Brilliant Gameologists Forum
The Thinktank => Min/Max It! => : PlzBreakMyCampaign February 12, 2011, 05:17:17 PM
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Like the Dragon Magazine version (http://brilliantgameologists.com/boards/index.php?PHPSESSID=8mmqb5d7btm45rtnrnk1p5ird5&topic=5523.0), but for Dungeon Magazine (http://en.wikipedia.org/wiki/Dungeon_Magazine)'s 3rd edition issues.
Issue 117 p28 Memelith: LA+2 for defl=cha, immunity to mind-affecting, ghost sound+mage hand+open/close as Su, -2wis +2cha, all skills class skills and two mediocre madeness abilities.
Issue143 p58 Tooth of Ahazu: +1 size for grappling, CL9 6,000gp
Issue139 p86 Soul Demon 14HD medium outsider with 2claws, 1bite, cold,fire,elec res10, and 7d6 eldritch blast damage with Str14, Dex32, Con30, Int17. (Su) Partial Incorporeality = 50% miss and unnamed cha to ac.
Issue136 p61 Obah-Blessed: LA+3 for 4 more arms (with same claw, tentacle or slam attacks of original arms) str+4,dex+6,con+4,cha+6, multiweapon fighting, +8grapple [only for 2 or 4armed base creatures]
Issue112 p102 Maurid template: Inherited CR+1 to any creation, maximum HP, immunity to mind-affecting, doesn't eat, sleep, breathe, respawn at Id Core in 24hours after death
Issue135 p61 Executioner's mace: two-handed martial weapon deals 2d6 damage as bludgeoning and piercing or slashing damage with a x3 critical. 75gp, 12lb
Issue120 p35 Braid Blade Light Exotic Weapon: 10gp, 1d3, 18-20x2, slashing, 1/2lb. Extra attack at -5 (-2 if 5 ranks in Tumble)
Issue109 p? Death Frost Spell [Metamagic]: [cold], +2d6 cold to any spell, +1 adjustment
Issue109 p? Flesh of the Ice Tomb [Tomb Tainted Soul]: all cold damage becomes nonlethal.
Issue? p? Dream Haunting [Cha21, psionics or SLA dominate person/monster or similar ability]: use ability on previously dominated sleeping creature within 1+cha mod miles without needing LoS or LoE. They sleepwalk for 1d4+1 hours if they fail their save and cannot be woken by non-magical means. They do not remember their dreams, cannot prepare spells, and are fatigued.
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Would the Soul Demon's Eldrich Blast damage stack with a Warlocks? That's pretty neat if it does.
I don't have Dungeon Mag issues but this topic inspired me to go find them. What is the range for 3e?
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Executioner's mace (Dungeon 135 – 61) is a two-handed martial weapon that deals 2d6 damage, deals bludgeoning and piercing damage or bludgeoning and slashing damage, and has a *3 critical.
What is the range for 3e?
If I'm not mistaken:
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Would the Soul Demon's Eldrich Blast damage stack with a Warlocks? That's pretty neat if it does.
As Sneak Attack. Used in my Max (Hellfire) Eldritch Blast build (http://brilliantgameologists.com/boards/index.php?topic=3084.7).
Executioner's mace (Dungeon 135 – 61) is a two-handed martial weapon that deals 2d6 damage, deals bludgeoning and piercing damage or bludgeoning and slashing damage, and has a *3 critical.
Hmm I' have to grab those first eight. I have a few of the online 150+ ones and they have some 3.5 in them and some 4.0. Does anyone know when they stop all 3.5?
And added. Any thoughts on the 1d10 -> 2d6 damage bump? That one isn't supposed to exist... (http://www.dandwiki.com/wiki/Improved_Natural_Attack)
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Dungeon 120. Page 35. Exotic Weapon - Braid Blade. Light Exotic Weapon. 10gp, Dmg (s)1d2, (m)1d3. Crit 18-20x2. 1/2 lb. Slashing. When you make a full attack get an extra attack with the blade at -5. If you have 5 or more ranks in Tumble the penalty is -2.
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DU109 has Death Frost Spell [Metamagic]. It adds 2d6 cold damage to ANY spell and gives it the cold descriptor. +1 adjustment
Same issue has Flesh of the Ice Tomb which requires Tomb Tainted Soul, it turns all cold damage nonleathal.
HOLY SHIT this is a cool feat. And don't forget that Psionics are inherenty Psi-Like Abilities and therefore qualify.
[spoiler](http://i.imgur.com/Xe1Fd.jpg)[/spoiler]
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Bears can I get a page number on the first two (I didn't see them) and an issue also for that cool feat?
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Issue109 p? Death Frost Spell [Metamagic]: [cold], +2d6 cold to any spell, +1 adjustment
So... if I use this with a non damaging area detection spell, does everything near me take this damage for ages or what?
JaronK
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Locate City nuke at level 3?
Level 1 with precocious apprentice.
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Death Frost Spell
... Your mastery of necromantic magic ... allow you to enhance necromancy spells so that they inflict cold damage in addition to their normal effects.
Prerequisites: Spell focus (necromancy) ...
A Death Frost spell inflicts an extra 2d6 points of cold damage against any creature affected by the spell.
...
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Ice Necromancer stuff[spoiler](https://dl.dropbox.com/u/3276051/icenecro.JPG)[/spoiler]
Dream Haunting is Dun 121 page 57.
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Hmm, the restriction to necromancy only and the Spell Focus requirement both hurt, but I wonder if you could make Consumptive Field trigger this... it might work, or it might only trigger when they're at -1 hp.
JaronK
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Bumping from the thirteenth page. Woohoo! Dungeon Mag 100 4th page of its web supplement has an 8th level dire reincarnate spell. It's the same except "the list of possible new forms consists only of dire animals (see below)." it has no whole body restriction and can be cast up to a month/cl after death.
Includes such juicy forms as dire bear +20str, +2dex, +4con, dire bat +6str, +12dex, +6con, and dire wolverine +12str,+6dex,+8con!
Costs 5k but explicitly allowed to be used for humanoids purposefully as a ritual to get closer to nature. The real question is does this finally give PCs the animal type? Or are you a humanoid-typed dire bear? A must have for all bear-bear-beary-bear-bear builds