Monster | Damage w/o Shield | | Damage w/ Shield | | Damage Mitigated |
Ogre [CR 3] | 7.2 | 4.8 | 33% |
Babau [CR 6] | 14.45 | 9.35 | 35% |
Fire Giant [CR10] | 41.25 | 26.25 | 36% |
Fighter Level | OHF Damage | THF Damage | Damage Increase |
CR 3 | 5.5 | 9.5 | 72% |
CR 6 | 18.9 | 26.45 | 40% |
CR 10 | 24.8 | 35 | 41% |
Fighter Level | OHF Damage | THF Damage | Damage Increase |
CR 3 | 5.5 | 9.5 | 72% |
CR 6 | 27.5 | 48.75 | 77% |
CR 10 | 43.5 | 76.95 | 77% |
PhoenixInferno's Captain America[spoiler]:clap :bow
CL IL Feats Maneuvers Stances
1 Crusader 1 1 Shield Specialization, Improved Shield Bash Crusader's Strike, Charging Minotaur, Vanguard Strike, Leading the Attack, Douse the Flames Martial Spirit
2 Crusader 2 2 Leading the Charge
3 Fighter 1 2.5 Agile Shield Fighter, Stone Power
4 Fighter 2 3 Shield Sling
5 Crusader 3 4 Stone Vise
6 Crusader 4 5 Improved Unarmed Strike Leading the Attack -> White Raven Tactics
7 Fighter 3 5.5
8 Fighter 4 6 Active Shield Defense
9 Crusader 5 7 Superior Unarmed Strike Shield Block
10 Crusader 6 8
11 Crusader 7 9 Foehammer
12 Crusader 8 10 Snap Kick Charging Minotaur -> Radiant Charge Thicket of Blades
13 Crusader 9 11 Rallying Strike
14 Crusader 10 12
15 Crusader 11 13 Combat Reflexes Shield Counter
16 Crusader 12 14 Stone Vise -> Entangling Blade
17 Crusader 13 15 White Raven Hammer
18 Crusader 14 16 Leadership Aura of Triumph
19 Crusader 15 17 Mountain Tombstone Strike
20 Crusader 16 18 Rallying Strike -> Strike of Righteous Vitality[/spoiler]
Magical Shield Enchantments
Parrying [SRD] - This is for spiked shields. You enchant the spikes with parrying (+1 bonus) then you can turn their bonus to hit into a bonus to AC. At lower levels a trick like this isn't worth the effort, but at higher levels you'll begin to run out of new sources of AC so these can be worth it.
Spell Reflection [SRD] - Once per day reflect a targeted spell cast on you back on the caster. +5 bonus. This is an uncapped version of spell catching, except you can't hold onto the spell. Since it works on every level of spell this shouldn't every become obsolete.
Wight Hide [MiC 23] - This is a specific shield, if used to shield bash the target must make a DC 14 fortitude save or gain a negative level. This could be really good if you have some way of lowering your enemy's saves like a Hex Blade's curse, but even if your foe has a strong fortitude save a full attack with this shield has a 20% chance of having the effect go off.
Special Thanks to:
JaronK
PhoenixInferno
cru
AwakenDMGolem
Active Shield Defense [PH2 71] - Any penalty to attack from from fighting defensively or using combat expertise doesn't apply to attacks of opportunity. Synergizes best with Robilar's gambit or any other reliable form of generating AoOs.
Quite a bit of necromancy here, asking a question about a post from 10 months back :p
Quite a bit of necromancy here, asking a question about a post from 10 months back :p
Are handbooks really considered "Threads" that have a duration before they become "Dead?" If so, doesn't that defeat the purpose of it being a handbook?
Allied Defense, from Shining South, synergizes very well with Active Shield Defense/Robilar's Gambit. Since you're routinely pulling off the maximum possible for Combat Expertise, you might as well grant that bonus to adjacent allies as well.