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Playtime! => Play by Post General => : Alastar July 22, 2008, 07:19:54 PM

: No spellcasters game 2 (Alastar's campaign) **recruiting**
: Alastar July 22, 2008, 07:19:54 PM
Hello, this is a second part of the no spellcaster's, that's absurd thread.

Here i will see wich f the 8 interested in that game would like to play in mine.

I will have different rules:

1- While all alignments are permitted I will have strict conditions for some things:
   
2- I have specific items or tricks that i will not allow in my games.  One of the foremost is belt of battle.  I find this item generally distateful, and would enjoy my players not getting it.  Of course if you must have it, i could be persuaded, but then most of my npc (who may or may not be spellcaster's who know, i actually can use them) might be inclined to have them, and that's generally not a coo thing for everyone.

3- While i am open to suggestion, Dm authority is final, any argument can be resolved in the ooc thread or in private messages.  This is only to get the game rolling along.

4- This WILL be a low mana setting, think a bit like dragonlance.  Everyone is aware wizard's exist, SOME magic shops might be around, but 99.9% of the population isn't magical.

5- The THEME will be mostly no spellcasters, this means class power sources too.  And racial power sources.  I will not limit creativity, but try keeping this in mind.

6- have fun, this is D&D

General rules are:
No reserve feats

No spellcasting in general, if you DO take a dip in a spellcasting class, assume you gain none of the spellcasting options, but DO gain access to spells, so basically, if you are a cleric 3, you can cast level 2 spells, you just have 0 spells per day, and wisdom bonus doesn't count.

I will go with everything in a case by case.  But basically, follow the theme and use common sense people.

Flaws OR dedication to evil, not both.


A bit of an intro into what i have in mind for the setting:

1: Magic is mostly used by three parties: The major churches, but gaining entry is hard.  The wizard's guild, once again entry is hard.  And monsters.  You just don't want to gain entry to those  :D  Psionics are rare and almost unheard of, but exist.

2: Most kingdoms and people view their main line of defense as being the martial schools that exist in every nation.  It is great pride to have a child or to be accepted in these schools, and it is commonly accepted that a well trained martial adept is worth 5 wizards.  (they just doN't know what their talking about)

3: 90% of the map is unchartered, more or less, roads are unsafe, wilderlands are extremely wild, and travel is generally a bad thing unless you have no other option.  Even then, it's suggested you travel in populous groups.  Roads exist, but no leader is crazy enough to invest a lot of ressources and even less men to maintain them, so their generally a bad thing.

More to come on the world itself and it's divinity's.

Keep in mind thought:

This will be standard difficulty, you can't use magic (more or less) but your ennemies certainly can!!!  Don't let the setting fool you.

I STRONGLY encourage you to buy single powerful items rather than a variety of cheaper ones, as this will help keep the general feel of campaign.  As a result, adding the effects of an item onto another will move the cost from 1.50 to 1.25.

Like i said, don't expect a magic shop everywhere.


and now:

WHO'S WILLING????
: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: BowenSilverclaw July 22, 2008, 07:47:22 PM
Like I said in the other thread, I'd be willing if the other group turns out to be too large to handle.

A couple of questions though regarding characters:
-Incarnum?
-Binder class?
-Dragonfire Adept class?
-Books allowed?
-Starting level?
-Ability generation?



~Bowen
: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: Alastar July 22, 2008, 07:52:13 PM
-I do not know incarnum, but will rank it with psionics, so allowed, but rare
-Binder is calling on the ''magic of monsters'' and generally brings a lot of things spellcasters have access too, so no, sorr, same for dfa and warlock
-Books are case by case, all of them
-level 10
-36 point buy
: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: BowenSilverclaw July 22, 2008, 07:56:56 PM
Sounds good to me :)
: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: Caelic July 22, 2008, 09:58:08 PM
A few other questions:

1. Bardic music?
2. Wildshape?
2. Races with supernatural abilities (like, say, Changeling?)


My initial thought was a non-spellcasting Changeling Master of Many Forms (with Wildshape Ranger 5 as the prefix.)  The general concept would be a Changeling who has worked hard to master his natural shapechanging ability.  However, it is a class built around a spell-like effect, and a very powerful one at that.
: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: Alastar July 22, 2008, 10:15:42 PM
Like i said, i don't like to brim creativity, if you REALLY want to play something like that, it's not using spellcasting, so it's within given parameters.

But then i ask, the point here is to see how non spellcasters get around. How a party who doesn't have the go around spells like time stop, glitterdust, fly, haste, polymorph ;)

So, you wanna play in my game, you wanna play a changeling who focuses on changing forms?  Fine, have fun! i don't wanna break it :S.  It even fits the thematic in a certain way.

Just as long as you don't use the stupendously broken forms of polymorph.

and i may put a buffer on it, like, you gotta have seen the creature ''alla'' blue mage.

also, you'd be considered a monster by some.  So this could be funny.



Bardic music is kewl, but no spells from bard. 
: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: Caelic July 22, 2008, 10:22:49 PM
Actually, being considered a monster and having to hide in plain sight is the biggest appeal of the character.  In a world where magic is rare and generally mistrusted, I'd expect Changelings to top that list.  After all, there were all sorts of stories about evil, nasty changelings in the real world; in a world where they actually exist, I'd expect a cross between the mob storming Frankenstein's castle and the anti-Communist paranoia of the Red Scare.  ("They could be anywhere!  They could be anyone!  Stay alert!  Trust no one!  Keep your broadsword handy!")


No spells from bard is no problem; I've been jonesing to play the Paladin/Bard/Monk concept I came up with a while back.  I'll whip that up as a secondary concept.
: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: Nodaisho July 22, 2008, 10:45:43 PM
I'm new, but if you would have me, I think I would be interested. I haven't played anything above level 6, but I would try to learn quickly. I am thinking an agile melee character, beyond that I am not sure, I was thinking Blade Dancer from OA, but that requires the ability to cast spells. I really ought to get ToB, heard that has stuff with a similar flavor.

Would you object to me taking this to the CO boards to get advice? I just don't want to make a character that ends up being completely useless.

edit: Would a non-magical version of the Blade dancer work? No requirement for spells, no enchanted blade or ride the wind? I am thinking scout/blade dancer off the top of my head.
: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: Surreal July 22, 2008, 11:50:46 PM
Put me down as tentative.
: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: skydragonknight July 23, 2008, 12:04:10 AM
Time to see how well you DM. I'll have my pitch in 24 hours.

Edit: It actually wasn't originally based on the character, but towards the end I noticed the similarities and named it appropriately.
http://www.myth-weavers.com/sheets/view.php?id=69861

Sources:
[spoiler]ECS: Shifter race, most Shifter feats, Weretouched Master(will add errata at WTM 5)

Races of Eberron: Shifter Ranger Substitution levels, more Shifter feats

Dragon Magazine/Crystal Keep: Moon-Warded Ranger Sub levels, any Shifter Feat not in those above

Complete Champion: Champion of the Wild ACF--pending approval; since the ACF gives a feat section for both combat styles and the combat style is being swapped for defensive abilities, am looking to pick up defensive feats to fit the theme.

Complete Adventuer/Warrior: Natural Bond/Improved Toughness

Savage Species: Roll with It--because I thought Mineral Warrior would be overdoing it.
PHB-everything else[/spoiler]
: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: JanusJones July 23, 2008, 12:30:54 AM
I dunno which I'll be in.  Depends on party makeup, but I'm game.
: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: Midnight_v July 23, 2008, 10:55:19 AM
I'm a definite.
 You sold me on that everyone thinks the fighters are the best but just don't know.
Too close to real life.
I'm with you. I wanna throw some ideas up and I guess I'll need to figure out somestuff like
Using a dice roller / and getting a myth weavers account or whatever.
Thats the sop right?
1st time pbp. Let me know.
: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: Alastar July 23, 2008, 01:55:51 PM
So so far i have :

Midnight
SDK
Caelic (unconfirmed)
Surreal (unconfirmed)
Nodaisho (unconfirmed)

I certainly have nothing agaisn't you using co boards, i'm a regular poster.

the dancer thing, i will allow, but the prerequisites stay, so you would have to take levels in a spellcasting class, but would not get spells for it, so choose wisely:

Also, that class would be modified in the following way:

Acrobatics would go from +30/+60/+90 unnamed bonus to +5/+10/+15 competence bonus

And speed would likewise go from +30/+60/+90 unnamed bonus to +10/+20/+30 enhancement bonus.

I'm open to other suggestions, but I'm pretty final on those points, since it's 3.0 material.
: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: Surreal July 23, 2008, 02:43:34 PM
Will the spellcasting enemies be fairly common? Or will they be similarly rare? (ie: reserved for the BBEGs).

Rather than focus too much on our builds, I would like to work on some concepts for why the party exists. How about if we represent a group who believes that magic is corrupt and that it is our job to cleanse it from the world? Tying in with Incarnum, the Witchborn Binder fits this idea quite well (despite the fact that the class gimps itself quite horribly by giving only 6/10 meldshaper advancement).

As I said in the other thread, I'm currently not too interested in a game where the world is high magic except for the PCs. That's just an artificial limitation placed for the sake of challenge, wherein the players then all jockey around looking for ways to boost themselves back up to caster level power in order to compete with the rest of the world. I just feel like looking for something a little more mundane.

And I know this is CO habit, but optimizing for combat is kind of counter-productive to PbP (at least in my experience). Combat really bogs down the flow in PbP, and in many cases can kill the game. Yes, I realize this is teetering on the Stormwind Fallacy, but I'm speaking from experience here. We CO folks are especially guilty of it though, because in the case of PbP we get so carried away with creating our characters that we don't put enough effort into party cohesion. In a PbP environment, we should be spending more time developing interactions between our characters rather than number crunch because we don't have the table banter to fuel us during the game.
: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: Caelic July 23, 2008, 03:06:51 PM
I, too, would like to know the general party concept--and what other players would like to play--before I commit to a character concept.

(Heck, we could be a party of witch hunters. :)
: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: Alastar July 23, 2008, 03:57:49 PM
as you will probably be fighting the variety of different monsters that happen to be in this world, you will probably fight a lot of monster mages.  Monster magic is a lot of spell-like abilities, but it also refers to sorcerers and warlocks.  Any spontaneous spellcasters basically.  (except beguilers, dread necros, and warmages)

These spellcasters are often shunned if not killed on sight, since they practice ''monster magic''.

But yeah, they should be relatively common, like, not everywhere, but every odd fight expect a spellcaster.

Witch-hunter party sounds WICKED!!!!!

Like i said on my comment on magic items, magic items will not be that abundant, and seeing as how your not supposed to have teleport, magic shops will be a RARE commodity, and knowing they have a near-monopoly, they will have stupendhorrible prices.  That's right, i made a word for it!!

If you guys agree with it (again, don't wanna brim creativity) i was thinking of a 0.75 of character wealth by level campaign, with a limit of 2 magic items at start (item fusion rules are already stated as being 1.25 the price of added item, rather then 1.50).

But that's more up to you.

and i was also thinking of having too much fight, since i'm not sure how they go, it's my first PbP dming too!!
: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: Surreal July 23, 2008, 05:15:56 PM
I too like the idea of a witch/magic hunting party. Heh, I wonder if a Forsaker could work (kind of iffy).

How do you feel about Truenaming? Yeah it's kind of like a caster... but the system is so weak and the utterances are, well, weak. I think it fits for a witch hunter party too, same as Incarnum. Incarnum is like channeling inner power (essentia), rather than magic. Truenaming is harnessing the truth of the universe, not warping and abusing like magic does (yeah, I'm kind of spouting philosophical ideas).
edit: that said, you don't necessarily have to allow it for PCs, but I think the truenamers would make a great NPC organization (perhaps our employers?) that is out to destroy magic

Other thoughts:
Bauriar - centaur like creature, Planar Handbook, LA+1, SR 11+hd
Karsite - Tome of Magic, thematically this is almost perfect for a witch hunting party

and i was also thinking of having too much fight, since i'm not sure how they go, it's my first PbP dming too!!

A lot of things need to be glossed over in combat (and for PbP flow in general). Things like initiative, AoOs, even movement tend to be set on the side otherwise we'll be waiting forever for other people to finish all their minute actions and details. Combat needs to be trimmed down to the point where the player can simply lay out his actions and have just enough info for other people to work off of. Initiative is gone because you can't wait around for other people to post. AoOs and similar things tend to get lumped in at the beginning of whatever turn and follows DM adjudication because it just takes up too much time otherwise. Mapping is screwy unless you're all working off spreadsheets or have access to online programs (I wonder if google docs could do that?).

Players and DMs should have a certain amount of leeway in terms of controlling each other and npcs so that they can actually narrate things out (within reason). We should feel confident in writing each other's dialogue (hence why we need to develop interparty relationships before the game even begins). As before, this is so we can confidently narrate things and keep the flow going. Short posts due to hesitance and uncertainty kill creativity and grind games to a halt. The DM needs to be flexible, if the players write something that they don't quite agree with, just roll with it (and vice versa). Backtracking and retcon is disruptive to the game. The limits for just how much control we can take need to be defined before the game starts. In on of my previous games for example, I allowed my DM full freedom over my character if he wanted to use my pc to further a plot point. He could use him to start a fight or DM ex machina us out of a situation if need be. This is a bit of an extreme example, but we had a solid understanding of what we were comfortable with. On the other side, I had a certain amount of freedom in terms of narrating what happened with my characters and even in terms of controlling the NPCs and writing their dialogue. I knew my boundaries and could stretch them a bit, and this allowed for a more immersive game because I could really get into the writing.

Anyhow, that's just me rambling now.
: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: skydragonknight July 23, 2008, 05:34:49 PM
So our leader should be an Occult Slayer or something in that vein?

And are Weapons of Legacy allowed?
: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: Alastar July 23, 2008, 06:16:17 PM
Yes probably, but custom ones are subject to full dm approval, and you kinda have to start with them and have a story as to why you have it.

And thanks surreal, gives me a good idea of how to run fights.

Truenaming is, unfortunately, not allowed since even if it sucks, it's a caster.

Now that you compare it like that.... maybe i shouldn't have allowed incarnum, but heck, it's in so let's make it official.  But remember, i said nay to binders and DFA's because theyg ave one a bit too much possibility to use something vaguely ressemblant to spells.  I would like to see a party go by without the use of flight, magical light, teleportation.

Instead, i wanna see them jump, use torches, and run or use ... omg.... HORSES THAT YOU PAY MONEY FOR.... to get someplace.

So sorry, no truenamer :(

Also, truenaming, while cool, kinda has to fit in the flavor.

Check out earthsea, the movie, if you wanna know what i mean.
: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: Caelic July 23, 2008, 06:27:29 PM
I'd recommend the books instead; I've always enjoyed the Earthsea series.

: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: Surreal July 23, 2008, 06:54:23 PM
How about if the party is a team of mercenaries hired to kill casters? It's a nice simple concept, and it gives us a common background and potential shared history. It even gives us an excuse to construct the team to cover all the bases. Hmm, we might want a raptoran or dragonborn to cover flight.

Hmm, I still think the truenamers would make a good NPC organization. In my head I can actually see them as the main enemies against spellcasters. Sort of a "truth" vs "corruption" (which is how they see magic) motif.

I've never read/seen Earthsea, so the reference is lost on me. (although it does have Kristen Kreuk in it, mmm....)
: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: Nodaisho July 23, 2008, 08:03:38 PM
I'm still in, but I don't think I will be doing the blade dancer, needing to be able to cast spells would weaken it, and since I already lost 20 feet of move speed, 5 points of jump (in my copy of the book, it goes 10, 20, 30, I don't have the dragon magazine that updates it), weapon magic, and air walk, it seems like it isn't worth it. Still thinking agile melee, but going to be doing it in a different way. Is ToB okay?

I haven't noticed a problem with using initiative in PbP, as long as everyone knows where everyone's initiative is, as soon as everyone posts, the DM works out who did what first, if something might not work hinging on whoever goes in front, you give a couple contingency plans. I gues it might be easier to do who goes first, goes first, though.

edit: So if someone TWFs, that counts as both their magic items?

second edit: Hmm, actually, especially considering Andy's idea (assuming he wants to run that), I'm going to build a power-attack character, I have an idea that might be fun.

edit^3: Or I might not, I am definitely in, but I am failing my saves against indecision.
: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: AndyJames July 23, 2008, 08:43:47 PM
Hmm. Thri-Kreen (non-Psionic) MonHum 2/Ranger 2/Unarmed Swordsage 1/Bloodclaw Master 4, with Multi-weapon Fighting in the place of TWF for Combat Style (as MWF specifically states that it replaces TWF for multiarmed creatures). Use Dex and Shadow Blade on your unarmed strikes.

Would be wicked in a low magic campaign:
40ft move + massive Jump bonus to take care of mobility issues
Dex+Wis to AC in light armour
2 primary attacks, 3 secondary
1 bite attack
No penalties on the off-hand (eventually) attacks
: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: Nodaisho July 23, 2008, 09:53:18 PM
Andy, were you thinking of running that, or was that a suggestion to me?
: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: AndyJames July 23, 2008, 10:10:19 PM
Purely suggestion only. I am not going to be taking part in this one as I have a PbP about to start.
: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: Ubernoob July 23, 2008, 10:19:26 PM
I get my laptop in about a month.  I may be able to get in on this.  Instinct says a stealthy big guy that knocks people around (ala knockback) or dances (ala dervish).  Thinking a "ranger" from a large family with a weakness for barwenches.
: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: Alastar July 23, 2008, 10:49:31 PM
Ok, Imma make this official, since i seem to have enough people willing to be in.

Seriously, mercs or part of an order that kills spellcasters is MONSTRHUMONSLY fine with me ( i like inventing words) and fits the feel of the campaign.


Yes twf counts as two items.

I will have 5 people in this game.  three have confirmed already:

- Midnight
- Sdk
- Nodaisho
- Surreal (I'm not sure, just say you confirm and you're in)

So basically we have like 1.5 positions left, and i go by first come first serve, as i want to start this asap.

IS it okay with you guys?
: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: Caelic July 23, 2008, 10:53:57 PM
I'll toss my hat into the ring.  One thing I'd like clarified: how does this low-magic world react to non-humans in general?  If a half ogre or a Thri-Kreen wander into town, are they going to be greeted by torch-wielding mobs, or accepted?
: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: AfterCrescent July 23, 2008, 11:10:38 PM
Hey Al, as soon as you've picked your 5, go ahead and update the Current game thread and we'll get you set up with a child board
: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: skydragonknight July 23, 2008, 11:49:21 PM
Updated Logan (http://www.myth-weavers.com/sheets/view.php?id=69861).
I'll need approval on a few things:
1. My Custom Legacy Item which I did by the book. The tank's Armor. :)
2. Bonus feats from Champion of the Wild-I took the Fangshield Ranger sub level in Champions of Valor that gives me a natural weapon combat style, and since C.Champ has smaller feat lists for TWF and Ranged combat style I picked a couple feats that enhanced my natural attacks since they fit the theme of the combat style(and even have the combat style feats as prereqs). Just need the greenlight, since alternative feats for alternative combat styles is a houserule.
3. Is it okay to have one small magic item for my Dire Wolverine? A varient of Horseshoes of speed that would help it keep pace with horses(it's base speed is 30 and horses are 50 so I don't want to slow the group down)?
: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: Surreal July 24, 2008, 12:04:13 AM
Ergh, sure I'll say I'm in (like I need more excuses to procrastinate from work).
: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: Nodaisho July 24, 2008, 12:09:14 AM
I will be AFK next week, crappy timing, I know, will that be okay? I'll try to get a completed character by the time I have to leave.

Question: Are you allowed to post requests for help building a character on the min/max boards here? Don't want to commit a faux pas.

So far I have a paladin2/fighter2/scout5/Shiba Protector1, gets wisdom to AC, attack (twice for melee), and damage.
: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: skydragonknight July 24, 2008, 12:12:41 AM
Question: Are you allowed to post requests for help building a character on the min/max boards here? Don't want to commit a faux pas.

Absolutely you can. Just be sure to include all the relevant information about character creation(books allowed, restrictions, level, stat gen) to get the best possible response.
: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: AndyJames July 24, 2008, 12:14:42 AM
So far I have a paladin2/fighter2/scout5/Shiba Protector1, gets wisdom to AC, attack (twice for melee), and damage.
Wait... How did you get Wis to AC and to attack twice? Shiba gives Wis to hit and dam, but where did the others come from?
: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: Ubernoob July 24, 2008, 12:26:09 AM
So far I have a paladin2/fighter2/scout5/Shiba Protector1, gets wisdom to AC, attack (twice for melee), and damage.
Wait... How did you get Wis to AC and to attack twice? Shiba gives Wis to hit and dam, but where did the others come from?
Intuitive attack?
: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: AndyJames July 24, 2008, 12:31:16 AM
Possible, but only with Simple Weapons. But where did he get the AC from? I'm asking because I was trying to create a Wis and Dex abuse melee build centred around Monk or Swordsage.
: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: skydragonknight July 24, 2008, 12:33:30 AM
Serenity and the Paladin variant to lose divine grace for cha to AC(which becomes Wis to AC).
Smite evil would give Wis to attack rolls for smite.
: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: Midnight_v July 24, 2008, 01:05:37 AM
Serenity and the Paladin variant to lose divine grace for cha to AC(which becomes Wis to AC).
Smite evil would give Wis to attack rolls for smite.
I should re iterate that my pc is "neutral evil".

Its a fear based pc.
Probbably using Zhentrim Soilder sub levels.
I've been thinking actually
Crusader5/Dreadpirate5, servant of an elder evil.
Of Course I'll be sticking to the rules of: Team Evil. No betrayals/stealing etc...
I just don't want you to lose your class features or anything.

Oh and about the Dread pirate requirements if I use that stub I'll be using white raven tactics on an ally and scourge of the seas/imperious command/dreadfulwrath.
So basically I'm shooting for battlefield control.
 In anycase its a fear based "evil" build, just fyi.



: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: AndyJames July 24, 2008, 01:20:33 AM
Serenity and the Paladin variant to lose divine grace for cha to AC(which becomes Wis to AC).
Smite evil would give Wis to attack rolls for smite.

Hmm... That requires Paladin levels, which rules it out ;) Thanks for the info, though.
: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: Nodaisho July 24, 2008, 01:41:13 AM
Yeah, that is how I did it. Didn't realize Intuitive was only to simple weapons, guess that gets rid of that, sadly. Unless... I was going with executioner's greataxe for the golfbag of one thing, but I guess I could find a simple weapon, or maybe it would be better to stick with it, even +13 to hit is decent, considering I have five levels of a 3/4 BAB and one level of another. And I get another feat to play with, even before flaws (which I am totally new to). I am going to post up the build in the min/max and probably the gleemax CO boards, any advice would be great.

Does anyone know a way (besides evil paladin) to not lose powers for associating with an evil character? Is he openly evil, or closeted? The switch to a different paladin wouldn't matter to me, none of the powers change at the levels I have taken, except for smite going to good if I do an evil paladin.
: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: BowenSilverclaw July 24, 2008, 09:27:50 AM
Ok, Imma make this official, since i seem to have enough people willing to be in.

Seriously, mercs or part of an order that kills spellcasters is MONSTRHUMONSLY fine with me ( i like inventing words) and fits the feel of the campaign.


Yes twf counts as two items.

I will have 5 people in this game.  three have confirmed already:

- Midnight
- Sdk
- Nodaisho
- Surreal (I'm not sure, just say you confirm and you're in)

So basically we have like 1.5 positions left, and i go by first come first serve, as i want to start this asap.

IS it okay with you guys?
Dude, don't forget me :D

I'll be able to post some ideas this friday.


~Bowen
: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: Original Sin July 24, 2008, 12:33:09 PM
Hey, I'd like to join up if ya still got room.  I know this is my first post here, but I've got a loooooooong history of gaming (longer than some people I've gamed with have been alive!).  A very good friend just recommended this to me, so thought I'd give it a try.

My concept is a rogue/master thrower.  Start off just as Rogue (lvl 10), specializing in thrown weapons, ready for Master Thrower prestige class.  Frankly, you can have all your other classes, the rogue is (for me, at least) the best all around class.
: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: Ieniemienie July 24, 2008, 01:40:15 PM
Frankly, you can have all your other classes, the rogue is (for me, at least) the best all around class.
lets hope the wizard, druid and cleric haven't overheared you  ;)
: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: Alastar July 24, 2008, 02:12:21 PM
Terribly sorry, but we're already full, check out the other non spellcaster game if they have room maybe?

I really don't like having too much player's, my regular tabletop average is 5, and 6 by pbp is already a bi tmore than i can handle i think, really sorry! :(
: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: Caelic July 24, 2008, 04:24:42 PM
Al,

1. Could you clarify who's actually in and who isn't?
2. I may have missed a response from you, but could you clarify how the general populace reacts to non-humans in this world (Half-Ogres, Catfolk, Thri-Kreen, and so forth?)  Knowing which races will be generally socially acceptable is going to make it a lot easier to design a party of witch hunters.  We're not likely to be very successful if the townsfolk hire OTHER witch hunters to kill us!
: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: Alastar July 24, 2008, 06:32:15 PM
Well, if witch hunter is agreeable with everyone, here is what i had in mind:

Harren'daen'kar

The witch-hunters.

an organisation totally devoted to the eradication of sorcerers, hostile monsters, and other atrocities of this world.
Think a bit like the anime claymore.
basically, races that are accepted vary by kingdom, but are mostly the following:

 Humans
Elves
Dwarves
Half-elves
Halflings
gnomes
The basis what.

Any other races is mostly ocstracised
HOWEVER:
Harren'daen'kar is an organisation that uses ''monstrous races'' agaisn't other monsters.  They see clearly that not every monster is evil, and that when they see the light, they can be very useful in quelling down ''hostiles'' .

So basically, most people will hate you if you're not one of the base races, until they see your uniform and badge.

The uniform is a black clinging ''kimono style'' suit, with a brown long flowing trench coat over it.  The whole thing is completed by a red scarf.  the badge is usually on the arms.

VARIATIONS

Harren'daen'kar does not utilise, or have available, full knightly plate.  However! They have what they call a ''battle plate'' wich is a variation of full plate that is just as resistant, but less bulky.

This variation is 5 pounds lighter, costs 50 gp more, and is a bit less apparent, allowing the user to wear the brown coat and red scarf over it.

Organisation ressources: 15 000 gp limit

 Members: 300 in your starting kingdom

 Average level: 8

 Kingdoms history coming soon.

as well as gods, i dunno If I'll invent a pantheon thought... might be the good ol' grayhawk thing.

: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: Alastar July 24, 2008, 06:33:51 PM
The party is officially full, check out the ''current games'' thread for more details.

But here i'll post it nicely

Caelic
Surreal
Bowensilverclaw
SDK
Midnight
Nodaisho

The campaign will be named: The thorny trail

For several reasons, chief among them the fact that i like alliterations.
: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: Caelic July 24, 2008, 07:34:51 PM
Hokay.  Where would you like characters posted/sent?  PM?
: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: Alastar July 24, 2008, 07:40:22 PM
In the game thread, as soon as Aftercrescent gets online he should create it.

There will be a character sheet section.

alternatively, if you wanna use an online character sheet maker, be my guest.
: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: BowenSilverclaw July 24, 2008, 07:48:17 PM
Sounds awesome :D
I'll start work on my character tomorrow when I get home, I'm currently at a friends place.

~Bowen
: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: Caelic July 24, 2008, 07:51:22 PM
I'm still relatively open on what to create; I have about five character concepts I could run with.  If other players could give a basic idea of what they plan on playing, I'd be much obliged.  (Right now, the first choice amounts to a big brick fighter-type...sturdy, lots of damage.)
: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: skydragonknight July 24, 2008, 09:06:57 PM
I'm still relatively open on what to create; I have about five character concepts I could run with.  If other players could give a basic idea of what they plan on playing, I'd be much obliged.  (Right now, the first choice amounts to a big brick fighter-type...sturdy, lots of damage.)

Logan is a primarily a tank and secondly a natural attacker.
: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: Nodaisho July 24, 2008, 09:07:33 PM
Caelic, so far I am thinking Thri-Kreen dervish, takes out ranged/magic enemies or moves to flank enemies as needed. Buying off the LA, so I will be level 9, but it should only be 6 or 7k xp below anyone that doesn't have LA, since I am using the MM one.

edit: Or not, the role will remain the same, everything else could change.
: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: Surreal July 24, 2008, 09:11:13 PM
I too am totally open on what to play. I don't think anyone has picked up skills yet, and we need someone with flight.

I like the idea of a monstrous witch hunting party. I think I mentioned earlier that a karsite and bauriar would be pretty good (they get SR). I like the Marrulurks too, and for some reason I've always been partial to gnolls.

Any chance we could use some of the monster conversion rules from here? http://www.tgdmb.com/viewtopic.php?t=33294
I'm looking at it for more of the mundane creatures like a minotaur or ogre or flind gnoll or something.
: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: skydragonknight July 24, 2008, 09:14:59 PM
I too am totally open on what to play. I don't think anyone has picked up skills yet, and we need someone with flight.

I like the idea of a monstrous witch hunting party. I think I mentioned earlier that a karsite and bauriar would be pretty good (they get SR). I like the Marrulurks too, and for some reason I've always been partial to gnolls.

Any chance we could use some of the monster conversion rules from here? http://www.tgdmb.com/viewtopic.php?t=33294
I'm looking at it for more of the mundane creatures like a minotaur or ogre or flind gnoll or something.

If this weren't a "no spellcasters" game I would totally ask you to be a Diviner, because with the Dex you invented the spell "Locate Thread."
: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: Caelic July 24, 2008, 09:17:14 PM
Ehrm...I'll be reasonably skilled for a big brick fighter, and flight will be within my capabilities.
: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: skydragonknight July 24, 2008, 09:30:11 PM
I've got Spot, Listen, Knowledge(Nature) and Survival maxed out. Now watch this campaign go Urban on me.
: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: Caelic July 24, 2008, 09:32:49 PM
I've got Spot, Listen, Knowledge(Nature) and Survival maxed out. Now watch this campaign go Urban on me.


I'll likely have Spot, Listen, Survival, Hide, Search, and Move Silently maxed, with a few others at various levels.
: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: Nodaisho July 24, 2008, 09:39:08 PM
I expect to have Spot, Listen, Jump, and Tumble maxed, nothing someone with flight won't be able to do. Was planning on hide and move silently as well, unsure if I will have the points for it.

edit: Question: How do we generate HP? Roll? Full at first, then 1/2? 3/4? Full?

And are we going to use initiative or are we going to just go with post order round-by-round? I need to know so I know whether or not to get improved initiative.
: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: Surreal July 25, 2008, 05:41:09 AM
Hmm, here's a Marrulurk idea I was messing around with last year: http://forums.gleemax.com/wotc_archive/index.php/t-867132.html
Think something like that could be doable? I tend to lean towards Cha and Int builds in my games. I was also looking at the Beast Heart Adept, but that winds up being a lot of bookeeping.

Still waiting to hear back from Alastar about Frank & K's monster conversions... (although the link isn't working at the moment)

So what have we got so far...
Caelic - big brick fighter, flight, reasonable skills
Surreal - ?
Bowensilverclaw - ?
SDK - tank, natural attacker
Midnight - fear based crusader/dread pirate
Nodaisho - thri-kreen ToB

Do we have anyone actually geared towards combating magic? An occult slayer seems the most obvious choice (leading in with the Arcane Hunter Ranger). Anything else along those lines? Witchborn Binder perhaps? (could that perhaps grant better meldshaping advancement? the abilities just don't work very well otherwise). A Defiant (Planar Handbook) could also be interesting if we're putting the hate on divine casters as well.
: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: Alastar July 25, 2008, 09:48:09 AM
Monsters tend to be generally faithless, but one of the monster magics is druidic magic.

I couldn't read your monster conversion rules cause of the link not working, i'll get back to you with that asap.

Btw, your organisations favored prestige class is..... **drum rolls** THE OCCULT SLAYER

Occult slayers are usually squad leaders.

Btw, i half expect you guys to have some kind of leader, your squad leader.  The occult slayer in the party is generally it, but that's not always true, so just choose wichever of you guys you would like as squad leader, and he'll get a bit more info on missions then you guys, wich he will choose to divulge or not.

The organisation is not democratic in game, but that doesn't mean we can't be out of game :)

Also, wich of you will have ranks in  the following knowledges:

Local
Nobility
History
Religion

If you plan on having them, tell me, you will have more info on parts of the setting, if none of you have any ranks in them, well, let's just say it will make me type a lot less info.
: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: skydragonknight July 25, 2008, 11:04:47 AM
I hope everyone has some healing available. I can self-heal pretty well in combat, but every one else needs to figure out how they are going to survive multiple beatings.

Reserve Points(Iron Heroes and I -Think- Unearthed Arcana) might be appropriate for this game.
: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: Caelic July 25, 2008, 12:21:00 PM
If we survive for a couple of levels, I'll be fine as far as healing goes; up until then, not so much.
: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: Alastar July 25, 2008, 12:29:35 PM
Reserve points are a go my friend.

They don't regen that fast thought, so be careful.
: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: BowenSilverclaw July 25, 2008, 01:16:25 PM
I've narrowed down my ideas for a character, but at least one idea would work best with some Hexblade levels.
I know it's a partial caster, but would it be okay if I only take 3 levels in it, so no casting ?

~Bowen
: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: Midnight_v July 25, 2008, 01:18:43 PM
I pm'd you some stuff alstar.
but please explain the item system for me?
: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: Alastar July 25, 2008, 01:39:45 PM
You could take levels of wizard if you wanted, but you wouldn't get the spells per day.

So hexblade is good.

It's also one of the favored classes of your organisation ;)
: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: BowenSilverclaw July 25, 2008, 01:42:36 PM
I figured as much, cool :D

: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: Alastar July 25, 2008, 01:51:37 PM
Starting at level 10
0.75 of character wealth for level 10

2 items max per character.

The merging rules go from costing 1.50 to costing 1.25.

So if you have a belt of magnificience and wish to merge your monk'S belt with it.

Belt of magnificience +2 = 25 000
MonK'S belt = 12000

both together = 25 000 + (12 000 x1.25)= 40 000 gp.  This counts as one of your 2 items.

36 point buy
: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: Surreal July 25, 2008, 01:57:11 PM
I couldn't read your monster conversion rules cause of the link not working, i'll get back to you with that asap.
The basic gist of it is to convert monsters monsters into more playable races and do away with the LA nonsense. In a nutshell, take the monster's CR and add 1 (or 2 if it's a particularly powerful monster). This becomes the number of hd the monster has. Either take the monster stats as is or calculate the racial stat bonuses as if the monster block had the nonelite array (this part changes depending how far off the HD/LA is). Adjust the racial hd as required to come approximately close to what your stat block was before.

Actually, Brainpiercing has a similar system going in his game. Click here (http://brilliantgameologists.com/boards/index.php?topic=809.0), second post, under the "Concerning PC's" spoiler, under "Monsters as PCs". I've played a few things under this and it works out quite well. The only kind of screwy part is when you start converting creatures with casting or lots of SLAs/Su, but we're not doing that so it works out.
: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: Ieniemienie July 25, 2008, 02:02:49 PM
The merging rules go from costing 1.50 to costing 1.25.

So if you have a belt of magnificience and wish to merge your monk'S belt with it.

Belt of magnificience +2 = 25 000
MonK'S belt = 12000

both together = 25 000 + (12 000 x1.25)= 40 000 gp.  This counts as one of your 2 items.
In the MiC page 230 iirc it states that two items that take up the same body slot can be merged together with no additional cost. You are of course free to change this to what you stated here, just wanted to let you know.
: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: skydragonknight July 25, 2008, 02:40:14 PM
For those that have never used Reserve Points:

http://www.d20srd.org/srd/variant/adventuring/reservePoints.htm

Is 1/minute of nonstrenuous activity alright?

"Reserve points work particularly well in low-magic campaigns or any game in which healing is rare, expensive, or otherwise hard to get."

Hence why I brought it up. :D
: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: Alastar July 25, 2008, 03:10:28 PM
Items that utilise same body slot = same price then

Items that you want to stack together, but don't have same body slot = 1.25

Now if you'll excuse me, work dictates that i must sign papers faster than a hollywood celebrity.
: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: BowenSilverclaw July 25, 2008, 03:13:53 PM
I think I'll use the Feral template for some healing, maybe with some Crusader mixed in, not sure yet though.

Any of guys decided on what you'll be playing yet? That will narrow down the niches that need to be filled. I'm currently trying to decide between a charging pouncing DPS character or a lockdown build of sorts...


~Bowen
: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: Alastar July 25, 2008, 03:27:09 PM
well, i'll be glad to set up a character discussion thread as soon as aftercrescent moves his ass and creates our child board ;)

I love you AC;)
: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: Midnight_v July 25, 2008, 05:00:36 PM
Therefore we have $18365 to split between 2 items... hmm.
: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: Caelic July 25, 2008, 05:34:03 PM
What I'm not seeing so far, guys, is anything like a "face."  We're really going to need someone to do our talking, considering the number of us who are going to be less than socially acceptable to the bulk of society. 

To make it clear OOC (I will NOT be advertising this IC): I'm planning on playing a Changeling Wildshape Ranger/Master of Many Forms.  The vast majority of the time, he will be in one form; it's entirely possible and even likely that most of the party will think that IS his form. 

I have the advantage of being able to "dress down" and look like a normal human when the need arises, but I'm not a social-skill character.
: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: Alastar July 25, 2008, 06:14:59 PM
well midnight:

-you can buy a shitload of mundane items, those you are not limited in
-You can buy several lesser items, items that cost 1000 and 500 and 2000 and make them all into one big item (it's why i made the rule)
-You can invest in land, real estate, properties, or others.

It's not as restricted as you think.
: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: Alastar July 25, 2008, 06:16:20 PM
Ok guys, i will be gone for the week end.  I'll set up a thread for character discussion in here.

Ideally, meg will be able to move it to our child board when it is set up.

I'll be back on sunday and will check things out by then.

See ya.
: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: BowenSilverclaw July 25, 2008, 06:27:24 PM
Enjoy whatever it is you're gonna do :)

See ya around.

: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: Caelic July 25, 2008, 07:39:13 PM
Wait...you mean...a campaign where characters buy MORE than magic items?  Where they actually have REASONS for adventuring, beyond making more money to buy bigger toys to go on more adventures to make more money to buy bigger toys...?

BLASPHEMY! :)
: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: Midnight_v July 25, 2008, 07:43:58 PM
well midnight:

-you can buy a shitload of mundane items, those you are not limited in
-You can buy several lesser items, items that cost 1000 and 500 and 2000 and make them all into one big item (it's why i made the rule)
-You can invest in land, real estate, properties, or others.

It's not as restricted as you think.
Ah no! No, I wasn't saying it was restricting at all. I was just seeing if I got the money right as thats the way I"m doing it.
I have 1 weapon and one phenomenal item, thats just me. So you know, I'm happy with the way this is all going, hell its basically the Rokugan! Down to the kimonos lol. I'll prolly where the colors or a modified version of the "dress"... I love this stuff.  :D
edit LOL Caelic slipped his post in.
What will we do with all that money...?

edit:2 Caelic is a "skrull"... :smirk

What I'm not seeing so far, guys, is anything like a "face."  We're really going to need someone to do our talking, considering the number of us who are going to be less than socially acceptable to the bulk of society. 

To make it clear OOC (I will NOT be advertising this IC): I'm planning on playing a Changeling Wildshape Ranger/Master of Many Forms.  The vast majority of the time, he will be in one form; it's entirely possible and even likely that most of the party will think that IS his form. 

I have the advantage of being able to "dress down" and look like a normal human when the need arises, but I'm not a social-skill character.

I've been playing with the build a bit and I have some zhentarim soilder levels and a bonus to charisma so I could probbably nudge a little more and be the "face"...
: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: Caelic July 25, 2008, 07:47:03 PM
Yep.  And the nifty thing is: you don't know how many of us there are. 

Muahaha.

Actually, believe it or not, I WAS thinking Marvel when I came up with the concept for the character--but I was thinking Hulk.  Specifically, the Peter David version where he integrated Banner's mind with the Hulk's physique.
: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: Midnight_v July 25, 2008, 07:53:39 PM
Yep.  And the nifty thing is: you don't know how many of us there are. 

Muahaha.

Actually, believe it or not, I WAS thinking Marvel when I came up with the concept for the character--but I was thinking Hulk.  Specifically, the Peter David version where he integrated Banner's mind with the Hulk's physique.
I've actually been reading secret invasion, what I wanted to know is, do our pc's know you're a skrull *ahem* changeling (sorry)? I was coming into this thinking that our pc's had worked together on missions before this one. Like were "Squad 5" or something. I have my background made it undedited though... and like 4-5 concepts sketched that fit, I was thinking I'd have like around 70-80 disclosure within the team.
Its cool though, were an interesting partyto say the least.
: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: Caelic July 25, 2008, 07:56:32 PM
Honestly, that's largely going to depend on the characters and the history we work out.  It might be that some members of the group will know, and others will not; the character's VERY cautious about revealing that.  His general gameplan is "Hide in plain sight."  After all, if he already looks like something vaguely-monstrous, and is working for the monster hunters, who's going to suspect that he's hiding something?

(As of right now, the thought is that his "standard form" is going to be a very large Catfolk.)
: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: Midnight_v July 25, 2008, 08:07:12 PM
I see, of course, how that ends up being much more subtle.  :P j/k

Actually, now that I think about it, I do see how you're much less likely to be hated, a tiger man might be dangerous but a shapeshifter is a threat to society. Interesting...
: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: Nodaisho July 25, 2008, 08:30:13 PM
Wait, 18365? I thought we were starting with 75% of level 10 gold? 37k or somewhere in that vicinity?
: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: Midnight_v July 25, 2008, 08:36:35 PM
Wait, 18365? I thought we were starting with 75% of level 10 gold? 37k or somewhere in that vicinity?
level 10 gold is 49,000, isn't it?
you're probbably looking at npc wealth
: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: Nodaisho July 25, 2008, 09:07:44 PM
Yeah, I meant 37k as the vicinity of 75%, that was unclear. Someone said they had $18365 to split between two items, I was confused.

edit: I guess by the time Alastar sees this, I will be gone until friday/saturday, but A: would you mind me playing a Kensai? I want the ability to enhance my unarmed attacks with abilities rather than just a +1 or +2. I would be fine with that meaning me only having one magic item (though I would rather still have 2) and I would be waiting until the next level to take a level in kensai.

Did anyone notice rules regarding HP generation?
: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: Midnight_v July 25, 2008, 09:15:17 PM
Yeah, I meant 37k as the vicinity of 75%, that was unclear. Someone said they had $18365 to split between two items, I was confused.

edit: I guess by the time Alastar sees this, I will be gone until friday/saturday, but A: would you mind me playing a Kensai? I want the ability to enhance my unarmed attacks with abilities rather than just a +1 or +2. I would be fine with that meaning me only having one magic item (though I would rather still have 2) and I would be waiting until the next level to take a level in kensai.

Did anyone notice rules regarding HP generation?
Ahh... no sweat.
: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: skydragonknight July 25, 2008, 09:25:17 PM
Yep.  And the nifty thing is: you don't know how many of us there are. 

Muahaha.

Actually, believe it or not, I WAS thinking Marvel when I came up with the concept for the character--but I was thinking Hulk.  Specifically, the Peter David version where he integrated Banner's mind with the Hulk's physique.

The easiest representation of Hulk in D&D is a Goliath Barbarian Warhulk who's an absolute genius until he rages and then becomes large size and gets the Warhulk benefits(massive strength and No Time to Think)
: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: Midnight_v July 25, 2008, 09:39:27 PM
or maybe the king of smack for the peter david one. . .
but you're is brilliant never thought about that.
: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: skydragonknight July 25, 2008, 09:51:17 PM
I'm revamping my character. Same general principle, but mechanically better.
Though since Alastar gave us a shiny new thread to discuss our characters, I'll be asking for help there. ;)
: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: Caelic July 25, 2008, 11:10:25 PM


The easiest representation of Hulk in D&D is a Goliath Barbarian Warhulk who's an absolute genius until he rages and then becomes large size and gets the Warhulk benefits(massive strength and No Time to Think)



Sure, for the classic "Hulk smash!" Hulk.  I'm talking about the more recent, "Hulk's form is dictated by Banner's multiple personality disorder" Hulk.  Basically, Banner can turn into all SORTS of different "Hulks"--it's just that most of the time, he has no conscious control over it.

: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: skydragonknight July 25, 2008, 11:14:09 PM


The easiest representation of Hulk in D&D is a Goliath Barbarian Warhulk who's an absolute genius until he rages and then becomes large size and gets the Warhulk benefits(massive strength and No Time to Think)



Sure, for the classic "Hulk smash!" Hulk.  I'm talking about the more recent, "Hulk's form is dictated by Banner's multiple personality disorder" Hulk.  Basically, Banner can turn into all SORTS of different "Hulks"--it's just that most of the time, he has no conscious control over it.



Maybe we should design a Flaw for you then where changing forms is involunatary or your actions become more limited in a different form?
: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: Caelic July 25, 2008, 11:19:24 PM

Maybe we should design a Flaw for you then where changing forms is involunatary or your actions become more limited in a different form?



Nah.  The concept was my inspiration; I'm not trying to recreate it.  My character's QUITE happy being master of his own form, and able to sculpt it to suit his self-concept. :) 

BTW, where IS the character thread?
: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: skydragonknight July 25, 2008, 11:21:26 PM
Here. http://brilliantgameologists.com/boards/index.php?topic=1243.0
: Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
: Alastar July 28, 2008, 10:05:16 AM
You can be a kensai, I'm ok with it.

But all your unarmed attacks have to be +1 before you can put special abilities in them.