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Playtime! => Play by Post General => Topic started by: Caelic on July 25, 2008, 09:46:57 PM

Title: New Game: Myth-Begotten (recruiting)
Post by: Caelic on July 25, 2008, 09:46:57 PM
WANTED
Adventurous individuals skilled with weapons or magic.
Moderate risk, substantial reward.  Please apply in person
at the headquarters of M.Y.T.H. Inc.
(Two rows south of Spicemarket, across
from Habul's Rug Emporium.)


You've been at the Bazaar for a while now.  Perhaps you got here through your own abilities; perhaps you hitched a ride with a dimension traveler.  You were sure that here, in the commercial center of all the worlds, you would be able to make a name for yourself, and a fortune to go with it.

You've learned a few things since then.  One is that it's not going to be as easy as you'd thought.  Yes, this is the commercial center of the multiverse, and that means that competition here is fierce.  For every possible job opportunity, there are a hundred would-be heroes eager to sign up. 

The other thing you've learned is that the Bazaar is expensive.  What money you have earned has barely been enough to keep you fed and lodged.

The flyer attached to the message board in the center of the square gets your attention.  Not because of flashy magical animation or pyrotechnics--some of the other notices on the board sport such enhancements, but this one does not.  No; it's the name that grabs your eye.  M.Y.T.H. Inc. has a hefty reputation--they're the ones you go to when nobody else can do the job.  It's common knowledge that the Merchants' Association of Deva pays them to keep organized crime away from the Bazaar.

A successful job for M.Y.T.H. Inc. would be exactly the kind of thing that would make a freelancer's reputation.  Of course, an unsuccessful job could BREAK that reputation just as easily...

(Basic rules for the game are in the accordingly-labeled thread.  I'll be taking six players for the time being.  Character concepts can be posted here or sent to me via PM, as can any questions.) 
Title: Re: New Game: Myth-Begotten (recruiting)
Post by: Sinfire Titan on July 25, 2008, 09:51:09 PM
Ninja first slot. Now the only question is, what the hell should I play?

Oh! Perfect idea! I'll PM you the details.
Title: Re: New Game: Myth-Begotten (recruiting)
Post by: PhaedrusXY on July 25, 2008, 10:14:55 PM
This sounds cool as hell, but it sounded like there are alot of people interested in it in the other thread. If a spot is open, I wouldn't mind playing, as long as posting once per day is good enough. Also, I haven't read the book(s), but I have played Rifts and in other "multi-verse spanning" game settings.
Title: Re: New Game: Myth-Begotten (recruiting)
Post by: Chemus on July 25, 2008, 11:00:52 PM
I'm here for the job listing. *shows flyer*

I'd like to play a changeling warshaper beatstick.

My goal is to get the reach and try to be battlefield control/deterrent(gonna take the goliath barbarian sub level if Racial Emulation is allowed). Socially, I'm looking to be intimidating/formidable looking; much like Chumley (and Gus to a lesser extent).

This could change if a controller isn't desired, or other mechanics need covering.
Title: Re: New Game: Myth-Begotten (recruiting)
Post by: DaveTheMagicWeasel on July 26, 2008, 02:25:52 AM
I'm on with a hectic few weeks atm, and have had to scale back my pbp commitments.  But that should hopefully clear up in mid-August and I'm definitely still interested.

First concept = Cupy Enchanter (probably Focused Specialist, tho the 3rd school to prohibit is a very tough question), likely heading for a Mindbender dip and then maybe some Master Specialist/War Weaver/Recaster (if the racial prereg could be ignored).

Also, as said, I would like a Blink Dog familiar.

Background-wise, I envisage the two of them as old army buddies - served in Special Forces/SAS/similar as infiltration specialists, but have recently quit the forces and decided to go freelance.

So, the first couple of mechanical questions:

1. Could I use the Enchanter Social Proficiency (http://www.d20srd.org/srd/variant/classes/specialistWizardVariants.htm#socialProficiency) sub level(s) from UA?

2. Could I apply the Dungeonbred template (Dungeonscape) to my Blink Dog?  It's CR+0, but normally it can't be put on a Medium creature, but if it's okay to bend that rule it'll do nicely to make a dog equivalent of a Cupy.
Title: Re: New Game: Myth-Begotten (recruiting)
Post by: skydragonknight on July 26, 2008, 02:37:30 AM
Hmm...I see you don't have the Genuine Archer race designed yet.

I'll give others priority for getting into the game. If there's still slots open a few days from now I'll whip up a character sheet.
Title: Re: New Game: Myth-Begotten (recruiting)
Post by: Caelic on July 26, 2008, 03:02:57 AM
Actually, I'm putting the finishing touches on that; the residents of Archiah are, for the most part, human--but they qualify for the True Archer racial paragon class, which I will be posting shortly.
Title: Re: New Game: Myth-Begotten (recruiting)
Post by: Skeeve on July 26, 2008, 04:57:55 AM
I'm still interested, with that Trollop Knight Phantom.  Maybe with a slight reflavouring - more flashy illusionary abilities, less so much with the shadowy darkness.  Although maybe a goth-esque Trollop might work.  Hm...
Title: Re: New Game: Myth-Begotten (recruiting)
Post by: Caelic on July 27, 2008, 11:00:32 PM
Skeeve, please go ahead and send me your build.  Sky, I'll try to have the class up tomorrow.
Title: Re: New Game: Myth-Begotten (recruiting)
Post by: Sinfire Titan on July 28, 2008, 12:58:02 AM
Question guys:  Which build do you think would be the most valuable to the party?

The first idea is a Spellthief 4/Duskblade 16 with an Earth or Air elemental as his Familiar, or something along those lines. Basically "steal your shift, hit you with it". Using Master Spellthief to make it work.

The second is very similar, but much more deadly. Duskblade 13/Nar-Demonbinder 2/Abjurant Champion 2. LN/E, worships either Wee-Jas, Heironeous, or Hextor (not sure which one yet, will not be used if you don't want a semi-evil PC). Basically uses Arcane Channeling with Harm and other goodies, and spells cast at CL 17th-19th. Uses and abuses Arcane Disciple as much as possible.

The third is a Human Paladin of Tyranny 4/Hexblade 2/Ur-Priest 4/Contemplative 1/Warpriest 3/Ordained Champion 5. Divine Gish from hell and back, and a cohort who can fill in the Tank or BFC requirements.

The last one is a Warforged Duskblade 5/Warblade 1/Jade Phoenix Mage 4/War Weaver 5/Abjurant Champion 5. Basically a Multi-Gish-Buffer in the form of awesome. Needs PH2 and Bo9S, but is the most party-friendly. Very cool too. You've stated that MM3 and Heroes of Battle are allowed, so I will be using them to their fullest. Party-buffer and Arcane Channeler. Will be using Arcane Disciple to get one or two domains, both of which will help the party.


I can't decide myself.
Title: Re: New Game: Myth-Begotten (recruiting)
Post by: Chemus on July 28, 2008, 01:40:48 AM
Well. I'm a 'non-evil' kinda guy, so I vote for the first or last. Summoning baddies to fight baddies in Myth-verse seems kinda weird to me, the way I envision it, anyway. The buffer is cool. Robot magician from...dang I don't think I know a name of a mechanus-like dimension. Why not Mecha, or somesuch? ;)

Personally, I am looking at a Mimic (changeling) Urban ranger 1/ Swashbuckler 3/ Warshaper 2/ Cabinet Trickster 1. Basically I was trying to read their minds occasionally (I only just now noticed Dave the Magic Weasel's Enchanter Face/Radar-capable character...), be a party face/infiltrator/info gatherer. Hoping to have some combat effectiveness, should it come to that ;) Details here. (http://brilliantgameologists.com/boards/index.php?topic=1247.0)

I realize that this is a shift from the tripper/controller. How can I get large size and a large number of attacks for making sure that the enemies are where I want them? (on the ground!)
Title: Re: New Game: Myth-Begotten (recruiting)
Post by: Dictum Mortuum on July 28, 2008, 08:48:55 PM
Deveel Beguiler here :D
I'm currently on vacation, i'll have an internet connection in a week or so.
Title: Re: New Game: Myth-Begotten (recruiting)
Post by: Caelic on July 28, 2008, 10:05:27 PM
Thus far, submitted concepts are a "go."  ST, I still need to know which character you'll be using.
Title: Re: New Game: Myth-Begotten (recruiting)
Post by: Caelic on July 28, 2008, 10:27:06 PM
Skeeve: check the rules thread, please; I've posted the True Archer class there.  It's a rough draft, and subject to tweaking if there are things you feel need to be changed to capture the feel of a native of Archiah.
Title: Re: New Game: Myth-Begotten (recruiting)
Post by: skydragonknight on July 28, 2008, 10:40:13 PM
Skeeve: check the rules thread, please; I've posted the True Archer class there.  It's a rough draft, and subject to tweaking if there are things you feel need to be changed to capture the feel of a native of Archiah.

Missing the Power Shot description, but so far it looks good.
Title: Re: New Game: Myth-Begotten (recruiting)
Post by: Caelic on July 29, 2008, 06:33:37 AM
Fixed (and sorry about the name mix-up, too!)
Title: Re: New Game: Myth-Begotten (recruiting)
Post by: Chemus on July 29, 2008, 11:22:35 AM
I'll be on vacation/holiday Aug 3-10, with limited connectivity, though a slim chance of no connectivity. Max post count for a game would be one per day during that time.
Title: Re: New Game: Myth-Begotten (recruiting)
Post by: Omen of Peace on July 29, 2008, 01:12:14 PM
I followed the previous thread and this one, but I probably won't be able to obtain and read the book in time (busy relocating thousands of kms away).

Still, I wanted to ask: how would an Artificer fit in this world ? A Binder ? Thanks.
Title: Re: New Game: Myth-Begotten (recruiting)
Post by: Sinfire Titan on July 29, 2008, 07:13:04 PM
Thus far, submitted concepts are a "go."  ST, I still need to know which character you'll be using.

Warforged Duskblade build. I'll save the fun ones for another game.
Title: Re: New Game: Myth-Begotten (recruiting)
Post by: Caelic on July 29, 2008, 07:31:47 PM
I followed the previous thread and this one, but I probably won't be able to obtain and read the book in time (busy relocating thousands of kms away).

Still, I wanted to ask: how would an Artificer fit in this world ? A Binder ? Thanks.


Artificers not only fit in the world, they're central to it; all those magic items available for sale at the Bazaar don't just pop out of nowhere!  "Mechanics" whose magical powers come entirely from items are well-known (one of the major characters in the series, Maasha, would arguably be an Artificer.)

Binders...well, they don't fit quite so neatly, but it's a big multiverse; there's room for just about anything.
Title: Re: New Game: Myth-Begotten (recruiting)
Post by: DaveTheMagicWeasel on July 29, 2008, 10:04:09 PM
Well, having now checked I find I can't have a Blink Dog, at least, not yet (whoever decided Improved Familiar should have a BAB prereq should be shot imo).

Sigh.

Anyway, I'm thinking (Focused Spec) Enchanter 3 / Master Spec 3 / Mindbender 1 to start with, Mindsight, Celestial Familiar.  Gonna prohibit Evocation and Necromancy, and then probably Abjuration (hard in a plane-hopping campaign, but I'll just have to manage, and get a D-Hopper).  Then I want to pick up MS 4 for the Minor Esoterica, and after that not sure where to take it.

Caelic, could I have a Cupy/Strongheart Halfling enter Recaster?  The on the fly metamagic fits nicely with the sort of ready for anything/jack of all trades special forces type.  Ooh ... and maybe the Deceptive Spell feat from Cityscape?  Combined with the free Still & Silent from Recaster that would make for some excellent stealth casting.
Title: Re: New Game: Myth-Begotten (recruiting)
Post by: Omen of Peace on July 29, 2008, 10:05:55 PM
I have to say, a Deveel Artificer sounds like a lot of fun. Probably a greedy one who discovered he could make much more money by adventuring, especially since adventure and trade are not incompatible : he can peddle his goods at the same time. He'd dabble in law to make sure he gets the best of the deals.

It'd be my first Artificer so it would take some polishing mechanically. I'd go for a mix of buffing and blasting, I think.
So, hmm, would Artificers be allowed ? With a non-abusive level of power to be determined, of course.
Title: Re: New Game: Myth-Begotten (recruiting)
Post by: Caelic on July 30, 2008, 02:47:29 AM
At the moment, I have the following potential players:

1. DavetheMagicWeasel: Cupy Enchanter-type.  (I'll get back to you on the Recaster.)
2. Sinfire Titan: Warforged Duskblade
3. Chemus: Mimic Cabinet Trickster
4. Dictum Mortuum: Deveel Beguiler
5. Skydragonknight: Archer
6. Skeeve: Trollop Knight Phantom

Omen of Peace, PhaedrusXY--if you want in, please confirm.  I'd prefer not to go too much about 6 players, but I can probably bend that a little.
Title: Re: New Game: Myth-Begotten (recruiting)
Post by: skydragonknight on July 30, 2008, 05:05:15 AM
Here's what I'm looking at:

True Archer 5/Fighter 2

1 Point Blank Shot
H Precise Shot
3 True Believer(Ehlonna or equivalent)
6 Mountain Warrior
--
B1 Weapon Focus(Greatbow)
B3 Rapid Shot
B5 Far Shot
B6 Woodland Archer
B7 Weapon Specialization(Greatbow)

With Flaws:
Flaw1 True Believer(Knowledge Devotion at 3rd)
Flaw2 Able Sniper
Title: Re: New Game: Myth-Begotten (recruiting)
Post by: Omen of Peace on July 30, 2008, 09:20:45 AM
If you want a definitive answer now, it's unfortunately no - because like I said I can't be sure I'll have read the books and done my character in time. Though you don't give a deadline.
(I only commit when I'm a 100% sure I won't withdraw, as a courtesy to my DM and fellow players.)

If you don't mind keeping me in this pocket limbo of uncertainty, I'll stick around.
Title: Re: New Game: Myth-Begotten (recruiting)
Post by: Dictum Mortuum on July 30, 2008, 02:02:26 PM
Here's a rough draft:

Lawful Evil middle-aged Deveel Beguiler 5/Mindbender 1/Beguiler +1

Feats:
1) Mercantile Background, Wanderer's Diplomacy
3) Obtain Familiar
5) Silent Spell
6) Mindsight
going for improved familiar (imp) and no idea later.

Stats:
10
10
12
19
10
16

Skills:
max: bluff, concentration, listen, spot, UMD, diplomacy, sense motive, sleight of hand
1 rank: knowledges, spellcraft
variable ranks: balance 5, some speak language, some tumble, intimidate 4

Hopefully i can get Mindsight allowed.
Title: Re: New Game: Myth-Begotten (recruiting)
Post by: Omen of Peace on July 30, 2008, 02:45:12 PM
There's a funny overlap/opposition dynamic between Dictum's evil Beguiler and his (future) imp familiar, and Dave's good Enchanter and his exalted familiar.
Title: Re: New Game: Myth-Begotten (recruiting)
Post by: Dictum Mortuum on July 30, 2008, 03:02:23 PM
There's a funny overlap/opposition dynamic between Dictum's evil Beguiler and his (future) imp familiar, and Dave's good Enchanter and his exalted familiar.

Too bad that mindbender is nongood  :eh

muhahahahaaa  :eh :eh
Title: Re: New Game: Myth-Begotten (recruiting)
Post by: DaveTheMagicWeasel on July 30, 2008, 03:23:44 PM
There's a funny overlap/opposition dynamic between Dictum's evil Beguiler and his (future) imp familiar, and Dave's good Enchanter and his exalted familiar.

Too bad that mindbender is nongood  :eh

muhahahahaaa  :eh :eh

Ah, so it is.

Enchanter 3 / Master Spec 4 it is then - we don't really need 2 radars, and starting with that Minor Esoterica is hardly a bad thing!

There is a bit of overlap between the two of us tho.  I might head for War Weaver after all to differentiate us a bit.
Title: Re: New Game: Myth-Begotten (recruiting)
Post by: Sinfire Titan on July 30, 2008, 04:52:13 PM
I'll have my character done by the end of today. I've got a little bit of work to do on the boards (updating threads, reposting classes, etc) so I'll be able to post it when I get the chance.
Title: Re: New Game: Myth-Begotten (recruiting)
Post by: Sinfire Titan on July 30, 2008, 05:47:08 PM
A question: Are Flaws allowed? They make me much more efficient, otherwise I have to use Dragonborn to make my spell list workable.
Title: Re: New Game: Myth-Begotten (recruiting)
Post by: Caelic on July 31, 2008, 05:23:02 AM
I'm going to okay flaws.  I would, however, like to see people avoid Shaky and Murky-Eyed.
Title: Re: New Game: Myth-Begotten (recruiting)
Post by: DaveTheMagicWeasel on July 31, 2008, 10:24:37 PM
Okay, I'm gonna emphasize the former military man aspect a little more with Transmuter & War Weaver, tho still with a good number of Enchantments memorized.  Also, I think I'm gonna go for anotehr Changeling (one that is normally disguised as a Cupy though) - using Changeling Wizard for some extra class skills (Sleight of Hand in particular should be fun).

Cupy (aka Changeling)
Focused Specialist: Transmutation
Prohibited Schools: Evocation, Illusion, Necromancy
2 Flaws               Collegiate Wizard, Spell Focus (Transmutation)
Wizard 1              Able Learner
Wizard 2
Wizard 3              Enlarge Spell
Master Spec 1      Skill Focus (Spellcraft)
Master Spec 2      Add Glibness to spellbook  :D
War Weaver 1      Obtain Familiar
War Weaver 2

For now, have my familiar sat on the main melee character's shoulder to deliver touch spells to them until I get War Weaver 5.  As I level gonna continue with War Weaver, pick up Improved Familiar at 9, then maybe Master of the Arcane Order, who knows.

Not sure what stat generation method is being used?
Title: Re: New Game: Myth-Begotten (recruiting)
Post by: Caelic on August 01, 2008, 12:57:22 AM
32-point buy.
Title: Re: New Game: Myth-Begotten (recruiting)
Post by: PhaedrusXY on August 01, 2008, 07:06:35 PM
At the moment, I have the following potential players:

1. DavetheMagicWeasel: Cupy Enchanter-type.  (I'll get back to you on the Recaster.)
2. Sinfire Titan: Warforged Duskblade
3. Chemus: Mimic Cabinet Trickster
4. Dictum Mortuum: Deveel Beguiler
5. Skydragonknight: Archer
6. Skeeve: Trollop Knight Phantom

Omen of Peace, PhaedrusXY--if you want in, please confirm.  I'd prefer not to go too much about 6 players, but I can probably bend that a little.
Eh, go ahead without me. I don't really have time anyway, and you have plenty of people. And I haven't read the books...
Title: Re: New Game: Myth-Begotten (recruiting)
Post by: Dictum Mortuum on August 01, 2008, 08:10:39 PM
I haven't read the books either, and i must ask if we have to.
Title: Re: New Game: Myth-Begotten (recruiting)
Post by: Caelic on August 01, 2008, 08:40:31 PM
It's not mandatory, but it's recommended.  It'll give a better sense of the general tone of the game, and besides--they're a good read. :)
Title: Re: New Game: Myth-Begotten (recruiting)
Post by: DaveTheMagicWeasel on August 02, 2008, 01:31:05 AM
Okay, I'm gonna emphasize the former military man aspect a little more with Transmuter & War Weaver, tho still with a good number of Enchantments memorized.  Also, I think I'm gonna go for anotehr Changeling (one that is normally disguised as a Cupy though) - using Changeling Wizard for some extra class skills (Sleight of Hand in particular should be fun).

Cupy (aka Changeling)
Focused Specialist: Transmutation
Prohibited Schools: Evocation, Illusion, Necromancy
2 Flaws               Collegiate Wizard, Spell Focus (Transmutation)
Wizard 1              Able Learner
Wizard 2
Wizard 3              Enlarge Spell
Master Spec 1      Skill Focus (Spellcraft)
Master Spec 2      Add Glibness to spellbook  :D
War Weaver 1      Obtain Familiar
War Weaver 2

For now, have my familiar sat on the main melee character's shoulder to deliver touch spells to them until I get War Weaver 5.  As I level gonna continue with War Weaver, pick up Improved Familiar at 9, then maybe Master of the Arcane Order, who knows.

Not sure what stat generation method is being used?

Addendum: Screw that.  I want to play an Enchanter, and an Enchanter I shall play.  Besides, War Weaver really isn't worth the lost CL until you hit level 5 imo.

So:

Changeling Focused Specialist (Enchanter)
Prohibited Schools: Evocation, Illusion, Necromancy
2 Flaws - Able Learner, Collegiate Wizard
Wizard 1 - Spell Focus (Enchantment)
Wizard 2
Wizard 3 - {Open Feat}
Master Spec 1 - Skill Focus (Spellcraft)
Master Spec 2
Master Spec 3 - Greater Spell Focus (Enchantment), {Open Feat}
Master Spec 4 - Minor Esoterica

Which gets me the lovely Minor Esoterica and 4th level spells (hello Voice of the Dragon!).

For skills, max out Bluff and Sleight of Hand, a bit of Diplomacy and then get the Second Impression and Conceal Spellcasting skill tricks.

I've got the two feat slots open atm coz I'm not sure what I want to do with them.  What I'd really like is Spell Mastery + Uncanny Forethought (Exemplars of Evil), would that be okay?

(hopefully this will be the last time I change my mind ;) )
Title: Re: New Game: Myth-Begotten (recruiting)
Post by: Caelic on August 02, 2008, 07:28:09 AM
Exemplars of Evil is problematic because I don't have it (and I'm not willing to acquire it by less-than-legitimate means.) 
Title: Re: New Game: Myth-Begotten (recruiting)
Post by: DaveTheMagicWeasel on August 02, 2008, 08:48:42 PM
So, if someone were to post the text of the feat...

UNCANNY FORETHOUGHT
You cunningly prepare your spells for any exigency.
Prerequisites: Int 17, Spell Mastery.
Benefit: When preparing your daily allotment of spells,
you can reserve a number of spell slots equal to your Intelligence
modifier. As a standard action, you can use one of these
slots to cast a spell that you selected for the Spell Mastery feat.
The level of the slot used must be equal to or greater than the
level of the spell you intend to cast.
Alternatively, as a full-round action, you can use a
reserved slot to cast any spell that you know. The spell is
resolved as normal, but for the purpose of the spell, your
caster level is reduced by two. The level of the slot used
must be equal to or greater than the level of the spell you
intend to cast.


Would that be okay?

The thing is, I'm normally a Sorcerer man through and through.  I appreciate that on the theoretical plane the Wizard is better, but whenever I've played a prepared caster - be it Wizard, Cleric, whatever - I end up banging my head against the wall because I never have the right spell memorized.  So, this feat nicely solves that dilemma, and since Exemplars came out I've been itching to give a Wizard another spin.

I was mentally switching between Master Specialist and Mage of the Arcane Order for which way to go but I really want that Minor Esoterica ability, because it's cool.  Besides which, a small child lugging round a spellbook is bound to look suspicious, so it's a better fit thematically than MotAO would be as a trick for when going under deep cover.
Title: Re: New Game: Myth-Begotten (recruiting)
Post by: Caelic on August 02, 2008, 08:52:55 PM
I'm going to allow it, simply because it better models the nature of magick in the Myth universe; Vancian spellcasting isn't a great fit to start.
Title: Re: New Game: Myth-Begotten (recruiting)
Post by: DaveTheMagicWeasel on August 02, 2008, 09:07:44 PM
Woo hoo!

Thanks man. :D

I'm nearly done then - skills and spellbook, then the backstory (which I've already mentally planned out).

However, this coming weekend is my birthday, and the birthdays of 3 good friends.  So I'd expect the hangover to last a while, but I will be back...
Title: Re: New Game: Myth-Begotten (recruiting)
Post by: Caelic on August 04, 2008, 05:16:52 AM
Okay, folks: if nobody has any objections, I'm going to go ahead and see if we can't get a child board set up so people can start posting their character sheets and backgrounds.
Title: Re: New Game: Myth-Begotten (recruiting)
Post by: AfterCrescent on August 05, 2008, 04:40:18 PM
Your child board for the game is set up.

I also went ahead and moved your campaign information thread into your new game forum, Caelic.

I will be locking this thread later tonight, incase anyone needs to move anything out of it and into the new child board.  Enjoy and good gaming. :D
Title: Re: New Game: Myth-Begotten (recruiting)
Post by: Caelic on August 05, 2008, 09:35:37 PM
Much obliged!  Thanks!
Title: Re: New Game: Myth-Begotten (recruiting)
Post by: Caelic on August 07, 2008, 05:04:18 PM
Folks,

If you haven't yet, please head on over to the new child board.  I'll be out of town for the latter part of August, and I'd like to get the preliminaries set so we can start when I come back.