Brilliant Gameologists Forum

The Thinktank => Min/Max It! => : Bill Bisco: Eloquent Elf September 19, 2011, 10:28:44 PM

: Need suggestions for mid-level telportation-hit-teleport tactics
: Bill Bisco: Eloquent Elf September 19, 2011, 10:28:44 PM
The Teleport spell takes a standard action to cast and can move an additional medium creature/ 3 CL .  With 2 Eternal Wands or Continuous Use Item of Teleport or Greater teleport, the first creature can use their standard action to activate teleport.  5 Additional Creatures can use Standard Actions to ready an action to cast a spell as soon as the teleportation is completed, and a 6th creature can ready a standard action to use their own teleport item to teleport all 7 back to the home base. 

Now, a few issues run up

1. The spell seems to indicate that touching multiple creatures takes only a standard action, if that's ok, then there is no issue.

2. There seems to be a reach issue, one creature can't be touched if they only have 5ft reach.  for example:

(http://img171.imageshack.us/img171/9615/screenshot026ge.jpg) 

There is one creature the first C cannot touch (the far right x).

3. Enemy spellcasters could ready actions anticipating your arrival so you would want to properly scry the area before teleport attack teleporting back.  I need some suggestions for good ways to handle this.


Other than the qualms above, it simply proves why spellcasters are very awesome and how very different the game is at their level.  You cadre of spellcasters, even if it's just 2, can do lots of damage as long as they're patient, and over the course of several days can inflict terror and change.  Please suggest ways to help with the above issues.

Thanks,
Bill
: Re: Need suggestions for mid-level telportation-hit-teleport tactics
: Maat_Mons September 19, 2011, 11:04:16 PM
If everyone can fly, that opens up a third dimension.  A 10'x10'x10' cube can hold 8 medium or small creatures, all adjacent to each-other. 

You could also use the swarmfighting feat (Complete Warrior). 
: Re: Need suggestions for mid-level telportation-hit-teleport tactics
: Lycanthromancer September 19, 2011, 11:19:23 PM
Enlarge Person (or Expansion, or Polymorph) can increase your reach by 5' (or more) as well.
: Re: Need suggestions for mid-level telportation-hit-teleport tactics
: Tr011 September 20, 2011, 01:03:19 AM
I don't understand how exactly you wanna do this. Do you plan on 2 spellcasters+some hitting guys so 1. caster ports in, all hit, 2. caster ports out?
If you don't use really great ranges, a Clairvoyance helps. It has only Long-Range and 10minutes casting time, but maybe you can help with metamagic (reducing casting time to 1min or doubling range).