 PM
I think we were only "defeated" by the tree guy in that he seemed designed to be undefeatable, and to remind us that there are more powerful things in the world than us (as if pun-pun wasn't enough :P).

Anyway, so yeah. I think I'm all set on equipment. Honestly, there's not a ton of gear under 15k that is 'must-have.' More like, 'really nice to have but not completely necessary' :)
Title: Re: Off-topic chatter
Post by: PhaedrusXY on July 19, 2010, 02:48:15 PM
I think we were only "defeated" by the tree guy in that he seemed designed to be undefeatable, and to remind us that there are more powerful things in the world than us (as if pun-pun wasn't enough :P).
Nah, he was very defeatable. If HoV + Kuro had simply started nuking him back as soon as he appeared he'd have dropped fairly quickly, which is what I expected, actually. Action Economy > one guy nuking. :P He was of course pretty nasty, I admit. RJ's deciding to try and solo him when the rest of the party was in the middle of running away didn't help things much, either.  :D

I posted his stats didn't I? You can look yourself. He's of course quite hard for a land-bound melee guy (or even an archer... with his wind effects), but not so resistant to being nuked to death himself.

To tell the truth, I just threw him in there as a "random" encounter because I saw the class and wanted to try it out. :smirk I think it is actually fairly well balanced. He's of course quite good at nuking the crap out of stuff, he can fly and has some other decent defenses, and also some divination abilities, but that's it. He is very limited. He's just got most of the basics covered, but little in the way of utility, etc. As a PC, the class would be a bit of a one-trick pony if it weren't for the divination. It is a very easy NPC class to use, though, which was nice.
Title: Re: Off-topic chatter
Post by: VennDygrem on July 19, 2010, 02:59:51 PM
Ah. Still, if I could have flown up to bash him, it would have still been a one-sided fight... but on the other side.  :smirk

I am aware that I am currently a bit of a one-trick pony myself, in combat at least. There are some nifty tricks available once I get higher-grade fighting styles, though- speaking of which, did you rule that Ability Focus would only affect each Fighting Style individually, despite all being delivered through the same means (punchings)? I seem to remember that, but it's not clear in my memory.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on July 19, 2010, 03:06:10 PM
Ah. Still, if I could have flown up to bash him, it would have still been a one-sided fight... but on the other side.  :smirk

I am aware that I am currently a bit of a one-trick pony myself, in combat at least. There are some nifty tricks available once I get higher-grade fighting styles, though- speaking of which, did you rule that Ability Focus would only affect each Fighting Style individually, despite all being delivered through the same means (punchings)? I seem to remember that, but it's not clear in my memory.
What would you take Ability Focus on? It has to be applied to a specific ability, not a specific attack mechanism. I could see it applying to a whole specific fighting style, but not just to everything you deliver via your punches.

Ah hell... this is a FKN tome game... yeah, if you want to take Ability Focus (Monk Fighting Styles) for a +2 to all of the DCs from your fighting style attacks, be my guest. It's still not equal to taking a Tome Combat Feat.
Title: Re: Off-topic chatter
Post by: VennDygrem on July 19, 2010, 04:07:40 PM
Well,  I'm not sure that I will, but I'm trying to consider for the future, so that my fighting style abilities are harder to resist. Afterall, if we're tougher as a result of tome rules and wish economy, so will our enemies from here-on, right?
Just trying to think of my options.
Title: Re: Off-topic chatter
Post by: Kuroimaken on July 19, 2010, 04:16:46 PM
I think we were only "defeated" by the tree guy in that he seemed designed to be undefeatable, and to remind us that there are more powerful things in the world than us (as if pun-pun wasn't enough :P).
Nah, he was very defeatable. If HoV + Kuro had simply started nuking him back as soon as he appeared he'd have dropped fairly quickly, which is what I expected, actually. Action Economy > one guy nuking. :P He was of course pretty nasty, I admit. RJ's deciding to try and solo him when the rest of the party was in the middle of running away didn't help things much, either.  :D

I posted his stats didn't I? You can look yourself. He's of course quite hard for a land-bound melee guy (or even an archer... with his wind effects), but not so resistant to being nuked to death himself.

To tell the truth, I just threw him in there as a "random" encounter because I saw the class and wanted to try it out. :smirk I think it is actually fairly well balanced. He's of course quite good at nuking the crap out of stuff, he can fly and has some other decent defenses, and also some divination abilities, but that's it. He is very limited. He's just got most of the basics covered, but little in the way of utility, etc. As a PC, the class would be a bit of a one-trick pony if it weren't for the divination. It is a very easy NPC class to use, though, which was nice.

Well, truth be told, I WAS hoping to disable the guy with Evard's before I started nuking, but once everyone started dropping I had to consider other options. (That, and I expected the bastard to have energy resistance up. Stupid bark.)
Title: Re: Off-topic chatter
Post by: Agita on July 19, 2010, 05:07:15 PM
Could you just give me a brief rundown of exactly what you're looking to do? If it's not too crazy, it should be ok... I mean... look at this game. :P
Honestly, since Feycraft is apparently useless to me (unless there's another one I don't know about), Hellforged just adds +1 to damage when I'm flanking someone. That's pretty much it.
Of course, I could get a Feycraft weapon and swap my Weapon Finesse feat out for something else, but then I'd miss out on the extra damage from Weapon Finesse when I reach BAB 11.  ...Can Wish duplicate a DCFS? :P
Ugh... please no DCFS. If you want to trade out a feat you took legitimately, that's fine. I just don't want a bunch of kobolds who traded out their pick proficiencies for Dragonwrought + Versatile Spellcaster, or something... Unless you guys want every NPC you run into from now on to also have used that... Actually... I don't want to do that much work... So no, no trading out racial feats and all that cheese.

And I didn't know that's what the abilities like Fey-crafted were called. Yeah, those are fine.
That's not what I meant, no worries. I was unsure if I had taken Weapon Finesse at a level where I would have qualified for, say, Shadow Blade or Craven, so I thought about DCFS to bypass the whole "must have been able to qualify at the level he is swapping the feat". But come to think of it, my first level was in Rogue, so Craven should work (and would net me more damage than Weapon Finesse).
Right now, though, I'm on a netbook with only one USB hub some 300+ miles away from my regular computer, so I can't have internet and my books (on a USB stick) at the same time, so every time I post, I'm effectively AFB. :D
Title: Re: Off-topic chatter
Post by: HeadofVecna on July 19, 2010, 05:21:43 PM
I think the main problem with the tree guy was that he had the drop on us. If we came back all shiny, buffed, and coordinated, I think we would have reduced him to a shower of splinters in short order.

Anyway, so yeah. I think I'm all set on equipment. Honestly, there's not a ton of gear under 15k that is 'must-have.' More like, 'really nice to have but not completely necessary' :)

I've got a fairly long list of things I wouldn't want to do without:
A resistance item
Stat boosters for everything relevant
Belt of battle
Ring of Darkhidden
Third Eye: Dampening
Amulet of Fortune Prevailing
Mantle of Second Chances

It occurs to me that those last few are activated rather than continuous, oh my.  :blink
Title: Re: Off-topic chatter
Post by: VennDygrem on July 19, 2010, 07:51:31 PM
I think the main problem with the tree guy was that he had the drop on us. If we came back all shiny, buffed, and coordinated, I think we would have reduced him to a shower of splinters in short order.

Anyway, so yeah. I think I'm all set on equipment. Honestly, there's not a ton of gear under 15k that is 'must-have.' More like, 'really nice to have but not completely necessary' :)

I've got a fairly long list of things I wouldn't want to do without:
A resistance item
Stat boosters for everything relevant
Belt of battle
Ring of Darkhidden
Third Eye: Dampening
Amulet of Fortune Prevailing
Mantle of Second Chances

It occurs to me that those last few are activated rather than continuous, oh my.  :blink

What I meant was, there's not a lot of under-15k items for me, that I didn't already have. :)
Title: Re: Off-topic chatter
Post by: Kuroimaken on July 19, 2010, 11:21:51 PM
OK, as far as updating the stats go, I'm done.

Shopping list under spoilers.

(And yes, I basically went down the list of magic items by price on the MIC and got the most interesting stuff. Probably some overlap there. Also, I had no clue how to handle the "vanilla" items like enhancement bonuses to attributes and whatnot...)

[spoiler]+2 Called Mithral Breastplate of Greater Blurring
Iron Ward Diamond, Greater (5)
Crystal of Aquatic Action, Greater (1)
Clasp of Energy Protection, Greater (5)
+2 Morphing Sizing Vampiric Greatsword (Aozorahaou)
Crystal of Return, Greater
Gloves of Tarnhaam the Vigilant (10k)
Crystal of Life Drinking, Greater
Caduceus Bracers
Strongarm Bracers
Artificer's Monocle
Crystal Mask of Languages
Corsair's eyepatch
Blindfold of True Darkness
Goggles of Night
Sandals of Springing
Gwaeron's Boots
Gloves of Object Reading
Gauntlets of ghost fighting
Ring of Communication (6)
Ring of Feather Falling
Ring of Arming
Ring of Chameleon Power
Blindhelm
Cloak of Charisma and Resistance
Necklace of Adaptation
Belt of Priestly Might
Runestaff of Opening
Metamagic Rod, Chaining, Lesser
Metamagic Rod, Maximize, Lesser
Runestaff of size altering
Runestaff of the Assassin
Decanter of Endless Water
[/spoiler]
Title: Re: Off-topic chatter
Post by: PhaedrusXY on July 20, 2010, 11:14:43 AM
OK, as far as updating the stats go, I'm done.

Shopping list under spoilers.

(And yes, I basically went down the list of magic items by price on the MIC and got the most interesting stuff. Probably some overlap there. Also, I had no clue how to handle the "vanilla" items like enhancement bonuses to attributes and whatnot...)
For enhancement bonuses to armor and weapons, we're not including those in the cost of Wishing for things, IIRC. You just get an enhancement bonus that scales with your level, and that bonus should be +3 right now, since it is rounded up.

For stat boosters, skill boosters, etc, just use the price of the cheapest one in the DMG. So an item that adds an enhancement bonus to your Int would cost 4,000 gp (the cost of a Headband of Intellect +2, the cheapest version in the DMG).

You can just add items together with no increase in cost for combining them, or for what slots they take up, etc.

I think everything on your list will count as an attuned item except your sword, which doesn't have a continuous effect IIRC. So you'll have to decide how to combine those items into the 8 you want to keep attuned most of the time, and which ones will instead just be sitting around in your Enveloping Pit (or whatever) till you need them.

And those Caduceus Bracers are for paladins. What are you going to do with them? Did you copy the wrong name down?

Also, don't forget that you can add +5 inherent bonuses to any (or all) your ability scores, if you want.
Title: Re: Off-topic chatter
Post by: Kuroimaken on July 20, 2010, 01:13:46 PM
Y'know, that actually helps a lot more with planning than I expected. So let's see.

If I wanted, say, a +3 fullplate of (insert +3 ability here), it would count as having a price of 10k, right?

As for the Caduceus Bracers, I didn't actually read the full description. If it worked on any kind of healing, it could turn out to be useful...

I was actually even considering a Spare Hand, but I got no infusions to put in it. In fact, I couldn't find many useful belts for my character.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on July 20, 2010, 01:17:19 PM
Bunko's is my main resource for equipping characters. :P
If I wanted, say, a +3 fullplate of (insert +3 ability here), it would count as having a price of 10k, right?
Just 9k. We're ignoring mundane costs, as far as Wish goes, also.
Title: Re: Off-topic chatter
Post by: Kuroimaken on July 20, 2010, 01:26:08 PM
I was actually counting in the 1k from the ordinary enchantment. (I remember us ignoring mundane costs because that's how I got my shiny mithral breastplate in the first place.  :D)
Title: Re: Off-topic chatter
Post by: PhaedrusXY on July 20, 2010, 04:00:06 PM
I was actually counting in the 1k from the ordinary enchantment. (I remember us ignoring mundane costs because that's how I got my shiny mithral breastplate in the first place.  :D)
Nah, we're ignoring that now, too. For the purposes of Wish, at least.
Title: Re: Off-topic chatter
Post by: Agita on July 20, 2010, 04:29:07 PM
I was actually even considering a Spare Hand, but I got no infusions to put in it. In fact, I couldn't find many useful belts for my character.
You say that as if you'll ever need anything aside from a Belt of Battle. :D

So, if we wish to apply an item template (such as Feycraft) to an extant item, does the template's extra cost count towards the item's cost or is it considered a mundane cost?
Title: Re: Off-topic chatter
Post by: PhaedrusXY on July 20, 2010, 04:52:17 PM
I was actually even considering a Spare Hand, but I got no infusions to put in it. In fact, I couldn't find many useful belts for my character.
You say that as if you'll ever need anything aside from a Belt of Battle. :D

So, if we wish to apply an item template (such as Feycraft) to an extant item, does the template's extra cost count towards the item's cost or is it considered a mundane cost?
Unless it is something radical, let's just consider it mundane. Also, make sure you look at my house rule about mithril weapons (they count as one size "lighter").
Title: Re: Off-topic chatter
Post by: HeadofVecna on July 20, 2010, 05:21:31 PM
I think everything on your list will count as an attuned item except your sword, which doesn't have a continuous effect IIRC. So you'll have to decide how to combine those items into the 8 you want to keep attuned most of the time, and which ones will instead just be sitting around in your Enveloping Pit (or whatever) till you need them.
Crystal of Life Drinking, Greater
Corsair's eyepatch
Ring of Arming
Runestaff of Opening
Metamagic Rod, Chaining, Lesser
Metamagic Rod, Maximize, Lesser
Runestaff of size altering
Runestaff of the Assassin

Given my current (mis)understanding of the system I would have thought that the items above would not require attunement. Could I get a clarification?
Title: Re: Off-topic chatter
Post by: PhaedrusXY on July 20, 2010, 05:59:54 PM
I think everything on your list will count as an attuned item except your sword, which doesn't have a continuous effect IIRC. So you'll have to decide how to combine those items into the 8 you want to keep attuned most of the time, and which ones will instead just be sitting around in your Enveloping Pit (or whatever) till you need them.
Crystal of Life Drinking, Greater
Corsair's eyepatch
Ring of Arming
Runestaff of Opening
Metamagic Rod, Chaining, Lesser
Metamagic Rod, Maximize, Lesser
Runestaff of size altering
Runestaff of the Assassin

Given my current (mis)understanding of the system I would have thought that the items above would not require attunement. Could I get a clarification?
Well, the crystal wouldn't because I said specifically that they don't.

The runestaffs would, as I said earlier than staves and wands would count as an attuned item. At least I'm pretty sure I said that...

The MM Rods... hmm... I could see the argument for that, but mostly my definition of "Use Activated" was more literal. When you use the item, it does it's trick without any input from the wielder. If you stab someone with a flaming sword, they get burned. You have to "activate" the MM Rods, even if it doesn't take an action. So they're not exactly "use activated".

Same thing with most of the rest of it. The Corsair's Eyepatch is producing a spell effect that is "continuous", at least while activated. (And if it's not activated, then it isn't doing anything for you, so it's kind of a moot point.)

See my logic here? Sorry if that wasn't clear before.

So this category ("Use Activated") would really be limited to weapons, and things that just "go off" when used, like a Necklace of Fireballs, Bead of Force, etc.
Title: Re: Off-topic chatter
Post by: Agita on July 20, 2010, 06:02:09 PM
Whatever, I'm just not bothering with activation items aside from Anklet of Translocation. :P
Title: Re: Off-topic chatter
Post by: VennDygrem on July 20, 2010, 07:08:56 PM
I thought wands specifically did not count as attuned items, since they're technically "consumable" items. ??? @_@
Title: Re: Off-topic chatter
Post by: Bozwevial on July 20, 2010, 08:43:51 PM
I'm sorely tempted just to take Vow of Poverty. :P
Title: Re: Off-topic chatter
Post by: PhaedrusXY on July 21, 2010, 06:41:39 PM
I thought wands specifically did not count as attuned items, since they're technically "consumable" items. ??? @_@
From the house rules thread:
Quote
For magic items and wealth, we're going to go with the 8 item limit that they talk about in the Book of Gears. You basically can only have 8 "constant effect" magic items at a time. Single use items like scrolls and potions don't count against this, and neither do "use activated" items (like magic weapons that only do damage, for example).
I meant for staves to count, actually, though maybe I didn't actually spell that out explicitly anywhere.

Since wands work almost identically to staves, I had planned to count them too. However, since everyone always uses Wands of Lesser Vigor to heal out of combat, and it wouldn't be too fun for one of you to have to keep one of those attuned, how about we say that wands don't count as an attuned item, but staves do?

Sorry for all the confusion, but we're working with a pretty extensive set of house rules here, and much of them I've had to make up on my own because Frank and K's stuff is pretty unfinished.

The main reason for disallowing casting from scrolls and having staves count as attuned items is to limit how many high level spells you guys can spam out from items, especially items you've gained via Wish. Since wands and potions are capped at 4th and 3rd level spells, respectively, they are less problematic than staves (and scrolls, if we hadn't already dealt with those by saying you cant cast from them). Without some kind of cap, every combat would constitute seeing who can whip out their scrolls of Timestop and Gate the fastest.

I'm sorely tempted just to take Vow of Poverty. :P
DO IT!  :lmao
Title: Re: Off-topic chatter
Post by: VennDygrem on July 21, 2010, 07:20:31 PM
That coincides with my thoughts on the subject. Sounds good to me. :)

Most of the wands I've got are either for healing or are for fairly-situational utility uses.
Title: Re: Off-topic chatter
Post by: HeadofVecna on July 21, 2010, 10:53:09 PM
It wasn't clear to me at first, so let me restate to make sure I have it right. All magic items must be attuned unless they:
a) are single use
b) are spell-trigger of 4th level or less
c) do damage with no other magical effects

or arguably,
d) have only a single round (instantaneous?) effect

I'm thinking that the d) exception shouldn't exist, since it would allow abuse of things like 1/day re-roll items.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on July 21, 2010, 11:53:46 PM
It wasn't clear to me at first, so let me restate to make sure I have it right. All magic items must be attuned unless they:
a) are single use
b) are spell-trigger of 4th level or less
c) do damage with no other magical effects

or arguably,
d) have only a single round (instantaneous?) effect

I'm thinking that the d) exception shouldn't exist, since it would allow abuse of things like 1/day re-roll items.
C isn't just damage. It could be a Nine Lives Stealer that deals negative levels, or a sword that teleports whomever you hit, etc. It just needs to happen automatically when you use the item. It also doesn't have to be a sword or weapon. If you have to tell it to work somehow (other than "using" it), it counts as attuned.

I think D is ruled out, unless the item automatically triggers whenever it is used, as above.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on July 23, 2010, 01:07:09 AM
So are we ready to go?
Title: Re: Off-topic chatter
Post by: Kuroimaken on July 23, 2010, 02:50:13 AM
I think I'm okay (as far as my items go anyway).
Title: Re: Off-topic chatter
Post by: VennDygrem on July 23, 2010, 03:06:03 AM
I'm ready. As ready as I'll get, anyway. :)
Title: Re: Off-topic chatter
Post by: HeadofVecna on July 23, 2010, 06:09:25 AM
I'm ready.
Title: Re: Off-topic chatter
Post by: Agita on July 23, 2010, 10:20:39 AM
Yeah, me too.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on July 26, 2010, 11:26:39 AM
A Tome feat I found that would be perfect for Xuuvosic. :D

Quote
Pimp [Leadership Skill]
This is a feat which scales to your ranks in Intimidate.
0: Keep yo' Pimp Hand Strong: Sometimes you just gotta smack a ho. You gain a slam attack as a Monk, you may elect to inflict subdual or lethal damage at your option.
4: Make My Money: You have a bunch of prostitutes which you can send out to stand on corners or something I don't want to know. You gain followers with a leadership score that is equal to your ranks in intimidate+Cha or Str mod, whichever is higher. in addition your wealth level is treated as one higher. (Not very much>Some>Lots>Mega Bucks>Scrooge Mcfuckenduck.)
9: It Just Got a Little Easier Out There For a Pimp: You in the big time now playa. You gain a a cohort, and a pimpmobile (Phantom stead, but looks like a gaudy car, seats four). Your wealth increases again.
14: Big Pimpin': Your size category increases, your ability scores do not.
19: All Them Haters Hatin': You know they tryin' to catch you ridin' dirty. You now have an army of hoes maken' money.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on July 28, 2010, 12:06:32 PM
Waiting on you guys.
Title: Re: Off-topic chatter
Post by: VennDygrem on July 28, 2010, 12:55:39 PM
Don't look at me, I'm the last one who posted in-game. :P
Title: Re: Off-topic chatter
Post by: PhaedrusXY on July 28, 2010, 05:57:00 PM
go back through the fucking gate a second time to get it.
Something else I thought of after we discussed going through the gate more than once, if you guys "fail" the first time.

If you go through a second time, you're going to come out in the exact same place and time as the first time you went through. So you're going to almost certainly be right next to/on top of your duplicates, which as I mentioned before (at least in PMs to Kuro, and he mentioned this IC) is a Bad ThingTM. Xuuvosic would certainly know this, and know that going through the portal more than once is probably either impossible or suicide, if it does actually dump everyone out at the exact place and time in the past, as you've heard.

Just in case I didn't spell this out somewhere, except in PMs with Kuro: If you come within 1 mile of a time duplicate of yourself, both you and the duplicate will begin to experience painful headaches and other symptoms that will only worsen if you come closer together. The pain will intensify to the point where you won't be able to take any actions other than running away from the duplicate. Something spectacularly catastrophic happens if you and your duplicate manage to touch. (Yeah... I totally expect you guys to make bombs out of this somehow now...)

So going through the Time Portal twice probably isn't an option, unless you're tricky about it somehow.
Title: Re: Off-topic chatter
Post by: Agita on July 28, 2010, 06:23:17 PM
Something spectacularly catastrophic happens if you and your duplicate manage to touch. (Yeah... I totally expect you guys to make bombs out of this somehow now...)
:smirk
Hands up: Who wants to see what happens?
Title: Re: Off-topic chatter
Post by: Prime32 on July 28, 2010, 06:37:16 PM
Something spectacularly catastrophic happens if you and your duplicate manage to touch. (Yeah... I totally expect you guys to make bombs out of this somehow now...)
:smirk
Hands up: Who wants to see what happens?
"Wolf guy, I order you to high-five yourself."
Title: Re: Off-topic chatter
Post by: HeadofVecna on July 28, 2010, 07:31:05 PM
So going through the Time Portal twice probably isn't an option, unless you're tricky about it somehow.

I wonder how the Enveloping Pit (and its contents) would interact with the portal.
Title: Re: Off-topic chatter
Post by: Kuroimaken on July 28, 2010, 07:53:05 PM
Assume it's going to be the way Stephanie Meyer writes.
Title: Re: Off-topic chatter
Post by: Bozwevial on July 28, 2010, 08:20:09 PM
Something spectacularly catastrophic happens if you and your duplicate manage to touch. (Yeah... I totally expect you guys to make bombs out of this somehow now...)
:smirk
Hands up: Who wants to see what happens?
Hmm...how many duplicates can we create and order into a suicide rush?  :smirk
Title: Re: Off-topic chatter
Post by: PhaedrusXY on July 28, 2010, 11:44:06 PM
Assume it's going to be the way Stephanie Meyer writes.
I have never read nor watched anything of hers, and I had to google to even know for sure who she is, but I'm still insulted.
So going through the Time Portal twice probably isn't an option, unless you're tricky about it somehow.

I wonder how the Enveloping Pit (and its contents) would interact with the portal.
The space inside the pit is another dimension. The pit itself is a mobile doorway. So it'd work pretty much as you suspect. That's what I was thinking about when I said "tricky". It didn't take you long to come to the same idea, heh.
Title: Re: Off-topic chatter
Post by: HeadofVecna on July 29, 2010, 12:04:43 AM
Assume it's going to be the way Stephanie Meyer writes.
I have never read nor watched anything of hers, and I had to google to even know for sure who she is, but I'm still insulted.

You should be insulted. He just called you trite, weepy, and whiny. But at least your vampires are shiny.  :P
Title: Re: Off-topic chatter
Post by: Bozwevial on July 29, 2010, 12:10:15 AM
Assume it's going to be the way Stephanie Meyer writes.
I have never read nor watched anything of hers, and I had to google to even know for sure who she is, but I'm still insulted.

You should be insulted. He just called you trite, weepy, and whiny. But at least your vampires are shiny.  :P

We're either going to run into frickin' Alucard (your cue, Prime/Agita) or Kuroi's gonna bump into himself now. :P
Title: Re: Off-topic chatter
Post by: Kuroimaken on July 29, 2010, 02:01:25 AM
OK, this is where the DM tells me everything I know!
Title: Re: Off-topic chatter
Post by: Prime32 on July 29, 2010, 07:02:12 AM
We're either going to run into frickin' Alucard (your cue, Prime/Agita) or Kuroi's gonna bump into himself now. :P
???
Title: Re: Off-topic chatter
Post by: Agita on July 29, 2010, 08:06:28 AM
We're either going to run into frickin' Alucard (your cue, Prime/Agita) or Kuroi's gonna bump into himself now. :P
???
Son, I am disappoint. I didn't even read/watch the manga/anime and I still know who he's talking about.

[spoiler](http://www.majhost.com/gallery/Just-my-2-cents/Motivators/alucard.jpg)[/spoiler]
Title: Re: Off-topic chatter
Post by: Prime32 on July 29, 2010, 08:22:38 AM
I know how he is, I'm just not sure why my name was brought up.
Title: Re: Off-topic chatter
Post by: Agita on July 29, 2010, 08:39:09 AM
I know how he is, I'm just not sure why my name was brought up.
Because he kills other vampires.
Title: Re: Off-topic chatter
Post by: Prime32 on July 29, 2010, 08:45:19 AM
I know how he is, I'm just not sure why my name was brought up.
Because he kills other vampires.
??? I don't kill other vampires.

...I mean vampires. I don't kill vampires.
Title: Re: Off-topic chatter
Post by: Agita on July 29, 2010, 08:55:01 AM
Totally missed the joke
Phaedrus said he was offended at Kuroi's Stephanie Meyer (the writer of the Twilight series, if memory serves) remark, so Boz postulated that he might sick a vampire killer on us/Raoul. (http://tvtropes.org/pmwiki/pmwiki.php/Main/DontExplainTheJoke)
Title: Re: Off-topic chatter
Post by: Kuroimaken on July 29, 2010, 11:39:10 AM
Thankfully, I'm not a vampire!

And now, an explanation of what I meant.
Quote
I wonder how the Enveloping Pit (and its contents) would interact with the portal.
Quote
Assume it's going to be the way Stephanie Meyer writes.
Badly.
Title: Re: Off-topic chatter
Post by: Prime32 on July 29, 2010, 11:46:26 AM
I still don't get why Alucard was "your cue, Prime/Agita". -_-'
Title: Re: Off-topic chatter
Post by: Agita on July 29, 2010, 11:48:03 AM
I still don't get why Alucard was "your cue, Prime/Agita". -_-'
Because we're the guys who usually have some witty link or picture? With great wit comes great responsibility.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on July 29, 2010, 12:00:53 PM
Thankfully, I'm not a vampire!

And now, an explanation of what I meant.
Quote
I wonder how the Enveloping Pit (and its contents) would interact with the portal.
Quote
Assume it's going to be the way Stephanie Meyer writes.
Badly.
Ah, ok. Raoul might live now. :D
Title: Re: Off-topic chatter
Post by: Bozwevial on July 29, 2010, 01:54:40 PM
Throwing the thread into confusion: Complete. :D
Title: Re: Off-topic chatter
Post by: VennDygrem on July 30, 2010, 10:48:11 AM
How does Xuu disguise himself again? I know he did it before...
Title: Re: Off-topic chatter
Post by: Bozwevial on July 30, 2010, 11:24:08 AM
Hat of Disguise, I think.
Title: Re: Off-topic chatter
Post by: VennDygrem on July 30, 2010, 11:52:57 AM
Ah, just wondering what he meant by "Given some time I can swing this look without illusion magic."
Planning on taking harmless form? :D

Still wouldn't save either of us from being caught by True Seeing. :)
Title: Re: Off-topic chatter
Post by: Agita on July 30, 2010, 11:53:40 AM
Wait. Pit fiends are devils. :P
Title: Re: Off-topic chatter
Post by: Prime32 on July 30, 2010, 12:04:01 PM
Ah, just wondering what he meant by "Given some time I can swing this look without illusion magic."
Planning on taking harmless form? :D

Still wouldn't save either of us from being caught by True Seeing. :)
Dragon Magazine has a 3rd-level spell called cloak of khyber. If you stay in one disguise long enough it becomes impervious to true seeing.
Title: Re: Off-topic chatter
Post by: Bozwevial on July 30, 2010, 12:33:53 PM
Ah, just wondering what he meant by "Given some time I can swing this look without illusion magic."
Planning on taking harmless form? :D

Still wouldn't save either of us from being caught by True Seeing. :)
Dragon Magazine has a 3rd-level spell called cloak of khyber. If you stay in one disguise long enough it becomes impervious to true seeing.
What school is it? I might be able to retcon one of my existing spells, since I've never used them...  :plotting
Title: Re: Off-topic chatter
Post by: PhaedrusXY on July 30, 2010, 01:06:15 PM
Wait. Pit fiends are devils. :P
Umm... yeah. I meant balor. I was in a hurry when I posted that. (I wish you guys had been devils...)
Title: Re: Off-topic chatter
Post by: PhaedrusXY on July 30, 2010, 01:07:41 PM
Ah, just wondering what he meant by "Given some time I can swing this look without illusion magic."
Planning on taking harmless form? :D

Still wouldn't save either of us from being caught by True Seeing. :)
I think he meant he could use the Disguise skill.
Title: Re: Off-topic chatter
Post by: VennDygrem on July 30, 2010, 01:23:41 PM
Last time I checked, the disguise skill can't mask the fact that your arms are needle-lined tentacles. :D
Also, he's need a lot of false teeth.  :lol
Title: Re: Off-topic chatter
Post by: PhaedrusXY on July 30, 2010, 01:31:06 PM
Last time I checked, the disguise skill can't mask the fact that your arms are needle-lined tentacles. :D
Sure it can. Wear a long-sleeved shirt. :D
Quote
Also, he's need a lot of false teeth.  :lol
A big hat might help, if he keeps his head down.  :lmao
Title: Re: Off-topic chatter
Post by: VennDygrem on July 30, 2010, 02:04:08 PM
Ooh, a poncho and sombrero! He can pretend to be one of the long-lost Mexican Elves.  :P
Title: Re: Off-topic chatter
Post by: Agita on July 30, 2010, 02:36:26 PM
Via googling for something completely unrelated, I found this old webpage (http://www.wizards.com/forgottenrealms/FR_Survival.asp), which includes the following awesome sword.

Quote
Singing Sword: These silver greatswords are believed to have been created for use by the Harpers. When drawn, they sing loudly and constantly, although the singing can be countered normally by a skilled bard, a silence spell, and so on. As long as the bearer can hear the swordís song, she gains a +3 morale bonus to hit and damage (the sword has only a +1 enhancement bonus). Furthermore, she gains a +5 morale bonus to saves against mind-affecting spells and effects (and the only sort of emotion spell that can affect the wielder is rage). The swordís song quells shriekers, negates the song effects of harpies within 100 feet, and once per day can act as an enthrall spell to creatures with 2 or less hit dice (and affecting them with a suggestion spell if they fail a second saving throw). Some of these weapons are intelligent and aligned chaotic good.

Caster Level: 9th; Prerequisites: Craft Magic Arms and Armor, bless, enthrall, suggestion, creator must have 3 ranks of Perform (the chaotic good intelligent singing swords must be created by a being of that alignment); Market Price: 9,585 gp.
So this is effectively a +4 sword (it gives you a continuous +4 to hit and damage) for under 10,000 gp! It can also be further improved via Greater Magic Weapon! And it automatically counters a bunch of sonic-based attacks, and more.
Who thinks we're gonna see some of these in the future? :P
Title: Re: Off-topic chatter
Post by: PhaedrusXY on July 30, 2010, 03:01:25 PM
Who thinks we're gonna see some of these in the future? :P
Shhhh... I don't know what you're talking about.  :smirk
Ooh, a poncho and sombrero! He can pretend to be one of the long-lost Mexican Elves.  :P
:lol :lmao
Title: Re: Off-topic chatter
Post by: HeadofVecna on July 30, 2010, 04:38:32 PM
Ooh, a poncho and sombrero! He can pretend to be one of the long-lost Mexican Elves.  :P
Yes, one of the legendary Pequenos Keebleros. And also yes, he's got of Disguise (like the Hat) on one of his items, plus a pretty good disguise skill.
Title: Re: Off-topic chatter
Post by: PhaedrusXY on July 30, 2010, 05:20:20 PM
Ooh, a poncho and sombrero! He can pretend to be one of the long-lost Mexican Elves.  :P
Yes, one of the legendary Pequenos Keebleros. And also yes, he's got of Disguise (like the Hat) on one of his items, plus a pretty good disguise skill.
I was trying to come up with a witty name for this, but failed. You however, did not. We must use this in-game now. :D
Title: Re: Off-topic chatter
Post by: Bozwevial on July 31, 2010, 10:47:21 PM
[spoiler]Yeah, I don't see us taking on a CR 20 critter. Especially not if he's pimped out with Tome material. Unless we seriously powerlevel first.[/spoiler]

Pessimist. :P If we got in a good surprise round, we might be able to kill a standard Balor before he responds. But given the chances of doing so plus the possibility that this is a fucking Tome Balor, I vote for theft.
Title: Re: Off-topic chatter
Post by: Agita on July 31, 2010, 10:49:57 PM